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Mega Man Battle Network 5: Team Protoman: FAQ/Walkthrough  by King of Inland Version:  1.46 | Last Updated:  2008-05-09 |  View/Download Original File  Hosted by Return to Mega Man Battle Network 5: Team Protoman (GBA) FAQs & Guides  Would you recommend this FAQ? Yes No Megaman Battle Network 5: Team Protoman Walkthrough by King of Inland Version 1.46 1. Table of Contents -------------------- 1. Table of Contents 2. Controls 3. Walkthrough: 3a. Nebula Strikes Back 3b. Scilab Chaos 3c. Mission 1 3d. Mine Madness! 3e. Mission 2 3f. Air Raid 3g. Dark Thunderclouds 3h. Mission 3 3i. Cruise Ship Robbery 3j. Mission 4 3k. The Clones 3l. Castle Craziness 3m. Mission 5 3n. The Hikari Report 3o. Poltergeist! 3p. Mission 6 3q. Server Madness! 3r. Nebula HQ Takeover 3s. The Final Battle 3t. The Ending 3u. The Nebula Area 4. Chip List: 4a. Standard Chips 4b. Mega Chips 4c. Giga Chips 4d. Dark Chips 4e. Chip Elements 5. PMD Locations 6. P.A List
Transcript

Mega Man Battle Network 5: Team Protoman: FAQ/Walkthrough by King of InlandVersion: 1.46 | Last Updated: 2008-05-09 | View/Download Original File Hosted by Return to Mega Man Battle Network 5: Team Protoman (GBA) FAQs & Guides

Would you recommend this FAQ? Yes No Megaman Battle Network 5: Team Protoman

Walkthrough by King of Inland

Version 1.46

1. Table of Contents--------------------

1. Table of Contents2. Controls3. Walkthrough:

3a. Nebula Strikes Back3b. Scilab Chaos3c. Mission 13d. Mine Madness!3e. Mission 23f. Air Raid3g. Dark Thunderclouds3h. Mission 33i. Cruise Ship Robbery3j. Mission 43k. The Clones3l. Castle Craziness3m. Mission 53n. The Hikari Report3o. Poltergeist!3p. Mission 63q. Server Madness!3r. Nebula HQ Takeover3s. The Final Battle3t. The Ending3u. The Nebula Area

4. Chip List:

4a. Standard Chips4b. Mega Chips4c. Giga Chips4d. Dark Chips4e. Chip Elements

5. PMD Locations

6. P.A List7. Navi Locations8. Souls and Chaos Unisons:

8a. Soul Unisons8b. Chaos Unisons

9. Shops

9a. Net Dealers9b. Bugfrag Traders9c. NCP Dealers9d. Subchip Dealers

10. Icons

11. Version Updates12. Copyright Stuff13. Credits

2. Controls--------------------

D-Pad:For moving, obviously.

Start Button: Brings up the menu. Pauses the game in a battle.

Select: Skips cutscenes.

A Button: Examines stuff, selects chips, uses chips, hold itto charge chips in certain Soul Unisons.

B Button: Pressing this uses your buster, holding it chargesyour buster. Outside battle, hold B while moving to run.

L: Used to talk to Megaman(when in the real world) or Lan(whenin the cyberworld). Also open the Custom Window when in abattle.

R: Used to jack-in to things. Also opens the Custom Window ina battle.

3. Walkthrough--------------------

----------------------3a. Nebula Strikes Back----------------------

The game starts in 19xx where two scientists in a lab are saying that theiroffspring will continue their work.

After the incident from the last game, we find Lan Hikari asleep. Megamanwakes him up and he gets his PET. He is about to jack-in when his Mom calls him.You'll get an e-mail once your in control. To read it, bring up the start-menuand use the D-Pad to go to e-mail. Then, press A to see your e-mails.

Go down and talk to your Mom. She wants you to deliver a recipe to one of herfriend's navi. It's in the Kitchen Comp in ACDC Area 2. Go back to Lan's Roomand press R near his PC to jack-in. Once you get in, you'll see that virusesare trying to invade Lan's homepage. Yep, you guessed it. This is the tutorialbattle of this game.

Mettaur x2

The Mettaurs basically hit the ground with their pickaxe and send a shockwavedown their row. They only do this if you're in the same row as them. Megamanwill explain the Custom Window and chip codes. Two chips with the same nameor the same chip code can be chosen together. Select both Cannon chips anddelete the Mettaurs. The Cannon chips only hit what's in your row.

Mettaur x2

Now you will learn about support chips, like Areagrab. Select Areagrab and then Widesword. Widesword hits the column in panel ahead of Megaman. Use itto delete the first two Mettaurs. You can delete the third any way youwant.

Mettaur x3

Time to learn about Full Synchro. Full Synchro allows the next chip usedto do double damage. You can only gain Full Synchro by countering an enemy.You'll know you have Full Synchro when a pink ring swirls around Megaman.If you get git by an attack or use a chip while in Full Synchro, you'lllose it. Select the Cannon and then the two Airshots. Use the Cannon whenthe first Mettaur puts its pickaxe back. Do the same with the otherMettaurs.

Once you're down with that nonsense, head through the portal at the otherend of the Home Page.

ACDC Area 1

Head down the path and go into the second square to find a BMD containinga Mini Energy subchip. Speaking of subchips, there's a subchip dealer nearthe cube blocking Maylu's HP.

ACDC 1 Subchip Dealer

Mini Energy-100zSneak Run-300zUnlocker-4000z

The new viruses in this area are the Canguards. If they catch you intheir row they'll send a cursor. If the cursor locks-on to you, it willshoot the panel you/were on. If you're still on the same row as theCanguard, it will keep on targeting your panel until you get off therow. They are stationary,though.Go to the small path, and head tothe dead-end with the BMD containing 800z. Follow the main pathto ACDC 2.

ACDC Area 2

Head down the main path, there is a small path to the right leading to a PMDcontaining Blackbomb R. Follow the main path and head down the small pathnear the security cube blocking Dex's HP. There is a BMD with Copydamage *.This area also has a new virus. Though they're now called Powies, they werecalled Flappys in BN2. They jump around the field and eventually appearabove you as a huge statue and attempt to crush you. Their attack also cracksthe panel it hits. Follow the main path and head down the small path near theentrance to ACDC 3. Follow the path and you'll see a netdealer on the way.

ACDC 2 Netdealer

HP Memory x3-1000z, 3200z, 5000zVulcan 1 C-500zSpreader *-3200zHi-Cannon E-5000zLongsword C-6000zCustom Sword E-6800z

If you have the money, I suggest buying the HP Memories, or even the Vulcan1.Anyway, head down the rest of the path to find a portal leading to theKitchen Comp. Talk to the pink navi inside to give the recipe. You'll thenget an e-mail from your Dad to come to Scilab and you'll automaticallyjack-out. Talk to Mom before leaving. Head into all of your friends' house(Maylu, Dex, and Yai) and talk to them. Before going to the MetrolineEntrance, you'll see a scientist selling subchips.

ACDC Town Subchip Dealer

Mini Energy-100zUntrap-500zLock Enemy-6000z

There are also other things to do before we go, In Maylu's HP there isa Mini Energy subchip and an Energy Bomb P. In Dex's PC there is a RegUp1and a HP Memory. In Yai's PC, there is a RegUp2 and a PMD withCannonball C. Finally, jack-in to Lan's doughouse to find a RegUp2.

Head to the Metroline Entrance to trigger a cutscene where everyonearrives after 30 minutes(except Dex, he's always late...). Once Dex arrives,they all head into the Metroline and arrive outside Scilab. Once Lan and hisfriends go up the stairs, a weird black car will get parked near theMetroline.

There is a scientist selling subchips in this area.

Scilab Subchip Dealer

Full Energy-1000zUnlocker-4000zLock Enemy-6000z

Jack-in the the rightmost battlechip sculpture. It has a BMD with an HPMemory. Jack-out and head into Scilab. Jack-in to the flashing terminalnear the counter and get the BMD containing Seaseed *. Jack-out and goup the stairs to the small trashcan near the vending machine to get aRegUp1. Go through the door near the vending machine.

A cutscene will take place where Dad is trying to access the mainframe.However, he apparently doesn't have his ID card and he forgot where heput it. Lan goes to look for it at the PC(which is in a partly enclosedarea). Suddently, an alarm will sound and some rogue navis take overone-tenth of the internet! Then, a gas bomb will roll in. Lan's Dadwill say its sleeping gas before he, Lan, and Lan's friends fall asleep.Three goons with gasmasks will then come in. The goons will tell someonethat the gas wore off and then Dr.Regal comes in! Aparently he's backfrom the asteroid incident. He now has a funny-looking goatie, too.

The goons take Lan's Dad and confiscates the PET's of Lan's friends. Landoesn't get seen because he was in the partly enclosed area.

----------------3b. Scilab Chaos!----------------

Lan awakes in his bed and eventually jacks-in to his PC.

ACDC Area 1

The ACDC Area looks like hell since its been taken over. Head on to ACDCArea 2 near the entrance of ACDC Area 3.

ACDC Area 2

You will see a Heel Navi. Talk to him and Megaman will ask about Lan's Dad.He's not telling where Lan's Dad is and gets into a fight with Megaman.

Mettaur x2Bugtank

Watch out for the Bugtank's bombs. They hit the column your on. The Bugtanksonly move along their column.

Once the battle is over. The Heel Navi will run to the big gate and it willlift up, letting him through. When Mega tries to go through, the gate shuts.Megaman tries attacking it with his buster, but to no avail. He says it'smade from darkness and he needs more power to destroy it.

You'll then get an e-mail saying Nebula is back and something is wrong atScilab. You'll then get automatically jacked-out. Talk to Mom before leaving.Lan will lie to her before going out of the house. Before going to theMetroline, talk to Maylu near Higsby's(which isn't open yet) to get a Roll Rchip and her P-Code. Take the Metroline to Scilab and once you get inside.You'll see a guy run out a door scared and say something is wrong with theMain System. try to go through the door only to find you need the ID card ofsomeone that works at Scilab. Head back to Dad's Lab and search his PC(inthe enclosed area) for the ID card. Jack-in to the PC to find a PMD withBugfix H and a RegUp2. Go back to the door where the guy ran from and headin.

You will be in the Main System Room. Lan will find it odd that there's noone in there and jack-in to the Main System.

Main System Area 1

Talk to the program to find about about the Main System. This is how theMain System works. There are letters and numbers that are in the wrong order.You have to put them in the right order to continue in the Main System.There's a catch, though. You have to put them in the right order in a certainamount of turns. If you don't do it in the right amount of turns, you fighta battle of viruses and will have to start all over again.

The new viruses here are Champys. It's stationary, but if it catchesyou in its row, it will appear on the panel in front of you and slug youin the face with its meteor fist. The fire-elemental punch only hits therow directly in front of the Champy.

The first puzzle reads 276. It should read 762. You have to fix it in 4turns. Pick up the 7, and replace it where the 2 is. Next, place the 2where the 6 is. Finally, place the 6 in th empty spot in the middleThe numbers will come down, allowing you to proceed.

Follow the path and pass the the square to find a BMD with Thunderball P.

The next one says PNA. It should say NAP. You have 4 turns to again tosolve. First, pick up the N and replace it where the P is. Next, put P wherethe A currently belongs. Finally, place A in the empty spot in the middle.Go through when the NAP lowers. Near the next square, turn left to finda dead-end with a BMD containing an HP Memory. Take the right pathto get to the next puzzle. If you're having trouble navigating, use Megaboy'smaps.

Now we have TWO sets of these blasted things. The scrambled phrases areTWR and OLA. They should be OWL and RAT. You have 6 turns to dothis. Take up O, and place it where T is, Next, place T where A is. Afterward,replace the A where L currently rests. Then, place the L where R is. Finally,put R in the empty space.

There is a gate block the RAT path, so head down the OWL path to find abutton. Walk on it to unlock the gate. Head through the RAT path to getto Area 2.

Main System Area 2

There is another new virus in this area. The Cactikil. It's a stationary virusthat rolls its head down the row it's in every few seconds. If it rolls its headoff, only the head is vulnerable to attack, not the body. It can be hitnormally when its head is on. The Cactikil are wood-elemental.

Up ahead is another puzzle. It reads AOLK and CHLD. It should read, DOCKand HALL. You have 6 turns to do it. Take up D and replace it where A is.Next, place A where H is.The H will go where C is. C will be moved to thelocation of L. Finally, L will go into the empty space.

Since there is a gate at the DOCK path, go down the HALL path to a switch.Walk on the switch to unlock the gate and go down the DOCK path.

Almost immediately you'll see a puzzle with THREE sets of words. Thankfully,it's the only puzzle with three sets. It reads EAP, IOM, and HRT. It shouldread HIP, TOE, and ARM. You have 7 turns to fix this puzzle. Take the H,put it where E is. The E will be moved where M rests. M is replaced in thespot that T is. Then, T is placed in the spot of I. Next, put I where A is.Finally, place the A in the empty spot.

The TOE path has two gates. Therefore, you must go to the HIP and ARMpaths and walk on the switches to unlock the gates. Before going to theconveyor, go past it to get a BMD with a Full Energy subchip. Head onthe conveyor to find another and head down that one. Go down the pathwhile ignoring the single arrow(it leads back to the ARM path) to find aBMD with Spreader E. Continue down the path to get to a number puzzle.This is the last puzzle in the area. Talk to the program to find out you needa WorkMemo. The control will switch Lan. As Lan, go back to Dad's laband search the coffee table to find a WorkMemo. Control will switch backto Megaman.

The puzzle says 12345. It should read 53214. You have 7 turns to do this.Take 5 and place it where 1 is. Next, place the 1 where 3 is. Third, put 3where 2 rests. Fourth, place 2 where 1 is. Fifth, place 1 where 4 is. Finally,place 4 in the empty space. Save before going up the stairs.

Go up the stairs to trigger and cutscene and find...Protoman! Megaman willask him why he infiltrated the Main System. He won't answer and just wantsto fight. Looks like we'll have to teach Swordboy a lesson.

------------Protoman.EXE------------

HP:300

Element: None

Movement: Moderately Fast

Attacks:

Step Sword: Protoman will appear on the column in front of you(not necessarily on the same row as you), and hit you with a Widesword.Simply move back to avoid.

Proto Sheild: If you hit Protoman with a straightforward attack while he'smoving, he'll put up a sheild to block your attack.

Fighter Sword: Protoman will go to his front column(on your row) and use asword that goes 3 panels ahead of him. Simply move out of the row.

Strategy: Protoman's been weakened from past games. the best time to attackhim would be after he uses Fighter Sword. Or even after he uses Step Sword.He can wail on you if you're not careful. Use recovery chips if your HP getstoo low.

After the battle Protoman will say you've passed a test. He says talkto Chaud for more information. Jack-out an head through the door at theother end of the Main System Room to trigger a cutscene. Apparently thiswasn't any real danger, just a set-up. Chaud is making a team to liberatethe internet from Nebula. Protoman's Anti-Nebula Corps. Lan will agree tojoin the team.

Now head home and go to Lan's room. Go to the bed and press A to sleep andend Day 1.

------------3c. Mission 1------------

The next day, Lan wakes up and gets an e-mail from Chaud. He says it's timeto liberate ACDC Area 3. Jack-in and go back to where that Heel Navi wasin ACDC Area 2. Once there, you'll see Protoman. Talk to him to start acutscene where he destroys the gate blocking the way in a single slash.Head to ACDC Area 3 and Megaman will ask if you want to start theLiberation Mission. Be warned, you cannot change your folder during aLiberation Mission! You must make all changes before!

ACDC Area 3

Now here are the basics of the Liberation Missions. The place is litteredwith dark panels. To clear a dark panel you have to fight the viruses insidethem and beat them within 3 turns. The Custom Screen automatically comesup during battle, so there's no delaying of turns. A 1-turn liberation willliberate all the panels around the one you originally chose. Liberating adark panel uses a navi's turn.

You can press start or leave the area to quit. If you press A, there arefour options. Liberation, the navi's out-of-battle ability, save(onlyProtoman can do this), and rest. Rest heals HP, but uses a turn.

Protoman uses your folder, by the way. He has 300 HP and his out-of-battle ability is Widesword. It liberates a row of 3 panels in front ofhim. Like this.

P-ProtomanW-Panels in range of Liberation

WWW P

His charged shot in-battle is Widesword. His special chip is Step Sword.It allows him to go two panels ahead of him and use a Widesword. Protomancan also use Proto Sheild. Just press Left(on the D-Pad)+B when you'reabout to be hit by an attack to put up a sheild. It sends back 50 damageto an enemy in your row when hit.

Megaman's out-of-battle ability is Longsword. It allows him to liberatetwo dark panels ahead of him. Using an out-of-battle ability drainsOrder Points. The number of points the team has is shown on the top-rightsection of the screen. The R-button switches the navis when out of battle.The L-button and then control pad can be used to look around the areayou're liberating.

The battlefield can vary. Sometimes, you'll be stuck with 2 columns orget into a 'pincer attack' depending on how you liberate dark panels.If you are surrounded by dark panels you will be stuck in a pincer attack.In a pincer attack you have 2 columns in the middle of the field, whilethe enemies have 4(2 on each side). Enemies can attack you from both sides.Use L to turn left in a pincer attack and R to turn right.

The dark panels with purple squares in them are item panels. If you liberatethem, they give an item. It can be a heart(restores HP to max), a battlechip,zenny, or Order Points. The orange panels with the question marks are BonusPanels. It gives everything that item panels give except it works like aroulette. Bonus panels also give invincibility and fatal hit(deletes thecloses miniboss nearby or does major damage to the nearest boss). Bonuspanels don't cost a turn to liberate.

The dark holes generate They create minibosses if there are none around it.The minibosses are special viruses. The miniboss in this mission is Bigbrute.It breathes fire in a '+' shape. Even though it uses fire attacks, the Bigbruteitself isn't fire elemental.

The dark holes have to be liberated in order to remove the barriers blockingthe boss. Dark holes contain a miniboss and other viruses. If a dark hole isliberated, any minibosses created by that hole will disappear. Those are allthe basics. The boss in this mission a navi that looks similar to a snowmancalled Blizzardman.

I suggest using Megaboy's maps during the Liberation Missions. They helpA LOT. The target phase in this mission is 7. Have Megaman liberate theleftmost dark panel in the trio. Then, send Protoman to liberate the itempanel containing 500z. Your phase will then end starting the DarkloidPhase. On this phase minibosses can move, dark holes can create moreminibosses, and the boss can heal himself if his HP is low.

On Phase 2 send Megaman to deal with the BigBrute and then Protoman todeal with the dark hole. All panels around the dark hole will be cleared,too. You'll also get the item panel containing Order Points.

On Phase 3 have Megaman use Longsword on the group of two panels ahead.You'll get a heart. Send Protoman to liberate the panel in front of theBigBrute. The BigBrute's out-of-battle attack is Beast Breath. it only usesit if there are any navis around it, though.

On Phase 4 have Megaman delete the BigBrute and send Protoman to the DarkHole. Now, all the dark holes are gone and Blizzardman is open to attack.

On Phase 5 have Megaman liberate the dark panel in front of Blizzardman.Then, send Protoman to get the Bonus Panel. Then send him to Blizzardman.Blizzardman drops snowballs on every navi in his area, doing 40 damage.

---------------Blizzardman.EXE---------------

HP:400

Element: Aqua

Movement: Moderate

Attacks:

Snowball Roll: He'll go to his back column and roll two snowballs on tworows. Simply move out of the row a snowball is rolling down.

Giant Rolling Snowball: Blizzardman will turn himself into a giant snowballand roll down your row. When he gets to the end of the field, snow driftswill fall from the sky, blocking your path. They can be destroyed withbuster shots.

Blizzard Breath: Blizzardman goes to his front column and blows snow twopanels ahead of him.

Strategy: Slightly harder than Protoman, but only slightly. You have twocolumns in this battle. If you have thunderballs, use them. The snow driftscan be annoying. Just shoot them if they're in your way. Blizzardman isn'ttoo difficult, just don't underestimate him. Also, remember what I said abouthaving 3-turns to delete an enemy? The same applies with Blizzardman. IfMegaman and Protoman don't delete him in one phase, he will heal HP.

Once Blizzardman explodes, all the dark panels will clear and the ACDCArea will look normal again.

I won't be going through anymore Liberation Missions after this. There areguides and maps for them.

Item Panel Chips:

BusterUp *

Bonus Panel Chips:

Boomer VGunDelSol1 ATornado DGeddon 1 P

Rewards:

Phase 5: Blizzardman SP BPhase 6-7: Blizzardman BPhase 8+: 1000z

Protoman and Megaman will jack-out and a cutscene will happen where wesee Regal in his HQ. A goon will come in and tell Regal something and thenleave. Regal himself then leaves, too. Back at the park in ACDC Town,Lan's friends will start to worry about their navis. Lan's friends leaveand when Maylu tries to leave, she gets stopped by Lan. He reassures herthat he'll get her, Dex, and Yai's navis back. You then get a mail fromChaud to find out if everything is fine in ACDC Area 3. After the cutscene,you'll get an e-mail about dark chips.

ACDC Area 3

In this area there is a golden program. You can talk to it to do theLiberation Mission again. Head past where Blizzardman was and go downthe right path to a portal leading to the Furnace Comp. There are twoBMDs. One containing RegUp1 and another containing the HP Memory.There are also CanGuardEXs in the Furnace Comp. They put up a sheildwhen your not in their row. Head back to ACDC Area 3 and go down theleft path where Blizzardman was and talk to the program. A cutscenetakes place and we are automatically jacked-out. Once you jack-out,you'll get an e-mail from Dex containing his P-Code.

----------------3d. Mine Madness!----------------

Head outisde the house to the Metroline to trigger a cutscene where Lan'sfriends talk about going to a beach. There will be a lot of cutscenes.Which includes Yai swimming using a jet-powered inner tube and herchasing Dex. Lol.

Once that's done, you'll get an e-mail from Chaud telling you to go andlook around the Oran Area. Jack-in to the speaker near the dead tree.

Oran Area 1

The Oran Area looks just like the ACDC Area before it was liberated.Go down the path and head right to find a dead-end with a Quake1 A ina BMD. Also be careful here. Some battles have grass panels. That and thefact that Champys appear here(not to mention Cactikils who will get theirHP healed slowly). The Champys fire attack will do double damage if ithits you while you're on a grass panel.

Our destination is Oran Area 3 However, you can only get there from theupper level of Area 1. Head down the main path and you should she ashadow at the end of a small path. It's a PMD with Snake M. Followthe main path and go up the stairs. The arrow halway up the stairs leadsto ACDC Area 3. Head up the rest of the stairs to the upper level. Onceyou see a small path, go down it to find a Netdealer

Oran Area 1 Netdealer

HP Memory-2500z,6000z,10000zAirspin1 E-5400zRecovery 80 *Circle Gun C-8200zMine Z-9900zGuardian O(You can get it this early!*world shatters*)-10500z

Guardian is a very useful chip to have. Buy it if you can. All the otherchips aren't too useful aside from Circle Gun and Mine. Go back tothe main path and near the entrance to Oran Area 3, a cutscene willtake place. Protoman will appear and they'll see three gun batteries.They all attack Megaman and Protoman(who are about to be pushedback). Protoman says they need another way to get rid of the guns.They both jack-out.

Now we need stuff for fishing. We need a fishline, bait, and a rod.Go to the other side of the beach and search the wall for a fishline.Examine the bamboo trees to get bamboo to use as a rod. Finally,search near the waterfall to find a worm.

Now, we need to find a fishing spot. Go over the bridge and press A at thedead-end. A cutscene will happen where after 30 minutes, Lan catches aBIG fish, but it gets off the rod. Dex catches the bigger fish so theycan eat his. Then, an earthquake occurs. The group ignores it and Dex sayshe needs stuff to make a fire.

Once in control, check the dead tree near the speaker to get a branch.Examine the pile of grass near the dead tree to get dry grass. Finally,go to the beach your friends are on and examine the planks to find wood.Talk to Dex to trigger a cutscene where Lan and his friends eat the fish.Afterwards Dex, Maylu, and Yai say they're going to explore. They runaway and Lan is stuck putting out the fire.

When in control, you'll get an e-mail containing the Navi Customer.Time for the Navi Customizer tutorial...

Like the last two games, you get Undershirt, Attack +1, and Speed +1.The First rule is to place any programs without the mini-squares in themon the Command Line. The second rule is to NOT place the programs withthe mini-squares on the command line. The third rule is to never put twoprograms with the same color next to each other.

Once done with that nonsense, follow the tracks to another area of Oran totrigger a cutscene. When Lan's friends continue, they fall into a pit!They're fine and he says this is a part of the mine. Once in control, checkthe minecart on the ground for a RegUp1. Head through the entrance on theGround Level and go up the elevator to find a door. It needs the MineKey.First though, head back to the Oran Area and go to the upper level of Area1. Go down the first small path to find a portal leading to the ElevatorComp. It contains a BMD with Holypanel *. There's also another BMD witha RegUp1. Head back into the Old Mine(that's the name) and go left atthe intersection and outside to find another speaker.

Follow the path to the navi. Pay him 1000z to get the MineKey. Dex them callsyou on his SubPET and you automatically jack-out. Head back up the elevatorand go through the door. Go through until you get into another cave. Headdown the slope and make a left at the intersection to get to another door.Before trying to go through, head to the dead-end to and examine the rocksto find a HP Memory. Move on to the door to find out it has viruses.

ChampyEX x2Mettaur

ChampyEXs punch twice, so be careful. Once the viruses are deleted, go throughthe door to wind up outside. Head up the ramp to another cave. In the cave,take the right path to get to another door. There are more viruses to delete.

Cactikil x2Mettaur

Once they're dealt with, you'll get another cutscene of Dex calling youand there's another earthquake. Head through the door and outside. Headinto the first cave at the bottom of the ramp and jack-in to the airfiltration machine to find a BMD with Tornado R. Jack-out and head upthe ramp to another cave. Inside is another door. You guessedit, more viruses...

Bugtank x2Windbox

It'll be harder to avoid the Bugtanks with that Fan pushing you back.Take it out first. After the battle yet another cutscene will take placeand Dex will call you. Head down the elevator to be in a room with aHUGE drill. Dex will call and say a drill has appeared above the roomhe's trapped in. You'll see that a woman is on top of the drill. Lantells her to stop the drill, but she tells him to have respect for hiselders(but she claims she's only 29). She says she's drilling to relieveher stress. She tells Lan that there are four control boxes. He has toturn off all four to stop the drill. Lan will automatically jack-in tothe first control box.

Drill Comp Area 1

Talk to the program to get DrilProg. It allows you to break rocks blockingthe path. Press A near a rock to punch it. These are how many punches therocks take.

Brown-3Brown(cracked)-1Silver-5Silver(cracked)-2Black-10Black(cracked)-3

There's also a new virus here. Drixols move up and down two panels. If itcatches you in its row, it will drill down the row and then drill down thecolumn you are on. It also destroys any obstacles it touches. Go up to thecracked brown boulder and punch it once. Follow the path to the conveyor.You have to go up the conveyor while punching rocks until you get to the end.If you get pushed off a conveyor, you'll wind up in a small area with a one-wayarrow. Once off the conveyor, destroy the silver boulder and follow the path toa BMD with Invisible *. Follow the left path to a BMD with an HP Memory.Quickly run past the two conyeyors with the boulders. Go up another conveyorwhile punching rocks to get to a silver boulder. Break it and you'll find thecontrol panel. You will automatically jack-out after turning off the first box.

The situation with your friends hasn't changed. Once the first box moves,head to the next control box and jack-in.

Drill Comp Area 2

Follow the path and go up the conveor belt while punching rocks until youget to the other end. Break the brown rock blocking the path to a BMD witha Charge +1 NCP(yellow). Follow the main path and run past the conveyorbelt. Run past another conveyor belt and go down the next conveyor belt.Follow the path and head up another conveyor belt. Go off the main pathto find a BMD with Rockcube *. Go down the last conveyor and break the brownrock blocking the path at the end of the conveyor. Follow that path tothe control panel.

Still, nothing has changed. When the second control box moves. Jack-in tothe third.

Drill Comp Area 3

Before I begin I should say that there is a new virus in this area. The Battysare stationary and flies up and down. If it's in the air, it's invulnerableto all attacks. When it comes down it is vulnerable. If it catches you in itsrow, it will shoot a pulse beam down the row. If the beam hits an obstacle,it will hit all the panels around the obstacle and stun you if you're in range.

Follow the path and head up the first conveyor belt. Break the rock atthe end blocking a path leading to an HP +100(white). Go to the other pathand head down the next conveyor and break the silver boulder blocking themain path. Pass the black rock and go up the conveyor while punching rocksto find a program. Talk to it and it will give you the StopKey. Thiswill stop the conveyor with black rocks right next to the program. Headback to where the black rock was blocking the path and break it. Followthe path and go to the second dead-end. It has a BMD with a Full Energysubchip. Follow the main path and zig-zag around the conveyor belts to getto a control panel. Examine it to stop the conveyor of black rocks. Headback to that conveyor and go up it to the Control Panel.

The drill STILL hasn't changed one bit! Once the third box moves. Jack-into the fourth and final control box.

Drill Comp Area 4

Right at the start,there is a group of conveyors together. You have to goacross them. Punch rocks if you have to. It may take a while. Go acrossthe next two sets of conveyor belts. At the second set, going across leadsto a BMD with an HP Memory. Go down the second belt and punch theboulder blocking the path and progress. Head up the next conveyor beltand run across the next two. Go down the next belt to the path and zig-zagacross the belt wit black rocks. At the end of the zig-zag is a Control Panel.Mega will use the StopKey to stop the conveyor. Head up the rest of theconveyor and SAVE before going to the Control Panel.

Once at the Control Panel you'll see Magnetman! Mega will remember himfrom the airplane incident back in BN2. Tesla will then say she is thedaughter of Gauss Magnets, Tesla Magnets! She is the CEO of his company.She blames you for causing her stress by sending Gauss to jail(she claimsbeing CEO is a stressful job). She tells Magnetman to delete Megaman soher stress can be relieved. Looks like its time for another fight...

-------------Magnetman.EXE-------------

HP: 500

Element: Elec

Movement: Moderately Fast

Attacks:

Magnet Panel: At the start of the battle he'll turn the corners of yourside of the field(and his side)to magnet panels. Magnet panels push youoff of them if you try to go on them. He also does this if his side ismissing magnet panels.

Magnetic Hole: Magnetman will put his hand out and a magnetic hole willappear under you. It holds you on your panel if it touches you. Whenit appears under your feet, move off the panel.

Magnet Missile: Magnetman will make a magnet appear. It will go down therow its in and turn when it gets to your column. Works like the Rattonchips from BN3. Simply move off your column when it turns.

Magnetic Energy Ball: Magnetman will stop moving and shoot a black ballof magnetic energy. It homes in on you. When the ball is near you.Quickly use the magnet panels to be pushed around it.

NS Tackle: Only uses this if his HP gets low. Magnetman and a blue copyof him self will dash down the row your on. VERY painful.

Strategy: Well Magnetman is actually now much easier than he was in BN2.Magnet panels now push you off instead of pulling you in. The magnetpanels help to avoid a lot of Magnetman's attacks. If you have Cactusballsfrom the Cactikills, use them. They do double damage to Magnetman andmay remove magnet panels on the field. The best time to attack him is afterhe shoots his magnetic energy ball.

After the battle Magnetman is reluctant to accept defeat, but Tesla tellshim to stop the drill. She says the battle relieved her stress. Magnetmanstops the drill and Lan's friends are saved. Follow the path and go downthe elevator and jack-in to the panel next to the door. Once inside thecontrol panel, a cutsecne will take place. Megaman pushes the big buttonto open the door, but then the security system activates and sends bouldersrolling at Megaman. Just in the nick of time, Magnetman appears and useshis Magnet Barrier to block the boulders.

Lan opens the door and frees his friends. Yai seems to know who Tesla is.Chaud calls and tells Lan he wants to try going to Oran Area 3 again. Lanand Tesla appear outside. Lan asks Tesla if he wants to join Team Protoman.Magnetman seems reluctant, but Tesla will join since Nebula's been causingher company trouble. Once in control, jack-in to the speaker and headback to Oran Area 1, where the gun batteries are.

------------3e. Mission 2------------

Oran Area 1

Once there, Protoman will remeber Magnetman as a former Gospel member.Megaman will say he has massive power. They all head for the gunbatteries and Magnetman puts his Magnet Barrier up, causing the gunsto shoot at him. Protoman then uses Step Sword while the guns aredistracted and deletes them. Magnetman seems more interested now.

Fix your folder before going to this mission. Bring some recoverychips, too.

Oran Area 3

The boss you have to fight is...Shademan! How can HE be back! He wasdeleted THREE times already(if you count when Django used the Piledriverand in BN4.5)! Shademan's out-of-battle attack is that he teleportsto one of your navis and swipes at them for 60 damage!

The new miniboss is the Tinhawk. Its out-of-battle attack is likeShademan's except you have to be in range. The Tinhawk willdive down the row its in if it catches you in that row. It's onlyvulnerable after it lands from a dive. The panels will flash where it hits.

Magnetman has 400 HP and his charged shot is Magnet Missile.Magnetman's out-of-battle ability is Magnet Barrier. It can protectall navis from attack for one phase. Magnetman's special chip isNS Tackle. Magnetman also has Omni Shoes. He can float over brokenpanels, has immunity to all bad panel effects, and can step offcracked panels without breaking them. On top of this, Magnetman hasSuperarmor, which is very handy.

The target time for this mission is 9 phases.

------------Shademan.EXE------------

HP: 600

Element: None

Movement: Fast

Attacks:

Shade Bats: Shademan will put his wings out and release three bats. Theyturn when they get to your column. They are destroyable.

Noise Crush: Shademan will get on the column next to you and shoot asonic wave that goes a panel ahead of him and the column after. Canparalyze or confuse if hit.

Claw Swipe: If you linger in your front column too long, Shademan willgo to his fron column and swing his claw. This hits the colmun directly infront of him.

Shade Drain: Shademan only does this when his HP is low, but rarely on thisversion. Shademan will sink into the ground and appear on the panel infront of you to drain your HP. Usually does this after Noise Crush.

Strategy: Shademan can be hit normally now. He's faster than before, but mucheasier. The best time to hit him is when he attacks. Watch out for Noise Crushand possibly Shade Drain if he uses it. You've also got two columns again tomake the battle even more annoying.

Bonus Panel Chips:

Timebomb1 TQuake2 BSnake ZNavi 20 *

Item Panel Chips:

Hi-Cannon DAirHockey R

Rewards:

Phase 6-7: Shademan SP SPhase 8-9: Shademan SPhase 10+: 2000z

Once Shademan blows up, all panels will be liberated and the Oran Area isfree! After that, Magnetman is undecided, but Tesla tells him to stay onthe team. Megaman will then compliment Magnetman on his defense and getMagnet Soul! Everyone says bye to Tesla and board Yai's boat.

Back at Nebula HQ, evil mastermind,(well, not really) Dr. Regal tries toget some information from Lan's Dad. Regal then calls a navi namedCloudman and says that the team of navis are coming to his area.

-----------3f. Air Raid-----------

Lan and his friends have a hangout and once his friends are gone, a voicecalls lan. Then a guy with blonde hair and pink glasses comes up to Lan.He wants to tell something to Lan in the park. The guy introduces himselfas Charlie. He wants to learn your netbattling technique. He also wantsLan to meet his navi in the squirrel statue. Lan will automatically jack-into the squirrel.

Squirrel Comp 1

This area is like the Water God Comp from BN4. A maze with 16 identicalareas. We need to get to Area 16. You can use a map if you need help.

There are also BMDs in some of the areas.

3: 100z4: 200z5: Charge +1(white)6: Gundelsol1 A8: HP Memory10: 300z11: 400z13: RegUp115: First Barrier(blue)

Before you can do anything, Chaud e-mails you a Soul Unison tutorial.

MettuarEX x3

The MettaurEXs attack one-by-one. When they don't attack, theyhide in their helmets and become invulnerable to most attacks. Selectthe Thunderball chip and select 'unison'. You will fuse with Magnetmanand become Magnet Soul. Delete the Mettaurs any way you want.You'll get an e-mail about Magnet Soul when the battle is done.

In this area is the Trumpy virus from last game. When it blows music,it makes all the other viruses on its side of the field invincible.

Try getting the BMDs before going to Area 16. In Area 16 is a navi thatlooks like a walking helicopter. He's Charlie's navi, Gyroman.

Talk to Gyroman. He'll talk to you and jack-out. Charlie will then leave.Chaud then calls you and tells you there are some Nebula navis leftin the Oran Area.

Before you do anything else, talk to the Netopian guy hiding behind Higsby'sto buy a DarkSound E. The first Darkchip of 12! Using dark chips lower yourHP by 1 PERMANENTLY. They also make you a bit dark. Only Megamancan use dark chips. None of your team navis can.

Higsby's is also now open! Higsby himself is absent, but his assistantNanako from last game is there. Talk to her to find out what's beingsold.

Higsby's Normal Stock

Yo-yo D-5800zBlinder D-6500zIceseed A-7800zGundelsol2 G-8400zSuper Vulcan S-9800z

Super Vulcan is nice. It's been priced down from 21000z and is very useful.The other chips are kind of overpriced, especially the Yo-yo and Iceseed.Check the bin for a few other chips.

Higsby's Bargain Bin

Minibomb *-300zVulcan1 *-400zBarrier *-600z

Minibomb shouldn't be priced that high even if it IS a wildcard...

Check the left chip shelf to find BubbleWrap Y being sold for 4200z.

Since you can't jack-in from Oran Isle, go to the Oran Area throughthe ACDC Area.

Oran Area 1

There's a Heel navi in Area 1. Talk to him to get into a fight.

BugtankChampyEXWindbox

Get rid of the Windbox before it causes major trouble.

Head west to Area 2.

Oran Area 2

Head down the path and go down the small path between the bend in the pathto find a BMD with Vulcan2 C. Follow the path and you'll find anotherHeel navi near the skull gate.

CactikilEX x2MettaurEX

This one should pose little problem. Once done, follow the path and goup the ramp to the upper level to find a Heel navi near a big blue gate.

BugtankBugtankEXVacuumfan

The Vacuumfan can pull you in, so take it out fast.

Head down the left path near the gate to find a portal leading to the CraneComp. Inside are two BMDs with a RegUp2 and 1000z. When you're done, headto Oran Area 3.

Oran Area 1

Near the entrance to Oran Area 3 is Magnetman's "battle data". You can fightit for a navi chip.

----------------Magnetman.EXE V2----------------

HP: 800

Element: Elec

Movement: Moderately fast.

Attacks:

Magnet Panel: At the start of the battle he'll turn the corners of yourside of the field(and his side)to magnet panels. Magnet panels push youoff of them if you try to go on them. He also does this if his side ismissing magnet panels.

Magnetic Hole: Magnetman will put his hand out and a magnetic hole willappear under you. It holds you on your panel if it touches you. Whenit appears under your feet, move off the panel.

Magnet Missile: Magnetman will make two magnets appear. It will go downthe row its in and turn when it gets to your column. Works like theRatton chips from BN3. Simply move off your column when it turns. Henow shoots TWO of those damned missiles, making them harder to avoid.

Magnetic Energy Ball: Magnetman will stop moving and shoot a black ballof magnetic energy. It homes in on you. When the ball is near you.Quickly use the magnet panels to be pushed around it.

NS Tackle: Only uses this if his HP gets low. Magnetman and a blue copyof him self will dash down the row your on. VERY painful.

Strategy: Same strategy applies for this version. The two Magnet Missilescould be hard to evade without using magnet panels. You're going to haveto use magnet panels to go around the missiles when they come near.

Once you get his navi chip, head to Area 3.

Oran Area 3

Fight the first Heel navi in the area.

MettaurEX x2Bugtank

Go farther to find another Heel navi.

CactikilEX x2MettaurEX

Go northwest to find a NCP Dealer.

Oran Area 3 NCP Dealer

HP +50(white)-1300zSoul Time +1(yellow)-3800zMega Folder1-4700zAutoHeal-5500zHP +200(white)-6000zSuper Armor-7800z

There's a third Heel navi where Shademan was. Waste him.

FanBatty x2

After the battle, Chaud will call and say to go to Scilab Area 2.Head through Oran Area 3. Go north of where Shademan was to triggera cutscene. ANOTHER Heel navi will appear to fight you.

BattyEX x2MettuarEX

Once done with him, head through the arrow to the Scilab Area.

Scilab Area 1

The Scilab Area looks like utter chaos...

In this area is a new enemy. The Catack will slowly advances down its rowand steals any of your panels it comes across. After it stops, it willshoot its cannon down the row which will cause an explosion in the backrow. If the cannon hits an obstacle or Megaman, it/he will be pushed tothe back row.

Go west to find a PMD with Geyser M. Use Megaboy's maps if you have troublenavigating. It's like a maze in this area. Head to area 2.

Scilab Area 2

Another new enemy wil appear in this area. The Handis from BN2 are back.They still go to their front column and lay timebombs which explode is4 seconds. The timebomb can be destroyed before it explodes and hits allpanels of your side of the field.

In this area there are two BMDs with an HP Memory and the Sheild NCP.Head down the easternmost path until you get a trio of black clouds.When Megaman tries to go through, he will just get pushed back. Chaudthen calls and tells Lan to come back later. When Megaman jacks-out,Gyroman will come. Charlie tells Gyroman to keep an eye on Megaman.Gyroman doesn't like the idea, but Charlie tells him to do it.

After that cutscene is over, head home and sleep. Day 2 is over.

---------------------3g. Dark Thunderclouds---------------------

The next day you get an e-mail from Tesla that says a helicopter navichallenged Magnetman and stole his vital programs. She needs you to cometo Oran Isle. Head to Oran Isle and go to the Oldmine. Go up the slopeoutside the Oldmine and head into the cave at the top of the slope.At the end is a scientist that sells DarkTornado T for 500z. That's thesecond dark chip! Head back to where the drill is and outisde the mineat the top of the mine(before the fourth door) is Mr.Famous! He now hasa new navi. Try your skills against Gridman.

-----------Gridman. EXE-----------

HP: 700

Element: None

Movement: Moderately slow

Attacks:

Hell Tackle: Gridman or one of his two clones of the field will charge downtheir row if they catch you in their row. The clones can be destroyed, butreappear after a couple of seconds.

Magnum Kick: Gridman will kick a football into the air and it will landon a 2x2 area of panels. Panels will flash before it lands.

Football Bounce: Gridman will throw a football which will bounce on yourpanels. Very annoying.

Death Touchdown!: Gridman will make a touchdown post appear on theend of your side of the field. He will then dash diagonally to thetouchdown post. If he gets to the post, an explosion will hit all your panels.To stop the dash, hit him while he's moving. He only does this when lowon HP, but rarely.

Strategy: Gridman has a special type of Super Armor. It keeps him fromgetting stunned by multi-hit attacks(like Air Hockey and Vulcan),but it allows his attacks to be stopped when he's hit. Gridman movesslightly slow, so he's easy to hit. Watch out for his clones and thebouncing football and you should be fine.

Once done with Gridman, head to the drill room and talk to Tesla. She saysMagnetman's programs have been scattered throughout the Drill Comps.There are four programs. One for each area. Don't worry about the conveyorsand rocks. The conveyors have all stopped.

At the end of Area 1 is the Thought Program. Area 2 has the Language Program.Area 3 has the Movement Program. Finally, Area 4 has the Attack Program.

Once Tesla installs the programs, Magnetman is back to normal. Tesla thentalks about the helicopter navi who dismantled Magnetman. Charlie thenappears and says he did it. Then, he leaves. Lan tries to catch him, buthe's gone. After the cutscene is over, you'll be back outside.

Lan wants to ask Chaud about information on Charlie. Head to Scilab andoutside is a kid. He's near the vending machine. He has a quiz for you.

Select the answers in this order: 2,1,3,2,2.

After you answer his questions, the kid will give you Dark Thunder M.The third dark chip! Go down the steps and talk to the old guy tobuy Dark Sword Z for 500z. That's the fourth!

Go into the room behind the Main System room in Scilab and talk to Chaud.He tells you the name of Gyroman's operator is Charlie Airster. He's thetop pilot in a Netopian helicopter group.

After the conversation, alarms go off! Nebula's attacking the Oran Area.Access from Oran Isle is cut off, so we'll have to go through the ACDCArea again...

Oran Area 1

Once you arrive Gyroman is right there, but he turns into a helicopter andflies away...

There are clouds all over the area that we can't get through, but go downthe ramp to a program that will give you the Mega Vacuum for free! Itcan suck up any clouds. It has a gauge which tells how many cloudsit can hold. Clouds take up bars on the gauge. When the gauge is full,go to a program to empty it.

These are how many bars the clouds fill up:

White: 1Golden: 1Gray: 3Thunder: 5

Golden clouds could contain a chip, zenny, or even viruses.

Vacuum all the clouds on the main path and near the entrance to Area 2,you'll see Gyroman. He'll go into Gyro Form and fly away AGAIN. Headinto Area 2.

Oran Area 2

There's a program near the beginning of the area that will be takingthe contents of your vacuum for a while. Since the other programcan't take all of the clouds. He can only empty the vacuum, once.

After the second program, you'll see Gyroman again, and guess what he does.He flies to the Scilab Area... Head all the way to Scilab Area 1.

Scilab Area 1

There's only one program that can fully empty your vacuum. The others can'tdo it completely. There's also one that can't empty at all. On the way youmeet with Gyroman, but, you guessed it, he flies away, AGAIN. Mosey ondown to area 2.

Scilab Area 2

There are three programs that can only empty your vacuum once, but youhave to clear in a specific pattern. If you get it wrong, leave the area.Your vacuum gets empty, but the clouds come back.

For the first program, clear the gray cloud to the right and then thethunder clouds. Clear the white cloud in front of you to find the firstprogram. It won't completely clear your vacuum.

For the second program, head west and suck in the gray cloud. Then, thewhite and golden clouds respectively to find the second program.

For the third program, go back to near where the first program was andclear the thunder cloud near the golden one. Then, clear the golden cloudto find the third program. It will fully empty your vacuum once.

Suck up the two thunder clouds nearby to find a program that will emptyyour vacuum as many times as you want.

Now that the annoyance is over, head northeast while vacuuming cloudsto find Gyroman. He doesn't run away this time, though. Feel freeto let out your anger on him...

-----------Gyroman.EXE-----------

HP: 600

Element: None

Movement: Moderate

Attacks:

Gyro Attack: Gyroman will throw a propeller down his row. Itturns like a Magnet Missile, but unlike a Magnet Missile, it can alsomove diagonally. Very annoying.

Tornado Arm: Gyroman will go to his front column(on the same row as you)and shoot a 3-panel long twister. The farther away you are, the more it hits.

Gyro Machinegun: If you try to hit Gyroman with a straightforward attack,he will go into Gyro Form and shoot your panel with a machinegun. Worksalmost like antidamage.

Gyro Airforce: Gyroman will go into Gyro Form, pass by, and bomb randompanels on your three columns. Get off ANY flashing panels.

Strategy: Gyroman's propeller can be annoying. Try to avoid hitting himwith a straightforward attack. Gyroman isn't that hard. Just try to avoidmost of his attacks or you'll lose HP fast.

After the battle, Gyroman will say was testing you. He wanted to seeif you were strong enough to stay on the team. He tells you to go backto the dark clouds.

Head back to the dark clouds and a cutscene will take place. Gyroman willfly over the dark clouds and bomb the dark chip creating them. The cloudswill disappear, allowing them to go through.

------------3h. Mission 3------------

Head into Scilab Area 3 to start the mission when ready.

Scilab Area 3

Cloudman is the guy who created those annoying clouds! We also have anew teammate as well.

Gyroman can fly over dark panels, but he can't fly over minibosses orDark Holes. He starts with 250 HP. His out-of-battle ability isBomb Liberation. It allows him to liberate any dark panel he is flyingover without a battle. Gyroman's special chip is G-Airforce. He basicallygoes into Gyroform and bombs the row he's on. Gyroman's charged shot isTornado Arm and like Magnetman, he has Omni Shoes.

There is a new thing introduced to Liberation Missions: barrier panels.They block your path and you need a key to unlock them. The keysare hidden in item panels.

There are also BigBrute2's here. Their attacks hurt more.

Cloudman's out-of-battle attack is Dark Cloud. It does 50 damage andparalyzes any navi hit by it for one turn.

The Target Phase for this mission is 9 phases. Once you get to Cloudman,feel free to release your anger on him for that cloud vacuuming...

------------Cloudman. EXE------------

HP: 700

Element: Elec

Movement: Slow

Attacks:

Thunderball: There are clouds on Cloudman's side of the field. If you're onthe same row as one for too long, it flashes yellow and shoots a thunderballdown the row. Paralyzes if hit.

Thunder Cloud: Cloudman will stop moving and make a thunder cloud appearnumerous times to shoot thunder in a '+' shape.

Elec Storm: Cloudman disappears. Then, a couple of clouds will appear onhis side of the field, and a HUGE cloud will appear and move around yourside of the field. Shoot out the clouds to find the one that Cloudman ishiding in. Only then, will the cloud disappear.

Strategy: Once again you only have two columns... Cloudman moves along hisback column doing various stuff, which makes short-range chips USELESS.Those clouds can be destroyed with a buster shot, but respawn after afew seconds. Use Cactusball after shooting the clouds. Cloudman isvery annoying to attack. Watch out for his Elec Storm. It can damage youbadly if your not careful.

Bonus Panel Chips:

MegaEnergyBomb KWideblade AFirehit2 IPulsar2 G

Item Panel Chips:

Parabomb H

Rewards:

Phase 5-7: Cloudman SP CPhase 8-9: Cloudman CPhase 10+: 3000z

Cloudman will blow up and the area will be liberated. Gyroman gets Gyro Soulin a cutscene. Then, a shadow appears under Mega and a Dark Cloud lands onhim! The Dark Cloud takes off with Megaman before the team can do anything.

After that, Megaman wakes up on a table. Roll, Glyde, and Gutsman are in acage nearby and don't seem to notice him. A Heel navi says Mega has humanDNA. He then infuses a dark chip inside of him. Dr.Regal wants the darkchip to make Megaman dark.

Lan wakes up and checks his PET for messages. He finds one from Chaud.Lan isn't too happy about Mega's kidnapping.

You can now head to Higsby's and check the middle chip shelf for a Django Dbeing sold for 7300z.

Head to Scilab and go east of where the old man who sold Dark Sword was toarrive at Scilab Docks. Near the bid red double doors is a lady. She has aquiz for you. Answer the questions like this: 1,2,2,1,2,2,1,3,2,3. You'llget Dark Lance M, the fifth dark chip! Down near the ship is a womanselling Dark Meteor F for 3000z. That's the sixth dark chip!

Head to Chaud and he'll tell you about another mission. Lan doesn't seemtoo happy and there's a black screen where Lan punches Chaud. He doesn'twant to be on the team anymore. After the cutscene, head back to Chaudto trigger a cutscene where he will install Protoman into your PET.

He says the next mission is in End Area 2. We can get there from the OranArea.

Protoman has the same abilities he has in a Liberation Mission. TheNavi Customizer doesn't work on him. He also can't take HP Memories.

Head to Oran Area 2. Go to the gate on the upper level.

Oran Area 2

Examine the gate to find out it is owned by Scilab. Head to Scilab Area4.

Scilab Area 2

Gyroman's "battle data" is here. Fight him for a navi chip.

--------------Gyroman.EXE V2--------------

HP: 800

Element: None

Movement: Moderate

Attacks:

Propeller Throw: Gyroman will throw a propeller down his row. Itturns like a Magnet Missile, but unlike a Magnet Missile, it can alsomove diagonally. Very annoying.

Tornado Arm: Gyroman will go to his front column(on the same row as you)and shoot a 3-panel long twister. The farther you are, the more it hits.

Gyro Machinegun: If you try to hit Gyroman with a straightforward attack,he will go into Gyro Form and shoot your panel with a machinegun. Moveoff the panel when he's about to shoot.

Gyro Airforce: Gyroman will go into Gyro Form, pass by, and bomb randompanels on your three columns. Get off ANY flashing panels.

Strategy: Same as last time. His attacks just hurt more.

Scilab Area 3

In this area, there's a Bugfrag Trader.

Scilab Area 3 Bugfrag Trader

Auto Run-8 BugfragsWindRacket B-12 BugfragsMillions-22 BugfragsLavaSeed P-26 BugfragsFloatshoes-40 BugfragsPoltergeist P-60 Bugfrags

Floatshoes is useful as well as Millions and Auto Run. Buy them if you can.The other chips aren't too useful.Head to Area 4.

Scilab Area 4

The area has loads of conveyors. Use Megaboy's maps if you need helpnavigating.

At the back of the area is an official navi. Talk to him to get into a fight.

Handi x3

After the battle, he will give you the ScilabKey. In the eastern part of thearea is a BMD containing a MegaFolder1 NCP.

In the southwestern part of the area is a female navi that sells DarkWide Tfor 1000z. That's the seventh dark chip!

In the center of this area is a portal that leads to the Server Comp.It has a BMD containing an HP Memory but Protoman can't take it.Come back later. The other end of the Server Comp has a portal leadingback to Oran Area 2. Head for the big gate.

Oran Area 2

The gate will unlock and you can head through.

End Area 1

This area looks very dark and chaotic... Head down the first slope to finda PMD containing the Collect NCP. You can also find an invisible pathleading to a Heel navi that sells DarkDrill D for 3000z. That's the eighthdark chip!

This area also has two new viruses. The Whirly moves slowlyaround its side of the field and stops. It then turns into a water tornadoand moves down the top row and turns when it gets to your column.Then, it moves down the the bottom row. It's aqua elemental.

Mettfire isn't actually new. It was in BN2 and BN3. It will move aroundfor a bit and then flatten itself and send meteors on random panels of yourside. It loves to hide behind any obstacles on the field. There are grasspanels here so be careful. It's fire elemental.

This area is a big maze. You may want to use Megaboy's maps to make yourlife easier.

In the southwestern part of this area is a Netdealer.

End Area 1 Netdealer

HP Memory x3-6000z, 10000z, 14000zVulcan3 L-5800zM-Cannon G-7600zBarrier100 P-8800zWideblade V-10000zJealousy J-12000z

Jealousy is very annoying in netbattles. The other chips are slightlyuseful.

In the northwesten part of the area is a BMD with RegUp2.

When you arrive at the entrance to End Area 2, Dark Megaman will appear.The real Megaman breaks through the control and tells Protoman toquickly leave. Then, three Heel Navis will appear in front of DarkMegaman, who will jack-out. Protoman says he can take them, but thennine more Heel Navis jack-in. Lan says there are too many navis.He jacks-out Protoman.

Head back to Chaud and he mentions he needs a navi with a lot of power.He will then send you on another mission to find someone with a navilike that. He wants you to go on a ship called Queen Bohemia at theScilab docks. He can't go because the party on the ship is beingsponsored by UberCorp(XD!) and his company is a competitor to it.Chaud says Lan needs an invitation.

Head to Oran and talk to Tesla. She has an invitation. She'll give itto you. The party isn't until next day, so head home and sleep. Day 3is over.

----------------------3i. Cruise Ship Robbery----------------------

Once Lan wakes up, head to the docks and talk to the guy near the shipto show him your invitation. He'll ask if you want to get on. Say yesto get on the ship.

The ship looks like a movie presentation. The red carpet pretty muchgives away this is some rich person's party. Once we get inside,Lan will see a Netopian guy lurking around. Hmm. There's also a 10-Chip Trader in here.

Jack-in to the Nebattle Machine to get a HP +50 NCP(pink). Then,talkto the blonde guy nearby he'll give you a stamp card. He wants youto collect three stamps.

The first is at the front end of the ship. The second is at the ship'ssteering wheel above the deck. The third is at the pink couches insidethe ship.

There is also a Subchip Dealer on the deck.

Queen Bohemia Subchip Dealer

Full Energy-1000zSneak Run-300zUntrap-500z

Head back to the blonde guy once you get all three stamps. He'll giveyou 1000z.

A cutscene will then happen where a guy with a bandana is netbattlingsome rich dude and beat him. The rich guy claims he spent 10 millionzenny buying valuable NCP's(Whoa!).

Lan then goes to netbattle the guy in the bandana. They are about tonetbattle when the ships starts to shake. Something is wrong in theEngine Room. Head into the ship and go to the door at the left endof the hall. It needs a code. The code is 11922911.

We now need a place to jack-in. Jack-in to the fourth machine.

Radar Comp

In here, Protoman sees a Heel Navi right there, but he runs off.

Here has a BMD which has Spin White. Get it and go through the portal atthe other end of the area.

AirConditioning Comp

Here has a BMD with the Battery NCP. Head through the next portal.

Screw Comp

The BMD in here has a RegUP2. Take it and head through the other portal.

Engine Comp

Head up a bit to trigger a cutscene where Protoman finds the Heel Navi.The Netopian guy we saw before jacks-out the Heel navi. Apparently, heworks for Nebula. Protoman gets jacked-out, too.

Head back to the Engine Comp to get two BMDs with Yo-yo F and aSubmemory.

It's time for the party. Head through the big double doors inside theship.

A cutscene will take place where UberCorp's new Booster System isbeing displayed. It could power up anything. The bid starts at3,000,000z. One guy says it's a bargain and can afford it.Inside the display case, eight official navis powered up by the BoosterSystem are guarding it. Almost immediately, the lights go out and theofficial navis are knocked-out! The Booster system is also gone.Lan asks the doorman if he saw anyone. He says no. The people inthe room find the Netopian guy hiding under the table. They thinkthe Netopian guy did it. Lan then says he's a member of Nebula. Theguy says he was going to steal it, but someone else got to it beforehim. Hmm.

Before doing anything, jack-in to the wine case on the table to finda PMD with Lance C. There's also a BMD with an HP Memory in thedisplay case. Protoman can't get it, though. Come back later withMegaman.

Talk to everyone in the room. Check all the tables and all the mirrors.Also inspect the display case. Protoman will ask you what do you thinkhappened. Select Mirror and then choose Reflection. Lan says theperson who stole the system used the light rays reflected from themirror to jack-in their navi and steal the Booster System withoutanyone noticing. This means that someone else swiped the system.

Head to the Engine Room and inspect the ladder to end up on thedeck. You'll see the blonde guy unconcious and the guy wearingthe bandana. His name is Fyrefox(weird name) and he stole theBooster system because he wants to make better fireworks. Hewants you to find his navi in the Ship's computer.

Lan will automatically jack-in.

Ship Comp Area 1

The REAL Ship Comp 1 was cut out in the American Version(this is Area2 in the Japanese Version). Talk to the program to find out about theShip Comp. You have an air gauge. It tells how much air you have left.If you run out of air your HP starts to deplete. There is an ocean inthe Ship Comp with various stuff. The whirpools spin around and takeaway some of your air if you touch them. The currents push you back,but you can prevent yourself from being pushed back by going in theopposite direction of the current. You losesome air while doing this,though. You can refill your air by going to bubbles. This is actuallyShip Comp 2 in the Japanese Version. Use Megaboy's maps if you havetrouble. The Ship Area are like a maze.

There are sea panels in battle here. Like sand panels from Battle Network3, they slow you down a little. They also boost the power of aquaelemental chips by 30 if you stand on them. Elec elemental chips also dodouble damage to any enemy standing on them. Fire elemental enemiesalso lose their HP when they stand on these panels.

The new virus in this area is the Marina. It moves slowly and stopsto shoot bubbles with anchors in them. The bubbles move arounddiagonally. If a bubble is popped, the anchor inside of it goes downthe row. If a Marina is on a sea panel, it can hide inside that panel,thus making itself invulnerable to all attacks except electric andcursor attacks.It's aqua elemental.

There is a gate blocking the way. Head down into the ocean to findit. Follow the path and go in the opposite direction of the current.Go down the right path near the second current to find air bubblesat a dead-end. Follow the path more to find another current. Goin the opposite direction of it. On that path is a dead-end with anHP Memory. Head down the path more to find air bubbles and the firstkey. Near the key is a warp leading back to the surface.

Unlock the gate and you'll find another gate that need to be unlocked.Head into the ocean again. Go down and pass the currents when theystop. Follow the path to get air and then there are two currents.Let the rightmost one push you to a BMD with a RegUp3. Go past thewhirlpools and get the key. Then, go to the warp and unlock the gateon the surface. Go to Area 2(3 in Japanese Version).

Ship Comp Area 2

There is only one gate here, but it needs three keys. Head down intothe ocean to find them. There are three ways to go. Go right and goup at the square with the moving whirlpools. Follow the path up andgo left to find air bubbles. Go right and let the current push you toa platform with a SubMemory and more air bubbles. Go to the end ofthe platform and let the current push you across. Follow the path andgo up the ramp to find a key. Before going to the warp, go back downthe path and head to the dead-end to find a BMD with GrassSeed A.Head to the warp.

Go back down into the water and go right, then up. Ignore the platformwhere you got the SubMemory. Follow the main path while passing currentsto get the second key. Go to the warp.

Go back into the ocean and go down instead of right. Follow the zig-zagpath while avoiding the currents and the whirlpools near the end of thepath to get the last key. Go through the warp and unlock the gate withall three keys. Head to Area 3(Area 4 in the Japanese version).

Ship Comp Area 3

Here we go, the last area. This gate only needs one key, but the areais a HUGE maze. Megaboy's maps help a LOT here.

There are also ice panels in this area. They don't double the damageof electric attacks any more. You still slide on them, though.

There are also two new viruses here. The Bomboy and the Shakey.

Bomboys are as annoying as ever. They still push a bomb down their rowand it explodes when it gets to your side. You can delay it by shootingthe bomb with your buster.

Shakey is actually Sparky from BN2. It moves up and down the field anddamages anything it comes in contact with. It orbits around any obstaclesit touches. It's elec elemental.

Go into the ocean and head down to get the BMD near the current.It's an ExpMemory. Head down the other direction and let the current blow you onto the platform. Head up from the square andtake the left path. Let the current blow you to another square.Get the air bubbles at the square. Head up from that square andgo up the ramp for air. Go back down and and follow the path tolet another current hit you. Follow the path and get the airbubbles along the way. Avoid whirlpools on that path. Ignorethe other path for now and go to the end of the path and letthe current blow you to a platform with an Attack +1(white). Goto the other path and follow it to find some bubbles at a dead-end.Go back on the path and let the first current blow you to aplatform. Go to the end of that platform to find a currentwhich will take you to the platform with the key. Take the keyand go through the warp.

SAVE before opening that gate. An annoying fight is ahead.

Behind the gate you'll find Napalmman back from BN2. Apparently, he'sFyrefox's navi. He wants you to battle him.

-------------Napalmman.EXE-------------

HP: 800

Element: Fire

Movement: Moderately Fast

Attacks:

Vulcan Arm: A gun will come up from the ground, lock on to you, and shootdown the row its on. It shoots three times. It also blocks direct attacks.It can only be destroyed by piercing chips. If the gun is destroyed on aspecific row, it won't appear on that row again, but it will appear onother rows.

Napalm Bombardment: Napalmman will lift his two arm cannons into the airand shoot two Napalm Bombs on two random panels of your side. The Bombshit in a '+' shape.

Napalm: A green circle will search every panel on your side of the field.If it locks-on to you. Napalmman will shoot Napalm from the cannon on hishead and it will hit all the panels around the one it lands on. The panelswill flash where it lands.

Strategy: Napalmman is much easer than he was in BN2. His Bombs don'tcrack panels on this version. If you have any aqua chips, use them. Youcan also use SeaSeed to lower his HP. Since he's a fire navi, his HP depleteson aqua panels. Watch out for his Vulcan Arm and its tendency to blockattacks. Other than that, you have nothing to worry about.

Once you beat Napalmman, Napalmman will say that was a good fight. Fyrefoxthen notices the Booster system is missing. Protoman says he swiped itduring the battle. Protoman also notes Napalmman's power. Protoman asksif he wants to join the team. Fyrefox will say yes. The Netopian guy isblamed for stealing the Booster System.

Lan will be outside the ship, since the party was cancelled because of therobbery. You can go back on the ship and examine the life jackets inthe Captain's area to find a RegUp2. Head to End Area 1 when in control.

End Area 1

The 12 Heel navis will jack-in again, but Napalmman will shoot Napalm atthem, which will cause all of them to blow up. Go to End Area 2 when yourready to start the mission.

------------3j. Mission 4------------

Napalmman starts with 300 HP. Napalmman's out-of-battle ability is Napalm. He can liberate panels in the shape of a cross. Like so:

X XXX X X N

X-range of NapalmN-Napalmman

Napalm destroys any items in its range, except keys.

Napalmman loses HP on sea panels. He also takes double damage fromaqua elemental attacks since he is fire elemental. He doesn't have a chargedshot. Instead, if you hold B he'll fire a vulcan that keeps on shooting untilyou let go of B. It's very handy for lowering an enemy's HP fast. His specialchip is Napalm. He shoots Napalm four panels away which hits all thepanels around it.

The boss you'll be fighting is Dark Megaman. His out-of-battle attack ishis Mega Buster. It hits anything within range for 50 damage.

The Tinhawk2 is now here. It basically hurts more and is faster than aregular Tinhawk.

There is also a new miniboss here. The Bladia. Its out-out-battleattack is Dark Slash. It has the same range as a BigBrute's BeastBreath. In battle, Bladia can sporadically block your attacks withits sword. After a while it lifts up its sword and attacks the columnyou're on. The column it hits is cracked.

You have 10 phases for this mission. GO!

------------Dark Megaman------------

HP: 800

Element: None

Movement: Fast

Attacks:

Mega Buster: He uses his buster to attack you. He can shoot charged shotswithout charging them.

Chip Usage: He can use any chips you have in your folder.

P.A. Usage: He uses any P.A.s you may have used recently.

Strategy: Dark Megaman is easy enough. Just watch out for any powerfulchips or P.A.s he uses. You also still have two columns to cope with.Other than that, he's easy enough.

Bonus Panel Chips:

Geyser GWind Racket FCactusball2 QYo-yo E

Item Panel Chips:

AquaWhirl2 O

Rewards:

Phase 5-8: FullCustom *Phase 9-10: AntiNavi MPhase 11+: 4000z

After the mission Lan tries to get through to the real Mega, but DarkMegaman has heavy control over his body. He pulls out a cannonto delete the navis, but the real Mega keeps him from firing it.They start to fight over his body, but the real Mega wins andthe darkness is gone. He then collapses. Protoman takes Mega backto Lan's PET and Protoman goes back to Chaud's PET. Napalmman'ssoul then joins with Mega's and we get Napalm Soul! The screen thengoes black.

-------------3k. The Clones-------------

Regal isn't too happy and calls upon a navi named Cosmoman. Cosmoman hasa plan to stop the navis. Regal then talks about something called theHikari Report.

In Scilab, Chaud, Lan, Tesla, Charlie, and Fyrefox are in a meeting.Chaud says the team has a new member. Then, Raika from lastgame comes in. Charlie seems to know who he is. Apparently,Charlie was in a no-flight zone in Sharo and got deported by Raika.Tesla seems to like Raika, but he says he doesn't like women whowear a lot of make-up(Lol!).

Chaud says the team needs to go to End Area 4. There's a way from thereto the Undernet, apparently. You'll then get three e-mails about GyroSoul, Napalm Soul, and Chaos Unisons.

First though, head to Higsby's and check the right chip shelf to buyNumberBall N for 9500z.

You should also get the HP Memories that Protoman couldn't get backin the ship scenario. Now, head to End Area 4.

End Area 1

Go down the first slope to find Napalmman's "battle data" in a square.Battle it for a navi chip.

----------------Napalmman.EXE V2----------------

HP: 1000

Element: Fire

Movement: Fast

Attacks:

Vulcan Arm: A gun will come up from the ground, lock on to you, and shootdown the row its on. It shoots three times. It also blocks direct attacks.Can only be destroyed by piercing chips. If the gun is destroyed on aspecific row, it won't appear on that row again, but it will appear onother rows. Napalmman now has TWO of these annoying guns.

Napalm Bombardment: Napalmman will lift his two arm cannons into the airand shoot two Napalm Bombs on two random panels of your side. The Bombshit in a '+' shape.

Napalm: A green circle will search every panel on your side of the field.If it locks-on to you, Napalmman will shoot Napalm from the cannon on hishead and it will hit all the panels around the one it lands on. The panelswill flash where it lands.

Strategy: His attacks hurt more and its harder to hit him since he movesfaster. The best time to hit him is when he shoots Napalm Bombs or whenhe shoots Napalm. He isn't that hard. Just watch out for his guns.

In End Area 1, where the RegUp2 was, there is an invisible path leading toa warp. The warp leads to...

Undernet Area 1

Wasn't expecting this place, huh? Be careful. There is a new virus here:Skelly. It moves around the field and then throws a bone that followsyou around. If hit by an attack, it will crumble and take no moredamage(the bone will disappear when it's crubled) for a few secondsuntil it reforms again. Chips that paralyze will just keep it solid for afew extra seconds until it crumbles.

Follow the path and go down the slope to find a bird-like navi. His nameis Larkman and you can netbattle him.

-----------Larkman.EXE-----------

HP: 900

Element: None

Movement: Moderately fast

Attacks:

Lark Cutter: Larkman stops and shoots a white bird that zips down the rowit's launched from. When it gets to the end of your field, it will turnaround and go down the row your on. Very annoying.

Lark Drive: Larkman will disappear off the field and panels will flash.Larkman will the zip along the flashing panels very fast.

Air Dive: Larkman will disappear off the field and dive along the rowyou're on. Breaks any chips you have loaded if hit.

Strategy: That Lark Cutter is annoying to avoid. Watch out for it. Larkmanisn't affected by any type of panels by the way. He can even float overholes. His Air Dive can break your chips, but it's easy to avoid anyway.Larkman should be easy enough to defeat. Head back to End Area 1 and headto End Area 2.

End Area 2

In this area is a Heel Navi who will give you Dark Recovery H and thenfight you in a battle.

Marina x2Fan

That's the ninth dark chip! Only three more left. Head through to End Area3.

End Area 3

This area is a big maze. There are also sea and grass panels in battle.Use Megaboy's maps if you have trouble navigating.

Follow the path and don't turn right at the three-way intersectionto find a BMD with an HP Memory. Go right at the intersection andhead up the slope at the end. Follow the path and go down the secondramp. Follow the path and go up the next ramp. Go past the squareand head down the ramp nearby to find a path leading to End Area 4.Going past the entrance to End Area 4 leads to an area with a PMDthat has RainyDay G.

End Area 4

This place looks like a mess. There are also magnet and grass panelsin this area, so be wary.

This place is a big maze with one-way arrows. It's very annoying tonavigate. Use Megaboy's maps if you're having trouble.

In this area is a new virus. The wood-elemental WuNote. It movesalong its column and creates three shrubs on your front column. Itwill then become the shrub on your row and stretch its nose to attackyou. The nose has a range of two panels ahead of the shrub. Cominginto contact with any of the shrubs is damaging. A shrub can bedestroyed by a buster shot.

Go down the slope and to the dead-end ahead to find a PMD with VariableSword V. Head right and go over the one-way arrow pointing up. Followthe path past the square to find a BMD with SpinYellow at a dead-end.Continue down the path and ignore the first arrow. Go on the secondarrow down the path. Go up the ramp and go up at the four way intersection(ignore the arrow) to find the team. Searchman is trying to unlock thegate blocking the way, but Raika gets a call from Sharo and has to leave.The team will jack-out.

Go into Dad's lab and you'll see Raika, but he'll leave. Go to the bigsystem and examine it. Megaman says the system has tight security thathe can't decode. Who do we know that can get through security? Hmm...

For now, leave Scilab and head back to Mr. Famous on Oran. He'supgraded Gridman to V2.

--------------Gridman.EXE V2--------------

HP: 1000

Element: None

Movement: Moderately slow

Attacks:

Hell Tackle: Gridman or one of his two clones of the field will charge downtheir row if they catch you in their row. The clones can be destroyed, butreappear after a couple of seconds.

Magnum Kick: Gridman will kick a football into the air and it will landon a 2x2 area of panels. Panels will flash before it lands.

Football Bounce: Gridman will throw a football which will bounce on yourpanels. Very annoying.

Death Touchdown!: Gridman will make a touchdown post appear on the end ofyour side of the field. He will then dash diagonally to the touchdown post.If he gets to the post, an explosion will hit all your panels. To stopthe dash, hit him while he's moving. He only does this when low on HP.

Strategy: Gridman uses Death Touchdown more often and he moves faster whiledoing it. Other than that, he should be as easy as last time.

There's also a quiz man in the last room of the Old Mine past the drill room.The answers for the quiz are: 2,3,2,3,1,3,3,2,3,2,2,3,2,3,2.

You get the Chivalry NCP for doing that quiz. Head back to Scilab and gonear the entrance of the docks to see Raika. Talk to him and Lan will askhim if Searchman can get thorough the security. Raika tells him yes and theyboth eventually agree to meet in Dad's lab. Go to Dad's lab and a cutscenewill take place. Raika comes in and tells Searchman to get through security.After breaking through security, Searchman finds data that contains a letter.It's a letter from Tadashi Hikari(Lan's grandfather) to his son(Yuichiro,or Lan's dad). It says that Yuichiro has to feed a dog named Gow. Andthen there's some kind of symbols after that.

Head home and talk to Lan's Mom. Then, check the window to find a clue.

Head to the Old Mine at Oran and jack-in to the Air Filter Machinein the cave before the ramp leading up to Mr.Famous. Press A at thenortheastern corner of the area to find Memory Data. It says Gowlikes big fish. Mega will then mention the fish gargoyles in a placecalled End City. Lan will then appear back outside the Old Mine. Wenow need to head to End City. Go to Yai's boat and choose to go to EndCity.

Once in End City, go down the stairs to find a Subchip Dealer.

End City Subchip Dealer

Full Energy-1000zUnlocker-4000zLock Enemy-6000z

Go back up the stairs and jack-in to the Dumpling Cooker to find a BMDwith Metagel T. Talk to Raika and he'll walk off. Talk to the guyoutside the castle. He'll say you can't go in because something's wrongwith the system in End Area 3. Go down the stairs and jack-in to thestatue.

End Area 2

Just walk ahead and into End Area 3.

End Area 3

Head to the shrine near the way to End Area 4 and you'll see Searchman doingsomething. He'll jack-out without saying anything. Megaman will then fixthe system. Jack-out and talk to the guy behind the counter. You can nowgo in.

Go through the castle and when you're in the room with the man sitting down,jack-in to the branch thing to find a BMD with Airspin2 B.

Head to the roof of the castle and examine the eye of the right fish tofind a DataDisk. It has an OldKey and TextData. Check the right eye ofthe left fish to find an HP Memory. Head to ACDC 3 after this.

ACDC Area 3

There's a square with an official navi. Press A at the north part of thatsquare to trigger a cutscene. Mega uses the OldKey and a door appears.Head through and you'll be in a place that looks like the real world.

A woman will pass by and say Lan's Mom had two babies named Lan andHub. Lan then says this must be ACDC Town when they were born! Gobehind the house to find a dog. That is Gow. ACDC Town looks different.Maylu wasn't born yet, Dex's house didn't belong to him, and Yai's mansionwas being built. There was also an old run-down store in the place ofHigsby's.

Viruses appear on holy panels here. Talk to everyone and then 6 Heel naviswill appear. They don't see Mega, but they plan on taking over the area.

Talk to the leader to get into a fight.

PowieEX x2WuNoteEX

PowieExs can hit to the panel above and below them with an explosion whenthey land.

There are also five more Heel Navis to deal with.

Marina x2Shakey

HandiEX x2

Shakey x2Mettfire

BugtankEX x2WuNoteEX

Bomboy x2Shakey

Once all of them are deleted, Searchman will appear and say he has joinedNebula! Jack-out and talk to Chaud at Scilab.

Chaud doesn't really seem surprised. Go home and sleep. Day 4 is over.

While Lan is asleep, we cut to Searchman who has a Heel navi trapped.Megaman then appears and shoots Searchman with his buster. Megamanand the Heel navi both jack-out. How could that be Megaman, when we'reasleep!? Hmmm.

-------------------3l. Castle Craziness-------------------

Once you wake up, you'll get an e-mail saying that something is wrong inEnd Area 3. Head to the shrine there.

End Area 3

Once you examine the shrine, an official navi will come and ask what areyou doing. Mega tells him he's trying to fix the system. The officialnavi says you have to do it from the main server inside the Gargoyle.

Jack-out and head into the castle to find the way blocked by a steel gate.Examine the hologram of the guy and Lan will say he's missing something.Jack-in to a katana to find a BMD with an HP Memory. Talk to the naviin the center to fight.

DrixolEX x2Eleogre

Eleogres move around and then stop to shock your column with electricity.Stay off lit panels. It's elec elemental.

The navi will give you the KatanaData. Jack-out and jack-in to an armor.

Inside the Armor is a BMD with the HP +100(yellow) NCP. Talk to the naviin the middle to get into another fight.

Ninjoy x2

Ninjoys were called Snappers in BN2. If you try to hit them with a directattack, they disappear and then appear of the panel next to you so theycan hit all the panels around them.

The navi will give you the ArmorData after. Now jack-in to a helmet.

In the helmet are two BMDS with a RegUp2 and MegaEnergyBomb C. Talk tothe navi to get into another fight.

Zomon x2Batty

If a Zomon catches you in its row, it'll zip to its front column and use aWidesword and then a Longsword. It can use a Longsword first if you are twopanels away from it. It also has an Areagrab, so watch out. Its swordattacks don't make you flinch.

After the battle you get HelmetData. Examine the holographic man again toput the stuff on him and the steel gate will go up. Head up the stairs andcheck the statue to get a WoodenSword. You have to play a mini-game whereyou have to hit 100 warriors with the sword. You use diagonals to turn andB to swing the sword. It's HIGHLY ANNOYING. It's probably THE hardest thingto do in the game. It may take you multiple tries depending on how goodyour fingering is.

Once that nonsense is done with, the green statue will move and allow youto proceed. Head up to the top of the castle. At the top a guy will rundown and say the castle is going to explode! Jack-in to the left gargoyle.

Gargoyle Comp Area 1

Talk to the program to find out about the areas. You have to bring acolored ninja program to the button with the color that matches itscolor. Pass through a ninja to make it follow you. Talk to the regularprogram to make all the ninjas go back to their original positions.If there is a regular program, talk to it first before picking upninja programs.

In this area are the Larks, back from BN4. They still shoot widewalls of water down the field. They're aqua elemental.

Head to the dead-end and take the red ninja to the spear trap. Itwill dash past the spears and press the red button.

Take the white ninja and head right to switch the white and blueninja. Go left and switch the blue ninja with the red one. Then,switch the red one with the silver and go over the arrow to theceiling trap. The white ninja will jump over the trap and land onthe white button. Head in the opposite direction of the trap tofind a dead-end with a BMD containing Speed +1(pink).

Head past the ceiling trap and the program will tell you about taking twoninjas at once. Take the white ninja and circe around the square to switchit with the blue one. Take the blue ninja and go up to switch it with thered ninja. Go to the one way panel and go back to where the square is. Goand replace the red ninja with the blue one and head right to replace theblue ninja with the white one. Circle around and replace the white withthe blue and head to the water trap. The blue ninja will go over the waterand push the blue button.

Head past the trap and take the red ninja. Switch it with the blue ninja andcircle around to get back the red ninja. Switch the red ninja with the whiteone and head left to a BMD with a HP Memory. Head back and switch the redninja with the white one. Go to the trap so the ninja can disarm it. Go on toArea 2.

Gargoyle Comp Area 2

The American version has the REAL Area 2 taken out. This is actually Area 3.

Go left and take the blue ninja near the arrow. Head right and take anotherblue ninja. Go past all the arrows and switch a blue ninja with a white one.Take the BMD with HP +100(pink) and go back. Go down the first arrow andtake the red ninja. Go on the arrow near the white ninja. Go left and throughanother arrow and take the white ninja. Get the red ninja and circle aroundthe square until you get two red ninjas. Go past the blue ninja near the exitof that area a few ti


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