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THE NEXT BIG THING: BRAIN MEMORY INTERFACE COURSE: Management and Information Systems INSTRUCTOR: Dr. Prithwis Mukerjee Karingula Navneeth Rao Vinod Gupta School of Management, IIT Kharagpur ABSTRACT In the present world of modernization where humans of this planet are able to conquer everything it comes on his way. One thing which needs attention and need of the hour is how to store and retain so many complex situations, things in the limited memory, and the solution to this problem leads us to brain memory interface technology. Brain memory interface technology is the most important and highly unexplored technology which has wide applications right from ranging the retention of memory even after the so-called death of the brain and it can also be implemented in senses retention. INTRODUCTION Brain interface Technology is the leveraging of technology in interfacing brain with external devices. This is possible with the use of interfaces known as neuron silicon interfaces. This acts as a means of communication between the human brains, even animals with the devices, which transmits and receives to and from the brain. The signals then can be used to restore and retain the movements of the sensory organs and data in the brain. The devices can range from simple circuits to silicon chips. As of today, the interfaces have been successful in restoring damaged sights, movements and hearing. The success stems from the fact that the brain is able to adapt to brain computer interfaces and treat implant control prosthesis as natural limbs. Taking the Technology forward we can even augment the human memory and retention capacity of the brain. Through this technology in the long run can benefit the overall development of the human beings . How different is Brain Interface technology from prosthesis? Neuroprosthetics, an area of neuroscience which is concerned with neural prostheses using artificial devices to replace the function of impaired nervous systems It connect the nervous system to a device, whereas Brain interface technology usually connects the brain or nervous system with an interface system which can be a computer or any other device. Practical neuroprosthetics can be linked to any part of the nervous system like peripheral nerves where as brain interface technology is usually concentrated at a narrower class of systems which interface with the central nervous system.Although there is difference between the way of approach, neuroprosthetics and Brain interface technology seek to achieve the same aims.
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THE NEXT BIG THING: BRAIN MEMORY INTERFACE

COURSE: Management and Information Systems

INSTRUCTOR: Dr. Prithwis Mukerjee

Karingula Navneeth Rao

Vinod Gupta School of Management, IIT Kharagpur

ABSTRACT

In the present world of modernization where humans of this planet are able to conquer everything it

comes on his way. One thing which needs attention and need of the hour is how to store and retain so

many complex situations, things in the limited memory, and the solution to this problem leads us to

brain memory interface technology. Brain memory interface technology is the most important and

highly unexplored technology which has wide applications right from ranging the retention of memory

even after the so-called death of the brain and it can also be implemented in senses retention.

INTRODUCTION

Brain interface Technology is the leveraging of technology in interfacing brain with external devices.

This is possible with the use of interfaces known as neuron silicon interfaces. This acts as a means of

communication between the human brains, even animals with the devices, which transmits and

receives to and from the brain. The signals then can be used to restore and retain the movements ofthe sensory organs and data in the brain. The devices can range from simple circuits to silicon chips.

As of today, the interfaces have been successful in restoring damaged sights, movements and

hearing. The success stems from the fact that the brain is able to adapt to brain computer interfaces

and treat implant control prosthesis as natural limbs. Taking the Technology forward we can even

augment the human memory and retention capacity of the brain. Through this technology in the long

run can benefit the overall development of the human beings .

How different is Brain Interface technology from prosthesis?

Neuroprosthetics, an area of neuroscience which is concerned with neural prostheses using artificial

devices to replace the function of impaired nervous systems It connect the nervous system to a

device, whereas Brain interface technology usually connects the brain or nervous system with an

interface system which can be a computer or any other device. Practical neuroprosthetics can be

linked to any part of the nervous system like peripheral nerves where as brain interface technology is

usually concentrated at a narrower class of systems which interface with the central nervous

system.Although there is difference between the way of approach, neuroprosthetics and Brain

interface technology seek to achieve the same aims.

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TWO LEARNING SYSTEM 

An interesting question for the development of a brain interface system is how to handle two learning

systems: The machine should learn to discriminate between different patterns of brain activity as

accurate as possible and the user of the BCI should learn to perform different mental tasks in order toproduce distinct brain signals.

Brain Interface research makes high demands on the system and software used. Tasks such as

extraction of parametrics, recognition of pattern and the generation of neurofeedback requires

successful training

EARLY RESEARCH

Early research extensively focused on animals where in the initial stages several laboratories have

been successful in recording the signals from monkey’s cerebral tissues in order to operate brain

interface devices to carry out movement. Monkeys have been successful navigating the computer

cursors on screen and commanded robotic arms to perform simple tasks simply by thinking about the

task and without any motor output.

Monkey operating a Robotic arm with the use of brain machine interface technology

The studies of Fetz showed that monkeys could learn to control the deflection of a feedback meter

arm with neural activity. Such work in the 1970s established that monkeys could quickly learn to

voluntarily control the firing rates of individual and multiple neurons in the primary tissue. Studies that

developed algorithms to reconstruct movements from neurons, which control movement, date back as

early as 1970s.

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Works by Apostolos found a mathematical relationship between the electrical responses of single

motor-cortex neurons that moved their arms based on a cosine function. He also found that dispersed

groups of neurons in different areas of the brain collectively controlled motor commands.

Rapid technological advancements have played a pivotal role in success of brain interface devices. Inearly 20

thcentury major breakthrough has occurred when scientists have decoded neuronal firings to

reproduce images seen by cats which can easily extended to human brains thereby serving a means

to restore memory. The team used an array of electrodes embedded in brain tissues which integrates

all of the brain’s sensory input of cat. Mathematical filters were used to decode the signals to generate

movies of what the cats saw .similar results in humans have been since then achieved by Scientists.

.

HOW BRAIN INTERFACE TECHNOLOGY CAN BE USED, MODEL

BRAIN INTERFACE – WHAT IS ACHIEVED, WHAT IS THERE FOR THE FUTURE.

Invasive Brain interface

Invasive brain interface devices are those implanted directly into the brain and have the highestquality signals. These devices extensively used to provide functionality to the people suffering from

paralysis. They are used to restore vision by connecting the brain with the external cameras and to

restore the use of limbs by using brain controlled robotic arms and legs.

Although the devices have wide applications, the problem with these types of devices is that they form

scar tissues over the devices as a reaction of the foreign matter. This reduces the efficiency of the

device and increases the risk of the patient.

In Vision science direct brain implants have been used to treat acquired blindness. A single arrayBrain interface device containing 68 electrodes was implanted onto visual cortex and succeeded in

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producing the sensation of seeing light. The system consists of cameras mounted on glasses to send

signals to the implant. Initially, the implant allowed seeing shades of grey in a limited field of vision at

a low frame-rate. Shrinking electronics and faster computers made his artificial eye more portable and

now enable him to perform simple tasks unassisted. In the future the technology can take us through

the use of devices to restore dead brain and memory.

Partially invasive Brain interface 

Partially invasive brain interface devices are implanted inside the skull but outside the brain. Though

the signal strength is a bit low, it increases the safety of the patient as they eliminate the problem of

scar tissue formation. In this, the Electrocardiography measures the electrical activity of the brain

taken from beneath the skull similar to that of the non invasive one but the electrodes are embedded

in a thin plastic pad that is placed above the cortex.

The popular use of Technology has started in 2004 in which the first trail was done on a small boy

who played space invaders using the electrocardiography implant. This indicates that the control is

rapid which requires minimal training in usage of technology and can be ideal trade off between signal

fidelity and levels of invasiveness. In this the device directly is not connected to the brain tissue rather

than it is connected to the outside brain.

Light Reactive Imaging brain interface technology devices are still in the realm of theory. These would

involve implanting a laser inside the skull. The laser would be trained on a single neuron and the

neuron's reflectance measured by a separate sensor. When the neuron fires, the laser light pattern

and wavelengths it reflects would change slightly which allows monitoring single neurons which

require less contact with tissue and reduce the risk of scar-tissue build-up. It has not been studiedextensively until recently due to the limited access of technology and data.

Electrocardiography is a very promising intermediate Brain Interface modality as it possess

Higher spatial resolution

Better signal-to-noise ratio

Wider frequency range

Less training requirements and

Long term stability.

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Non Invasive Brain interface

Non invasive Brain interface

communicating with brain when

limbs movements and organs. T

This is capable of producing fine

EEG

EEG is the most studied potent

and ease of use, portability and

extensive training is required bef

Picture of Bra

MEG

Magentoencephalogram (MEG)

to play pong in real time by alteri

MRI

Magnetic resonance imaging (

invasive brain interfaces.

Recent advancements in tech

Research which reconstructs im

Further extension of this techn

about to become reality.

evices are the safest devices to use, thoug

it comes to signal quality and data. They are

he most widely used technology is used under t

temporal resolution. They are relatively easy to

ial non-invasive interface, mainly due to its fin

low set up cost, however due to technological s

ore the user can actually work on this technolog

in waves as projected by EEG

is also widely used non invasive brain interfaces

ng their brain blood flow through bio feedback te

RI) also works in the same way as that of M

nology made possible to develop Advanced

ges directly from the brain and displays them on

logy can lead us to record the dreams in the

they are weak in

extensively used in

his category is EEG.

se and cheap.

temporal resolution

usceptibility to noise,

.

. It scanned humans

hniques.

G and used in non

Telecommunications

the computer.

minds and future is

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How Close Is a Workable Brain-Computer Interface?

It’s now just few moments away that brain interface is possible in this planet with the extensive

research conducted by the eminent scientist all over the world

Scientists led by Eduardo of Miguel Hernandez University have for the first time combined a number

of desirable features into a single brain computer interface that is non invasive, spontaneous and

asynchronous.

Previous attempts at non invasive brain computer interfaces required that users only direct the

computer during certain time slots but now it can be done asynchronously .This is been possible

overcoming the bandwidth limitations of recording brain activity through EEGs external electrodes .Eduardo and colleagues' approach gets around this limitation by using four different models, each

with assumptions that are sometimes the opposite others.

Intended application like spelling device, control of orthotic/prosthetic device, environmental control

STATISTICS OF PEOPLE WITH DISORDER IN INDIA

According to the Census 2001, there are 2.19 crore people with disabilities in India who constitute

2.13 per cent of the total population. This includes persons with hearing, visual, speech and mental

disabilities.

Seventy five per cent of persons with disabilities live in rural areas, 49 per cent of disabled population

is literate and only 34 per cent are employed. The earlier emphasis on medical rehabilitation has now

been replaced by an emphasis on social rehabilitation.

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Disability People suffering with disabiity in %

MOVEMENT 28 %

SEEING 49%

HEARING 6%

SPEECH DISABILTY 7%

In India alone there are 2.1 crore people suffering from disability and with the help of brain interfacetechnology one can change the life of the people.

Not just from the humanitarian perspective but also from business one there are huge amount ofpotential which needs to be untapped.

Following applications are generally adapted by many companies

The wide use of brain interface technology can be applied to medical science and movements ofphysical work which would otherwise not possible .An example to illustrate this motor imageryexample is taken

CURRENT APPLICATIONS BY MAJOR PLAYERS IN THIS TECHNOLOGY

MOTOR IMAGERY

Based on a cue -arrow on the screen pointing to the left or to the right, the subject performs left and

right hand movement imageries which are of duration 3-4 seconds. To train the classifier between 40and 160 trials are recommended. EEG should be recorded from electrode positions and the patternsare displayed on the screen.

IN THE GAMING INDUSTRIES : An example to illustrate this is taken in ping pong game

Everybody knows the famous Ping-Pong game that was played in the seventies on TV sets. In this example

two persons are connected to the BCI system and each one is controlling the racket with motor imagery.

The racket moves upwards by left hand movement imagination and downwards by right hand movement

imagination.

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P300 Spell ing devices:

The P300 paradigm presents e.g. 36 letters in a 6 x 6 matrix on the computer monitor. Each letter is

flashing up in a random order and the subject has to be concentrated on the letter it wants to write. Assoon as the corresponding letter is flashing up a P300 component is produced inside the brain. The

algorithms are analyzing the EEG data and select the letter with the highest P300 component. Then

this letter is written onto the screen .The number is dependent on the electrode position used, the

training level of the subject and the individual height of the P300 response of the subject.

In Copy Spelling mode first a word or a sentence has to be entered. The task of the subject is to copy

exactly each letter as shown in the following picture:

This allows calculating the error rate of the spell ing device and is mainly used for the

training of the subject.

ECOG RECORDING: Widely used application in the developed countries and can be brought to

under and developing countries as the use of Brain interface technology reduces the cost of curing

the devices to minimal.

US Bamp is a CF recording device and therefore it can also be used for invasive recordings. The

picture below shows an ECoG electrode grid overlaying the brain. The electrode grid is connected to

the BCI system for real-time analysis and paradigm presentation.

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The Multimodal Brain Orchestra: This application can serve as huge business applications to music

industries where the music devices can be interfaced with the brain interface technologies and can change

the way music industries are working.

COMPANIES STRATEGIES TO REALIZE BRAIN INTERFACE TECHNOLOGY

Some of the most commonly used strategies to realize Brain interface technology by the business companies

are listed below with the introduction to it being at the top.

Imagery of movements of different limbs causes changes in oscillatory EEG activity over

sensorimotor areas of the central cortex. These changes can be classified by weighting spectral

parameters of different frequency bands for different electrode positions.

A P300 component is produced if an unlike event occurs. The P300 occurs about 300 ms after the

event and has to be detected by specific algorithms. The P300 components are mainly used to

create a spelling device for paralyzed patients.

Slow shifts of cortical potentials occur when a subject performs an imagery of expecting an event

(like waiting for a traffic light turning to green). The resulting DC-shift can be used for biofeedback

to improve the training effects and to generate a control signal for communication.

Also other mental tasks such as mental arithmetic, mental cube rotation or attention versus

relaxation are used to produce characteristic changes of EEG patterns. One attempt has also been

not to guide the subjects with any strategy but use specific EEG biofeedback, so that the user

attempts to find one’s own strategy for producing the required changes in the EEG.

THIS

LEADS TOECOG

with the

use of 

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MAJOR PLAYERS IN THE BUSINESS

Cyberkinetics

The Company markets its electrode arrays under the BrainGate product name and has set the

development of practical BCIs for humans as its major goal. The BrainGate is based on the Utah

Array developed by Dick Normann. 

Neurosignals

Started in 1987 to develop Brain interfaces that would allow paralysed patients to communicate with

the outside world and control external devices. As well as an invasive BCI, the company also sells an

implant to restore speech. Neural Signals' Brain Communicator BCI device uses glass cones

containing microelectrodes coated with proteins to encourage the electrodes to bind to neurons.  

Avery Biomedical Devices

Overall many paying patients were treated using William Dobelle's vision brain interface technology

device, the company is facing aversion in the licensing department.

Ambient

Ambient developed the product The Audeo. The Audeo is being developed to create a human

machine interface for communication without the need of physical motor control or speech production.

Using signal processing, unpronounced speech representing the thought of the mind can be

translated from intercepted neurological signals.

INTERACTIVE PRODUCTLINE

Interactive Productline is a Swedish company whose objective is to develop and sell easy

understandable EEG products that train the ability to relax and focus. They developed a product

called Mindball  in which players compete to control a ball's movement across a table by becoming

more relaxed and focused.

Guger Technologies

An Austrian company, Guger Technologies, has been offering Brain Computer Interface systems

since 1999. The company provides base Brain interface models as development platforms for the

research community to build upon, including the P300 Speller, Motor Imagery, and mu-rhythm. They

commercialized a Steady State Visual Evoked Potential BCI solution in 2008 with 4 degrees of

machine control.

Starlabs

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A Spanish company, Starlab, has entered this market in 2009 with a wireless 4-channel system called

ENOBIO. Designed for research purposes the system provides a platform for application

development.

There are three main consumer-devices commercial-competitors in this area which have launchedsuch devices primarily for gaming- and PC-users are

Neural Impulse Actuator

Emotiv Systems

NeuroSky

PARAMETERS TO DECIDE ABOUT EFFICENCY OF BRAIN INTERFACE TECHNOLOGY

As number of companies is competing for the brain interface technology devices, one can select the

effectiveness of the device by the following parameters

  Accuracy like classification error, hits vs. false, false positives.

  Information transfer through decision speed, bit/min.

  Number of classes like idling vs. activation of 1 class, 2 or more different classes.

  Operation mode like synchronous: predefined decision intervals, asynchronous, free

time decision

CURRENT TECHNOLOGICAL CHALLENGES

  The major hurdles to better Brain Interfaces are both technical and rooted in

neuroscience.

  Engineers must craft smaller, higher resolution devices with more contacts, higher

density.

  Better machine learning techniques to extract pertinent information from neural

signals without relying on human experts to identify them are required.

  Finally, ways of increasing information transfer rates, and to optimize neuroplasticity

are required to get fast enough bandwidth from humans to devices to make their speed

useful.

  Challenges on the neuroscience side are equally important, most crucially determiningon what scale to record neural activit, how much activity, and over how large a

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region. We also need better techniques to map the diverse regions in the brain that

work together in cognition and other functions, both invasively and non-invasively in

humans, in order to un lock how they work.

FUTURE AHEAD OF US 

  The future of BCI research is extremely bright. The scientific community worldwide

is making rapid progress in each of the above challenge areas, as demonstrated by the

number of devices being invented, tested, deployed for human use, and the

dramatically increasing research literature in the area of BCI.

  Most crucially, the rate of information transfer from human brain to computers is

rapidly increasing, though in part by using more invasive technologies.

  Taking the step from repairing damage and restoring function to augmenting our

abilities to see, hear, move or think is a dramatic one, and one with major ethical and

moral implications.

  Devices to restore and enhance memory are already being tested, and our growing

understanding of how memories are encoded and retrieved give dim glimpses of how

information might be transferred from computer storage to human consciousness,

though this type of application seems far off now.

  What seems most clear is that the pace of advancement in these areas is accelerating.

It is imperative that we think carefully about how and where, scientifically, this shift

should take place, and how we might best guide this process.

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REFERENCES

http://accessability.co.in/indian-statistics 

http://www.unescap.org/stat/meet/widsm4/disability_India.pdf 

http://www.disabilityindia.com/html/dniapril.html http://machineslikeus.com/news/new-non-invasive-brain-computer-interface-technology 

http://singularityhub.com/2010/01/21/igniting-a-brain-computer-interface-revolution-bci-x-prize/  

http://www.tech-faq.com/brain-computer-interface.html 

http://www.technologyreview.com/blog/mimssbits/25854/?ref=rss 

http://www.braininterface.org/published%20links/BI%20Design%20Framework/design%20models%20

-%20home%20-%20frame.htm 

http://www.physorg.com/news163835209.html 

www.gtec.at/products/g.BCIsys/bci.htm 

http://www.brainandspinalcord.org/blog/2010/01/14/brain-computer-interface-technology-could-

benefit-spinal-cord-injury-patients 

http://en.wikipedia.org/wiki/Cultured_neuronal_networks 

http://nextbigfuture.com/2010/08/brian-litt-and-brain-computer.html .

^ "WHO | Visual impairment and blindness 

Emotiv Epoc "brain-wave" PC controller delayed until 2009 

J. Vidal (1977). "Real-Time Detection of Brain Events in EEG". IEEE Proceedings  65: 633– 

641. doi:10.1109/PROC.1977.10542 

www.economist.com www.economictimesofindia.com 


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