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MOBILE INTERACTION PATTERNS AND NON PATTERNS

Date post: 10-May-2015
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A set of trending patterns and non patterns, best practices and examples.
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MOBILE INTERACTION PATTERNS AND NON PATTERNS Shyamala Prayaga
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Page 1: MOBILE INTERACTION PATTERNS AND NON PATTERNS

MOBILE INTERACTIONPATTERNS AND NON PATTERNS

Shyamala Prayaga

Page 2: MOBILE INTERACTION PATTERNS AND NON PATTERNS

WHAT ARE PATTERNS?

Page 3: MOBILE INTERACTION PATTERNS AND NON PATTERNS

PATTERNS ARE

“KNOWN

SOLUTIONS TO

COMMON DESIGN

PROBLEMS”

Page 4: MOBILE INTERACTION PATTERNS AND NON PATTERNS

PROVIDE AN

IDEAL STARTING

POINT FOR

NEWCOMERS TO

DESIGN.

Page 5: MOBILE INTERACTION PATTERNS AND NON PATTERNS

A EXCELLENT

REFERENCE

FOR

EXPERIENCED

DESIGNERS.

Page 6: MOBILE INTERACTION PATTERNS AND NON PATTERNS

• Trading Card

• Palette

• Hub & Spoke

• Bento box

• Search

• Conversational

PATTERNS

Page 7: MOBILE INTERACTION PATTERNS AND NON PATTERNS

TRADING CARD

Suzanne Ginsburg

Page 8: MOBILE INTERACTION PATTERNS AND NON PATTERNS

TRADING CARD

• Content view

• Settings

• May have ability to swipe to see more content

USED FOR

Page 9: MOBILE INTERACTION PATTERNS AND NON PATTERNS

TRADING CARD EXAMPLE

Page 10: MOBILE INTERACTION PATTERNS AND NON PATTERNS

TRADING CARD EXAMPLE

Page 11: MOBILE INTERACTION PATTERNS AND NON PATTERNS

TRADING CARD LIMITATIONS

• Doesn’t scale well

• Less effective on iPad

Page 12: MOBILE INTERACTION PATTERNS AND NON PATTERNS

TRADING CARD BEST PRACTICE

• Ensure info is easy to grasp at a glance

Page 13: MOBILE INTERACTION PATTERNS AND NON PATTERNS

PALETTE

Suzanne Ginsburg

Page 14: MOBILE INTERACTION PATTERNS AND NON PATTERNS

PALETTE

USED FOR

• Canvas & Palettes

• Way to access creations

Page 15: MOBILE INTERACTION PATTERNS AND NON PATTERNS

PALETTE EXAMPLE

Page 16: MOBILE INTERACTION PATTERNS AND NON PATTERNS

PALETTE EXAMPLE

Page 17: MOBILE INTERACTION PATTERNS AND NON PATTERNS

PALETTE LIMITATIONS

• Real estate can become an issue for content creation

Page 18: MOBILE INTERACTION PATTERNS AND NON PATTERNS

PALETTE BEST PRACTICES

• Maximum real estate for content creation • Ensure that tools are discoverable

• Progressive disclosure of palette options

• Customize palette placement for each device

Page 19: MOBILE INTERACTION PATTERNS AND NON PATTERNS

HUB AND SPOKE

Suzanne Ginsburg

Page 20: MOBILE INTERACTION PATTERNS AND NON PATTERNS

HUB AND SPOKE

USED FOR

• Category & Detail Views

Page 21: MOBILE INTERACTION PATTERNS AND NON PATTERNS

HUB AND SPOKE EXAMPLES

Page 22: MOBILE INTERACTION PATTERNS AND NON PATTERNS

HUB AND SPOKE EXAMPLES

Page 23: MOBILE INTERACTION PATTERNS AND NON PATTERNS

HUB AND SPOKE LIMITATIONS

• In some cases may have minimal user delight

Page 24: MOBILE INTERACTION PATTERNS AND NON PATTERNS

HUB AND SPOKE BEST PRACTICE

• Bubble up content

• As shallow as possible

Page 25: MOBILE INTERACTION PATTERNS AND NON PATTERNS

BENTO BOX

Suzanne Ginsburg

Page 26: MOBILE INTERACTION PATTERNS AND NON PATTERNS

BENTO BOX

USED FOR

• Elements with hot spots for more details

Page 27: MOBILE INTERACTION PATTERNS AND NON PATTERNS

BENTO BOX EXAMPLES

Page 28: MOBILE INTERACTION PATTERNS AND NON PATTERNS

BENTO BOX EXAMPLES

Page 29: MOBILE INTERACTION PATTERNS AND NON PATTERNS

BENTO BOX LIMITATIONS

• Scalability

Page 30: MOBILE INTERACTION PATTERNS AND NON PATTERNS

BENTO BOX BEST PRACTICE

• Focus on content, not chrome

• Beware of info overload

Page 31: MOBILE INTERACTION PATTERNS AND NON PATTERNS

SEARCH

Suzanne Ginsburg

Page 32: MOBILE INTERACTION PATTERNS AND NON PATTERNS

SEARCH

USED FOR

• Search box, results, saved searches

Page 33: MOBILE INTERACTION PATTERNS AND NON PATTERNS

SEARCH EXAMPLES

Page 34: MOBILE INTERACTION PATTERNS AND NON PATTERNS

SEARCH BEST PRACTICE

• Provide suggestions when you can

• Provide voice option when possible

• Ensure that box & text are large enough

Page 35: MOBILE INTERACTION PATTERNS AND NON PATTERNS

CONVERSATION

Suzanne Ginsburg

Page 36: MOBILE INTERACTION PATTERNS AND NON PATTERNS

CONVERSATION

USED FOR

• Feedbacks

• Wide variations in content

Page 37: MOBILE INTERACTION PATTERNS AND NON PATTERNS

CONVERSATION EXAMPLE

Page 38: MOBILE INTERACTION PATTERNS AND NON PATTERNS

CONVERSATION EXAMPLE

Page 39: MOBILE INTERACTION PATTERNS AND NON PATTERNS

CONVERSATION BEST PRACTICES

• Keep user well informed of app status, yet be concise

• Use infographic to illustrate interactions with outside world and/or devices when necessary

Page 40: MOBILE INTERACTION PATTERNS AND NON PATTERNS

NON PATTERNS

• Skeumorphism

• Hybrid

• Games

• Custom

• Tools

Page 41: MOBILE INTERACTION PATTERNS AND NON PATTERNS

SKEUMORPHISM

A SKEUOMORPH IS “AN OBJECT OR

FEATURE WHICH IMITATES THE DESIGN OF

A SIMILAR ARTEFACT IN ANOTHER

MATERIAL”.

Page 42: MOBILE INTERACTION PATTERNS AND NON PATTERNS

SKEUMORPHISM

SKEUOMORPHISM MAKES

INTERFACE OR DESIGN THINGS LOOK

AND BEHAVE THE SAME WAY AS THE

REAL-LIFE OBJECT THEY ARE BASED

UPON.

Page 43: MOBILE INTERACTION PATTERNS AND NON PATTERNS

SKEUMORPHISM EXAMPLE

Page 44: MOBILE INTERACTION PATTERNS AND NON PATTERNS

SKEUMORPHISM EXAMPLE

Page 45: MOBILE INTERACTION PATTERNS AND NON PATTERNS

SKEUMORPHISM EXAMPLE

Page 46: MOBILE INTERACTION PATTERNS AND NON PATTERNS

SKEUMORPHISM EXAMPLE

Page 47: MOBILE INTERACTION PATTERNS AND NON PATTERNS

SKEUMORPHISM BEST PRACTICES

• Make design better than reality

• User interactions should match mental model

• Hire a very skilled graphic designer if that isn’t your area of expertise

Page 48: MOBILE INTERACTION PATTERNS AND NON PATTERNS

HYBRID

MOST COMMON PATTERN OF

ALL WHICH COMBINES

DIFFERENT INTERACTION

PATTERNS

Page 49: MOBILE INTERACTION PATTERNS AND NON PATTERNS

HYBRID EXAMPLES

Page 50: MOBILE INTERACTION PATTERNS AND NON PATTERNS

HYBRID EXAMPLES

Page 51: MOBILE INTERACTION PATTERNS AND NON PATTERNS

GAMES

A GAME IS STRUCTURED

PLAYING, USUALLY UNDERTAKEN

FOR ENJOYMENT AND

SOMETIMES USED AS AN

EDUCATIONAL TOOL.

Page 52: MOBILE INTERACTION PATTERNS AND NON PATTERNS

GAMES EXAMPLES

Page 53: MOBILE INTERACTION PATTERNS AND NON PATTERNS

GAMES EXAMPLES

Page 54: MOBILE INTERACTION PATTERNS AND NON PATTERNS

CUSTOM

CREATING SOMETHING

FRESH AND NEW OUT OF

THE BOX, MOVING AWAY

FROM REGULAR PATTERNS.

Page 55: MOBILE INTERACTION PATTERNS AND NON PATTERNS

CUSTOM EXAMPLES

Page 56: MOBILE INTERACTION PATTERNS AND NON PATTERNS

TOOLS

THE INTERACTION PATTERNS WITHIN

MANY PRODUCTIVITY TOOLS ARE

LARGELY BASED ON USER’S MENTAL

MODELS THAT HAVE DEVELOPED AND

EVOLVED OVER TIME

Page 57: MOBILE INTERACTION PATTERNS AND NON PATTERNS

TOOLS EXAMPLES

Page 58: MOBILE INTERACTION PATTERNS AND NON PATTERNS

TOOLS BEST PRACTICE

• Use caution when trying to improve on these interaction design patterns

Page 59: MOBILE INTERACTION PATTERNS AND NON PATTERNS

QUESTIONS


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