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Making Learning Fun AgainMaking Learning Fun Again
M Choudhury, B Royston, P Li, M Choudhury, B Royston, P Li, V Jojanovski, C Thornton, D V Jojanovski, C Thornton, D
NewtonNewton
Nov 2003Nov 2003
Why listen to this Why listen to this presentation?presentation?
• Doctors regularly involved in Doctors regularly involved in teachingteaching
• Internet increasingly used for Internet increasingly used for educationeducation
• Ideal opportunity for interactive Ideal opportunity for interactive teachingteaching
What is EduCAT?What is EduCAT?
• EduCAT allows educators to create own EduCAT allows educators to create own teaching toolsteaching tools
• Promotes novel methods of teachingPromotes novel methods of teaching
• Multimedia programming toolsetMultimedia programming toolset
• Component basedComponent based
• Drag-and-drop programmingDrag-and-drop programming
• Can be used stand-alone or over Can be used stand-alone or over internetinternet
How I used EduCAT?How I used EduCAT?
• ObjectiveObjective
• - educational- educational
• - interactive- interactive
• - entertaining- entertaining
• Game created based on popular board gamesGame created based on popular board games
• - competition - competition
• - prizes & penalties- prizes & penalties
• - timers- timers
What the trainees thought!What the trainees thought!
• Anaesthetic trainees played the game Anaesthetic trainees played the game
• Feedback on educational value, Feedback on educational value, usability and interest usability and interest
• Game adapted according to feedbackGame adapted according to feedback
• - more educational value- more educational value
• - more frequent questions- more frequent questions
• - more interactivity incorporated- more interactivity incorporated
My conclusionMy conclusion
• Novel way of learningNovel way of learning
• Engages studentEngages student
• Easily adaptable by teacherEasily adaptable by teacher
• Varying types of questions and Varying types of questions and methods of answeringmethods of answering
Future plansFuture plans
• Measure effectiveness by comparing Measure effectiveness by comparing two groupstwo groups
• One to play the gameOne to play the game
• The other to complete a paper quizThe other to complete a paper quiz
• Both groups tested for recall laterBoth groups tested for recall later
Making Learning Fun AgainMaking Learning Fun Again
Any questions?Any questions?