Maker-Breaker Games:Building a Big Chain in a Poset
Daniel W. CranstonVirginia Commonwealth University
Joint with Bill Kinnersley, Kevin Milans, Greg Puleo, Douglas West
VCU Discrete Math Seminar05 March 2010
Maker-Breaker Games (in General)
Maker-Breaker Game:Two players, Maker and Breaker, alternate turns. On each turn,the player chooses a not-yet-picked element from a base set.
Maker tries to collect all the elements in at least one winningsubset (i.e. trying to make that subset). Breaker tries to stop him.Game ends when Maker succeeds or all the elements are chosen.
Examples
I Maker aims for Hamiltonian Circuit from E (Kn)
I Maker aims for E (Kq) from E (Kn)
I Maker aims for a k-term AP from {1, 2, . . . , n}I Maker and Breaker play Hex
We want to find the thresholdwhere the game switches froma Breaker win to a Maker win.
Maker-Breaker Games (in General)
Maker-Breaker Game:Two players, Maker and Breaker, alternate turns. On each turn,the player chooses a not-yet-picked element from a base set.Maker tries to collect all the elements in at least one winningsubset (i.e. trying to make that subset). Breaker tries to stop him.
Game ends when Maker succeeds or all the elements are chosen.
Examples
I Maker aims for Hamiltonian Circuit from E (Kn)
I Maker aims for E (Kq) from E (Kn)
I Maker aims for a k-term AP from {1, 2, . . . , n}I Maker and Breaker play Hex
We want to find the thresholdwhere the game switches froma Breaker win to a Maker win.
Maker-Breaker Games (in General)
Maker-Breaker Game:Two players, Maker and Breaker, alternate turns. On each turn,the player chooses a not-yet-picked element from a base set.Maker tries to collect all the elements in at least one winningsubset (i.e. trying to make that subset). Breaker tries to stop him.Game ends when Maker succeeds or all the elements are chosen.
Examples
I Maker aims for Hamiltonian Circuit from E (Kn)
I Maker aims for E (Kq) from E (Kn)
I Maker aims for a k-term AP from {1, 2, . . . , n}I Maker and Breaker play Hex
We want to find the thresholdwhere the game switches froma Breaker win to a Maker win.
Maker-Breaker Games (in General)
Maker-Breaker Game:Two players, Maker and Breaker, alternate turns. On each turn,the player chooses a not-yet-picked element from a base set.Maker tries to collect all the elements in at least one winningsubset (i.e. trying to make that subset). Breaker tries to stop him.Game ends when Maker succeeds or all the elements are chosen.
Examples
I Maker aims for Hamiltonian Circuit from E (Kn)
I Maker aims for E (Kq) from E (Kn)
I Maker aims for a k-term AP from {1, 2, . . . , n}I Maker and Breaker play Hex
We want to find the thresholdwhere the game switches froma Breaker win to a Maker win.
Maker-Breaker Games (in General)
Maker-Breaker Game:Two players, Maker and Breaker, alternate turns. On each turn,the player chooses a not-yet-picked element from a base set.Maker tries to collect all the elements in at least one winningsubset (i.e. trying to make that subset). Breaker tries to stop him.Game ends when Maker succeeds or all the elements are chosen.
Examples
I Maker aims for Hamiltonian Circuit from E (Kn)
I Maker aims for E (Kq) from E (Kn)
I Maker aims for a k-term AP from {1, 2, . . . , n}I Maker and Breaker play Hex
We want to find the thresholdwhere the game switches froma Breaker win to a Maker win.
Maker-Breaker Games (in General)
Maker-Breaker Game:Two players, Maker and Breaker, alternate turns. On each turn,the player chooses a not-yet-picked element from a base set.Maker tries to collect all the elements in at least one winningsubset (i.e. trying to make that subset). Breaker tries to stop him.Game ends when Maker succeeds or all the elements are chosen.
Examples
I Maker aims for Hamiltonian Circuit from E (Kn)
I Maker aims for E (Kq) from E (Kn)
I Maker aims for a k-term AP from {1, 2, . . . , n}I Maker and Breaker play Hex
We want to find the thresholdwhere the game switches froma Breaker win to a Maker win.
Maker-Breaker Games (in General)
Maker-Breaker Game:Two players, Maker and Breaker, alternate turns. On each turn,the player chooses a not-yet-picked element from a base set.Maker tries to collect all the elements in at least one winningsubset (i.e. trying to make that subset). Breaker tries to stop him.Game ends when Maker succeeds or all the elements are chosen.
Examples
I Maker aims for Hamiltonian Circuit from E (Kn)
I Maker aims for E (Kq) from E (Kn)
I Maker aims for a k-term AP from {1, 2, . . . , n}
I Maker and Breaker play Hex
We want to find the thresholdwhere the game switches froma Breaker win to a Maker win.
Maker-Breaker Games (in General)
Maker-Breaker Game:Two players, Maker and Breaker, alternate turns. On each turn,the player chooses a not-yet-picked element from a base set.Maker tries to collect all the elements in at least one winningsubset (i.e. trying to make that subset). Breaker tries to stop him.Game ends when Maker succeeds or all the elements are chosen.
Examples
I Maker aims for Hamiltonian Circuit from E (Kn)
I Maker aims for E (Kq) from E (Kn)
I Maker aims for a k-term AP from {1, 2, . . . , n}I Maker and Breaker play Hex
We want to find the thresholdwhere the game switches froma Breaker win to a Maker win.
Maker-Breaker Games (in General)
Maker-Breaker Game:Two players, Maker and Breaker, alternate turns. On each turn,the player chooses a not-yet-picked element from a base set.Maker tries to collect all the elements in at least one winningsubset (i.e. trying to make that subset). Breaker tries to stop him.Game ends when Maker succeeds or all the elements are chosen.
Examples
I Maker aims for Hamiltonian Circuit from E (Kn)
I Maker aims for E (Kq) from E (Kn)
I Maker aims for a k-term AP from {1, 2, . . . , n}I Maker and Breaker play Hex
We want to find the thresholdwhere the game switches froma Breaker win to a Maker win.
Subset LatticesTheoremIn the subset lattice Ln, Maker can get a chain of size nthat misses only the top element.
{}
{a} {b} {c} {d}
{a, b, c, d}
Subset LatticesTheoremIn the subset lattice Ln, Maker can get a chain of size nthat misses only the top element.
{}
{a} {b} {c} {d}
{a, b, c, d}
Subset LatticesTheoremIn the subset lattice Ln, Maker can get a chain of size nthat misses only the top element.
{}
{a} {b} {c} {d}
{a, b, c, d}
Subset LatticesTheoremIn the subset lattice Ln, Maker can get a chain of size nthat misses only the top element.
{}
{a} {b} {c} {d}
{a, b, c, d}
Subset LatticesTheoremIn the subset lattice Ln, Maker can get a chain of size nthat misses only the top element.
{}
{a} {b} {c} {d}
{a, b, c, d}
Subset LatticesTheoremIn the subset lattice Ln, Maker can get a chain of size nthat misses only the top element.
{}
{a} {b} {c} {d}
{a, b, c, d}
Subset LatticesTheoremIn the subset lattice Ln, Maker can get a chain of size nthat misses only the top element.
{}
{a} {b} {c} {d}
{a, b, c, d}
Subset LatticesTheoremIn the subset lattice Ln, Maker can get a chain of size nthat misses only the top element.
{}
{a} {b} {c} {d}
{a, b, c, d}
Subset LatticesTheoremIn the subset lattice Ln, Maker can get a chain of size nthat misses only the top element.
{}
{a} {b} {c} {d}
{a, b, c, d}
Subset LatticesTheoremIn the subset lattice Ln, Maker can get a chain of size nthat misses only the top element.
{}
{a} {b} {c} {d}
{a, b, c, d}
Subset LatticesTheoremIn the subset lattice Ln, Maker can get a chain of size nthat misses only the top element.
{}
{a} {b} {c} {d}
{a, b, c, d}
Corollary
In the poset Ln, Maker can get a maximum size chain.
Product of Two Chains
TheoremIf P is the product of two chains, each of size s, thenMaker can build a chain in P of size at least
⌈32s⌉− 1.
(1,1)•
(s,s)•
Maker’s Strategy
If Breaker plays a green, then Maker plays its pair. Otherwise,Maker plays a blue, if he can. Thus:
⌈12s⌉
+ (s − 1) =⌈
32s⌉− 1.
Product of Two Chains
TheoremIf P is the product of two chains, each of size s, thenMaker can build a chain in P of size at least
⌈32s⌉− 1.
(1,1)•
(s,s)•
Maker’s Strategy
If Breaker plays a green, then Maker plays its pair. Otherwise,Maker plays a blue, if he can. Thus:
⌈12s⌉
+ (s − 1) =⌈
32s⌉− 1.
Product of Two Chains
TheoremIf P is the product of two chains, each of size s, thenMaker can build a chain in P of size at least
⌈32s⌉− 1.
(1,1)•
(s,s)•
Maker’s Strategy
If Breaker plays a green, then Maker plays its pair. Otherwise,Maker plays a blue, if he can. Thus:
⌈12s⌉
+ (s − 1) =⌈
32s⌉− 1.
Product of Two Chains
TheoremIf P is the product of two chains, each of size s, thenMaker can build a chain in P of size at least
⌈32s⌉− 1.
(1,1)•
(s,s)•
Maker’s Strategy
If Breaker plays a green, then Maker plays its pair. Otherwise,Maker plays a blue, if he can.
Thus:⌈
12s⌉
+ (s − 1) =⌈
32s⌉− 1.
Product of Two Chains
TheoremIf P is the product of two chains, each of size s, thenMaker can build a chain in P of size at least
⌈32s⌉− 1.
(1,1)•
(s,s)•
Maker’s Strategy
If Breaker plays a green, then Maker plays its pair. Otherwise,Maker plays a blue, if he can.
Thus:⌈
12s⌉
+ (s − 1) =⌈
32s⌉− 1.
Product of Two Chains
TheoremIf P is the product of two chains, each of size s, thenMaker can build a chain in P of size at least
⌈32s⌉− 1.
(1,1)•
(s,s)•
Maker’s Strategy
If Breaker plays a green, then Maker plays its pair. Otherwise,Maker plays a blue, if he can. Thus:
⌈12s⌉
+ (s − 1) =⌈
32s⌉− 1.
Product of Two Chains
TheoremIf P is the product of two chains, of sizes s1,s2 with s1 ≥ s2, thenMaker can build a chain in P of size at least
⌈12s1⌉
+ s2 − 1.
(1,1)•
(s1, s2)
Maker’s Strategy
If Breaker plays a green, then Maker plays its pair. Otherwise,Maker plays a blue, if he can. Thus:
⌈12s1⌉
+ s2 − 1.
Product of Two Chains (cont’d)
TheoremIf P is the product of two chains, of sizes s1,s2 with s1 ≥ s2, thenBreaker can hold Maker to a chain of size at most
⌈12s1⌉
+ s2 − 1.
(1,1)•
•(s1, s2)
XXX X X X X
X X XXX X
XX X X X X
Breaker’s Strategy
Pair elements “length-wise”. Whatever element Maker plays,Breaker plays its pair. So: (s1 + s2 − 1)−
⌊12s1⌋
=⌈
12s1⌉
+ s2 − 1.
Product of Two Chains (cont’d)
TheoremIf P is the product of two chains, of sizes s1,s2 with s1 ≥ s2, thenBreaker can hold Maker to a chain of size at most
⌈12s1⌉
+ s2 − 1.
(1,1)•
•(s1, s2)
XXX X X X X
X X XXX X
XX X X X X
Breaker’s Strategy
Pair elements “length-wise”. Whatever element Maker plays,Breaker plays its pair.
So: (s1 + s2 − 1)−⌊
12s1⌋
=⌈
12s1⌉
+ s2 − 1.
Product of Two Chains (cont’d)
TheoremIf P is the product of two chains, of sizes s1,s2 with s1 ≥ s2, thenBreaker can hold Maker to a chain of size at most
⌈12s1⌉
+ s2 − 1.
(1,1)•
•(s1, s2)
XXX X X X X
X X XXX X
XX X X X X
Breaker’s Strategy
Pair elements “length-wise”. Whatever element Maker plays,Breaker plays its pair.
So: (s1 + s2 − 1)−⌊
12s1⌋
=⌈
12s1⌉
+ s2 − 1.
Product of Two Chains (cont’d)
TheoremIf P is the product of two chains, of sizes s1,s2 with s1 ≥ s2, thenBreaker can hold Maker to a chain of size at most
⌈12s1⌉
+ s2 − 1.
(1,1)•
•(s1, s2)
XXX X X X X
X X XXX X
XX X X X X
Breaker’s Strategy
Pair elements “length-wise”. Whatever element Maker plays,Breaker plays its pair. So: (s1 + s2 − 1)−
⌊12s1⌋
=⌈
12s1⌉
+ s2 − 1.
Product of d ChainsTheoremIf P is the product of d chains, with sizes s1 ≥ · · · ≥ sd ,then a maximum chain in P has size S =
∑si − (d − 1).
Maker can build a chain in P of size at least S −⌊
12s1⌋.
(1,1,1) •
• (s1, s2, s3)
Maker’s Strategy
Like before, but Maker’s old green pairs now become green Lks.
Product of d ChainsTheoremIf P is the product of d chains, with sizes s1 ≥ · · · ≥ sd ,then a maximum chain in P has size S =
∑si − (d − 1).
Maker can build a chain in P of size at least S −⌊
12s1⌋.
(1,1,1) •
• (s1, s2, s3)
Maker’s Strategy
Like before, but Maker’s old green pairs now become green Lks.
Product of d ChainsTheoremIf P is the product of d chains, with sizes s1 ≥ · · · ≥ sd ,then a maximum chain in P has size S =
∑si − (d − 1).
Maker can build a chain in P of size at least S −⌊
12s1⌋.
(1,1,1) •
• (s1, s2, s3)
Maker’s Strategy
Like before, but Maker’s old green pairs now become green Lks.
Product of d ChainsTheoremIf P is the product of d chains, with sizes s1 ≥ · · · ≥ sd ,then a maximum chain in P has size S =
∑si − (d − 1).
Maker can build a chain in P of size at least S −⌊
12s1⌋.
(1,1,1) •
• (s1, s2, s3)
Maker’s Strategy
Like before, but Maker’s old green pairs now become green Lks.
Product of d ChainsTheoremIf P is the product of d chains, with sizes s1 ≥ · · · ≥ sd ,then a maximum chain in P has size S =
∑si − (d − 1).
Maker can build a chain in P of size at least S −⌊
12s1⌋.
(1,1,1) •
• (s1, s2, s3)
Maker’s Strategy
Like before, but Maker’s old green pairs now become green Lks.
Walker-Blocker on the Wedge
The wedge W dk is {(x1, . . . , xd)|xi ≥ 0 and
∑xi < k}.
Walker-Blocker: same as Maker-Breaker, but nowWalker must get the elements of his chain in increasing order.
TheoremIn W 2
k , Walker can get d2k/3e levels, and no more.
Walker gets 7 levels in W 210
Walker-Blocker on the Wedge
The wedge W dk is {(x1, . . . , xd)|xi ≥ 0 and
∑xi < k}.
Walker-Blocker: same as Maker-Breaker, but nowWalker must get the elements of his chain in increasing order.
TheoremIn W 2
k , Walker can get d2k/3e levels, and no more.
Walker gets 7 levels in W 210
Walker-Blocker on the Wedge
The wedge W dk is {(x1, . . . , xd)|xi ≥ 0 and
∑xi < k}.
Walker-Blocker: same as Maker-Breaker, but nowWalker must get the elements of his chain in increasing order.
TheoremIn W 2
k , Walker can get d2k/3e levels, and no more.
Walker gets 7 levels in W 210
Walker-Blocker on the Wedge
The wedge W dk is {(x1, . . . , xd)|xi ≥ 0 and
∑xi < k}.
Walker-Blocker: same as Maker-Breaker, but nowWalker must get the elements of his chain in increasing order.
TheoremIn W 2
k , Walker can get d2k/3e levels, and no more.
Walker gets 7 levels in W 210
Walker-Blocker on the Wedge
The wedge W dk is {(x1, . . . , xd)|xi ≥ 0 and
∑xi < k}.
Walker-Blocker: same as Maker-Breaker, but nowWalker must get the elements of his chain in increasing order.
TheoremIn W 2
k , Walker can get d2k/3e levels, and no more.
Walker gets 7 levels in W 210
Walker-Blocker on the Wedge
The wedge W dk is {(x1, . . . , xd)|xi ≥ 0 and
∑xi < k}.
Walker-Blocker: same as Maker-Breaker, but nowWalker must get the elements of his chain in increasing order.
TheoremIn W 2
k , Walker can get d2k/3e levels, and no more.
Walker gets 7 levels in W 210
Walker-Blocker on the Wedge
The wedge W dk is {(x1, . . . , xd)|xi ≥ 0 and
∑xi < k}.
Walker-Blocker: same as Maker-Breaker, but nowWalker must get the elements of his chain in increasing order.
TheoremIn W 2
k , Walker can get d2k/3e levels, and no more.
Walker gets 7 levels in W 210
Walker-Blocker on the Wedge
The wedge W dk is {(x1, . . . , xd)|xi ≥ 0 and
∑xi < k}.
Walker-Blocker: same as Maker-Breaker, but nowWalker must get the elements of his chain in increasing order.
TheoremIn W 2
k , Walker can get d2k/3e levels, and no more.
Walker gets 7 levels in W 210
Walker-Blocker on the Wedge
The wedge W dk is {(x1, . . . , xd)|xi ≥ 0 and
∑xi < k}.
Walker-Blocker: same as Maker-Breaker, but nowWalker must get the elements of his chain in increasing order.
TheoremIn W 2
k , Walker can get d2k/3e levels, and no more.
Walker gets 7 levels in W 210
Walker-Blocker on the Wedge
The wedge W dk is {(x1, . . . , xd)|xi ≥ 0 and
∑xi < k}.
Walker-Blocker: same as Maker-Breaker, but nowWalker must get the elements of his chain in increasing order.
TheoremIn W 2
k , Walker can get d2k/3e levels, and no more.
Walker gets 7 levels in W 210
Walker-Blocker on the Wedge
The wedge W dk is {(x1, . . . , xd)|xi ≥ 0 and
∑xi < k}.
Walker-Blocker: same as Maker-Breaker, but nowWalker must get the elements of his chain in increasing order.
TheoremIn W 2
k , Walker can get d2k/3e levels, and no more.
Walker gets 7 levels in W 210
Walker-Blocker on the Wedge
The wedge W dk is {(x1, . . . , xd)|xi ≥ 0 and
∑xi < k}.
Walker-Blocker: same as Maker-Breaker, but nowWalker must get the elements of his chain in increasing order.
TheoremIn W 2
k , Walker can get d2k/3e levels, and no more.
Walker gets 7 levels in W 210
Walker-Blocker on the Wedge
The wedge W dk is {(x1, . . . , xd)|xi ≥ 0 and
∑xi < k}.
Walker-Blocker: same as Maker-Breaker, but nowWalker must get the elements of his chain in increasing order.
TheoremIn W 2
k , Walker can get d2k/3e levels, and no more.
Walker gets 7 levels in W 210
Walker-Blocker on the Wedge
The wedge W dk is {(x1, . . . , xd)|xi ≥ 0 and
∑xi < k}.
Walker-Blocker: same as Maker-Breaker, but nowWalker must get the elements of his chain in increasing order.
TheoremIn W 2
k , Walker can get d2k/3e levels, and no more.
Walker gets 7 levels in W 210
Walker-Blocker on the Wedge
The wedge W dk is {(x1, . . . , xd)|xi ≥ 0 and
∑xi < k}.
Walker-Blocker: same as Maker-Breaker, but nowWalker must get the elements of his chain in increasing order.
TheoremIn W 2
k , Walker can get d2k/3e levels, and no more.
Walker gets 7 levels in W 210
Walker-Blocker on the Wedge
The wedge W dk is {(x1, . . . , xd)|xi ≥ 0 and
∑xi < k}.
Walker-Blocker: same as Maker-Breaker, but nowWalker must get the elements of his chain in increasing order.
TheoremIn W 2
k , Walker can get d2k/3e levels, and no more.
Walker gets 7 levels in W 210
Walker-Blocker on the Wedge
The wedge W dk is {(x1, . . . , xd)|xi ≥ 0 and
∑xi < k}.
Walker-Blocker: same as Maker-Breaker, but nowWalker must get the elements of his chain in increasing order.
TheoremIn W 2
k , Walker can get d2k/3e levels, and no more.
Walker gets 7 levels in W 210
Walker-Blocker on the Wedge
The wedge W dk is {(x1, . . . , xd)|xi ≥ 0 and
∑xi < k}.
Walker-Blocker: same as Maker-Breaker, but nowWalker must get the elements of his chain in increasing order.
TheoremIn W 2
k , Walker can get d2k/3e levels, and no more.
Walker gets 7 levels in W 210
Proposition
A greedy strategy for Walkerloses at most bk/3c levels.
Walker-Blocker on the Wedge
The wedge W dk is {(x1, . . . , xd)|xi ≥ 0 and
∑xi < k}.
Walker-Blocker: same as Maker-Breaker, but nowWalker must get the elements of his chain in increasing order.
TheoremIn W 2
k , Walker can get d2k/3e levels, and no more.
Walker gets 7 levels in W 210
Proposition
A greedy strategy for Walkerloses at most bk/3c levels.
`W + `B = k
Walker-Blocker on the Wedge
The wedge W dk is {(x1, . . . , xd)|xi ≥ 0 and
∑xi < k}.
Walker-Blocker: same as Maker-Breaker, but nowWalker must get the elements of his chain in increasing order.
TheoremIn W 2
k , Walker can get d2k/3e levels, and no more.
Walker gets 7 levels in W 210
Proposition
A greedy strategy for Walkerloses at most bk/3c levels.
`W + `B = k
`W = tW and `B ≤ 12 tB and tW = tB
Walker-Blocker on the Wedge
The wedge W dk is {(x1, . . . , xd)|xi ≥ 0 and
∑xi < k}.
Walker-Blocker: same as Maker-Breaker, but nowWalker must get the elements of his chain in increasing order.
TheoremIn W 2
k , Walker can get d2k/3e levels, and no more.
Walker gets 7 levels in W 210
Proposition
A greedy strategy for Walkerloses at most bk/3c levels.
`W + `B = k
`W = tW and `B ≤ 12 tB and tW = tB
`B ≤ 12 tB = 1
2 tW = 12`W = 1
2(k − `B)
Walker-Blocker on the Wedge
The wedge W dk is {(x1, . . . , xd)|xi ≥ 0 and
∑xi < k}.
Walker-Blocker: same as Maker-Breaker, but nowWalker must get the elements of his chain in increasing order.
TheoremIn W 2
k , Walker can get d2k/3e levels, and no more.
Walker gets 7 levels in W 210
Proposition
A greedy strategy for Walkerloses at most bk/3c levels.
`W + `B = k
`W = tW and `B ≤ 12 tB and tW = tB
`B ≤ 12 tB = 1
2 tW = 12`W = 1
2(k − `B)
`B ≤ 13k
Angel-Devil game
Angel-Devil Game
Angel: Move from (x , y) to (x1, y1)if |x − x1| ≤ 2 and |y − y1| ≤ 2.Devil: Burn one point (x , y).
Question [Conway 1982]:Can the angel move forever?
Answer [Mathe, Kloster 2006]: Yes!
TheoremIn the wedge , Walker can get all levels.
Question: What about W 3k through W 13
k ?
Conjecture
In the wedge W 3k , Walker can get all the levels.
Angel-Devil game
Angel-Devil GameAngel: Move from (x , y) to (x1, y1)if |x − x1| ≤ 2 and |y − y1| ≤ 2.
Devil: Burn one point (x , y).
Question [Conway 1982]:Can the angel move forever?
Answer [Mathe, Kloster 2006]: Yes!
TheoremIn the wedge , Walker can get all levels.
Question: What about W 3k through W 13
k ?
Conjecture
In the wedge W 3k , Walker can get all the levels.
Angel-Devil game
Angel-Devil GameAngel: Move from (x , y) to (x1, y1)if |x − x1| ≤ 2 and |y − y1| ≤ 2.Devil: Burn one point (x , y).
Question [Conway 1982]:Can the angel move forever?
Answer [Mathe, Kloster 2006]: Yes!
TheoremIn the wedge , Walker can get all levels.
Question: What about W 3k through W 13
k ?
Conjecture
In the wedge W 3k , Walker can get all the levels.
Angel-Devil game
Angel-Devil GameAngel: Move from (x , y) to (x1, y1)if |x − x1| ≤ 2 and |y − y1| ≤ 2.Devil: Burn one point (x , y).
Question [Conway 1982]:Can the angel move forever?
Answer [Mathe, Kloster 2006]: Yes!
TheoremIn the wedge , Walker can get all levels.
Question: What about W 3k through W 13
k ?
Conjecture
In the wedge W 3k , Walker can get all the levels.
Angel-Devil game
Angel-Devil GameAngel: Move from (x , y) to (x1, y1)if |x − x1| ≤ 2 and |y − y1| ≤ 2.Devil: Burn one point (x , y).
Question [Conway 1982]:Can the angel move forever?
Answer [Mathe, Kloster 2006]: Yes!
TheoremIn the wedge , Walker can get all levels.
Question: What about W 3k through W 13
k ?
Conjecture
In the wedge W 3k , Walker can get all the levels.
Angel-Devil game
Angel-Devil GameAngel: Move from (x , y) to (x1, y1)if |x − x1| ≤ 2 and |y − y1| ≤ 2.Devil: Burn one point (x , y).
Question [Conway 1982]:Can the angel move forever?
Answer [Mathe, Kloster 2006]: Yes!
TheoremIn the wedge , Walker can get all levels.
Question: What about W 3k through W 13
k ?
Conjecture
In the wedge W 3k , Walker can get all the levels.
Angel-Devil game
Angel-Devil GameAngel: Move from (x , y) to (x1, y1)if |x − x1| ≤ 2 and |y − y1| ≤ 2.Devil: Burn one point (x , y).
Question [Conway 1982]:Can the angel move forever?
Answer [Mathe, Kloster 2006]: Yes!
TheoremIn the wedge , Walker can get all levels.
Question: What about W 3k through W 13
k ?
Conjecture
In the wedge W 3k , Walker can get all the levels.
Angel-Devil game
Angel-Devil GameAngel: Move from (x , y) to (x1, y1)if |x − x1| ≤ 2 and |y − y1| ≤ 2.Devil: Burn one point (x , y).
Question [Conway 1982]:Can the angel move forever?
Answer [Mathe, Kloster 2006]: Yes!
TheoremIn the wedge , Walker can get all levels.
Question: What about W 3k through W 13
k ?
Conjecture
In the wedge W 3k , Walker can get all the levels.
Angel-Devil game
Angel-Devil GameAngel: Move from (x , y) to (x1, y1)if |x − x1| ≤ 2 and |y − y1| ≤ 2.Devil: Burn one point (x , y).
Question [Conway 1982]:Can the angel move forever?
Answer [Mathe, Kloster 2006]: Yes!
TheoremIn the wedge , Walker can get all levels.
Question: What about W 3k through W 13
k ?
Conjecture
In the wedge W 3k , Walker can get all the levels.
Angel-Devil game
Angel-Devil GameAngel: Move from (x , y) to (x1, y1)if |x − x1| ≤ 2 and |y − y1| ≤ 2.Devil: Burn one point (x , y).
Question [Conway 1982]:Can the angel move forever?
Answer [Mathe, Kloster 2006]: Yes!
TheoremIn the wedge , Walker can get all levels.
Question: What about W 3k through W 13
k ?
Conjecture
In the wedge W 3k , Walker can get all the levels.
Angel-Devil game
Angel-Devil GameAngel: Move from (x , y) to (x1, y1)if |x − x1| ≤ 2 and |y − y1| ≤ 2.Devil: Burn one point (x , y).
Question [Conway 1982]:Can the angel move forever?
Answer [Mathe, Kloster 2006]: Yes!
TheoremIn the wedge , Walker can get all levels.
Question: What about W 3k through W 13
k ?
Conjecture
In the wedge W 3k , Walker can get all the levels.
Angel-Devil game
Angel-Devil GameAngel: Move from (x , y) to (x1, y1)if |x − x1| ≤ 2 and |y − y1| ≤ 2.Devil: Burn one point (x , y).
Question [Conway 1982]:Can the angel move forever?
Answer [Mathe, Kloster 2006]: Yes!
TheoremIn the wedge W 24
k , Walker can get all levels.
Question: What about W 3k through W 13
k ?
Conjecture
In the wedge W 3k , Walker can get all the levels.
Angel-Devil game
Angel-Devil GameAngel: Move from (x , y) to (x1, y1)if |x − x1| ≤ 2 and |y − y1| ≤ 2.Devil: Burn one point (x , y).
Question [Conway 1982]:Can the angel move forever?
Answer [Mathe, Kloster 2006]: Yes!
TheoremIn the wedge W 24
k , Walker can get all levels.
Question: What about W 3k through W 13
k ?
Conjecture
In the wedge W 3k , Walker can get all the levels.
Angel-Devil game
Angel-Devil GameAngel: Move from (x , y) to (x1, y1)if |x − x1| ≤ 2 and |y − y1| ≤ 2.Devil: Burn one point (x , y).
Question [Conway 1982]:Can the angel move forever?
Answer [Mathe, Kloster 2006]: Yes!
TheoremIn the wedge W 14
k , Walker can get all levels.
Question: What about W 3k through W 13
k ?
Conjecture
In the wedge W 3k , Walker can get all the levels.
Angel-Devil game
Angel-Devil GameAngel: Move from (x , y) to (x1, y1)if |x − x1| ≤ 2 and |y − y1| ≤ 2.Devil: Burn one point (x , y).
Question [Conway 1982]:Can the angel move forever?
Answer [Mathe, Kloster 2006]: Yes!
TheoremIn the wedge W 14
k , Walker can get all levels.
Question: What about W 3k through W 13
k ?
Conjecture
In the wedge W 3k , Walker can get all the levels.
Angel-Devil game
Angel-Devil GameAngel: Move from (x , y) to (x1, y1)if |x − x1| ≤ 2 and |y − y1| ≤ 2.Devil: Burn one point (x , y).
Question [Conway 1982]:Can the angel move forever?
Answer [Mathe, Kloster 2006]: Yes!
TheoremIn the wedge W 14
k , Walker can get all levels.
Question: What about W 3k through W 13
k ?
Conjecture
In the wedge W 3k , Walker can get all the levels.