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Mms Marketing 120109

Date post: 12-Nov-2014
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Social Media and Virtual Worlds in Marketing Presentation for Fuqua MMS Students
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Marketing meets Social Media and Virtual Worlds Tony O’Driscoll Fuqua School of Business
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Page 1: Mms Marketing 120109

Marketing meets Social Media and Virtual Worlds

Tony O’DriscollFuqua School of Business

Page 2: Mms Marketing 120109

The Era of the Digital Native

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3Di Web 2.0

Webvolution

Web 1.0

Access ParticipateValueProposition

PosterChildren

Find Share Collaborate Co-Create

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Web 1.0: Yahoo versus Google

Banner Ads Search Based Ads

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Web 2.0

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Michael Wesch’s Story

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User Generated Alternatives

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Practical Application Exercise

Your Task: Build a Web 2.0 Advertizing Campaign for GM’s Chevy Tahoe

• Think about the User Generated approach discussed by Wesch• Outline the key Web 2.0 Tools and Incentives You Would Use

(5 Minutes)

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Here’s What Happened !

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Ford Learns from GM

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Web 2.0 + Wireless = PersoLocoLization

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Here Comes the Immersive Internet!

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3Di: Defining Virtual Worlds

Sources: Business Week April 2006, The Economist. Living a Second Life, Sept. 28, 2006

Second Life is some unholy offspring of the movie The Matrix, the social networking site MySpace and the online marketplace eBay Business Week

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Virtual World Economics

Clearly of social activity migrates to synthetic worlds, economic activity will go there as well. The volume of annual trade in synthetic worlds already exceeds $2B Castranova

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Brands in Second Life

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GM Trumps Toyota in SL

Control Curation

Scion Island Motorati Island

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MTV: Couch Potatoes to Mouse Potatoes

Passive Media Immersive Media

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Marketing in the Digital Age

From GENERIC to SPECIFIC

From BROAD SEGMENTATION to DYNAMIC PERSONALIZATION

From ONE-WAY TRANSACTION to DYNAMIC INTERACTION

From CONTENT CREATION to EXPERIENCE CO-CREATION

From BRAND MANAGEMENT to BRAND CURATION

Page 19: Mms Marketing 120109

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