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Visual Transformations: developing Augmented Reality (AR) in the classroom Debbie Holley, Mike Hobbs and Philip Howlett Anglia Ruskin University
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Page 1: Look, Make Learn Conf London metropolitan University - Visual Transformations: developing Augmented Reality (AR) in the classroom

Visual Transformations: developing Augmented Reality (AR) in the classroom

Debbie Holley, Mike Hobbs and Philip Howlett

Anglia Ruskin University

Page 2: Look, Make Learn Conf London metropolitan University - Visual Transformations: developing Augmented Reality (AR) in the classroom

Workshop:

• Context for use of visualisation for co-creating artefacts

• Familiarisation with Augmented Reality

• Try out some ‘triggers’ • Make your own!

Page 4: Look, Make Learn Conf London metropolitan University - Visual Transformations: developing Augmented Reality (AR) in the classroom

Getting started with Aurasma

Aurasma is a free App the enables you to follow existing ‘channel’ and view premade resourcesWe will now set up the App on the devices, and start to work towards creating our postersSequence: In small groups, download app, then we will explore some existing examples to get ideasWe will make an aurasma aura using the built in animation

Page 5: Look, Make Learn Conf London metropolitan University - Visual Transformations: developing Augmented Reality (AR) in the classroom

Examples: download Aurasma App, point at

image, trigger media ( see project website for full

details ‘augmented@ARU)’

Page 6: Look, Make Learn Conf London metropolitan University - Visual Transformations: developing Augmented Reality (AR) in the classroom

Case Study 1Engaging students with technology for language developmentOne day workshop for 55 teachers of English from Panama

Page 7: Look, Make Learn Conf London metropolitan University - Visual Transformations: developing Augmented Reality (AR) in the classroom

Case study 2Enhancing a PDP module

• We are using AR to offer an innovative, real world and problem based set of activities for a group of first year University Gaming and Computer Science students.

• Our initial research identifies a gap in the perceptions of STEM students between the usefulness of discipline based modules and a compulsory 'Professional Development' module where more ‘employability’ based skills were delivered.

• It had a history of poor student engagement and attendance, and failed to provide a compelling narrative/links to the outside world.

• The AR tasks were designed to facilitate group-working and multi-channel communication, and to engage students through the use of a more creative technology. Initial findings indicate higher levels of satisfaction, enhanced student engagement and a greater awareness of the value of transferable skills.

Outcomes:Non submission – 34% to 22%

And this year one more student submitted their PDP than submitted to the main assessment!

Page 8: Look, Make Learn Conf London metropolitan University - Visual Transformations: developing Augmented Reality (AR) in the classroom

‘Button Bashers’ Group IC# Programming Yelow Book ‘The Rubber Duck Edition’This is a book taken from the library that is part of the reading for their course.Aura showing initial views of the subject! Channel ‘PDP LFG’ Video showing demonstration of Aura:http://youtu.be/yWONzkgB8J8

Page 9: Look, Make Learn Conf London metropolitan University - Visual Transformations: developing Augmented Reality (AR) in the classroom

Our project blog:

• Mike to insert image and url?

Our Blog site http://augmentedaru.org


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