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Manual OP MO GEN CL P-Level STD Operating (M Denom) ROW 1.0

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Cashline™ Operating P-Level STD Sofware Rev. 1.0 Software Feature: • Multi Denomination • Autoplay • Fast Gameplay • Continuous Play • Progressive Jackpot capability • Ticket In Ticket Out • Cashless Transfers
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Page 1: Manual OP MO GEN CL P-Level STD Operating (M Denom) ROW 1.0

Cashline™

OperatingP-Level STD Sofware

Rev. 1.0

Software Feature:

• Multi Denomination

• Autoplay

• Fast Gameplay

• Continuous Play

• Progressive Jackpotcapability

• Ticket In Ticket Out

• Cashless Transfers

Page 2: Manual OP MO GEN CL P-Level STD Operating (M Denom) ROW 1.0

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Cashline™OperatingP-Level STD

Rev. 1.0

Rel. January 2006

© 2000 - 2006 Atronic. All rights reserved.

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Introduction ....................................................................................

ComponentsMachine Components / Wide Body Cabinet (WBC) ..................................Locks, Keys and Switches / Wide Body Cabinet (WBC) ............................Machine Components / Atronic Slant Top (AST) .....................................Locks, Keys and Switches / Atronic Slant Top (AST) ...............................Main Control Elements .......................................................................

Game PlayGame Screen, Info Screen ..................................................................Cange Denomination, Toggle Feature Credit Meter ................................Select Bet, Win Presentation .............................................................Double Up Feature, Autoplay / Continuous Play .....................................Cash Out ..........................................................................................

Operating ProceduresHandpay ...........................................................................................Jackpot ............................................................................................Hopper Empty / Hopper Jam (Cancel Allowed Feature) ..........................Remote Credit function ......................................................................Service Game ....................................................................................Celebration Limit ...............................................................................

Audit MenuOverview ...........................................................................................Configurations ...................................................................................Statistics - Extended ........................................................................Cashless & Progressive ......................................................................Statistics / Game ..............................................................................Statistics / Denomination ...................................................................Last 10 Games .................................................................................Last 10 Bills, Last 100 Transactions,Last Payouts, Last 35 Vouchers IN,Last 35 Vouchers OUT, Last 10 Handpays, Last Refills ...............................Last Progressive Jackpots,View PC Setup, Service Game, Calibrate Touch ...........................................

Service MenuOverview ...........................................................................................Configurations ...................................................................................Selftest ............................................................................................Last 10 Games, Last 10 Bills, Last 100 Transactions,Last Payouts, Last 35 Vouchers IN, Last 35 Vouchers OUT,Last 10 Handpays, Last Refills, Last Progressive Jackpots .........................Menu Setup - Toplight, Remote Credit, Hopper Payout Limit, Change Language,

Double Up Setup, Set Hopper Refill ................................................ - Bills Enabled, Animation Mode, Win Presentation, Jackpot Music,

System Lockup, Voucher Redemption ................................................... - Sound Menu, Jackpot Message,

Set Celebration Limit, Set Door Open Sound ................................... - Denomination Window, Residual Handling with Card .......................... Set Clock, Hopper Out 1 & 2 ............................................................. PC Setup, Config Key Changes, Out of Service .....................................

AppendixMaster board DIP-Switch Table ...........................................................

4

56789

1112131415

171819212122

24252531343638

39

40

424343

46

47

48

49505152

54

CONTENT

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INTRODUCTION

This manual aims to give a description of machinecomponents, software menus and functions neededfor operating an Atronic Cashline™ machine. It coversoperator selectable machine configuration availableafter Initial Setup has been carried out.

INTRODUCTION

Note:All mentioned manuals can be found on a CD-ROM titledAtronic Service Manual 2006

If this manual did not came with this CD-ROM, pleaseask Atronic Technical Service for a free copy.

TOPICS COVERED BY ADDITIONAL MANUALS

• Installation and Commissioning(incl. safety instructions, technical data, etc.)-> See manual "Installation" for a specific cabinet.

• Software / Basic Setup(Clear Memory Procedure, Initial Setup, PaytableConfiguration, PC Setup, etc.)-> See manual "Software / Basic Setup- P-Level STD".

• Linked Progressive Jackpot Configuration-> See manual "Progressive Jackpots".

• OEM Peripherals(Coin- and bill acceptors, hopper, printer, etc.)-> See topic "Peripherals" on Atronic Service CD.

• Spare Parts-> See "Parts Catalogue" for a specific cabinet.

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OVERVIEW - MACHINE COMPONENTS ATRONIC WIDE BODY CABINET

Monitor

Logic Door Switch

Logic Door Lock

Comm Board

Sound Board

Graphic Board

Master Board #31 Hopper

Coin Bowl

Bill Door

Button Board

Bill Door Key

Latch Bar

Coin Acceptor

Main Door Lock

Door Switch

Hardmeters

Power Switch

Audit Key

Bill Validator UnitBill HeadStacker

Jackpot Key

Power Supply

Backplane

Power Board

Hopper Board

Toplight

Top Box

COMPONENTS

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OVERVIEW - LOCKS, KEYS AND SWITCHESATRONIC WIDE BODY CABINET (WBC)

Audit KeyActivates the Audit Menu and illuminateshardmeters. It also clears status and errormessages.

Jackpot KeyJackpot Key confirms handpays and Jack-pot wins.

Bill Door LockUnlocking the bill door allows the validatorand stacker to be removed withoutunlocking the main door.

Main Door LockAllows access to the machine componentsvia the Main Door.

Stacker LocksUnlock to remove bill stacker.

Bill Validator SwitchRemoval of validator and stacker isdetected by this switch.

Logic Door Lock and SwitchThe logic box is equipped with a lock andan (optional) detection switch.

Service Button (Green)Pressing the Service Button (with MainDoor open) activates Service Menu.

Reset Button (Red)Initiates a soft reset of the machine.

Main Door SwitchDetects Main Door openings.

Power Switch (Red)Switches power supply on/off

Stacker Locks

Bill ValidatorSwitch

Logic Door Switch(Optional)

Logic Door Lock

Service Button

Reset Button

Main Door Switch

Power Switch

Jackpot Key

Audit Key

Bill Door Lock

Main Door Lock(2nd lock optional)

COMPONENTS

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OVERVIEW - MACHINE COMPONENTS ATRONIC SLANT TOP (AST)

Note:All following figures in this manual show WBC machines only, because handling of bothcabinet types is similar. Use this drawing to locate components.

Logic Box with

- Comm Board

- Sound Board

- Graphic Board

- Master Board

- Backplane

Hopper Board

Power Board

Bill Validator Unit

- Bill Head

- Stacker

Bill Door Switch

Coin Bowl

Bill Door Lock

Jackpot Key

Audit KeyMechanical Meters

Coin Validator

Bill Door

Drop Drawer

Power Supply

Drop DrawerSwitch

Main Door Switch

Main Door Lock

Power Switch

Button Board

Monitor

Upper Main Door

Lower Main Door

Top Box

COMPONENTS

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Top Box LockOpens the Top Box.

Bill Door LockUnlocking the Bill door allows the Validatorand Stacker to be removed withoutunlocking the Main Door.

Audit KeyActivates the Audit Menu and illuminateshardmeters. It also clears status and errormessages.

Jackpot KeyJackpot Key confirms handpays and Jack-pot wins.

Main Door LockUnlocks the upper and lower Main Door.

Drop Drawer LockUnlocks the Drop Drawer.

Bill Acceptor Housing LocksAllows the removal of the stacker fromthe Validator enclosure.

Power SwitchThe power switch (with red cap) ismounted to the monitor holding device.

Logic Door Lock and SwitchThe logic box is equipped with a lock andan (optional) detection switch.

Main Door SwitchDetects main door openings.

Service Button (Green)Pressing the Service Button (with MainDoor open) activates Service Menu.

Reset Button (Red)Initiates a soft reset of the machine.

Drop Drawer SwitchDetects drop drawer openings.

OVERVIEW - LOCKS, KEYS AND SWITCHESATRONIC SLANT TOP (AST)

Drop Drawer Lock

Main Door Lock

Audit Key

Jackpot Key

Bill Door Lock

Top Box Lock

Bill Door Switch

Bill Acceptor

Housing Locks

Power Switch

Logic Door SwitchLogic Door Lock

Main Door Switch

Service Button

Reset Button

Drop DrawerSwitch

COMPONENTS

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MAIN CONTROL ELEMENTS

Main processes and procedures on Atronic Cashline™machines are initiated via Audit Key, Jackpot Key,Service Button and Reset Button.

AUDIT KEY

The Audit Key switch activates the Audit Menu, whichgives access to several bookkeeping statistics, theservice game and touch screen calibration.

Audit Key also clears status and error messages andlits the hardmeters.

Shipping lock (Camlock R02001) has to be replaced bya Casino specific lock for appropriate security.

JACKPOT KEY

The Jackpot Key confirms handpays, substantial wins*and triggers additional Jackpot Key functions*.(*depends on software configuration)

Shipping lock (Camlock R02002) has to be replaced bya Casino specific lock for appropriate security.

SERVICE BUTTON

The Service Button activates the Service Menu (withthe main door open), which allows access to test func-tions and machine setup.

RESET BUTTON

The Reset Button is used to reset the machine and toinitialize the machine data.

MENU NAVIGATION

Navigation in Audit- and Service Menu is carried outby four buttons on the button panel. The relevantbuttons are lit for easy identification.

A highlighted menu item changes font color fromGREEN to YELLOW.

Note:Figures show WBC (upright)machines.

COMPONENTS

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- blank page -

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GAME SCREEN

The game screen shows all player relevant informationduring game play and additional information in case ofan unexpected machine state (e.g. Main Door open).

Bet Meter Win Meter Paid Meter

Machine State Window Credit Meter

Active Paylines

Info Button Gamble / Auto-Gamble Player Message Windowor Autoplay

Change Denomination

Denomination andTokenisation Window

GAME PLAY

INFO SCREEN

Player relevant information can be displayed byactivating the INFO button (button panel or on-screen).Displayed info screen provides information about:

• General game rules• Paytable• Payout handling• Winning combinations• Scattered wins• Bonus features

Info Screen can also be activated with no credits onthe credit meter. Return to game by touching theRETURN TO GAME on-screen button or by pressingthe INFO button.

Note:Following figures show gametheme Knights Tale™. Othergames may vary slightly.

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CHANGE DENOMINATION

If the MULTI DENOMINATION FEATURE has beenenabled, up to 5 player selectable denomination presetsare available for gameplay.

1.Touch the CHANGE DENOM on-screen button in thelower left corner of the game screen or touch thedenomination window in the lower right corner ofthe game screen.

2.A denomination selection window is displayed,showing all available denomination presets. The cur-rent denomination is highlighted.While this window is displayed, the credit metershows cash values.

3.Touch a denomination for game play.

4.The new denomination setting (for example 5c) isdisplayed in the denomination window in the lowerright corner of the game screen.

TOGGLE FEATURE CREDIT METER

If MULTI DENOMINATION FEATURE and SET TOGGLEFEATURE CREDIT METER have been enabled, it ispossible to change the credit meter display fromcredits to cash.

Simply touch the credit meter area to change display.

GAME PLAY

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SELECT BET

Depending on active credits, possible bets are indicatedby lit and flashing buttons.

• Possible LINE selections are visualized by lit buttons.• Possible BET PER LINE selections are visualized by

flashing buttons.• If MAX BET is possible this button will flash, too.

1.Select the number of LINES to play.All possible BET PER LINE settings are flashing.

2.Select the number of credits to BET PER LINE.The game starts immediatly with the selected bet.

TOTAL BET = LINES x BET PER LINE

If a certain combination is not lit, there are not enoughactive credits to play this bet. Insert money, playanother bet or select a lower denomination.

WIN PRESENTATION

When a valid bet has been selected, the reels spin forsome seconds before they stop.

No winning combination on any active pay line

• Game routine is over.• If credits remain on the credit meter, another bet

can be placed. GAME OVER - START NEW GAME isdisplayed.

• If no credits remain on the credit meter, morecredits must be added to start another bet. GAMEOVER - INSERT MONEY is displayed.

Winning combination on one or more active pay line(s)

• Win presentation is displayed. It toggles betweeneach win on each active payline, showing winning com-bination and win amount.

• All winning combinations on active pay line(s) areadded together = Total Win.

• GAMBLE button is lit and Double Up feature is availa-ble (if enabled). PRESS "GAMBLE" FOR DOUBLE UPOR START NEW GAME is displayed.

• If AUTO GAMBLE is activated the Double Up featurestarts automatically.

GAME PLAY

CHANGE

CASH

OUT

INFO

?PLAY

LINE

1

PLAY

LINES

9

PLAY

LINES

5

PLAY

LINES

15

PLAY

LINES

21

BET 2

CREDITS

PER LINE

BET 1

CREDIT

PER LINE

BET 3

CREDITS

PER LINE

BET 5

CREDITS

PER LINE

BET 10

CREDITS

PER LINE

G

A

M

B

L

E

MAXBET

210

CREDITS

REPEAT

THE

BET

Cashline™ button panel USRBstyle, variation 5-21-10.

Page 14: Manual OP MO GEN CL P-Level STD Operating (M Denom) ROW 1.0

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DOUBLE UP FEATURE (GAMBLE)

After a win the Double Up feature can be activated bypressing the GAMBLE button. This feature gives playersthe option to wager won credits in an additional bet.Players can guess color or suit of the next drawn cardand touch the corresponding on-screen button.

RED or BLACK pays 2 times the wager, HEARTS, DIA-MONDS, CLUBS or SPADES pays 4 times the wager,in case of a right guess. In case of a wrong guess thebet is lost.

With each Double Up bet players can choose to playHALF GAMBLE or FULL GAMBLE. If HALF GAMBLE isactivated only half the amount is wagered, while theother half is paid to the credit meter.

TAKE WIN will end the Double Up feature (which is alsopossible without placing any bet at all). Wins amountis booked to the credit meter.

Double Up Setup

Enter Service Menu / Menu Setup / Double Up Setupto configure Double Up feature.

Set DOUBLE MODE to Red / Black to enable DoubleUp feature. The number of allowed double up stepscan be configured to 1x, 5x or MAX ALLOWED (whichis only limited by the machines top award).

If AUTO DOUBLE is set to Playerselectable:Press Gamble button while no game is in progress toactivate Auto Gamble mode. If activated, Double Upfeature starts automatically after a game with a win.

AUTOPLAY / CONTINUOUS PLAY

If AUTOPLAY / CONTINUOUS PLAY has been enabledduring Initial Setup, an on-screen Autoplay button isdisplayed. Touching this button starts gaming (with thecurrent bet setting) in autoplay mode until any otherbutton is pressed or any area of the touch screen istouched. Autoplay games are faster than single games.

Continuous Play allows to initiate a continuous play byholding one button pressed that starts a game.

GAME PLAY

Note:Autoplay / Continuous Play isavailable only with particulargames.

The Autoplay on-screen buttonis displayed instead of the AutoGamble button, if both modesare enabled.

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CASH OUT

Press the CASH OUT button located on the buttonpanel to collect credits. Amounts not exceeding theHOPPER PAYOUT LIMIT are paid from the hopper.

If the number of coins to be cashed out is exceedingthe HOPPER PAYOUT LIMIT the machine locks intohandpay mode. Handling depends on Master Board DIPSwitch setting.

Booked to a Smart Card (optional)Accumulated Credits can be booked to a Smart Cardby means of a Cashless System.

System Shutdown (if applicable)If a shutdown command was sent by an accountingsystem, the machine locks but the cash out button isstill active, allowing a cash out.

Residual Credits PayoutResidual credits are credits that remain on the creditmeter after a payout, because the remaining creditvalue is less than one coin's credit value. RESIDUALCREDITS PAYOUT has to be configured during InitialSetup. Available options are:

• CASHABLE / PLAYABLEIf residual credits remain after a cashout, the play-er can either press CASH OUT again, which resultsin a handpay or play off the residual credits.

GAME PLAY

Note:HOPPER PAYOUT LIMIT (incoins) can be adjusted in "Ser-vice Menu / Menu Setup /Hopper Payout Limit".

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Note:See also manual "Software /Basic Setup - P-Level STD"chapter "Initial Setup / Residu-al Credits Payout" for details.

!! If the machine is equipped with a voucher printer,see manual "Software / Basic Setup - P-LevelSTD" chapter Ticket IN Ticket OUT and PC Set-up.Depending on printer configuration the cash outhandling is different.

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• FORCED PLAY OFFResidual credits have to be played off in normal gameplay. No cashout of residual credits allowed.

• PLAY OFF FEATUREA screen similar to the Double Up screen is display-ed, allowing players to gamble residual credits up toa full coin, which is paid out immediately.

GAME PLAY

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OPERATING PROCEDURES

This chapter describes operating procedures regardinghandpays, Jackpot wins, Hopper empty/Hopper jam,Remote credit function and service game.

HANDPAY

A handpay is initiated if, ...

• the hopper is empty and Hopper Empty Procedureis set to hand pay mode (DIP S1/2 set to OFF).

• a hopper jam is detected and Hopper Jam Procedureis set to handpay mode (DIP S2/3 set to OFF).

• a cashout is exceeding the "Hopper Payout Limit".

Over maximum payout limit procedure is configuredvia DIP S1/3 and S1/4.

Handpay Reset Procedure

When a handpay occurs, turn the Jackpot Key to resetthe handpay message and to clear credits from thecredit meter.Remove Jackpot Key to return to game mode.

Handpay Cancel Allowed Feature

If the "Handpay Cancel Allowed Feature" has beenenabled during Initial Setup, players can cancel ahandpay (initiated by a cash out) by resume playing.

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Master Board #31 DIP switches

Note:Hopper Payout Limit is config-ured in MENU SETUP/HOPPERPAYOUT LIMIT.

S1 S2 S3

1 2 3 4 5 6 7 8

ON

1 2 3 4 5 6 7 8

ON

1 2 3 4 5 6 7 8

ON

U6

U2

U35

1 2 3 4 5 6 7 8

ON

1 2 3 4 5 6 7 8

ON

1 2 3 4 5 6 7 8

ON

OPERATING PROCEDURES

Note:See manual "Software / BasicSetup - P-Level STD" for adetailed "Handpay CancelAllowed Feature" description.

Note:If the machine is equipped witha voucher printer and theREVERT TO PRINTER FEATUREhas been enabled during initialsetup, a cash out voucher isprinted in case of a hopper jam.

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JACKPOT

A Jackpot event occurs if the machines top award washit or if a win exceeds the adjusted Celebration Limit,resulting in a handpay.

Top Award (non progressive Jackpot)

If the top award has been hit:

1.The message "CONGRATULATIONS! PLEASE CALL AT-TENDANT - XXX $" is displayed.

2.Jackpot animation starts.

3.Whole win (Top award + any additional wins) is shownon the win meter.

4.Turn Jackpot Key to reset machine.

5.Whole win (incl. additional wins) has to be hand paid.

Progressive Jackpot

If a progressive Jackpot has been hit:

1. The message "CONGRATULATIONS! PLEASE CALLATTENDANT FOR JACKPOT" is displayed.

2. Jackpot animation starts.

3. Jackpot value is shown on In-Machine display andoverhead display (if applicable).

4. Additional wins are displayed seperately on the WinMeter.

5. Whole win amount (progressive amount + any addi-tional wins) is shown on handpay popup window.

6. Turn Jackpot Key to reset machine. Jackpot anima-tion and message disappear.

7. Whole win amount has to be hand paid.

Exceeding Celebration limit

See chapter Celebration Limit on page 22.

OPERATING PROCEDURES

Note:Only available, if the machine isset up for progressive Jackpot.

With Multi Denomination Fea-ture enabled, progressive Jack-pot configuration is notpossible.

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HOPPER EMPTY / HOPPER JAM

Hopper Empty / Hopper Jam Cancel Allowed Feature

The "Hopper Empty / Hopper Jam - Cancel Allowed"feature gives players the option to resume gameplayin case of a Hopper empty or a Hopper jam condition.

If the machine is equipped with a voucher printer andthe REVERT TO PRINTER FEATURE has been enabledduring initial setup, a cash out voucher is printed incase of a hopper jam / empty.

DIP switch setting

Handling of these conditions is configured with DIPswitch S1/2 (hopper empty) and S2/3 (hopper jam) onthe Master Board.

• DIP switch S1/2 and/or S2/3 set to "ON":In this description called "Refill Mode".

• DIP switch S1/2 and/or S2/3 set to "OFF":In this description called "Handpay Mode".

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OPERATING PROCEDURES

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HOPPER EMPTY / HOPPER JAM

Actions in Handpay Mode*

1.Tilt top light starts to flash.2.Event is reported to system.3.Message is displayed on screen

HOPPER JAM - CALL ATTENDANT FOR HANDPAY OR PRESS ANY PLAYBUTTON TO CONTINUE WITH GAMEPLAYorHOPPER EMPTY - CALL ATTENDANT FOR HANDPAY OR PRESS ANYPLAY BUTTON TO CONTINUE WITH GAMEPLAY

Actions If player continues game play4. "Cancelled Handpay Message" is sent to the system.5.Tilt toplights keep on flashing.6.HOPPER JAM or HOPPER EMPTY is displayed.7.All error conditions are reset and the reset is

reported to system after door closed event.

Actions if player does not continue game play4.Normal Handpay handling.5.Error conditions are reset and the reset is reported

to system after Jackpot Key has been turned.

Actions in Refill Mode*

1.Tilt top light starts to flash.2.Event is reported to system.3.Message is displayed on screen

PRESS ANY PLAY BUTTON IF YOU WANT TO CONTINUE TO PLAY UNTILATTENDANT ARRIVES TO CLEAR THE HOPPER JAMorPRESS ANY PLAY BUTTON IF YOU WANT TO CONTINUE TO PLAY WHILEYOUR HOPPER FILL ARRIVES.

Actions If player continues game play1.Tilt top lights keep on flashing.2.HOPPER JAM or HOPPER EMPTY is displayed.3.All error conditions are reset and the reset is

reported to system after door closed event.

Actions if player does not continue game play1.All error conditions remain active until all error

conditions are reset and the reset is reported tothe system after door closed event.

* see previous page

OPERATING PROCEDURES

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REMOTE CREDIT FUNCTION

This function can be enabled during PC Setup viaselection "Software Switches and Limits".

1.Turn Jackpot Key to activate remote credit keyfunction. REMOTE is displayed in the game screen.

2.Use the corresponding (lit) buttons to add/deductor clear credits (see figure).

Priviously added credits can also be deducted fromcredit meter, but not below the credit meter startvalue. The credit value added or deducted on eachkeypress depends on the setting Menu Setup / Re-mote Credit (range 100 - 1000 accounting credits).Added / deducted credit value is measured in adju-sted Accounting Denomination.

Use the "Cash Out" button to clear all credits fromthe credit meter.

3.Remote credit transactions are booked to softme-ters KEY CREDIT IN/OUT.

SERVICE GAME

-> Audit Menu / Service Game

This function allows simulated game play for test orpromotional purposes. Service Game is only possiblewhile front door is open and no credits are on the creditmeter.

Credit meter will be set to 1000 "virtual" credits, whichcan be played but not cashed out. Hardmeters andstatistic data are not influenced by service games.

To leave Service Game close front door and removeAudit Key.

Clear

credit meter

Deduct credits

from credit meter

Add credits

to credit meter

Note:See also manual "Software /Basic Setup - P-Level STD"chapter "PC Setup".

OPERATING PROCEDURES

!!Not available in all jurisdictions!

Only possible while in normal game mode (notduring Jackpot or handpay).

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CELEBRATION LIMIT

By means of the Celebration Limit it is possible to havethe Jackpot Animation started, if a win resulting froma single game exceeds an adjusted value.

Case 1 -SEND CREDITS set to TO PLAYER CARDA win equals or exceeds the adjusted LOWER LIMIT,but not the UPPER LIMIT.

1. Jackpot animation starts.2. A message is displayed

CONGRATULATIONS! PLEASE CALL ATTENDANT.YOU HAVE WON XX <currency>.

3. An attendant must clear Jackpot animation andmessage by means of the Jackpot key.

4. If a valid player card is applicable the win amountis booked to player card upon key release.

Case 2 -SEND CREDITS set to TO HANDPAYA win equals or exceeds the adjusted LOWER LIMITbut not the UPPER LIMIT.

1. Jackpot animation starts.2. A message is displayed

CONGRATULATIONS! PLEASE CALL ATTENDANT.YOU HAVE WON XX <currency>.

3. An attendant must clear Jackpot animation andmessage by means of the Jackpot key and carryout a handpay.

Case 3 -Win exceeds Upper LimitA win equaling or exceeding the adjusted UPPER LIMITalways results in a handpay.Handling is the same as in case 2.

Pre-requirements forCelebration Limit:

A Commboard has to be installed.

Bonusing has to be disabled.

To adjust upper- and lower limitvalues, Commboard DIP switchS5/6 has to be set to ON.

Jackpot animation with handpaymessage.

Configure Celebration Limit withfunction SERVICE MENU / MENUSETUP / SET CELEBRATION LIMIT.

OPERATING PROCEDURES

!! Important! If no valid player card is applicableor no card reader is installed at all, the winamount is booked to the credit meter instead!

TOPLIGHTREMOTE CREDITHOPPER PAYOT LIMITCHANGE LANGUAGEDOUBLE UP SETUPSET HOPPER REFILLBILLS ENABLEDANIMATION MODE/SOUNDWIN PRESENTATIONJACKPOT MUSICVOUCHER REDEMPTIONSOUND MENU

SET DOOR OPEN SOUNDDENOMINATION WINDOWRESIDUAL HANDLING WITH CARDQUIT

SET CELEBRATION LIMIT

IN CURRENCY

LIMIT STATUS: DISABLEDUPPER LIMIT: 999999LOWER LIMIT: 1200SEND CREDITS: TO HANDPAYSAVE CHANGESQUIT

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AUDIT MENU

The Audit Menu gives access to machine information,several (bookkeeping) statistics, service game andtouch screen calibration.

Audit Menu Overview

After turning the Audit Key the Audit Menu is displayedon screen. Following sub-menus are available:

Configurations page 25Statistics (extended) page 25Cashless & Progressive page 31Statistics / Game page 34Statistics / Denomination page 36Last 10 Games page 38Last 10 Bills page 39Last 100 Transactions page 39Last Payouts page 39Last 35 Voucher IN page 39Last 35 Voucher OUT page 39Last 10 Handpays page 39Last Refills page 39Last Progressive Jackpots page 40View PC-Setup page 40Service Game page 40Calibrate Touch page 40

Menu NavigationWith the lit buttons, the desired sub-menu can behighlighted and activated. A highlighted menu itemchanges font color from green to yellow.

Softmeter LimitsAll soft meters in the Audit Menu have a minimum andmaximum decimal value limit. The standard limits are 0/ 4294967295 for all meters.

Note:This manual describes all possible settings of a P-LevelSTD software with Multi Denomination Feature.Depending on machine configuration and jurisdictionsome menus are not shown or not used.

AUDIT MENU

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CONFIGURATIONS

This menu displays installed software versions and adetailed configuration overview. Consists of two pages.

We recommend to have this information at hand, ifyou contact Atronic Technical Service for support.

AUDIT MENU

STATISTICS

This menu displays machines main statistics(softmeter).

Following pages will give a description of each singlestatistic meter. Depending on machine configurationsome statistics may not be displayed.

Example: If "Bonusing" has been disabled, correspondingstatistics are not displayed.

STATISTICS - EXTENDED

Following statistics are displayed, if MultiDenomination Feature has been enabled.

INITIAL DATE:Date the statistics recording has started.(Date of last Clear Memory / RAM Reset).

DENOMINATION*Adjusted denomination (Coin Value / In-Multiplier).

Note:All values are metered incurrency, except counters orif otherwise noted.

* Only with Multi DenominationFeature disabled.

**Only with Multi DenominationFeature enabled.

MAIN VERSION:PAYTABLE VERSION:ACTIVE PAYTABLE:GRAPHIC VERSION:SOUND VERSION:SOUND FIRMWARE:COMMBOARD VERSION:CONFIG VERSION:SECURITY DEVICE:

IBS: EU24H133COIN ACCEPTOR:COIN VALUE:TOGGLE FEATURE CREDIT METER:MULTI DENOMINATION:BASE / ACCOUNTING DENOMINATION:DENOMINATION PAYTABLE VERSION0.05 5-21-10-A880.10 5-21-10-A900.25 5-21-10-A900.50 5-21-10-A921.00 5-21-10-A94

ACTIVE CREDIT LIMT:HANDPAY CANCEL ALLOWED FEATURE:REVERT TO PRINTER FEATURE:BONUSING:

EXIT NEXT

P_- KNIG01-AGAAA-EA-STD_KNIG01--G----ZA-STD_-5-XX-XX-AXXKNIG01--G----ZA-STD_-5-21-10-A88 88.16%KNIG01-A-_----B-STD_-5_-G101KNIG01---AA---A-STD_-_SND_U7----A---A

P_- SM-----------MA-STD_-B-08ACK-STD-----A--A-STD_

SD- KNIG01-P_-B---A-STD_ SN: 00020754

CRC: 75ACC16-TRIGGER1:00ENABLEDENABLED0:05

€ 5000000ENABLEDDISABLEDDISABLED

CASHLESS TRANSACTIONS:PROGRESSIVE GROUP #:COMMBOARD REQUIRED:JP REPORTING:REPORT JACKPOT METER:RESIDUAL CREDITS PAYOUT:MECHANICAL METER 1:MECHANICAL METER 2:MECHANICAL METER 3:MECHANICAL METER 4:MECHANICAL METER 5:MECHANICAL METER 6:PROGRESSIVE MODE:ACC. SYSTEM: SAS5.02PROGR. SYSTEM: MIK10

AUTOPLAY / CONTINUOUS GAME PLAY:

DISABLED0YESEXTENDEDJACKPOT WITH PROGRESSIVECASHABLE / PLAYABLECREDITS WAGEREDCREDITS WON W/O JPDROP WITH BILLSHAND PAID W/O JPGAMESJACKPOT1000ADDR: 1ADDR: 0

ENABLED

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STATISTICS - EXTENDED CONTINUED

BASE / ACCOUNTING DENOMINATION**If Multi Denomination Feature has been enabled, thisis the base denomination for accounting purposes.

CREDITS WAGEREDTotal value which has been bet.

CREDITS WON WITHOUT JPTotal value which has been won, except wins/bonuswins that directly result in a hand pay because alimit was exceeded.

CREDITS WON WITH JPTotal value which has been won, except progressiveJackpots.

CREDITS WON W/O JP+Non progressive Jackpots+Bonus wins

Note:Total value of progressive Jackpot wins is booked tothe "Progressive 1-8" soft meter, if applicable.

TOTAL DROPTotal value from stacked bills, coins and vouchers.

COINS DROPTotal value from coins separated to dropbox.

HAND PAID WITHOUT JPTotal value of hand pays initiated by a cash outrequest (exceeding hopper payout limit; hopperempty or hopper jam) + key credit out.

HAND PAID WITH JP (in credits)Total value of all hand pays, initiated automaticallyand/or by a cash out request. Including Key CreditOut, bonus wins that directly end in a handpay andnon progressive Jackpot win, except progressiveJackpots.

Note:Total value of progressive Jackpot wins is booked tothe "Progressive 1-8" soft meter, if applicable.

Note:All values are metered incurrency, except counters orif otherwise noted.

AUDIT MENU

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STATISTICS - EXTENDED CONTINUED

GAMES PLAYED (counter)Number of games played.

GAMES WON (counter)Number of games won. Games lost in Double-Upfeature are not booked to this meter.

JACKPOTNon progressive configuration:All wins that directly end in a handpay (wins abovecelebration limit or active credit limit, including bonuswins that exceed these limits), including Top Awardwins!

Progressive configuration:All wins that directly end in a handpay (wins abovecelebration limit or active credit limit, including bonuswins that exceed these limits), except progressiveJackpot wins!

Note:Total value of progressive Jackpot wins is booked tothe "Progressive 1-8" soft meter, if applicable.

JACKPOT HITS (counter)Non progressive configuration:Number of Top Award hits.

Progressive configuration:Number of non progressive Jackpot hits.

JACKPOT WITH PROGRESSIVEAll wins that directly end in a handpay (wins abovecelebration limit or active credit limit, including bonuswins that exceed these limits), including progres-sive Jackpot wins!

Note:Total value of progressive Jackpot wins is booked tothe "Progressive 1-8" soft meter, if applicable.

DOOR OPENS (counter)Total number of main door openings.

PHYSICAL COIN IN (counter)Number of accepted coins.

Note:All values are metered incurrency, except counters orif otherwise noted.

AUDIT MENU

Note:Top Award is only achievablewhen playing max credits betper line.

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STATISTICS - EXTENDED CONTINUED

PHYSICAL COIN OUT (counter)Number of coins paid out by hopper.

TRUE INTotal value from accepted coins, bills, cards,vouchers and key credits in.

TRUE OUTTotal value paid out by hopper, card or ticket printer(voucher).

NET WINCREDITS WAGERED - CREDITS WON WITH JP

PAYOUT % W. BONUS (in %)CREDITS WON WITH JP / CREDITS WAGERED · 100

PAYOUT % W/O BONUS (in %)(CREDITS WON WITH JP - Bonus awards) / CREDITS WAGERED · 100

COINS OVERPAID (counter)Number of coins overpaid by the hopper.

GAMES/DOOR (counter)Number of games played since last main door access.

GAMES/POWER (counter)Number of games played since last power up.

LOGIC DOOR (counter)Number of times the logic box was accessed.

DROP DOOR (counter)Number of times the drop box was accessed.

BILLBOX DOOR (counter)Number of times the bill stacker was accessed.

BILLACC STACKER (counter)Number of bill stacker removals.

Note:All values are metered incurrency, except counters orif otherwise noted.

AUDIT MENU

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STATISTICS - EXTENDED CONTINUED

KEY CREDIT INTotal value added to the credit meter by means ofRemote Credit function.

KEY CREDIT OUTTotal value cleared from the credit meter by meansof Remote Credit function.

DOUBLE UP UTILIZATION (in %)Double Up played / Double Up triggered · 100

DOUBLE UP WAGEREDValue wagered in Double Up feature.

DOUBLE UP WONValue won in Double Up feature.

DOUBLE UP PAYOUT % (in %)DOUBLE UP WON / DOUBLE UP WAGERED · 100

PLAY OFF FEATURE*

UTILIZATION (in %)(Feature played / Feature triggered) · 100

WAGEREDTotal value wagered in Play Off Feature.

WONTotal value won in Play Off Feature.

PAYOUT % (in %)Actual payout percentage in Play Off Feature.

PROGRESSIVE 1-8Displays number of hits and total value in currencyof a progressive Jackpot, if applicable.

HOPPER REFILL (in coins)Number of coins refilled to hopper and confirmed inMENU SETUP / SET HOPPER REFILL.

HOPPER CONTENT (in coins)Displays current hopper content. Initial value is thenumber of coins refilled, set via MENU SETUP / SETHOPPER REFILL.

Note:All values are metered incurrency, except counters orif otherwise noted.

AUDIT MENU

*Note:Only available if Residual CreditsPayout has been set to Play OffFeature.

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Note:Only available with Tokenseperation!

Note:Only available if the gamesupports Win Two Ways.

STATISTICS - EXTENDED CONTINUED

TOKENBOX INTotal value of tokens seperated to tokenbox.

TWO WAY GAMESNumber of games played with Win Two Ways enabled.

TWO WAY CDT. WAGTotal value wagered with Win Two Ways enabled.

NO. OF BILLS: xxx yyy (counter)Number of accepted bills of a particular billdenomination (xxx = currency, yyy = value, accordingto bill table).

TOT. # OF BILLS (counter)Total number of accepted bills.

TOT. BILLS CRED (in credits)Total value of accepted bills in credits.If Multi Denomination Feature is enabled this ismeasured in Accounting credits.

TOT. BILLS CURRTotal value of accepted bills in currency.

AUDIT MENU

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CASHLESS & PROGRESSIVE

INITIAL DATE:Date the statistics recording has started.(Date of last Clear Memory / RAM Reset).

DENOMINATION*Adjusted denomination (Coin Value / In-Multiplier).

BASE / ACCOUNTING DENOMINATION**If Multi Denomination Feature has been enabled, thisis the base denomination for accounting purposes.

TOT. ACTIVE CREDITSValue of all playable credits on the machine.

ACTIVE CASHABLE + ACTIVE NONCASH + ACTIVE PROMO

ACTIVE CASHABLEValue of cashable credits on the machine.

ACTIVE NONCASHValue of non-cashable credits on the machine. Thesecredits can only be cashed out to a system.

ACTIVE PROMOValue of promotional credits on the machine. Thesecredits can not be cashed out.

CARD CASHABLE INValue of cashable credits electronically received froma cashless wagering system.

CARD CASHABLE OUTValue of cashable credits electronically cashed outto a cashless wagering system.

CARD NONCASH INValue of non-cashable credits electronically receivedfrom a cashless wagering system.

CARD NONCASH OUTValue of non-cashable credits electronically cashedout to a cashless wagering system.

Note:All values are metered incurrency, except counters orif otherwise noted.

* Only with Multi DenominationFeature disabled.

**Only with Multi DenominationFeature enabled.

AUDIT MENU

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CASHLESS & PROGRESSIVE CONTINUED

CARD PROMO INValue of non-cashable promotional creditselectronically received from a cashless wageringsystem.

CARD PROMO OUTOption not used.

CLEARED CREDITS (WITH DACOM SYSTEM ONLY)

Sum of all credits that have been cleared by aDACOM system.

BONUS METER 1System bonus deductibleorMultiplied Jackpot deductible.

BONUS METER 2System bonus non-deductibleorMultiplied Jackpot non-deductible.

BONUS METER 3System Bonus wager match play.

BONUS METER 4Number of credits awarded by a Mystery Jackpot.

BONUS METER 5Option not used.

VOUCHER

Voucher INAccumulated accepted cashable vouchers.

Voucher OUTAccumulated printed cashable vouchers and cashout receipts (with barcode offset).

Promo INTotal value of all promotional vouchers acceptedby the machine.

Note:Bonus meters are only active ifthe system supports bonusingand bonusing has been enabledduring Initial Setup.

Note:All values are metered incurrency, except counters orif otherwise noted.

AUDIT MENU

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CASHLESS & PROGRESSIVE CONTINUED

Promo OUTTotal value of all promotional vouchers issued bythe machine.

AcceptedNumber of accepted vouchers.

PrintedNumber of printed vouchers.

HANDPAY

with voucherSum of handpays caused by a cash out, where areceipt was printed.

without voucherSum of handpays caused by a cashout, where noreceipt was printed, because of malfunction.

win with voucherSum of handpays caused by single win (e.g.exceeding win limit), where a receipt was printed.

win without voucherSum of handpays caused by single win (e.g.exceeding win limit), where no receipt was printed

PROGRESSIVE 1-8Displays number of hits and total value in currencyof a progressive Jackpot, if applicable.

MACHINE PAID PROGRESSIVE PAYOUTOption not used.

ATTENDANT PAID EXTERNAL BONUS PAYOUTTotal value (in credits) sent by an external bonusingsystem and paid by an Attendant, because the winlimit or celebration limit was exceeded.

MACHINE PAID EXTERNAL BONUS PAYOUTTotal value (in credits) sent by an external bousingsystem and paid by the machine.

Note:All values are metered incurrency, except counters orif otherwise noted.

AUDIT MENU

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STATISTICS / GAME

This menu shows game statistics regarding to aparticular payout percentages. Depending on PaytableConfiguration 1 to 5 different paytable settings aredisplayed for selection. Choose one and view followingstatistics.

CREDITS WAGEREDTotal value which has been bet.

CREDITS WON WITHOUT JPTotal value which has been won, except wins/bonuswins that directly result in a hand pay because alimit was exceeded.

JACKPOTAll wins that directly end in a handpay (wins abovecelebration limit or active credit limit, including bonuswins that exceed these limits), including Top Awardwins!

GAME HOLD (WITH BONUS)Percentage value hold by the game.

GAME YIELD (WITH BONUS)Current payout percentage including bonus awards.

CREDITS WON WITH JP / CREDITS WAGERED · 100

GAME HOLD (WITHOUT BONUS)Percentage value hold by the game.

GAME YIELD (WITHOUT BONUS)Current payout percentage without bonus awards.

CREDITS WON WITHOUT JP / CREDITS WAGERED · 100

GAMES PLAYED (counter)Number of games played.

GAMES WON (counter)Number of games won. Games lost in Double-Upfeature are not booked to this meter.

GAMES LOST (counter)Number of games lost.

Note:The percentage value isindicated by the last 2 digits.

AUDIT MENU

Note:All values are metered incurrency, except counters orif otherwise noted.

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STATISTICS / GAME CONTINUED

ATTENDAND PAID PROGRESSIVE PAYOUTOption not used

ATTENDAND PAID EXTERNAL BONUS PAYOUTTotal value of additional amounts awarded as a resultof an external bonusing system and paid by anattendant.

ATTENDAND PAID PAYTABLE WINSTotal value of paytable wins paid by an attendant.

MACHINE PAID PROGRESSIVE PAYOUTOption not used.

MACHINE PAID EXTERNAL BONUS PAYOUTTotal value of additional amounts awarded as a resultof an external bonusing system and paid by the slotmachine (Hopper payout or added to credit meter).

MACHINE PAID PAYTABLE WINSTotal value of paytable wins, which are paid by theslot machine (Hopper/Voucher payout or added tocredit meter).

AUDIT MENU

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STATISTICS / DENOMINATION

This menu shows game statistics regarding to aparticular denomination. Depending on PaytableConfiguration 2 to 5 different denomination settingsare displayed for selection. Choose one and viewfollowing statistics.

CREDITS WAGEREDTotal value which has been bet.

CREDITS WON WITHOUT JPTotal value which has been won, except wins/bonuswins that directly result in a hand pay because alimit was exceeded.

JACKPOTAll wins that directly end in a handpay (wins abovecelebration limit or active credit limit, including bonuswins that exceed these limits), including Top Awardwins!

GAME HOLD (WITH BONUS)Percentage value hold by the game.

GAME YIELD (WITH BONUS)Current payout percentage including bonus awards.

CREDITS WON WITH JP / CREDITS WAGERED · 100

GAME HOLD (WITHOUT BONUS)Percentage value hold by the game.

GAME YIELD (WITHOUT BONUS)Current payout percentage without bonus awards.

CREDITS WON WITHOUT JP / CREDITS WAGERED · 100

GAMES PLAYED (counter)Number of games played.

GAMES WON (counter)Number of games won. Games lost in Double-Upfeature are not booked to this meter.

GAMES LOST (counter)Number of games lost.

AUDIT MENU

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AUDIT MENU

STATISTICS / DENOMINATION CONTINUED

ATTENDAND PAID PROGRESSIVE PAYOUTOption not used

ATTENDAND PAID EXTERNAL BONUS PAYOUTTotal value of additional amounts awarded as a resultof an external bonusing system and paid by anattendant.

ATTENDAND PAID PAYTABLE WINSTotal value of paytable wins paid by an attendant.

MACHINE PAID PROGRESSIVE PAYOUTOption not used.

MACHINE PAID EXTERNAL BONUS PAYOUTTotal value of additional amounts awarded as a resultof an external bonusing system and paid by the slotmachine (Hopper/Voucher payout or added to creditmeter).

MACHINE PAID PAYTABLE WINSTotal value of paytable wins, which are paid by theslot machine (Hopper/Voucher payout or added tocredit meter).

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LAST 10 GAMES

This menu shows statistics of the last 10 games. Stepthrough the games with the center lit button (selectsub menu). The last game is displayed first.

Time StampShows time the displayed game was played.

Paid (in currency)Value cashed out after displayed game was played.

Win (in credits)Credit value which has been won.

Bet (in credits)Credit value which has been bet.

Credit (in credits)Credits on the credit meter after displayed gamewas played.

Bonus (in credits or currency*)Bonus sent by an external system.

Previous credit (in credits)Credits on meter before game was started.

Lines playedNumber of active pay lines of displayed game.

Bet per line (in credits)Bet for each active pay line.

-page 2-

DenominationSelected/adjusted denomination of displayed game.

Double UpShows a Double Up history of the displayed game.

Note:According to game type additional statistics of wins ina feature game (2nd screen) are available.

AUDIT MENU

*Note:Is displayed in currency, if "MultiDenomination Feature" hasbeen enabled during Initial Set-up.

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LAST 10 BILLS

This menu shows currency value, purchased creditvalue, date and time of the last 10 bills accepted bythe bill validator.

LAST 100 TRANSACTIONS

This menu shows type, date, time, ID and value of thelast 100 transactions from or to online system.

LAST PAYOUTS

This menu shows date, time, number of coins and coinvalue of the last 5 hopper payouts.

LAST 35 VOUCHER IN

This menu shows validation number, date and time,credit and currency value of the last 35 acceptedvouchers.

LAST 35 VOUCHER OUT

This menu shows validation number, date and time,credit and currency value of the last 35 printedvouchers.

LAST 10 HANDPAYS

This menu shows validation number, date, time andcredit value of the last 10 handpays.

LAST REFILLS

This menu shows date, time and number of coins ofthe last hopper refills.

Note:If Multi Denomination Featureis enabled, credits values arestated in Accounting Credits.

AUDIT MENU

Note:Only handpays that have beenvalidated by an accountingsystem are listed in this menu.

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LAST PROGRESSIVE JACKPOTS

This menu shows date, time, level, hit counter andcredit value of the last 5 progressive jackpot wins.Available only with "Multi Denomination Feature" disabled.

VIEW PC-SETUP

This menu shows current machine settings, which wereconfigured by means of external PC-Setup configurationsoftware. Configuration can not be altered in this menu.

SERVICE GAME

This menu allows simulated game play for test orpromotional purposes.

Service Game is only possible while Main Door is openand no credits are on the credit meter. Credit meterwill be set to 1000 "virtual" credits, which can be playedoff, but not cashed out. Mechanical meters and internalstatistical data are not influenced by service games.To leave the Service game close Main Door and removeAudit Key.

CALIBRATE TOUCH

This menu allows calibration of the touch screen. Touchthe two crosses displayed on the monitor, torecalibrate the touch screen.

AUDIT MENU

Note:If Multi Denomination Featureis enabled, credits values arestated in Accounting Credits.

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SERVICE MENU

The Service Menu gives access to several(bookkeeping) statistics, test functions and operatorselectable machine settings (Menu Setup and PC-Setup).

Activating Service Menu

1.Open Main Door.

2.Press Service Button at front of the Logic Box.Service Menu is displayed on screen.

Following items are available:

Configurations page 43Selftest page 43Last 10 Games page 46Last 10 Bills page 46Last 100 Transactions page 46Last Payouts page 46Last 35 Voucher IN page 46Last 35 Voucher OUT page 46Last 10 Handpays page 46Last Refills page 46Last Progressive Jackpots page 46Menu Setup page 47Set Clock page 51Hopper Out (1) page 51Hopper Out (2) page 51PC-Setup page 52Config Key Changes page 52Out Of Service page 52

Menu NavigationWith the lit buttons, the desired sub-menu can behighlighted and activated. A highlighted menu itemchanges font color from green to yellow.

Note:This manual describes all possible settings of a P-LevelSTD software with Multi Denomination Feature.Depending on machine configuration and jurisdictionsome menus are not shown or not used.

SERVICE MENU

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CONFIGURATIONS

This menu displays installed software versions and adetailed configuration overview. Consists of two pages.

We recommend to have this information at hand, ifyou contact Atronic Technical Service for support.

SELFTEST

Several components can be tested for proper functionwithin this menu. Some menu items will start aninternal test routine. In case of an error the defectivecomponent is displayed.

IIC-PORT DRIVER CHECKAll I2C circuits are checked.

VOLTAGE CHECKFollowing operating voltages are checked:+24 Volt +12 Volt -12 Volt + 5 Volt

COIN DIVERTER CHECKThe coin diverter solenoid is checked.

TOP LIGHT TESTThe top light lamps are checked.

DIP-SWITCH SETTINGSCurrent Master Board DIP-switch settings aredisplayed. Settings can be viewed, but not altered.

SOUND TESTFunction of sound interface can be tested. With"SOUND TEST ALL" all included sound samples canbe selected and played. "SOUND TEST RIGHT/LEFT"plays a sample on the right/left channel only.

LAMP TESTThe lamp test checks the bulbs of the button panel.Test not applicable with LED lit buttons.

Note:See page 54 for Master BoardDIP-switch functions.

Note:Some tests which are intendedfor manufacturer use, are notapplicable without additionaltest equipment.

Note:If the buttons are equipped withLEDs, this test will show wrongresults.

SERVICE MENU

MAIN VERSION:PAYTABLE VERSION:ACTIVE PAYTABLE:GRAPHIC VERSION:SOUND VERSION:SOUND FIRMWARE:COMMBOARD VERSION:CONFIG VERSION:SECURITY DEVICE:

IBS: EU24H133COIN ACCEPTOR:COIN VALUE:TOGGLE FEATURE CREDIT METER:MULTI DENOMINATION:BASE / ACCOUNTING DENOMINATION:DENOMINATION PAYTABLE VERSION0.05 5-21-10-A880.10 5-21-10-A900.25 5-21-10-A900.50 5-21-10-A921.00 5-21-10-A94

ACTIVE CREDIT LIMT:HANDPAY CANCEL ALLOWED FEATURE:REVERT TO PRINTER FEATURE:BONUSING:

EXIT NEXT

P_- KNIG01-AGAAA-EA-STD_KNIG01--G----ZA-STD_-5-XX-XX-AXXKNIG01--G----ZA-STD_-5-21-10-A88 88.16%KNIG01-A-_----B-STD_-5_-G101KNIG01---AA---A-STD_-_SND_U7----A---A

P_- SM-----------MA-STD_-B-08ACK-STD-----A--A-STD_

SD- KNIG01-P_-B---A-STD_ SN: 00020754

CRC: 75ACC16-TRIGGER1:00ENABLEDENABLED0:05

€ 5000000ENABLEDDISABLEDDISABLED

CASHLESS TRANSACTIONS:PROGRESSIVE GROUP #:COMMBOARD REQUIRED:JP REPORTING:REPORT JACKPOT METER:RESIDUAL CREDITS PAYOUT:MECHANICAL METER 1:MECHANICAL METER 2:MECHANICAL METER 3:MECHANICAL METER 4:MECHANICAL METER 5:MECHANICAL METER 6:PROGRESSIVE MODE:ACC. SYSTEM: SAS5.02PROGR. SYSTEM: MIK10

AUTOPLAY / CONTINUOUS GAME PLAY:

DISABLED0YESEXTENDEDJACKPOT WITH PROGRESSIVECASHABLE / PLAYABLECREDITS WAGEREDCREDITS WON W/O JPDROP WITH BILLSHAND PAID W/O JPGAMESJACKPOT1000ADDR: 1ADDR: 0

ENABLED

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SELFTEST CONTINUED

SERIAL I/O TESTMaster Board serial interface (SUB-D9 connector)can be checked. (Only with additional test-plug).

SWITCH TESTSwitches and sensors can be tested in this menu.Activating a switch by hand should change thedisplayed state. Following switches are shown:Logic Door, Drop Door, Billbox Door, Hopper CountSwitch, Hopper High Level, Jackpot Key, Audit Key.

OPTOBOARD TESTTest checks coin channeling optics (light barriers).

Select channel to hopper or to drop box and insertcoin. When the coin has passed the optics thedisplayed color changes from yellow to red.

HANDLE TESTOption not used.

BUTTON TESTIn this menu panel buttons, service buttons andMaster Board buttons (service & reset) can bechecked. Displayed color changes from yellow to redas a button is pressed. The 4 menu navigationbuttons can not be tested with button test.

EEPROM TESTStarts an internal EPROM test.

BILL-ACCEPTOR STATUSThe current status and operation mode of billacceptor and stacker is displayed.

BILL-ACCEPTOR DIAGNOSTICSIn this menu bill acceptor statistics are shown andthe acceptor can be tested. Tests are only available,if the bill acceptor is initialized. With JCM™acceptors only "Validator test w. stacking" and"Validator test w/o. stacking" is available.

MONITOR MAGNETIC STATEDisplays a complete red screen to check monitorfor color purity and uniformity. Check monitordegaussing coil, if the screen is not uniformly red.

Note:Manufacturer use. Additionaltest equipment needed.

to hopperto drop box

SERVICE MENU

IIC-PORT DRIVER CHECKVOLTAGE CHECKCOIN DIVERTER CHECKTOPLIGHT TESTDIPSWITCH SETTINGSSOUND TESTLAMP TESTSERIAL I/O TESTSWITCH TESTOPTOBOARD TESTHANDLE TEST

EEPROM TESTBILL-ACCEPTOR STATUSBILL-ACCEPTOR DIAGNOSTICSMONITOR MAGNETIC STATERGB-COLOR TESTCHECKSUMMAIN-COMMBOARD TESTC-BOARD SPEED HANDSHAKEALINK STATUSTOUCH STATUSQUIT

BUTTON TESTBUTTON PANEL

GREEN BUTTON

RED BUTTON

MAINBOARD

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SELFTEST CONTINUED

RGB COLOUR TESTA RGB test screen is displayed, to check screensize, color balance, brightness and contrast.Use the 6 knobs at the monitor to adjust screengeometry and contrast.

CHECKSUMEPROMs:The checksum of each game EPROM is calculated.

Security device seed:Manufacturer use only.

Security device checksum:Calculates a MD5 checksum (manufacturer use only).

MAIN-COMMBOARD TESTData transfer between Comm board and Masterboard can be tested. (Only with test interface).

C-BOARD SPEED HANDSHAKEThe function of the Comm board is tested.(Only with test interface).

ALINK STATUSApplicable only if several machines are linked viaAlink™ or if machine is configured for Alink™Standalone progressive Jackpot.

Shows Alink™ status (Master / Slave / Ready / Error)for each machine adress 01-32.

Options GHL Trigger Level and Game Phase are notused (will show "0"). CRC Errors counts transactionframe errors on the Alink™ bus.

TOUCH STATUSDisplays current status of touch screen interfaceand controller. Option Touch Counter countscontroller errors.

Horizontal Horizontal Vertical Vertical Pincushion Contrast Size Position Size Position

Note:Manufacturer use. Additionaltest equipment needed.

Note:Manufacturer use. Additionaltest equipment needed.

SERVICE MENU

Note:Layout of monitor controls mayvary.

IIC-PORT DRIVER CHECKVOLTAGE CHECKCOIN DIVERTER CHECKTOPLIGHT TESTDIPSWITCH SETTINGSSOUND TESTLAMP TESTSERIAL I/O TESTSWITCH TESTOPTOBOARD TESTHANDLE TESTBUTTON TESTEEPROM TESTBILL-ACCEPTOR STATUSBILL-ACCEPTOR DIAGNOSTICSMONITOR MAGNETIC STATERGB-COLOR TESTCHECKSUMMAIN-COMMBOARD TESTC-BOARD SPEED HANDSHAKE

TOUCH STATUSQUIT

ALINK STATUS

ALINK STATUS: MASTERGML TRIGGER LEVEL: 0GAME PHASE: 0CRC ERRORS: 0

01 02 03 04 05 06 07 08

09 10 11 12 13 14 15 16

17 18 19 20 21 22 23 24

25 26 27 28 29 30 31 32

.=exists, =readyX=error, M=master

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LAST 10 GAMES

Same function as Audit Menu / Last 10 Games.See description on page 38.

LAST 10 BILLS

This menu shows currency value, purchased creditvalue, date and time of the last 10 bills accepted bythe bill validator.

LAST 100 TRANSACTIONS

This menu shows type, date, time, ID and value of thelast 100 transactions from or to online system.

LAST PAYOUTS

This menu shows date, time, number of coins and coinvalue of the last 5 hopper payouts.

LAST 35 VOUCHER IN

This menu shows validation number, date and time,credit and currency value of the last 35 acceptedvouchers.

LAST 35 VOUCHER OUT

This menu shows validation number, date and time,credit and currency value of the last 35 printedvouchers.

LAST 10 HANDPAYS

This menu shows validation number, date, time andcredit value of the last 10 handpays.

LAST REFILLS

This menu shows date, time and number of coins ofthe last hopper refills.

LAST PROGRESSIVE JACKPOTS

This menu shows date, time, level, hit counter andcredit value of the last 5 progressive Jackpot wins.

SERVICE MENU

Note:Only handpays that have beenvalidated by an accountingsystem are listed in this menu.

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MENU SETUP

Within Menu Setup several operator selectablemachine settings can be configured.

TOPLIGHTThe top light lamps are operator programmable.Light patterns can be assigned to an event.

Set TOP / CENTER / BUTTOM lamp to ON / FASTFLASH / SLOW FLASH / OFF for an particular event.

REMOTE CREDITThis option sets the increment per keypress for theremote credit function (add/deduct credits).

HOPPER PAYOUT LIMITThe HOPPER PAYOUT LIMIT (in coins) determineshow many coins can be paid from the hopper on asingle pay out. Set from 0 to 3000 coins.

CHANGE LANGUAGEThe language of the on-screen texts in normal gamemode can be set to one of four languages or toPLAYER SELECTABLE. If PLAYER SELECTABLE isset, players can change languages by means of the"CHANGE" button on the button panel.

DOUBLE UP SETUPUse this menu to configure Double Up settings.

DOUBLE MODE: double disabled, red or blackMAXIMUM DOUBLE: 1x, 5x, Max. allowedAUTO DOUBLE: disabled, player selectable

SET HOPPER REFILLThe number of coins refilled to the hopper can beentered in this routine. Each refill must be confirmedwith "SAVE CHANGES". Refill amount is booked toHOPPER REFILL and HOPPER CONTENT statistics.

Note:Not applicable with all softwareversions. Some versions aresingle language only.

Note:Double Up feature is notavailable in all jurisdictions.

See also page 14 for informationabout Double Up handling.

Note:If Multi Denomination Featureis enabled, value is stated inAccounting Credits.

SERVICE MENU

!!Within Menu Setup all changes in settings mustbe confirmed with SAVE CHANGES.When saving was successful a short sound isplayed.

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MENU SETUP CONTINUED

BILLS ENABLEDApplicable with GPT™ bill acceptors only.

Acceptance of each programmed bill can be EN-ABLED or DISABLED separately.

ANIMATION MODE/SOUNDThe animation mode is intended to attract players,while the machine is in idle mode (no credits on winor credit meter). Additionally, the sound duringanimation mode can be switched ON/OFF.

WIN PRESENTATIONIf DETAILED WIN PRESENTATION is set to ON, anadditional window is displayed which shows winningcombination and win amount. For more than onewinning combinations (on different pay lines) thedisplay toggles.

JACKPOT MUSICThe volume of the music which is played during Jack-pot celebration can be adjusted:

SET HIGH: Uses volume setting as adjustedin SOUND MENU + 30%.

ADJUSTABLE: Uses volume setting as adjustedin SOUND MENU.

HIGH TO ADJUSTED: Starts with high volume and fa-des after 45 sec. to the settingadjusted in the SOUND MENU.

SYSTEM LOCKUP OPTIONSConfigures handling of remaining credits after ashutdown has been initiated by the accountingsystem. Select CASHOUT CASHABLE CREDITS orCREDITS REMAIN ON GAME. Item is not visible ifno accounting system is connected or if the Commboard supports the "Lock with cashout enabled"command. Required only in some jurisdictions.

VOUCHER REDEMPTIONVOUCHER STATUS enables or disables voucherredemption (Ticket In). Must be enabled if machineis configured for Ticket In - Ticket Out applications.CODE LENGHT is set fix to "variable".

SERVICE MENU

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MENU SETUP CONTINUED

SOUND MENUThe SOUND VOLUME during game play can be ad-justed from 2 - 100. A sound example is playedduring adjustment. The REEL RANDOM SOUND, aspecial sound played while the reels are spinning,can be enabled or disabled.

JACKPOT MESSAGEAdjust the Jackpot ingame display window (big/small)and enable or disable text scrolling.

SET CELEBRATION LIMITIf enabled, a win exceeding the Celebration Limitstarts the Jackpot animation and has to beconfirmed by an attendant.

Use this menu to configure Celebration Limitsettings. Comm Board DIP switch S5/6 must beset to ON to allow altering limit values.

LIMIT STATUS: set ENABLED or DISABLED.

UPPER LIMIT: (in currency) Wins exceeding thislimit always initiate a handpay.

LOWER LIMIT: (in currency) Wins exceeding thislimit are handled as adjusted withoption SEND CREDITS.

SEND CREDITS: Wins exceeding the lower limitare paid TO PLAYER CARDor TO HANDPAY.

SET DOOR OPEN SOUNDThe door open alarm sound can be set to:

SINGLE:Single sound, volume as adjusted in sound menu.

CONTINUOUS / HIGH VOLUME:Continuous sound, high volume.

CONTINUOUS / ADJUSTABLE VOLUME:Continuous sound, volume as adjusted in soundmenu.

Note:See page 22 for informationabout Celebration Limithandling.

SERVICE MENU

Note:Menu item "Jackpot Message"is only displayed, if machine isconfigured to progressive modeand In-Machine Display hasbeen enabled by means of PCSetup.

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MENU SETUP CONTINUED

DENOMINATION WINDOWAllows to add a price per credit to the tokenisationwindow (displayed in the lower right corner of thegame screen). If activated, price per credit mustbe set with CHANGE WINDOW (max. 3 digits).

Example:

Standard Window Denomination window

added

RESIDUAL HANDLING WITH CARDIn case of Cashless Smartcard operation, followingadjustment is possible:

FULL PAYOUTAll credits are allowed to be transferred to card.

MULTIPLE OF DENOMINATIONOnly multiples of the denomination and no creditvalues lower than the denominations are allowedto be booked to the card. Residual credits remainon the credit meter and will be handled as adjust-ed during Initial Setup.

1$ BUYS 4CREDITSBUYS 4CREDITS

1$ BUYS4 CREDITS1$ BUYS

4 CREDITS25c

Game

25cGame

Note:If Multi Denomination Featureis enabled, DENOMINATIONWINDOW is enabled andconfigured by default. CHANGEWINDOW is not possible.

SERVICE MENU

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SET CLOCK

The internal clock of the machine can be set in thismenu. Highlight the figure to be changed and pressthe center lit button to start changing the value.Date format: DD-MM-YYYYConfirm setting with "Cash Out" button.

HOPPER OUT (HOPPER 1)

By means of the HOPPER OUT test routine the hoppercoin switch adjustment can be tested.

• Run HOPPER OUT (5 COINS) test by pressingthe middle lit button for 4 sec.

• Make sure exact 5 coins were paid out.• Repeat the test for additional security.

• Run HOPPER SWITCH TEST by pressing the leftlit button for 4 sec. Hopper will perform a coinout until it is empty or Reset Button is pressed.

• The switching period values (in msec) are dis-played. If any of the values is below 12 msec theHopper count switch has to be re-adjusted. Seemanual Peripherals/Hopper for details.

HOPPER OUT (HOPPER 2)

Applicable only if a second (residual credits) Hopper isinstalled.

SERVICE MENU

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PC-SETUP

Allows changes to the basic machine configuration bymeans of an external computer program.Hardware settings, bill and coin values, softwareswitches/limits and Jackpot configuration (if applica-ble) can be changed as required.The appropriate configuration software version isdisplayed on screen.

See manual "Software / Basic Setup - P-Level STD" fora detailed PC Setup description.

CONFIG KEY CHANGES

Shows DATE / TIME of last Paytable Configuration andthe applied CONFIG KEY VERSION (EPROM version).

Displayed statistics are only supported, if Config Keyprocedure has been carried out seperately, which isonly supported by former software versions withoutMulti Denomination Feature.

OUT OF SERVICE

To set the machine to OUT OF SERVICE mode activatethis routine. A sleep mode screen is displayed and themachine is not playable. This function can also be usedto reserve the machine for a particular player.

To switch back to game mode, open Main Door andpress Service Button.

SERVICE MENU

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MASTER BOARD #31 DIP SWITCH SETTINGS

Table refers to P-Level Main software.

hctiwS noitpircseD

1-1 stnemeriuqercificepsdnalloH

NO delbanestnemeriuqerdnalloH

FFO delbasidstnemeriuqerdnalloH

2-1 erudecorpytpmereppoH

NO desolcsiroodniamretfaseunitnoctuoyap,delliferebtsumreppoH

FFO diapdnahsitnuomatfeL

3-1 4-1 erudecorptimiltuoyapmumixamrevO

FFO FFO diapdnahtser,reppohmorftimilyaP

FFO NO diapdnahsitnuomalatoT

NO FFO diapdnahsitser,derdnuhlluftxensehcaertnuomalitnureppohmorfsniocyaP

5-1 noitaluclacGISMOR

NO ELBATYAP&NIAMfoetyb821tsrifrevoGISMOR

FFO morpeNIAMelohwrevoGISMOR

6-1 desuton

7-1 8-1 2-2 erudecorpninioC

NO NO FFOrehtruf,dehcaersitebmumixamlitnuretemNIroTEBehtotdeddaerasniocdetresnI

detcejererasnioc

NO NO NOeht,dehcaersitebmumixamlitnuretemNIroTEBehtotdeddaerasniocdetresnI

teblamixamtayllacitamotuadetratssiemag

FFO NOrehtruf,dehcaersitebmumixamlitnuretemNIroTEBehtotdeddaerasniocdetresnI

retemTIDERCehtotdeddaerasnioc

FFO FFO deyalpsidtonsiretemNIeht,retemTIDERCehtotdeddaerasniocdetresnI

hctiwS noitpircseD1-2 sniwllaroferudecorptuoyapniW

NO reppohehtmorftnuomaniwyaP

FFO retemtidercehtottnuomaniwddA

3-2 erudecorpmajreppoH

NO desolcsiroodniamretfaseunitnoctuoyap,deraelcebtsummajreppoH

FFO diapdnahsitnuomatfeL

4-2 egasurotadilavlliB

NO delbanesirotadilavlliB

FFO )deppiuqeton(delbasidsirotadilavlliB

5-2 erudecorpnowezirppoT

NOtnuomaniwwohslliwdnametsysevissergorpemosybdiapsiezirppotsemussaMG

"0"

FFO elbatyapotgnidroccaznuomaezirppotsyapMG

6-2 desuton

7-2 tratsemaG

NO detratsebnacemagwenerofebdecrofsiteB

FFO )semagleer3()lenaptolsdradnatsybdesuylno(tebtsalhtiwdetratssiemaG

8-2 seldnacforebmuN

NO spmal2htiwthgilpoT

FFO spmal3htiwthgilpoT

hctiwS noitpircseD

1-3 desuton

2-3 desuton

3-3 desuton

4-3 desuton

5-3 desuton

6-3 desuton

7-3 erudecorpnoitcnuflamretrevidnioC

NO egassemrorrehtiwskcolMG

FFO detropertonsinoitcnuflamretreviD

8-3 edomnoitareporotadilavlliB

NO reppohehtmorfeulavllibgniyapybyletaidemmidegnahcerasllibdetpeccA

FFO retemtidercehtotdeddasillibdetpeccafoeulaV

S1 S2 S3

1 2 3 4 5 6 7 8

ON

1 2 3 4 5 6 7 8

ON

1 2 3 4 5 6 7 8

ON

U6

U2

U35

1 2 3 4 5 6 7 8

ON

1 2 3 4 5 6 7 8

ON

1 2 3 4 5 6 7 8

ON

Note:Master Board DIP switches arefactory pre-set according tocustomer requirements.

Please check for correctsettings before puting themachine into operation.

Note:If Multi Denomination Featureis enabled, configuration of anBET or IN meter is not possible.

APPENDIX


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