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Medical Simulation Standards:What can we learn from DoD?
Roger Smith, PhD, DM, MS, MBAChief Technology Officer
Florida HospitalNicholson Center for Surgical Advancement
[email protected] Online at: Modelbenders.com
Approved for Public Release.
DoD has learned a lot in 25 years …
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SIMNET, 1989
VBS2, 2011
Military Simulation Elements
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Live Virtual
Constructive Games
Simulation Standards
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System Design System Interoperability
Hardware Network
Time Management
Operating System Distribution Management
SyntheticEnvironment
ModelsUser Interfaces
Translators
Dat
a M
anag
emen
t
Event Management Object Management
Simulation Management
Model Ontology
Shared Model Proxy
Network Services
Network Protocol
Enumerations
Standards in System Design
Hardware Network
Time Management
Operating System Distribution Management
SyntheticEnvironment
ModelsUser Interfaces
Translators
Dat
a M
anag
emen
t
Event Management Object Management
Simulation Management
From Military Simulation and Serious Games, Roger Smith
Infrastru
cture
User
Exp
erience
Synthetic Environment
• Common and shared representation of the background field • Eliminate duplication of the most common objects that are
often the least dynamic
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Models
• Structural building blocks for functionality• Object taxonomy for identity and relationships• These are the hardest and least advanced
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User Interfaces
• Data Creation – building and editing the virtual world• Data Presentation – performance analysis• System Controls – operating the system
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Translators
• Every device speaks a different language• There is always a need for translation of bits, words,
packets, and forms• Standards for Interoperability can significantly reduce, but
never eliminate this need
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ABGABCEBEBABCG -0+++--000++--+0-+0-
101101011101010011
Standards in System Interoperability
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Common Model Ontology
Shared Model Proxy
Network Services
Network Protocol
Enumerations
Common Model Ontology• A formal representation of knowledge as a set of concepts
within a domain, and the relationships between those concepts.
• Used to reason about the entities within that domain.• Required to allow models to interact with each other.
– What are you? – How are you related?– What can I do to you?
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Shared Model Proxy
• A representation that is a minimal, but essential substitute for the modeled object.
• Provides a least-common-denominator of state values that can be universally agreed upon.
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Who am I? 1) ~~~~~~2) ~~~~~~3) ~~~~~~4) ~~~~~~5) ~~~~~~
Who am I? 1) ~~~~~~2) ~~~~~~3) ~~~~~~4) ~~~~~~5) ~~~~~~6) ~~~~~~
Who am I? 1) ~~~~~~2) ~~~~~~
Who am I? 1) ~~~~~~2) ~~~~~~
Network Services
• Provided by a common software library that will perform actions in the same manner for everyone.
• Reduces duplicate software and duplicate errors. • Increases standardization of actions, processes, and
protocols
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Press 1 to send greetingsPress 2 to send a bombPress 3 to intercept callsPress 4 to jam all radios
Network Protocol
• Simulation state information is encoded in formatted messages and exchanged between computers and simulation systems.
• One popular protocol (DIS 6) defines 67 different message types (PDUs), arranged into 12 families.
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ID: SamSide: RedHealth: 100%Weight: 100 KGLocation: (12, 23, 17)Speed: 10 KPHWeapons: Sword
Enumerations• An exact listing of all of the elements in the set. • These compactly encode data that needs to be understood
by different computer programs. • Ground Vehicle = 100
– Tank = 101– Truck = 102– Robot = 103
• Air Vehicle = 200– Fighter = 201– Tanker = 202– Cargo = 203
• Naval Vehicle = 300– Carrier = 301– Battleship = 302
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Terrain = 400-River = 401-Tree = 402-Bridge = 403-Building = 404
Medical / Military Collaboration on Standards
• Are both communities prepared to collaborate? • Are they able to persist long enough to bridge differences
in vocabulary, history, customer needs, funding, etc?
• Simulation Interoperability Standards Organization– Medical Simulation SIG
• Society for Simulation in Healthcare– Committee on Technology and Standards
• Slides available at: Modelbenders.com16