Date post: | 07-Jan-2017 |
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Education |
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Visual Transformations: developing Augmented Reality (AR) in the classroom
Debbie Holley, Mike Hobbs and Philip Howlett
Anglia Ruskin University
Workshop:
• Context for use of visualisation for co-creating artefacts
• Familiarisation with Augmented Reality
• Try out some ‘triggers’ • Make your own!
Our Project
To engage ARU staff and
students in broadest
context with innovative technology
To offer ARU students extra-
curricula opportunities to enhance their CV
Part of a University LTP project:
http://www.lta.anglia.ac.uk/recognition.php/Professional-Recognition-Learning-and-Teaching-Project-Awards-Holders-2014-32
/To explore the affordances of
Augmented Reality for
inside/outside the classroom
Getting started with Aurasma
Aurasma is a free App the enables you to follow existing ‘channel’ and view premade resourcesWe will now set up the App on the devices, and start to work towards creating our postersSequence: In small groups, download app, then we will explore some existing examples to get ideasWe will make an aurasma aura using the built in animation
Examples: download Aurasma App, point at
image, trigger media ( see project website for full
details ‘augmented@ARU)’
Case Study 1Engaging students with technology for language developmentOne day workshop for 55 teachers of English from Panama
Case study 2Enhancing a PDP module
• We are using AR to offer an innovative, real world and problem based set of activities for a group of first year University Gaming and Computer Science students.
• Our initial research identifies a gap in the perceptions of STEM students between the usefulness of discipline based modules and a compulsory 'Professional Development' module where more ‘employability’ based skills were delivered.
• It had a history of poor student engagement and attendance, and failed to provide a compelling narrative/links to the outside world.
• The AR tasks were designed to facilitate group-working and multi-channel communication, and to engage students through the use of a more creative technology. Initial findings indicate higher levels of satisfaction, enhanced student engagement and a greater awareness of the value of transferable skills.
Outcomes:Non submission – 34% to 22%
And this year one more student submitted their PDP than submitted to the main assessment!
‘Button Bashers’ Group IC# Programming Yelow Book ‘The Rubber Duck Edition’This is a book taken from the library that is part of the reading for their course.Aura showing initial views of the subject! Channel ‘PDP LFG’ Video showing demonstration of Aura:http://youtu.be/yWONzkgB8J8
Our project blog:
• Mike to insert image and url?
Our Blog site http://augmentedaru.org
Augmented Reality and PostersBriefing document about Augmented Reality and Learninghttp://www.jisc.ac.uk/inform/inform35/AugmentedReality.html
The benefits of e-posters http://www.sconul.ac.uk/sites/default/files/documents/7_15.pdf
Augmented Reality Reading list:http://readinglists.anglia.ac.uk/lists/DBBCD9D9-98C9-8B7B-2975-3BBAB6E613AB.html