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978.823.0100 [email protected]
Copyright © 2011 InContext Enterprises Inc. All rights reserved.
www.incontextdesign.com
How finding an empathetically user-centered perspective on design
builds innovation
I’m in the user’s shoes, now what?
May 2011
Traci LeporePrincipal Interaction Designer
Twitter: @traciuxd
uxmatters.com/authors/traci_lepore
If this is the direction we are moving, the way we work needs to change – we need to be more user-centered
UXD today and the need for a new approach
Design is moving from being an engineering focused practice to a human experience focused practice
With that transition understanding the user’s experience becomes important
The availability of new technologies with more sophisticated and physical interaction requires deeper understanding of context of the experience
Towards a user-centered process
Empathy: The power of entering into another’s personality and imaginatively experiencing his experiences: the power of entering into the feeling or spirit of something…and so appreciating it fully. (Greek: en, in, pathos, feeling)
The designer learns from experiencing the user and works for the experience of the user
The designer, user and product are not separate - successful design of experiences requires empathy
Empathy is the heart of UXD
It’s a natural parallel artistic process to turn to for help
Theater teaches us empathy
Theatrical approaches to UXD could provide:A useful way of establishing a common, shared context for
audience participants Instruction in engaging and insightful communication and
teamworkEncouragement of dialog and
suggestions of solutions betweendesigners and users
Opportunity to test those suggestions
Iteration that allows changes to be incorporated immediately and tested again
The route to empathy already exists in typical UXD process and people – it just needs some enhancement
Empathetic UXD should work like an art process…
If UXD was user-centered and empathetic like theater it would have:
A production process that includes: Rapid iteration Cyclical rehearsal, not linear movement
towards the end product Strategy creation and direction
Worked by an ensemble that: Know and trust each other Have shared language and domain knowledge Engage in improvisation & innovative play Have a forum for design negotiation
The Production Process
Immediacy in UXD = iteration…
Maintaining immediacy drives timely empathy
Immediacy: a reflection of the here and now and evolves from observation of the world around us
Maintaining Immediacy requires committing to a truly user-centered process which:
Gathers requirements from users Produces concepts based on
those requirements Validates them with users again
before beginning to develop
And immediacy doesn’t end at the release, immediacy means continual assessment and iteration
Out of the chaos comes structure and delight
Iteration leads to innovation
Try lots of ideas in a short period of time•Get everyone’s input – make use of the ensemble•Use your wealth of stored and shared stimuli and experiences•Experiment and find metaphors and analogies
Throw out what doesn’t work, letting you keep what does•Allows for failure in a safe environment•Keeps you from having to go with the first idea –no matter whether it’s the best or not
Keep the immediacy •Constant check and balance against the user stories and needs•Keeps freshness
The building blocks of iteration
Rehearsal processes aren’t much different than product development
Activity Rehearsal Product development
Representation Actors’ character choices, sets, and technology (lights, sound, etc)
Concepts and prototypes
Repetition (or iteration) Bringing individual actors’ work together and working iteratively during rehearsals and runs of the show
Iterative development and evaluation of use cases, storyboards, and prototypes
Assistance Director, ensemble, and audience feedback
User and stakeholder research and cross-disciplinary help from the product team
Break the straight line by thinking in multiple chunks of the building blocks you put together
The phases of iteration
Rehearsal
Co
mm
itm
ent
Lev
el o
f F
idel
ity
low
high
Run Through PerformanceDress Rehearsal
Ideation
Concept Validation
Usability
Refinement
Ideas, possibilities to pursue
Co
mm
un
ica
tes
Structure, overall flow
Structure, flow, & details (w/o final visual design)
Final branded and fully developed product
Iteration
Ide
as
dro
p o
ff –
co
mm
it
to
via
ble
op
tion
s
Be clear about what phase you are in and what you are communicating
It’s up to you to maintain the forward motion
The UX designer’s role – driving the vision
Getting help along the way:Do the table talk – discuss the
vision and have a shared understanding
Be clear about the story and the intents
Break the work into manageable pieces and the run through multiple pieces together as a whole
Check in with your audience at reasonable points, then fine tune
Promotes empathy, which leads to innovation
The empathetic UXD production process
An immediate, iterative and artistic process pulls it all together
Playmaking Product Development
Iterative cycle Rehearsal Prototype build and test
Distributed, independent, simultaneous invention
Individual actors prepare between rehearsals
Individuals work on separate pieces
Unifying action Rehearsal run Build
A director who facilitates
Director Project Manager/UX Designer
Forum for conversation Rehearsal room Meetings, collaborative forum
Way of setting structure Actors hold structure Wireframes, prototypes, or code holds structure
Ensembles, Improv and Innovation
No one can do it alone and unconnected
It takes a village…
Empathy requires that you understandThe whole picture
•The users•The team•The context and domain of your design problem
•The physical and cultural environment
That an ensemble gives you the best chance of understanding the whole picture
The power of empathy derived from the ensemble drives spontaneity and innovation
Being connected to a whole larger than yourself evokes the kind of empathy that makes magic happen
Ensembles deliver innovation – not magic!
Misconception: Innovation happens spontaneously – therefore is magic
Reality: A lot of individual work and teamwork goes into spontaneity
An ensemble can: Be spontaneous, or improvise in the
moment when needed Successfully work as a group to
brainstorm and evaluate Draw on the skills of a whole
that is larger than any one individual Provide empathy for more than just
the user – but also the group and the environment
An ensemble is more than just a team
Working together in a group is difficult. To be an ensemble and not just a team requires:
Practice in the core principles of improvisation The ability to recombine and reincorporate
things you already know A multidisciplinary team to split the work of
obtaining domain knowledge Shared experiences, language, and gestures Warming up before brainstorming Negotiation during the brainstorming
Ensembles don’t happen overnight just because you put people together
An ongoing preparation task for the individual & group
Ready, set, improvise!
Creativity and spontaneity Build up your stimuli and input reserves Warm up and play games Be OK with failure
Trust and collaboration Know your team Focus on being present
Skillful improvisation Follow the rules of “Yes, and…” Rely on the first two points
The best way to understand the user’s world is to engage in it
Stealing isn’t illegal, it’s encouraged!
Innovation comes from empathetic understanding of
Users Other creators Culture
Which lets you Be in tune with the world Combine listening and action
So you can call on those tools at any time - spontaneously
“Playing Degas” A role playing game to help Picasso understand the innovators around him
Improv that is truly spontaneous requires deeper communication capabilities in the ensemble
Shared language – the secret sauce of improv
“A shared language … becomes a critical factor in the kind of improvisation that leads to innovation. A shared language is the key thing you can rely on and fall back on in moments of spontaneity with your ensemble. And it is what makes improvisation fast, smooth, and seamless.”
Shared language doesn’t have to be verbal; it can include gestures and shared experiences the group has had together.
All design is a negotiation, so take advantage of it!
A forum for design negotiation
Small subgroup of the ensemble define and improvise the embodiment of a specific problem or issue•Leverage the members who know the most about the context•Scaffold structure makes it less scary for the larger group
Presenting the embodied issues to a larger group in a participatory experience by •Let members of the larger group jump in with their variations on the story
•Fill in gaps, and get all perspectivesDefer evaluation until the process has
revealed everyone’s concepts and ideas•Don’t hinder the creativity!
Empathic UXD leads to innovation
We can learn from theater how to derive more empathy in our UXD processes
Today’s UXD world requires more empathy
The way we go about the business of user experience design is changing
There is a move to focus on the human aspects of design, not the technical
This change, along with increasing complexity in available technologies and experiences, make it imperative that designers have an empathetic perspective
Theatrical techniques and methods can help support building that empathetic perspective when infused into various points in already existing design processes
Empathetic UXD perspectives drive innovation
Through an immediate, iterative and artistic process
That builds on understanding of needs by the use of characters and storytelling of requirements
Validates & refines ideas through iterative runs of work - shared with users in participatory exercises
Communicates the design story for buy in
Worked by a group That does the work of building an
ensemble capable of improvising Has a shared language Can negotiate successfully in a
participatory exercise
Find out more on Uxmatters.com
The Holy Grail of Innovation: It Takes an Ensemble to Achieve Inspired Creativity
Sketches and Wireframes and Prototypes! Oh My! Creating Your Own Magical Wizard Experience
I Have an Idea! Forums for Design Conversations and Negotiations
Putting Together a Production: A Rehearsal Strategy for Design
The UX Designer’s Place in the Ensemble: Directing the Vision
What Place Does Theater Have in the Creative Process of Design?
Great books to read
“Artful Making: What Managers Need to Know About How Artists Work” by Robert Austin and Lee Devin
“The Creative Habit: Learn it and Use it for Life” by Twyla Tharp
“The Empty Space” by Peter Brook
“Games for Actors and Non-Actors” by Augusto Boal