Date post: | 24-Jun-2015 |
Category: |
Science |
Upload: | university-of-twente |
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Jeroen Linssen | PhD candidateHuman Media Interaction
University of Twente
Meta-techniques for a Social Awareness Learning Game
Mariët Theune
What?
• Improving social awareness
• Serious game with virtual characters
• Use meta-techniquesto stimulate reflection
• Context: law enforcement
Game Learning
How?
• Learning goals
Tasks that support these goals
• Interpersonal interaction: stance
• Bloom’s Taxonomy• Classify behaviour in terms of stance• Express a stance to invite a person to
behave in a desired way
• Experience different scenarios withdifferent character personalities
Dominance
Aff
ectio
n
LeadingAggressive
FollowingUnsociable
Game Learning
Meta-what?
• Meta-techniques from larps:communicating out-of-characterinformation
• Inner voice, ‘act break’
So…?
• Meta-techniques stimulate attainment of learning goals
• Next steps:1. Implement!
2. Evaluating player’s attainmentof learning goals
3. Interaction modality
4. Using integrated evaluation toadapt game
5. More meta-techniques...?
And they learned happily ever after...
mail [email protected]
blog jmlin.eu/phd
Social Simulation and Serious Games ss4sg.eu
IUALL.nl
Thanks for listening!
Let’s discuss...
Thanks for listening!
Let’s discuss...
(later)
Publications
• Bruijnes, M., Linssen, J.M., op den Akker, H.J.A., Theune, M., Wapperom, S., Broekema, C., & Heylen, D.K.J. (2014). Social Behaviour in Police Interviews: Relating Data to Theories, in Poggi, I., Vincze, L., & Vinciarelli, A. (eds.) Conflict and Negotiation: Social Research and Machine Intelligence, Springer, Berlin.
• Linssen, J.M., Theune, M., & de Groot, T.F. (2013). What Is at Play? Meta-techniques in Serious Games and Their Effects on Social Believability and Learning. In Proceedings of the Social Believability in Games Workshop.
• van Oostendorp, H., van der Spek, E.D., & Linssen, J.M. (2014). Adapting the Complexity Level of a Serious Game to the Proficiency of Players. EAI Endorsed Transactions on Serious Games, 14(2).
References
• Belarbi, S., Bergström, K., Ebbehøj, S. L., Hansen, E. E., Fatland, E., Giæver, O. P., … Westlund, A. (2010). Nordic larp. (J. Stenros & M. Montola, Eds.).
• Gurtman, M. B. (2009). Exploring Personality with the Interpersonal Circumplex. Social and Personality Psychology Compass, 3(4), 601–619.
• Koops, M., & Hoevenaar, M. (2012). Conceptual Change During a Serious Game: Using a Lemniscate Model to Compare Strategies in a Physics Game. Simulation & Gaming, 44(4), 544–561.
• Larp photograph: CC-BY-SA-2.0-de Ralf Hüls.
Links
• Human Media Interaction: http://hmi.ewi.utwente.nl• T-Xchange: http://www.txchange.nl• RE-liON: http://www.re-lion.com