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makesense project

Date post: 16-Mar-2016
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This is the visual component of a presentation presented on Thursday April 29, 2010 at the Rocky Mountain College of Art + Design. Makesense is a campaign focused on the promotion of design literacy in all people. This whole project was made possible by the coalition of a twelve person class, plus the help of many mentors.
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101
The only important thing about design is how it relates to people. -Victor Papanek
Transcript
Page 1: makesense project

The only important thing about design is how

it relates to people.

-Victor Papanek

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DESIGN IS ALL AROUND US.

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BUT DOES EVERYONE SEE THAT?

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What if people were able to

recognize the great design

around them?

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DESIGNNEEDS

PEOPLE

PEOPLENEED

DESIGN ~ =

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THROUGH PROMOTION OF DESIGN LITERACY

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WE CAN PROMOTE AN

UNDERSTANDING OF DESIGN.

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Campaigns are born from a need

for change.

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They create an atmosphere for

introduction, dialogue and excitement.

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OUR TASK

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Create a campaign which engages people of all ages and walks of life to interact with design,

and share their thoughts and ideas.

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defineplan

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defineplan

our task

our solution

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define

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plan

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define

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plan

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WHO IS OUR AUDIENCE?

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white collar

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blue collar

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young families

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students

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OUR NAME

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BUT WHY?

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make sense.

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make sense?

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makes sense!

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.?!

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OURWORDMARK

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makesense

Typeface: DinPro Medium + Bold Color Palette:

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makesense

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OURCAMPAIGN

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WE NEED TO MEET OUR AUDIENCE.

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the makesense cam

paign

events

zines

connection website[ initial ]

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the makesense cam

paign

events

zines

connection website[ initial ] 1 . 2 . 3 . 4 . 5

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interviews

headspinner

games tent

live screen printing

information board

EVENT “FLOOR PLAN”

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OUR EVENTACTIVITIES

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eventsgifts

head-spinner video

games apparel

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eventsgifts

head-spinner video

games apparel

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engage

interact

share

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gifts head-spinner

video games

apparel

events

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engage

interact

share

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we needed a concept that combined fun human interaction and critical thinking.

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Broad topics emphasize the importance of thinking about design within our society.

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These recognizable icons transformed complex

issues into engaging topics.

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Clothing changes with its environment to generate

curiousty and investigation.

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It sparked curiosity, resulting in human interaction and

personal awareness of design.

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gifts head-spinner

video games

apparel

events

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engage

interact

share

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Interview

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OUR QUESTIONS:

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?HOW DOES DESIGN HELP YOU?

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?HOW DID YOU USE DESIGN TODAY?

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?WHAT DID YOU DESIGN TODAY?

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?WHAT DOES DESIGN MEAN

TO YOU?

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share responses

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gifts head-spinner

video games

apparel

events

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engage

interact

share

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gifts head-spinner

video games

apparel

events

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engage

interact

share

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the makesense cam

paign

events

zines

connection website[ initial ]

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engage

interact

share

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the makesense cam

paign

events

zines

connection website[ initial ]

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engage

interact

share

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OUR WEBSITEhttp://designmakesense.com

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THE FUTURE

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makesense+

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L EARN U NDERSTANDM AKE A DVANCE

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Innovation makes things better.

And human-centered design is at the root

of innovation.

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HUMAN-CENTERED DESIGN

= UNDERSTANDING

FORMINGEVALUATING

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LUMA’s goals of driving innovation fit nicely

with makesense.

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If LUMA reinforces theneed to rethink the professional design process, then makesense

addresses the need to thinkabout design on a personal level.

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Through the website we willengage a larger audience.

Viewers will be able to sharetheir makesense experience.

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OUR FIRST EVENT

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discover new ways makesense is reaching out

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share your thoughts


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