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Mobile Commerce and Ubiquitous Computing
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Page 1: Mobile commerce

Mobile Commerce and Ubiquitous Computing

Page 2: Mobile commerce

Learning Objectives1. Discuss the value-added attributes, benefits, and

fundamental drivers of m-commerce.2. Describe the mobile computing infrastructure that

supports m-commerce (devices, software, services).3. Describe the four major types of wireless

telecommunications networks.4. Discuss m-commerce applications in banking and

financial services.5. Describe enterprise applications.

Copyright © 2012 Pearson Education 6-1

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Learning Objectives6. Describe consumer and personal applications of m-

commerce including entertainment.7. Understand the technologies and potential

applications of location-based m-commerce.8. Define and describe ubiquitous computing and

sensory networks.9. Describe the major implementation issues from

security and privacy to barriers of m-commerce.

Copyright © 2012 Pearson Education 6-2

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Mobile Commerce: Concepts, Landscape, Attributes, Drivers, Applications, and Benefits

mobile commerce (m-commerce; m-business)Any business activity conducted over a wireless telecommunications network or from mobile devicesTHE ATTRIBUTES OF M-COMMERCE

UbiquityConvenienceInteractivityPersonalizationLocalization

Copyright © 2012 Pearson Education 6-3

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Mobile Commerce: Concepts, Landscape, Attributes, Drivers, Applications, and Benefits

DRIVERS OF M-COMMERCEWidespread availability of more powerful mobile devicesThe handset cultureThe service economyVendor’s pushThe mobile workforce and mobile enterpriseImproved price/performanceImproving bandwidth

Copyright © 2012 Pearson Education 6-5

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Mobile Commerce: Concepts, Landscape, Attributes, Drivers, Applications, and Benefits

AN OVERVIEW OF THE APPLICATIONS OF M-COMMERCE1. Field mobility2. Fleet mobility3. Warehouse management4. Direct store delivery (DSD) route accounting

Copyright © 2012 Pearson Education 6-6

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Mobile Commerce: Concepts, Landscape, Attributes, Drivers, Applications, and Benefits

THE BENEFITS OF M-COMMERCEBenefits for OrganizationsBenefits for Individuals and CustomersOther Benefits

Copyright © 2012 Pearson Education 6-8

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Technical Infrastructure: Components and Services of Mobile Computing

OVERVIEW OF MOBILE COMPUTINGwireless mobile computing (mobile computing)Computing that connects a mobile device to a network or another computing device, anytime, anywhere

Copyright © 2012 Pearson Education 6-9

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Copyright © 2012 Pearson Education 6-10

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Technical Infrastructure: Components and Services of Mobile Computing

MOBILE DEVICESpersonal digital assistant (PDA)A stand-alone handheld computer principally used for personal information managementsmartphone

A mobile phone with PC-like capabilitiesTablets

Copyright © 2012 Pearson Education 6-11

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Technical Infrastructure: Components and Services of Mobile ComputingOther Mobile Devices

SmartbooksWearable devicesScreenCameraTouch-panel displayKeyboardSpeech translatorWatch-like deviceRFID (radio frequency identification)

Scannersmobile browser (microbrowser)Web browser designed for use on a mobile device optimized to display Web content most effectively for small screens on portable devicesDashtop mobile

Copyright © 2012 Pearson Education 6-12

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Technical Infrastructure: Components and Services of Mobile Computing

MOBILE COMPUTING SOFTWARE AND SERVICESmobile portal

A gateway to the Internet optimized for mobility that aggregates and provides content and services for mobile usersContent providers

short message service (SMS)A service that supports the sending and receiving of short text messages on mobile phones

Copyright © 2012 Pearson Education 6-13

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Technical Infrastructure: Components and Services of Mobile Computing

multimedia messaging service (MMS)The emerging generation of wireless messaging; MMS is able to deliver rich mediaLocation-Based ServicesVoice-Support Services

interactive voice response (IVR)A voice system that enables users to request and receive information and to enter and change data through a telephone to a computerized systemvoice portalA website with an audio interface that can be accessed through a telephone call

Copyright © 2012 Pearson Education 6-14

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Technical Infrastructure: Components and Services of Mobile Computing

WIRELESS TELECOMMUNICATIONS NETWORKSpersonal area network (PAN)A wireless telecommunications network for device-to-device connections within a very short rangeBluetoothA set of telecommunications standards that enables wireless devices to communicate with each other over short distances

Copyright © 2012 Pearson Education 6-15

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Technical Infrastructure: Components and Services of Mobile Computing

wireless local area network (WLAN)A telecommunications network that enables users to make short-range wireless connections to the Internet or another networkWi-Fi (wireless fidelity)The common name used to describe the IEEE 802.11 standard used on most WLANs

Copyright © 2012 Pearson Education 6-16

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Technical Infrastructure: Components and Services of Mobile Computing

WiMAXA wireless standard (IEEE 802.16) for making broadband network connections over a medium-size area such as a citywireless wide area network (WWAN)A telecommunications network that offers wireless coverage over a large geographical area, typically over a cellular phone network

Copyright © 2012 Pearson Education 6-17

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Mobile Financial Applicationsmobile bankingPerforming banking activities such as balance checks, account transactions, payments, credit applications, etc., via a mobile deviceOTHER FINANCIAL-RELATED MOBILE APPLICATIONS

Mobile Stock TradingReal Estate

Copyright © 2012 Pearson Education 6-20

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Mobile Enterprise SolutionsDEFINING MOBILE ENTERPRISE

mobile enterpriseApplication of mobile computing inside the enterprise (e.g., for improved communication among employees)

THE FRAMEWORK AND CONTENT OF MOBILE ENTERPRISE APPLICATIONS

The sales applicationThe support applicationThe service applicationmobile workerAny employee who is away from his or her primary work space at least 10 hours a week or 25 percent of the time

Copyright © 2012 Pearson Education 6-21

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Mobile Enterprise SolutionsBenefits of Mobile Workforce Support

Challenges of Mobile Workforce Support

Sales force automationField force automation Mobile office applicationsMobile CRM (e-CRM) and PRM(patient relationship management)

Network coverage gaps and interruptionsInternetwork roamingDevice and network managementBandwidth management

Copyright © 2012 Pearson Education 6-22

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Mobile Enterprise SolutionsFLEET AND TRANSPORTATION MANAGEMENT

Fleet MaintenanceTracking People and VehiclesTransportation Management

Copyright © 2012 Pearson Education 6-23

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Mobile Enterprise SolutionsMOBILE APPLICATIONS IN WAREHOUSES

Typical Mobile Devices Used in WarehousesVehicle mount solutionsHandheld solutionsHands-free and voice solutionsOther solutions

OTHER ENTERPRISE MOBILE APPLICATIONSiPad in the Enterprise

Copyright © 2012 Pearson Education 6-25

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Mobile Entertainment and Other Consumer Services

mobile entertainmentAny type of leisure activity that utilizes wireless telecommunication networks, interacts with service providers, and incurs a cost upon usageMOBILE MUSIC AND VIDEO PROVIDERSMOBILE GAMES

Hurdles for GrowthMOBILE GAMBLINGMOBILITY AND SPORTS

Copyright © 2012 Pearson Education 6-26

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Mobile Entertainment and Other Consumer Services

SERVICE INDUSTRY CONSUMER APPLICATIONSHealth CareHospitality ManagementPublic Safety and Crime PreventionOther Industries

Copyright © 2012 Pearson Education 6-27

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Location-Based Mobile Commercelocation-based m-commerce (l-commerce)Delivery of m-commerce transactions to individuals in a specific location, at a specific timereal-time location system (RTLS)Systems used to track and identify the location of objects in real time

Copyright © 2012 Pearson Education 6-28

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Location-Based Mobile CommerceL-COMMERCE INFRASTRUCTURE

Mobile devicesCommunication networkPositioning componentService or application providerData or content provider

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Location-Based Mobile CommercegeolocationThe process of automatically identifying a Web user’s physical location without that user having to provide any informationnetwork-based positioningRelies on base stations to find the location of a mobile device sending a signal or sensed by the network

Copyright © 2012 Pearson Education 6-31

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Location-Based Mobile Commerceterminal-based positioningCalculating the location of a mobile device from signals sent by the device to base stationsglobal positioning system (GPS)A worldwide satellite-based tracking system that enables users to determine their position anywhere on the earth

Copyright © 2012 Pearson Education 6-32

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Location-Based Mobile CommerceLocation-Based Data

LocatingNavigatingSearchingIdentifyingEvent checking

geographical information system (GIS)A computer system capable of integrating, storing, editing, analyzing, sharing, and displaying geographically referenced (spatial) information

Copyright © 2012 Pearson Education 6-33

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Location-Based Mobile Commercelocation-based service (LBS)An information service accessible from and to mobile devices through a mobile network utilizing the ability to make use of the geographical position of the mobile device to deliver a service to the user

automatic vehicle location (AVL)A means for automatically determining the geographic location of a vehicle and transmitting the information to a requestsocial location-based marketingMarketing activities that are related to social behavior and are related to social networking activities

Copyright © 2012 Pearson Education 6-34

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Location-Based Mobile CommerceBARRIERS TO LOCATION-BASED M-COMMERCE

Lack of GPS in mobile phonesAccuracy of devicesThe cost–benefit justificationLimited network bandwidthInvasion of privacy

Copyright © 2012 Pearson Education 6-35

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Ubiquitous (Pervasive) Computing and Sensory Networks

ubiquitous computing (ubicom)Computing capabilities that are being embedded into the objects around us, which may be mobile or stationarypervasive computingComputing capabilities embedded in the environment but typically not mobile

Copyright © 2012 Pearson Education 6-36

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Ubiquitous (Pervasive) Computing and Sensory Networks

Principles of Pervasive ComputingDecentralizationDiversificationConnectivitySimplicity

context-aware computingApplication’s ability to detect and react to a set of environmental variables that is described as context (which can be sensor information or other data including users’ attitudes)Internet of Things

Copyright © 2012 Pearson Education 6-37

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Ubiquitous (Pervasive) Computing and Sensory Networks

SMART APPLICATION: GRID, HOMES, CARS, AND MORE

smart gridAn electricity network managed by utilizing digital technology

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Ubiquitous (Pervasive) Computing and Sensory Networks

Smart Homes and AppliancesLightingEnergy managementWater controlHome security and communicationHome entertainmentSmart appliances

Smart and Driverless Cars

Copyright © 2012 Pearson Education 6-40

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Ubiquitous (Pervasive) Computing and Sensory Networks

radio frequency identification (RFID)A short-range radio frequency communication technology for remotely storing and retrieving data using devices called RFID tags and RFID readers

sensor networkA collection of nodes capable of environmental sensing, local computation, and communication with its peers or with other higher performance nodesSmart Sensor Applications

PRIVACY ISSUES IN UBIQUITOUS COMPUTING

Copyright © 2012 Pearson Education 6-41

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Implementation Issues in Mobile Commerce

M-COMMERCE SECURITY AND PRIVACY ISSUESTECHNOLOGICAL BARRIERS TO M-COMMERCEFAILURES IN MOBILE COMPUTING AND M-COMMERCEETHICAL, LEGAL, PRIVACY, AND HEALTH ISSUES IN M-COMMERCEMOBILITY MANAGEMENT

Copyright © 2012 Pearson Education 6-42

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Managerial Issues1. What is your m-commerce strategy?2. What is your implementation timetable?3. Are there any clear technical winners?4. Which applications should be implemented first?

Copyright © 2012 Pearson Education 6-43

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Summary1. M-commerce, its value-added attributes, and

fundamental drivers2. The mobile computing environment that supports

m-commerce3. The type of networks that support mobile devices4. Financial applications

Copyright © 2012 Pearson Education 6-44

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Summary5. Mobile enterprise solutions6. Consumer and personal applications and mobile

entertainment7. Location-based commerce8. Ubiquitous computing and sensory systems9. Security and other implementation issues

Copyright © 2012 Pearson Education 6-45

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Copyright © 2012 Pearson Education 6-46

All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, electronic,

mechanical, photocopying, recording, or otherwise, without the prior written permission of the publisher. Printed in the United States of America.

Copyright © 2012 Pearson Education


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