Date post: | 10-May-2015 |
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Technology |
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MOBILE INTERACTIONPATTERNS AND NON PATTERNS
Shyamala Prayaga
WHAT ARE PATTERNS?
PATTERNS ARE
“KNOWN
SOLUTIONS TO
COMMON DESIGN
PROBLEMS”
PROVIDE AN
IDEAL STARTING
POINT FOR
NEWCOMERS TO
DESIGN.
A EXCELLENT
REFERENCE
FOR
EXPERIENCED
DESIGNERS.
• Trading Card
• Palette
• Hub & Spoke
• Bento box
• Search
• Conversational
PATTERNS
TRADING CARD
Suzanne Ginsburg
TRADING CARD
• Content view
• Settings
• May have ability to swipe to see more content
USED FOR
TRADING CARD EXAMPLE
TRADING CARD EXAMPLE
TRADING CARD LIMITATIONS
• Doesn’t scale well
• Less effective on iPad
TRADING CARD BEST PRACTICE
• Ensure info is easy to grasp at a glance
PALETTE
Suzanne Ginsburg
PALETTE
USED FOR
• Canvas & Palettes
• Way to access creations
PALETTE EXAMPLE
PALETTE EXAMPLE
PALETTE LIMITATIONS
• Real estate can become an issue for content creation
PALETTE BEST PRACTICES
• Maximum real estate for content creation • Ensure that tools are discoverable
• Progressive disclosure of palette options
• Customize palette placement for each device
HUB AND SPOKE
Suzanne Ginsburg
HUB AND SPOKE
USED FOR
• Category & Detail Views
HUB AND SPOKE EXAMPLES
HUB AND SPOKE EXAMPLES
HUB AND SPOKE LIMITATIONS
• In some cases may have minimal user delight
HUB AND SPOKE BEST PRACTICE
• Bubble up content
• As shallow as possible
BENTO BOX
Suzanne Ginsburg
BENTO BOX
USED FOR
• Elements with hot spots for more details
BENTO BOX EXAMPLES
BENTO BOX EXAMPLES
BENTO BOX LIMITATIONS
• Scalability
BENTO BOX BEST PRACTICE
• Focus on content, not chrome
• Beware of info overload
SEARCH
Suzanne Ginsburg
SEARCH
USED FOR
• Search box, results, saved searches
SEARCH EXAMPLES
SEARCH BEST PRACTICE
• Provide suggestions when you can
• Provide voice option when possible
• Ensure that box & text are large enough
CONVERSATION
Suzanne Ginsburg
CONVERSATION
USED FOR
• Feedbacks
• Wide variations in content
CONVERSATION EXAMPLE
CONVERSATION EXAMPLE
CONVERSATION BEST PRACTICES
• Keep user well informed of app status, yet be concise
• Use infographic to illustrate interactions with outside world and/or devices when necessary
NON PATTERNS
• Skeumorphism
• Hybrid
• Games
• Custom
• Tools
SKEUMORPHISM
A SKEUOMORPH IS “AN OBJECT OR
FEATURE WHICH IMITATES THE DESIGN OF
A SIMILAR ARTEFACT IN ANOTHER
MATERIAL”.
SKEUMORPHISM
SKEUOMORPHISM MAKES
INTERFACE OR DESIGN THINGS LOOK
AND BEHAVE THE SAME WAY AS THE
REAL-LIFE OBJECT THEY ARE BASED
UPON.
SKEUMORPHISM EXAMPLE
SKEUMORPHISM EXAMPLE
SKEUMORPHISM EXAMPLE
SKEUMORPHISM EXAMPLE
SKEUMORPHISM BEST PRACTICES
• Make design better than reality
• User interactions should match mental model
• Hire a very skilled graphic designer if that isn’t your area of expertise
HYBRID
MOST COMMON PATTERN OF
ALL WHICH COMBINES
DIFFERENT INTERACTION
PATTERNS
HYBRID EXAMPLES
HYBRID EXAMPLES
GAMES
A GAME IS STRUCTURED
PLAYING, USUALLY UNDERTAKEN
FOR ENJOYMENT AND
SOMETIMES USED AS AN
EDUCATIONAL TOOL.
GAMES EXAMPLES
GAMES EXAMPLES
CUSTOM
CREATING SOMETHING
FRESH AND NEW OUT OF
THE BOX, MOVING AWAY
FROM REGULAR PATTERNS.
CUSTOM EXAMPLES
TOOLS
THE INTERACTION PATTERNS WITHIN
MANY PRODUCTIVITY TOOLS ARE
LARGELY BASED ON USER’S MENTAL
MODELS THAT HAVE DEVELOPED AND
EVOLVED OVER TIME
TOOLS EXAMPLES
TOOLS BEST PRACTICE
• Use caution when trying to improve on these interaction design patterns
QUESTIONS