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Space Hulk Revised Rules Version 2.0 Games Workshop 1 Warhammer 40,000 Mission and Campaign Generator V2.0
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Page 1: Mission and Campaign Generator · Space Hulk Revised Rules Version 2.0 Mission and Campaign Generator Space hulk can be played as individual missions or as a full campaign made up

Space Hulk Revised Rules Version 2.0

Games Workshop �1 Warhammer 40,000

Mission and Campaign Generator

V2.0

Page 2: Mission and Campaign Generator · Space Hulk Revised Rules Version 2.0 Mission and Campaign Generator Space hulk can be played as individual missions or as a full campaign made up

Space Hulk Revised Rules Version 2.0

Mission and Campaign Generator 4

Mission Generator 4

Generate Mission Type 4

Choose Race 4

Generate Random Map 4

Choose Forces 5

Play the Game 6

Mission Types 7

Seek and Retrieve 7

Defend 7

Rescue 7

Establish a perimeter 7

Revive and retreat 8

Set and Run 8

Regroup 8

Passing Through 9

Descend 9

Activate the Console 9

Delivery 9

C.A.T Hunt 10

Campaign Generator 11

Geotiles 12

Games Workshop �2 Warhammer 40,000

Page 3: Mission and Campaign Generator · Space Hulk Revised Rules Version 2.0 Mission and Campaign Generator Space hulk can be played as individual missions or as a full campaign made up

Space Hulk Revised Rules Version 2.0

Games Workshop �3 Warhammer 40,000

Page 4: Mission and Campaign Generator · Space Hulk Revised Rules Version 2.0 Mission and Campaign Generator Space hulk can be played as individual missions or as a full campaign made up

Space Hulk Revised Rules Version 2.0

Mission and Campaign Generator

Space hulk can be played as individual missions or as a full campaign made up of 2 or more missions. Games can be played from predefined missions or by using the mission or campaign generator as detailed below

Mission Generator

The creation of random missions follow these basic rules.

• Payers generate a mission type• Players choose their race• Players generate a random map using the

geotiles• Players choose their forces

Generate Mission Type

Roll 1xD12 and consult the following table.

Read through the appropriate later sections based on which mission you rolled.

Choose Race

Players choose their race by one player rolling 1xD6.

Generate Random Map

Players then generate a map by randomly choosing one of the ‘Left’ side Geotiles and one of the ‘Right’ side Geotiles (see Geotiles section). The map can now be assembled.

Unless the mission details state otherwise, the Marine player rolls 1xD6 to see how many squads they have.

To determine the Marine squads starting position, the Marine player rolls 1xD6. They then place the 5 space tile at the appropriate marker (M1-6) based on the roll. If playing with 2 or 3 squads then add an extra 5 space tile.

The mission details will state which player is responsible for choosing the Marine squads exit position if applicable. Place a Marine objective counter off-board next to the chosen position.

Dice Roll Mission type

1 Seek and Retrieve

2 Defend

3 Rescue

4 Establish a Perimeter

5 Revive and Retreat

6 Set and Run

7 Regroup

8 Passing Through

9 Descend

10 Activate the Console

11 Delivery

12 C.A.T Hunt

Dice Roll Race

1-3 Marines

4-6 Tryinids

Dice Roll Number of Squads

1 1

2-5 2

6 3

Games Workshop �4 Warhammer 40,000

Page 5: Mission and Campaign Generator · Space Hulk Revised Rules Version 2.0 Mission and Campaign Generator Space hulk can be played as individual missions or as a full campaign made up

Space Hulk Revised Rules Version 2.0

The mission details will also state which player is responsible for placing objective counters if applicable.

Choose Forces

The Marine player now picks the squad(s) they want. A squad consists of a command unit and where allowed, an optional support unit. The Marine player must choose as many command units as the number of squads they rolled for earlier, but they can only use one of each.

Available command units:

For each command unit used (except for Librarians and Captain), the Stealer player rolls 1xD6 and receives one of the following:

For each Librarian and Captain command unit, the Stealer gets the following.

Once the Marine player has chosen their command units and the Stealer player has chosen their options, the Marine player then chooses support units if applicable. They can if they wish, choose not to have support units in order to deny the Stealer player more options.

Available support units:

For each support unit used, the Stealer player rolls 1xD6 and receives one of the following:

Rubble counters can be placed wherever the Stealer player chooses as long they they do not make it impossible for the Marines to complete their objectives.

Command Unit Support Unit Allowed

1x Sergeant armed with Storm Bolter and Power Sword.1x Terminator armed with Storm Bolter and Chain Fist.1x Terminator armed with Storm Bolter and Power Glove.

Yes

1x Sergeant armed with Thunder Hammer and Storm Shield.2x Terminators armed with Storm Bolter and Power Glove.

Yes

Librarian (Lvl 1) No

Librarian (Lvl 2) No

Librarian (Lvl 3) No

Librarian (Lvl 4) No

Captain No

Tyranid Unit (for each command unit)

1-2 1x Ambush Blip

3-4 1x Feeder Tendrils

5 1x Acid Maw

6 1x Broodlord

Command Unit Stealer player receives

Librarian Lvl 1 1x Hormagaunt

Librarian Lvl 2 1x Hormagaunt1x Broodlord

Librarian Lvl 3 2x Hormagaunts1x Broodlord

Librarian Lvl 4 2x Hormagaunts2x Broodlords

Captain 1x Hormagaunt1x Broodlord

Support Unit

1x Terminator armed with a Heavy Flamer.1x Terminator armed with Storm Bolter and Power Glove.

1x Terminator armed with an Assault Cannon.1x Terminator armed with Storm Bolter and Power Glove.

1x Terminator armed with Lightning Claws.1x Terminator armed with Storm Bolter and Power Glove.

Tyranid Unit (for each support unit)

1-3 1x Rubble Counter

4-5 1x Feeder Tendrils

6 1x Hormagaunt

Games Workshop �5 Warhammer 40,000

Page 6: Mission and Campaign Generator · Space Hulk Revised Rules Version 2.0 Mission and Campaign Generator Space hulk can be played as individual missions or as a full campaign made up

Space Hulk Revised Rules Version 2.0

The Marine player can now choose to equip their Terminators with some extra equipment. Again, they do not have to if they wish.

Remember, each Marine unit can only carry one grenade each. The Assault Cannon unit can only receive one extra reload giving him a max of two reloads. The Heavy Flamer unit can only receive two extra reloads giving him a max of two reloads as well.

For each equipment pack used, the Stealer player rolls 1xD6 and receives one of the following:

Jammed door counters can be placed next to any door(s) the Stealer player chooses in order to slow the Marines advance.

Play the Game

The mission details may state that the Stealer player can place Blips at Stealer entry areas (starting Blips) before the game then starts with the Marine player. If so, roll 1xD6.

The game is then played following the normal game sequence until victory conditions for either side has been met.

The Stealer player will receive one Blip reinforcement for every Marine command unit that started the mission. Remember, Captains and Librarians count as a command unit each.

Equipment

5x Power Field Generators (Max 1)

1x Gas Grenade2x Crak Grenade2x Frag Grenades

1x Assaut Cannon reload (Max 1 per unit)

1x Heavy Flamer reload (Max 2 per unit)

Tyranid Unit (for each equipment pack)

1-2 1x Rubble Counter

3-4 1x Jammed Door

5 1x Ambush Blip

6 1x Hormagaunt

Dice Roll Number of starting Blips

1-3 1

4-5 2

6 3

Games Workshop �6 Warhammer 40,000

Page 7: Mission and Campaign Generator · Space Hulk Revised Rules Version 2.0 Mission and Campaign Generator Space hulk can be played as individual missions or as a full campaign made up

Space Hulk Revised Rules Version 2.0

Mission Types

Seek and Retrieve

A Relic, Artefact or Essential piece of equipment is to be retrieved from the clutches of the vile brood.

Map Setup

The Marines starting position is also the exit point.

The Stealer player chooses the location of the of the item to be retrieved.

The Stealer player has starting Blips.

Objectives

At least one Terminator unit must exit the board carrying the item. Any other result is a win for the Stealer player.

Defend

A herd of Genestealers are heading towards a group of unsuspecting Marines who must defend themselves.

Map Setup

The players takes turns to place Marine units within rooms and facing of their choosing starting with the Marine player.

Objectives

Depending on the number of squads the Marine has, the Stealer player has the following number of blips.

The Marine player must kill all Stealer units.

Rescue

A Retreating squad must be rescued.

Map Setup

Always played with two squads.

The first Marines starting position is done as normal by rolling 1xD6. The other is an M point at the opposite side of the map chosen by the Stealer player.

The Stealer player chooses one of the Marines starting positions as the exit point. The retreating squad starts at the other.

Objectives

At least one of the units from the retreating squad must escape via the exit point. Any other result is a win for the Stealer player.

Establish a perimeter

The Marines must establish a secured perimeter from the foul beings.

Map Setup

The Stealer player has starting Blips.

Objectives

At each of the Stealer entry areas is a Bulkhead which needs to be sealed. On open ended straight corridor tiles, the bulkhead is located on the end square. On open ended cross or tee junction tiles, the bulkhead is located on the centre square. Use the bulkhead counters flipped on the open side. Marines can close them like normal doors but once closed they cannot be opened again. When closed, flip the bulkhead counter to the closed side.

Marines must close all the bulkheads. Any other result is a win for the Stealer player.

Number of Squads Number of Blips

1 30

2 45

3 60

Games Workshop �7 Warhammer 40,000

Page 8: Mission and Campaign Generator · Space Hulk Revised Rules Version 2.0 Mission and Campaign Generator Space hulk can be played as individual missions or as a full campaign made up

Space Hulk Revised Rules Version 2.0

Revive and retreat

A squad of Marines have be left unconscious and need to be revived.

Map Setup

Aways played with two squads. One of the squads is unconscious and cannot be a Librarian or Captain and must have a support unit.

The Marine player places each member of the unconscious squad within rooms of their choosing, but they must be in different rooms (Unless there is not enough rooms) and placed on their side.

The Stealer player chooses the Marines exit point. Must be different to the starting position.

To revive a unit, the reviving Marine must have the unconscious Marine in their close assault square and spend 2 APs. Revived units are placed upright and facing as Marine player chooses and can move immediately.

Stealer units will not attack unconscious Marine units.

Objectives

All Unconscious Marines must be revived and at least one Terminator unit must exit the board. Any other result is a win for the Stealer player.

Set and Run

Explosives need to be positioned and set in order to be remotely triggered.

Map Setup

The Stealer player chooses the Marines exit point. Must be different to the starting position.

The Stealer player chooses the location of the of the explosive points which are always the centre square of a room (excluding the 4 way room). Roll 1xD6 to see how many explosive points the Marines must deliver.

Place the explosive counters with the Unset side up.

To set an explosive device, a Marine unit must be standing on the explosive counter and spend 2 APs. Once set, flip the explosive counter over to the Set side.

Objectives

All explosives must be set and at least one Terminator unit must exit the board. Any other result is a win for the Stealer player.

Regroup

Two squads that have been separated are to regroup.

Map Setup

Always played with two squads.

The first Marines starting position is done as normal by rolling 1xD6. The other is an M point at the opposite side of the map chosen by the Stealer player.

The Stealer player chooses the Marines exit point. Must be different to the starting positions.

The Stealer player has starting Blips.

Objectives

At least one Terminator unit from each squad must exit the board. Any other result is a win for the Stealer player.

Dice Roll Number of Explosive Points

1-2 1

3-5 2

6 3

Games Workshop �8 Warhammer 40,000

Page 9: Mission and Campaign Generator · Space Hulk Revised Rules Version 2.0 Mission and Campaign Generator Space hulk can be played as individual missions or as a full campaign made up

Space Hulk Revised Rules Version 2.0

Passing Through

Marines are on route through the Hulk.

Map Setup

The Stealer player chooses the Marines exit point. Must be different to the starting position.

The Stealer player has starting Blips.

Objectives

At least one Terminator unit must exit the board. Any other result is a win for the Stealer player.

Descend

Marines are on route through the Hulk and must descend to the lower levels.

Map Setup

When assembling the map, keep the two sides separate. One shall be the upper level and one the lower level.

Wherever the Marines starting position is, that is the upper level.

The Stealer player chooses the Marines exit point on the lower level.

The Stealer player rolls 1xD6.

The Stealer player chooses the location of the of the lift/ladder used for descending to the lower level. Must be at least 12 squares away from a Stealer Entry Area. If this is impossible, place a dead end on an Entry Area.

The Stealer player can only place blips on the lower level once the first Marine unit walks onto the lift/ladder tile.

Objectives

At least one Terminator unit must exit the board. Any other result is a win for the Stealer player.

Activate the Console

A vital computer console needs to be activated.

Map Setup

The Stealer player chooses the location of the of the computer console. Must be in a room (excluding the 4 way room) along a wall. Use the computer console counter.

The Stealer player has starting Blips.

A Marine unit can activate the console by standing with the console in his close assault square and spending 2 APs.

Objectives

The Marine player must activate the computer console. Any other result is a win for the Stealer player.

Delivery

An Essential piece of equipment is to be delivered.

Map Setup

The Stealer player chooses the Marines exit point. Must be different to the starting position.

The Stealer player has starting Blips.

One of the Marine units starts with the item for delivery. The item can be passed to other units as normal.

Objectives

At least one Terminator unit must exit the board carrying the item. Any other result is a win for the Stealer player.

Dice Roll Lift or Ladder

1-3 Lift

4-6 Ladder

Games Workshop �9 Warhammer 40,000

Page 10: Mission and Campaign Generator · Space Hulk Revised Rules Version 2.0 Mission and Campaign Generator Space hulk can be played as individual missions or as a full campaign made up

Space Hulk Revised Rules Version 2.0

C.A.T Hunt

A C.A.T containing vital information is to be retrieved.

Map Setup

The Marines starting position is also the exit point.

The Stealer player chooses the starting location and facing of the of the C.A.T to be retrieved, must be center square of a room (excluding the 4 way room).

The Stealer player has starting Blips.

The C.A.T always moves 6 squares in the direction it is facing during the Rest Phase. Roll 1x D6.

The C.A.T unit never cuts corners. If the C.A.T hits a wall, a jammed door or entry area, it will just stop and turn. Roll 1xD6.

Non-jammed doors will automatically open and then close for the C.A.T but it can never end it’s movement on a door square (just move it one square forward.

A C.A.T unit that starts it’s movement in a room and gets a ‘Take first left’ or ‘Take first right’ command, it will only turn left or right at the centre square (and only if there is an exit left or right.

Marine units collect the C.A.T unit by standing on the same square as it. If the C.A.T unit moves into a marine unit, it is automatically collected by that unit. A picked up C.A.T can be passed as normal.The C.A.T unit can occupy the same space as a Stealer unit. Stealer units will not attack the C.A.T unit.If a Marine unit carrying the C.A.T is killed, it is dropped and continues moving as above.

Objectives

At least one Terminator unit must exit the board carrying the C.A.T. A C.A.T unit that moves off the board via the Marines exit point is a automatic win for the marines. Any other result is a win for the Stealer player.

Dice Roll C.A.T movement command

1-2 Take first left

3-4 Take first right

5-6 Carry on straight

Dice Roll Turn direction

1-2 Turn left

3-4 Turn right

5-6 Turn 180

Games Workshop �10 Warhammer 40,000

Page 11: Mission and Campaign Generator · Space Hulk Revised Rules Version 2.0 Mission and Campaign Generator Space hulk can be played as individual missions or as a full campaign made up

Space Hulk Revised Rules Version 2.0

Campaign Generator

The campaign generator creates four randomly chosen missions from the mission generator.

First, players choose their race.

They can now play through the four missions as below.

Mission 1

Roll 1xD6.

Mission 2

Roll 1xD6.

Mission 3

Roll 1xD6.

Mission 4

Roll 1xD6.

The Marine player must win mission 4 and at least one of the first three to win the campaign.

Dice Roll Mission

1-2 Seek and Retrieve

3-4 Establish a Perimeter

5-6 Delivery

Dice Roll Mission

1-2 Passing Through

3-4 Descend

5-6 C.A.T Hunt

Dice Roll Mission

1-2 Revive and Retreat

3-4 Regroup

5-6 Rescue

Dice Roll Mission

1-2 Defend

3-4 Set and Run

5-6 Activate the Console

Games Workshop �11 Warhammer 40,000

Page 12: Mission and Campaign Generator · Space Hulk Revised Rules Version 2.0 Mission and Campaign Generator Space hulk can be played as individual missions or as a full campaign made up

Space Hulk Revised Rules Version 2.0

Geotiles

The following Geotiles can be used for generating random maps. They are divided into 12 left sides and 12 right sides.

To generate a random map, players roll 1xD12 for the left side and 1xD12 for the right side.

Each left and right side have 3 end sections (denoted by ▶︎ symbols) that align exactly and these are where the two sides are connected together.

O ⓵ ⓶ ⓷ ⓸ ⓹ ⓺ - All represent position of doors. The circles with numbers are for solo players only, for choosing jammed doors. Roll 1xD6 and 1-3 is for the left side map and 4-6 is for the right side map. Then roll another 1xD6 and place a Jammed counter next to the relevant numbered circle.

R1 - R6 - Are for solo players only, for choosing rubble counter positions. Roll 1xD6 and 1-3 is for the left side map and 4-6 is for the right side map. Then roll another 1xD6 and place a rubble counter on the relevant R number.

M1 - M6 - Are for choosing the Marines starting positions. If this number is within a tile then that tile should be removed and replaced with the 5 space tile. Roll 1xD6 and the starting position is the relevant M number.

Once the Marines starting position has been determined, all other open ended sections are Stealer Entry Areas.

Games Workshop �12 Warhammer 40,000

Left Side

Dice Roll Map Page

1 13

2 14

3 15

4 16

5 17

6 18

7 19

8 20

9 21

10 22

11 23

12 24

Right Side

Dice Roll Map Page

1 25

2 26

3 27

4 28

5 29

6 30

7 31

8 32

9 33

10 34

11 35

12 36

Page 13: Mission and Campaign Generator · Space Hulk Revised Rules Version 2.0 Mission and Campaign Generator Space hulk can be played as individual missions or as a full campaign made up

Space Hulk Revised Rules Version 2.0

Games Workshop �13 Warhammer 40,000

M1 R5 ⓷ ⓶ R4 ▶

O ⓸

M2

⓹ R3 R2 R1 ▶

O

R6

O O ▶

M3

Room - 3(1) Cross - 4 Tee - 3 Corner - 2 Dead-End - 0 Special - 0 Straight(1) - 2 Straight(2) - 5 Straight(3) - 2 Straight(4) - 1 Straight(5) - 1 Door - 10

Left Side Map 01

Page 14: Mission and Campaign Generator · Space Hulk Revised Rules Version 2.0 Mission and Campaign Generator Space hulk can be played as individual missions or as a full campaign made up

Space Hulk Revised Rules Version 2.0

Games Workshop �14 Warhammer 40,000

M1

O O

O ▶

M3 ⓹

R4

R3 ⓵

⓷ R2 R1 ▶

R6 R5

O ⓸ ▶

M2

Room - 3(1) Cross - 4 Tee - 4 Corner - 2 Dead-End - 0 Special - 0 Straight(1) - 2 Straight(2) - 5 Straight(3) - 3 Straight(4) - 2 Straight(5) - 1 Door - 10

Left Side Map 02

Page 15: Mission and Campaign Generator · Space Hulk Revised Rules Version 2.0 Mission and Campaign Generator Space hulk can be played as individual missions or as a full campaign made up

Space Hulk Revised Rules Version 2.0

Games Workshop �15 Warhammer 40,000

M1

⓹ R6 ▶

O O

⓸ R2

M2 ⓶ R4 ⓵ R1 ▶

R3

R5 O

O ▶

M3

Room - 3 Cross - 4 Tee - 4 Corner - 2 Dead-End - 0 Special - 0 Straight(1) - 2 Straight(2) - 5 Straight(3) - 3 Straight(4) - 2 Straight(5) - 0 Door - 10

Left Side Map 03

Page 16: Mission and Campaign Generator · Space Hulk Revised Rules Version 2.0 Mission and Campaign Generator Space hulk can be played as individual missions or as a full campaign made up

Space Hulk Revised Rules Version 2.0

Games Workshop �16 Warhammer 40,000

M2

O ▶

R5

R4

⓶ R2 ⓵ O ▶

R6 R1

O ⓺ ⓸

R3

O ▶

M1 M3

Room - 3(1) Cross - 4 Tee - 3 Corner - 1 Dead-End - 0 Special - 0 Straight(1) - 2 Straight(2) - 5 Straight(3) - 3 Straight(4) - 1 Straight(5) - 0 Door - 10

Left Side Map 04

Page 17: Mission and Campaign Generator · Space Hulk Revised Rules Version 2.0 Mission and Campaign Generator Space hulk can be played as individual missions or as a full campaign made up

Space Hulk Revised Rules Version 2.0

Games Workshop �17 Warhammer 40,000

M1

⓺ O ⓹ R5 ▶

M3 O R3 ⓶

R6

O R2 R1 ▶

⓸ R4 ⓷ O ▶

M2

Room - 4(1) Cross - 4 Tee - 4 Corner - 3 Dead-End - 0 Special - 0 Straight(1) - 2 Straight(2) - 5 Straight(3) - 1 Straight(4) - 2 Straight(5) - 1 Door - 10

Left Side Map 05

Page 18: Mission and Campaign Generator · Space Hulk Revised Rules Version 2.0 Mission and Campaign Generator Space hulk can be played as individual missions or as a full campaign made up

Space Hulk Revised Rules Version 2.0

Games Workshop �18 Warhammer 40,000

M1

O R1 ⓹ R4 ▶

O R6

⓵ R2 ▶

R5

O

O

M3 R3 ⓷ ⓶ ▶

M2

Room - 2 Cross - 4 Tee - 4 Corner - 3 Dead-End - 2 Special - 0 Straight(1) - 1 Straight(2) - 5 Straight(3) - 3 Straight(4) - 2 Straight(5) - 2 Door - 9

Left Side Map 06

Page 19: Mission and Campaign Generator · Space Hulk Revised Rules Version 2.0 Mission and Campaign Generator Space hulk can be played as individual missions or as a full campaign made up

Space Hulk Revised Rules Version 2.0

Games Workshop �19 Warhammer 40,000

M2

O R1 ⓵ O ▶

O

R6

R3 R4 O ⓷ ▶

M3 ⓺

R5

⓶ R2 ▶

M1

Room - 4(1) Cross - 4 Tee - 4 Corner - 2 Dead-End - 2 Special - 0 Straight(1) - 2 Straight(2) - 4 Straight(3) - 3 Straight(4) - 2 Straight(5) - 0 Door - 10

Left Side Map 07

Page 20: Mission and Campaign Generator · Space Hulk Revised Rules Version 2.0 Mission and Campaign Generator Space hulk can be played as individual missions or as a full campaign made up

Space Hulk Revised Rules Version 2.0

Games Workshop �20 Warhammer 40,000

M2

⓷ O R3 ⓸ O ▶

R4 ⓶

⓹ R1

M3 R6 ⓵ R5 ▶

O

O

R2

M1

Room - 3(1) Cross - 4 Tee - 4 Corner - 2 Dead-End - 1 Special - 0 Straight(1) - 2 Straight(2) - 3 Straight(3) - 2 Straight(4) - 1 Straight(5) - 0 Door - 10

Left Side Map 08

Page 21: Mission and Campaign Generator · Space Hulk Revised Rules Version 2.0 Mission and Campaign Generator Space hulk can be played as individual missions or as a full campaign made up

Space Hulk Revised Rules Version 2.0

Games Workshop �21 Warhammer 40,000

M2

O ⓶ R1 ▶

R5 R6

O ⓸

⓺ ▶

⓷ O R2

R3 ⓵

R4

M3 ⓹ O ▶

M1

Room - 4(1) Cross - 4 Tee - 4 Corner - 3 Dead-End - 1 Special - 0 Straight(1) - 2 Straight(2) - 4 Straight(3) - 2 Straight(4) - 1 Straight(5) - 0 Door - 10

Left Side Map 09

Page 22: Mission and Campaign Generator · Space Hulk Revised Rules Version 2.0 Mission and Campaign Generator Space hulk can be played as individual missions or as a full campaign made up

Space Hulk Revised Rules Version 2.0

Games Workshop �22 Warhammer 40,000

⓸ R3 ▶

O

M2 R6

R1

O ⓵ ▶

O

⓹ R2

R4

⓷ R5 ▶

M3 M1

Room - 2 Cross - 4 Tee - 4 Corner - 3 Dead-End - 0 Special - 0 Straight(1) - 1 Straight(2) - 4 Straight(3) - 3 Straight(4) - 0 Straight(5) - 1 Door - 9

Left Side Map 10

Page 23: Mission and Campaign Generator · Space Hulk Revised Rules Version 2.0 Mission and Campaign Generator Space hulk can be played as individual missions or as a full campaign made up

Space Hulk Revised Rules Version 2.0

Games Workshop �23 Warhammer 40,000

R3 ▶

M2

O

⓵ R1 ⓸ R6 ▶

R4

R5

O

⓶ R2 O ⓺ ▶

M3 O

M1

Room - 3 Cross - 4 Tee - 4 Corner - 3 Dead-End - 1 Special - 0 Straight(1) - 0 Straight(2) - 4 Straight(3) - 2 Straight(4) - 0 Straight(5) - 1 Door - 10

Left Side Map 11

Page 24: Mission and Campaign Generator · Space Hulk Revised Rules Version 2.0 Mission and Campaign Generator Space hulk can be played as individual missions or as a full campaign made up

Space Hulk Revised Rules Version 2.0

Games Workshop �24 Warhammer 40,000

O

R2

⓹ ▶

M2

⓶ ⓺

R5

O

O

O R1 ⓵ R3 ▶

R6

M1 ⓷ R4 ▶

M3

Room - 3(1) Cross - 4 Tee - 4 Corner - 0 Dead-End - 0 Special - 0 Straight(1) - 2 Straight(2) - 4 Straight(3) - 3 Straight(4) - 2 Straight(5) - 1 Door - 10

Left Side Map 12

Page 25: Mission and Campaign Generator · Space Hulk Revised Rules Version 2.0 Mission and Campaign Generator Space hulk can be played as individual missions or as a full campaign made up

Space Hulk Revised Rules Version 2.0

Games Workshop �25 Warhammer 40,000

M6

◀ R2 ⓷

R6

R3

O

⓵ ⓸ R1 O

R5

O

⓶ M4

◀ O R4 ⓹

M5

Room - 3 Cross - 4 Tee - 4 Corner - 3 Dead-End - 0 Special - 1 Straight(1) - 2 Straight(2) - 4 Straight(3) - 3 Straight(4) - 2 Straight(5) - 1 Door - 10

Right Side Map 01

Page 26: Mission and Campaign Generator · Space Hulk Revised Rules Version 2.0 Mission and Campaign Generator Space hulk can be played as individual missions or as a full campaign made up

Space Hulk Revised Rules Version 2.0

Games Workshop �26 Warhammer 40,000

◀ R6 ⓸ R3

R2

O

O M4

◀ ⓵ R5

R1

◀ O R4 ⓶ O M6

M5

Room - 2 Cross - 4 Tee - 3 Corner - 3 Dead-End - 2 Special - 1 Straight(1) - 1 Straight(2) - 4 Straight(3) - 3 Straight(4) - 2 Straight(5) - 1 Door - 10

Right Side Map 02

Page 27: Mission and Campaign Generator · Space Hulk Revised Rules Version 2.0 Mission and Campaign Generator Space hulk can be played as individual missions or as a full campaign made up

Space Hulk Revised Rules Version 2.0

Games Workshop �27 Warhammer 40,000

O M6

◀ R6

⓷ R1

R2 ⓹

R5

◀ ⓶ R3 O M4

R4

O O

◀ ⓺

M5

Room - 3 Cross - 4 Tee - 4 Corner - 3 Dead-End - 2 Special - 1 Straight(1) - 2 Straight(2) - 5 Straight(3) - 3 Straight(4) - 1 Straight(5) - 1 Door - 10

Right Side Map 03

Page 28: Mission and Campaign Generator · Space Hulk Revised Rules Version 2.0 Mission and Campaign Generator Space hulk can be played as individual missions or as a full campaign made up

Space Hulk Revised Rules Version 2.0

Games Workshop �28 Warhammer 40,000

◀ O M4 M6

⓷ O R3

R1 R6

◀ ⓹ ⓶

R2

O

R5

◀ O R4

M5

Room - 3 Cross - 4 Tee - 4 Corner - 3 Dead-End - 1 Special - 0 Straight(1) - 2 Straight(2) - 4 Straight(3) - 3 Straight(4) - 2 Straight(5) - 1 Door - 10

Right Side Map 04

Page 29: Mission and Campaign Generator · Space Hulk Revised Rules Version 2.0 Mission and Campaign Generator Space hulk can be played as individual missions or as a full campaign made up

Space Hulk Revised Rules Version 2.0

Games Workshop �29 Warhammer 40,000

◀ R1 O

R2

R4

⓵ O

◀ O ⓶

R3 M6

⓹ O

R6

◀ R5 ⓸

M5

M4

Room - 3 Cross - 4 Tee - 4 Corner - 3 Dead-End - 1 Special - 1 Straight(1) - 2 Straight(2) - 5 Straight(3) - 3 Straight(4) - 1 Straight(5) - 1 Door - 10

Right Side Map 05

Page 30: Mission and Campaign Generator · Space Hulk Revised Rules Version 2.0 Mission and Campaign Generator Space hulk can be played as individual missions or as a full campaign made up

Space Hulk Revised Rules Version 2.0

Games Workshop �30 Warhammer 40,000

◀ R1 M6

O

R4 ⓵

R5 M4

O

◀ ⓷ O R2 M5

R6

◀ R3 ⓺

Room - 2 Cross - 4 Tee - 4 Corner - 3 Dead-End - 1 Special - 1 Straight(1) - 2 Straight(2) - 3 Straight(3) - 3 Straight(4) - 1 Straight(5) - 1 Door - 10

Right Side Map 06

Page 31: Mission and Campaign Generator · Space Hulk Revised Rules Version 2.0 Mission and Campaign Generator Space hulk can be played as individual missions or as a full campaign made up

Space Hulk Revised Rules Version 2.0

Games Workshop �31 Warhammer 40,000

M6

◀ R1 ⓵

R2

R6 O M4

◀ R5 ⓸

R3 ⓶

O

O

◀ R4 ⓷ O M5

Room - 3 Cross - 4 Tee - 4 Corner - 1 Dead-End - 0 Special - 1 Straight(1) - 2 Straight(2) - 3 Straight(3) - 3 Straight(4) - 1 Straight(5) - 1 Door - 10

Right Side Map 07

Page 32: Mission and Campaign Generator · Space Hulk Revised Rules Version 2.0 Mission and Campaign Generator Space hulk can be played as individual missions or as a full campaign made up

Space Hulk Revised Rules Version 2.0

Games Workshop �32 Warhammer 40,000

M6 M4

◀ R1

O

R2

⓵ R6

◀ R5 ⓸ R3 ⓹ M5

O O

◀ R4 ⓷ O

Room - 3 Cross - 4 Tee - 4 Corner - 3 Dead-End - 1 Special - 1 Straight(1) - 2 Straight(2) - 5 Straight(3) - 1 Straight(4) - 0 Straight(5) - 1 Door - 10

Right Side Map 08

Page 33: Mission and Campaign Generator · Space Hulk Revised Rules Version 2.0 Mission and Campaign Generator Space hulk can be played as individual missions or as a full campaign made up

Space Hulk Revised Rules Version 2.0

Games Workshop �33 Warhammer 40,000

◀ O M5

⓶ ⓺

R1

R2 O

R5

⓵ O

⓷ R4 ⓸

R3 M6 O

M4

R6

◀ ⓹

Room - 3 Cross - 4 Tee - 4 Corner - 2 Dead-End - 0 Special - 1 Straight(1) - 2 Straight(2) - 2 Straight(3) - 3 Straight(4) - 2 Straight(5) - 1 Door - 10

Right Side Map 09

Page 34: Mission and Campaign Generator · Space Hulk Revised Rules Version 2.0 Mission and Campaign Generator Space hulk can be played as individual missions or as a full campaign made up

Space Hulk Revised Rules Version 2.0

Games Workshop �34 Warhammer 40,000

◀ ⓸ ⓹ R1

M5

R5 ⓺

R4

◀ R3 ⓵ R2 O M4

R6

O

◀ O

O M6

Room - 3 Cross - 4 Tee - 4 Corner - 2 Dead-End - 2 Special - 0 Straight(1) - 1 Straight(2) - 5 Straight(3) - 2 Straight(4) - 2 Straight(5) - 1 Door - 10

Right Side Map 10

Page 35: Mission and Campaign Generator · Space Hulk Revised Rules Version 2.0 Mission and Campaign Generator Space hulk can be played as individual missions or as a full campaign made up

Space Hulk Revised Rules Version 2.0

Games Workshop �35 Warhammer 40,000

◀ O ⓵ R6 O

O

M5

R2

R4

◀ R1 ⓺ ⓶

M4

R5

⓷ ⓹

◀ R3 O

M6

Room - 3 Cross - 4 Tee - 4 Corner - 2 Dead-End - 0 Special - 1 Straight(1) - 1 Straight(2) - 3 Straight(3) - 3 Straight(4) - 2 Straight(5) - 1 Door - 10

Right Side Map 11

Page 36: Mission and Campaign Generator · Space Hulk Revised Rules Version 2.0 Mission and Campaign Generator Space hulk can be played as individual missions or as a full campaign made up

Space Hulk Revised Rules Version 2.0

Games Workshop �36 Warhammer 40,000

M6

⓸ R1 O

R6

R5

◀ R3 ⓶ R4 O M4

O

◀ O ⓷ R2 ⓺

M5

Room - 3 Cross - 4 Tee - 3 Corner - 3 Dead-End - 1 Special - 1 Straight(1) - 2 Straight(2) - 4 Straight(3) - 3 Straight(4) - 2 Straight(5) - 1 Door - 10

Right Side Map 12

Page 37: Mission and Campaign Generator · Space Hulk Revised Rules Version 2.0 Mission and Campaign Generator Space hulk can be played as individual missions or as a full campaign made up

Space Hulk Revised Rules Version 2.0

Games Workshop �37 Warhammer 40,000

Page 38: Mission and Campaign Generator · Space Hulk Revised Rules Version 2.0 Mission and Campaign Generator Space hulk can be played as individual missions or as a full campaign made up

Space Hulk Revised Rules Version 2.0

Games Workshop �38 Warhammer 40,000

Page 39: Mission and Campaign Generator · Space Hulk Revised Rules Version 2.0 Mission and Campaign Generator Space hulk can be played as individual missions or as a full campaign made up

Space Hulk Revised Rules Version 2.0

Games Workshop �39 Warhammer 40,000

Page 40: Mission and Campaign Generator · Space Hulk Revised Rules Version 2.0 Mission and Campaign Generator Space hulk can be played as individual missions or as a full campaign made up

Space Hulk Revised Rules Version 2.0

Games Workshop �40 Warhammer 40,000


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