+ All Categories
Home > Software > Making work feel like playing a game - TedX Poly 10/22/12

Making work feel like playing a game - TedX Poly 10/22/12

Date post: 14-Aug-2015
Category:
Upload: stuart-silverman
View: 26 times
Download: 0 times
Share this document with a friend
Popular Tags:
13
Making work feel like playing a game Stuart Silverman [email protected] 917-544-5472
Transcript
Page 1: Making work feel like playing a game - TedX Poly 10/22/12

Making work feel like playing a game

Stuart [email protected]

Page 2: Making work feel like playing a game - TedX Poly 10/22/12

© 2012 Impact Simulations Makes work feel like playing a game Page 2

Page 3: Making work feel like playing a game - TedX Poly 10/22/12

© 2012 Impact Simulations Makes work feel like playing a game Page 3

Page 4: Making work feel like playing a game - TedX Poly 10/22/12

The Challenge in Retail

© 2012 Impact Simulations Confidential Page 4

from Employee of the Month

Page 5: Making work feel like playing a game - TedX Poly 10/22/12

Games vs Work

Games Work

Engaging

Team / Collaboration

Quick Feedback / Status

Fail Forward

Path to Advancement

Objective Measures

© 2012 Impact Simulations Makes work feel like playing a game Page 5

Page 6: Making work feel like playing a game - TedX Poly 10/22/12

Mashup of Games & Work

© 2012 Impact Simulations Makes work feel like playing a game Page 6

LevelsPro™

Applying game mechanics to make work more engaging– Short term, achievable,

progressively challenging goals– Integrated with enterprise systems– Points, awards, social recognition

Making work feel like playing a game

Page 7: Making work feel like playing a game - TedX Poly 10/22/12

Rosa can see her status at a glance

© 2012 Impact Simulations Makes work feel like playing a game Page 7

Page 8: Making work feel like playing a game - TedX Poly 10/22/12

… & see what she needs to do

© 2012 Impact Simulations Makes work feel like playing a game Page 8

Page 9: Making work feel like playing a game - TedX Poly 10/22/12

Rosa can see her awards

© 2012 Impact Simulations Makes work feel like playing a game Page 9

Page 10: Making work feel like playing a game - TedX Poly 10/22/12

Rosa’s manager can track the team

© 2012 Impact Simulations Makes work feel like playing a game Page 10

Page 11: Making work feel like playing a game - TedX Poly 10/22/12

© 2012 Impact Simulations Makes work feel like playing a game Page 11

Hey dude, what level are you at?

Just got to Level 4 Captain of the Cashier Crew.

Awesome! What award did you get

for that level?

Got an extra 20% off employee

discount.

Guess what the next level

reward is – 1st choice on shifts

for a month!

Sweet. How’d you move through the Levels so fast?

I was doing ok until I hit the

Customer Likes challenge. The team lead saw I wasn’t getting it. So she gave me some tips

and it worked.

Dude, I’m only 2 weeks away

from having the best shifts in the

house!

Page 12: Making work feel like playing a game - TedX Poly 10/22/12

© 2012 Impact Simulations Confidential Page 12

+

Making work feel like playing a game

= Customer Service

Turnover

Productivity

Mashup of Games and Work

Page 13: Making work feel like playing a game - TedX Poly 10/22/12

Making work feel like playing a game

Stuart [email protected]


Recommended