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Marketing meets Social Media and Virtual Worlds
Tony O’DriscollFuqua School of Business
The Era of the Digital Native
3Di Web 2.0
Webvolution
Web 1.0
Access ParticipateValueProposition
PosterChildren
Find Share Collaborate Co-Create
Web 1.0: Yahoo versus Google
Banner Ads Search Based Ads
Web 2.0
Michael Wesch’s Story
User Generated Alternatives
Practical Application Exercise
Your Task: Build a Web 2.0 Advertizing Campaign for GM’s Chevy Tahoe
• Think about the User Generated approach discussed by Wesch• Outline the key Web 2.0 Tools and Incentives You Would Use
(5 Minutes)
Here’s What Happened !
Ford Learns from GM
Web 2.0 + Wireless = PersoLocoLization
Here Comes the Immersive Internet!
3Di: Defining Virtual Worlds
Sources: Business Week April 2006, The Economist. Living a Second Life, Sept. 28, 2006
Second Life is some unholy offspring of the movie The Matrix, the social networking site MySpace and the online marketplace eBay Business Week
Virtual World Economics
Clearly of social activity migrates to synthetic worlds, economic activity will go there as well. The volume of annual trade in synthetic worlds already exceeds $2B Castranova
Brands in Second Life
GM Trumps Toyota in SL
Control Curation
Scion Island Motorati Island
MTV: Couch Potatoes to Mouse Potatoes
Passive Media Immersive Media
Marketing in the Digital Age
From GENERIC to SPECIFIC
From BROAD SEGMENTATION to DYNAMIC PERSONALIZATION
From ONE-WAY TRANSACTION to DYNAMIC INTERACTION
From CONTENT CREATION to EXPERIENCE CO-CREATION
From BRAND MANAGEMENT to BRAND CURATION