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The Silver Brumby Animation Series
Animation Works established in 1994 to create an animated series of The Silver Brumby
Series 1 13 x 30 mins - 2 years to make
Series 226 x 30 mins - 3 years to make
45 AW staff
The New Adventures of Ocean Girl
2D hand drawn characters3D digital backgrounds
3 years to make 55 AW staff
John Callahan’s QUADS!
40/60% Co-production
Flash
Series One 199913 x 30 mins18 months to makePerth / Toronto – 30 AW staff
Series Two 2001 13 x 30 mins12 monthsPerth / Melb / Toronto – 30 AW staff
The New Adventures of Ocean Girl Series Two
Proposed second 26 X 30min series unable to secure strong enough International pre-sale commitment.
AW Studio closed 2002 – after 8 years continuous production.
Dogstar
Developed in Perth
2 ½ years, completed 2007
Animation Works WA - 9 staff
Animation Works VIC -10 staff
Satellite companies (square i and Big Kidz) - 20 staff
• Voice record• Series design/fun pack• Storyboard• Animatic• Episode design• Scene breakdown• Animation• Audio • Edit• Visual FX• Online edit• Music• Mix
The Animation Process
The Animator’s Skill Set • Drawing skills• Technical skills for animation:
• design • composition • storytelling• timing • biology / science• characterisation / acting
• Teamwork• Sense of humour
SWOTStrengths• Aust. Recognised as a quality player• Talent base • Cultural diversity – English speaking• Government support – Offset / FFC / Regulation• Co-production Treaties and MOU’s• Ethical Industry
Weaknesses• Start up costs high • Boom Bust cycle • Few companies in regular production • TV Production in decline• Reliance on Government intervention• Investor poor• Finding and training new talent • Increasing costs, rising Aust dollar $
SWOT
SWOT
Opportunities• Growth in non-traditional platforms – including games industry • Early adopters to exploit new processes/technology • Potential to be a real player in content creation • New Co-production opportunities and potential
strategic partners i.e. Asia• Dedicated ABC kids channel – with reservations!
SWOTThreats• Ever reducing traditional TV slots • Ever changing delivery platforms – ongoing convergence• Rising costs compared to competitors• Seen as too expensive and non-creative repetitive work ethic• Lack of depth in skills base – writers/voice artists/audio/storyboard artists/
animators/management • Animation budgets have remained static for the last 10 years. Impacts of this are:
• less funds for training• less people• reliance on technology
• Live action production
Some random ideas…• Be a regional and national leader in digital content partnerships• Attract businesses to WA• World terms – incentives are a comparative advantage - not having them, a disadvantage.• Animation is a high employment based creative industry - yet taxed on success• Animation skills are interchangeable with other digital industries• VIC / NSW / QLD / TAS offer cash incentives• NSW / SA / QLD payroll credits• Potential tax revenues more than the cost to run an incentive program• Cash flow the offset - in digital media projects• Terms of Trade – producer to share from dollar 1• Training – engage with businesses – sandwich courses• Marry investors with the industry whilst in WA boom• Assist in the creation of satellite companies – direct all state govt work to them - close down govt
competition• Support all digital content creation outside of traditional Film & TV environment • Engage the whole film making community towards digital content creation / distribution• Look at supporting digital content distribution companies