Date post: | 17-Jan-2017 |
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MASS MEDIA
VIDEOONLINE
GAMES
SHORTHISTORY
Firsts In VideoGame History
15
INTERACTIVEGAME1947
PUBLICLY RELEASED
GAME1971
HOME CONSOLE1972
HANDHELDGAME1979
8-BITGAME1985
GAME (to feature
blood & gore)1986
32-BITGAME1993
“TRUE 3D”GAME
CONSOLE1995
64-BIT & 128-BIT GAME
1996-2002
CONTROLLED WITHOUT A
CONTROLLER2004
EXAMPLE
CLEAN AND MINIMALIST
HOW USEDTODAY
AREIT/THEY
ENTERTAINMENT
TEACHINGTOOLS
SOURCE
INCOMEOF
PROFESSION
e-SPORTS
05POSTIVE EFFECTS
VIDEOONLINE
GAMES
FOLLOWING
01INSTRUCTIONS
PROBLEM
02SOLVING
AND LOGIC
HAND-EYE
03COORDINATION,
MOTORANDSPATIAL
FINESKILLS
PLANNING
04,RESOURCE
AND LOGISTICSMANAGEMENT
MULTITASKING
05
05NEGATIVE EFFECTS
VIDEOONLINE
GAMES
CONTENT
01
ISOLATION
02
CONFUSIONS
03
ADDICTION
04
ATTITUDE
05
03GENERAL
RECOMMENDATIONS
VIDEOONLINE
GAMES
ASSISTANCE01
CONTROL02
ALTERNATIVES03
• http://documentarystorm.com/a-brief-history-of-video-games/• http://listverse.com/2010/05/11/15-firsts-in-video-game-
history/• http://www.bizymoms.com/games/online-gaming-history.html• http://www.digitalmeetsculture.net/article/how-mainstream-
video-cartoons-and-games-are-being-used-as-teaching-tools/• http://courseweb.lis.illinois.edu/~bnsmith3/gaming/files/
Annetta.pdf• http://www.raisesmartkid.com/3-to-6-years-old/4-articles/34-
the-good-and-bad-effects-of-video-games • http://www.digitalmeetsculture.net/article/how-mainstream-
video-cartoons-and-games-are-being-used-as-teaching-tools/
SOURCES
By: CANQUE, NIÑO CHARLES FRANCIS DOYDOY
THANKS