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MATH 306 Chapter 1. Projection and perspective Representing three-dimensional figures in a plane...

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MATH 306 Chapter 1
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Page 1: MATH 306 Chapter 1. Projection and perspective Representing three-dimensional figures in a plane (flat surface). – Parallel Projection Oblique or Cavalier.

MATH 306

Chapter 1

Page 2: MATH 306 Chapter 1. Projection and perspective Representing three-dimensional figures in a plane (flat surface). – Parallel Projection Oblique or Cavalier.

Projection and perspective

• Representing three-dimensional figures in a plane (flat surface).

– Parallel Projection• Oblique or Cavalier Perspective• Axonometric Perspective

– Central Projection• One vanishing point• Two vanishing points

Page 3: MATH 306 Chapter 1. Projection and perspective Representing three-dimensional figures in a plane (flat surface). – Parallel Projection Oblique or Cavalier.

Parallel projection

• Cavalier or Oblique– 1. Draw the front view of the object.– 2. Draw an oblique line (vector), called receding line. – 3. All measurements drawn backwards are half or smaller

than the original measurement.– 4. 30 or 45 degrees is the angle for all lines drawn

backwards.– 5. Lines that should not be seen are dotted.

Page 4: MATH 306 Chapter 1. Projection and perspective Representing three-dimensional figures in a plane (flat surface). – Parallel Projection Oblique or Cavalier.
Page 5: MATH 306 Chapter 1. Projection and perspective Representing three-dimensional figures in a plane (flat surface). – Parallel Projection Oblique or Cavalier.

Parallel projection

• Axonometric– X-axis = width– Y-axis = length– Z-axis = height

Determine the width, height and length of the solid.Draw lines parallel to each axis from each determined point or vertex.

Page 6: MATH 306 Chapter 1. Projection and perspective Representing three-dimensional figures in a plane (flat surface). – Parallel Projection Oblique or Cavalier.

• Length: 7 cm• Height: 2 cm• Width: 3 cm

Page 8: MATH 306 Chapter 1. Projection and perspective Representing three-dimensional figures in a plane (flat surface). – Parallel Projection Oblique or Cavalier.

One vanishing point

• The face of the solid is parallel to the plane of the page.

• Connect all vertices of the solid to the vanishing point on the horizontal line.

Page 9: MATH 306 Chapter 1. Projection and perspective Representing three-dimensional figures in a plane (flat surface). – Parallel Projection Oblique or Cavalier.

One vanishing point

• Draw lines parallel to the lines of the original solid (at a distance you think is ok for good depth perception).

• Dotted lines are used for any edges that are not normally visible in a solid.

Page 10: MATH 306 Chapter 1. Projection and perspective Representing three-dimensional figures in a plane (flat surface). – Parallel Projection Oblique or Cavalier.
Page 11: MATH 306 Chapter 1. Projection and perspective Representing three-dimensional figures in a plane (flat surface). – Parallel Projection Oblique or Cavalier.
Page 12: MATH 306 Chapter 1. Projection and perspective Representing three-dimensional figures in a plane (flat surface). – Parallel Projection Oblique or Cavalier.

Two vanishing points

Page 13: MATH 306 Chapter 1. Projection and perspective Representing three-dimensional figures in a plane (flat surface). – Parallel Projection Oblique or Cavalier.
Page 14: MATH 306 Chapter 1. Projection and perspective Representing three-dimensional figures in a plane (flat surface). – Parallel Projection Oblique or Cavalier.
Page 15: MATH 306 Chapter 1. Projection and perspective Representing three-dimensional figures in a plane (flat surface). – Parallel Projection Oblique or Cavalier.
Page 16: MATH 306 Chapter 1. Projection and perspective Representing three-dimensional figures in a plane (flat surface). – Parallel Projection Oblique or Cavalier.
Page 17: MATH 306 Chapter 1. Projection and perspective Representing three-dimensional figures in a plane (flat surface). – Parallel Projection Oblique or Cavalier.

Orthogonal projections

• Different views of an object on a plane (flat surface).– Top view– Left view– Right view– Bottom view– Front view– Back view

Page 18: MATH 306 Chapter 1. Projection and perspective Representing three-dimensional figures in a plane (flat surface). – Parallel Projection Oblique or Cavalier.

Orthogonal projections

• example

Page 19: MATH 306 Chapter 1. Projection and perspective Representing three-dimensional figures in a plane (flat surface). – Parallel Projection Oblique or Cavalier.

Your turn! Front, top, right

Page 20: MATH 306 Chapter 1. Projection and perspective Representing three-dimensional figures in a plane (flat surface). – Parallel Projection Oblique or Cavalier.

Oblique perspective

Page 21: MATH 306 Chapter 1. Projection and perspective Representing three-dimensional figures in a plane (flat surface). – Parallel Projection Oblique or Cavalier.

Axonometric perspective: back, bottom and left.

Page 22: MATH 306 Chapter 1. Projection and perspective Representing three-dimensional figures in a plane (flat surface). – Parallel Projection Oblique or Cavalier.

Coded blue print


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