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Luster Theater

Date post: 02-Jan-2016
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Luster Theater. Networking Will, Jordan, Kyle Interface Colin Camera + Controls Stacy, Paul Audio + VoIP Jordan, Paul. Scene Management Mike Object Picking Dan Cues + XML Kyle, Rohan, Colin. Roles. Description. - PowerPoint PPT Presentation
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Luster Theater
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Luster Theater

Roles

• Networking– Will, Jordan, Kyle

• Interface– Colin

• Camera + Controls – Stacy, Paul

• Audio + VoIP– Jordan, Paul

• Scene Management– Mike

• Object Picking– Dan

• Cues + XML– Kyle, Rohan, Colin

Description

• A staging application will be used to place models and lights in the scene and define cues that may be executed

• A server hosts the data for the theatrical production, and accepts client connections

• The audience, stage master, puppeteer, and actors are all clients

High-Level Design

• StagingUtil – The project containing the staging application

• Client – The project containing functionality for the stage manager, puppeteer, actor, and audience

• Core – The project containing the code common to both the StagingUtil and Clients. All ‘managers’ are contained here

XML Parsing

• The stage will be defined in an XML file, exported by the staging application

• The cues are also contained in the XML• The XML does not change once a theatrical

production has begun• Every client parses the XML and uses the core’s

‘managers’ to set up the scene, audio, etc• All cues are predefined in this XML, they simply

become available for execution once parsed

Managers

• All managers are part of core functionality. They are:– Cue Manager– Scene Manager– Light Manager– Sound Manager– Camera Manager

UML - Network

UML - Scene

UML - Lights

UML - Sound

UML - Camera

Schedule• Week 5

– Sound (jordan + paul)• Implement playing/loading audio files

– Camera/Input (stacy + paul)• camera manager with limited camera functionality• design and create input handler

– Network (will + jordan + kyle)• Implement message classes• create client/server and proxy logic

– Scene (mike)• Implement add/create/show render cycle for models and lights• Implement scene graph query methods

– Picking (dan)• Implement physical body loading and picking algorithm

– Event (kyle + rohan)• Implement underlying Event Cue data structures• Create event interface• Implement Event validation logic (work with network group)

Schedule• Week 6

– Sound (jordan + paul)• Create FMOD plug-in to stream voice• Create FMOD plug-in to receive stream (or have Luster do it?)

– Camera/Input (stacy + paul)• Implement different camera types (FPS, 3rd)• Implement rail system for cameras and nodes

– Network (will + jordan + kyle)• client + server event messaging• client + server authentication scheme• Add server synchronization logic (multiple servers?)

– Scene (mike)• Implement shader lighting

– Event (kyle + rohan)• Implement event execution algorithms (create/update tweens, etc)• Integrate with Mocap plugin group

– UI (redistribute members here)• Create staging-app and client UI

Schedule

• Week 7– Sound (jordan + paul)

• DONE*

– Camera/Input (stacy + paul)• DONE*

– Network (will + jordan + kyle)• Create show broadcasting logic and show identification logic

• Implement show “package and send” logic

• Finish up any messaging plans (streaming, authentication, etc)

– Scene (mike)• DONE*

– Event (kyle + rohan)• DONE*

– UI (jordan + paul + kyle + rohan + will + mike)• Full speed on the client side logic

* Subject to maintenance, optimizations, and change

Schedule

• Week 8– UI

• Full speed on the client side logic and finishing

• Week 9– Demos

• Week 10– Rehearsal

* Subject to maintenance, optimizations, and change

Thoughts or Considerations?


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