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Dream ShardDream Shard
Merit ManualMerit Manual
Author:Angelus Morningstar
Artwork:Gavin Hargest AcknowledgementsLost Shards are fan- made products designed for use with
the World of Darkness book, Changeling: the Lost.
Absence of trademarks from copyrighted materials does not
constitute a legal challenge to the original owners.
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This document collects a number of various merits for
changeling chronicles from across the different systems.
What is presented here are the Merit names, dot costs and
prerequisite costs.
Since they cannot be replicated here in a way that
would remove the need to purchase the books, I have left
the content blank. Instead, content has been provided if
the merit is wholly original, or if the flavour text has been
altered to allow the Merit from another system to work inchangeling (some examples being merits from Ghouls).
Asset MeritsAsset MeritsArchive ( to ;
special)Prerequisite: Hollow
[Rites of Spring]
Facade ( to ;special)
Prerequisite: Hollow
Effect: Your character Hollow opens up onto property
owned directly by the changelings. This could be a shop
front, a hidden shack, or an estate. The dots of this merit
represent the Size of the space that it takes up in the real
world. This represents a place in the real world where your
character can go where no one else ever goes. Whatever
this hidden place is, the character can access it in near-
absolute secrecy and squirrel away her little trinkets
without fear of detection. When someone tries to track her
back to her den that person suffers a penalty equal to thedots in this Merit.
By extension, the Size and Security of the outward
manifestation of the Hollow are determined by the Size
and Wards of the Hollow itself. To begin with, a Facade
can only have a Size equivalent to one, but the owner of
the Hollow can extend the size of this by assigning
additional dots bought for their Hollow to the Facade.
That is, if the changeling has a Hollow with Size 3, and
buys a Facade, they could increase the Facade to 2 by
buying the fourth dot of Size and assigning it to the Facade.
In this way the total Size of the Facade and Hollow can
equal 6, but it will always be divided between the two.
They may have a Facade of Size 5 and a Hollow only Size1, representing a vast mansion with a secret hollow cache,
or the inverse representing a small wardrobe that opens up
onto a vast valley .
An archive is located in a Hollow and is protected by
the Hollows wards. This will manifest in a manner
shrouded by the Mask. Barriers manifest as strong locking
systems, veils of invisibility become a surveillance systems.
See the Hollow Merit on p. 94 ofChangeling: The Lost.
Special: Characters who share a Hollow can also share
Facade dots, with each contributing to its area of
knowledge. These characters each receive the full benefits
of the Facade. It may happen that changelings suffer afalling-out, in which case one or more might be asked to
forfeit their research privileges by the others. Those who
are banned lose whatever dots they contributed, unless an
agreement is worked out to split the Archives, allowing
outcasts to take their areas of knowledge with them.
Shared Facades should be marked with an asterisk ( * ) on
your character sheet. See the description of the Hollow
Merit for details on how to allocate dots.
Fae Mount (, , or)
[Rites of Spring]
Hedge Beast Companion( to )
[Autumn Nightmares]
Hollow ( to ;special)
[Changeling: the Lost]
Resources ( to )[World of Darkness Rulebook]
Ritual Doorway ()Prerequisite: Hollow Doors ()
[Rites of Spring]
Token (+)[Changeling: the Lost]
Workshop ( to ;special)
Prerequisite: Hollow, Hollow Size equal to points inWorkshop
[Rites of Spring]
Combat MeritsCombat MeritsBrawling Dodge ()
Prerequisite: Strength and Brawl
[World of Darkness Rulebook]
Disarm ()Prerequisite: Dexterity and Weaponry
[World of Darkness Rulebook]
Fighting Finesse ()Prerequisite: Dexterity and Weaponry
[World of Darkness Rulebook]
Gunslinger ()Prerequisites: Dexterity and Firearms
[World of Darkness Rulebook]
Quick Draw ()Prerequisites: Dexterity
[World of Darkness Rulebook]
Weaponry Dodge ()Prerequisite: Strength and Weaponry
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[World of Darkness Rulebook]
Fighting StylesDots purchased in these Merits allow access to special
combat maneuvers. Each maneuver is a prerequisite for the
next.
Archery ( to )Prerequisites: Strength , Dexterity , Athletics [Armory]
Boxing ( to )Prerequisites: Strength , Stamina and Brawl
[World of Darkness Rulebook]
Chain Weapons ( to)
Prerequisites: Strength , Dexterity , Weaponry
[Armory]
Combat Marksmanship (to )
Prerequisites: Strength , Dexterity , Composure
, and Firearms
[Armory]
Fencing ( to )Prerequisites: Dexterity , Weaponry
[Armory]
Gladiatorial ( to )Prerequisites: Strength , Presence , Weaponry
[Requiem for Rome]
Grappling ( to )Prerequisites: Strength , Dexterity , Stamina
and Brawl
[Adamantine A rrow]
Improvised Weaponry (
to )Prerequisites:Wits , Weaponry
[Midnight Roads]
Knife Fighting ( to )Prerequisites: Dexterity , Weaponry
[Armory]
Kung Fu ( to )Prerequisites: Strength , Dexterity , Stamina
and Brawl
[World of Darkness Rulebook]
Spear Combat ( to )Prerequisite: Strength , Dexterity and
Weaponry
[Adamantine A rrow]
Staff Fighting, ( to )Prerequisites: Strength , Dexterity , Weaponry
[Armory]
Two Weapons ( to)
Prerequisites: Dexterity and Weaponry
[World of Darkness Rulebook]
Mental MeritsMental MeritsBureaucratic Navigator
()[Asylum]
Common Sense ()[World of Darkness Rulebook]
Crafter's Sense ()Prerequisite: Craft and a Specialty
[Free Council]
Danger Sense ()[World of Darkness Rulebook]
Dream Combat ( to)
Prerequisite:Wyrd , Empathy
[Rights of Spring]
Eidetic Memory ()[World of Darkness Rulebook]
Encyclopedic
Knowledge ()[World of Darkness Rulebook]
Hedge Duelist ( to)
Prerequisite:Wyrd
[Rites of Spring]
Hedge Gate Sense ()[Rites of Spring]
Hobgoblin Trainer ()[Rites of Spring]
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[World of Darkness Rulebook]
Giant ()[World of Darkness Rulebook]
High PerformanceDriving ( to )
Prerequisites: Dexterity , Resolve , Drive [Midnight Roads]
Effect: Your character is trained in advanced driving
techniques. Maybe hes a cop or a federal agent. Maybe
hes a stuntman for film and TV or the wheelman in a heist
gang.
Iron Stamina ( to )Prerequisites: Stamina or Resolv e
[World of Darkness Rulebook]
Iron Stomach ()
Prerequisites: Stamina [World of Darkness Rulebook]
Lethal Mien ()Prerequisite:Wyrd
[Rites of Spring]
Long of Days ()[Rites of Spring]
Natural Immunity ()Prerequisites: Stamina
[World of Darkness Rulebook]
Outdoorsman ()Prerequisites: Surviv al
[Midnight Roads]
Parkour ( to )Prerequisites: Dexterity , A thletics
[Strange Alchemies]
The sport of parkour began in France, and has quickly
spread to other parts of the world. Parkour demands a lev el
of athleticism from its practitioners that few other sports
do. The purpose of parkour, which is also called freerunning or urban running, is to move as quickly as
possible through an environment with a variety of
obstacles, sprinting through the terrain and using a variety
of climbing techniques, leaps, rolls and other athletic
movements to navigate. Watching an expert traceur (one
of the terms for someone who practices parkour) at work is
awe- inspiring, like something out of an action film.
Though the technique comes from well-disciplined
training, imbedding a certain body of movements and
techniques into the parkours instinctive reactions, the
goal is a flawless, seamless flow of movement from one
obstacle to the next, with hardly any pause in speed or
movement.
Perfect Stillness ()Prerequisite: Stealth
[Rites of Spring]
Quick Healer ()Prerequisite: Stamina
[World of Darkness Rulebook]
Strong Back ()
Prerequisites: Strength [World of Darkness Rulebook]
Strong Lungs ()Prerequisite:Athletics
[World of Darkness Rulebook]
Stunt Driver ()Prerequisites: Dexterity
[World of Darkness Rulebook]
Toxin Resistance ()
Prerequisite: Stamina [World of Darkness Rulebook]
Weatherproof ()[Strange A lchemies]
Effect: A lthough changelings age slowly and endure
many hardships, most still feel the cold and the heat. Most
still have to keep warm. A changeling with this Merit
doesnt feel the cold or heat at all.
Social MeritsSocial Merits
Allies ( to )[World of Darkness Rulebook]
Barfly ()[World of Darkness Rulebook]
Contacts ( to )[World of Darkness Rulebook]
Court Goodwill ( to)
[Changeling: the Lost]
Devotee ( to )Prerequisite: Wyrd
[The Equinox Road]
EnchantingPerformance ()
Prerequisite: Expression
[Rites of Spring]
Faerie Favor ()[Rites of Spring]
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Fame ( to )[World of Darkness Rulebook]
Famous Face ( to )[Strnage Alchemies]
Effect: The changeling's former identity belongs to
someone well-known. The True Fae are often ignorant of
the nuances of human culture, and dont often take intoaccount the significance of who they steal. However, often
as the case may be, the changeling has returned not quite
looking the same as before even to mortal eyes.
Friend of Beasts ( or )[Tome of the Watchtoers: A Guide to the Paths]
The changeling has less of the human world about him
and sees the world more as an animal thanks to the
changelings durance. Animals sense this, whether by scent
or some other awareness, and they accept him as one of
their own.
Gentrified Bearing ()Prerequisite:Wyrd
[Rites of Spring]
Ghost Ally ( to)
[Second Sight]
Hidden Life ( to )Prerequisite: No dots in Fame, Wyrd equal to Hidden
Life[Rites of Spring]
Hob Kin ()Prerequisite: Hollow +
[Rites of Spring]
Ingratiating Wanderer()
Prerequisites: Manipulation
[Midnight Roads]
Hideous Anyway ()[Strange Alchemies]Effect: It's possible that the monstrous mien of your
changeling can slip past the Mask, and others can glimpse
your characters true grotesqueness, but the fact is . . . hes
ugly anyway. The Mask of your character is in some way
hideous.
Inspiring ()Prerequisite: Presence
Mentor ( to )
[World of Darkness: Rulebook]
New Identity (, or)
[Changeling: the Lost]
Network ( to )Prerequisite: Changeling, member of a freehold
Like mortal trade networks, changelings have a numberof commodities that they like to exchange amongst
themselves. These commodities relate to various products,
and items that have a specific relevance to changeling
existence. A changeling with this Merit has a strongly
developed network with a number of other changeling
guilds and even Goblin Markets. He has sufficient
influence with these groups that he can gather and collect
the products of their trade with relat ive ease.
This Merit is like the Contacts Merit, in that each dot
represents one group with which the changeling maintains
trade relations, and specifically relates to the Fae procuring
any items or substances of a faerie nature.
Each dot represents one single type of resources with
which your character has connections to and from which
he may draw. If he has Network , his dots might be
assigned to an associate in a Goblin Fruit guild, a purveyor
of Faerie Dust with the changeling mafia syndicates and a
negotiation with a weaponsmith conclave. Networks can
include individuals whom you or the Storyteller defines,
but more likely they comprise an array of people, especially
guilds. The Network Merit relates strictly to faerie
products. Networks do not perform services for your
character or rush to his aid. Those actions are the purview
of other Merits such as A llies and Retainer.
Gaining such objects requires a successful Manipulation+ Persuasion or Socialize roll, depending on the
relationship between your character and the targets in
question. Penalties might apply if the information sought is
hard to acquire (-1 to -3), restricted (-3), or if sharing it
could get people in trouble or harmed ( - 3 to 5).
Dramatic Failure: The network produces shoddy or
dangerous products that manage to land the character in
trouble, this might be faerie dust imbued with homicidal
memories, or unstable tokens.
Failure: The network doesnt have the product your
character needs.
Success: The network is able to provide some product
thats helpful to your character.Exceptional Success: The network is able to provide
products of exceptional quality or number.
Pledgesmith ( to )[Rites of Spring]
Predator's Innocence()
[Tome of the Watchtoers: A Guide to the Paths]
A wolf does not degenerate when it kills its prey;
likewise, the changeling doesnt suffer when she makes aclean and natural killing.
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Prophet Circle ( to)
[Rites of Spring]
Retainer ( to )[World of Darkness: Rulebook]
Rigid Mask ()Prerequisite: Subterfuge
[Rites of Spring]
Siren Song ()[Rites of Spring]
Sexualized ()[Ghouls]
Maybe its something brought on by Glamour, or
perhaps its the perverse function she served for her
Keeper. Regardless, the changeling now has an intangibleundercurrent of sexual power and experience that those
exposed to her cannot help but notice. This carnal aura
can be a potent tool in taking advantage of weak- willed or
lustful individuals.
Social Maneuvers ( to)
[Night Horrors: Grim Fears]
Source Sympathy ()Prerequisite: Empathy
[Ghouls] A good servant responds unerringly to her masters
emotional state. With this Merit, a changeling holds an
emotional connection with their Keeper. Some
changelings develop this ability over decades of service,
while a few rare ones seem to do so almost immediately .
Staff ( to )Prerequisite: Resources (varies)
[Ghouls]
Your character has official command over a staff of
employees. These people are mundane mortals, but theyre
also professionally trained and capable of taking on a hostof roles. A n aristocratic household, for example, might
employ a number of maids, valets and cooks, while a social
predator might have publicists, investigators and lawyers
on the payroll.
Status ( to )Prerequisites:Varies (see below)
[World of Darkness Rulebook]
Striking Looks ( or)
[World of Darkness Rulebook]
Unobtrusive ()Prerequisite: Stealth
[Ghouls]
Your character performed her daily duty with such
apparent single- minded purpose that she seems to fade into
the periphery of the Keeper's perception. Granted, Keepers
rarely notice changeling servants anyway, but this Merit
reflects a feature of a changelings service that is truly
unusual and useful. Your character has trained herself to
notice details without appearing to pay them any heed at
the time, storing them for retrieval from memory later. Shemakes an excellent spy, retaining information without
consciously noticing it, so that even the most discerning
subjects tend to ignore her.
Wyrd MeritsWyrd MeritsAge Reversal ()
Prerequisites: Wyrd
[Night Horrors: Grim Fears]
Brownie's Boon ()[Rites of Spring]
Charmed Life ()[Rites of Spring]
Destiny ( to )[Mage: the Awakening]
Effect: Your characters thread stands out in the skein of
fate. It may be cut short through tragedy or catastrophe,
but until then, she has the ability to weave it into a sound
pattern of her choosing. She is fated for great triumphs, and
this Merit helps her achieve them. Like any true hero, shefinds success a little more easily than mere mortals. In true
heroic fashion, she also has a fatal flaw no matter how
strong her destiny might be, it has one weakness others can
use to tear it apart.
Dual Kith ( or )[Rites of Spring]
Goblin Vow ( to)
[Rites of Spring]
Harvest ( to )[Changeling: the Lost]
Mantle ( to )[Changeling: the Lost]
Manymask ( to )Prerequisite: Wyrd
[The Equinox Road]
Plant Empathy ()[Second Sight]
Effect: Plant Empathy makes a psychic a natural green
thumb, giving him almost supernatural talent at
cultivating plants.
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Soul Sense ()Prerequisite:A liv ing fetch
[Rites of Spring]
Sublime ()Prerequisite: Wyrd
[The Equinox Road]
Tokenmaster ()Prerequisite: Wyrd
[The Equinox Road]
Visionary Dreams ()Prerequisite:Wyrd
[Rites of Spring]
Wyrdskill ()
Prerequisite: Wyrd [The Equinox Road]
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