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Main game features: Free-to-play real time fantasy RPG Unique game engine and gameplay Based on the...

Date post: 21-Jan-2016
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Page 1: Main game features: Free-to-play real time fantasy RPG Unique game engine and gameplay Based on the client-server architecture Minimal requirements for.
Page 2: Main game features: Free-to-play real time fantasy RPG Unique game engine and gameplay Based on the client-server architecture Minimal requirements for.

Main game features:

Free-to-play real time fantasy RPG

Unique game engine and gameplay

Based on the client-server architecture

Minimal requirements for the client

8 character classes and 2 fractions

Different races

Group forming for strong monsters killing

More then 200 challenging quests

Huge and diverse game world

PVP and clan system

Page 3: Main game features: Free-to-play real time fantasy RPG Unique game engine and gameplay Based on the client-server architecture Minimal requirements for.

Opportunities:

Tree of talents

Unique abilities

Various on complexity and gameplay quests

Dungeon campaigns for single and group venturing

(up to 5 players)

Trading, auction, ingame mail

Resources gathering, item crafting

Clan / Team forming

Arena (contractual PvP fights)

Reputation development with 8 NPC

fractions and following bonuses

Page 4: Main game features: Free-to-play real time fantasy RPG Unique game engine and gameplay Based on the client-server architecture Minimal requirements for.

Gameplay “the beginning”:

Game begins with small training for about 5 minutes.

After passing the training the character receives 2nd level and gets to the Valley of Mists.

The Valley of Mists is "sandbox" where new player is learning the game rules in basics. Designed for characters level 2-9.

Page 5: Main game features: Free-to-play real time fantasy RPG Unique game engine and gameplay Based on the client-server architecture Minimal requirements for.

Quests and special characters

Page 6: Main game features: Free-to-play real time fantasy RPG Unique game engine and gameplay Based on the client-server architecture Minimal requirements for.

Unique talents and abilities

Page 7: Main game features: Free-to-play real time fantasy RPG Unique game engine and gameplay Based on the client-server architecture Minimal requirements for.

Character stats

Page 8: Main game features: Free-to-play real time fantasy RPG Unique game engine and gameplay Based on the client-server architecture Minimal requirements for.

Trading, auction, crafting

Page 9: Main game features: Free-to-play real time fantasy RPG Unique game engine and gameplay Based on the client-server architecture Minimal requirements for.

Fractions / Classes

Page 10: Main game features: Free-to-play real time fantasy RPG Unique game engine and gameplay Based on the client-server architecture Minimal requirements for.

Gameplay:

On 10 level achievement and completion of special set of quests — the player have to make a choice of the fraction (side) and pass to the territory of this fraction:

- Grey Wasteland- Great Empire

designed for 10 and above levels, and physically separated from the territory of the other fraction.

Both unique tasks and quests to this fraction, and general tasks for all fractions are accessible there.

Besides, there is a possibility to get to the neutral maps, available for visiting to both fractions, and having fun in the open PvE or PvP zones.

Page 11: Main game features: Free-to-play real time fantasy RPG Unique game engine and gameplay Based on the client-server architecture Minimal requirements for.

PvP / Clan gameplay

Page 12: Main game features: Free-to-play real time fantasy RPG Unique game engine and gameplay Based on the client-server architecture Minimal requirements for.

PvE Gameplay

Page 13: Main game features: Free-to-play real time fantasy RPG Unique game engine and gameplay Based on the client-server architecture Minimal requirements for.

PvE Dungeons

Page 14: Main game features: Free-to-play real time fantasy RPG Unique game engine and gameplay Based on the client-server architecture Minimal requirements for.

PvE Group dungeons

Page 15: Main game features: Free-to-play real time fantasy RPG Unique game engine and gameplay Based on the client-server architecture Minimal requirements for.

PvE Quest dungeons

Page 16: Main game features: Free-to-play real time fantasy RPG Unique game engine and gameplay Based on the client-server architecture Minimal requirements for.

Product monetization:

Temporary improvements of parameters

Convenient revival on spot

Clans (creation/improvement)

Exchange of real money for game currency

Possibility of purchasing for game currency almost

any item through auction

Improvements, special items (weapon, equipment,

etc.)

Unique avatars, etc.

Additional possibilities in gameplay

It is planned to sell following products and services:

Page 17: Main game features: Free-to-play real time fantasy RPG Unique game engine and gameplay Based on the client-server architecture Minimal requirements for.

WWW.SODGAME.COM

WWW.AMBERGAMES.COM

Biggest browser, client and social network games developer

in the Baltic Region


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