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Mixed spell range TR

Date post: 06-Aug-2015
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Mixed Range Spell TR I Cast a Mixed Spell on YouWe have covered now the Spellcaster Guide, The Hybrid SP TR and now we are going to cover a TR that has High Range with Cs debuff Def debuff and SpellPower. Range TR’s can be vulnerable, so we add a SP protection layer… The Mixed Range Spell TR. It has good results in defending and attacking and you can of course make slight variations on it, or you will be forced to do so, by limitations of cards or card level. On a sidenote, Shield Sorcerers can enhance ANY existing set you have, by adding their damage absorbing shield to the battle. In order to get the FULL shield protection, you can not mix Shield Sorcerers with Siegewalls. Adding Spellpower or some reasonable spellpower to any existing TR could protect your troops better.
Transcript

Mixed Range Spell TR “I Cast a Mixed Spell on You”

We have covered now the Spellcaster Guide, The Hybrid SP TR and now we are going to cover a TR that has High Range with Cs debuff Def debuff and SpellPower. Range TR’s can be vulnerable, so we add a SP protection layer…

The Mixed Range Spell TR. It has good results in defending and attacking and you can of course make slight variations on it, or you will be forced to do so, by limitations of cards or card level.

On a sidenote, Shield Sorcerers can enhance ANY existing set you have, by adding their damage absorbing shield to the battle. In order to get the FULL shield protection, you can not mix Shield Sorcerers with Siegewalls.

Adding Spellpower or some reasonable spellpower to any existing TR could protect your troops better.

The Cards

The Reports

FactSheet: I always try to show guides with normal troops, as the average Joe & Jane , may not have onagers, Flame Archers etc.

You may substitute archers for flame archers and catas for onagers. Shield Sorcerers should start from minimal 100k, more is better If you use RANGED troops, you may add Toxic Conjurers as well. It might be helpful to think of the Toxic Conjurer's spell as a second hit. The

unit hits the enemy normally and then does a second hit with the spell. So if your spell equation comes to "100", it's like you're hitting the enemy again with a unit with 100 Attack. It doesn't just add the spell damage on top of your normal hit. So if your Conjurer has 200 attack and a spell of 100, you're doing a hit at 200 and another hit at 100, not a hit at 300.

Any Spellcaster may be added including Souls Stealers, if you have them.

You can change the TR around, it is to give you guidance, from where you can alter, tweak, enhance it, it is not a foolproof. Above all have fun in the game, suggestion, comments always welcome

: Sharing is knowledge, and a lot of players are not sharing. Yes it

gives you and edge, or advantage, but it leaves also many people clueless. The

objective of these tutorials, is to teach, learn, educate players so ALL players have

a better under understanding of the game. The more players participate, the

better the overall experience is for all players. More attacking and defending

means “lively” domains full of activity.


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