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Message Design and Content Creation 23 January 2007 Kathy E. Gill.

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Message Design and Content Creation 23 January 2007 Kathy E. Gill
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Page 1: Message Design and Content Creation 23 January 2007 Kathy E. Gill.

Message Design and Content Creation

23 January 2007

Kathy E. Gill

Page 2: Message Design and Content Creation 23 January 2007 Kathy E. Gill.

Agenda

Review: Nature of Design and Teams Overview : PM/UCD Team/Project Discussion Leaders Team exercise

Page 3: Message Design and Content Creation 23 January 2007 Kathy E. Gill.

1. Nature of Design and Teams

Is there anything about “design” or “teams” that you’d like to share?

Page 4: Message Design and Content Creation 23 January 2007 Kathy E. Gill.

2. Overview: PM/UCD

The Challenge One Possible Answer Benefits The Process Summary

Page 5: Message Design and Content Creation 23 January 2007 Kathy E. Gill.

The Challenge

Only 28 percent of IT projects are delivered on schedule and within budget

http://www.ciscoworldmagazine.com/opinionw/2001/08/23_itprojects.shtml

Only one-sixth software projects completed on time and within budget

http://www.stsc.hill.af.mil/crosstalk/1998/jul/causes.asp

Page 6: Message Design and Content Creation 23 January 2007 Kathy E. Gill.

The Challenge, cont’d

One-third of complex software projects fail, costing U.S. companies $81 billion

Cost overruns add another $59 billion Of the challenged or cancelled projects, the

average was 189%over budget, 222% behind schedule and contained only 61% of the originally specified features

http://www.stsc.hill.af.mil/crosstalk/1998/jul/causes.asp

Page 7: Message Design and Content Creation 23 January 2007 Kathy E. Gill.

Answering the Challenge

Projects fail because “the system did not meet user needs”

Enter: User-Centered DesignCentral tenet: who is the audience?Not a “step” but a “process”

Page 8: Message Design and Content Creation 23 January 2007 Kathy E. Gill.

Value for Investment

$1 invested in usable software = $10-100 in benefits

80% of maintenance costs are due to unforeseen user requirements; only 20% due to failures

Page 9: Message Design and Content Creation 23 January 2007 Kathy E. Gill.

Relevance and Impact

Productivity - People and SystemsCall-centers, e-commerce web sites

User PerceptionTivo v Replay, VCR Plus

Training CostLarge component of new implementation

Cost of ErrorsMedical errors, airplane crashes

Page 10: Message Design and Content Creation 23 January 2007 Kathy E. Gill.

An Engineering Approach (1/3)

ConceptDetermine objectives – clearly identify

audience(s) Basic Design

Functional specification (hardware, software, human); requirements; task analysis

Page 11: Message Design and Content Creation 23 January 2007 Kathy E. Gill.

An Engineering Approach (2/3)

Interface DesignApply empirical data, mathematical functions,

experience, principles, population measures, and design standards

Production Integrate production requirements, test, and

update

Page 12: Message Design and Content Creation 23 January 2007 Kathy E. Gill.

An Engineering Approach (3/3)

Deployment Investigate use, modify, evaluate

Follow upProcedures, product evolution

Page 13: Message Design and Content Creation 23 January 2007 Kathy E. Gill.

And Yet …

The process is NOT linear! Nor is it a “waterfall” (a traditional software

development process)

Page 14: Message Design and Content Creation 23 January 2007 Kathy E. Gill.

UCD: ISO 13407

Provides a clear understanding of the ‘context of use’: users, tasks and environment

Iteration of design solutions using prototypes

Active involvement of real users Multi-disciplinary design

Page 15: Message Design and Content Creation 23 January 2007 Kathy E. Gill.

Then Why Is It So Hard?

No accepted/agreed-upon structure for web/digital media design teams

No industry-wide standard for web project management

Cross-functional teams have disparate working/communicating styles

Page 16: Message Design and Content Creation 23 January 2007 Kathy E. Gill.

Some Keys to Making UCD Work

Have the right project managerOrganizes resources: team, equipment, $Leads development of all deliverables :

audience definition, functional spec, etcCreates overall project planEnsures workflow worksFigures out how to stay in budgetCoordinates Communication

Page 17: Message Design and Content Creation 23 January 2007 Kathy E. Gill.

PM Resources

Project Management Institute, www.pmi.org

Association for Project Management (UK), www.apm.org.uk

International Project Management Assn., www.ipma.ch

Page 18: Message Design and Content Creation 23 January 2007 Kathy E. Gill.

Steps (1/2)

ID Goals (audience, client) Determine Stakeholders (define) Research Market (needs, competition, etc) ID Team Roles, Responsibilities

Page 19: Message Design and Content Creation 23 January 2007 Kathy E. Gill.

Steps (2/2)

Create Project Workflow (w/milestones)Creative TasksTechnical TasksAdmin TasksMarketing Tasks

ID QA Concerns Manage Scope Creep!

Page 20: Message Design and Content Creation 23 January 2007 Kathy E. Gill.

Summary

Good interface design enables increase in productivity, reduction in errors, and better user experience

The key to good design is customer-focus

Page 21: Message Design and Content Creation 23 January 2007 Kathy E. Gill.

3. Team/Project

Review individual goals. Review possible projects Move someone from Team 3 to Team 1

and/or are the groupings still correct?

Page 22: Message Design and Content Creation 23 January 2007 Kathy E. Gill.

4. Discussion Leaders

There are only three members of Group 1 here … are you OK with leading discussion on standards? (I forgot to go over this with Group 1 last week – my bad!)

Page 23: Message Design and Content Creation 23 January 2007 Kathy E. Gill.

5. Exercises

Review website examples Also, eReserve (add document), Cingular

(review phones) v Palm (review devices)

Page 24: Message Design and Content Creation 23 January 2007 Kathy E. Gill.

Next Week:

Finalize Team, Project, Roles Task Identification


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