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Mechanics of Magic: Seven Lessons from Game Design

Date post: 16-Sep-2014
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I've added notes to my popular SXSW presentation on learning from game design to make it easier to understand.
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We don’t need no stinkin’ badges Mechanic s of Magic 7 Lessons from game design See notes: http://www.eleganthack.com/?p=3233
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Page 1: Mechanics of Magic: Seven Lessons from Game Design

We don’t need no stinkin’ badges

The Mechanics of Magic7 Lessons from game design

See notes: http://www.eleganthack.com/?p=3233

Page 2: Mechanics of Magic: Seven Lessons from Game Design

@cwodtke#Magic7

Page 3: Mechanics of Magic: Seven Lessons from Game Design
Page 4: Mechanics of Magic: Seven Lessons from Game Design

These are the wise people I learned from

Some I interviewed, some I read their books, some I watched their videos, some reviewed this talk…

Page 5: Mechanics of Magic: Seven Lessons from Game Design

7 Lessons from game design

1.Find your North Star2.Design for Emotion(s)

3.Use Player Types4.Know Your Mechanics

5.Consider the Elder Game6.Learn to Teach

7.Always be Testing

Page 6: Mechanics of Magic: Seven Lessons from Game Design

Find your North StarEvery project needs a goal that everyone agrees is worth doing.

Page 7: Mechanics of Magic: Seven Lessons from Game Design

Christina Wodtke www.eleganthack.com @cwodtke

FUN

Page 8: Mechanics of Magic: Seven Lessons from Game Design

Christina Wodtke www.eleganthack.com @cwodtke

The Player Should Have The Fun, Not

The Designer Or The Computer

From a Gamasutra Article “Analysis: Sid Meier's Key Design Lessons”

The algorithms were, of course, very fun to construct and interesting to discuss outside of the game. The players, however, felt left behind -- the computer was having all the fun -- so we cut the feature.

Page 9: Mechanics of Magic: Seven Lessons from Game Design

EmotionYour northstar is for the heart, not the head

Page 10: Mechanics of Magic: Seven Lessons from Game Design

Christina Wodtke www.eleganthack.com @cwodtkehttp://www.youtube.com/watch?v=y9Z-3mz3j6U&feature=BFa&list=PL8E8E672C0031DC3AWarning: this video will make you cry. It’s awesome. Watch 4:28-7:20

Page 11: Mechanics of Magic: Seven Lessons from Game Design

Design for An Emotion

Conversion is a crap north star

Page 12: Mechanics of Magic: Seven Lessons from Game Design

Christina Wodtke www.eleganthack.com @cwodtkeWe have been designing in Black and White. There is a world of amazing emotions in technicolor just waiting

Are all the emotions Uxr’s have to design forFrustrationSatisfactionDelight?

We design in Black and White

Page 13: Mechanics of Magic: Seven Lessons from Game Design

Christina Wodtke www.eleganthack.com @cwodtke

CONNECTIONacceptanceaffectionappreciationbelongingcooperationcommunicationclosenesscommunitycompanionshipcompassionconsiderationconsistencyempathyinclusionintimacylovemutualitynurturingrespect/self-respect

CONNECTION continuedsafetysecuritystabilitysupportto know and be knownto see and be seento understand and be understoodtrustwarmthPHYSICAL WELL-BEINGairfoodmovement/exerciserest/sleepsexual expressionsafetysheltertouchwater

HONESTYauthenticityintegritypresencePLAYjoyhumorPEACEbeautycommunioneaseequalityharmonyinspirationorderAUTONOMYchoicefreedomindependencespacespontaneity

MEANINGawarenesscelebration of lifechallengeclaritycompetenceconsciousnesscontributioncreativitydiscoveryefficacyeffectivenessgrowthhopelearningmourningparticipationpurposeself-expressionstimulationto matterunderstanding

Needs

(c) 2005 by Center for Nonviolent Communication Website: www.cnvc.org 

A better list of words to design for

Page 14: Mechanics of Magic: Seven Lessons from Game Design

Christina Wodtke www.eleganthack.com @cwodtke

PEACEbeauty communion ease equality harmony inspiration order

Page 15: Mechanics of Magic: Seven Lessons from Game Design

Christina Wodtke www.eleganthack.com @cwodtke

Boys like peace and harmony and order too

Page 16: Mechanics of Magic: Seven Lessons from Game Design

Christina Wodtke www.eleganthack.com @cwodtke

There is no shortage of

“organization porn” on the

web.

We have a deep seated dream of a place of tidy

harmony.

Page 17: Mechanics of Magic: Seven Lessons from Game Design

Christina Wodtke www.eleganthack.com @cwodtke

Life with Alacrity on his itunes

rating practicehttp://

www.lifewithalacrity.com

/2006/08/using_5star_

rat.html

What if software holding large

collections made it

even easier to create

order?

Page 18: Mechanics of Magic: Seven Lessons from Game Design

Christina Wodtke www.eleganthack.com @cwodtke

AFFECTIONATEcompassionatefriendlylovingopen heartedsympathetictenderwarm

ENGAGEDabsorbedalertcuriousengrossedenchantedentrancedfascinatedinterestedintriguedinvolvedspellboundstimulated

HOPEFULexpectantencouragedoptimistic

CONFIDENTempoweredopenproudsafesecure

EXCITEDamazedanimatedardentarousedastonisheddazzledeagerenergeticenthusiasticgiddyinvigoratedlivelypassionatesurprisedvibrant

GRATEFULappreciativemovedthankfultouched

INSPIREDamazedawedwonder

JOYFULamuseddelightedgladhappyjubilantpleasedtickled

EXHILARATEDblissfulecstaticelatedenthralledexuberantradiantrapturousthrilled

PEACEFULcalmclear headedcomfortablecenteredcontentequanimousfulfilledmellowquietrelaxedrelievedsatisfiedserenestilltranquiltrusting

REFRESHEDenlivenedrejuvenatedrenewedrestedrestoredrevived

(c) 2005 by Center for Nonviolent Communication Website: www.cnvc.org    

Photos fill us with positive emotions

Page 19: Mechanics of Magic: Seven Lessons from Game Design

Christina Wodtke www.eleganthack.com @cwodtke

Facebook ignores that we love to

fiddle with our

beloved objects.

How could this be redesigned?

Page 20: Mechanics of Magic: Seven Lessons from Game Design

Christina Wodtke www.eleganthack.com @cwodtke

AFRAIDapprehensivedreadforebodingfrightenedmistrustfulpanickedpetrifiedscaredsuspiciousterrifiedwaryworried

ANNOYEDaggravateddismayeddisgruntleddispleasedexasperatedfrustratedimpatientirritatedirkedCONFUSEDambivalentbaffledbewildereddazedhesitant

lostmystifiedperplexedpuzzledtorn

DISCONNECTEDalienatedaloofapatheticboredcolddetacheddistantdistractedindifferentnumbremoveduninterestedwithdrawn

EMBARRASSEDashamedchagrinedflusteredguiltymortifiedself-conscious

DISQUIETagitatedalarmeddiscombobulateddisconcerteddisturbedperturbedrattledrestlessshockedstartledsurprisedtroubledturbulentturmoiluncomfortableuneasyunnervedunsettledupset

YEARNINGenviousjealouslongingnostalgicpiningwistful

PAINagonyanguishedbereaveddevastatedgriefheartbrokenhurtlonelymiserableregretfulremorsefulSADdepresseddejecteddespairdespondentdisappointeddiscourageddisheartenedforlorngloomyheavy heartedhopelessmelancholyunhappywretched

TENSEanxiouscrankydistresseddistraughtedgyfidgetyfrazzledirritablejitterynervousoverwhelmedrestlessstressed out

VULNERABLEfragileguardedhelplessinsecureleeryreservedsensitiveshaky

AVERSIONanimosityappalledcontemptdisgusteddislikehatehorrifiedhostilerepulsed

FATIGUEbeatburnt outdepletedexhaustedlethargiclistlesstiredwearyworn out

ANGRYenragedfuriousincensedindignantiratelividoutragedresentful

(c) 2005 by Center for Nonviolent Communication Website: www.cnvc.org     

As well, Game designers are much more comfortable with creating negative emotions than web designers, whoMostly aim for “happy.” But as part of a sequence, a slight negative can increase a positive.

Page 21: Mechanics of Magic: Seven Lessons from Game Design

Christina Wodtke www.eleganthack.com @cwodtke

Page 22: Mechanics of Magic: Seven Lessons from Game Design

Christina Wodtke www.eleganthack.com @cwodtke

Actually, this is rather

pleasurable.

Page 23: Mechanics of Magic: Seven Lessons from Game Design

Christina Wodtke www.eleganthack.com @cwodtke

If I don’t log in

every day, I am

tortured with men I

missed

Obviously Mr. Right

Page 24: Mechanics of Magic: Seven Lessons from Game Design

Christina Wodtke www.eleganthack.com @cwodtke

“People find role playing cheesy, makes them self conscious. The game forces you into uncomfortable situations.

You take a situation and a pattern and match them up.. It might be a pattern you avoid because you aren’t good at it. And it creates much more teachable scenarios.”

Page 25: Mechanics of Magic: Seven Lessons from Game Design

Types vs Personas

Page 26: Mechanics of Magic: Seven Lessons from Game Design

Christina Wodtke www.eleganthack.com @cwodtke

Grace (62/ female/ widowed/ Little Rock, AR.)“I like playing my favorite games online, but if I can play with friends, well that’s even better!”  Personal Background: Her husband has passed on. She has two grown kids, both of whom live far away. She misses the kids, but has a fairly large circle of friends that she spends time with. Technical Proficiency: Limited. Can use her browser and her email. MS Word confuses her, and she doesn’t like using it. Doesn’t know what an OS is. Tends to click yes if the browser prompts her to do anything, and will click wildly until things work.History with games: Plays crossword puzzles daily and saves them. Plays card games, PhotoJam, but is offended by South Park cartoons

Game’s opportunity: If Grace can be convinced to participate in community activities, she will become a loyal user of the site. She needs to be sheltered from the sick and twisted content, however.   

2001

Page 27: Mechanics of Magic: Seven Lessons from Game Design

Christina Wodtke www.eleganthack.com @cwodtke

Richard Bartle http://www.mud.co.uk/richard/hcds.htm Drawing: Frank Caron http://frankcaron.com

Understanding behavioral patterns in player types, and what features support the behavior desired is also useful.Maybe more useful.

Page 28: Mechanics of Magic: Seven Lessons from Game Design

4 Key Engagement Styles in Social GamingCompete

CollaborateExplore

Express

Copyright Amy Jo Kim

Page 29: Mechanics of Magic: Seven Lessons from Game Design

Christina Wodtke www.eleganthack.com @cwodtke

Satisficers

Self-discoveryOptimizers

Socializers

Page 30: Mechanics of Magic: Seven Lessons from Game Design

The Core LoopAnd the Mechanics

Page 31: Mechanics of Magic: Seven Lessons from Game Design

Christina Wodtke www.eleganthack.com @cwodtkeThis is a core loop for a very simple game. I’m actually shocked we don’t map this on other projects. Amazon’s is Seek, evaluate, buy.

Page 32: Mechanics of Magic: Seven Lessons from Game Design

Christina Wodtke www.eleganthack.com @cwodtkeWill Wright on Game Design: http://youtu.be/CdgQyq3hEPo Watch 30:27-33:27 http://www.tubechop.com/watch/1003252

Page 33: Mechanics of Magic: Seven Lessons from Game Design

Christina Wodtke www.eleganthack.com @cwodtke

Page 34: Mechanics of Magic: Seven Lessons from Game Design

Christina Wodtke www.eleganthack.com @cwodtke

SHOP

BUYREVIEW

Loop for amazon, but also

tripadvisor and Yelp

Page 35: Mechanics of Magic: Seven Lessons from Game Design

Christina Wodtke www.eleganthack.com @cwodtke

SHARE

REACTION CONSUME

Loop for most social sites, from

facebook to instagram to flick

Page 36: Mechanics of Magic: Seven Lessons from Game Design

Mechanics

Some of the more sleezy gamification gurus use this term as mind-control tricks. But really they are just what makes games tick.

Page 37: Mechanics of Magic: Seven Lessons from Game Design

Sometimes they are rules

Page 38: Mechanics of Magic: Seven Lessons from Game Design

Christina Wodtke www.eleganthack.com @cwodtke

Page 39: Mechanics of Magic: Seven Lessons from Game Design

Christina Wodtke www.eleganthack.com @cwodtke

Just in case you need it

http://www.thinkgeek.com/tshirts-apparel/unisex/generic/b597/

Page 40: Mechanics of Magic: Seven Lessons from Game Design

Sometimes they are constraints

Page 41: Mechanics of Magic: Seven Lessons from Game Design

Pinch

The pinch is the place where you run out of something. I.e. You run out of lives in the arcade, and you reach in your pocked for a quarter. Or twelve.

Page 42: Mechanics of Magic: Seven Lessons from Game Design

Christina Wodtke www.eleganthack.com @cwodtke

When you run out of

energy, you have toA)Spend

money for more energyB)Ask friends

for help (virals)

C)Go away and come back later

Page 43: Mechanics of Magic: Seven Lessons from Game Design

Christina Wodtke www.eleganthack.com @cwodtke

Cityville has a natural pinch; as your city

grows you need more

land

Page 44: Mechanics of Magic: Seven Lessons from Game Design

Christina Wodtke www.eleganthack.com @cwodtke

Castleville has a pinch

for explorers and

decorators; unclaimed

land is full of mysterious

clues

Page 45: Mechanics of Magic: Seven Lessons from Game Design

Sometimes they are manipulations

But it’s ok because I feel something?

Page 46: Mechanics of Magic: Seven Lessons from Game Design

Christina Wodtke www.eleganthack.com @cwodtke

6 key principles of persuasion by Robert CialdiniReciprocity Social ProofCommitment and Consistency AuthorityLiking Scarcity 

Page 47: Mechanics of Magic: Seven Lessons from Game Design

Christina Wodtke www.eleganthack.com @cwodtke

We’ve got scarcity here, plus a sense of what you have missed, and away to keep you coming

back

Page 48: Mechanics of Magic: Seven Lessons from Game Design

AcheivementsReward me

Page 49: Mechanics of Magic: Seven Lessons from Game Design

Christina Wodtke www.eleganthack.com @cwodtke

Celebrate microwins!Actions taken successfully create mini-rewards in the form of doobers (stars and slot-machine sounds).

Page 50: Mechanics of Magic: Seven Lessons from Game Design

LeaderboardsThere is a certain satisfaction in kicking a friend’s rear. However, if you have a place where not much social is happening, be sure to motivate me by making me beat my own high score. Don’t make me feel lonely.

Page 51: Mechanics of Magic: Seven Lessons from Game Design

Mastery

Crafting in Castleville, and many other games is all about repetition. No real skill is gotten by the player. Is the user really feeling mastery here?

In Bubblewitch saga, like many match-three games, it’s all about beating your own score as well as others. You can see and feel your improvement.

Page 52: Mechanics of Magic: Seven Lessons from Game Design

Celebrating

Page 53: Mechanics of Magic: Seven Lessons from Game Design

CELBRATING!!!!!!!!!!!!!!!!

!!!

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The Elder Game

Page 58: Mechanics of Magic: Seven Lessons from Game Design

Christina Wodtke www.eleganthack.com @cwodtkeAll game designers I’ve met talk about FTUE (first time user experience) and elder game at a minimum. Almostno web/app developer I speak with discusses these much if at all. Is a tutorial enough?

Page 59: Mechanics of Magic: Seven Lessons from Game Design

Christina Wodtke www.eleganthack.com @cwodtke

Yahoo rewards group

managers with

customization tools

Page 60: Mechanics of Magic: Seven Lessons from Game Design

Christina Wodtke www.eleganthack.com @cwodtke

Okcupid invites you to be a

moderator once you’ve

been an active

member for

awhile

Page 61: Mechanics of Magic: Seven Lessons from Game Design

Process

Page 62: Mechanics of Magic: Seven Lessons from Game Design

Christina Wodtke www.eleganthack.com @cwodtke

A pleasant lie

Page 63: Mechanics of Magic: Seven Lessons from Game Design

Christina Wodtke www.eleganthack.com @cwodtke

From Art of Game Design, by Jesse Schell. This his process diagram, and looks accurate to me. Game people often talk about “wandering in the wilderness”: the time while you are trying to achieve fun.

Page 64: Mechanics of Magic: Seven Lessons from Game Design

AestheticsBeginning Middle and End

Page 65: Mechanics of Magic: Seven Lessons from Game Design

Christina Wodtke www.eleganthack.com @cwodtke

How most

web site makers

view design

Page 66: Mechanics of Magic: Seven Lessons from Game Design

Christina Wodtke www.eleganthack.com @cwodtke

Grace and Glory enemy concept designs by Yusuke Hashimoto. From the upcoming video game Bayonetta.

Concept design by Min Zhouhttp://minzhouportfolio.blogspot.com/

Graphic design in games is begun day one, and informs and inspires all

product choices

Page 67: Mechanics of Magic: Seven Lessons from Game Design

MeasurePretend you have OCD.

Page 68: Mechanics of Magic: Seven Lessons from Game Design

Playtestlike you mean it

Page 69: Mechanics of Magic: Seven Lessons from Game Design

Christina Wodtke www.eleganthack.com @cwodtke

Page 70: Mechanics of Magic: Seven Lessons from Game Design

Christina Wodtke www.eleganthack.com @cwodtkeSid Meir, Everything You Think You Know Is Wrong. Watch 18:40-23:53 http://www.youtube.com/watch?v=bY7aRJE-oOY&feature=BFa&list=PL8E8E672C0031DC3A

Page 71: Mechanics of Magic: Seven Lessons from Game Design

Learn how to teach

Page 72: Mechanics of Magic: Seven Lessons from Game Design

Christina Wodtke www.eleganthack.com @cwodtke

To play Dance Central, you have to

learn the moves

Page 73: Mechanics of Magic: Seven Lessons from Game Design

Christina Wodtke www.eleganthack.com @cwodtke

They make the learning into a game too– if you can decode the picture, you can get a diamond and skip

the practice

Page 74: Mechanics of Magic: Seven Lessons from Game Design

WHAT IF SXSW WAS A GAME?

Page 75: Mechanics of Magic: Seven Lessons from Game Design

Christina Wodtke www.eleganthack.com @cwodtke

Networkers

Partyers

Learners Fame Hos

Page 76: Mechanics of Magic: Seven Lessons from Game Design

Christina Wodtke www.eleganthack.com @cwodtke

Nap in Panel

Check twitter

Party

Page 77: Mechanics of Magic: Seven Lessons from Game Design

A good mechanic might

be collecting.

Page 78: Mechanics of Magic: Seven Lessons from Game Design

A good pinch, private parties.

Page 79: Mechanics of Magic: Seven Lessons from Game Design

Now Playtest!

Page 80: Mechanics of Magic: Seven Lessons from Game Design

@cwodtkeThe game:

www.tumblr.com/blog/sxswinning

#sxswinning

Me: www.eleganthack.com

Thank You!sxsw.tv cq1


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