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m2-agents.ppt

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AI - Agents
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Intelligent Agents Chapter 2
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Page 1: m2-agents.ppt

Intelligent Agents

Chapter 2

Page 2: m2-agents.ppt

Outline

• Agents and environments

• Rationality

• PEAS (Performance measure, Environment, Actuators, Sensors)

• Environment types

• Agent types

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Agents

• An agent is anything that can be viewed as perceiving its environment through sensors and acting upon that environment through actuators

• Human agent: eyes, ears, and other organs for sensors; hands,

• legs, mouth, and other body parts for actuators• Robotic agent: cameras and infrared range

finders for sensors;• various motors for actuators

••

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Agents and environments

• The agent function maps from percept histories to actions:

[f: P* A]• The agent program runs on the physical

architecture to produce f• agent = architecture + program

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Vacuum-cleaner world

• Percepts: location and contents, e.g., [A,Dirty]

• Actions: Left, Right, Suck, NoOp

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A vacuum-cleaner agent

• \input{tables/vacuum-agent-function-table}

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Rational agents

• An agent should strive to "do the right thing", based on what it can perceive and the actions it can perform. The right action is the one that will cause the agent to be most successful

• Performance measure: An objective criterion for success of an agent's behavior

• E.g., performance measure of a vacuum-cleaner agent could be amount of dirt cleaned up, amount of time taken, amount of electricity consumed, amount of noise generated, etc.

••

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Rational agents

• Rational Agent: For each possible percept sequence, a rational agent should select an action that is expected to maximize its performance measure, given the evidence provided by the percept sequence and whatever built-in knowledge the agent has.

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Rational agents

• Rationality is distinct from omniscience (all-knowing with infinite knowledge)

• Agents can perform actions in order to modify future percepts so as to obtain useful information (information gathering, exploration)

• An agent is autonomous if its behavior is determined by its own experience (with ability to learn and adapt)

••

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PEAS

• PEAS: Performance measure, Environment, Actuators, Sensors

• Must first specify the setting for intelligent agent design

• Consider, e.g., the task of designing an automated taxi driver:– Performance measure– Environment– Actuators– Sensors

–••

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PEAS

• Must first specify the setting for intelligent agent design

• Consider, e.g., the task of designing an automated taxi driver:– Performance measure: Safe, fast, legal, comfortable

trip, maximize profits– Environment: Roads, other traffic, pedestrians,

customers– Actuators: Steering wheel, accelerator, brake, signal,

horn– Sensors: Cameras, sonar, speedometer, GPS,

odometer, engine sensors, keyboard

–––

–•

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PEAS

• Agent: Medical diagnosis system

• Performance measure: Healthy patient, minimize costs, lawsuits

• Environment: Patient, hospital, staff

• Actuators: Screen display (questions, tests, diagnoses, treatments, referrals)

• Sensors: Keyboard (entry of symptoms, findings, patient's answers)

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PEAS

• Agent: Part-picking robot

• Performance measure: Percentage of parts in correct bins

• Environment: Conveyor belt with parts, bins

• Actuators: Jointed arm and hand

• Sensors: Camera, joint angle sensors

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PEAS

• Agent: Interactive English tutor

• Performance measure: Maximize student's score on test

• Environment: Set of students

• Actuators: Screen display (exercises, suggestions, corrections)

• Sensors: Keyboard

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Environment types

• Fully observable (vs. partially observable): An agent's sensors give it access to the complete state of the environment at each point in time.

• Deterministic (vs. stochastic): The next state of the environment is completely determined by the current state and the action executed by the agent. (If the environment is deterministic except for the actions of other agents, then the environment is strategic)

• Episodic (vs. sequential): The agent's experience is divided into atomic "episodes" (each episode consists of the agent perceiving and then performing a single action), and the choice of action in each episode depends only on the episode itself.

••

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Environment types

• Static (vs. dynamic): The environment is unchanged while an agent is deliberating. (The environment is semidynamic if the environment itself does not change with the passage of time but the agent's performance score does)

• Discrete (vs. continuous): A limited number of distinct, clearly defined percepts and actions.

• Single agent (vs. multiagent): An agent operating by itself in an environment.

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Environment typesChess with Chess without Taxi driving a clock a clock

Fully observable Yes Yes No Deterministic Strategic Strategic No Episodic No No No Static Semi Yes No Discrete Yes Yes NoSingle agent No No No

• The environment type largely determines the agent design• The real world is (of course) partially observable, stochastic,

sequential, dynamic, continuous, multi-agent

••

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Agent functions and programs

• An agent is completely specified by the agent function mapping percept sequences to actions

• One agent function (or a small equivalence class) is rational

• Aim: find a way to implement the rational agent function concisely

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Table-lookup agent

• \input{algorithms/table-agent-algorithm}

• Drawbacks:– Huge table– Take a long time to build the table– No autonomy– Even with learning, need a long time to learn

the table entries

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Agent program for a vacuum-cleaner agent

• \input{algorithms/reflex-vacuum-agent-algorithm}

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Agent types

• Four basic types in order of increasing generality:

• Simple reflex agents

• Model-based reflex agents

• Goal-based agents

• Utility-based agents

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Simple reflex agents

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Simple reflex agents

• These agents select actions on the current percept, ignoring the rest of the percept history. Imagine yourself as the driver of the automated taxi. “The car in front is braking.” this triggers the agent program to action “initiating braking”. We call such a connection a condition-action rule, written as if car-in-front-is-braking then initiate-braking

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Simple reflex agents

• \input{algorithms/d-agent-algorithm}

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Model-based reflex agents

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Model-based reflex agents

• The agent to keep track of the part of the world it can’t see now. The agent should maintain some sort of internal state. Up dating this internal information requires two kinds of knowledge to be encoded in the agent program. First we the information how the world evolves independently of the agent and second we need information about the agent’s own action affects the world. It is implemented in simple Boolean circuits, which is called a model of the world. An agent that uses such a model is called a model-based agent. A model-based reflex agent keeps track of the current state of the world using an internal model. It then chooses an action in the same way as the reflex agent.

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Model-based reflex agents

• \input{algorithms/d+-agent-algorithm}

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Goal-based agents

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Goal-based agents

• Knowing about the current state of the environment is not always enough to decide what to do. For example, at a road junction, the taxi can turn right, or go straight on. The correct decision depends on where the taxi is trying to get to. The agent needs some sort of goal information that describes situation that describable-for example, being at the passenger's destination. A model based goal agent keeps track of the world state as well as a set of goals trying to achieve, and choose an action that will lead to the achievement of its goals

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Utility-based agents

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Utility-based agents

• Goals alone are not really enough to generate high-quality behavior in most environments. For example, there are many action sequences that will get the taxi to its destination, but some are quicker, safer, more reliable, or cheaper than others. Goals just provide binary distinction between “happy” and “unhappy”. This is stated higher utility for the agent. A utility function maps a state onto a real number, which describes the associated degree of happiness. A model-based, utility agent uses utility function that measures its preferences among states of the world. Then it chooses the action that leads to the best expected utility.

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Learning agents

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Learning Agents

• The learning agent can be divided into four conceptual components as shown. The most important distinctions is between the learning element, which is responsible for making improvements, and the performance element, which is responsible for selecting external actions. The performance element is entire agent: it takes in percepts and decides on actions. The learning element uses feedback from the critic on how the agent is doing and determines how the performance element is to be modified to do better in the future. The problem generator responsible for suggesting actions that will lead to new and informative experience.


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