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Chapter 18Object-Oriented SystemsAnalysis and Design Using UML
Systems Analysis and Design
MELJUN CORTESMELJUN CORTES
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Major Topics•Object-oriented concepts and
terminology•CRC Cards•Unified Modeling Language•Use case and other UML diagrams•Relationships
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Object-Oriented Overview•Object-oriented (o-o) techniques
work well in situations where complicated systems are undergoing continuous maintenance, adaptation, and design.
•The Unified Modeling Language (UML) is an industry standard for modeling object-oriented systems.
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Goals of O-O Analysis•Reusability is the main goal.•Maintaining systems is an
important goal.•Making a change in one object has a
minimal impact on other objects.
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Object-Oriented Concepts Definitions and concepts:
•An object, represents a real-world thing or event.
•Objects may be customers, items, orders and so on.
•Objects may be GUI displays or text areas on a display.
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Object-Oriented Concepts Definitions and concepts (continued):
• Objects are represented by and grouped into classes.
• A class, or group of related objects has a set of shared attributes and behaviors.• Instantiate is a term used when an object is
created from a class.•Attributes are properties of a class possessed by
all objects.•A method is an action that can be requested from
any object in the class.
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Class Symbol
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Inheritance• Inheritance is when a new class is
created from another class.•The original class is the parent or
base class.•The new class is the child or derived
class.•The child class receives the
attributes and methods of the parent class.
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CRC Cards Class, responsibilities, and
collaborators (CRC) cards are used to represent the responsibilities of classes and the interaction between the classes.
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Creating CRC Cards Analysts create CRC cards by:
•Finding all the nouns and verbs in a problem statement.
•Creating scenarios that are actually walkthroughs of system functions.
•Identifying and refining responsibilities into smaller and smaller tasks, if possible.
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Creating CRC Cards Analysts create CRC cards by
(continued):•Determining how tasks are fulfilled by
objects or interact with other things.•Identifying responsibilities that evolve
into methods or operations.
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The Unified Modeling Language (UML) UML has three categories:
•Things, the objects.•Relationships, the glue that holds
things together.•Diagrams, categorized as either
structure or behavioral.
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Two General Groupings of Things There are two general groupings of
things in UML:• Structural things that define the conceptual
and physical structures of an O-O system and are described by nouns.
• Behavioral things, the verbs of a UML model that represent the behavior of the system and the states of the system before, during, and after the behaviors occur.
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Structural Things Structural things are the most
common and include:•Classes. •Use cases.•Interfaces.
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Behavioral Things/Diagrams Behavioral things include:
•Interactions.•State machines.
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Types of Relationships There are two types of
relationships that hold things together:•Structural relationships tie things
together in structural diagrams.•Behavioral relationship are used in
behavioral diagrams.
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Structural Relationships Structural relationships are:
•Dependencies.•Aggregations.•Associations.•Generalizations.
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Behavioral Relationships•Behavioral relationships are:
•Communicates.•Includes.•Extends.•Generalizes.
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Structural Diagrams Structural things are the most
common and include:•Class and object diagrams.•Use case diagrams.•Component diagrams.•Deployment diagrams.
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Behavioral Things/Diagrams Behavioral things include:
•Use case diagrams.•Sequence diagrams.•Collaboration diagrams.•Statechart diagrams.•Activity diagrams.
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Commonly Used UML Diagrams
The most commonly used UML diagrams are:•Use case diagram, describing how the
system is used.•The starting point for UML modeling.
•Use case (not a diagram).•Activity diagram.
•Each use case may create one activity diagram.
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Commonly Used UML Diagrams
The most commonly used UML diagrams (continued):
•Sequence diagram, showing the sequence of activities and class relationships.•Each use case may create one or more
sequence diagrams.•A collaboration diagram is an alternative
to a sequence diagram.
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Commonly Used UML Diagrams
The most commonly used UML diagrams (continued):
•Class diagram, showing classes and relationships.•Sequence diagrams and CRC cards are
used to determine classes.•Statechart diagram.
•Each class may create a statechart diagram, useful for determining class methods.
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Overview of UML Diagrams
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Use Case Diagram• A use (yoos) case describes what the
system does, not how it does the work.• The use case model reflects the view of
the system of the user outside of the system.
• Symbols are:• Actor, a stick figure.• Use case, an oval.• Connecting lines.
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Actors• Represent role played by one or more users• Exist outside of the system• May be a person, another system, a device,
such as a keyboard or Web connection• Can initiate an instance of a use case• May interact with one or more use cases
and a use case may involve one or more actors
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Actors (Continued)•Actors may be divided into two
groups:•Primary actors supply data or receive
information from the system•Secondary actors help to keep the
system running or provide help•Help desk, analysts, programmers, etc.
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Use Case•Consists of three things:
•An actor (user) that initiates an event.•An event that triggers a use case.•The use case that performs the
actions triggered by the event.
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Use Case (Continued)•Better to create fewer use cases•20 use cases for a large system•50 use cases would be the
maximum for a large system•Can nest use cases, if needed
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Use Case Relationships•Communicates
•Connect an actor to a use case• Includes
•Use case contains a behavior that is common to more than one use case.
•The common use case is included in other use cases.
•Dotted arrow points toward common use case.
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Use Case Relationships (Continued)•Extends
•A different use case handles variations or exceptions from the basic use case.
•Arrow goes from extended to basic use case.
•Generalizes•One thing is more general than
another thing.•Arrow points to the general thing.
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Use Case Relationships
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Steps for Creating a Use Case Model The steps required to create a use
case model are:•Review the business specifications and
identify the actors within the problem domain.
•Identify the high-level events and develop the primary use cases that describe the events and how actors initiate them.
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Steps for Creating a Use Case Model•The steps required to create a use
case model are (continued): •Review each primary use case to
determine possible variations of flow through the use case.
•Develop the use case documents for all primary use cases and all important use case scenarios.
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Use Case Scenario•A use case scenario may be created
for the standard flow through the use case.
•Other scenarios may be created for variations on the main flow.
•A use case includes:•Use case identifiers and initiators.•Steps performed.•Conditions, assumptions, and questions.
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Activity Diagrams•Activity diagrams show the
sequence of activities in a process, including sequential and parallel activities.
•Symbols are used for activities, decisions and so on.
•Arrows represent events that connect the activities.
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Activity Diagram Symbols
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Creating Activity Diagrams•Ask what happens first, second,
and so on.•Determine if the activities happen
in sequence or parallel.•Examine all the scenarios for a use
case.
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Swimlanes• Included on activity diagrams to show
partitioning• Show which activities:
• Occur on a browser• Occur on a server• Happen on a mainframe• Are done by external partners
• Help to divide tasks among team members
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Swimlane Boundaries When an event crosses swimlane
boundaries, data must be transmitted.•A Web form is sent to a server.•Data are placed into middleware to
transmit it between a server and a mainframe.
•Data are transmitted to and from an external partner.
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Sequence Diagrams•Sequence diagrams show a
succession of interactions between classes or object instances over time.
• It also shows the processing described in a single scenario.
•The leftmost object is the starting object.
•Time sequence is from top to bottom.
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Sequence Diagrams (Continued)•Horizontal arrows represent
messages or signals sent between classes.•Solid arrowheads represent
synchronous calls, the sending class waits for a response.
•Half or open arrowheads represent asynchronous calls, those sent without waiting for a returning signal.
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Message Name Formats Message names may be in the
following formats:
messageName()messageName(parameter1, parameter2, …)messageName(parameterType:parameterName)
(defaultValue)
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Sequence Diagram Example
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Collaboration Diagrams•Collaboration Diagrams show the
same information as a sequence diagram.
•The emphasis is on the organization of the objects.
•Sequence is shown by including a sequence number on the message.
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Collaboration Diagram Example
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Class Diagrams•Class diagrams show classes,
attributes, and operations or methods.
•A class is shown as a rectangle.
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Class Diagram Attributes•Attributes are either:
•Private (the norm), indicated by a minus sign.
•Public, indicated by a plus sign.•Protected, indicated by a pound sign (#).•Attributes may include the type of data
and any initial value.•Methods are usually public.
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Method Overloading•Method overloading is including
the same method several times in a class.
•The method signature, its name and parameters, and type of parameters, must be different.
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Types of Classes•Classes fall into several categories:
•Entity classes.•Boundary or interface classes.•Abstract classes.•Control classes.
•Each class may use a special symbol, called a UML stereotype.
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Entity Classes•Entity classes represent real-world
items.•Attributes are those stored for the
entity.•Methods work with the entity.
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Boundary or Interface Classes•Provide a means for users to work
with the system.•Display screens, windows, dialogue
boxes, touch-tone telephone, external systems.
•Methods required to send or reset the display screen, or to produce a report.
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Abstract Classes•Abstract classes are the parent or
general class in a generalization/specialization relationship.
•Abstract classes may not be directly instantiated.
•Only the child classes can create objects.
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Control or Active Classes•Control or active classes are used
to control the flow of activities.•Many small control classes may be
included to achieve reuse.•Attributes are those needed
temporarily by the control class.•Methods are those used in control
activities .
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Sequence Diagram Example Using Class Stereotype Symbols
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Relationships on a Class Diagram
•Relationships are the connections between classes and include:•Associations, showing the one-to-
many relationships between classes.•An asterisk (*) is used to represent many.
•Association classes are used to break up a many-to-many association between classes.
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Association Class Example
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Whole/Part Relationships•One class represents the whole,
other classes represent the parts contained in the whole.
•Three types of whole/part relationships:•Aggregation.•Collection.•Composition.
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Aggregation•Aggregation is a “has a” relationship.•The whole is composed of the sum of
the parts.• If the whole is removed, the part
may still exist.•The diamond at the end of the line is
not filled in.
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Collection•Consists of a whole and its
members•Examples are a library with books
or a voting district with voters• If the part is removed, the whole
retains its identity•A weak association
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Composition•The whole has a responsibility for the
parts, and is a stronger relationship.• If the whole is removed, the parts are
removed•Shown with a filled-in diamond on the
line•Example: an insurance policy with
riders
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Whole/Part Example
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Generalization/Specialization Diagrams• Generalization/specialization or gen/spec
diagrams show the relationship between a more general thing and a specific kind of thing.
• This relationship is described as an “is a” relationship.
• For example: a car is a vehicle, a truck is a vehicle.
• Generalization relationship is used to model inheritance.
• General class is a parent, base, or superclass.• Specialized class is a child, derived, or subclass.
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Polymorphism•Polymorphism or method overriding is
when a method is defined in several classes in a gen/spec relationship.
•The subclass overrides the parent class attributes and/or methods.
• If a number of classes are involved, the most specific class is used.
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Gen/Spec Example
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Finding Classes Classes may be discovered:
•During interviews or JAD sessions.•During brainstorming sessions.•By using CRC cards.•By examining use cases, looking for
nouns.•Each noun may lead to a candidate or
potential class.
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Determining Class Methods Class methods may be determined
by:•Using a CRUD matrix.•Looking at messages sent between
classes.•The receiving class must have the
message name as a method.•Using statechart diagrams.
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Statechart Diagrams• Statechart diagrams show class states
and the events that cause them to transition between states.
• It is also called a state transition diagram• An event happens at a specific time and
place.• They cause a change of state, or the
transition “fires”
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Statechart Diagrams (Continued)•Each time an object changes state,
some of its attributes must change.
•There must be a method to change the attributes.
•Often there is a display screen or Web form to enter the attributes.
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Statechart Diagrams (Continued)• Statechart diagrams are not created for all
classes.• They are created when:
• A class has a complex life cycle.• An instance of a class may update its attributes
in a number of ways through the life cycle.• A class has an operational life cycle.• Two classes depend on each other.• The object’s current behavior depends on what
happened previously.
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Statechart Example
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Packages•Containers for other UML things•Show system partitioning• Indicate which use cases or classes
are grouped into a subsystem•Can show component packages•Can be physical subsystems•Use a folder symbol
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Package Example
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Steps Used in UML The steps used in UML are:
• Define the use case model.• Continue UML diagramming to model the
system. during the systems analysis phase.• Develop the class diagrams.• Draw statechart diagrams.• Begin systems design by refining the UML
diagrams.• Document your system design in detail.