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Mechanics of Magic: Lessons from Game Design

Date post: 16-Sep-2014
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The web world is agog over game design as the next silver bullet, slapping badges and progress bars over every annoying thing they wish users to do. As users tire of everything looking like a game, "gamification" has come under fire. But why throw the baby out with the bathwater? Game design is to web design what rocket science is to car mechanics, and just like Tang and Velcro, there is plenty in game design we can use in our every day work. Come and hear how mastery, irregular reward schedules and meaningful choices can make your site a pleasure for your users.
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The Mechanics of Magic 7 lessons from game design
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Page 1: Mechanics of Magic: Lessons from Game Design

The Mechanics of Magic

7 lessons from game design

Page 2: Mechanics of Magic: Lessons from Game Design

@cwodtke www.eleganthack.com

Page 3: Mechanics of Magic: Lessons from Game Design

I do not have New Year’s Resolutions

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These are the wise people I learned fromSome I interviewed, some I read their books, some I watched their videos, some reviewed this talk…

I have New Year’s projects. One year it was games

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What is the first game you can remember?

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FIND YOUR NORTH STAR

Every project needs a goal that everyone agrees is worth doing.

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FUN

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Go here to watch full talk: http://youtu.be/VWu4Nu0F4eg

Brenda Romero nee Braithwaite at TEDx Phoenix @br

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DESIGN FOR AN EMOTION

Conversion is a crap north star

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Surprise & delight

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AFFECTIONATEcompassionatefriendlylovingopen heartedsympathetictenderwarm

ENGAGEDabsorbedalertcuriousengrossedenchantedentrancedfascinatedinterestedintriguedinvolvedspellboundstimulated

CONFIDENTempoweredopenproudsafesecure

EXCITEDamazedanimatedardentarousedastonisheddazzledeagerenergeticenthusiasticgiddyinvigoratedlivelypassionatesurprisedvibrant

HOPEFULexpectantencouragedoptimistic

GRATEFULappreciativemovedthankfultouched

INSPIREDamazedawedwonder

JOYFULamuseddelightedgladhappyjubilantpleasedtickled

EXHILARATEDblissfulecstaticelatedenthralledexuberantradiantrapturousthrilled

PEACEFULcalmclear headed

comfortablecentered

contentequanimousfulfilledmellowquietrelaxedrelievedsatisfiedserenestilltranquiltrusting

REFRESHEDenlivenedrejuvenatedrenewedrestedrestoredrevived

AFFECTIONATEcompassionatefriendlylovingopen heartedsympathetictenderwarm

(c) 2005 by Center for Nonviolent Communication Website: www.cnvc.org    

Page 12: Mechanics of Magic: Lessons from Game Design

PEACEbeauty communion ease harmony order

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There is no shortage of “organization

porn” on the web.

We have a deep seated dream of a

place of tidy harmony.

There is big business in

selling peace and order

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Page 16: Mechanics of Magic: Lessons from Game Design

Frustration

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AFRAIDapprehensivedreadforebodingfrightenedmistrustfulpanickedpetrifiedscaredsuspiciousterrifiedwaryworried

ANNOYEDaggravateddismayeddisgruntleddispleasedexasperatedfrustratedimpatientirritatedirkedCONFUSEDambivalentbaffledbewildereddazedhesitant

lostmystifiedperplexedpuzzledtorn

DISCONNECTEDalienatedaloofapatheticboredcolddetacheddistantdistractedindifferentnumbremoveduninterestedwithdrawn

EMBARRASSEDashamedchagrinedflusteredguiltymortifiedself-conscious

DISQUIETagitatedalarmeddiscombobulateddisconcerteddisturbedperturbedrattledrestlessshockedstartledsurprisedtroubledturbulentturmoiluncomfortableuneasyunnervedunsettledupset

YEARNINGenviousjealouslongingnostalgicpiningwistful

PAINagonyanguishedbereaveddevastatedgriefheartbrokenhurtlonelymiserableregretfulremorsefulSADdepresseddejecteddespairdespondentdisappointeddiscourageddisheartenedforlorngloomyheavy heartedhopelessmelancholyunhappywretched

TENSEanxiouscrankydistresseddistraughtedgyfidgetyfrazzledirritablejitterynervousoverwhelmedrestlessstressed out

VULNERABLEfragileguardedhelplessinsecureleeryreservedsensitiveshaky

AVERSIONanimosityappalledcontemptdisgusteddislikehatehorrifiedhostilerepulsed

FATIGUEbeatburnt outdepletedexhaustedlethargiclistlesstiredwearyworn out

ANGRYenragedfuriousincensedindignantiratelividoutragedresentful

(c) 2005 by Center for Nonviolent Communication Website: www.cnvc.org     

Page 18: Mechanics of Magic: Lessons from Game Design

Should we avoid negative emotions? Can negative

emotions be fun?

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Page 20: Mechanics of Magic: Lessons from Game Design
Page 21: Mechanics of Magic: Lessons from Game Design

• More pleasure and excitement inactive failure than in success• However: passive experience offailure makes players disengage.• Attaining a goal DECREASES

player arousal and interest.Ravaja, Niklas, et al. The Psychophysiology of Video Gaming: Phasic Emotional Responsesto Game Events. Digital Games Research Association International Conference 2005. Read it:http://tinyurl.com/7rsfz

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Obviously Mr. Right

Could Coffee meets bagel play up the anguish of missing a match in a fun way that engages you more deeply?

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“People find role playing cheesy, makes them self conscious. The game forces you into uncomfortable situations.

You take a situation and a pattern and match them up.. It might be a pattern you avoid because you aren’t good at it. And it creates much more teachable scenarios.”Dan Brown’s Communicating Design Game

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PICK YOUR NORTHSTAR

Until my players feel _____, I will not ship

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TYPES VS PERSONAS

Page 26: Mechanics of Magic: Lessons from Game Design

Grace (62/ female/ widowed/ Little Rock, AR.)“I like playing my favorite games online, but if I can play with friends, well that’s even better!”  Personal Background: Her husband has passed on. She has two grown kids, both of whom live far away. She misses the kids, but has a fairly large circle of friends that she spends time with. Technical Proficiency: Limited. Can use her browser and her email. MS Word confuses her, and she doesn’t like using it. Doesn’t know what an OS is. Tends to click yes if the browser prompts her to do anything, and will click wildly until things work.History with games: Plays crossword puzzles daily and saves them. Plays card games, PhotoJam, but is offended by South Park cartoons

Game’s opportunity: If Grace can be convinced to participate in community activities, she will become a loyal user of the site. She needs to be sheltered from the sick and twisted content, however.   

2001

Page 27: Mechanics of Magic: Lessons from Game Design

Richard Bartle http://www.mud.co.uk/richard/hcds.htm Drawing: Frank Caron http://frankcaron.com

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4 Key Engagement Styles in Social Gaming

Compete

CollaborateExplore

Express

Amy Jo Kim amyjokim.com @amyjokim

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Satisficers

Self-discoveryOptimizers

Socializers

What if Amazon was a Game?

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WHO ARE THE PLAYER TYPES?

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LOOPDELOOP

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This is a core loop for a very simple game. Start with fish eggs, that you grow into fish that you sell to buy more valuable fish eggs

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Will Wright on Game Design: full talk: http://youtu.be/CdgQyq3hEPo

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Build defense and offence

DefendAttack

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SHOP

BUYREVIEW

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SHARE

REACT CONSUME

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WHAT IS YOUR CORE LOOP?

I get knocked down

You ain't ever gonna keep me down.

But I get up again

Page 38: Mechanics of Magic: Lessons from Game Design

MECHANICSSome of the more sleezy gamification gurus use this term as mind-control tricks. But really they are just what

makes games tick.

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Rules are Mechanics

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Just in case you need ithttp://www.thinkgeek.com/tshirts-apparel/unisex/generic/

b597/

Page 41: Mechanics of Magic: Lessons from Game Design

SOMETIMES MECHANICS ARE CONSTRAINTS

Page 42: Mechanics of Magic: Lessons from Game Design

Pinch

The pinch is the place where you run out of something. I.e. You run out of lives in the arcade, and you reach in your pocked for a quarter. Or twelve.

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SOMETIMES MECHANICS ARE MANIPULATIONS

But it’s ok because I feel something?

Page 47: Mechanics of Magic: Lessons from Game Design

6 key principles of persuasion by Robert CialdiniReciprocity Social ProofCommitment and Consistency AuthorityLiking Scarcity 

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ACHIEVEMENTSReward me

Page 50: Mechanics of Magic: Lessons from Game Design

Celebrate microwins!Actions taken successfully create mini-rewards in the form of doobers (stars and slot-machine sounds).

Page 51: Mechanics of Magic: Lessons from Game Design

Celebrating

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CELBRATING!!!!!!!!!!!!!!!

!!!!

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LeaderboardsThere is a certain satisfaction in kicking a friends bum. However, if you have a place where not much social is happening, be sure to motivate me by making me beat my own high score. Not feel lonely.

Page 54: Mechanics of Magic: Lessons from Game Design

Leaderboards are used extensively to motivate behavior

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But it can lead to abuse

Page 56: Mechanics of Magic: Lessons from Game Design

Amazon handles it by retiring players. Digg got rid of their leaderboards

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ART FROM THE START

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WEB$ITE

We treat designer like flip this house:

give them wireframes and tell

them to make it pretty

Page 61: Mechanics of Magic: Lessons from Game Design

Grace and Glory enemy concept designs by Yusuke Hashimoto. From the upcoming video game Bayonetta.

Concept design by Min Zhouhttp://minzhouportfolio.blogspot.com/

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Learn how to teach

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In Bubble Witch Saga,

they give you only a couple instructions in the first

level

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And in the next level they teach you a few

more game elemnts, slowly

revealing the play.

Page 65: Mechanics of Magic: Lessons from Game Design

In Tiny Wings, the first level has your finger light up when you should touch the screen

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To play Dance Central, you have to learn the moves

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They make the learning into a game too– if you can decode the picture, you can get a diamond

and skip the practice

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SO YOU THINK YOU ARE USER CENTERED?

Playtest like you mean it

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Sid Meir, Everything You Think You Know Is Wrong.

Full talk http://www.youtube.com/watch?v=bY7aRJE-oOY&feature=BFa&list=PL8E8E672C0031DC3A

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HOMEWORKPlay Bastion http://supergiantgames.com/index.php/media/How do these principles apply?1.What was the North Star?2.What Emotion(s) do you feel?3.Who are the Player Types?4.What’s the core loop?5.How did you learn to play?6. How does the art/music shape the game?

Page 73: Mechanics of Magic: Lessons from Game Design

CHRISTINA WODTKEwww.eleganthack.comwww.boxesandarrows.com@cwodtke

I can’t be bought, but I can be rented. Image form Baston: great game!https://itunes.apple.com/us/app/bastion/id537773100?mt=8


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