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Locative Media Lalya Gaye Ubiquitous Computing course IT-University in Göteborg 31 November 2007.

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Locative Media Lalya Gaye Ubiquitous Computing course IT-University in Göteborg 31 November 2007
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Page 1: Locative Media Lalya Gaye Ubiquitous Computing course IT-University in Göteborg 31 November 2007.

Locative Media

Lalya Gaye

Ubiquitous Computing course

IT-University in Göteborg

31 November 2007

Page 2: Locative Media Lalya Gaye Ubiquitous Computing course IT-University in Göteborg 31 November 2007.

Aims and scope• Overview of the field• Technology overview • Discussion of design and prototyping approaches• Design issues: focus on sustainability in locative media

IntroductionLocative Media Lecture

Page 3: Locative Media Lalya Gaye Ubiquitous Computing course IT-University in Göteborg 31 November 2007.

Introduction Lecture Content

Ubiquitous computing: recap

Ubicomp technologies

Locative Media: definition and origins

Themes, projects and related design issues

Characteristics, challenges and design opportunities

Technologies available to the general public

Sustainable Design?

Page 4: Locative Media Lalya Gaye Ubiquitous Computing course IT-University in Göteborg 31 November 2007.

Ubiquitous ComputingRecap

Page 5: Locative Media Lalya Gaye Ubiquitous Computing course IT-University in Göteborg 31 November 2007.

• Mark Weiser’s vision (1991)– disappearing computer– everyday world literally used as interface

“The most profound technologies are those that disappear. They weave themselves into the fabric of everyday life until they are indistinguishable from it.”

Ubiquitous ComputingRecap

Page 6: Locative Media Lalya Gaye Ubiquitous Computing course IT-University in Göteborg 31 November 2007.

• The computer: calculator -> information system -> interactive -> pc -> mobile, integrated, networked

• Levels of interaction: electrical -> symbolic -> textual -> visual -> social, tangible

• Evolution of the user interface: from immersing the user in the computer’s world to computing increasingly adapting to the user’s world and skills.

• Ubicomp = opposite of virtual reality: embedded reality.

Ubiquitous ComputingRecap

Page 7: Locative Media Lalya Gaye Ubiquitous Computing course IT-University in Göteborg 31 November 2007.

• Evolution of computer-human interaction:– more of the human’s everyday world and everyday

skills in computing– computers an increased part of our everyday life– requiring less specialised knowledge to operate them – relying increasingly on user’s everyday skills – smaller computers– from one computer for many user, to many computers

Ubiquitous ComputingRecap

Page 8: Locative Media Lalya Gaye Ubiquitous Computing course IT-University in Göteborg 31 November 2007.

• Designing ubicomp systems:

Focus on the interaction between user & technology (as opposed to form and function), on what experience the user gets from it, on what added-value ubicomp brings to his/her life.

• Follow needs and requirements but also entice new behaviours?

Ubiquitous ComputingRecap

Page 9: Locative Media Lalya Gaye Ubiquitous Computing course IT-University in Göteborg 31 November 2007.

• Enhance people’s activities by making computing available at hand, when and where needed (including when the users are mobile)

• Computing naturally blending into everyday settings, vanishes into the background

• The physical and social world around us as digitally augmented and distributed interface

• Manipulating digital data = manipulating entities in the physical world

• Literally build on people’s everyday use of the physical and social world, in situation and in real time.

• Peripheral awareness• Greenfield: “information processing dissolving into behaviour”• IT + everyday life as design material (f. ex. I/O Brush)

Ubiquitous ComputingRecap

Page 10: Locative Media Lalya Gaye Ubiquitous Computing course IT-University in Göteborg 31 November 2007.

Implementing the ubicomp vision:– Many interconnected computers per person– Mobile devices combined with computers embedded

in the environment (e.g. post-hoc augmentation of everyday objects with sensors and networked communication)

– With awareness of physical & social context + each other

-> Mapping the digital world to the physical one-> User interface: tangible and embedded in the real world

Ubiquitous ComputingRecap

Page 11: Locative Media Lalya Gaye Ubiquitous Computing course IT-University in Göteborg 31 November 2007.

Implementing the ubicomp vision:– Distributed interface: networking mobile devices and

embedded computers (sensors, processors, etc) -> flexible and seamless integrated whole -> e.g. any display or input device can become one’s own (user mobility)

– Interaction in context and in real time (f.ex. tracking things and people -> relevant information and interaction opportunity to the right person at the right time)

Ubiquitous ComputingRecap

Page 12: Locative Media Lalya Gaye Ubiquitous Computing course IT-University in Göteborg 31 November 2007.

Types of systems:– “walk-up-pop-up”– wearables– ambient displays– intelligent work environments– augmented, interconnected everyday

objects– etc

Ubiquitous ComputingRecap

Media cup, TecO

Page 13: Locative Media Lalya Gaye Ubiquitous Computing course IT-University in Göteborg 31 November 2007.

Ubiquitous ComputingTechnologies

Page 14: Locative Media Lalya Gaye Ubiquitous Computing course IT-University in Göteborg 31 November 2007.

• Ubiquitous Computing (Weiser): computing interweaved in everyday life, “where the action is” (Dourish)– context awareness– embedded sensor networks – global positioning– wearable computing– augmented & mixed-reality– ad hoc and p2p user networks

Ubiquitous ComputingTechnologies

Page 15: Locative Media Lalya Gaye Ubiquitous Computing course IT-University in Göteborg 31 November 2007.

* Embedded sensor networks

• Sensors:

- in everyday environments

- on people

- on artefacts• Sensor fusion: combining different data and placements

to gather context

Ubiquitous ComputingTechnologies

Page 16: Locative Media Lalya Gaye Ubiquitous Computing course IT-University in Göteborg 31 November 2007.

* Context-aware computing

• “computer-based devices [that] reach out into the real world through sensors” [Gellerson].

• “A system is context-aware if it uses context to provide relevant information and/or services to the user, where relevancy depends on the user’s task.” [Dey & Abowd, 1999].

Ubiquitous ComputingTechnologies

Page 17: Locative Media Lalya Gaye Ubiquitous Computing course IT-University in Göteborg 31 November 2007.

* Context-aware computing

• Enables computing to run into the background and adapt to changes of context in order to present appropriate behaviour to specific situations. – “presentation of information and services to a user”– “automatic execution of a service” depending on

context appropriateness– or “tagging of context to information for later retrieval”

[Dey].

Ubiquitous ComputingTechnologies

Page 18: Locative Media Lalya Gaye Ubiquitous Computing course IT-University in Göteborg 31 November 2007.

* Context-aware computing

Gellersen et al.

Ubiquitous ComputingTechnologies

Page 19: Locative Media Lalya Gaye Ubiquitous Computing course IT-University in Göteborg 31 November 2007.

* Context-aware computing

Gellersen et al.

Ubiquitous ComputingTechnologies

Page 20: Locative Media Lalya Gaye Ubiquitous Computing course IT-University in Göteborg 31 November 2007.

* Tangible computing • Input, data, output and networking contained and

accessed within the same tangible artefact – Paper, cups, pens, umbrellas or specially designed

artefacts• Tangible objects as active entities that respond to the

environment, to user manipulation and people’s activities in general

• Building on the users’ cognitive abilities

Ubiquitous ComputingTechnologies

Page 21: Locative Media Lalya Gaye Ubiquitous Computing course IT-University in Göteborg 31 November 2007.

* Social computing • Incorporating understandings of the social world into

interactive systems– Social traces left by people on objects or places– Mobile social networks between co-located

acquaintances – enhancing user awareness by providing them

information about others and their activity

Ubiquitous ComputingTechnologies

Page 22: Locative Media Lalya Gaye Ubiquitous Computing course IT-University in Göteborg 31 November 2007.

* Augmented reality

• Superimposing a digital world upon the real one – User experiences both as co-existing parts of the

same reality– User is able to interact with their combination in real

time• Interfaces:

– 3D computer graphics seen through transparent head-mounted displays or augmented glasses

– Spatialised audio cues heard through headphones

Ubiquitous ComputingTechnologies

Page 23: Locative Media Lalya Gaye Ubiquitous Computing course IT-University in Göteborg 31 November 2007.

* Augmented reality

• Mixed-reality: digital world not directly overlaid on the physical one but still presented as part of the same reality, f.ex. – with both realities displayed on the screen of hand-

held device)

Ubiquitous ComputingTechnologies

Page 24: Locative Media Lalya Gaye Ubiquitous Computing course IT-University in Göteborg 31 November 2007.

* Wearable computing

• Computing incorporated into clothing• Make use of body-related information or interaction

forms to control processes : - body movements- biometrics

• Embedded displays (e.g. glasses)

Ubiquitous ComputingTechnologies

Page 25: Locative Media Lalya Gaye Ubiquitous Computing course IT-University in Göteborg 31 November 2007.

* Platforms:– Smart-Its– Smart Dust– Pin & Play– Tiny OS– etc

Ubiquitous ComputingTechnologies

Page 26: Locative Media Lalya Gaye Ubiquitous Computing course IT-University in Göteborg 31 November 2007.

• Smart-Its:– sensors: sound, light, acceleration (2d), pressure– core board: context-recognition, communication

interface (RF)

Ubiquitous ComputingTechnologies

Page 27: Locative Media Lalya Gaye Ubiquitous Computing course IT-University in Göteborg 31 November 2007.

Locative Media:Background

Page 28: Locative Media Lalya Gaye Ubiquitous Computing course IT-University in Göteborg 31 November 2007.

• Typical contexts of use for ubicomp: home, office work, cafeterias, grad-students research labs, etc

• Locative media = media with sense of place• New media + urban aesthetic practices + community

uses of public space + contextual art + mobile, ubiquitous and geographical technologies

• City, public spaces• Ubiquitous computing in public space:

Minority Report dystopia (video: 44:20) vs. current creative uses and appropriations of public space?

Locative MediaBackground

Page 29: Locative Media Lalya Gaye Ubiquitous Computing course IT-University in Göteborg 31 November 2007.

Urban aesthetic practices• Mobility as creative act• Creative use of public space

• Walking:– aboriginal walkabouts– situationist dérive, psycho-geography

Locatived MediaBackground

Page 30: Locative Media Lalya Gaye Ubiquitous Computing course IT-University in Göteborg 31 November 2007.

Urban aesthetic practices

• Mobility as creative act

• Creative use of public space

• Graffiti

• Reclaim the Streets

• Urban sports:

– skateboarding

– parkour (video)

-> urban space as resource for aesthetic movements

Locative MediaBackground

Page 31: Locative Media Lalya Gaye Ubiquitous Computing course IT-University in Göteborg 31 November 2007.

Themes and Projects

Page 32: Locative Media Lalya Gaye Ubiquitous Computing course IT-University in Göteborg 31 November 2007.

• Pervasive Gaming: the world as a game-board• Space annotation: media with a specific position in space• Location awareness & GPS-enabled locative media• Mobile music & locative audio• Radio pirates• Social spaces

• etc

Locative Media ProjectsThemes

Page 33: Locative Media Lalya Gaye Ubiquitous Computing course IT-University in Göteborg 31 November 2007.

Locative Media ProjectsPervasive Gaming

• The world as game-board

• Botfighters and Pirates! • Backseat Gaming (video)• Can You See Me Now? (video)• iPerG• ...

Locative Media ProjectsPervasive Gaming

Can You See Me Know? Blast Theory + Equator

Page 34: Locative Media Lalya Gaye Ubiquitous Computing course IT-University in Göteborg 31 November 2007.

• Media with a specific position in space• User-authored social cues

• Virtual: Geonotes (video)Urban Tapestries(animations)

• Physical: Yellow Arrow (video)Grafedia

Locative Media ProjectsSpace Annotation

Grafedia, grafedia.net

Yellow Arrow, Count Media

Page 35: Locative Media Lalya Gaye Ubiquitous Computing course IT-University in Göteborg 31 November 2007.

• GPS-drawing• Non-linear narratives:

Hundekopf (video)

Locative Media ProjectsGPS & Positioning

Hundekopf, knifeandfork

Page 36: Locative Media Lalya Gaye Ubiquitous Computing course IT-University in Göteborg 31 November 2007.

• Tracking and mapping paths• Biomapping (video), Drift, Net_Derive (video)...

Locative Media ProjectsGPS & Positioning

Biomapping, Christian Nold Drift, Teri Rueb

Page 37: Locative Media Lalya Gaye Ubiquitous Computing course IT-University in Göteborg 31 November 2007.

• Audio space annotation

• Mobile music sharing/listening:

- distributed

- ad hoc

- sound walks

• Mobile music making:

- situated

- collaborative

• Wearable audio

Locative Media ProjectsMobile Music and Locative Audio

Page 38: Locative Media Lalya Gaye Ubiquitous Computing course IT-University in Göteborg 31 November 2007.

• Audio space annotation

Hear&There(Rozier, MIT Medialab, 1999)

Tacticle Sound Garden [TSG] (video)

(Mark Shepard, Buffalo Univ. 2004-06)

Tejp / Audio tags(PLAY & FAL, 2003-04)

Locative Media ProjectsMobile Music and Locative Audio

Page 39: Locative Media Lalya Gaye Ubiquitous Computing course IT-University in Göteborg 31 November 2007.

• Audio space annotation

Audio Bombing (video)(Fleming et al., 2007)

Sonic Graffiti (video)(C-Y Lee, 2007)

Locative Media ProjectsMobile Music and Locative Audio

Page 40: Locative Media Lalya Gaye Ubiquitous Computing course IT-University in Göteborg 31 November 2007.

• Audio space annotation

[Murmur] (murmur.ca)

Locative Media ProjectsMobile Music and Locative Audio

Page 41: Locative Media Lalya Gaye Ubiquitous Computing course IT-University in Göteborg 31 November 2007.

• Sound walks

• Electric walks (Christina Kubisch)

• Drift (Rueb)

• 34n118w (Knowlton, Spellman, 2005)

• Craving (Garnicnig, Haider, 2007)

• Seven Mile Boots (Beloff et al., 2003-04)

• The Case at Kulturhuset (Knifeandfork, 2004)

• Riot! (Mobile Bristol, Hewlett Packard)

Locative Media ProjectsMobile Music and Locative Audio

Page 42: Locative Media Lalya Gaye Ubiquitous Computing course IT-University in Göteborg 31 November 2007.

• Distributed and located music

Location 33 (Carter & Liu, USC, 2005)

Locative Media ProjectsMobile Music and Locative Audio

Page 43: Locative Media Lalya Gaye Ubiquitous Computing course IT-University in Göteborg 31 November 2007.

• Mobile music sharingSoundPryer (Mattias Östergren, Interactive Institute, 2001)

TunA (Arianna Bassoli et al.,

Medialab Europe, 2002)

Locative Media ProjectsMobile Music and Locative Audio

Page 44: Locative Media Lalya Gaye Ubiquitous Computing course IT-University in Göteborg 31 November 2007.

• Mobile music sharing

Bass Station (Mark Argo & Ahmi Wolf, 2003)

Push!Music(Håkansson et al., 2005)

Locative Media ProjectsMobile Music and Locative Audio

Page 45: Locative Media Lalya Gaye Ubiquitous Computing course IT-University in Göteborg 31 November 2007.

• Situated music making

Sonic City (video)(Gaye et al., FAL & PLAY, 2002-04)

Sound Lens(Toshio Iwai, Tokyo Univ.)

Solarcoustics: CONNECT (Barnard, ITP/NYU, 2005)

Locative Media ProjectsMobile Music and Locative Audio

Page 46: Locative Media Lalya Gaye Ubiquitous Computing course IT-University in Göteborg 31 November 2007.

• Situated music making

Sound Mapping (video)(Mott et al., Reverberant, 1997)

Sonic Interface (Akitsugu Maebayashi, 1999)

Warbike(McCallum, 2005-06)

Skatesonic (video) (van Toder, 2006)

Locative Media ProjectsMobile Music and Locative Audio

Page 47: Locative Media Lalya Gaye Ubiquitous Computing course IT-University in Göteborg 31 November 2007.

• Collaborative mobile music making

ImprovE (video)(Wideberg & Hasan, 2006)

CosTune (Nishimoto et al., ATR, 2001)

Malleable Mobile Music (Atau Tanaka, Sony CSL, 2004)

Locative Media ProjectsMobile Music and Locative Audio

Page 48: Locative Media Lalya Gaye Ubiquitous Computing course IT-University in Göteborg 31 November 2007.

• Collaborative mobile music making

China Gates (Clay, Majoe, 2006)

Sequencer404 (Hatcher, Jimison et al., 2006)

Cellphonia (Bull et al, 2006)

Locative Media ProjectsMobile Music and Locative Audio

Page 49: Locative Media Lalya Gaye Ubiquitous Computing course IT-University in Göteborg 31 November 2007.

• Wearable audio

Nomadic Radio (Shawney, MIT Medialab, 1998)

Sonic Fabric (Alice Santaro, 2002)

Locative Media ProjectsMobile Music and Locative Audio

Page 50: Locative Media Lalya Gaye Ubiquitous Computing course IT-University in Göteborg 31 November 2007.

• Wearable audio

”Personal instruments”(Krzysztof Wodiczko, 1969)

(Chelle Hugues, RCA/CRD, 2000)

Locative Media ProjectsMobile Music and Locative Audio

Page 51: Locative Media Lalya Gaye Ubiquitous Computing course IT-University in Göteborg 31 November 2007.

• Wearable audio

Robotcowboy (Wilcox, 2007)

Hearing Sirens (Cathy van Eck, 2007)

Locative Media ProjectsMobile Music and Locative Audio

Page 52: Locative Media Lalya Gaye Ubiquitous Computing course IT-University in Göteborg 31 November 2007.

• Output: Headphones vs boombox vs using everyday objects

SoundbugTM speakers & piezos

Flower Speakers (LET’S corporation, Japan, 2004)

Locative Media ProjectsMobile Music and Locative Audio

Page 53: Locative Media Lalya Gaye Ubiquitous Computing course IT-University in Göteborg 31 November 2007.

Bit Radio(Bureau of Inverse Technology)

7/11 (video)(New Beginnings, Göteborg)

Key Chain Radio Station (Rikako Sakai, Ivrea, 2004)

Locative Media ProjectsRadio Pirates

Page 54: Locative Media Lalya Gaye Ubiquitous Computing course IT-University in Göteborg 31 November 2007.

Hummingbirds

Jabberwocky (video)

MobiTip

Locative Media ProjectsSocial Spaces

Page 55: Locative Media Lalya Gaye Ubiquitous Computing course IT-University in Göteborg 31 November 2007.

Charateristics, Challenges and Design Opportunities

Page 56: Locative Media Lalya Gaye Ubiquitous Computing course IT-University in Göteborg 31 November 2007.

Interactions happening anywhere, on the move :• taking advantage of the mobile setting: playing with

social and geographic dynamics implied by mobility

-> outdoors everyday space, location and social context becoming resources for interaction as you move through space

-> spontaneous & situated collaborations with people around or distributed across the city

Characteristics of Locative MediaInteraction Properties

Page 57: Locative Media Lalya Gaye Ubiquitous Computing course IT-University in Göteborg 31 November 2007.

Interactions happening anywhere, on the move • becoming embedded in the physical and social context

of everyday life -> people managing interaction in heterogeneous

context-> and in simultaneity

with other activities(crossing a street...waiting for the bus...)

tunA, Bassoli et al, Medialab Europe, 2002

Characteristics of Locative MediaInteraction Properties

Page 58: Locative Media Lalya Gaye Ubiquitous Computing course IT-University in Göteborg 31 November 2007.

• Usage extended over time and space• Ergonomics• Same application, many devices• Same application, many places• Access variability• Ad-hoc meetings, windows of opportunity• Shifting social roles and contexts• Shifting physical context • Heterogeneous environment• Scales of interaction• Merging digital and physical realms

Characteristics of Locative MediaTechnical Opportunities & Challenges

Page 59: Locative Media Lalya Gaye Ubiquitous Computing course IT-University in Göteborg 31 November 2007.

• User-authored content spread across public space: raises questions about – property of information– privacy & surveillance (loca)– spamming?

• Augmenting environments and supporting activities with embedded computation: what if it changes what makes things what they are?

• If ubicomp spreads into public space, according to whose will? Top-down corporations, government vs bottom-up citizens, communities? Conflicts of interests?

Characteristics of Locative MediaDesign Issues

Page 60: Locative Media Lalya Gaye Ubiquitous Computing course IT-University in Göteborg 31 November 2007.

• User control (Greenfield): How do you know you are interacting with a computer if invisible? How do you protect your privacy? avoid false commands? How do you know where to look for interaction?

• How to query/notify presence, access, place, manipulate media?

• How is the place? Who is there? What activities are going on there? How mobile is/are the user(s)? What meaning do the place, activities, and things around have and for whom?

Characteristics of Locative MediaDesign Issues

Page 61: Locative Media Lalya Gaye Ubiquitous Computing course IT-University in Göteborg 31 November 2007.

• Pro-active and calm computing vs engaging

• Ubicomp vs pervasive computing: at hand when needed vs always on everywhere

• Connect physical and virtual world: technical and HCI issue but also sociological, aesthetic, even political and environmental. F.ex. Yellow Arrow vs Geonotes: – physical vs virtual markers– Graffiti style interaction vs screen-based

Characteristics of Locative MediaDesign Issues

Page 62: Locative Media Lalya Gaye Ubiquitous Computing course IT-University in Göteborg 31 November 2007.

Enabling technologiesAvailable to General Public

Page 63: Locative Media Lalya Gaye Ubiquitous Computing course IT-University in Göteborg 31 November 2007.

• Mobile peer-to-peer• Tracking, positioning and placement• Sensing and data-processing• Content creation and manipulation

Enabling TechnologiesAvailable to the General Public

Page 64: Locative Media Lalya Gaye Ubiquitous Computing course IT-University in Göteborg 31 November 2007.

* Server-Client

* Mobile peer-to-peer:– Bluetooth– WiFi– Infrared

Enabling TechnologiesAvailable to the General Public

Page 65: Locative Media Lalya Gaye Ubiquitous Computing course IT-University in Göteborg 31 November 2007.

* Bluetooth• Standard communication protocol for wireless personal

area network (PANs) • Connect and exchange information (commands, files)

between devices • Microwave radio frequency -> non-directional• Short range (power-class-dependent: 1 -10 - 100 m) • Use: BluetunA, bluejacking, Nokia’s Digidress

Enabling TechnologiesMobile Peer-to-Peer

Page 66: Locative Media Lalya Gaye Ubiquitous Computing course IT-University in Göteborg 31 November 2007.

* WiFi• Wireless local area network• Radio, non-directional• Internet and VoIP phone access, network connectivity for

for consumer electronics, etc• Connect to local access points• Server-client vs ad hoc networks

Enabling TechnologiesMobile Peer-to-Peer

Page 67: Locative Media Lalya Gaye Ubiquitous Computing course IT-University in Göteborg 31 November 2007.

* Phones vs Wifi-enabled PDAs• Connectivity: closed/open network vs operators• Cost• Range• Distributed vs ad hoc vs server-client• Compatibility• Programmability: SDK, OS• Memory, speed

Enabling TechnologiesMobile Peer-to-Peer

Page 68: Locative Media Lalya Gaye Ubiquitous Computing course IT-University in Göteborg 31 November 2007.

* Platform: Opentrek

• http://www.develant.com/opentrek.php• Peer-to-peer networking platform specifically designed

for Wireless Ad Hoc Networks • Cross-platform! • Ad hoc networking -> collaborate

Enabling TechnologiesMobile Peer-to-Peer

Page 69: Locative Media Lalya Gaye Ubiquitous Computing course IT-University in Göteborg 31 November 2007.

* Tracking, positioning and placement– Phone cells– WiFi hotspots– GPS– Virtual media– Physical markers: 2D barcodes, RFID, user ID to

phone

Enabling TechnologiesAvailable to the General Public

Page 70: Locative Media Lalya Gaye Ubiquitous Computing course IT-University in Göteborg 31 November 2007.

* Global Positioning System (GPS) • 30 geo-stationary satellites -> location, speed, direction,

path• Shadows, accuracy• Use: CYSMN?, GPS drawing, Drift• GPS-enabled phones, PDAs• Platform: Geotracing

http://www.geotracing.com

Enabling TechnologiesTracking, Positioning and Placement

Page 71: Locative Media Lalya Gaye Ubiquitous Computing course IT-University in Göteborg 31 November 2007.

* Geotracing

http://www.geotracing.com

Enabling TechnologiesTracking, Positioning and Placement

Page 72: Locative Media Lalya Gaye Ubiquitous Computing course IT-University in Göteborg 31 November 2007.

* Placing media: socialight.net• In-place and remote annotation

with smart-phone /PDA• social network community• sound, text, images, video• google maps + GPS

Enabling TechnologiesTracking, Positioning and Placement

Page 73: Locative Media Lalya Gaye Ubiquitous Computing course IT-University in Göteborg 31 November 2007.

* RFID• Radio-frequency identification• Storing and remotely retrieving data • Storage & processing + antenna• Physical markers• Tagging objects• Range: 5-20cm• Passive (powered by inductivity

when used) vs active RFID

Enabling TechnologiesTracking, Positioning and Placement

Page 74: Locative Media Lalya Gaye Ubiquitous Computing course IT-University in Göteborg 31 November 2007.

* RFID– Uses:– Passports– ransport payments– Product tracking– Automotive– Animal identification– RFID in inventory systems– Human implants– RFID in libraries

• Controversy: privacy issues. Shielding?

Enabling TechnologiesTracking, Positioning and Placement

Page 75: Locative Media Lalya Gaye Ubiquitous Computing course IT-University in Göteborg 31 November 2007.

* 2D barcodes

• QR (Quick Response) code, Datamatrix code, etc• Physical markers• Can store between one and 500 characters • Tag objects, places• Scan with cameraphones

-> hyperlink (physical mobile interaction)• How to: Kaywa reader http://reader.kaywa.com/ +

generator: http://qrcode.kaywa.com/

Enabling TechnologiesTracking, Positioning and Placement

Page 76: Locative Media Lalya Gaye Ubiquitous Computing course IT-University in Göteborg 31 November 2007.

* Unique ID to phone

• Physical markers with unique IDs• Tag objects, places• Send number to server

-> store & retrieve media• Arrows available, but not

ID generator

Enabling TechnologiesTracking, Positioning and Placement

Page 77: Locative Media Lalya Gaye Ubiquitous Computing course IT-University in Göteborg 31 November 2007.

* Sensing:– sensors– data processing: microcontrollers

Enabling TechnologiesAvailable to the General Public

Page 78: Locative Media Lalya Gaye Ubiquitous Computing course IT-University in Göteborg 31 November 2007.

* Micro-controllers• Basic Stamp II, Basic X – 24 http://www.basicx.com

Tutorial: http://www.tigoe.net/pcomp/index.shtml• Arduino

– open source hardware physical computing I/O platform

– cheap (20 Euro)– easy (Processing)– assemble yourself– stand-alone or connect to

computer (MAX/MSP, etc)– www.arduino.cc

Enabling TechnologiesSensor Data Processing

Page 79: Locative Media Lalya Gaye Ubiquitous Computing course IT-University in Göteborg 31 November 2007.

* Creating and manipulating content:– Mobile Processing– Python– J2ME– miniMIXA– PdA (Pd on PDAs, linux)– Keyworx

Enabling TechnologiesAvailable to the General Public

Page 80: Locative Media Lalya Gaye Ubiquitous Computing course IT-University in Göteborg 31 November 2007.

* Mobile Processing• http://mobile.processing.org• Open source programming environment for design and

prototyping software for mobile phones. • Similar to Processing environment. • Runs on Java powered mobile devices.• Bluetooth -> communication• Control example: attach light sensor on screen so

sending info from phone to laptop

Enabling TechnologiesCreating and Manipulating Content

Page 81: Locative Media Lalya Gaye Ubiquitous Computing course IT-University in Göteborg 31 November 2007.

* MiniMIXACommercial DJ software for mobile phones, PDAshttp://www.youtube.com/watch?v=R6BSGy8mMsU

* KeyworxMultimedia platform (base for GeoTracing f.ex.)http://www.keyworx.org/

* PDa (Puredata anywhere): Pd for Linux on PDAshttp://gige.xdv.org/pda/

Enabling TechnologiesCreating and Manipulating Content

Page 82: Locative Media Lalya Gaye Ubiquitous Computing course IT-University in Göteborg 31 November 2007.

* Python PyS60• Interactive object-oriented language• Nokia S60 phones and more• Record, playback, play MIDI notes, control MAX/MSP

patches...• http://www.python.org/• PyS60: http://www.forum.nokia.com/python and

http://www.mobilenin.com/pys60/menu.htm

• Tutorial (Jürgen Scheible - Mobilenin)

Enabling TechnologiesCreating and Manipulating Content

Page 83: Locative Media Lalya Gaye Ubiquitous Computing course IT-University in Göteborg 31 November 2007.

• 3rd party software (Java, etc)• Hacking hardware: use camera, microphone, speakers,

audio out...

Enabling TechnologiesHacking mobile phones

Page 84: Locative Media Lalya Gaye Ubiquitous Computing course IT-University in Göteborg 31 November 2007.

Sustainable Design?

Page 85: Locative Media Lalya Gaye Ubiquitous Computing course IT-University in Göteborg 31 November 2007.

• Problem in particular with Ubicomp: technology spread everywhere

• Production, use, reuse, disposal• Use of energy + where to get it from?• Computers get smaller but not batteries• Issues with spreading technology into the wild: not as

controlled environment as homes or offices• Littering: what happens to the embedded technology

after use or break-down? who is responsible/accountable ?

• Physical & virtual littering?• Peak oil!

Sustainable Locative Media?Issues

Page 86: Locative Media Lalya Gaye Ubiquitous Computing course IT-University in Göteborg 31 November 2007.

• Recycling?• Use of existing material and sources of energy? • Biodegradable material, f. ex. paper markers? • The simpler the better?• Wearability? • When should power be on? How should the system

know when it should be on/off?

Sustainable Locative Media?Possible Approaches

Page 87: Locative Media Lalya Gaye Ubiquitous Computing course IT-University in Göteborg 31 November 2007.

* Hacking• Repurposing existing technology

Sustainable Locative Media?Design Inspirations

Page 88: Locative Media Lalya Gaye Ubiquitous Computing course IT-University in Göteborg 31 November 2007.

* Parasating?• Re-using existing features and properties of space and

sources of energy in the environment: power, airflow, conductivity, etc.

• paraSITE• Glitch (Tejp)

Sustainable Locative Media?Design Inspirations

Page 89: Locative Media Lalya Gaye Ubiquitous Computing course IT-University in Göteborg 31 November 2007.

* Body-generated energy?• steps, body-heat, etc• Humand-Powered Objects Workshop:

Bike4Tea, DynamoMouse...

Sustainable Locative Media?Design Inspirations

Page 90: Locative Media Lalya Gaye Ubiquitous Computing course IT-University in Göteborg 31 November 2007.

* Ephemeral computing (Jernström)?• Deploying and packing up temporary and re-usable

ubicomp infrastructures• SiSSy (video)

Sustainable Locative Media?Design Inspirations

Page 91: Locative Media Lalya Gaye Ubiquitous Computing course IT-University in Göteborg 31 November 2007.

Resources:http://www.cs.chalmers.se/idc/ituniv/kurser/07/uc/locmedia/


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