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Mercs Web Cards v1-1 (1)

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  • 8/11/2019 Mercs Web Cards v1-1 (1)

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    C C C D E C K

    2014 MegaCon Games, LLC. MegaCon Games, the MegaCon Games logo, Myth, the Myth logo, MERCS,and the MERCS logo are trademarks or registered trademarks of their respective owner. All rights reserved. v1

    Hits all targets intemplate; ArmorFailure check +2;Courage check +2to targets nextaction

    Auto HitFlame

    ASSAUL T LEADER INCINER ATOR

    MEDIC HEAVY ASSAULT

    DEMOLITION SNIPER

    4 4

    4 4

    4 4

    2 2

    2 2

    2 2

    1Melee +1Courage

    3ER 2 Repair 6 (5)

    Courage5ER 2

    Repair 7 (6)

    Courage 5ER 2 Repair 6 (5)

    Reaction Reaction

    Reaction Reaction

    Reaction Reaction

    Armor Value Armor Value

    Armor Value Armor Value

    Armor Value Armor Value

    Armor Failure Armor Failure

    Armor Failure Armor Failure

    Armor Failure Armor Failure

    2 1

    2 1

    2 2

    7 4

    6 4

    6 5

    MP MP

    MP MP

    MP MP

    2 3

    2 3

    2 1

    2 4

    3 3

    3* 2

    Personal Abilities Personal Abilities

    Personal Abilities Personal Abilities

    Personal Abilities Personal Abilities

    Corporate Abilities Corporate Abilities

    Corporate Abilities Corporate Abilities

    Corporate Abilities Corporate Abilities

    Nanite Armor: -1 to repairrolls; self heals after 2 rounds

    Nanite Armor: -1 to repairrolls; self heals after 2 rounds

    Nanite Armor: -1 to repair

    rolls; self heals after 2 rounds

    Nanite Armor: -1 to repair

    rolls; self heals after 2 rounds

    Nanite Armor: -1 to repairrolls; self heals after 2 rounds

    Nanite Armor: -1 to repairrolls; self heals after 2 rounds

    Reliable: Low failure rate Reliable: Low failure rate

    Reliable: Low failure rate Reliable: Low failure rate

    Reliable: Low failure rate Reliable: Low failure rate

    Lucky: Can negate 1success per match

    Tough As They Come: + 1 Blood

    Speedy: +1 MP Brawler: +1 to Meleedamage

    *Heroic: +1 to actionswhen 1 card away Stealth: -1 MP; consideredto have half-cover

    Leadership: +1 to all rollsfor allied MERCS within 1card length

    Sweep: Attack sweepsacross hitting all in 90degree arc

    Medic: Restores 1 Blood ifadjacent with MedKit

    Wall Of Lead: +1 to t argetsSuppression rolls

    Demolitions: MultipleGrenades; Repair check todisarm mines

    Crackshot: Can score 1success per match

    3 3

    3 3

    3 3

    WEAPONS WEAPONS

    WEAPONS WEAPONS

    WEAPONS WEAPONS

    1Wpn Str

    2Wpn Str FN: 7Semi-Auto

    FN: 5Pistol

    EMP Grenade

    x1; Armor Failure check +2

    1 attack vs. 1 target; not long range

    2 attacks vs. 1 target; cant re in meleeCCM - Fire & Move: -1MP; + 2FN

    Range: 2

    2Wpn Str

    MedKit

    x3; restores 1 Blood

    2 attacks vs. 1 target; cant re in meleeCCM - Fire & Move: -1MP; + 2FN

    1Melee +0

    Range: M

    2Wpn Str FN: 7Semi-Auto

    3

    1Melee +0* Courage 5*ER 2 Repair 4* (3)

    Courage 5ER 2 Repair 7 (6)

    2Wpn Str Semi-Auto FN: 7*

    x3; 1 attack vs. alltargets in template

    2 attacks vs. 1 target; cant re in meleeCCM - Fire & Move: -1MP; + 2FN

    3Wpn Str Range: 2Frag Grenade

    4

    2Melee +13

    Courage 5ER 2 Repair 7 (6)

    Wpn Str

    Cant re in meleeCCM - Set & Rip: Must stay set for1 round; 3 attacks per target on alltargets in the Extended T ring zone

    Full Auto FN: 8 3

    Wpn Str LRK

    Wpn Str FN: 5Pistol

    1 attack vs. 1 target; not long range

    1 attack vs. 1 target; only long rangeCCM - Load & Aim: Two roundsbetween shots

    FN: 5

    1

    4

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    C C C D E C K

    2014 MegaCon Games, LLC. MegaCon Games, the MegaCon Games logo, Myth, the Myth logo, MERCS,and the MERCS logo are trademarks or registered trademarks of their respective owner. All rights reserved. v1

    BREACHER

    42

    1Melee +1Courage

    4ER 2 Repair 4 (3)

    Reaction Armor Value Armor Failure

    2 6MP

    2 3

    Personal Abilities

    Corporate AbilitiesNanite Armor: -1 to repairrolls; self heals after 2 rounds

    Reliable: Low failure rate

    They Shot Bill: Gain 1 attack ifwithin a card of killed CCC

    Doorman: -1FN whenentering after ApCharge

    3WEAPONS

    2Wpn Str FN: 7Carbine

    x1; Creates base width entry into 1 orless man-made walls. Breacher deter-mines explosion.

    Melee/Short 2 attacks vs. 1 target;Long 1 attack vs. 1 targetCCM - Fire & Move: + 1FN

    Aperture Charge Range: M

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    F C C H O U S E 4 D E C K

    2014 MegaCon Games, LLC. MegaCon Games, the MegaCon Games logo, Myth, the Myth logo, MERCS,and the MERCS logo are trademarks or registered trademarks of their respective owner. All rights reserved. v1

    1Melee +0

    STEWARD ENGINEER

    HOUSEMEMBER PRIEST

    HEAVY SNIPER

    4 4

    4 4

    4 4

    2 2

    2 2

    2 2

    Courage5* (4) ER 2

    Repair 6* (5)

    Courage 4ER 2 Repair 9

    Reaction Reaction

    Reaction Reaction

    Reaction Reaction

    Armor Value Armor Value

    Armor Value Armor Value

    Armor Value Armor Value

    Armor Failure Armor Failure

    Armor Failure Armor Failure

    Armor Failure Armor Failure

    2 2

    2 3

    2 3

    5 4

    5 6

    4 4

    MP MP

    MP MP

    MP MP

    2 1

    2 1

    2 1

    5

    6

    4 4

    Personal Abilities Personal Abilities

    Personal Abilities Personal Abilities

    Personal Abilities Personal Abilities

    Corporate Abilities Corporate AbilitiesUnpredictable: Mayignore 1st Suppressionor Overwatch

    Unpredictable: Mayignore 1st Suppressionor Overwatch

    Hostage: Captures stunnedMERCS if in H2H(Refresh Phase)

    Hostage: Captures stunnedMERCS if in H2H(Refresh Phase)

    Stay Frosty: +2 to House4 Reaction within 1 cardlength

    Thorough: 2 Repair checks

    Lucky: Can negate 1success per match

    Bless: +3 to Courage rollsto House 4 within 1 cardlength

    Close Encounter: Can targetenemy in melee range

    R & R: -1FN and +1WpnStrwhen attacking target hitpreviously by Sniper (stacks)

    Be Careful: Adds 1 No Trapcard to Trap deck for House4 within 1 card length

    Demolitions: MultipleGrenades; Repair check todisarm traps

    Last Rites: -2FN when ringat a target with 1 Blood

    Feel the Glory: -2FN toenemies when House 4 arein template

    Marksman: Takes only 1round between Load & Aim

    3 3

    3 3

    3 3

    WEAPONS WEAPONS

    WEAPONS WEAPONS

    WEAPONS WEAPONS

    Courage 5ER 2 Repair 6

    Courage 6ER 2 Repair 7

    3

    Courage 5ER 2 Repair 8

    2FN: 7Semi-Auto Wpn Str

    2 attacks vs. 1 target; cant re in meleeCCM - Fire & Move: -1MP; + 2FN

    Range: M

    1 attack vs. 1 target

    1Wpn Str AxeMelee +1

    2 attacks vs. 1 target; not long rangeCCM - Fire & Move: + 1FN

    Range: M

    1 attack vs. 1 target; +4 t o Repair rollwhen removing Trap; Reduces roll resulton Trap table by -2

    1Wpn Str ShovelMelee +1

    Machine Pistol 2Wpn Str FN: 7

    Corporate Abilities Corporate AbilitiesUnpredictable: Mayignore 1st Suppressionor Overwatch

    Unpredictable: Mayignore 1st Suppressionor Overwatch

    Hostage: Captures stunnedMERCS if in H2H(Refresh Phase)

    Hostage: Captures stunnedMERCS if in H2H(Refresh Phase)

    Corporate Abilities Corporate AbilitiesUnpredictable: Mayignore 1st Suppressionor Overwatch

    Unpredictable: Mayignore 1st Suppressionor Overwatch

    Hostage: Captures stunnedMERCS if in H2H(Refresh Phase)

    Hostage: Captures stunnedMERCS if in H2H(Refresh Phase)

    3*

    Smoke Grenade

    x1; 2 rounds; +2FN/Reaction for targetswith smoke in LOS

    2 attacks vs. 1 target; cant re in meleeCCM - Fire & Move: -1MP; + 2FN

    Range: M

    2Wpn Str FN: 7*Semi-Auto*Heroic: +1 to actionswhen 1 card away

    1 attack vs. 1 target; cant re in melee

    Flashbangs

    x3; Stunned 1 activation

    Range: 2

    2Wpn Str FN: 5Rie

    Wpn Str

    CCM - Set & Rip: Must stay set for1 round; 2 attacks per target on alltargets in the Extended T ring zone

    Full Auto FN: 8 3

    Courage7ER 2

    Repair 4

    LRK

    Wpn Str FN: 5Pistol

    1 attack vs. 1 target; only long rangeCCM - Load & Aim: 2 (1) roundsbetween shots

    FN: 5 Wpn Str

    1 attack vs. 1 target; not long range

    2

    1

    Semi-Auto 2Wpn Str FN: 7

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    F C C H O U S E 9 D E C K

    2014 MegaCon Games, LLC. MegaCon Games, the MegaCon Games logo, Myth, the Myth logo, MERCS,and the MERCS logo are trademarks or registered trademarks of their respective owner. All rights reserved. v1

    HOUSEMASTER

    PACK RAT

    LIAISON

    BOOMER

    HOUSE MEMBER

    CHEM ENGINEER

    4

    4

    4

    4

    4

    4

    2

    2

    2

    2

    2

    2

    Courage4ER 2

    Repair 4

    Courage 6ER 2 Repair 6

    Courage 7ER 2 Repair 2

    Courage5ER 2

    Repair 5

    Courage 6ER 2 Repair 3

    Reaction

    Reaction

    Reaction

    Reaction

    Reaction

    Reaction

    Armor Value

    Armor Value

    Armor Value

    Armor Value

    Armor Value

    Armor Value

    Armor Failure

    Armor Failure

    Armor Failure

    Armor Failure

    Armor Failure

    Armor Failure

    2

    2

    2

    2

    2

    2

    6

    5

    4

    5

    5

    5

    MP

    MP

    MP

    MP

    MP

    MP

    2

    2

    1

    2

    2

    1

    5

    6

    7

    6

    6

    Personal Abilities

    Personal Abilities

    Personal Abilities

    Personal Abilities

    Personal Abilities

    Personal Abilities

    Corporate Abilities

    Corporate Abilities

    Corporate Abilities

    Corporate Abilities

    Corporate Abilities

    Corporate Abilities

    Black Ops: Other Conmembers can be used as FCC

    Black Ops: Other Conmembers can be used as FCC

    Black Ops: Other Conmembers can be used as FCC

    Black Ops: Other Conmembers can be used as FCC

    Black Ops: Other Conmembers can be used as FCC

    Black Ops: Other Conmembers can be used as FCC

    Debris Crawl: Teleport withno failure chance, -1 MP,Bound friendly

    Debris Crawl: Teleport withno failure chance, -1 MP,Bound friendly

    Debris Crawl: Teleport withno failure chance, -1 MP,Bound friendly

    Debris Crawl: Teleport withno failure chance, -1 MP,Bound friendly

    Debris Crawl: Teleport withno failure chance, -1 MP,Bound friendly

    Debris Crawl: Teleport withno failure chance, -1 MP,Bound friendly

    Sweep: Attack sweepsacross hitting all in 90degree arc

    Integrate: Utilizes bothMedic and Monkeywrenchloadouts (x2)

    Communicator: Grants 1extra Action for a teammateper match

    Grenadier: Unlimitedgrenades; declare typebefore ring

    Vault: Can move overER-1 cover

    Shell Hold Together!: May reroll each ArmorFailure one time

    Leadership: +1 to all rollsfor allied MERCS within 1card length

    Pack Rat: Extra equipment

    Contact: Allows Black Opsto use Corp abilities

    Lucky: Can negate 1success per match

    Just A Flesh Wound: Ignores 1st Blood takenper match

    Speedy: +1 MP

    3

    3

    3

    3

    3

    3

    WEAPONS

    WEAPONS

    WEAPONS

    WEAPONS

    WEAPONS

    WEAPONS

    Courage 5ER 2 Repair 5

    5

    2

    2 2

    2

    Wpn Str

    Wpn Str Wpn Str

    Wpn Str

    FN: 7Semi-Auto

    2 attacks vs. all targets;cant re in meleeCCM - Fire & Move: -1MP; + 2FN

    x1; -1MP, 2 Blood when movingthrough trap; 1 card area

    Range: 2Caltrop Trap

    FN: 7 FN: 7

    FN: 7

    Semi-Auto Semi-Auto

    2 attacks vs. 1 target; cant re in meleeCCM - Fire & Move:-1MP; + 2FN

    1Melee +0

    x2; restores 1 Blood

    x2; auto repair

    Range: M

    Range: M

    MedKit

    Repair Kit

    LDHF Barrier

    Machine Pistol

    Modies all ranged attacks by +2; stackswith cover; not affected by Armor Failure

    2 attacks vs. 1 target; not long range

    4Wpn Str FN: 6Mod-Taser

    FN: 5

    CCM - Load: 1 round between shotsCCM - Fire & Move: -1MP; + 2FNFrag: Option 1 -Wpn Str 3 Black Ops: Option 2 - choice based offBlack Ops MegaCon present

    x1; melee range, 1 damage to both; armorfailure check +4; permanent armor loss

    Launcher Range: 4

    2 attacks vs. 1 target; cant re in meleeCCM - Fire & Move: -1MP; + 2FN

    1 attack vs. 1 target

    2Wpn Str Range: MMelee +1Bayonet

    x1; targets affectedforced into Initiative2 next round

    Toxin Grenade

    2 attacks vs. 1 target; cant re in meleeCCM - Fire & Move: -1MP; + 2FNIrradiated Ammo: Blood damagecauses: Reaction -2, MP -1, Courage +1

    3

    Range: 2

    2Wpn Str FN: 7Semi-Auto

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    F C C H O U S E 9 D E C K

    2014 MegaCon Games, LLC. MegaCon Games, the MegaCon Games logo, Myth, the Myth logo, MERCS,and the MERCS logo are trademarks or registered trademarks of their respective owner. All rights reserved. v1

    SABOTEUR

    42Reaction Armor Value Armor Failure

    2 4MP

    0 0

    Personal Abilities

    Resourceful: Task locations are easier (+1 to rolls) or take 1 round less

    Taunt: Once per match can force a target to attack you

    Civilian: Increased +1FN when targeted by MERCS

    Martyr: Death gives FCC +1to all die rolls

    2WEAPONS

    Courage4ER 2

    Repair 4

    2 attacks vs. 1 target; cant re in melee2Wpn Str FN: 8Semi-Auto

    One card template; 1 attackvs. all targets in templateFire: +2 Courage checkSmoke: Lasts 2 rounds; +1FN/Reactionfor targets with smoke in LOS.

    Wpn Str Molotov Range: 2 1

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    I S S D E C K

    2014 MegaCon Games, LLC. MegaCon Games, the MegaCon Games logo, Myth, the Myth logo, MERCS,and the MERCS logo are trademarks or registered trademarks of their respective owner. All rights reserved. v1

    1Melee +0

    LEADER SNIPER

    BOOSTER HEAVY

    WAVEFINDE R CALYPSO

    4 4

    4 4

    4 4

    2 2

    2 2

    2 2

    Courage5ER 2

    Repair 5

    Courage5ER 2

    Repair 6

    Courage 5ER 2 Repair 6

    Reaction Reaction

    Reaction Reaction

    Reaction Reaction

    Armor Value Armor Value

    Armor Value Armor Value

    Armor Value Armor Value

    Armor Failure Armor Failure

    Armor Failure Armor Failure

    Armor Failure Armor Failure

    1 2

    2 1

    3 2

    4 5

    5 4

    6 5

    MP MP

    MP MP

    MP MP

    3 1

    2 3

    1 2

    5 5

    6

    4 4

    Personal Abilities Personal Abilities

    Personal Abilities Personal Abilities

    Personal Abilities Personal Abilities

    Corporate Abilities Corporate Abilities

    Corporate Abilities Corporate Abilities

    Corporate Abilities Corporate Abilities

    Scaled Armor: ReducesFlank and Rear by -1WpnStr.

    Scaled Armor: ReducesFlank and Rear by -1WpnStr.

    Scaled Armor: Reduces

    Flank and Rear by -1WpnStr.

    Scaled Armor: Reduces

    Flank and Rear by -1WpnStr.

    Scaled Armor: ReducesFlank and Rear by -1WpnStr.

    Scaled Armor: ReducesFlank and Rear by -1WpnStr.

    Quick Deploy: Before 1stround ISS may Move 1MP

    Quick Deploy: Before 1stround ISS may Move 1MP

    Quick Deploy: Before 1stround ISS may Move 1MP

    Quick Deploy: Before 1stround ISS may Move 1MP

    Quick Deploy: Before 1stround ISS may Move 1MP

    Quick Deploy: Before 1stround ISS may Move 1MP

    Speedy: +1 MP Be My Guest:Mayexchange Initiative withother ISS

    Wired: PEDs constantlyself-active

    Light on my Feet: Can turn180 degree for no MP

    Forward Observer: Targetsin 1 card length lose 1 ti erof cover

    Backoff:May Move 1MPafter receiving a H2H attack

    Leadership: +1 to all rollsfor allied MERCS within 1card length

    Repel: Move down 1 levelof elevation at no cost

    PEDs: Can use AdrenalineInjections

    Vault: Can Move overER1 cover

    I Know The Way:CanBound with herself

    Brawler: +1 to Meleedamage

    3 3

    3 3

    3 3

    WEAPONS WEAPONS

    WEAPONS WEAPONS

    WEAPONS WEAPONS

    Courage 6ER 2 Repair 7

    Courage 3ER 2 Repair 6

    6

    2

    Machine Pistol

    2 attacks vs. 1 target; not long range;Flechette Rounds: 2 Armor Failurechecks per hit

    Wpn Str FN: 7 2

    Combat Shield

    Half Cover vs. Ranged; +4 Reactionvs. Melee

    6

    Courage 4 (3) ER 2 Repair 6

    Adrenaline

    2 attacks vs. 1 target; cant re in meleeCCM - Fire & Move: -1MP; + 2FN

    2Wpn Str Semi-Auto FN: 7 (6)

    x3; increases: Reaction +1,Courage -1, FN -1 for 2 rounds

    Range: M

    2Wpn Str FN: 5Rie1 attack vs. 1 target; cant re in meleeCCM - Fire & Move: -1MP; + 2FN

    Wpn Str Auto-Turret FN: 8 2Inanimate; cant re in melee2 attacks per target in the Tring zone; Overwatch only

    0 2 20

    Wpn Str Pulse Rie

    Cant re in meleeKnockback: Successful hit repulses target1 card length

    FN: 5 1

    Wpn Str FN: 5Pistol

    1 attack vs. 1 target; not long range

    1

    Arcs to nearest model within 1 cardlength, then arcs again (friend of foe);Armor Failure +3/2/1

    TARGET

    32

    1

    FN: 5Lightning Thrower Range: 2

    Melee +1Wpn Str Trident Range: M/S

    Auto-Hit; Enemies within 2 card lengthsshare 4 attacks; distribute equally

    2Wpn Str Range: 2Siren Song

    2

    Thrown: x1 (retrievable); Range 2; canonly target ground, targetable byLightning Thrower

    3

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    I S S D E C K

    2014 MegaCon Games, LLC. MegaCon Games, the MegaCon Games logo, Myth, the Myth logo, MERCS,and the MERCS logo are trademarks or registered trademarks of their respective owner. All rights reserved. v1

    DEMOLITION

    42

    Courage6ER 2

    Repair 4

    Reaction Armor Value Armor Failure

    2 5MP

    2 6

    Personal Abilities

    Corporate AbilitiesScaled Armor: ReducesFlank and Rear by -1WpnStr.

    Quick Deploy: Before 1stround ISS may Move 1MP

    Strong Arm: +1 throw

    3WEAPONS

    Wpn Str Carbine

    Melee/Short 2 attacks vs. 1 target;Long 1 attack vs. 1 targetCCM - Fire & Move: + 1FN

    FN: 7 2

    EMP Grenade

    x3; Armor failurecheck +2

    Range: 23

    Demolitions: MultipleGrenades; Repair check todisarm mines

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    K E I Z A I

    W A Z A D E C K

    2014 MegaCon Games, LLC. MegaCon Games, the MegaCon Games logo, Myth, the Myth logo, MERCS,and the MERCS logo are trademarks or registered trademarks of their respective owner. All rights reserved. v1

    DAIMYO SNIPER

    PATHFINDER HEAVY HYBRID

    DEMOLITION FORWARD OBSERVER

    4 4

    4 4

    4 4

    2 2

    2 2

    2 2

    Courage3ER 2

    Repair 7

    Courage6ER 2

    Repair 8

    Courage 5ER 2 Repair 9

    Reaction Reaction

    Reaction Reaction

    Reaction Reaction

    Armor Value Armor Value

    Armor Value Armor Value

    Armor Value Armor Value

    Armor Failure Armor Failure

    Armor Failure Armor Failure

    Armor Failure Armor Failure

    2 3

    3 1

    2 2

    7 5

    6 4

    5 4

    MP MP

    MP MP

    MP MP

    2 1

    1 3

    2 2

    6 6

    6

    6 6

    Personal Abilities Personal Abilities

    Personal Abilities Personal Abilities

    Personal Abilities Personal Abilities

    Corporate Abilities Corporate Abilities

    Corporate Abilities Corporate Abilities

    Corporate Abilities Corporate Abilities

    Nuclear Armor: Only -1MP if Armor Fails

    Nuclear Armor: Only -1MP if Armor Fails

    Nuclear Armor:

    Only -1MP if Armor Fails

    Nuclear Armor:

    Only -1MP if Armor Fails

    Nuclear Armor: Only -1MP if Armor Fails

    Nuclear Armor: Only -1MP if Armor Fails

    Budo: Blooded Waza get +1to all rolls

    Budo: Blooded Waza get +1to all rolls

    Budo: Blooded Waza get +1to all rolls

    Budo: Blooded Waza get +1to all rolls

    Budo: Blooded Waza get +1to all rolls

    Budo: Blooded Waza get +1to all rolls

    Tactician: Roll 2 dice forInitiative: keep 1, assign 1

    Head Shot: Inicts 3 Bloodon a roll of 10 (10 must bea legal hit)

    Vital Systems: -1 Wpn Str;Armor Failure check +2

    Eyes In Back Of Head: Cannot be attacked fromRear; treat like Flank

    Hot Potato: Grenades can bemoved 1 card length away

    Escape Artist: Ignoresoutside Move impairments

    Leadership: +1 to all rollsfor allied MERCS within 1card length

    Back Off: May Move 1MPafter recieving a H2H attack

    I Know The Way:Can Boundif Bounding target; CanBound with himself

    Precision: -1FN when onOverwatch

    Demolitions: MultipleGrenades; Repair check todisarm mines

    Forward Observer: Targetsin 1 card length lose 1 tierof cover

    3 3

    3 3

    3 3

    WEAPONS WEAPONS

    WEAPONS WEAPONS

    WEAPONS WEAPONS

    Courage 7ER 2 Repair 8

    Courage 7ER 2 Repair 8

    6

    Courage 5ER 2 Repair 7

    2 attacks vs. 1 target; cant re in meleeCCM - Fire & Move: -1MP; + 2FN

    x1; Hits all targets in template;hits inict 2 Blood

    2

    3

    Wpn Str

    Wpn Str

    FN: 7

    FN: TA

    Semi-Auto

    Tac Nuke

    Airborne Toxins: 1 card radius; 1 Bloodto all who end turn inside toxic zone

    1 attacks vs. 1 target; cant re in meleeCCM - Fire & Move: -1MP; + 2FNVital Systems - -1 Wpn Str; ArmorFailure check +2

    2Wpn Str FN: 5Rie1

    Targeting Laser

    Allows the Tac Nuke to re,must have LOS

    2 attacks vs. 1 target; cant re in meleeCCM - Fire & Move: -1MP; + 2FN

    2Wpn Str FN: 7Semi-Auto

    x3; 1 attack vs. alltargets in template;Ignores 1 level ofArmor Value; Failurecheck +1

    1Wpn Str Range: 2Acid Grenade

    Wpn Str LRK

    Wpn Str FN: 5Pistol

    1 attack vs. 1 target; only short range

    1 attack vs. 1 target; only long rangeCCM - Load & Aim: Two roundsbetween shotsAtomic:Cover Piercing 1 level; can rethrough Full Cover

    FN: 5

    1

    3

    2 attacks vs. 1 target; cant re in meleeCCM - Fire & Move: -1MP; + 2FN

    2Wpn Str FN: 7VMAR-1

    Wpn Str

    Cant re in melee

    CCM - Set & Rip: Must stay set for 1 round;2 attacks per target in theSingle T ring zone

    VMAR-2 FN: 8 3

    SAT-Imager

    Machine Pistol

    Allows the Tac Nuke to re; Does notneed LOS; FO rolls to hit, must be within2 card lengths of target to re

    2 attacks vs. 1 target; not long range

    Wpn Str FN: 7

    FN: 3 (Not Modied)

    2

    Gasmask

    Immune to airborne toxins

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    K E I Z A I

    W A Z A D E C K

    2014 MegaCon Games, LLC. MegaCon Games, the MegaCon Games logo, Myth, the Myth logo, MERCS,and the MERCS logo are trademarks or registered trademarks of their respective owner. All rights reserved. v1

    SPY

    42Reaction Armor Value Armor Failure

    3 6MP

    1 5

    Personal Abilities

    Corporate AbilitiesNuclear Armor: Only -1MP if Armor Fails

    Budo: Blooded Waza get +1to all rolls

    Fighter: Can attack at theend of a Move, +1 Melee

    Counterstrike: Counterswhen hit in H2H.

    3WEAPONS

    Courage5ER 2

    Repair 5

    +2 to Repair rolls:Tasks take 1 round less;Can use Repair attack in H2H to causebroken armor (No Armor Failure check)

    Multi-tool

    1 attack vs. 1 target

    Melee +2 (3) Wpn Str Sword Range: M 2

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    K E M V A R D E C K

    2014 MegaCon Games, LLC. MegaCon Games, the MegaCon Games logo, Myth, the Myth logo, MERCS,and the MERCS logo are trademarks or registered trademarks of their respective owner. All rights reserved. v1

    ASSAUL T LEADER ASSASS IN

    MONKEYWRENCH HEAVY ASSAULT

    DEMOLITION SNIPER

    4 4

    4 4

    4 4

    2 2

    2 2

    2 2

    Courage3ER 2

    Repair 7

    Courage4ER 2

    Repair 9

    Courage 5ER 2 Repair 4

    Courage 6*ER 2 Repair 8*

    Reaction Reaction

    Reaction Reaction

    Reaction Reaction

    Armor Value Armor Value

    Armor Value Armor Value

    Armor Value Armor Value

    Armor Failure Armor Failure

    Armor Failure Armor Failure

    Armor Failure Armor Failure

    2 2

    2 2

    2 2

    7 7

    5 4

    5 5

    MP MP

    MP MP

    MP MP

    2 1

    2 2

    2 1

    6 6

    7

    7 5

    Personal Abilities Personal Abilities

    Personal Abilities Personal Abilities

    Personal Abilities Personal Abilities

    Corporate Abilities Corporate Abilities

    Corporate Abilities Corporate Abilities

    Corporate Abilities Corporate Abilities

    Active Camouage: Grantsstealth: +1 to cover,no move penalty

    Active Camouage: Grantsstealth: +1 to cover,no move penalty

    Active Camouage: Grants

    stealth: +1 to cover,no move penalty

    Active Camouage: Grants

    stealth: +1 to cover,no move penalty

    Active Camouage: Grantsstealth: +1 to cover,no move penalty

    Active Camouage: Grantsstealth: +1 to cover,no move penalty

    Gasmask: Immune toairborne toxins

    Gasmask: Immune toairborne toxins

    Gasmask: Immune toairborne toxins

    Gasmask: Immune toairborne toxins

    Gasmask: Immune toairborne toxins

    Gasmask: Immune toairborne toxins

    Brawler: +1 to meleeWpn Str

    Speedy: +1 MP

    Monkeywrench: Can useRepair Kits *Heroic: +1 to actionswhen alone

    Strong Arm: +1 throw Quick: Always acts rst;negates SimultaneousActions

    Leadership: +1 to all rollsfor allied MERCS within 1card length

    Charge: Melee attack aftermove at +1 Wpn Str; does2 Blood

    Climb: Move up 1 level ofelevation at no cost

    Eyes In Back Of Head: Cannot be attacked fromRear; treat like Flank

    Demolitions: MultipleGrenades; Repair check todisarm mines

    Marksman: Takes only 1round between Load & Aim

    3 3

    3 3

    3 3

    WEAPONS WEAPONS

    WEAPONS WEAPONS

    WEAPONS WEAPONS

    2Wpn Str FN: 7Semi-Auto

    2Wpn Str Wpn Str FN: 7Semi-Auto

    2Melee +1Courage 5ER 2 Repair 7

    Courage 6ER 2 Repair 8

    2Wpn Str Semi-Auto

    2 attacks vs. 1 target; cant re in meleeCCM - Fire & Move: -1MP; + 2FN

    1 attacks vs. 1 target

    Melee +2 Wpn Str Sword

    3Range: M 2

    2 attacks vs. 1 target; cant re in meleeCCM - Fire & Move: -1MP; + 2FN

    Repair Kit

    x3; auto repair

    2Melee +1

    Range: M

    Range: 23

    x3; 1 attack vs. 1 target;ignores armor

    2 attacks vs. 1 target; cant re in meleeCCM - Fire & Move: -1MP; + 2FN

    FN: 5Worm Grenade

    FN: 7

    3

    Range: M

    1Wpn Str FN: 5Pistol1 attack vs. 1 target; not long range

    1 attack vs. 1 target;Armor Failure check +1PA - Charge: Wpn Str 4; 2 Blood

    3Wpn Str Energy KnifeMelee +3

    7*

    2Melee +0*

    FN: 8*Full Auto

    Cant re in meleeCCM - Set & Rip: Must set for 1 round; 2attacks/target on all targets in the Twin Tring zones, if combined 4 attacks/target

    3

    LRK

    Wpn Str FN: 5Pistol

    1 attack vs. 1 target; not long range

    1 attack vs. 1 target; only long rangeCCM - Load & Aim: 2 (1) rounds betweenshots; alternate modes = no downtimeAlternate Firing Mode - Repulsor Tag: tagged targets cant be within 1 card

    FN: 5

    1

    2Wpn Str

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    K E M V A R D E C K

    2014 MegaCon Games, LLC. MegaCon Games, the MegaCon Games logo, Myth, the Myth logo, MERCS,and the MERCS logo are trademarks or registered trademarks of their respective owner. All rights reserved. v1

    SHOCK TROOPER

    42

    Courage3ER 2

    Repair 7

    Reaction Armor Value Armor Failure

    3 6MP

    1

    Personal Abilities

    Corporate AbilitiesActive Camouage: Grantsstealth: +1 to cover,no move penalty Gasmask: Immune toairborne toxins

    Contortionist: Can movethrough MERCS

    Fighter: Can attack at theend of a Move, +1 melee

    3WEAPONS

    5

    Effect after Move;0MP = Armor Failure +1;1MP = Armor Failure +3;2MP = Armor Failure +5;3MP = WpnStr 1, AF +7, TargetRepulsed 1MP; Loses AC after attack.Returns during Refresh Phase unlessbroken.

    Melee +2 (3) Wpn Str Kinetic Fists Range: M 0

    1

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    S E F A D U D E C K

    2014 MegaCon Games, LLC. MegaCon Games, the MegaCon Games logo, Myth, the Myth logo, MERCS,and the MERCS logo are trademarks or registered trademarks of their respective owner. All rights reserved. v1

    LEADER SNIPER

    MEDIC GUNNER

    DEMOLITION BERSERKER

    4 4

    4 4

    4 4

    2 2

    2 2

    2 2

    Courage2ER 2

    Repair 5

    Courage5ER 2

    Repair 7

    Courage 6ER 2 Repair 7

    Reaction Reaction

    Reaction Reaction

    Reaction Reaction

    Armor Value Armor Value

    Armor Value Armor Value

    Armor Value Armor Value

    Armor Failure Armor Failure

    Armor Failure Armor Failure

    Armor Failure Armor Failure

    2 2

    3 2

    3 3

    8 5

    6 4

    6 7

    MP MP

    MP MP

    MP MP

    2 1

    1 2

    1 0

    4 4

    4

    4 -

    Personal Abilities Personal Abilities

    Personal Abilities Personal Abilities

    Personal Abilities Personal Abilities

    Corporate AbilitiesCorporate Abilities

    Corporate Abilities Corporate Abilities

    Corporate Abilities Corporate Abilities

    Fearless: No penalty tosuccessful Courage check, -2if failed Courage check

    Fearless: No penalty tosuccessful Courage check, -2if failed Courage check

    Fearless: No penalty to

    successful Courage check, -2if failed Courage check

    Fearless: No penalty to

    successful Courage check, -2if failed Courage check

    Fearless: No penalty tosuccessful Courage check, -2if failed Courage check

    Fearless: No penalty tosuccessful Courage check, -2if failed Courage check

    Mobile: Fire & Move CCMpenalty is +1 FN

    Mobile: Fire & Move CCMpenalty is +1 FN

    Mobile: Fire & Move CCMpenalty is +1 FN

    Mobile: Fire & Move CCMpenalty is +1 FN

    Mobile: Fire & Move CCMpenalty is +1 FN

    Mobile: Fire & Move CCMpenalty is +1 FN

    Ranged Melee: H2H attacksat range

    I See You: Can hit for Bloodwith Suppression

    Sure Footed: No Movepenalty with Fire & Move

    Light on My Feet: Can turn180 degrees for free

    Strong Arm: +1 throw You Want Some: A killgives +1 action; can chain

    Leadership: +1 to all rollsfor allied MERCS within 1card length

    Climb: Move up 1 level ofelevation at no cost

    Medic: Restores 1 Blood ifadjacent with MedKit

    Last Stand: If last sefadu,receives two actions

    Demolitions: MultipleGrenades; Repair check todisarm mines

    Whirlwind Of Death: Twoattacks per round on sametarget

    3 3

    3 3

    3 3

    WEAPONS WEAPONS

    WEAPONS WEAPONS

    WEAPONS WEAPONS

    1Melee +1Courage 3ER 2 Repair 5

    Courage 1ER 2 Repair 0

    1Melee +1

    6

    Courage 3ER 2 Repair 6

    1 attack vs. 1 targetCCM - Fire & Move: -1MP; + 2 (+1)FNETA Weapon:Beacon; -2 FN for thoseattacking target hit with Pulse Spear

    Melee +3 Wpn Str Pulse Spear Range: M 2

    x1; 1 attack vs. all targets in template,Armor Piercing 1 level

    2Wpn Str Range: 2DS-Grenade

    MedKitx3; restores 1 Blood

    2 attacks vs. 1 target; cant re in meleeCCM - Fire & Move: -1 (-0)MP; + 2(+1)FNETA Weapon:Assist; -2 FN for thoseattacking target hit with Pulse Spear

    Range: M

    2Wpn Str FN: 7Semi-Auto

    2 attacks vs. 1 target; cant re in meleeCCM - Fire & Move: -1MP; + 2 (+1)FNETA Weapon:Assist; -2 FN for thoseattacking target hit with Pulse Spear

    2Wpn Str FN: 7Semi-Auto

    x3; 1 attack vs. all targets in template;Armor Failure check +2; Courage check+2 to targets next action

    2Wpn Str Range: 2Incendiary3

    Range: M

    1FN: 5Laser Rie

    1 attack vs. 1 target; Armor loss fromArmor Failure is permanent; cant rein melee

    Wpn Str

    1 attack vs. 1 target; Ignores 1 level ofArmor Value

    1Wpn Str KarambitMelee +1

    1Melee +0

    Hits all targets intemplate; 1 successfulhit inicts 2 Blood

    Double Barrel 2Wpn Str FN: 6

    CCM - Fire & Move: -1MP; + 2 (+1)FNCCM - Load: 1 round between shots

    2 attacks vs. 1 target;Can target 360 degrees

    Melee +4 Wpn Str Twin Blades Range: M 3

    3

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    S E F A D U D E C K

    2014 MegaCon Games, LLC. MegaCon Games, the MegaCon Games logo, Myth, the Myth logo, MERCS,and the MERCS logo are trademarks or registered trademarks of their respective owner. All rights reserved. v1

    HEAVY

    42Reaction Armor Value Armor Failure

    2 5MP

    2 5

    Personal Abilities

    Corporate AbilitiesFearless: No penalty tosuccessful Courage check, -2if failed Courage check Mobile: Fire & Move CCMpenalty is +1 FN

    No One Left Behind: Candrag MERC with brokenarmor full Move

    Lucky: Can negate 1success per match

    3WEAPONS

    Courage2ER 2

    Repair 7

    Articulated Anchor

    Can turn up to 90 degrees and stay Set

    Cant re in meleeCCM - Set & Rip: Must stay set for 1 round;4 attacks per target in theSingle T ring zone

    3Wpn Str FN: 8Full Auto

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    2014 MegaCon Games, LLC. MegaCon Games, the MegaCon Games logo, Myth, the Myth logo, MERCS,and the MERCS logo are trademarks or registered trademarks of their respective owner. All rights reserved.

    T E X I C O D E C K

    v1

    2 2Wpn Str Wpn Str FN: 5 FN: 7Rie Semi-Auto

    LEADER

    DEMOLITION

    HEAVY GUNNER MARSHAL

    SNIPER

    JAGUAR

    1 attack vs. 1 target; cant re in melee

    4

    4

    4 4

    4

    42

    2

    2 2

    2

    2

    1Melee +0 Courage

    5ER 2 Repair 5

    Courage 6ER 2 Repair 5

    Courage 4ER 2 Repair 7

    Courage 3ER 2 Repair 6

    Courage 5ER 2 Repair 6

    Courage5ER 2

    Repair 6

    1 attack vs. 1 target; short range

    Melee +1Wpn Str Dog Range: S 2

    Reaction

    Reaction

    Reaction Reaction

    Reaction

    ReactionArmor Value

    Armor Value

    Armor Value Armor Value

    Armor Value

    Armor ValueArmor Failure

    Armor Failure

    Armor Failure Armor Failure

    Armor Failure

    Armor Failure

    2

    2

    1 2

    2

    24

    4

    4 5

    5

    5MP

    MP

    MP MP

    MP

    MP

    2

    2

    3 2

    1

    25

    6

    6 4

    5

    6

    Personal Abilities

    Personal Abilities

    Personal Abilities Personal Abilities

    Personal Abilities

    Personal Abilities

    Corporate Abilities

    Corporate Abilities

    Corporate Abilities Corporate Abilities

    Corporate Abilities

    Corporate AbilitiesFocus Fire: -1FN ifattacking a target hit byprevious Texico

    Focus Fire: -1FN if

    attacking a target hit byprevious Texico

    Focus Fire: -1FN ifattacking a target hit byprevious Texico

    Focus Fire: -1FN ifattacking a target hit byprevious Texico

    Focus Fire: -1FN if

    attacking a target hit byprevious Texico

    Focus Fire: -1FN ifattacking a target hit byprevious Texico

    Traps: Bounding MERCScheck for Traps

    Traps: Bounding MERCScheck for Traps

    Traps: Bounding MERCScheck for Traps

    Traps: Bounding MERCScheck for Traps

    Traps: Bounding MERCScheck for Traps

    Traps: Bounding MERCScheck for Traps

    Sickem: Additional dogattack in short range

    Quick: Always acts rst;negates Simultaneous Actions

    Brick House: MERCS behindthis model receive Full Cover

    From Hells Hot Fire: 1 attack after dying

    *Height Makes Right: Attacks from an elevatedposition receive +1WpnStr

    Tough As They Come: + 1 Blood

    Leadership: +1 to all rollsfor allied MERCS within1 card

    Demolitions: MultipleGrenades; Repair check todisarm Traps

    Sweep: Attack sweepsacross hitting all in 90degree arc (Machete)

    Bounty: Select target; afterthat target is killed all Texicoreceive -1FN

    Sleight of Hand: No Loadpenalty

    Fighter: Can attack at theend of a Move, +1 Melee

    3

    3

    3 3

    3

    3WEAPONS

    WEAPONS

    WEAPONS WEAPONS

    WEAPONS

    WEAPONS

    2 attacks vs. 1 target; cant re in meleeCCM - Fire & Move: -1MP; + 2FN

    4

    1 attack vs. 1 target; only short rangeKnockback: Blooded target repulsed1 card length

    Melee +1 (2) Wpn Str Macuahuitl Range: M 2

    Hits all targets intemplate; 1 successfulhit inicts 2 Blood

    Double Barrel 2Wpn Str FN: 6

    CCM - Fire & Move: -1MP; + 2FNCCM - Load: 1 round between shots

    x3; 2 rounds; +2FN/Reaction for targetswith smoke in LOS

    Range: 2Smoke Grenade

    LRK

    Wpn Str FN: 5Pistol

    1 attack vs. 1 target; only long rangeCCM - Aim: 1 round between shotsCCM - Fire & Move: -1MP; + 2FN

    FN: 5

    1*

    2*Wpn Str

    1 attack vs. 1 target; not long range

    Wpn Str

    3 attacks vs. 1 target; not short range

    Burst Weapon FN: 8 3

    Melee +0 Wpn Str Machete Range: M 2

    1 attack vs. all targets in arc

    Wpn Str Heavy Pistols

    1 attack vs. 2 targets or2 attacks vs. 1 target;Long Range +2FN

    FN: 5 2

    CCM - Fire & Move: -1MP; + 2FN

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    2014 MegaCon Games, LLC. MegaCon Games, the MegaCon Games logo, Myth, the Myth logo, MERCS,and the MERCS logo are trademarks or registered trademarks of their respective owner. All rights reserved.

    T E X I C O D E C K

    v1

    EAGLE

    42

    Courage5ER 2

    Repair 6

    Reaction Armor Value Armor Failure

    3 5MP

    1 5

    Personal Abilities

    Corporate AbilitiesFocus Fire: -1FN ifattacking a target hit byprevious TexicoTraps: Bounding MERCScheck for Traps

    Tuck and Roll: Receives noBlood from falling

    Light on My Feet: Can turn180 degrees for free

    3WEAPONS

    Semi-Auto

    Jump Jets

    2 attacks vs. 1 target; cant re in meleeCCM - Fire & Move: -1MP; + 2FN

    FN: 7 Wpn Str

    Can elevate/descend (from base) uptwo cards for 1MP. Can hover andmove laterally.CCM- Load: 1 round between jumps

    2

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    U S C R D E C K

    2014 MegaCon Games, LLC. MegaCon Games, the MegaCon Games logo, Myth, the Myth logo, MERCS,and the MERCS logo are trademarks or registered trademarks of their respective owner. All rights reserved. v1

    1Melee +0

    COMMISSAR BEHEMOTH

    MONKEYWRENCH SNIPER

    MEDIC BOOSTER

    4 4

    4 4

    4 4

    2 2

    2 2

    2 2

    Courage3ER 2

    Repair 6

    Courage2ER 3

    Repair 8

    Courage 6ER 2 Repair 7

    Reaction Reaction

    Reaction Reaction

    Reaction Reaction

    Armor Value Armor Value

    Armor Value Armor Value

    Armor Value Armor Value

    Armor Failure Armor Failure

    Armor Failure Armor Failure

    Armor Failure Armor Failure

    1 0

    2 2

    2 2

    4 3

    5 4

    5 6

    MP MP

    MP MP

    MP MP

    3 4

    2 2

    2 2

    5 6

    5

    5 5

    Personal Abilities Personal Abilities

    Personal Abilities Personal Abilities

    Personal Abilities Personal Abilities

    Corporate AbilitiesCorporate Abilities

    Corporate Abilities Corporate Abilities

    Corporate Abilities Corporate Abilities

    Dense: Str 1 weaponsrequire no armor check

    Dense: Str 1 weaponsrequire no armor check

    Dense: Str 1 weapons

    require no armor check

    Dense: Str 1 weapons

    require no armor check

    Dense: Str 1 weaponsrequire no armor check

    Dense: Str 1 weaponsrequire no armor check

    Intimidate: +1 to anyopponent Courage checks

    Intimidate: +1 to anyopponent Courage checks

    Intimidate: +1 to anyopponent Courage checks

    Intimidate: +1 to anyopponent Courage checks

    Intimidate: +1 to anyopponent Courage checks

    Intimidate: +1 to anyopponent Courage checks

    Demolitions: MultipleGrenades; Repair check todisarm mines

    Speedy: +1 MP

    Move Your Ass: Afterinicting Blood 1 Moveaction at 1MP

    Crackshot: Can score 1success per encounter

    Eagle Eye: -1 to FN forranged attacks

    Martyr: May fall on grenadewithin 1 card, absorbingall Blood

    Leadership: +1 to all rollsfor allied MERCS within 1card length

    Heavy: Doesnt need to Set

    Monkeywrench: x3Repair Kit

    Lucky: Can negate 1success per match

    Medic: Restores 1 Blood ifadjacent with MedKit(uses turn)

    PEDs: Can use AdrenalineInjections

    3 3

    3 3

    3 3

    WEAPONS WEAPONS

    WEAPONS WEAPONS

    WEAPONS WEAPONS

    1Melee +0 1Melee +0 Courage 5ER 2 Repair 5

    Courage 4ER 2 Repair 7

    1Melee +0

    4

    Courage 5ER 2 Repair 5

    2Wpn Str Semi-Auto

    x3; cant move for3 rounds; penaltycan be removed withamethrower

    FN: 7

    FN: 5Ice Grenade Gun

    2 attacks vs. 1 target

    Range: 3

    2 attacks vs. 1 targetPA - Move Your Ass: After inictingBlood 1 Move action at 1MP

    2Wpn Str Semi-Auto FN: 7

    x3; auto repair

    Range: MRepair Kit

    2Wpn Str Semi-Auto FN: 7 (6)

    x3; restores 1 Blood

    2 attacks vs. 1 target

    Range: MMedKit

    1

    Wpn Str

    Cant re in meleeCCM - Set & Rip: 3 attacksper target on all targets inthe Extended T ring zone;doesnt need to Set

    Full Auto FN: 8 3

    3Wpn Str Range: MMelee +1Hammer

    Pistol 1FN: 5 Wpn Str

    Wpn Str

    1 attack vs. 1 target; not long range

    1FN: 5Anchor Gun

    1 attack vs. 1 target; 1 Move of 1MPafter being anchored, Repair to clear

    Adrenaline

    2Wpn Str

    x3; increases: Reaction +1,Courage -1, FN -1 for 2 rounds

    FN: 5Rie

    1 attack vs. 1 target; cant re in meleeCCM - Fire & Move: -1MP; + 2FN

    Range: M

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    U S C R D E C K

    2014 MegaCon Games, LLC. MegaCon Games, the MegaCon Games logo, Myth, the Myth logo, MERCS,and the MERCS logo are trademarks or registered trademarks of their respective owner. All rights reserved. v1

    GUNNER

    42Reaction Armor Value Armor Failure

    2 5MP

    2 5

    Personal Abilities

    Corporate AbilitiesDense: Str 1 weaponsrequire no armor check

    Intimidate: +1 to anyopponent Courage checks

    Tough As They Come: + 1 Blood

    Motivated: Gets 2 S2Cper Move

    3WEAPONS

    1Melee +0 Courage

    5ER 2 Repair 6 4

    1 roll per target; 1 two-cardI template; 2 Blood nearcard/1 Blood far cardCCM - Fire & Move: -1MP; + 2FN

    2Wpn Str Auto Shotgun FN: 6

    Immune to airborne toxins

    Gasmask

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    MEGACON SECURITY

    42Reaction Armor Value Armor Failure

    2 4MP

    1 6

    Personal Abilities

    Corporate Abilities-

    -

    -

    -

    2WEAPONS

    Courage7ER 2

    Repair 9

    2 attacks vs. 1 target; cant re in melee

    2Wpn Str FN: 8Semi-Auto


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