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Manipulator and Manipulator and Appendage Design in FTCAppendage Design in FTC
Andy Baker
Sept. 2015Sept. 2015
Why should you listen to me?Why should you listen to me?Andy Baker
• President and co-owner, AndyMark• Founded in 2004• Crown Supplier to FIRST• [email protected]
• FIRST Mentor• FRC mentor: 1998-current• FLL mentor: 2012-current• FTC mentor: 2009
• Mechanical Engineer, University of Evansville, ‘91• FIRST Championship WFA winner, 2003• Husband, father of 3 teenage daughters
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Types of ManipulatorsTypes of ManipulatorsArticulating ArmsTelescoping LiftsGrippersLatchesTurretsBall Handling SystemsShootersWinches
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Articulating ArmsArticulating ArmsShoulderElbowWrist
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Arm: Forces, Angles & TorqueArm: Forces, Angles & TorqueExample: Lifting at different anglesTorque = Force x DistanceSame force, different angle, less torque
10 lbs
10 lbs
< DD
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PowerPowerPower = Torque/ Time
ORPower = Torque x Rotational VelocityPower (FIRST definition) – how fast you can move
something
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Arm: Power ExampleArm: Power ExampleSame torque w/ Twice the Power results in Twice the SpeedPower = Torque/ TimeBe conservative: design in a safety factor of 2x or 4x
125 Watts, 100 RPM
250 Watts, 200 RPM
10 lbs10 lbs
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Arm: Design TipsArm: Design Tips
Lightweight Materials: tubes, thin wall sheetDesign-in sensors for feedback & control
limit switches and potentiometers
Linkages help control long armsKISS
Less parts to build or break Easier to operate More robust
Use off-the-shelf itemsCounterbalance
Spring, weight, etc.
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Four Bar LinkageFour Bar Linkage
•Pin loadings can be very high•Watch for buckling in lower member•Counterbalance if you can•Keep CG aft•Limited rotation•Keeps gripper in known location
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Telescoping LiftsTelescoping LiftsExtension Lift
Motion achieved by stacked members sliding on each other
Scissor Lift Motion achieved by “unfolding” crossed members
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Extension Lift ConsiderationsExtension Lift ConsiderationsDrive cables up AND down, or add a cable recoil deviceSegments must move freelyCable lengths must be adjustableMinimize slop and free-playMaximize segment overlap
20% minimummore for bottom, less for top
Stiffness and strength are neededHeavy system, overlapping partsMinimize weight,
especially at the top
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Extension - RiggingExtension - Rigging
Continuous Cascade
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Extension: Continuous RiggingExtension: Continuous Rigging
Cable Goes Same Speed for Up and Down
Intermediate Sections sometimes Jam
Low Cable TensionMore complex cable
routingThe final stage moves up
first and down last
Slider(Stage3)
Stage2
Stage1
Base
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Extension: Continuous Internal RiggingExtension: Continuous Internal Rigging
Even More complex cable routing
Cleaner and protected cables
Slider(Stage3)
Stage2
Stage1
Base
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Extension: Cascade RiggingExtension: Cascade RiggingUp-going and Down-going
Cables Have Different Speeds
Different Cable Speeds Can be Handled with Different Drum Diameters or Multiple Pulleys
Intermediate Sections Don’t Jam
Much More Tension on the lower stage cablesNeeds lower gearing to deal
with higher forces
Slider(Stage3)
Stage2
Stage1
Base
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Scissor LiftsScissor LiftsAdvantages
Minimum retracted height - can go under field barriers
DisadvantagesTends to be heavy to be stable
enoughDoesn’t deal well with side loadsMust be built very preciselyStability decreases as height
increasesLoads very high to raise at
beginning of travel
I do not recommend this!
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Arm vs. LiftArm vs. Lift
FeatureFeature ArmArm LiftLiftReach over objectReach over object YesYes NoNo
Fall over, get upFall over, get up Yes, if strong enoughYes, if strong enough NoNo
Go under barriersGo under barriers Yes, fold downYes, fold down Maybe, limits lift heightMaybe, limits lift height
Center of gravity (Cg)Center of gravity (Cg) Not centralizedNot centralized Centralized massCentralized mass
Small space operationSmall space operation No, needs swing roomNo, needs swing room YesYes
How high?How high? More articulations, more More articulations, more height (difficult)height (difficult)
More lift sections, more More lift sections, more height (easier)height (easier)
ComplexityComplexity ModerateModerate HighHigh
Powerful liftPowerful lift ModerateModerate HighHigh
CombinationCombination Insert 1-stage lift at Insert 1-stage lift at bottom of armbottom of arm
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GrippersGrippers
Gripper (FIRST definition):Device that grabs a game object
Motorized gripRoller gripHang onDesign advice
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Roller GripRoller GripAllows for misalignment when
grabbingWon’t let goExtends object as releasingSimple mechanismHave a “full in” sensorSlow
Recommended
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Hang on!Hang on!High friction is needed
over 1.0 muRubber, neoprene, silicone, sandpaper… but, don’t damage game object
Force: Highest at grip pointForce = multiple x object weight (2-4x)Use linkages and toggles for mechanical advantage
Extra axis of grip = More control
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Gripper Design AdviceGripper Design AdviceGet object fast
Quickness covers mistakesDrop & re-grab
Hang onLet go quicklyMake this easy to control
Limit switchesAuto-functionsEase of operation
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Latching AdviceLatching AdviceDon’t depend on operator to latch, use a smart
mechanismSpring loaded (preferred)Sensor met and automatic command given
Have a secure latchUse an operated mechanism to let goBe able to let go quickly
Servo release
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Ball SystemsBall Systems
Accumulator: rotational device that collects objects Horizontal tubes: gathers balls from floor or platforms Vertical tubes: pushes balls between vertical goal pipes Wheels: best for big objects
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Conveying & GatheringConveying & GatheringConveyor - device for moving multiple objects, typically within
your robotContinuous Belts
Use 2 at same speed to avoid jamming
Individual Rollers Best for high traction balls, which can jam
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ConveyorsConveyors
Why do balls jam on belts?- Sticky and rub against each other as
they try to rotate along the conveyor
Solution #1- Use individual rollers- Adds weight and complexity
Solution #2- Use pairs of belts- Increases size and complexity
Solution #3- Use a slippery material for the non-moving
surface (Teflon sheet works great)
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Ball System TipsBall System Tips
More control is betterAvoid gravity feeds – these WILL jamTry to reduce “random” movements
Not all Balls are created equalBalls tend to change shape Building adaptive/ flexible systems
Speed vs. VolumeOptimize for the game and strategyThe more capacity, the better
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Ball Shooter SystemsBall Shooter Systems
Secure shooting structure = more accuracy Feed balls individually, controlling flow Rotating tube or wheel
One wheel or two Protect for safety
Turret allows for aiming Sensors detect ball presence
& shot direction
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Winches & LiftsWinches & Lifts Raise wheels with articulating arm
Raise robot with winch (and lock it up)
Thank you!
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