Making Agile Serious Fun!14:00 BST13th July 2017
Introductions
Box UK specialise in user centred design, iterative development and the optimisation of digital platforms to support ambitious organisations in achieving their goals
Allie BrockBusiness AnalystAgile Trainer
Lisa InnesHead of Marketing
Questions?
Firstly, a bit about Agile...
Agile promotes: flexibility, responsiveness, collaboration, communication, cross-functional teams, lightweight documentation and a ‘fail-first’ approach.
(among other things…)
81%increases team morale
81%better delivery predictability
80%faster time to market
87%manages changing priorities
85%improves team productivity
84%improves project visibility
As for what Agile delivers...
The 10th annual State of Agile Report
No-brainer
Already working with Agile
Some of it is working better than the rest
You’ve tried various improvements
Things aren’t quite sticking
Scenario
FACTLearning is hard
People now generally lose concentration after eight seconds
http://www.telegraph.co.uk/science/2016/03/12/humans-have-shorter-attention-span-than-goldfish-thanks-to-smart/
AGILE
People forget 40% of what they learned after 20 minutes
http://willthalheimer.typepad.com/files/how-much-do-people-forget-v12-14-2010.pdf
People forget 77% of what they learned after six days
http://willthalheimer.typepad.com/files/how-much-do-people-forget-v12-14-2010.pdf
People forget 90% of what they learned after one month
http://willthalheimer.typepad.com/files/how-much-do-people-forget-v12-14-2010.pdf
How do people learn?
Visual Auditory
Reading Kinesthetichttp://vark-learn.com/
Over 50%
http://vark-learn.com/
Visual Auditory
Reading Kinesthetic
We play games
“People are 3 times more likely to learn and retain knowledge through playing games”
Alvin Toffler - The Third Wave
“Tell me and I forget.“Teach me and I may remember.“Involve me and I learn.”
Benjamin Franklin
http://tastycupcakes.org/2012/02/you-sunk-my-methodology/
What have we learned?
Predictive planning is somewhat unreliable...
...whereas iterative planning lets you adapt your approach for better results.
Scoring hits but not sinking ships is akin to developing new features but running out of time or money for testing and release.
Ultimately...iterative planning ‘ships’ more product!
www.boxuk.com/agilegames
@boxuk #makingagilefun
simply brilliant thinkersmaking software brilliantly simple