Date post: | 14-Jul-2015 |
Category: |
Education |
Upload: | tracie-king |
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3ds Max topics covered in this chapter include the following:
• Define UVs on the alien’s body• Unwrap UVs on the alien’s body• Build the materials and apply it to
the alien.
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Define UVs on the alien’s body
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• UV unwrapping allows you to layout the colors and patterns. You will first set up the alien to accept textures properly through UV-unwrapping.
• UV Unwrap is a modifier that is added to the alien model and give access to a variety of tools.
• Using a process of Point to Point seam to identify the edges of the uniform we will use Pelt to lay them flat to export out to a paint package.
Unwrap UVs on the alien’s body
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• UV Unwrap is a modifier that is added to the alien model and give access to a variety of tools.
Build the materials and apply it to the alien
• Using the Slate Material Editor Add the Color map to the Diffuse Map Slot.
• Repeat for the Bump and Specular.
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