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Media Violence

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Media Violence. By: Ashley, Claudia, Shazma, and Yaxin. How movie and T.V. violence hits children. Average 3-year old on TV/Computer 5+ hrs/day 5/20 people watched violent films before murder Robbers increasingly attack for  violence, not profit  - PowerPoint PPT Presentation
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Media Violence By: Ashley, Claudia, Shazma, and Yaxin
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Page 1: Media Violence

Media Violence

By: Ashley, Claudia, Shazma, and Yaxin

Page 2: Media Violence

Beyer, John. (2007, March 21). PERSPECTIVE: How movie and TV violence hits children ; Is there too much violence on television and is it time to curb it?. Birmingham Post. Retrieved October 25, 2009, from Electric Library Canada<http://elibrary.bigchalk.com/elibweb/curriculumca/do/document?set=search&groupid=1&requestid=lib_canada&resultid=19&urn=urn:bigchalk:US;BCLib;document;136571959>

How movie and T.V. violence hits children

•Average 3-year old on TV/Computer 5+ hrs/day

•5/20 people watched violent films before murder

•Robbers increasingly attack for violence, not profit

•56% of people say there is too much violence on TV

Page 3: Media Violence

Newspaper article justification

•Agents of Socialization

•Psychology

•Sociology

•Social Science Research Methods [Official Statistics]

•Ethics

Page 4: Media Violence

Scott, Derek. (March 1995). The effect of video games on feelings of aggression. The Journal of Psychology. , 129, n2. p.121(12). Retrieved November 11, 2009, from Academic OneFile via Gale:<http://find.galegroup.com/gtx/infomark.do?&contentSet=IAC-Documents&type=retrieve&tabID=T002&prodId=AONE&docId=A17039512&source=gale&userGroupName=ko_k12pr_d63&version=1.0>

The effect of video games on feelings of aggression

Objective: To see if playing arcade/computer games increases aggressiveness

Method: Experiment.

3 games with varying aggressiveness used - 117 students - each played 1 game for 10 minutes

Conclusions

•Aggressiveness did increase after playing

•Individual differences

Page 5: Media Violence

Academic Journal justification

• Agents of Socialization – Media/Video games

• Media – Video games

• Social Science Inquiry Method – Experiment

• Sociology – Areas without video games not influenced

Page 6: Media Violence

Media Violence Spurs Fear, Aggression in Kids Hitti, M. (2005, February 21). Media Violence Spurs Fear, Aggression in Kids. Fox News. Retrieved February 21, 2005, from <http://www.foxnews.com>

Media Violence Spurs Fear: Aggression in Kids

•Two British experts from England’s University of Birmingham

•increases aggressive behaviour especially boys.

•“consequences are rarely shown”

•physical, emotional, and families are factors.

Page 7: Media Violence

Newspaper article justification

•Socialization agents

•Nurture

•Erikson’s theory

Page 8: Media Violence

Cheng, T L, Brenner, R A, Wright, J L, Sachs, H. C., Moyer, P., & Rao, M R (July 2004). Children's violent television viewing: are parents monitoring? Pediatrics. , 114, 1. p.94(6). Retrieved November 18, 2009, from Academic OneFile via Gale

Children’s Violent Television Viewing: Are Parents Monitoring

Objective: Parent’s attitudes on violent television viewing

Method: Observation and a parent questionnaire

Conclusion: Limitation of media violence from female parents and younger children.

Page 9: Media Violence

Academic Journal justification

•Sociology

•Environment

•Cognitive process

Page 10: Media Violence

Mcloughlin, David. The Dominion Post. Retrieved November 2, 2009, from www.Stuff.co.nz

Summary of “Video Game Violence”

•Kids = playing video games (some violent)

•Experiment: selling violent video games

•Parents = kid’s personality

•No evidence

Page 11: Media Violence

Newspaper article justification

•Isolation

•Primary Agent

•Historical Research

Page 12: Media Violence

Media Violence: advice for parents

Hypothesis: Media violence = negative effects

Method:

•Researchers observed children

•Interviewed parents

Conclusions:

•Media violence = negative effects

•2/3 television programs = violence

Muscari, Mary. (2002, Nov.). Media violence: advice for parents. Retrieved November 13, 2009, from Gale Expanded ASAP Academic Database.

Page 13: Media Violence

Academic Journal justification

•Isolation

•Primary Agent

•Nurture

Page 14: Media Violence

“It began with a severed head”

•“Thumping”

•People don’t get as scared anymore

•Movies = more violent over time

•Portrayal to real life

Howell, Peter "It began with a severed head." Toronto Star 9 Mar. 2007, ONT ed., sec.Movies: Electronic Library Canada - Big Chalk Library. 27 Oct. 2009

Page 15: Media Violence

Newspaper Article justification

•Historical observation

•Psychology

•Nurture

•Agents of Socialization

Page 16: Media Violence

How violent video games may violate children's health

Hypothesis: Violent video games = negative effect on children’s health.

Method:

•Statistics and facts

Conclusions:

•Exposure and parents

•Video games with guns have a real life effect

Song, E. H.-J. , & Anderson, J E (May 2001). How violent video games may violate children's health. Contemporary Pediatrics, 18, 5. p.102. Retrieved November 24, 2009, from Academic OneFile via Gale:<http://find.galegroup.com/gtx/start.do?prodId=AONE&userGroupName=ko_k12pr_d63>

Page 17: Media Violence

Academic Journal justification

•Nurture

•Agents of Socialization

•Values

•Cognitive process

Page 18: Media Violence

Hypothesis of Survey

•Teens spend a lot of time on media

•Media violence = Negative effects

•“Effective way to solve problems”

Page 19: Media Violence

How often do you play video games?

33%

29%

18%

12%

8%

Never

Yes, once a month

Yes, once a week

Yes, a few times a week

Yes, every day

Page 20: Media Violence

When watching a violent scene, what would be your

reaction?

6

0

18

21

0

5

10

15

20

25

Scared Happy Disturbed Neutral

Reaction

Nu

mb

er o

f P

eop

le

Page 21: Media Violence

Conclusion of Survey

•Hypothesis = correct

•Teens devote too much time to media

•Teens desensitized to violence

=

Page 22: Media Violence

Graphics Bibliography• http://2.bp.blogspot.com/_MAcmy2L9hhE/SeajjiLjTgI/AAAAAAAACxA/vH-iqJzk1TU/s400/Computer+Cart

oon.jpg

• http://talkinstuff.wordpress.com/2009/05/16/will-traditional-television-go-by-the-wayside/• http://www.seas.upenn.edu/~cis120/projects/GameDev09C/index.html • http://www.updownleftright.ca/ • http://xbox360.ign.com/dor/objects/850335/fatal-fury/images/fatal-fury-special-20060922085906500.

html

• http://www.cmch.tv/images/boygun.png • http://www.pastdeadline.com/images/violence2_1.jpg • http://1.bp.blogspot.com/_8QoT78CWYN8/SuDsV8rH7WI/AAAAAAAAAIE/um4gz900M-c/s400/Family-g

uy-stewie-griffin1.jpg

• http://www.familytimes.co.nz/wp-content/uploads/2009/03/child-and-tv.jpg • http://msnbcmedia4.msn.com/j/msnbc/Components/Photos/070621/070621_videogame_hmed_11a.h

2.jpg• http://www.mediascape.ac.nz/cms/uploads/images/cartoons/kid_playing_video_game.gif • http://www.gamingblog.org/images/violent-games-hb3004-bill.jpg• http://blogs.theage.com.au/screenplay/GTAreal.jpg• http://www.offthemarkcartoons.com/cartoons/2005-10-26.gif• http://3.bp.blogspot.com/_gwaz9FzRU_0/SHM921jiLLI/AAAAAAAAAFE/1Etge7RpljE/s400/boy-playing-vi

deo-games.jpg• http://mario239303.files.wordpress.com/2008/09/gun.jpg• http://orion.lib.mi.us/blogs/teens/mario-party8-9-l.jpg• http://www.posterart.com/ourposters/images/frankenstein.jpg• http://images2.fanpop.com/images/photos/5500000/Psycho-Movie-Poster-psycho-5531539-350-

537.jpg• http://wwwimage.cbsnews.com/images/2009/10/04/image5362282.jpg • http://i.telegraph.co.uk/telegraph/multimedia/archive/01085/connected-graphics_1085198a.jpg

Page 23: Media Violence

Have you been paying attention?

Discussion Questions:

1. What was our hypothesis? Was it correct?

2. What was our most popular movie genre that people watched?

3. What percentage of people think that there is too much violence on television?

4. If violence in media doesn’t affect children and teens, why do some parents dislike their children playing video games/watching TV/surfing internet/etc.?

5. What are your opinions on media & violence?

Page 24: Media Violence

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