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Mathematics as a Creative Art Scott Kim Iolani School February 4, 2008.

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Mathematics as a Creative Art Scott Kim Iolani School • February 4, 2008
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Page 1: Mathematics as a Creative Art Scott Kim Iolani School February 4, 2008.

Mathematics as a Creative Art

Scott KimIolani School • February 4, 2008

Page 2: Mathematics as a Creative Art Scott Kim Iolani School February 4, 2008.

What’s missing

English mechanics = grammar English creative = writing original work

Math mechanics = algorithms Math creative = ?

Page 3: Mathematics as a Creative Art Scott Kim Iolani School February 4, 2008.

Mathematics as a creative art

Creating original, expressive work

Like art or writing Like math research

Page 4: Mathematics as a Creative Art Scott Kim Iolani School February 4, 2008.

But how can students create math?

Original creative work Engaging, meaningful Every student succeeds

Page 5: Mathematics as a Creative Art Scott Kim Iolani School February 4, 2008.

Answer: Puzzles

Puzzles are math made fun Something for every ability

Many opportunities for creativity

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Page 6: Mathematics as a Creative Art Scott Kim Iolani School February 4, 2008.

Math Fairs (mathfair.com)

Students build puzzles Add themes of their own Present in fair-like setting

Page 7: Mathematics as a Creative Art Scott Kim Iolani School February 4, 2008.

Game Clubs (thinkfun.com)

Pack of 6 puzzles, 4 copies each

Students work at stations Reflect on strategies Teacher manuals

Page 8: Mathematics as a Creative Art Scott Kim Iolani School February 4, 2008.

How do you create puzzles?

Where do you get started? How do you get new ideas? What makes a good puzzle?

Page 9: Mathematics as a Creative Art Scott Kim Iolani School February 4, 2008.

I design puzzles

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Railroad Rush Hour

Published by ThinkFun Sequel to Rush Hour I designed

Rush Hour Extravaganza is a Game Club pack

Page 11: Mathematics as a Creative Art Scott Kim Iolani School February 4, 2008.

1. Compose challenges

Work backwards Add pieces to board Compose sequence easy to hard

Page 12: Mathematics as a Creative Art Scott Kim Iolani School February 4, 2008.

2. Change presentation

Change size Change appearance Change story

Page 13: Mathematics as a Creative Art Scott Kim Iolani School February 4, 2008.

3. Vary rules

Vary board size Vary pieces Vary goal

Page 14: Mathematics as a Creative Art Scott Kim Iolani School February 4, 2008.

Summary

Creative math = puzzles Math Fairs, Game Clubs 1. Compose challenges 2. Change presentation 3. Vary rules

Page 15: Mathematics as a Creative Art Scott Kim Iolani School February 4, 2008.

Thank You

Page 16: Mathematics as a Creative Art Scott Kim Iolani School February 4, 2008.

Thank You

Exploring Math Through Puzzles (keypress.com) Brainteasers Page-a-day Calendar (pageaday.com)

Discover Magazine (discovermagazine.com) Railroad Rush Hour, Sudoku 5x5 (thinkfun.com) ThinkFun teacher guides (puzzles.com) Math dance (mathdance.org)

scottkim.com shufflebrain.com

Page 17: Mathematics as a Creative Art Scott Kim Iolani School February 4, 2008.

Outline

What makes a good puzzle?

Inventing new puzzles

Adapting old puzzles

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WHAT MAKES A GOOD PUZZLE?

A bit of theory from game design

Page 19: Mathematics as a Creative Art Scott Kim Iolani School February 4, 2008.

1. Definition of “Puzzle”

A puzzle is fun and has a right answer.

Page 20: Mathematics as a Creative Art Scott Kim Iolani School February 4, 2008.

1. Definition of “Puzzle”

A puzzle is fun and has a right answer.

As opposed to everyday “problems”

Page 21: Mathematics as a Creative Art Scott Kim Iolani School February 4, 2008.

1. Definition of “Puzzle”

A puzzle is fun and has a right answer.

As opposed to everyday “problems”

As opposed to a game (no answer) or a toy (no goal)

Page 22: Mathematics as a Creative Art Scott Kim Iolani School February 4, 2008.

2. Medium

Spoken Paper and pencil Manipulative Computer

Page 23: Mathematics as a Creative Art Scott Kim Iolani School February 4, 2008.

3. Goal

Put together Take apart Fill in the blanks Matching Get from here to there Unscramble order Satisfy conditions

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Page 24: Mathematics as a Creative Art Scott Kim Iolani School February 4, 2008.

4. Parts

Page 25: Mathematics as a Creative Art Scott Kim Iolani School February 4, 2008.

4. Parts

Page 26: Mathematics as a Creative Art Scott Kim Iolani School February 4, 2008.

4. Parts

Page 27: Mathematics as a Creative Art Scott Kim Iolani School February 4, 2008.

4. Parts

Page 28: Mathematics as a Creative Art Scott Kim Iolani School February 4, 2008.

4. Parts

Page 29: Mathematics as a Creative Art Scott Kim Iolani School February 4, 2008.

5. Rubric

Attractive (familiar, intriguing) Simple rules (harmonious, few pieces)

Fun to play (manipulative, unfamiliar)

Good feedback (sense of progress) Clear goal (pleasing, checkable) Solvable (deducible, maybe unique)

Page 30: Mathematics as a Creative Art Scott Kim Iolani School February 4, 2008.

ADAPTING OLD PUZZLES

You too can invent puzzles

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5 levels of originality

1. Present2. Adapt3. Compose4. Vary5. Invent

Page 32: Mathematics as a Creative Art Scott Kim Iolani School February 4, 2008.

1. PRESENT

…an old puzzle

Page 33: Mathematics as a Creative Art Scott Kim Iolani School February 4, 2008.

Presenting a puzzle

Play lots of puzzles Choose a puzzle Present it to someone else Offer hints as needed

Page 34: Mathematics as a Creative Art Scott Kim Iolani School February 4, 2008.

2. REVAMP

…an old puzzle in a new way

Page 35: Mathematics as a Creative Art Scott Kim Iolani School February 4, 2008.

Revamp appearance

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Revamp theme

Page 37: Mathematics as a Creative Art Scott Kim Iolani School February 4, 2008.

Revamp context

Page 38: Mathematics as a Creative Art Scott Kim Iolani School February 4, 2008.

3. COMPOSE

…within an existing form

Page 39: Mathematics as a Creative Art Scott Kim Iolani School February 4, 2008.

Sudoku

Fill the grid so every row, column and outlined region contains the numbers 1 to 5.

Page 40: Mathematics as a Creative Art Scott Kim Iolani School February 4, 2008.

Sudoku

Fill in solution Remove numbers Solve it Unique answer?

Page 41: Mathematics as a Creative Art Scott Kim Iolani School February 4, 2008.

Sudoku — Lessons Learned

Fewer numbers = harder (usually)

May be more than one solution

May be no solution at all Better if the puzzle has a theme

Page 42: Mathematics as a Creative Art Scott Kim Iolani School February 4, 2008.

Make a sequence: easy to hard

Page 43: Mathematics as a Creative Art Scott Kim Iolani School February 4, 2008.

Groups of Levels

Page 44: Mathematics as a Creative Art Scott Kim Iolani School February 4, 2008.

Levels

Go from easy to hard Common in computer games Help player learn the game Levels work in physical games too

Page 45: Mathematics as a Creative Art Scott Kim Iolani School February 4, 2008.

Tangrams

Page 46: Mathematics as a Creative Art Scott Kim Iolani School February 4, 2008.

Logic puzzles

Page 47: Mathematics as a Creative Art Scott Kim Iolani School February 4, 2008.

Rush Hour

Page 48: Mathematics as a Creative Art Scott Kim Iolani School February 4, 2008.

Rush Hour

Page 49: Mathematics as a Creative Art Scott Kim Iolani School February 4, 2008.

Rush Hour

Page 50: Mathematics as a Creative Art Scott Kim Iolani School February 4, 2008.

Rush Hour

Page 51: Mathematics as a Creative Art Scott Kim Iolani School February 4, 2008.

Rush Hour

Page 52: Mathematics as a Creative Art Scott Kim Iolani School February 4, 2008.

Rush Hour

Page 53: Mathematics as a Creative Art Scott Kim Iolani School February 4, 2008.

Rush Hour

Page 54: Mathematics as a Creative Art Scott Kim Iolani School February 4, 2008.

Rush Hour

Page 55: Mathematics as a Creative Art Scott Kim Iolani School February 4, 2008.

4. VARY

…an existing game

Page 56: Mathematics as a Creative Art Scott Kim Iolani School February 4, 2008.

Start with an existing game

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Vary difficulty

Page 58: Mathematics as a Creative Art Scott Kim Iolani School February 4, 2008.

Vary scale

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TIFF (Uncompressed) decompressorare needed to see this picture.

Page 59: Mathematics as a Creative Art Scott Kim Iolani School February 4, 2008.

Vary scale

Page 60: Mathematics as a Creative Art Scott Kim Iolani School February 4, 2008.

Vary size

Page 61: Mathematics as a Creative Art Scott Kim Iolani School February 4, 2008.

Vary the rules

Page 62: Mathematics as a Creative Art Scott Kim Iolani School February 4, 2008.

Vary the medium

Page 63: Mathematics as a Creative Art Scott Kim Iolani School February 4, 2008.

INVENTING NEW PUZZLES

Creative mathematics

Page 64: Mathematics as a Creative Art Scott Kim Iolani School February 4, 2008.

Getting started

Art — doodle Writing — what have I experienced?

Machines — what is needed? Music — what do I care about?

Page 65: Mathematics as a Creative Art Scott Kim Iolani School February 4, 2008.

Asking the right question

1. What can this do?2. What’s wrong?3. What’s the question?4. How can I generalize?5. What happens if?6. How can I make this fun?

Page 66: Mathematics as a Creative Art Scott Kim Iolani School February 4, 2008.

1. What can this do?

Page 67: Mathematics as a Creative Art Scott Kim Iolani School February 4, 2008.

1. What can this do?

Hint: It’s not the letter L.

Page 68: Mathematics as a Creative Art Scott Kim Iolani School February 4, 2008.

1. What can this do?

Answer: The letter F.

Page 69: Mathematics as a Creative Art Scott Kim Iolani School February 4, 2008.

1. What can this do?

Page 70: Mathematics as a Creative Art Scott Kim Iolani School February 4, 2008.

2. What’s wrong?

…with Sudoku?

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2. What’s wrong?

Too abstract…make it physical

Page 72: Mathematics as a Creative Art Scott Kim Iolani School February 4, 2008.

2. What’s wrong?

Too much time…make it smaller

Too repetitive…make shaped regions

Page 73: Mathematics as a Creative Art Scott Kim Iolani School February 4, 2008.

2. What’s wrong?

Page 74: Mathematics as a Creative Art Scott Kim Iolani School February 4, 2008.

3. What’s the question?

The word TEN is made of 9 sticks.

That’s the answer. What’s question?

Page 75: Mathematics as a Creative Art Scott Kim Iolani School February 4, 2008.

3. What’s the question?

Remove six matches and leave ten.

Page 76: Mathematics as a Creative Art Scott Kim Iolani School February 4, 2008.

4. How can I generalize?

Place 8 queens so none attack each other

Page 77: Mathematics as a Creative Art Scott Kim Iolani School February 4, 2008.

4. How can I generalize?

Page 78: Mathematics as a Creative Art Scott Kim Iolani School February 4, 2008.

4. How can I generalize?

What about 9 queens? What about other chess pieces?

What about other size boards?

What if queen attacks n others?

Page 79: Mathematics as a Creative Art Scott Kim Iolani School February 4, 2008.

4. How can I generalize?

Queens are in pairs Each pair uses up 3 ormore rows/columns

16 rows/columns 16/3=5.33 pairs Therefore, maximum queens=10

Page 80: Mathematics as a Creative Art Scott Kim Iolani School February 4, 2008.

4. How can I generalize?

Page 81: Mathematics as a Creative Art Scott Kim Iolani School February 4, 2008.

5. What happens if?

Roll the ball to the end of the maze.

Page 82: Mathematics as a Creative Art Scott Kim Iolani School February 4, 2008.

5. What happens if?

What if there were 2 balls instead of 1?

Page 83: Mathematics as a Creative Art Scott Kim Iolani School February 4, 2008.

5. What happens if?

Page 84: Mathematics as a Creative Art Scott Kim Iolani School February 4, 2008.

6. How can I make it fun?

Marcy Cook tiles

Page 85: Mathematics as a Creative Art Scott Kim Iolani School February 4, 2008.

6. How can I make it fun?

Attractive (tiles) Simple rules (place all the tiles)

Fun to play (moving tiles) Good feedback (use every tile) Clear goal (use all ten digits) Solvable (unique solution)

Page 86: Mathematics as a Creative Art Scott Kim Iolani School February 4, 2008.

Example: Mind Games in Discover

Monthly puzzle for science magazine

One page, three puzzles About a topic in science or math

Page 87: Mathematics as a Creative Art Scott Kim Iolani School February 4, 2008.

Creative Process

1. Choose a topic2. Make it work in print3. Make a range of difficulties

4. Address a range of thinking styles

Page 88: Mathematics as a Creative Art Scott Kim Iolani School February 4, 2008.

Topic: Manipulatives

Page 89: Mathematics as a Creative Art Scott Kim Iolani School February 4, 2008.

1. Choose a topic

Cuisenaire Rods Pattern Blocks Geoboards

Topic: Manipulatives

Page 90: Mathematics as a Creative Art Scott Kim Iolani School February 4, 2008.

Hands-On Math (Dec 2002)

1. Choose a topic2. Make it work in print

Build the figure with the ten rods

Page 91: Mathematics as a Creative Art Scott Kim Iolani School February 4, 2008.

Hands-On Math (Dec 2002)

1. Choose a topic2. Make it work in print

Rods: 10

Page 92: Mathematics as a Creative Art Scott Kim Iolani School February 4, 2008.

Hands-On Math (Dec 2002)

1. Choose a topic2. Make it work in print

Rods: 10, 9

Page 93: Mathematics as a Creative Art Scott Kim Iolani School February 4, 2008.

Hands-On Math (Dec 2002)

1. Choose a topic2. Make it work in print

Rods: 10, 9, 8, 7, 6, 5, 4, 3, 2, 1

Page 94: Mathematics as a Creative Art Scott Kim Iolani School February 4, 2008.

Hands-On Math (Dec 2002)

1. Choose a topic2. Make it work in print3. Make a range of difficulties

Page 95: Mathematics as a Creative Art Scott Kim Iolani School February 4, 2008.

Hands-On Math (Dec 2002)

1. Choose a topic2. Make it work in print3. Make a range of difficulties

Page 96: Mathematics as a Creative Art Scott Kim Iolani School February 4, 2008.

Hands-On Math (Dec 2002)

1. Choose a topic2. Make it work in print3. Make a range of difficulties4. Address a range of thinking styles

Numerical Spatial Logical

Page 97: Mathematics as a Creative Art Scott Kim Iolani School February 4, 2008.

Hands-On Math (Dec 2002)

1. Choose a topic2. Make it work in print3. Make a range of difficulties

4. Address a range of thinking styles

Page 98: Mathematics as a Creative Art Scott Kim Iolani School February 4, 2008.

Hands-On Math (Dec 2002)

1. Choose a topic2. Make it work in print3. Make a range of difficulties

4. Address a range of thinking styles

Page 99: Mathematics as a Creative Art Scott Kim Iolani School February 4, 2008.

SUMMARY

Page 100: Mathematics as a Creative Art Scott Kim Iolani School February 4, 2008.

Summary

What makes a good puzzle? 

Definition

Medium

Goal

Parts

Rubric

Adapting old

puzzles

1. Present2. Revamp3. Compose4. Vary5. Invent

Inventing new puzzles

What can this do?What’s wrong?What’s the question?How can I generalize?

What happens if?How can it be fun?

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Page 101: Mathematics as a Creative Art Scott Kim Iolani School February 4, 2008.

Puzzles = art form

“A good puzzle can give you all the pleasures of being duped that a mystery story can. It has surface innocence, surprise, the revelation of a concealed meaning, and the catharsis of solution.”

— Stephen Sondheim

Page 102: Mathematics as a Creative Art Scott Kim Iolani School February 4, 2008.

What’s missing

Goal of math education is literacy

Literacy = grammar + writing

What’s missing: creative math

Mechanics

Creative

Grammar Writing

Computing

?

English

Math


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