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Mobile LearningNew tools for a new curriculum
Cecilie Murray
Delphian eLearning
Todayrsquos session
Letrsquos talk about what we know
What mobile learning is
What the research says
Good practice examples
Apps apps and data
Resources
Whatrsquos on the horizon The Horizon Report Technologies to Watch
K-12 Report 2010
bull Cloud computing
bull Collaborative environments
bull Game based learning
bull Mobiles
bull Augmented reality
bull Flexible displays
httpwwwnmcorgpdf2010-Horizon-Report-K12pdf
Aust-NZ Report 2010
bull E-books
bull Mobiles
bull Augmented reality
bull Open content
bull Gesture based computing
bull Visual data analysis
httpwwwnmcorgpdf2010-Horizon-Report-ANZpdf
The Mobiles
Mobile learning ishellip
lsquolearning in a more personalised way handing over more control to the learners themselvesrsquo
lsquodisruptive learningrsquo
(Stead 2006)
lsquoholds and heightens student interest engages students in learning and provides yet another
means for expressive and receptive literacyrsquo
(Dogeby 2007)
The Research
lsquoa small cleverly designed handheld game can significantly enhance learner performance in mental maths as well as having a positive impact on other
aspects of classroom lifersquo (Robertson 2009)
lsquomobile devices can have a positive impact on learning experiences for both educators and studentsrsquo
(McFarlane Triggsamp Yee 2008 Ng amp Nicholas 2009)
lsquoSchools with one-to-one computing programs have fewer discipline problems lower dropout rates and higher rates of college attendance than schools with a higher ratio of students to computershellipbut for one-to-one programs to boost student achievement as well they must be properly implementedrsquo
Project Red (Revolutionizing Education) June 2010
New research
(ed Wan Ng 2010)
Chapter 12
Imagine Mobile Learning in your Pocket
Cecilie Murray Delphian eLearning
httpwwwigi-globalcombookstoreTitleDetailsaspxTitleId=41770
Research aims
bull how mobile learning might be used to increase engagement motivation ICT curriculum integration and effective learning in K-12 schools
bull action research questions focused on impact for learning in core curriculum areas literacy and media maths operations
iPodagogy 2007 iPods and video podcasting for learning
bull Collaborative project co-funded
bull Average VIC government school ndash not high-tech
bull 30 Year 8 students
bull Teachers ndash average ICT skills
bull Cross curriculum approach ndash English Social Science Maths Science Music and German HPE
iPod Touch Project 2008
bull Three diverse schools locations and communities
ndash Corio South Courtney Gardens Epsom
bull Years 5-6 initially (early years noted)
bull Teacher action research good ICT skills
bull Cross curriculum approach embedded within VELS
bull Emphasis on literacy - reading writing media
bull 8 iPod Touches per class
Global Mobile Learning Project
bull Two year project ndash Australia Singapore and USA
bull Year 1
ndash global citizenship and cultural identity
bull Year 2
ndash personalised learning improving student literacy in reading and writing speaking and listening digital media and visual literacy
ndash class sets of iPod Touches Studywiz online learning environment vodcasts Apps etc
The Schools
United World College of South-East Asia Singapore
Shepparton High School Victoria
Chormann Elementary Southgate Michigan
Nintendo DS
bull Two schools ndash Xavier College and Trinity Catholic Primary School
bull Focus ndash potential of Nintendo DS to support student learning in Mathematics
bull Four classes used Professor Kageyama Maths Training Program control group of students used same Maths program with traditional pen and paper
bull 20 minutes each day for 10 weeks
What the research saysMobile learning
bull Promotes confidence and independence regardless of year level and age
bull Promotes peer coaching and developing activities for each other
bull Important in encouraging ESL learners reluctant learners (at riskdisengaged)
bull Improves attendance more active participation in class
bull Promotes better preparation and organisation for class
bull Supports more regular completion of school work and homework
What the research says
bull Stimulates enjoyment in learninghelliplsquofunrsquo activity
bull Greater interaction (amp writing) from boys in particular in blogs podcasts and web pages
bull Stimulates teachers and students to work creatively to improve literacy and numeracy
bull Student performance data ndash improves numeracy and literacy increases skills in teamwork interpersonal skills and ICT skills
bull Motivates teachers to rethink their pedagogy around the use of ICT and mobile devices
Research reportsiPod Touch Reporthttpdelphiancomauipod-touch-research-report
iPodagogy Using iPods and Video Podcasting for Learninghttpdelphiancomauipods-and-podcasting-learning
Global Mobile Learninghttpdelphiancomauglobal-mobile-learning-research
Good Practice TipsImplementation of Mobile Learning projectshttpdelphiancomaumobile-learning-articles
Why Mobiles for learning
bull Small handheld devices enable learning anywhere anytime
bull Convergence of innovations in mobile technology and social software Web 20
bull Young peoplersquos social use of technologies
bull For schools it means 11 is achievable
Good Practice 11 Learning
Mobile Educators Network
Slide to Learn Beginners Guide
Shepparton High School VIC
Hambledon State School QLD
Learning in Hand
iPad Implementations
httpepotentialeducationvicgovaushowcaseresourcephpres_id=659ampshowcase_id=65
Learning and Teaching with iPads
Mobile activity
Five minute discussion in groups on mobile learning
bull Are your students ready for mobile learning
bull What percentage of students at your school have a mobile phone in class
Poll Everywhere
httpwwwpolleverywherecom
Educational appsbull Relevant to kids
bull Use technologies that pervade their lives
bull Engaging for learning
bull Inquiry based constructivist content
bull High quality games prolong engagement
bull Kids can consolidate knowledge independently
App reviews
Use Twitter to follow the leaders
slide2learn mlearningedapps
Australian curriculum app
English Apps
Spectronics Apps for Educationhttpwwwspectronicsinozcombloguncategorized201009educational-apps-and-resources-for-the-ipad-and-iphone
History Apps
Australian Curriculum
bull Select either the English or History curriculum
bull In groups of 4-5 discuss the 3 questions on your handout
bull Take notes
bull Appoint a person to report back
Curriculum-driven content high quality graphics Monitor student progress online
A new model
Data from apps
1 2 3 SHEEP is a counting app for young learners with 3 fun activities - flying a helicopter around the farm herding sheep into pens and guiding the sheepdog into the ute
MATHSTRONAUT is a maths challenge app for addition and subtraction designed for Primary and Middle school students
PLINKERTON is a cybersafety mystery game that aims to create awareness for Middle school students about how to stay safe
online
ReferencesProject Red (2010) Revolutionizing Education One to One Institute US httpprojectredorg
McFarlane A Triggs P amp Yee W (2008) Researching mobile learning - Interim report to Bectahttppartnersbectaorgukuploaddirdownloadspage_documentsresearchmobile_learningpdf
Ng W amp Nicholas H (2009a) Introduction of pocket PC in schools attitudes and beliefs in the first year Computers and Education
Robertson M (2009) Innovative Schooling and Responsiveness to ongoing Global Change La Trobe University Melbourne
Stead G (2006) Mobile technologies transforming the future of learning in Emerging Technologies for Learning BECTA httppartnersbectaorgukupload-dirdownloadspage_documentsresearchemerging_technologiespdf
Metiri Group (2006) Technology in Schools What the Research Says Cisco Systems httpwwwciscocomwebstrategydocseducationTechnologyinSchoolsReportpdf
Dogeby (2006) Using iPods for Instruction Principals Partnership Florida httpwwwprincipalspartnershipcomiPodspdf
Web wwwapp-titudecomau
Email cecilieapp-titudecomauceciliedelphiancomau
Twitter httptwittercomApp_titudehttptwittercomceciliemurray
Contacts
Todayrsquos session
Letrsquos talk about what we know
What mobile learning is
What the research says
Good practice examples
Apps apps and data
Resources
Whatrsquos on the horizon The Horizon Report Technologies to Watch
K-12 Report 2010
bull Cloud computing
bull Collaborative environments
bull Game based learning
bull Mobiles
bull Augmented reality
bull Flexible displays
httpwwwnmcorgpdf2010-Horizon-Report-K12pdf
Aust-NZ Report 2010
bull E-books
bull Mobiles
bull Augmented reality
bull Open content
bull Gesture based computing
bull Visual data analysis
httpwwwnmcorgpdf2010-Horizon-Report-ANZpdf
The Mobiles
Mobile learning ishellip
lsquolearning in a more personalised way handing over more control to the learners themselvesrsquo
lsquodisruptive learningrsquo
(Stead 2006)
lsquoholds and heightens student interest engages students in learning and provides yet another
means for expressive and receptive literacyrsquo
(Dogeby 2007)
The Research
lsquoa small cleverly designed handheld game can significantly enhance learner performance in mental maths as well as having a positive impact on other
aspects of classroom lifersquo (Robertson 2009)
lsquomobile devices can have a positive impact on learning experiences for both educators and studentsrsquo
(McFarlane Triggsamp Yee 2008 Ng amp Nicholas 2009)
lsquoSchools with one-to-one computing programs have fewer discipline problems lower dropout rates and higher rates of college attendance than schools with a higher ratio of students to computershellipbut for one-to-one programs to boost student achievement as well they must be properly implementedrsquo
Project Red (Revolutionizing Education) June 2010
New research
(ed Wan Ng 2010)
Chapter 12
Imagine Mobile Learning in your Pocket
Cecilie Murray Delphian eLearning
httpwwwigi-globalcombookstoreTitleDetailsaspxTitleId=41770
Research aims
bull how mobile learning might be used to increase engagement motivation ICT curriculum integration and effective learning in K-12 schools
bull action research questions focused on impact for learning in core curriculum areas literacy and media maths operations
iPodagogy 2007 iPods and video podcasting for learning
bull Collaborative project co-funded
bull Average VIC government school ndash not high-tech
bull 30 Year 8 students
bull Teachers ndash average ICT skills
bull Cross curriculum approach ndash English Social Science Maths Science Music and German HPE
iPod Touch Project 2008
bull Three diverse schools locations and communities
ndash Corio South Courtney Gardens Epsom
bull Years 5-6 initially (early years noted)
bull Teacher action research good ICT skills
bull Cross curriculum approach embedded within VELS
bull Emphasis on literacy - reading writing media
bull 8 iPod Touches per class
Global Mobile Learning Project
bull Two year project ndash Australia Singapore and USA
bull Year 1
ndash global citizenship and cultural identity
bull Year 2
ndash personalised learning improving student literacy in reading and writing speaking and listening digital media and visual literacy
ndash class sets of iPod Touches Studywiz online learning environment vodcasts Apps etc
The Schools
United World College of South-East Asia Singapore
Shepparton High School Victoria
Chormann Elementary Southgate Michigan
Nintendo DS
bull Two schools ndash Xavier College and Trinity Catholic Primary School
bull Focus ndash potential of Nintendo DS to support student learning in Mathematics
bull Four classes used Professor Kageyama Maths Training Program control group of students used same Maths program with traditional pen and paper
bull 20 minutes each day for 10 weeks
What the research saysMobile learning
bull Promotes confidence and independence regardless of year level and age
bull Promotes peer coaching and developing activities for each other
bull Important in encouraging ESL learners reluctant learners (at riskdisengaged)
bull Improves attendance more active participation in class
bull Promotes better preparation and organisation for class
bull Supports more regular completion of school work and homework
What the research says
bull Stimulates enjoyment in learninghelliplsquofunrsquo activity
bull Greater interaction (amp writing) from boys in particular in blogs podcasts and web pages
bull Stimulates teachers and students to work creatively to improve literacy and numeracy
bull Student performance data ndash improves numeracy and literacy increases skills in teamwork interpersonal skills and ICT skills
bull Motivates teachers to rethink their pedagogy around the use of ICT and mobile devices
Research reportsiPod Touch Reporthttpdelphiancomauipod-touch-research-report
iPodagogy Using iPods and Video Podcasting for Learninghttpdelphiancomauipods-and-podcasting-learning
Global Mobile Learninghttpdelphiancomauglobal-mobile-learning-research
Good Practice TipsImplementation of Mobile Learning projectshttpdelphiancomaumobile-learning-articles
Why Mobiles for learning
bull Small handheld devices enable learning anywhere anytime
bull Convergence of innovations in mobile technology and social software Web 20
bull Young peoplersquos social use of technologies
bull For schools it means 11 is achievable
Good Practice 11 Learning
Mobile Educators Network
Slide to Learn Beginners Guide
Shepparton High School VIC
Hambledon State School QLD
Learning in Hand
iPad Implementations
httpepotentialeducationvicgovaushowcaseresourcephpres_id=659ampshowcase_id=65
Learning and Teaching with iPads
Mobile activity
Five minute discussion in groups on mobile learning
bull Are your students ready for mobile learning
bull What percentage of students at your school have a mobile phone in class
Poll Everywhere
httpwwwpolleverywherecom
Educational appsbull Relevant to kids
bull Use technologies that pervade their lives
bull Engaging for learning
bull Inquiry based constructivist content
bull High quality games prolong engagement
bull Kids can consolidate knowledge independently
App reviews
Use Twitter to follow the leaders
slide2learn mlearningedapps
Australian curriculum app
English Apps
Spectronics Apps for Educationhttpwwwspectronicsinozcombloguncategorized201009educational-apps-and-resources-for-the-ipad-and-iphone
History Apps
Australian Curriculum
bull Select either the English or History curriculum
bull In groups of 4-5 discuss the 3 questions on your handout
bull Take notes
bull Appoint a person to report back
Curriculum-driven content high quality graphics Monitor student progress online
A new model
Data from apps
1 2 3 SHEEP is a counting app for young learners with 3 fun activities - flying a helicopter around the farm herding sheep into pens and guiding the sheepdog into the ute
MATHSTRONAUT is a maths challenge app for addition and subtraction designed for Primary and Middle school students
PLINKERTON is a cybersafety mystery game that aims to create awareness for Middle school students about how to stay safe
online
ReferencesProject Red (2010) Revolutionizing Education One to One Institute US httpprojectredorg
McFarlane A Triggs P amp Yee W (2008) Researching mobile learning - Interim report to Bectahttppartnersbectaorgukuploaddirdownloadspage_documentsresearchmobile_learningpdf
Ng W amp Nicholas H (2009a) Introduction of pocket PC in schools attitudes and beliefs in the first year Computers and Education
Robertson M (2009) Innovative Schooling and Responsiveness to ongoing Global Change La Trobe University Melbourne
Stead G (2006) Mobile technologies transforming the future of learning in Emerging Technologies for Learning BECTA httppartnersbectaorgukupload-dirdownloadspage_documentsresearchemerging_technologiespdf
Metiri Group (2006) Technology in Schools What the Research Says Cisco Systems httpwwwciscocomwebstrategydocseducationTechnologyinSchoolsReportpdf
Dogeby (2006) Using iPods for Instruction Principals Partnership Florida httpwwwprincipalspartnershipcomiPodspdf
Web wwwapp-titudecomau
Email cecilieapp-titudecomauceciliedelphiancomau
Twitter httptwittercomApp_titudehttptwittercomceciliemurray
Contacts
Whatrsquos on the horizon The Horizon Report Technologies to Watch
K-12 Report 2010
bull Cloud computing
bull Collaborative environments
bull Game based learning
bull Mobiles
bull Augmented reality
bull Flexible displays
httpwwwnmcorgpdf2010-Horizon-Report-K12pdf
Aust-NZ Report 2010
bull E-books
bull Mobiles
bull Augmented reality
bull Open content
bull Gesture based computing
bull Visual data analysis
httpwwwnmcorgpdf2010-Horizon-Report-ANZpdf
The Mobiles
Mobile learning ishellip
lsquolearning in a more personalised way handing over more control to the learners themselvesrsquo
lsquodisruptive learningrsquo
(Stead 2006)
lsquoholds and heightens student interest engages students in learning and provides yet another
means for expressive and receptive literacyrsquo
(Dogeby 2007)
The Research
lsquoa small cleverly designed handheld game can significantly enhance learner performance in mental maths as well as having a positive impact on other
aspects of classroom lifersquo (Robertson 2009)
lsquomobile devices can have a positive impact on learning experiences for both educators and studentsrsquo
(McFarlane Triggsamp Yee 2008 Ng amp Nicholas 2009)
lsquoSchools with one-to-one computing programs have fewer discipline problems lower dropout rates and higher rates of college attendance than schools with a higher ratio of students to computershellipbut for one-to-one programs to boost student achievement as well they must be properly implementedrsquo
Project Red (Revolutionizing Education) June 2010
New research
(ed Wan Ng 2010)
Chapter 12
Imagine Mobile Learning in your Pocket
Cecilie Murray Delphian eLearning
httpwwwigi-globalcombookstoreTitleDetailsaspxTitleId=41770
Research aims
bull how mobile learning might be used to increase engagement motivation ICT curriculum integration and effective learning in K-12 schools
bull action research questions focused on impact for learning in core curriculum areas literacy and media maths operations
iPodagogy 2007 iPods and video podcasting for learning
bull Collaborative project co-funded
bull Average VIC government school ndash not high-tech
bull 30 Year 8 students
bull Teachers ndash average ICT skills
bull Cross curriculum approach ndash English Social Science Maths Science Music and German HPE
iPod Touch Project 2008
bull Three diverse schools locations and communities
ndash Corio South Courtney Gardens Epsom
bull Years 5-6 initially (early years noted)
bull Teacher action research good ICT skills
bull Cross curriculum approach embedded within VELS
bull Emphasis on literacy - reading writing media
bull 8 iPod Touches per class
Global Mobile Learning Project
bull Two year project ndash Australia Singapore and USA
bull Year 1
ndash global citizenship and cultural identity
bull Year 2
ndash personalised learning improving student literacy in reading and writing speaking and listening digital media and visual literacy
ndash class sets of iPod Touches Studywiz online learning environment vodcasts Apps etc
The Schools
United World College of South-East Asia Singapore
Shepparton High School Victoria
Chormann Elementary Southgate Michigan
Nintendo DS
bull Two schools ndash Xavier College and Trinity Catholic Primary School
bull Focus ndash potential of Nintendo DS to support student learning in Mathematics
bull Four classes used Professor Kageyama Maths Training Program control group of students used same Maths program with traditional pen and paper
bull 20 minutes each day for 10 weeks
What the research saysMobile learning
bull Promotes confidence and independence regardless of year level and age
bull Promotes peer coaching and developing activities for each other
bull Important in encouraging ESL learners reluctant learners (at riskdisengaged)
bull Improves attendance more active participation in class
bull Promotes better preparation and organisation for class
bull Supports more regular completion of school work and homework
What the research says
bull Stimulates enjoyment in learninghelliplsquofunrsquo activity
bull Greater interaction (amp writing) from boys in particular in blogs podcasts and web pages
bull Stimulates teachers and students to work creatively to improve literacy and numeracy
bull Student performance data ndash improves numeracy and literacy increases skills in teamwork interpersonal skills and ICT skills
bull Motivates teachers to rethink their pedagogy around the use of ICT and mobile devices
Research reportsiPod Touch Reporthttpdelphiancomauipod-touch-research-report
iPodagogy Using iPods and Video Podcasting for Learninghttpdelphiancomauipods-and-podcasting-learning
Global Mobile Learninghttpdelphiancomauglobal-mobile-learning-research
Good Practice TipsImplementation of Mobile Learning projectshttpdelphiancomaumobile-learning-articles
Why Mobiles for learning
bull Small handheld devices enable learning anywhere anytime
bull Convergence of innovations in mobile technology and social software Web 20
bull Young peoplersquos social use of technologies
bull For schools it means 11 is achievable
Good Practice 11 Learning
Mobile Educators Network
Slide to Learn Beginners Guide
Shepparton High School VIC
Hambledon State School QLD
Learning in Hand
iPad Implementations
httpepotentialeducationvicgovaushowcaseresourcephpres_id=659ampshowcase_id=65
Learning and Teaching with iPads
Mobile activity
Five minute discussion in groups on mobile learning
bull Are your students ready for mobile learning
bull What percentage of students at your school have a mobile phone in class
Poll Everywhere
httpwwwpolleverywherecom
Educational appsbull Relevant to kids
bull Use technologies that pervade their lives
bull Engaging for learning
bull Inquiry based constructivist content
bull High quality games prolong engagement
bull Kids can consolidate knowledge independently
App reviews
Use Twitter to follow the leaders
slide2learn mlearningedapps
Australian curriculum app
English Apps
Spectronics Apps for Educationhttpwwwspectronicsinozcombloguncategorized201009educational-apps-and-resources-for-the-ipad-and-iphone
History Apps
Australian Curriculum
bull Select either the English or History curriculum
bull In groups of 4-5 discuss the 3 questions on your handout
bull Take notes
bull Appoint a person to report back
Curriculum-driven content high quality graphics Monitor student progress online
A new model
Data from apps
1 2 3 SHEEP is a counting app for young learners with 3 fun activities - flying a helicopter around the farm herding sheep into pens and guiding the sheepdog into the ute
MATHSTRONAUT is a maths challenge app for addition and subtraction designed for Primary and Middle school students
PLINKERTON is a cybersafety mystery game that aims to create awareness for Middle school students about how to stay safe
online
ReferencesProject Red (2010) Revolutionizing Education One to One Institute US httpprojectredorg
McFarlane A Triggs P amp Yee W (2008) Researching mobile learning - Interim report to Bectahttppartnersbectaorgukuploaddirdownloadspage_documentsresearchmobile_learningpdf
Ng W amp Nicholas H (2009a) Introduction of pocket PC in schools attitudes and beliefs in the first year Computers and Education
Robertson M (2009) Innovative Schooling and Responsiveness to ongoing Global Change La Trobe University Melbourne
Stead G (2006) Mobile technologies transforming the future of learning in Emerging Technologies for Learning BECTA httppartnersbectaorgukupload-dirdownloadspage_documentsresearchemerging_technologiespdf
Metiri Group (2006) Technology in Schools What the Research Says Cisco Systems httpwwwciscocomwebstrategydocseducationTechnologyinSchoolsReportpdf
Dogeby (2006) Using iPods for Instruction Principals Partnership Florida httpwwwprincipalspartnershipcomiPodspdf
Web wwwapp-titudecomau
Email cecilieapp-titudecomauceciliedelphiancomau
Twitter httptwittercomApp_titudehttptwittercomceciliemurray
Contacts
The Mobiles
Mobile learning ishellip
lsquolearning in a more personalised way handing over more control to the learners themselvesrsquo
lsquodisruptive learningrsquo
(Stead 2006)
lsquoholds and heightens student interest engages students in learning and provides yet another
means for expressive and receptive literacyrsquo
(Dogeby 2007)
The Research
lsquoa small cleverly designed handheld game can significantly enhance learner performance in mental maths as well as having a positive impact on other
aspects of classroom lifersquo (Robertson 2009)
lsquomobile devices can have a positive impact on learning experiences for both educators and studentsrsquo
(McFarlane Triggsamp Yee 2008 Ng amp Nicholas 2009)
lsquoSchools with one-to-one computing programs have fewer discipline problems lower dropout rates and higher rates of college attendance than schools with a higher ratio of students to computershellipbut for one-to-one programs to boost student achievement as well they must be properly implementedrsquo
Project Red (Revolutionizing Education) June 2010
New research
(ed Wan Ng 2010)
Chapter 12
Imagine Mobile Learning in your Pocket
Cecilie Murray Delphian eLearning
httpwwwigi-globalcombookstoreTitleDetailsaspxTitleId=41770
Research aims
bull how mobile learning might be used to increase engagement motivation ICT curriculum integration and effective learning in K-12 schools
bull action research questions focused on impact for learning in core curriculum areas literacy and media maths operations
iPodagogy 2007 iPods and video podcasting for learning
bull Collaborative project co-funded
bull Average VIC government school ndash not high-tech
bull 30 Year 8 students
bull Teachers ndash average ICT skills
bull Cross curriculum approach ndash English Social Science Maths Science Music and German HPE
iPod Touch Project 2008
bull Three diverse schools locations and communities
ndash Corio South Courtney Gardens Epsom
bull Years 5-6 initially (early years noted)
bull Teacher action research good ICT skills
bull Cross curriculum approach embedded within VELS
bull Emphasis on literacy - reading writing media
bull 8 iPod Touches per class
Global Mobile Learning Project
bull Two year project ndash Australia Singapore and USA
bull Year 1
ndash global citizenship and cultural identity
bull Year 2
ndash personalised learning improving student literacy in reading and writing speaking and listening digital media and visual literacy
ndash class sets of iPod Touches Studywiz online learning environment vodcasts Apps etc
The Schools
United World College of South-East Asia Singapore
Shepparton High School Victoria
Chormann Elementary Southgate Michigan
Nintendo DS
bull Two schools ndash Xavier College and Trinity Catholic Primary School
bull Focus ndash potential of Nintendo DS to support student learning in Mathematics
bull Four classes used Professor Kageyama Maths Training Program control group of students used same Maths program with traditional pen and paper
bull 20 minutes each day for 10 weeks
What the research saysMobile learning
bull Promotes confidence and independence regardless of year level and age
bull Promotes peer coaching and developing activities for each other
bull Important in encouraging ESL learners reluctant learners (at riskdisengaged)
bull Improves attendance more active participation in class
bull Promotes better preparation and organisation for class
bull Supports more regular completion of school work and homework
What the research says
bull Stimulates enjoyment in learninghelliplsquofunrsquo activity
bull Greater interaction (amp writing) from boys in particular in blogs podcasts and web pages
bull Stimulates teachers and students to work creatively to improve literacy and numeracy
bull Student performance data ndash improves numeracy and literacy increases skills in teamwork interpersonal skills and ICT skills
bull Motivates teachers to rethink their pedagogy around the use of ICT and mobile devices
Research reportsiPod Touch Reporthttpdelphiancomauipod-touch-research-report
iPodagogy Using iPods and Video Podcasting for Learninghttpdelphiancomauipods-and-podcasting-learning
Global Mobile Learninghttpdelphiancomauglobal-mobile-learning-research
Good Practice TipsImplementation of Mobile Learning projectshttpdelphiancomaumobile-learning-articles
Why Mobiles for learning
bull Small handheld devices enable learning anywhere anytime
bull Convergence of innovations in mobile technology and social software Web 20
bull Young peoplersquos social use of technologies
bull For schools it means 11 is achievable
Good Practice 11 Learning
Mobile Educators Network
Slide to Learn Beginners Guide
Shepparton High School VIC
Hambledon State School QLD
Learning in Hand
iPad Implementations
httpepotentialeducationvicgovaushowcaseresourcephpres_id=659ampshowcase_id=65
Learning and Teaching with iPads
Mobile activity
Five minute discussion in groups on mobile learning
bull Are your students ready for mobile learning
bull What percentage of students at your school have a mobile phone in class
Poll Everywhere
httpwwwpolleverywherecom
Educational appsbull Relevant to kids
bull Use technologies that pervade their lives
bull Engaging for learning
bull Inquiry based constructivist content
bull High quality games prolong engagement
bull Kids can consolidate knowledge independently
App reviews
Use Twitter to follow the leaders
slide2learn mlearningedapps
Australian curriculum app
English Apps
Spectronics Apps for Educationhttpwwwspectronicsinozcombloguncategorized201009educational-apps-and-resources-for-the-ipad-and-iphone
History Apps
Australian Curriculum
bull Select either the English or History curriculum
bull In groups of 4-5 discuss the 3 questions on your handout
bull Take notes
bull Appoint a person to report back
Curriculum-driven content high quality graphics Monitor student progress online
A new model
Data from apps
1 2 3 SHEEP is a counting app for young learners with 3 fun activities - flying a helicopter around the farm herding sheep into pens and guiding the sheepdog into the ute
MATHSTRONAUT is a maths challenge app for addition and subtraction designed for Primary and Middle school students
PLINKERTON is a cybersafety mystery game that aims to create awareness for Middle school students about how to stay safe
online
ReferencesProject Red (2010) Revolutionizing Education One to One Institute US httpprojectredorg
McFarlane A Triggs P amp Yee W (2008) Researching mobile learning - Interim report to Bectahttppartnersbectaorgukuploaddirdownloadspage_documentsresearchmobile_learningpdf
Ng W amp Nicholas H (2009a) Introduction of pocket PC in schools attitudes and beliefs in the first year Computers and Education
Robertson M (2009) Innovative Schooling and Responsiveness to ongoing Global Change La Trobe University Melbourne
Stead G (2006) Mobile technologies transforming the future of learning in Emerging Technologies for Learning BECTA httppartnersbectaorgukupload-dirdownloadspage_documentsresearchemerging_technologiespdf
Metiri Group (2006) Technology in Schools What the Research Says Cisco Systems httpwwwciscocomwebstrategydocseducationTechnologyinSchoolsReportpdf
Dogeby (2006) Using iPods for Instruction Principals Partnership Florida httpwwwprincipalspartnershipcomiPodspdf
Web wwwapp-titudecomau
Email cecilieapp-titudecomauceciliedelphiancomau
Twitter httptwittercomApp_titudehttptwittercomceciliemurray
Contacts
Mobile learning ishellip
lsquolearning in a more personalised way handing over more control to the learners themselvesrsquo
lsquodisruptive learningrsquo
(Stead 2006)
lsquoholds and heightens student interest engages students in learning and provides yet another
means for expressive and receptive literacyrsquo
(Dogeby 2007)
The Research
lsquoa small cleverly designed handheld game can significantly enhance learner performance in mental maths as well as having a positive impact on other
aspects of classroom lifersquo (Robertson 2009)
lsquomobile devices can have a positive impact on learning experiences for both educators and studentsrsquo
(McFarlane Triggsamp Yee 2008 Ng amp Nicholas 2009)
lsquoSchools with one-to-one computing programs have fewer discipline problems lower dropout rates and higher rates of college attendance than schools with a higher ratio of students to computershellipbut for one-to-one programs to boost student achievement as well they must be properly implementedrsquo
Project Red (Revolutionizing Education) June 2010
New research
(ed Wan Ng 2010)
Chapter 12
Imagine Mobile Learning in your Pocket
Cecilie Murray Delphian eLearning
httpwwwigi-globalcombookstoreTitleDetailsaspxTitleId=41770
Research aims
bull how mobile learning might be used to increase engagement motivation ICT curriculum integration and effective learning in K-12 schools
bull action research questions focused on impact for learning in core curriculum areas literacy and media maths operations
iPodagogy 2007 iPods and video podcasting for learning
bull Collaborative project co-funded
bull Average VIC government school ndash not high-tech
bull 30 Year 8 students
bull Teachers ndash average ICT skills
bull Cross curriculum approach ndash English Social Science Maths Science Music and German HPE
iPod Touch Project 2008
bull Three diverse schools locations and communities
ndash Corio South Courtney Gardens Epsom
bull Years 5-6 initially (early years noted)
bull Teacher action research good ICT skills
bull Cross curriculum approach embedded within VELS
bull Emphasis on literacy - reading writing media
bull 8 iPod Touches per class
Global Mobile Learning Project
bull Two year project ndash Australia Singapore and USA
bull Year 1
ndash global citizenship and cultural identity
bull Year 2
ndash personalised learning improving student literacy in reading and writing speaking and listening digital media and visual literacy
ndash class sets of iPod Touches Studywiz online learning environment vodcasts Apps etc
The Schools
United World College of South-East Asia Singapore
Shepparton High School Victoria
Chormann Elementary Southgate Michigan
Nintendo DS
bull Two schools ndash Xavier College and Trinity Catholic Primary School
bull Focus ndash potential of Nintendo DS to support student learning in Mathematics
bull Four classes used Professor Kageyama Maths Training Program control group of students used same Maths program with traditional pen and paper
bull 20 minutes each day for 10 weeks
What the research saysMobile learning
bull Promotes confidence and independence regardless of year level and age
bull Promotes peer coaching and developing activities for each other
bull Important in encouraging ESL learners reluctant learners (at riskdisengaged)
bull Improves attendance more active participation in class
bull Promotes better preparation and organisation for class
bull Supports more regular completion of school work and homework
What the research says
bull Stimulates enjoyment in learninghelliplsquofunrsquo activity
bull Greater interaction (amp writing) from boys in particular in blogs podcasts and web pages
bull Stimulates teachers and students to work creatively to improve literacy and numeracy
bull Student performance data ndash improves numeracy and literacy increases skills in teamwork interpersonal skills and ICT skills
bull Motivates teachers to rethink their pedagogy around the use of ICT and mobile devices
Research reportsiPod Touch Reporthttpdelphiancomauipod-touch-research-report
iPodagogy Using iPods and Video Podcasting for Learninghttpdelphiancomauipods-and-podcasting-learning
Global Mobile Learninghttpdelphiancomauglobal-mobile-learning-research
Good Practice TipsImplementation of Mobile Learning projectshttpdelphiancomaumobile-learning-articles
Why Mobiles for learning
bull Small handheld devices enable learning anywhere anytime
bull Convergence of innovations in mobile technology and social software Web 20
bull Young peoplersquos social use of technologies
bull For schools it means 11 is achievable
Good Practice 11 Learning
Mobile Educators Network
Slide to Learn Beginners Guide
Shepparton High School VIC
Hambledon State School QLD
Learning in Hand
iPad Implementations
httpepotentialeducationvicgovaushowcaseresourcephpres_id=659ampshowcase_id=65
Learning and Teaching with iPads
Mobile activity
Five minute discussion in groups on mobile learning
bull Are your students ready for mobile learning
bull What percentage of students at your school have a mobile phone in class
Poll Everywhere
httpwwwpolleverywherecom
Educational appsbull Relevant to kids
bull Use technologies that pervade their lives
bull Engaging for learning
bull Inquiry based constructivist content
bull High quality games prolong engagement
bull Kids can consolidate knowledge independently
App reviews
Use Twitter to follow the leaders
slide2learn mlearningedapps
Australian curriculum app
English Apps
Spectronics Apps for Educationhttpwwwspectronicsinozcombloguncategorized201009educational-apps-and-resources-for-the-ipad-and-iphone
History Apps
Australian Curriculum
bull Select either the English or History curriculum
bull In groups of 4-5 discuss the 3 questions on your handout
bull Take notes
bull Appoint a person to report back
Curriculum-driven content high quality graphics Monitor student progress online
A new model
Data from apps
1 2 3 SHEEP is a counting app for young learners with 3 fun activities - flying a helicopter around the farm herding sheep into pens and guiding the sheepdog into the ute
MATHSTRONAUT is a maths challenge app for addition and subtraction designed for Primary and Middle school students
PLINKERTON is a cybersafety mystery game that aims to create awareness for Middle school students about how to stay safe
online
ReferencesProject Red (2010) Revolutionizing Education One to One Institute US httpprojectredorg
McFarlane A Triggs P amp Yee W (2008) Researching mobile learning - Interim report to Bectahttppartnersbectaorgukuploaddirdownloadspage_documentsresearchmobile_learningpdf
Ng W amp Nicholas H (2009a) Introduction of pocket PC in schools attitudes and beliefs in the first year Computers and Education
Robertson M (2009) Innovative Schooling and Responsiveness to ongoing Global Change La Trobe University Melbourne
Stead G (2006) Mobile technologies transforming the future of learning in Emerging Technologies for Learning BECTA httppartnersbectaorgukupload-dirdownloadspage_documentsresearchemerging_technologiespdf
Metiri Group (2006) Technology in Schools What the Research Says Cisco Systems httpwwwciscocomwebstrategydocseducationTechnologyinSchoolsReportpdf
Dogeby (2006) Using iPods for Instruction Principals Partnership Florida httpwwwprincipalspartnershipcomiPodspdf
Web wwwapp-titudecomau
Email cecilieapp-titudecomauceciliedelphiancomau
Twitter httptwittercomApp_titudehttptwittercomceciliemurray
Contacts
lsquoa small cleverly designed handheld game can significantly enhance learner performance in mental maths as well as having a positive impact on other
aspects of classroom lifersquo (Robertson 2009)
lsquomobile devices can have a positive impact on learning experiences for both educators and studentsrsquo
(McFarlane Triggsamp Yee 2008 Ng amp Nicholas 2009)
lsquoSchools with one-to-one computing programs have fewer discipline problems lower dropout rates and higher rates of college attendance than schools with a higher ratio of students to computershellipbut for one-to-one programs to boost student achievement as well they must be properly implementedrsquo
Project Red (Revolutionizing Education) June 2010
New research
(ed Wan Ng 2010)
Chapter 12
Imagine Mobile Learning in your Pocket
Cecilie Murray Delphian eLearning
httpwwwigi-globalcombookstoreTitleDetailsaspxTitleId=41770
Research aims
bull how mobile learning might be used to increase engagement motivation ICT curriculum integration and effective learning in K-12 schools
bull action research questions focused on impact for learning in core curriculum areas literacy and media maths operations
iPodagogy 2007 iPods and video podcasting for learning
bull Collaborative project co-funded
bull Average VIC government school ndash not high-tech
bull 30 Year 8 students
bull Teachers ndash average ICT skills
bull Cross curriculum approach ndash English Social Science Maths Science Music and German HPE
iPod Touch Project 2008
bull Three diverse schools locations and communities
ndash Corio South Courtney Gardens Epsom
bull Years 5-6 initially (early years noted)
bull Teacher action research good ICT skills
bull Cross curriculum approach embedded within VELS
bull Emphasis on literacy - reading writing media
bull 8 iPod Touches per class
Global Mobile Learning Project
bull Two year project ndash Australia Singapore and USA
bull Year 1
ndash global citizenship and cultural identity
bull Year 2
ndash personalised learning improving student literacy in reading and writing speaking and listening digital media and visual literacy
ndash class sets of iPod Touches Studywiz online learning environment vodcasts Apps etc
The Schools
United World College of South-East Asia Singapore
Shepparton High School Victoria
Chormann Elementary Southgate Michigan
Nintendo DS
bull Two schools ndash Xavier College and Trinity Catholic Primary School
bull Focus ndash potential of Nintendo DS to support student learning in Mathematics
bull Four classes used Professor Kageyama Maths Training Program control group of students used same Maths program with traditional pen and paper
bull 20 minutes each day for 10 weeks
What the research saysMobile learning
bull Promotes confidence and independence regardless of year level and age
bull Promotes peer coaching and developing activities for each other
bull Important in encouraging ESL learners reluctant learners (at riskdisengaged)
bull Improves attendance more active participation in class
bull Promotes better preparation and organisation for class
bull Supports more regular completion of school work and homework
What the research says
bull Stimulates enjoyment in learninghelliplsquofunrsquo activity
bull Greater interaction (amp writing) from boys in particular in blogs podcasts and web pages
bull Stimulates teachers and students to work creatively to improve literacy and numeracy
bull Student performance data ndash improves numeracy and literacy increases skills in teamwork interpersonal skills and ICT skills
bull Motivates teachers to rethink their pedagogy around the use of ICT and mobile devices
Research reportsiPod Touch Reporthttpdelphiancomauipod-touch-research-report
iPodagogy Using iPods and Video Podcasting for Learninghttpdelphiancomauipods-and-podcasting-learning
Global Mobile Learninghttpdelphiancomauglobal-mobile-learning-research
Good Practice TipsImplementation of Mobile Learning projectshttpdelphiancomaumobile-learning-articles
Why Mobiles for learning
bull Small handheld devices enable learning anywhere anytime
bull Convergence of innovations in mobile technology and social software Web 20
bull Young peoplersquos social use of technologies
bull For schools it means 11 is achievable
Good Practice 11 Learning
Mobile Educators Network
Slide to Learn Beginners Guide
Shepparton High School VIC
Hambledon State School QLD
Learning in Hand
iPad Implementations
httpepotentialeducationvicgovaushowcaseresourcephpres_id=659ampshowcase_id=65
Learning and Teaching with iPads
Mobile activity
Five minute discussion in groups on mobile learning
bull Are your students ready for mobile learning
bull What percentage of students at your school have a mobile phone in class
Poll Everywhere
httpwwwpolleverywherecom
Educational appsbull Relevant to kids
bull Use technologies that pervade their lives
bull Engaging for learning
bull Inquiry based constructivist content
bull High quality games prolong engagement
bull Kids can consolidate knowledge independently
App reviews
Use Twitter to follow the leaders
slide2learn mlearningedapps
Australian curriculum app
English Apps
Spectronics Apps for Educationhttpwwwspectronicsinozcombloguncategorized201009educational-apps-and-resources-for-the-ipad-and-iphone
History Apps
Australian Curriculum
bull Select either the English or History curriculum
bull In groups of 4-5 discuss the 3 questions on your handout
bull Take notes
bull Appoint a person to report back
Curriculum-driven content high quality graphics Monitor student progress online
A new model
Data from apps
1 2 3 SHEEP is a counting app for young learners with 3 fun activities - flying a helicopter around the farm herding sheep into pens and guiding the sheepdog into the ute
MATHSTRONAUT is a maths challenge app for addition and subtraction designed for Primary and Middle school students
PLINKERTON is a cybersafety mystery game that aims to create awareness for Middle school students about how to stay safe
online
ReferencesProject Red (2010) Revolutionizing Education One to One Institute US httpprojectredorg
McFarlane A Triggs P amp Yee W (2008) Researching mobile learning - Interim report to Bectahttppartnersbectaorgukuploaddirdownloadspage_documentsresearchmobile_learningpdf
Ng W amp Nicholas H (2009a) Introduction of pocket PC in schools attitudes and beliefs in the first year Computers and Education
Robertson M (2009) Innovative Schooling and Responsiveness to ongoing Global Change La Trobe University Melbourne
Stead G (2006) Mobile technologies transforming the future of learning in Emerging Technologies for Learning BECTA httppartnersbectaorgukupload-dirdownloadspage_documentsresearchemerging_technologiespdf
Metiri Group (2006) Technology in Schools What the Research Says Cisco Systems httpwwwciscocomwebstrategydocseducationTechnologyinSchoolsReportpdf
Dogeby (2006) Using iPods for Instruction Principals Partnership Florida httpwwwprincipalspartnershipcomiPodspdf
Web wwwapp-titudecomau
Email cecilieapp-titudecomauceciliedelphiancomau
Twitter httptwittercomApp_titudehttptwittercomceciliemurray
Contacts
lsquoSchools with one-to-one computing programs have fewer discipline problems lower dropout rates and higher rates of college attendance than schools with a higher ratio of students to computershellipbut for one-to-one programs to boost student achievement as well they must be properly implementedrsquo
Project Red (Revolutionizing Education) June 2010
New research
(ed Wan Ng 2010)
Chapter 12
Imagine Mobile Learning in your Pocket
Cecilie Murray Delphian eLearning
httpwwwigi-globalcombookstoreTitleDetailsaspxTitleId=41770
Research aims
bull how mobile learning might be used to increase engagement motivation ICT curriculum integration and effective learning in K-12 schools
bull action research questions focused on impact for learning in core curriculum areas literacy and media maths operations
iPodagogy 2007 iPods and video podcasting for learning
bull Collaborative project co-funded
bull Average VIC government school ndash not high-tech
bull 30 Year 8 students
bull Teachers ndash average ICT skills
bull Cross curriculum approach ndash English Social Science Maths Science Music and German HPE
iPod Touch Project 2008
bull Three diverse schools locations and communities
ndash Corio South Courtney Gardens Epsom
bull Years 5-6 initially (early years noted)
bull Teacher action research good ICT skills
bull Cross curriculum approach embedded within VELS
bull Emphasis on literacy - reading writing media
bull 8 iPod Touches per class
Global Mobile Learning Project
bull Two year project ndash Australia Singapore and USA
bull Year 1
ndash global citizenship and cultural identity
bull Year 2
ndash personalised learning improving student literacy in reading and writing speaking and listening digital media and visual literacy
ndash class sets of iPod Touches Studywiz online learning environment vodcasts Apps etc
The Schools
United World College of South-East Asia Singapore
Shepparton High School Victoria
Chormann Elementary Southgate Michigan
Nintendo DS
bull Two schools ndash Xavier College and Trinity Catholic Primary School
bull Focus ndash potential of Nintendo DS to support student learning in Mathematics
bull Four classes used Professor Kageyama Maths Training Program control group of students used same Maths program with traditional pen and paper
bull 20 minutes each day for 10 weeks
What the research saysMobile learning
bull Promotes confidence and independence regardless of year level and age
bull Promotes peer coaching and developing activities for each other
bull Important in encouraging ESL learners reluctant learners (at riskdisengaged)
bull Improves attendance more active participation in class
bull Promotes better preparation and organisation for class
bull Supports more regular completion of school work and homework
What the research says
bull Stimulates enjoyment in learninghelliplsquofunrsquo activity
bull Greater interaction (amp writing) from boys in particular in blogs podcasts and web pages
bull Stimulates teachers and students to work creatively to improve literacy and numeracy
bull Student performance data ndash improves numeracy and literacy increases skills in teamwork interpersonal skills and ICT skills
bull Motivates teachers to rethink their pedagogy around the use of ICT and mobile devices
Research reportsiPod Touch Reporthttpdelphiancomauipod-touch-research-report
iPodagogy Using iPods and Video Podcasting for Learninghttpdelphiancomauipods-and-podcasting-learning
Global Mobile Learninghttpdelphiancomauglobal-mobile-learning-research
Good Practice TipsImplementation of Mobile Learning projectshttpdelphiancomaumobile-learning-articles
Why Mobiles for learning
bull Small handheld devices enable learning anywhere anytime
bull Convergence of innovations in mobile technology and social software Web 20
bull Young peoplersquos social use of technologies
bull For schools it means 11 is achievable
Good Practice 11 Learning
Mobile Educators Network
Slide to Learn Beginners Guide
Shepparton High School VIC
Hambledon State School QLD
Learning in Hand
iPad Implementations
httpepotentialeducationvicgovaushowcaseresourcephpres_id=659ampshowcase_id=65
Learning and Teaching with iPads
Mobile activity
Five minute discussion in groups on mobile learning
bull Are your students ready for mobile learning
bull What percentage of students at your school have a mobile phone in class
Poll Everywhere
httpwwwpolleverywherecom
Educational appsbull Relevant to kids
bull Use technologies that pervade their lives
bull Engaging for learning
bull Inquiry based constructivist content
bull High quality games prolong engagement
bull Kids can consolidate knowledge independently
App reviews
Use Twitter to follow the leaders
slide2learn mlearningedapps
Australian curriculum app
English Apps
Spectronics Apps for Educationhttpwwwspectronicsinozcombloguncategorized201009educational-apps-and-resources-for-the-ipad-and-iphone
History Apps
Australian Curriculum
bull Select either the English or History curriculum
bull In groups of 4-5 discuss the 3 questions on your handout
bull Take notes
bull Appoint a person to report back
Curriculum-driven content high quality graphics Monitor student progress online
A new model
Data from apps
1 2 3 SHEEP is a counting app for young learners with 3 fun activities - flying a helicopter around the farm herding sheep into pens and guiding the sheepdog into the ute
MATHSTRONAUT is a maths challenge app for addition and subtraction designed for Primary and Middle school students
PLINKERTON is a cybersafety mystery game that aims to create awareness for Middle school students about how to stay safe
online
ReferencesProject Red (2010) Revolutionizing Education One to One Institute US httpprojectredorg
McFarlane A Triggs P amp Yee W (2008) Researching mobile learning - Interim report to Bectahttppartnersbectaorgukuploaddirdownloadspage_documentsresearchmobile_learningpdf
Ng W amp Nicholas H (2009a) Introduction of pocket PC in schools attitudes and beliefs in the first year Computers and Education
Robertson M (2009) Innovative Schooling and Responsiveness to ongoing Global Change La Trobe University Melbourne
Stead G (2006) Mobile technologies transforming the future of learning in Emerging Technologies for Learning BECTA httppartnersbectaorgukupload-dirdownloadspage_documentsresearchemerging_technologiespdf
Metiri Group (2006) Technology in Schools What the Research Says Cisco Systems httpwwwciscocomwebstrategydocseducationTechnologyinSchoolsReportpdf
Dogeby (2006) Using iPods for Instruction Principals Partnership Florida httpwwwprincipalspartnershipcomiPodspdf
Web wwwapp-titudecomau
Email cecilieapp-titudecomauceciliedelphiancomau
Twitter httptwittercomApp_titudehttptwittercomceciliemurray
Contacts
New research
(ed Wan Ng 2010)
Chapter 12
Imagine Mobile Learning in your Pocket
Cecilie Murray Delphian eLearning
httpwwwigi-globalcombookstoreTitleDetailsaspxTitleId=41770
Research aims
bull how mobile learning might be used to increase engagement motivation ICT curriculum integration and effective learning in K-12 schools
bull action research questions focused on impact for learning in core curriculum areas literacy and media maths operations
iPodagogy 2007 iPods and video podcasting for learning
bull Collaborative project co-funded
bull Average VIC government school ndash not high-tech
bull 30 Year 8 students
bull Teachers ndash average ICT skills
bull Cross curriculum approach ndash English Social Science Maths Science Music and German HPE
iPod Touch Project 2008
bull Three diverse schools locations and communities
ndash Corio South Courtney Gardens Epsom
bull Years 5-6 initially (early years noted)
bull Teacher action research good ICT skills
bull Cross curriculum approach embedded within VELS
bull Emphasis on literacy - reading writing media
bull 8 iPod Touches per class
Global Mobile Learning Project
bull Two year project ndash Australia Singapore and USA
bull Year 1
ndash global citizenship and cultural identity
bull Year 2
ndash personalised learning improving student literacy in reading and writing speaking and listening digital media and visual literacy
ndash class sets of iPod Touches Studywiz online learning environment vodcasts Apps etc
The Schools
United World College of South-East Asia Singapore
Shepparton High School Victoria
Chormann Elementary Southgate Michigan
Nintendo DS
bull Two schools ndash Xavier College and Trinity Catholic Primary School
bull Focus ndash potential of Nintendo DS to support student learning in Mathematics
bull Four classes used Professor Kageyama Maths Training Program control group of students used same Maths program with traditional pen and paper
bull 20 minutes each day for 10 weeks
What the research saysMobile learning
bull Promotes confidence and independence regardless of year level and age
bull Promotes peer coaching and developing activities for each other
bull Important in encouraging ESL learners reluctant learners (at riskdisengaged)
bull Improves attendance more active participation in class
bull Promotes better preparation and organisation for class
bull Supports more regular completion of school work and homework
What the research says
bull Stimulates enjoyment in learninghelliplsquofunrsquo activity
bull Greater interaction (amp writing) from boys in particular in blogs podcasts and web pages
bull Stimulates teachers and students to work creatively to improve literacy and numeracy
bull Student performance data ndash improves numeracy and literacy increases skills in teamwork interpersonal skills and ICT skills
bull Motivates teachers to rethink their pedagogy around the use of ICT and mobile devices
Research reportsiPod Touch Reporthttpdelphiancomauipod-touch-research-report
iPodagogy Using iPods and Video Podcasting for Learninghttpdelphiancomauipods-and-podcasting-learning
Global Mobile Learninghttpdelphiancomauglobal-mobile-learning-research
Good Practice TipsImplementation of Mobile Learning projectshttpdelphiancomaumobile-learning-articles
Why Mobiles for learning
bull Small handheld devices enable learning anywhere anytime
bull Convergence of innovations in mobile technology and social software Web 20
bull Young peoplersquos social use of technologies
bull For schools it means 11 is achievable
Good Practice 11 Learning
Mobile Educators Network
Slide to Learn Beginners Guide
Shepparton High School VIC
Hambledon State School QLD
Learning in Hand
iPad Implementations
httpepotentialeducationvicgovaushowcaseresourcephpres_id=659ampshowcase_id=65
Learning and Teaching with iPads
Mobile activity
Five minute discussion in groups on mobile learning
bull Are your students ready for mobile learning
bull What percentage of students at your school have a mobile phone in class
Poll Everywhere
httpwwwpolleverywherecom
Educational appsbull Relevant to kids
bull Use technologies that pervade their lives
bull Engaging for learning
bull Inquiry based constructivist content
bull High quality games prolong engagement
bull Kids can consolidate knowledge independently
App reviews
Use Twitter to follow the leaders
slide2learn mlearningedapps
Australian curriculum app
English Apps
Spectronics Apps for Educationhttpwwwspectronicsinozcombloguncategorized201009educational-apps-and-resources-for-the-ipad-and-iphone
History Apps
Australian Curriculum
bull Select either the English or History curriculum
bull In groups of 4-5 discuss the 3 questions on your handout
bull Take notes
bull Appoint a person to report back
Curriculum-driven content high quality graphics Monitor student progress online
A new model
Data from apps
1 2 3 SHEEP is a counting app for young learners with 3 fun activities - flying a helicopter around the farm herding sheep into pens and guiding the sheepdog into the ute
MATHSTRONAUT is a maths challenge app for addition and subtraction designed for Primary and Middle school students
PLINKERTON is a cybersafety mystery game that aims to create awareness for Middle school students about how to stay safe
online
ReferencesProject Red (2010) Revolutionizing Education One to One Institute US httpprojectredorg
McFarlane A Triggs P amp Yee W (2008) Researching mobile learning - Interim report to Bectahttppartnersbectaorgukuploaddirdownloadspage_documentsresearchmobile_learningpdf
Ng W amp Nicholas H (2009a) Introduction of pocket PC in schools attitudes and beliefs in the first year Computers and Education
Robertson M (2009) Innovative Schooling and Responsiveness to ongoing Global Change La Trobe University Melbourne
Stead G (2006) Mobile technologies transforming the future of learning in Emerging Technologies for Learning BECTA httppartnersbectaorgukupload-dirdownloadspage_documentsresearchemerging_technologiespdf
Metiri Group (2006) Technology in Schools What the Research Says Cisco Systems httpwwwciscocomwebstrategydocseducationTechnologyinSchoolsReportpdf
Dogeby (2006) Using iPods for Instruction Principals Partnership Florida httpwwwprincipalspartnershipcomiPodspdf
Web wwwapp-titudecomau
Email cecilieapp-titudecomauceciliedelphiancomau
Twitter httptwittercomApp_titudehttptwittercomceciliemurray
Contacts
Research aims
bull how mobile learning might be used to increase engagement motivation ICT curriculum integration and effective learning in K-12 schools
bull action research questions focused on impact for learning in core curriculum areas literacy and media maths operations
iPodagogy 2007 iPods and video podcasting for learning
bull Collaborative project co-funded
bull Average VIC government school ndash not high-tech
bull 30 Year 8 students
bull Teachers ndash average ICT skills
bull Cross curriculum approach ndash English Social Science Maths Science Music and German HPE
iPod Touch Project 2008
bull Three diverse schools locations and communities
ndash Corio South Courtney Gardens Epsom
bull Years 5-6 initially (early years noted)
bull Teacher action research good ICT skills
bull Cross curriculum approach embedded within VELS
bull Emphasis on literacy - reading writing media
bull 8 iPod Touches per class
Global Mobile Learning Project
bull Two year project ndash Australia Singapore and USA
bull Year 1
ndash global citizenship and cultural identity
bull Year 2
ndash personalised learning improving student literacy in reading and writing speaking and listening digital media and visual literacy
ndash class sets of iPod Touches Studywiz online learning environment vodcasts Apps etc
The Schools
United World College of South-East Asia Singapore
Shepparton High School Victoria
Chormann Elementary Southgate Michigan
Nintendo DS
bull Two schools ndash Xavier College and Trinity Catholic Primary School
bull Focus ndash potential of Nintendo DS to support student learning in Mathematics
bull Four classes used Professor Kageyama Maths Training Program control group of students used same Maths program with traditional pen and paper
bull 20 minutes each day for 10 weeks
What the research saysMobile learning
bull Promotes confidence and independence regardless of year level and age
bull Promotes peer coaching and developing activities for each other
bull Important in encouraging ESL learners reluctant learners (at riskdisengaged)
bull Improves attendance more active participation in class
bull Promotes better preparation and organisation for class
bull Supports more regular completion of school work and homework
What the research says
bull Stimulates enjoyment in learninghelliplsquofunrsquo activity
bull Greater interaction (amp writing) from boys in particular in blogs podcasts and web pages
bull Stimulates teachers and students to work creatively to improve literacy and numeracy
bull Student performance data ndash improves numeracy and literacy increases skills in teamwork interpersonal skills and ICT skills
bull Motivates teachers to rethink their pedagogy around the use of ICT and mobile devices
Research reportsiPod Touch Reporthttpdelphiancomauipod-touch-research-report
iPodagogy Using iPods and Video Podcasting for Learninghttpdelphiancomauipods-and-podcasting-learning
Global Mobile Learninghttpdelphiancomauglobal-mobile-learning-research
Good Practice TipsImplementation of Mobile Learning projectshttpdelphiancomaumobile-learning-articles
Why Mobiles for learning
bull Small handheld devices enable learning anywhere anytime
bull Convergence of innovations in mobile technology and social software Web 20
bull Young peoplersquos social use of technologies
bull For schools it means 11 is achievable
Good Practice 11 Learning
Mobile Educators Network
Slide to Learn Beginners Guide
Shepparton High School VIC
Hambledon State School QLD
Learning in Hand
iPad Implementations
httpepotentialeducationvicgovaushowcaseresourcephpres_id=659ampshowcase_id=65
Learning and Teaching with iPads
Mobile activity
Five minute discussion in groups on mobile learning
bull Are your students ready for mobile learning
bull What percentage of students at your school have a mobile phone in class
Poll Everywhere
httpwwwpolleverywherecom
Educational appsbull Relevant to kids
bull Use technologies that pervade their lives
bull Engaging for learning
bull Inquiry based constructivist content
bull High quality games prolong engagement
bull Kids can consolidate knowledge independently
App reviews
Use Twitter to follow the leaders
slide2learn mlearningedapps
Australian curriculum app
English Apps
Spectronics Apps for Educationhttpwwwspectronicsinozcombloguncategorized201009educational-apps-and-resources-for-the-ipad-and-iphone
History Apps
Australian Curriculum
bull Select either the English or History curriculum
bull In groups of 4-5 discuss the 3 questions on your handout
bull Take notes
bull Appoint a person to report back
Curriculum-driven content high quality graphics Monitor student progress online
A new model
Data from apps
1 2 3 SHEEP is a counting app for young learners with 3 fun activities - flying a helicopter around the farm herding sheep into pens and guiding the sheepdog into the ute
MATHSTRONAUT is a maths challenge app for addition and subtraction designed for Primary and Middle school students
PLINKERTON is a cybersafety mystery game that aims to create awareness for Middle school students about how to stay safe
online
ReferencesProject Red (2010) Revolutionizing Education One to One Institute US httpprojectredorg
McFarlane A Triggs P amp Yee W (2008) Researching mobile learning - Interim report to Bectahttppartnersbectaorgukuploaddirdownloadspage_documentsresearchmobile_learningpdf
Ng W amp Nicholas H (2009a) Introduction of pocket PC in schools attitudes and beliefs in the first year Computers and Education
Robertson M (2009) Innovative Schooling and Responsiveness to ongoing Global Change La Trobe University Melbourne
Stead G (2006) Mobile technologies transforming the future of learning in Emerging Technologies for Learning BECTA httppartnersbectaorgukupload-dirdownloadspage_documentsresearchemerging_technologiespdf
Metiri Group (2006) Technology in Schools What the Research Says Cisco Systems httpwwwciscocomwebstrategydocseducationTechnologyinSchoolsReportpdf
Dogeby (2006) Using iPods for Instruction Principals Partnership Florida httpwwwprincipalspartnershipcomiPodspdf
Web wwwapp-titudecomau
Email cecilieapp-titudecomauceciliedelphiancomau
Twitter httptwittercomApp_titudehttptwittercomceciliemurray
Contacts
iPodagogy 2007 iPods and video podcasting for learning
bull Collaborative project co-funded
bull Average VIC government school ndash not high-tech
bull 30 Year 8 students
bull Teachers ndash average ICT skills
bull Cross curriculum approach ndash English Social Science Maths Science Music and German HPE
iPod Touch Project 2008
bull Three diverse schools locations and communities
ndash Corio South Courtney Gardens Epsom
bull Years 5-6 initially (early years noted)
bull Teacher action research good ICT skills
bull Cross curriculum approach embedded within VELS
bull Emphasis on literacy - reading writing media
bull 8 iPod Touches per class
Global Mobile Learning Project
bull Two year project ndash Australia Singapore and USA
bull Year 1
ndash global citizenship and cultural identity
bull Year 2
ndash personalised learning improving student literacy in reading and writing speaking and listening digital media and visual literacy
ndash class sets of iPod Touches Studywiz online learning environment vodcasts Apps etc
The Schools
United World College of South-East Asia Singapore
Shepparton High School Victoria
Chormann Elementary Southgate Michigan
Nintendo DS
bull Two schools ndash Xavier College and Trinity Catholic Primary School
bull Focus ndash potential of Nintendo DS to support student learning in Mathematics
bull Four classes used Professor Kageyama Maths Training Program control group of students used same Maths program with traditional pen and paper
bull 20 minutes each day for 10 weeks
What the research saysMobile learning
bull Promotes confidence and independence regardless of year level and age
bull Promotes peer coaching and developing activities for each other
bull Important in encouraging ESL learners reluctant learners (at riskdisengaged)
bull Improves attendance more active participation in class
bull Promotes better preparation and organisation for class
bull Supports more regular completion of school work and homework
What the research says
bull Stimulates enjoyment in learninghelliplsquofunrsquo activity
bull Greater interaction (amp writing) from boys in particular in blogs podcasts and web pages
bull Stimulates teachers and students to work creatively to improve literacy and numeracy
bull Student performance data ndash improves numeracy and literacy increases skills in teamwork interpersonal skills and ICT skills
bull Motivates teachers to rethink their pedagogy around the use of ICT and mobile devices
Research reportsiPod Touch Reporthttpdelphiancomauipod-touch-research-report
iPodagogy Using iPods and Video Podcasting for Learninghttpdelphiancomauipods-and-podcasting-learning
Global Mobile Learninghttpdelphiancomauglobal-mobile-learning-research
Good Practice TipsImplementation of Mobile Learning projectshttpdelphiancomaumobile-learning-articles
Why Mobiles for learning
bull Small handheld devices enable learning anywhere anytime
bull Convergence of innovations in mobile technology and social software Web 20
bull Young peoplersquos social use of technologies
bull For schools it means 11 is achievable
Good Practice 11 Learning
Mobile Educators Network
Slide to Learn Beginners Guide
Shepparton High School VIC
Hambledon State School QLD
Learning in Hand
iPad Implementations
httpepotentialeducationvicgovaushowcaseresourcephpres_id=659ampshowcase_id=65
Learning and Teaching with iPads
Mobile activity
Five minute discussion in groups on mobile learning
bull Are your students ready for mobile learning
bull What percentage of students at your school have a mobile phone in class
Poll Everywhere
httpwwwpolleverywherecom
Educational appsbull Relevant to kids
bull Use technologies that pervade their lives
bull Engaging for learning
bull Inquiry based constructivist content
bull High quality games prolong engagement
bull Kids can consolidate knowledge independently
App reviews
Use Twitter to follow the leaders
slide2learn mlearningedapps
Australian curriculum app
English Apps
Spectronics Apps for Educationhttpwwwspectronicsinozcombloguncategorized201009educational-apps-and-resources-for-the-ipad-and-iphone
History Apps
Australian Curriculum
bull Select either the English or History curriculum
bull In groups of 4-5 discuss the 3 questions on your handout
bull Take notes
bull Appoint a person to report back
Curriculum-driven content high quality graphics Monitor student progress online
A new model
Data from apps
1 2 3 SHEEP is a counting app for young learners with 3 fun activities - flying a helicopter around the farm herding sheep into pens and guiding the sheepdog into the ute
MATHSTRONAUT is a maths challenge app for addition and subtraction designed for Primary and Middle school students
PLINKERTON is a cybersafety mystery game that aims to create awareness for Middle school students about how to stay safe
online
ReferencesProject Red (2010) Revolutionizing Education One to One Institute US httpprojectredorg
McFarlane A Triggs P amp Yee W (2008) Researching mobile learning - Interim report to Bectahttppartnersbectaorgukuploaddirdownloadspage_documentsresearchmobile_learningpdf
Ng W amp Nicholas H (2009a) Introduction of pocket PC in schools attitudes and beliefs in the first year Computers and Education
Robertson M (2009) Innovative Schooling and Responsiveness to ongoing Global Change La Trobe University Melbourne
Stead G (2006) Mobile technologies transforming the future of learning in Emerging Technologies for Learning BECTA httppartnersbectaorgukupload-dirdownloadspage_documentsresearchemerging_technologiespdf
Metiri Group (2006) Technology in Schools What the Research Says Cisco Systems httpwwwciscocomwebstrategydocseducationTechnologyinSchoolsReportpdf
Dogeby (2006) Using iPods for Instruction Principals Partnership Florida httpwwwprincipalspartnershipcomiPodspdf
Web wwwapp-titudecomau
Email cecilieapp-titudecomauceciliedelphiancomau
Twitter httptwittercomApp_titudehttptwittercomceciliemurray
Contacts
iPod Touch Project 2008
bull Three diverse schools locations and communities
ndash Corio South Courtney Gardens Epsom
bull Years 5-6 initially (early years noted)
bull Teacher action research good ICT skills
bull Cross curriculum approach embedded within VELS
bull Emphasis on literacy - reading writing media
bull 8 iPod Touches per class
Global Mobile Learning Project
bull Two year project ndash Australia Singapore and USA
bull Year 1
ndash global citizenship and cultural identity
bull Year 2
ndash personalised learning improving student literacy in reading and writing speaking and listening digital media and visual literacy
ndash class sets of iPod Touches Studywiz online learning environment vodcasts Apps etc
The Schools
United World College of South-East Asia Singapore
Shepparton High School Victoria
Chormann Elementary Southgate Michigan
Nintendo DS
bull Two schools ndash Xavier College and Trinity Catholic Primary School
bull Focus ndash potential of Nintendo DS to support student learning in Mathematics
bull Four classes used Professor Kageyama Maths Training Program control group of students used same Maths program with traditional pen and paper
bull 20 minutes each day for 10 weeks
What the research saysMobile learning
bull Promotes confidence and independence regardless of year level and age
bull Promotes peer coaching and developing activities for each other
bull Important in encouraging ESL learners reluctant learners (at riskdisengaged)
bull Improves attendance more active participation in class
bull Promotes better preparation and organisation for class
bull Supports more regular completion of school work and homework
What the research says
bull Stimulates enjoyment in learninghelliplsquofunrsquo activity
bull Greater interaction (amp writing) from boys in particular in blogs podcasts and web pages
bull Stimulates teachers and students to work creatively to improve literacy and numeracy
bull Student performance data ndash improves numeracy and literacy increases skills in teamwork interpersonal skills and ICT skills
bull Motivates teachers to rethink their pedagogy around the use of ICT and mobile devices
Research reportsiPod Touch Reporthttpdelphiancomauipod-touch-research-report
iPodagogy Using iPods and Video Podcasting for Learninghttpdelphiancomauipods-and-podcasting-learning
Global Mobile Learninghttpdelphiancomauglobal-mobile-learning-research
Good Practice TipsImplementation of Mobile Learning projectshttpdelphiancomaumobile-learning-articles
Why Mobiles for learning
bull Small handheld devices enable learning anywhere anytime
bull Convergence of innovations in mobile technology and social software Web 20
bull Young peoplersquos social use of technologies
bull For schools it means 11 is achievable
Good Practice 11 Learning
Mobile Educators Network
Slide to Learn Beginners Guide
Shepparton High School VIC
Hambledon State School QLD
Learning in Hand
iPad Implementations
httpepotentialeducationvicgovaushowcaseresourcephpres_id=659ampshowcase_id=65
Learning and Teaching with iPads
Mobile activity
Five minute discussion in groups on mobile learning
bull Are your students ready for mobile learning
bull What percentage of students at your school have a mobile phone in class
Poll Everywhere
httpwwwpolleverywherecom
Educational appsbull Relevant to kids
bull Use technologies that pervade their lives
bull Engaging for learning
bull Inquiry based constructivist content
bull High quality games prolong engagement
bull Kids can consolidate knowledge independently
App reviews
Use Twitter to follow the leaders
slide2learn mlearningedapps
Australian curriculum app
English Apps
Spectronics Apps for Educationhttpwwwspectronicsinozcombloguncategorized201009educational-apps-and-resources-for-the-ipad-and-iphone
History Apps
Australian Curriculum
bull Select either the English or History curriculum
bull In groups of 4-5 discuss the 3 questions on your handout
bull Take notes
bull Appoint a person to report back
Curriculum-driven content high quality graphics Monitor student progress online
A new model
Data from apps
1 2 3 SHEEP is a counting app for young learners with 3 fun activities - flying a helicopter around the farm herding sheep into pens and guiding the sheepdog into the ute
MATHSTRONAUT is a maths challenge app for addition and subtraction designed for Primary and Middle school students
PLINKERTON is a cybersafety mystery game that aims to create awareness for Middle school students about how to stay safe
online
ReferencesProject Red (2010) Revolutionizing Education One to One Institute US httpprojectredorg
McFarlane A Triggs P amp Yee W (2008) Researching mobile learning - Interim report to Bectahttppartnersbectaorgukuploaddirdownloadspage_documentsresearchmobile_learningpdf
Ng W amp Nicholas H (2009a) Introduction of pocket PC in schools attitudes and beliefs in the first year Computers and Education
Robertson M (2009) Innovative Schooling and Responsiveness to ongoing Global Change La Trobe University Melbourne
Stead G (2006) Mobile technologies transforming the future of learning in Emerging Technologies for Learning BECTA httppartnersbectaorgukupload-dirdownloadspage_documentsresearchemerging_technologiespdf
Metiri Group (2006) Technology in Schools What the Research Says Cisco Systems httpwwwciscocomwebstrategydocseducationTechnologyinSchoolsReportpdf
Dogeby (2006) Using iPods for Instruction Principals Partnership Florida httpwwwprincipalspartnershipcomiPodspdf
Web wwwapp-titudecomau
Email cecilieapp-titudecomauceciliedelphiancomau
Twitter httptwittercomApp_titudehttptwittercomceciliemurray
Contacts
Global Mobile Learning Project
bull Two year project ndash Australia Singapore and USA
bull Year 1
ndash global citizenship and cultural identity
bull Year 2
ndash personalised learning improving student literacy in reading and writing speaking and listening digital media and visual literacy
ndash class sets of iPod Touches Studywiz online learning environment vodcasts Apps etc
The Schools
United World College of South-East Asia Singapore
Shepparton High School Victoria
Chormann Elementary Southgate Michigan
Nintendo DS
bull Two schools ndash Xavier College and Trinity Catholic Primary School
bull Focus ndash potential of Nintendo DS to support student learning in Mathematics
bull Four classes used Professor Kageyama Maths Training Program control group of students used same Maths program with traditional pen and paper
bull 20 minutes each day for 10 weeks
What the research saysMobile learning
bull Promotes confidence and independence regardless of year level and age
bull Promotes peer coaching and developing activities for each other
bull Important in encouraging ESL learners reluctant learners (at riskdisengaged)
bull Improves attendance more active participation in class
bull Promotes better preparation and organisation for class
bull Supports more regular completion of school work and homework
What the research says
bull Stimulates enjoyment in learninghelliplsquofunrsquo activity
bull Greater interaction (amp writing) from boys in particular in blogs podcasts and web pages
bull Stimulates teachers and students to work creatively to improve literacy and numeracy
bull Student performance data ndash improves numeracy and literacy increases skills in teamwork interpersonal skills and ICT skills
bull Motivates teachers to rethink their pedagogy around the use of ICT and mobile devices
Research reportsiPod Touch Reporthttpdelphiancomauipod-touch-research-report
iPodagogy Using iPods and Video Podcasting for Learninghttpdelphiancomauipods-and-podcasting-learning
Global Mobile Learninghttpdelphiancomauglobal-mobile-learning-research
Good Practice TipsImplementation of Mobile Learning projectshttpdelphiancomaumobile-learning-articles
Why Mobiles for learning
bull Small handheld devices enable learning anywhere anytime
bull Convergence of innovations in mobile technology and social software Web 20
bull Young peoplersquos social use of technologies
bull For schools it means 11 is achievable
Good Practice 11 Learning
Mobile Educators Network
Slide to Learn Beginners Guide
Shepparton High School VIC
Hambledon State School QLD
Learning in Hand
iPad Implementations
httpepotentialeducationvicgovaushowcaseresourcephpres_id=659ampshowcase_id=65
Learning and Teaching with iPads
Mobile activity
Five minute discussion in groups on mobile learning
bull Are your students ready for mobile learning
bull What percentage of students at your school have a mobile phone in class
Poll Everywhere
httpwwwpolleverywherecom
Educational appsbull Relevant to kids
bull Use technologies that pervade their lives
bull Engaging for learning
bull Inquiry based constructivist content
bull High quality games prolong engagement
bull Kids can consolidate knowledge independently
App reviews
Use Twitter to follow the leaders
slide2learn mlearningedapps
Australian curriculum app
English Apps
Spectronics Apps for Educationhttpwwwspectronicsinozcombloguncategorized201009educational-apps-and-resources-for-the-ipad-and-iphone
History Apps
Australian Curriculum
bull Select either the English or History curriculum
bull In groups of 4-5 discuss the 3 questions on your handout
bull Take notes
bull Appoint a person to report back
Curriculum-driven content high quality graphics Monitor student progress online
A new model
Data from apps
1 2 3 SHEEP is a counting app for young learners with 3 fun activities - flying a helicopter around the farm herding sheep into pens and guiding the sheepdog into the ute
MATHSTRONAUT is a maths challenge app for addition and subtraction designed for Primary and Middle school students
PLINKERTON is a cybersafety mystery game that aims to create awareness for Middle school students about how to stay safe
online
ReferencesProject Red (2010) Revolutionizing Education One to One Institute US httpprojectredorg
McFarlane A Triggs P amp Yee W (2008) Researching mobile learning - Interim report to Bectahttppartnersbectaorgukuploaddirdownloadspage_documentsresearchmobile_learningpdf
Ng W amp Nicholas H (2009a) Introduction of pocket PC in schools attitudes and beliefs in the first year Computers and Education
Robertson M (2009) Innovative Schooling and Responsiveness to ongoing Global Change La Trobe University Melbourne
Stead G (2006) Mobile technologies transforming the future of learning in Emerging Technologies for Learning BECTA httppartnersbectaorgukupload-dirdownloadspage_documentsresearchemerging_technologiespdf
Metiri Group (2006) Technology in Schools What the Research Says Cisco Systems httpwwwciscocomwebstrategydocseducationTechnologyinSchoolsReportpdf
Dogeby (2006) Using iPods for Instruction Principals Partnership Florida httpwwwprincipalspartnershipcomiPodspdf
Web wwwapp-titudecomau
Email cecilieapp-titudecomauceciliedelphiancomau
Twitter httptwittercomApp_titudehttptwittercomceciliemurray
Contacts
The Schools
United World College of South-East Asia Singapore
Shepparton High School Victoria
Chormann Elementary Southgate Michigan
Nintendo DS
bull Two schools ndash Xavier College and Trinity Catholic Primary School
bull Focus ndash potential of Nintendo DS to support student learning in Mathematics
bull Four classes used Professor Kageyama Maths Training Program control group of students used same Maths program with traditional pen and paper
bull 20 minutes each day for 10 weeks
What the research saysMobile learning
bull Promotes confidence and independence regardless of year level and age
bull Promotes peer coaching and developing activities for each other
bull Important in encouraging ESL learners reluctant learners (at riskdisengaged)
bull Improves attendance more active participation in class
bull Promotes better preparation and organisation for class
bull Supports more regular completion of school work and homework
What the research says
bull Stimulates enjoyment in learninghelliplsquofunrsquo activity
bull Greater interaction (amp writing) from boys in particular in blogs podcasts and web pages
bull Stimulates teachers and students to work creatively to improve literacy and numeracy
bull Student performance data ndash improves numeracy and literacy increases skills in teamwork interpersonal skills and ICT skills
bull Motivates teachers to rethink their pedagogy around the use of ICT and mobile devices
Research reportsiPod Touch Reporthttpdelphiancomauipod-touch-research-report
iPodagogy Using iPods and Video Podcasting for Learninghttpdelphiancomauipods-and-podcasting-learning
Global Mobile Learninghttpdelphiancomauglobal-mobile-learning-research
Good Practice TipsImplementation of Mobile Learning projectshttpdelphiancomaumobile-learning-articles
Why Mobiles for learning
bull Small handheld devices enable learning anywhere anytime
bull Convergence of innovations in mobile technology and social software Web 20
bull Young peoplersquos social use of technologies
bull For schools it means 11 is achievable
Good Practice 11 Learning
Mobile Educators Network
Slide to Learn Beginners Guide
Shepparton High School VIC
Hambledon State School QLD
Learning in Hand
iPad Implementations
httpepotentialeducationvicgovaushowcaseresourcephpres_id=659ampshowcase_id=65
Learning and Teaching with iPads
Mobile activity
Five minute discussion in groups on mobile learning
bull Are your students ready for mobile learning
bull What percentage of students at your school have a mobile phone in class
Poll Everywhere
httpwwwpolleverywherecom
Educational appsbull Relevant to kids
bull Use technologies that pervade their lives
bull Engaging for learning
bull Inquiry based constructivist content
bull High quality games prolong engagement
bull Kids can consolidate knowledge independently
App reviews
Use Twitter to follow the leaders
slide2learn mlearningedapps
Australian curriculum app
English Apps
Spectronics Apps for Educationhttpwwwspectronicsinozcombloguncategorized201009educational-apps-and-resources-for-the-ipad-and-iphone
History Apps
Australian Curriculum
bull Select either the English or History curriculum
bull In groups of 4-5 discuss the 3 questions on your handout
bull Take notes
bull Appoint a person to report back
Curriculum-driven content high quality graphics Monitor student progress online
A new model
Data from apps
1 2 3 SHEEP is a counting app for young learners with 3 fun activities - flying a helicopter around the farm herding sheep into pens and guiding the sheepdog into the ute
MATHSTRONAUT is a maths challenge app for addition and subtraction designed for Primary and Middle school students
PLINKERTON is a cybersafety mystery game that aims to create awareness for Middle school students about how to stay safe
online
ReferencesProject Red (2010) Revolutionizing Education One to One Institute US httpprojectredorg
McFarlane A Triggs P amp Yee W (2008) Researching mobile learning - Interim report to Bectahttppartnersbectaorgukuploaddirdownloadspage_documentsresearchmobile_learningpdf
Ng W amp Nicholas H (2009a) Introduction of pocket PC in schools attitudes and beliefs in the first year Computers and Education
Robertson M (2009) Innovative Schooling and Responsiveness to ongoing Global Change La Trobe University Melbourne
Stead G (2006) Mobile technologies transforming the future of learning in Emerging Technologies for Learning BECTA httppartnersbectaorgukupload-dirdownloadspage_documentsresearchemerging_technologiespdf
Metiri Group (2006) Technology in Schools What the Research Says Cisco Systems httpwwwciscocomwebstrategydocseducationTechnologyinSchoolsReportpdf
Dogeby (2006) Using iPods for Instruction Principals Partnership Florida httpwwwprincipalspartnershipcomiPodspdf
Web wwwapp-titudecomau
Email cecilieapp-titudecomauceciliedelphiancomau
Twitter httptwittercomApp_titudehttptwittercomceciliemurray
Contacts
Nintendo DS
bull Two schools ndash Xavier College and Trinity Catholic Primary School
bull Focus ndash potential of Nintendo DS to support student learning in Mathematics
bull Four classes used Professor Kageyama Maths Training Program control group of students used same Maths program with traditional pen and paper
bull 20 minutes each day for 10 weeks
What the research saysMobile learning
bull Promotes confidence and independence regardless of year level and age
bull Promotes peer coaching and developing activities for each other
bull Important in encouraging ESL learners reluctant learners (at riskdisengaged)
bull Improves attendance more active participation in class
bull Promotes better preparation and organisation for class
bull Supports more regular completion of school work and homework
What the research says
bull Stimulates enjoyment in learninghelliplsquofunrsquo activity
bull Greater interaction (amp writing) from boys in particular in blogs podcasts and web pages
bull Stimulates teachers and students to work creatively to improve literacy and numeracy
bull Student performance data ndash improves numeracy and literacy increases skills in teamwork interpersonal skills and ICT skills
bull Motivates teachers to rethink their pedagogy around the use of ICT and mobile devices
Research reportsiPod Touch Reporthttpdelphiancomauipod-touch-research-report
iPodagogy Using iPods and Video Podcasting for Learninghttpdelphiancomauipods-and-podcasting-learning
Global Mobile Learninghttpdelphiancomauglobal-mobile-learning-research
Good Practice TipsImplementation of Mobile Learning projectshttpdelphiancomaumobile-learning-articles
Why Mobiles for learning
bull Small handheld devices enable learning anywhere anytime
bull Convergence of innovations in mobile technology and social software Web 20
bull Young peoplersquos social use of technologies
bull For schools it means 11 is achievable
Good Practice 11 Learning
Mobile Educators Network
Slide to Learn Beginners Guide
Shepparton High School VIC
Hambledon State School QLD
Learning in Hand
iPad Implementations
httpepotentialeducationvicgovaushowcaseresourcephpres_id=659ampshowcase_id=65
Learning and Teaching with iPads
Mobile activity
Five minute discussion in groups on mobile learning
bull Are your students ready for mobile learning
bull What percentage of students at your school have a mobile phone in class
Poll Everywhere
httpwwwpolleverywherecom
Educational appsbull Relevant to kids
bull Use technologies that pervade their lives
bull Engaging for learning
bull Inquiry based constructivist content
bull High quality games prolong engagement
bull Kids can consolidate knowledge independently
App reviews
Use Twitter to follow the leaders
slide2learn mlearningedapps
Australian curriculum app
English Apps
Spectronics Apps for Educationhttpwwwspectronicsinozcombloguncategorized201009educational-apps-and-resources-for-the-ipad-and-iphone
History Apps
Australian Curriculum
bull Select either the English or History curriculum
bull In groups of 4-5 discuss the 3 questions on your handout
bull Take notes
bull Appoint a person to report back
Curriculum-driven content high quality graphics Monitor student progress online
A new model
Data from apps
1 2 3 SHEEP is a counting app for young learners with 3 fun activities - flying a helicopter around the farm herding sheep into pens and guiding the sheepdog into the ute
MATHSTRONAUT is a maths challenge app for addition and subtraction designed for Primary and Middle school students
PLINKERTON is a cybersafety mystery game that aims to create awareness for Middle school students about how to stay safe
online
ReferencesProject Red (2010) Revolutionizing Education One to One Institute US httpprojectredorg
McFarlane A Triggs P amp Yee W (2008) Researching mobile learning - Interim report to Bectahttppartnersbectaorgukuploaddirdownloadspage_documentsresearchmobile_learningpdf
Ng W amp Nicholas H (2009a) Introduction of pocket PC in schools attitudes and beliefs in the first year Computers and Education
Robertson M (2009) Innovative Schooling and Responsiveness to ongoing Global Change La Trobe University Melbourne
Stead G (2006) Mobile technologies transforming the future of learning in Emerging Technologies for Learning BECTA httppartnersbectaorgukupload-dirdownloadspage_documentsresearchemerging_technologiespdf
Metiri Group (2006) Technology in Schools What the Research Says Cisco Systems httpwwwciscocomwebstrategydocseducationTechnologyinSchoolsReportpdf
Dogeby (2006) Using iPods for Instruction Principals Partnership Florida httpwwwprincipalspartnershipcomiPodspdf
Web wwwapp-titudecomau
Email cecilieapp-titudecomauceciliedelphiancomau
Twitter httptwittercomApp_titudehttptwittercomceciliemurray
Contacts
What the research saysMobile learning
bull Promotes confidence and independence regardless of year level and age
bull Promotes peer coaching and developing activities for each other
bull Important in encouraging ESL learners reluctant learners (at riskdisengaged)
bull Improves attendance more active participation in class
bull Promotes better preparation and organisation for class
bull Supports more regular completion of school work and homework
What the research says
bull Stimulates enjoyment in learninghelliplsquofunrsquo activity
bull Greater interaction (amp writing) from boys in particular in blogs podcasts and web pages
bull Stimulates teachers and students to work creatively to improve literacy and numeracy
bull Student performance data ndash improves numeracy and literacy increases skills in teamwork interpersonal skills and ICT skills
bull Motivates teachers to rethink their pedagogy around the use of ICT and mobile devices
Research reportsiPod Touch Reporthttpdelphiancomauipod-touch-research-report
iPodagogy Using iPods and Video Podcasting for Learninghttpdelphiancomauipods-and-podcasting-learning
Global Mobile Learninghttpdelphiancomauglobal-mobile-learning-research
Good Practice TipsImplementation of Mobile Learning projectshttpdelphiancomaumobile-learning-articles
Why Mobiles for learning
bull Small handheld devices enable learning anywhere anytime
bull Convergence of innovations in mobile technology and social software Web 20
bull Young peoplersquos social use of technologies
bull For schools it means 11 is achievable
Good Practice 11 Learning
Mobile Educators Network
Slide to Learn Beginners Guide
Shepparton High School VIC
Hambledon State School QLD
Learning in Hand
iPad Implementations
httpepotentialeducationvicgovaushowcaseresourcephpres_id=659ampshowcase_id=65
Learning and Teaching with iPads
Mobile activity
Five minute discussion in groups on mobile learning
bull Are your students ready for mobile learning
bull What percentage of students at your school have a mobile phone in class
Poll Everywhere
httpwwwpolleverywherecom
Educational appsbull Relevant to kids
bull Use technologies that pervade their lives
bull Engaging for learning
bull Inquiry based constructivist content
bull High quality games prolong engagement
bull Kids can consolidate knowledge independently
App reviews
Use Twitter to follow the leaders
slide2learn mlearningedapps
Australian curriculum app
English Apps
Spectronics Apps for Educationhttpwwwspectronicsinozcombloguncategorized201009educational-apps-and-resources-for-the-ipad-and-iphone
History Apps
Australian Curriculum
bull Select either the English or History curriculum
bull In groups of 4-5 discuss the 3 questions on your handout
bull Take notes
bull Appoint a person to report back
Curriculum-driven content high quality graphics Monitor student progress online
A new model
Data from apps
1 2 3 SHEEP is a counting app for young learners with 3 fun activities - flying a helicopter around the farm herding sheep into pens and guiding the sheepdog into the ute
MATHSTRONAUT is a maths challenge app for addition and subtraction designed for Primary and Middle school students
PLINKERTON is a cybersafety mystery game that aims to create awareness for Middle school students about how to stay safe
online
ReferencesProject Red (2010) Revolutionizing Education One to One Institute US httpprojectredorg
McFarlane A Triggs P amp Yee W (2008) Researching mobile learning - Interim report to Bectahttppartnersbectaorgukuploaddirdownloadspage_documentsresearchmobile_learningpdf
Ng W amp Nicholas H (2009a) Introduction of pocket PC in schools attitudes and beliefs in the first year Computers and Education
Robertson M (2009) Innovative Schooling and Responsiveness to ongoing Global Change La Trobe University Melbourne
Stead G (2006) Mobile technologies transforming the future of learning in Emerging Technologies for Learning BECTA httppartnersbectaorgukupload-dirdownloadspage_documentsresearchemerging_technologiespdf
Metiri Group (2006) Technology in Schools What the Research Says Cisco Systems httpwwwciscocomwebstrategydocseducationTechnologyinSchoolsReportpdf
Dogeby (2006) Using iPods for Instruction Principals Partnership Florida httpwwwprincipalspartnershipcomiPodspdf
Web wwwapp-titudecomau
Email cecilieapp-titudecomauceciliedelphiancomau
Twitter httptwittercomApp_titudehttptwittercomceciliemurray
Contacts
What the research says
bull Stimulates enjoyment in learninghelliplsquofunrsquo activity
bull Greater interaction (amp writing) from boys in particular in blogs podcasts and web pages
bull Stimulates teachers and students to work creatively to improve literacy and numeracy
bull Student performance data ndash improves numeracy and literacy increases skills in teamwork interpersonal skills and ICT skills
bull Motivates teachers to rethink their pedagogy around the use of ICT and mobile devices
Research reportsiPod Touch Reporthttpdelphiancomauipod-touch-research-report
iPodagogy Using iPods and Video Podcasting for Learninghttpdelphiancomauipods-and-podcasting-learning
Global Mobile Learninghttpdelphiancomauglobal-mobile-learning-research
Good Practice TipsImplementation of Mobile Learning projectshttpdelphiancomaumobile-learning-articles
Why Mobiles for learning
bull Small handheld devices enable learning anywhere anytime
bull Convergence of innovations in mobile technology and social software Web 20
bull Young peoplersquos social use of technologies
bull For schools it means 11 is achievable
Good Practice 11 Learning
Mobile Educators Network
Slide to Learn Beginners Guide
Shepparton High School VIC
Hambledon State School QLD
Learning in Hand
iPad Implementations
httpepotentialeducationvicgovaushowcaseresourcephpres_id=659ampshowcase_id=65
Learning and Teaching with iPads
Mobile activity
Five minute discussion in groups on mobile learning
bull Are your students ready for mobile learning
bull What percentage of students at your school have a mobile phone in class
Poll Everywhere
httpwwwpolleverywherecom
Educational appsbull Relevant to kids
bull Use technologies that pervade their lives
bull Engaging for learning
bull Inquiry based constructivist content
bull High quality games prolong engagement
bull Kids can consolidate knowledge independently
App reviews
Use Twitter to follow the leaders
slide2learn mlearningedapps
Australian curriculum app
English Apps
Spectronics Apps for Educationhttpwwwspectronicsinozcombloguncategorized201009educational-apps-and-resources-for-the-ipad-and-iphone
History Apps
Australian Curriculum
bull Select either the English or History curriculum
bull In groups of 4-5 discuss the 3 questions on your handout
bull Take notes
bull Appoint a person to report back
Curriculum-driven content high quality graphics Monitor student progress online
A new model
Data from apps
1 2 3 SHEEP is a counting app for young learners with 3 fun activities - flying a helicopter around the farm herding sheep into pens and guiding the sheepdog into the ute
MATHSTRONAUT is a maths challenge app for addition and subtraction designed for Primary and Middle school students
PLINKERTON is a cybersafety mystery game that aims to create awareness for Middle school students about how to stay safe
online
ReferencesProject Red (2010) Revolutionizing Education One to One Institute US httpprojectredorg
McFarlane A Triggs P amp Yee W (2008) Researching mobile learning - Interim report to Bectahttppartnersbectaorgukuploaddirdownloadspage_documentsresearchmobile_learningpdf
Ng W amp Nicholas H (2009a) Introduction of pocket PC in schools attitudes and beliefs in the first year Computers and Education
Robertson M (2009) Innovative Schooling and Responsiveness to ongoing Global Change La Trobe University Melbourne
Stead G (2006) Mobile technologies transforming the future of learning in Emerging Technologies for Learning BECTA httppartnersbectaorgukupload-dirdownloadspage_documentsresearchemerging_technologiespdf
Metiri Group (2006) Technology in Schools What the Research Says Cisco Systems httpwwwciscocomwebstrategydocseducationTechnologyinSchoolsReportpdf
Dogeby (2006) Using iPods for Instruction Principals Partnership Florida httpwwwprincipalspartnershipcomiPodspdf
Web wwwapp-titudecomau
Email cecilieapp-titudecomauceciliedelphiancomau
Twitter httptwittercomApp_titudehttptwittercomceciliemurray
Contacts
Research reportsiPod Touch Reporthttpdelphiancomauipod-touch-research-report
iPodagogy Using iPods and Video Podcasting for Learninghttpdelphiancomauipods-and-podcasting-learning
Global Mobile Learninghttpdelphiancomauglobal-mobile-learning-research
Good Practice TipsImplementation of Mobile Learning projectshttpdelphiancomaumobile-learning-articles
Why Mobiles for learning
bull Small handheld devices enable learning anywhere anytime
bull Convergence of innovations in mobile technology and social software Web 20
bull Young peoplersquos social use of technologies
bull For schools it means 11 is achievable
Good Practice 11 Learning
Mobile Educators Network
Slide to Learn Beginners Guide
Shepparton High School VIC
Hambledon State School QLD
Learning in Hand
iPad Implementations
httpepotentialeducationvicgovaushowcaseresourcephpres_id=659ampshowcase_id=65
Learning and Teaching with iPads
Mobile activity
Five minute discussion in groups on mobile learning
bull Are your students ready for mobile learning
bull What percentage of students at your school have a mobile phone in class
Poll Everywhere
httpwwwpolleverywherecom
Educational appsbull Relevant to kids
bull Use technologies that pervade their lives
bull Engaging for learning
bull Inquiry based constructivist content
bull High quality games prolong engagement
bull Kids can consolidate knowledge independently
App reviews
Use Twitter to follow the leaders
slide2learn mlearningedapps
Australian curriculum app
English Apps
Spectronics Apps for Educationhttpwwwspectronicsinozcombloguncategorized201009educational-apps-and-resources-for-the-ipad-and-iphone
History Apps
Australian Curriculum
bull Select either the English or History curriculum
bull In groups of 4-5 discuss the 3 questions on your handout
bull Take notes
bull Appoint a person to report back
Curriculum-driven content high quality graphics Monitor student progress online
A new model
Data from apps
1 2 3 SHEEP is a counting app for young learners with 3 fun activities - flying a helicopter around the farm herding sheep into pens and guiding the sheepdog into the ute
MATHSTRONAUT is a maths challenge app for addition and subtraction designed for Primary and Middle school students
PLINKERTON is a cybersafety mystery game that aims to create awareness for Middle school students about how to stay safe
online
ReferencesProject Red (2010) Revolutionizing Education One to One Institute US httpprojectredorg
McFarlane A Triggs P amp Yee W (2008) Researching mobile learning - Interim report to Bectahttppartnersbectaorgukuploaddirdownloadspage_documentsresearchmobile_learningpdf
Ng W amp Nicholas H (2009a) Introduction of pocket PC in schools attitudes and beliefs in the first year Computers and Education
Robertson M (2009) Innovative Schooling and Responsiveness to ongoing Global Change La Trobe University Melbourne
Stead G (2006) Mobile technologies transforming the future of learning in Emerging Technologies for Learning BECTA httppartnersbectaorgukupload-dirdownloadspage_documentsresearchemerging_technologiespdf
Metiri Group (2006) Technology in Schools What the Research Says Cisco Systems httpwwwciscocomwebstrategydocseducationTechnologyinSchoolsReportpdf
Dogeby (2006) Using iPods for Instruction Principals Partnership Florida httpwwwprincipalspartnershipcomiPodspdf
Web wwwapp-titudecomau
Email cecilieapp-titudecomauceciliedelphiancomau
Twitter httptwittercomApp_titudehttptwittercomceciliemurray
Contacts
Why Mobiles for learning
bull Small handheld devices enable learning anywhere anytime
bull Convergence of innovations in mobile technology and social software Web 20
bull Young peoplersquos social use of technologies
bull For schools it means 11 is achievable
Good Practice 11 Learning
Mobile Educators Network
Slide to Learn Beginners Guide
Shepparton High School VIC
Hambledon State School QLD
Learning in Hand
iPad Implementations
httpepotentialeducationvicgovaushowcaseresourcephpres_id=659ampshowcase_id=65
Learning and Teaching with iPads
Mobile activity
Five minute discussion in groups on mobile learning
bull Are your students ready for mobile learning
bull What percentage of students at your school have a mobile phone in class
Poll Everywhere
httpwwwpolleverywherecom
Educational appsbull Relevant to kids
bull Use technologies that pervade their lives
bull Engaging for learning
bull Inquiry based constructivist content
bull High quality games prolong engagement
bull Kids can consolidate knowledge independently
App reviews
Use Twitter to follow the leaders
slide2learn mlearningedapps
Australian curriculum app
English Apps
Spectronics Apps for Educationhttpwwwspectronicsinozcombloguncategorized201009educational-apps-and-resources-for-the-ipad-and-iphone
History Apps
Australian Curriculum
bull Select either the English or History curriculum
bull In groups of 4-5 discuss the 3 questions on your handout
bull Take notes
bull Appoint a person to report back
Curriculum-driven content high quality graphics Monitor student progress online
A new model
Data from apps
1 2 3 SHEEP is a counting app for young learners with 3 fun activities - flying a helicopter around the farm herding sheep into pens and guiding the sheepdog into the ute
MATHSTRONAUT is a maths challenge app for addition and subtraction designed for Primary and Middle school students
PLINKERTON is a cybersafety mystery game that aims to create awareness for Middle school students about how to stay safe
online
ReferencesProject Red (2010) Revolutionizing Education One to One Institute US httpprojectredorg
McFarlane A Triggs P amp Yee W (2008) Researching mobile learning - Interim report to Bectahttppartnersbectaorgukuploaddirdownloadspage_documentsresearchmobile_learningpdf
Ng W amp Nicholas H (2009a) Introduction of pocket PC in schools attitudes and beliefs in the first year Computers and Education
Robertson M (2009) Innovative Schooling and Responsiveness to ongoing Global Change La Trobe University Melbourne
Stead G (2006) Mobile technologies transforming the future of learning in Emerging Technologies for Learning BECTA httppartnersbectaorgukupload-dirdownloadspage_documentsresearchemerging_technologiespdf
Metiri Group (2006) Technology in Schools What the Research Says Cisco Systems httpwwwciscocomwebstrategydocseducationTechnologyinSchoolsReportpdf
Dogeby (2006) Using iPods for Instruction Principals Partnership Florida httpwwwprincipalspartnershipcomiPodspdf
Web wwwapp-titudecomau
Email cecilieapp-titudecomauceciliedelphiancomau
Twitter httptwittercomApp_titudehttptwittercomceciliemurray
Contacts
Good Practice 11 Learning
Mobile Educators Network
Slide to Learn Beginners Guide
Shepparton High School VIC
Hambledon State School QLD
Learning in Hand
iPad Implementations
httpepotentialeducationvicgovaushowcaseresourcephpres_id=659ampshowcase_id=65
Learning and Teaching with iPads
Mobile activity
Five minute discussion in groups on mobile learning
bull Are your students ready for mobile learning
bull What percentage of students at your school have a mobile phone in class
Poll Everywhere
httpwwwpolleverywherecom
Educational appsbull Relevant to kids
bull Use technologies that pervade their lives
bull Engaging for learning
bull Inquiry based constructivist content
bull High quality games prolong engagement
bull Kids can consolidate knowledge independently
App reviews
Use Twitter to follow the leaders
slide2learn mlearningedapps
Australian curriculum app
English Apps
Spectronics Apps for Educationhttpwwwspectronicsinozcombloguncategorized201009educational-apps-and-resources-for-the-ipad-and-iphone
History Apps
Australian Curriculum
bull Select either the English or History curriculum
bull In groups of 4-5 discuss the 3 questions on your handout
bull Take notes
bull Appoint a person to report back
Curriculum-driven content high quality graphics Monitor student progress online
A new model
Data from apps
1 2 3 SHEEP is a counting app for young learners with 3 fun activities - flying a helicopter around the farm herding sheep into pens and guiding the sheepdog into the ute
MATHSTRONAUT is a maths challenge app for addition and subtraction designed for Primary and Middle school students
PLINKERTON is a cybersafety mystery game that aims to create awareness for Middle school students about how to stay safe
online
ReferencesProject Red (2010) Revolutionizing Education One to One Institute US httpprojectredorg
McFarlane A Triggs P amp Yee W (2008) Researching mobile learning - Interim report to Bectahttppartnersbectaorgukuploaddirdownloadspage_documentsresearchmobile_learningpdf
Ng W amp Nicholas H (2009a) Introduction of pocket PC in schools attitudes and beliefs in the first year Computers and Education
Robertson M (2009) Innovative Schooling and Responsiveness to ongoing Global Change La Trobe University Melbourne
Stead G (2006) Mobile technologies transforming the future of learning in Emerging Technologies for Learning BECTA httppartnersbectaorgukupload-dirdownloadspage_documentsresearchemerging_technologiespdf
Metiri Group (2006) Technology in Schools What the Research Says Cisco Systems httpwwwciscocomwebstrategydocseducationTechnologyinSchoolsReportpdf
Dogeby (2006) Using iPods for Instruction Principals Partnership Florida httpwwwprincipalspartnershipcomiPodspdf
Web wwwapp-titudecomau
Email cecilieapp-titudecomauceciliedelphiancomau
Twitter httptwittercomApp_titudehttptwittercomceciliemurray
Contacts
Mobile Educators Network
Slide to Learn Beginners Guide
Shepparton High School VIC
Hambledon State School QLD
Learning in Hand
iPad Implementations
httpepotentialeducationvicgovaushowcaseresourcephpres_id=659ampshowcase_id=65
Learning and Teaching with iPads
Mobile activity
Five minute discussion in groups on mobile learning
bull Are your students ready for mobile learning
bull What percentage of students at your school have a mobile phone in class
Poll Everywhere
httpwwwpolleverywherecom
Educational appsbull Relevant to kids
bull Use technologies that pervade their lives
bull Engaging for learning
bull Inquiry based constructivist content
bull High quality games prolong engagement
bull Kids can consolidate knowledge independently
App reviews
Use Twitter to follow the leaders
slide2learn mlearningedapps
Australian curriculum app
English Apps
Spectronics Apps for Educationhttpwwwspectronicsinozcombloguncategorized201009educational-apps-and-resources-for-the-ipad-and-iphone
History Apps
Australian Curriculum
bull Select either the English or History curriculum
bull In groups of 4-5 discuss the 3 questions on your handout
bull Take notes
bull Appoint a person to report back
Curriculum-driven content high quality graphics Monitor student progress online
A new model
Data from apps
1 2 3 SHEEP is a counting app for young learners with 3 fun activities - flying a helicopter around the farm herding sheep into pens and guiding the sheepdog into the ute
MATHSTRONAUT is a maths challenge app for addition and subtraction designed for Primary and Middle school students
PLINKERTON is a cybersafety mystery game that aims to create awareness for Middle school students about how to stay safe
online
ReferencesProject Red (2010) Revolutionizing Education One to One Institute US httpprojectredorg
McFarlane A Triggs P amp Yee W (2008) Researching mobile learning - Interim report to Bectahttppartnersbectaorgukuploaddirdownloadspage_documentsresearchmobile_learningpdf
Ng W amp Nicholas H (2009a) Introduction of pocket PC in schools attitudes and beliefs in the first year Computers and Education
Robertson M (2009) Innovative Schooling and Responsiveness to ongoing Global Change La Trobe University Melbourne
Stead G (2006) Mobile technologies transforming the future of learning in Emerging Technologies for Learning BECTA httppartnersbectaorgukupload-dirdownloadspage_documentsresearchemerging_technologiespdf
Metiri Group (2006) Technology in Schools What the Research Says Cisco Systems httpwwwciscocomwebstrategydocseducationTechnologyinSchoolsReportpdf
Dogeby (2006) Using iPods for Instruction Principals Partnership Florida httpwwwprincipalspartnershipcomiPodspdf
Web wwwapp-titudecomau
Email cecilieapp-titudecomauceciliedelphiancomau
Twitter httptwittercomApp_titudehttptwittercomceciliemurray
Contacts
Slide to Learn Beginners Guide
Shepparton High School VIC
Hambledon State School QLD
Learning in Hand
iPad Implementations
httpepotentialeducationvicgovaushowcaseresourcephpres_id=659ampshowcase_id=65
Learning and Teaching with iPads
Mobile activity
Five minute discussion in groups on mobile learning
bull Are your students ready for mobile learning
bull What percentage of students at your school have a mobile phone in class
Poll Everywhere
httpwwwpolleverywherecom
Educational appsbull Relevant to kids
bull Use technologies that pervade their lives
bull Engaging for learning
bull Inquiry based constructivist content
bull High quality games prolong engagement
bull Kids can consolidate knowledge independently
App reviews
Use Twitter to follow the leaders
slide2learn mlearningedapps
Australian curriculum app
English Apps
Spectronics Apps for Educationhttpwwwspectronicsinozcombloguncategorized201009educational-apps-and-resources-for-the-ipad-and-iphone
History Apps
Australian Curriculum
bull Select either the English or History curriculum
bull In groups of 4-5 discuss the 3 questions on your handout
bull Take notes
bull Appoint a person to report back
Curriculum-driven content high quality graphics Monitor student progress online
A new model
Data from apps
1 2 3 SHEEP is a counting app for young learners with 3 fun activities - flying a helicopter around the farm herding sheep into pens and guiding the sheepdog into the ute
MATHSTRONAUT is a maths challenge app for addition and subtraction designed for Primary and Middle school students
PLINKERTON is a cybersafety mystery game that aims to create awareness for Middle school students about how to stay safe
online
ReferencesProject Red (2010) Revolutionizing Education One to One Institute US httpprojectredorg
McFarlane A Triggs P amp Yee W (2008) Researching mobile learning - Interim report to Bectahttppartnersbectaorgukuploaddirdownloadspage_documentsresearchmobile_learningpdf
Ng W amp Nicholas H (2009a) Introduction of pocket PC in schools attitudes and beliefs in the first year Computers and Education
Robertson M (2009) Innovative Schooling and Responsiveness to ongoing Global Change La Trobe University Melbourne
Stead G (2006) Mobile technologies transforming the future of learning in Emerging Technologies for Learning BECTA httppartnersbectaorgukupload-dirdownloadspage_documentsresearchemerging_technologiespdf
Metiri Group (2006) Technology in Schools What the Research Says Cisco Systems httpwwwciscocomwebstrategydocseducationTechnologyinSchoolsReportpdf
Dogeby (2006) Using iPods for Instruction Principals Partnership Florida httpwwwprincipalspartnershipcomiPodspdf
Web wwwapp-titudecomau
Email cecilieapp-titudecomauceciliedelphiancomau
Twitter httptwittercomApp_titudehttptwittercomceciliemurray
Contacts
Shepparton High School VIC
Hambledon State School QLD
Learning in Hand
iPad Implementations
httpepotentialeducationvicgovaushowcaseresourcephpres_id=659ampshowcase_id=65
Learning and Teaching with iPads
Mobile activity
Five minute discussion in groups on mobile learning
bull Are your students ready for mobile learning
bull What percentage of students at your school have a mobile phone in class
Poll Everywhere
httpwwwpolleverywherecom
Educational appsbull Relevant to kids
bull Use technologies that pervade their lives
bull Engaging for learning
bull Inquiry based constructivist content
bull High quality games prolong engagement
bull Kids can consolidate knowledge independently
App reviews
Use Twitter to follow the leaders
slide2learn mlearningedapps
Australian curriculum app
English Apps
Spectronics Apps for Educationhttpwwwspectronicsinozcombloguncategorized201009educational-apps-and-resources-for-the-ipad-and-iphone
History Apps
Australian Curriculum
bull Select either the English or History curriculum
bull In groups of 4-5 discuss the 3 questions on your handout
bull Take notes
bull Appoint a person to report back
Curriculum-driven content high quality graphics Monitor student progress online
A new model
Data from apps
1 2 3 SHEEP is a counting app for young learners with 3 fun activities - flying a helicopter around the farm herding sheep into pens and guiding the sheepdog into the ute
MATHSTRONAUT is a maths challenge app for addition and subtraction designed for Primary and Middle school students
PLINKERTON is a cybersafety mystery game that aims to create awareness for Middle school students about how to stay safe
online
ReferencesProject Red (2010) Revolutionizing Education One to One Institute US httpprojectredorg
McFarlane A Triggs P amp Yee W (2008) Researching mobile learning - Interim report to Bectahttppartnersbectaorgukuploaddirdownloadspage_documentsresearchmobile_learningpdf
Ng W amp Nicholas H (2009a) Introduction of pocket PC in schools attitudes and beliefs in the first year Computers and Education
Robertson M (2009) Innovative Schooling and Responsiveness to ongoing Global Change La Trobe University Melbourne
Stead G (2006) Mobile technologies transforming the future of learning in Emerging Technologies for Learning BECTA httppartnersbectaorgukupload-dirdownloadspage_documentsresearchemerging_technologiespdf
Metiri Group (2006) Technology in Schools What the Research Says Cisco Systems httpwwwciscocomwebstrategydocseducationTechnologyinSchoolsReportpdf
Dogeby (2006) Using iPods for Instruction Principals Partnership Florida httpwwwprincipalspartnershipcomiPodspdf
Web wwwapp-titudecomau
Email cecilieapp-titudecomauceciliedelphiancomau
Twitter httptwittercomApp_titudehttptwittercomceciliemurray
Contacts
Hambledon State School QLD
Learning in Hand
iPad Implementations
httpepotentialeducationvicgovaushowcaseresourcephpres_id=659ampshowcase_id=65
Learning and Teaching with iPads
Mobile activity
Five minute discussion in groups on mobile learning
bull Are your students ready for mobile learning
bull What percentage of students at your school have a mobile phone in class
Poll Everywhere
httpwwwpolleverywherecom
Educational appsbull Relevant to kids
bull Use technologies that pervade their lives
bull Engaging for learning
bull Inquiry based constructivist content
bull High quality games prolong engagement
bull Kids can consolidate knowledge independently
App reviews
Use Twitter to follow the leaders
slide2learn mlearningedapps
Australian curriculum app
English Apps
Spectronics Apps for Educationhttpwwwspectronicsinozcombloguncategorized201009educational-apps-and-resources-for-the-ipad-and-iphone
History Apps
Australian Curriculum
bull Select either the English or History curriculum
bull In groups of 4-5 discuss the 3 questions on your handout
bull Take notes
bull Appoint a person to report back
Curriculum-driven content high quality graphics Monitor student progress online
A new model
Data from apps
1 2 3 SHEEP is a counting app for young learners with 3 fun activities - flying a helicopter around the farm herding sheep into pens and guiding the sheepdog into the ute
MATHSTRONAUT is a maths challenge app for addition and subtraction designed for Primary and Middle school students
PLINKERTON is a cybersafety mystery game that aims to create awareness for Middle school students about how to stay safe
online
ReferencesProject Red (2010) Revolutionizing Education One to One Institute US httpprojectredorg
McFarlane A Triggs P amp Yee W (2008) Researching mobile learning - Interim report to Bectahttppartnersbectaorgukuploaddirdownloadspage_documentsresearchmobile_learningpdf
Ng W amp Nicholas H (2009a) Introduction of pocket PC in schools attitudes and beliefs in the first year Computers and Education
Robertson M (2009) Innovative Schooling and Responsiveness to ongoing Global Change La Trobe University Melbourne
Stead G (2006) Mobile technologies transforming the future of learning in Emerging Technologies for Learning BECTA httppartnersbectaorgukupload-dirdownloadspage_documentsresearchemerging_technologiespdf
Metiri Group (2006) Technology in Schools What the Research Says Cisco Systems httpwwwciscocomwebstrategydocseducationTechnologyinSchoolsReportpdf
Dogeby (2006) Using iPods for Instruction Principals Partnership Florida httpwwwprincipalspartnershipcomiPodspdf
Web wwwapp-titudecomau
Email cecilieapp-titudecomauceciliedelphiancomau
Twitter httptwittercomApp_titudehttptwittercomceciliemurray
Contacts
Learning in Hand
iPad Implementations
httpepotentialeducationvicgovaushowcaseresourcephpres_id=659ampshowcase_id=65
Learning and Teaching with iPads
Mobile activity
Five minute discussion in groups on mobile learning
bull Are your students ready for mobile learning
bull What percentage of students at your school have a mobile phone in class
Poll Everywhere
httpwwwpolleverywherecom
Educational appsbull Relevant to kids
bull Use technologies that pervade their lives
bull Engaging for learning
bull Inquiry based constructivist content
bull High quality games prolong engagement
bull Kids can consolidate knowledge independently
App reviews
Use Twitter to follow the leaders
slide2learn mlearningedapps
Australian curriculum app
English Apps
Spectronics Apps for Educationhttpwwwspectronicsinozcombloguncategorized201009educational-apps-and-resources-for-the-ipad-and-iphone
History Apps
Australian Curriculum
bull Select either the English or History curriculum
bull In groups of 4-5 discuss the 3 questions on your handout
bull Take notes
bull Appoint a person to report back
Curriculum-driven content high quality graphics Monitor student progress online
A new model
Data from apps
1 2 3 SHEEP is a counting app for young learners with 3 fun activities - flying a helicopter around the farm herding sheep into pens and guiding the sheepdog into the ute
MATHSTRONAUT is a maths challenge app for addition and subtraction designed for Primary and Middle school students
PLINKERTON is a cybersafety mystery game that aims to create awareness for Middle school students about how to stay safe
online
ReferencesProject Red (2010) Revolutionizing Education One to One Institute US httpprojectredorg
McFarlane A Triggs P amp Yee W (2008) Researching mobile learning - Interim report to Bectahttppartnersbectaorgukuploaddirdownloadspage_documentsresearchmobile_learningpdf
Ng W amp Nicholas H (2009a) Introduction of pocket PC in schools attitudes and beliefs in the first year Computers and Education
Robertson M (2009) Innovative Schooling and Responsiveness to ongoing Global Change La Trobe University Melbourne
Stead G (2006) Mobile technologies transforming the future of learning in Emerging Technologies for Learning BECTA httppartnersbectaorgukupload-dirdownloadspage_documentsresearchemerging_technologiespdf
Metiri Group (2006) Technology in Schools What the Research Says Cisco Systems httpwwwciscocomwebstrategydocseducationTechnologyinSchoolsReportpdf
Dogeby (2006) Using iPods for Instruction Principals Partnership Florida httpwwwprincipalspartnershipcomiPodspdf
Web wwwapp-titudecomau
Email cecilieapp-titudecomauceciliedelphiancomau
Twitter httptwittercomApp_titudehttptwittercomceciliemurray
Contacts
iPad Implementations
httpepotentialeducationvicgovaushowcaseresourcephpres_id=659ampshowcase_id=65
Learning and Teaching with iPads
Mobile activity
Five minute discussion in groups on mobile learning
bull Are your students ready for mobile learning
bull What percentage of students at your school have a mobile phone in class
Poll Everywhere
httpwwwpolleverywherecom
Educational appsbull Relevant to kids
bull Use technologies that pervade their lives
bull Engaging for learning
bull Inquiry based constructivist content
bull High quality games prolong engagement
bull Kids can consolidate knowledge independently
App reviews
Use Twitter to follow the leaders
slide2learn mlearningedapps
Australian curriculum app
English Apps
Spectronics Apps for Educationhttpwwwspectronicsinozcombloguncategorized201009educational-apps-and-resources-for-the-ipad-and-iphone
History Apps
Australian Curriculum
bull Select either the English or History curriculum
bull In groups of 4-5 discuss the 3 questions on your handout
bull Take notes
bull Appoint a person to report back
Curriculum-driven content high quality graphics Monitor student progress online
A new model
Data from apps
1 2 3 SHEEP is a counting app for young learners with 3 fun activities - flying a helicopter around the farm herding sheep into pens and guiding the sheepdog into the ute
MATHSTRONAUT is a maths challenge app for addition and subtraction designed for Primary and Middle school students
PLINKERTON is a cybersafety mystery game that aims to create awareness for Middle school students about how to stay safe
online
ReferencesProject Red (2010) Revolutionizing Education One to One Institute US httpprojectredorg
McFarlane A Triggs P amp Yee W (2008) Researching mobile learning - Interim report to Bectahttppartnersbectaorgukuploaddirdownloadspage_documentsresearchmobile_learningpdf
Ng W amp Nicholas H (2009a) Introduction of pocket PC in schools attitudes and beliefs in the first year Computers and Education
Robertson M (2009) Innovative Schooling and Responsiveness to ongoing Global Change La Trobe University Melbourne
Stead G (2006) Mobile technologies transforming the future of learning in Emerging Technologies for Learning BECTA httppartnersbectaorgukupload-dirdownloadspage_documentsresearchemerging_technologiespdf
Metiri Group (2006) Technology in Schools What the Research Says Cisco Systems httpwwwciscocomwebstrategydocseducationTechnologyinSchoolsReportpdf
Dogeby (2006) Using iPods for Instruction Principals Partnership Florida httpwwwprincipalspartnershipcomiPodspdf
Web wwwapp-titudecomau
Email cecilieapp-titudecomauceciliedelphiancomau
Twitter httptwittercomApp_titudehttptwittercomceciliemurray
Contacts
Learning and Teaching with iPads
Mobile activity
Five minute discussion in groups on mobile learning
bull Are your students ready for mobile learning
bull What percentage of students at your school have a mobile phone in class
Poll Everywhere
httpwwwpolleverywherecom
Educational appsbull Relevant to kids
bull Use technologies that pervade their lives
bull Engaging for learning
bull Inquiry based constructivist content
bull High quality games prolong engagement
bull Kids can consolidate knowledge independently
App reviews
Use Twitter to follow the leaders
slide2learn mlearningedapps
Australian curriculum app
English Apps
Spectronics Apps for Educationhttpwwwspectronicsinozcombloguncategorized201009educational-apps-and-resources-for-the-ipad-and-iphone
History Apps
Australian Curriculum
bull Select either the English or History curriculum
bull In groups of 4-5 discuss the 3 questions on your handout
bull Take notes
bull Appoint a person to report back
Curriculum-driven content high quality graphics Monitor student progress online
A new model
Data from apps
1 2 3 SHEEP is a counting app for young learners with 3 fun activities - flying a helicopter around the farm herding sheep into pens and guiding the sheepdog into the ute
MATHSTRONAUT is a maths challenge app for addition and subtraction designed for Primary and Middle school students
PLINKERTON is a cybersafety mystery game that aims to create awareness for Middle school students about how to stay safe
online
ReferencesProject Red (2010) Revolutionizing Education One to One Institute US httpprojectredorg
McFarlane A Triggs P amp Yee W (2008) Researching mobile learning - Interim report to Bectahttppartnersbectaorgukuploaddirdownloadspage_documentsresearchmobile_learningpdf
Ng W amp Nicholas H (2009a) Introduction of pocket PC in schools attitudes and beliefs in the first year Computers and Education
Robertson M (2009) Innovative Schooling and Responsiveness to ongoing Global Change La Trobe University Melbourne
Stead G (2006) Mobile technologies transforming the future of learning in Emerging Technologies for Learning BECTA httppartnersbectaorgukupload-dirdownloadspage_documentsresearchemerging_technologiespdf
Metiri Group (2006) Technology in Schools What the Research Says Cisco Systems httpwwwciscocomwebstrategydocseducationTechnologyinSchoolsReportpdf
Dogeby (2006) Using iPods for Instruction Principals Partnership Florida httpwwwprincipalspartnershipcomiPodspdf
Web wwwapp-titudecomau
Email cecilieapp-titudecomauceciliedelphiancomau
Twitter httptwittercomApp_titudehttptwittercomceciliemurray
Contacts
Mobile activity
Five minute discussion in groups on mobile learning
bull Are your students ready for mobile learning
bull What percentage of students at your school have a mobile phone in class
Poll Everywhere
httpwwwpolleverywherecom
Educational appsbull Relevant to kids
bull Use technologies that pervade their lives
bull Engaging for learning
bull Inquiry based constructivist content
bull High quality games prolong engagement
bull Kids can consolidate knowledge independently
App reviews
Use Twitter to follow the leaders
slide2learn mlearningedapps
Australian curriculum app
English Apps
Spectronics Apps for Educationhttpwwwspectronicsinozcombloguncategorized201009educational-apps-and-resources-for-the-ipad-and-iphone
History Apps
Australian Curriculum
bull Select either the English or History curriculum
bull In groups of 4-5 discuss the 3 questions on your handout
bull Take notes
bull Appoint a person to report back
Curriculum-driven content high quality graphics Monitor student progress online
A new model
Data from apps
1 2 3 SHEEP is a counting app for young learners with 3 fun activities - flying a helicopter around the farm herding sheep into pens and guiding the sheepdog into the ute
MATHSTRONAUT is a maths challenge app for addition and subtraction designed for Primary and Middle school students
PLINKERTON is a cybersafety mystery game that aims to create awareness for Middle school students about how to stay safe
online
ReferencesProject Red (2010) Revolutionizing Education One to One Institute US httpprojectredorg
McFarlane A Triggs P amp Yee W (2008) Researching mobile learning - Interim report to Bectahttppartnersbectaorgukuploaddirdownloadspage_documentsresearchmobile_learningpdf
Ng W amp Nicholas H (2009a) Introduction of pocket PC in schools attitudes and beliefs in the first year Computers and Education
Robertson M (2009) Innovative Schooling and Responsiveness to ongoing Global Change La Trobe University Melbourne
Stead G (2006) Mobile technologies transforming the future of learning in Emerging Technologies for Learning BECTA httppartnersbectaorgukupload-dirdownloadspage_documentsresearchemerging_technologiespdf
Metiri Group (2006) Technology in Schools What the Research Says Cisco Systems httpwwwciscocomwebstrategydocseducationTechnologyinSchoolsReportpdf
Dogeby (2006) Using iPods for Instruction Principals Partnership Florida httpwwwprincipalspartnershipcomiPodspdf
Web wwwapp-titudecomau
Email cecilieapp-titudecomauceciliedelphiancomau
Twitter httptwittercomApp_titudehttptwittercomceciliemurray
Contacts
Educational appsbull Relevant to kids
bull Use technologies that pervade their lives
bull Engaging for learning
bull Inquiry based constructivist content
bull High quality games prolong engagement
bull Kids can consolidate knowledge independently
App reviews
Use Twitter to follow the leaders
slide2learn mlearningedapps
Australian curriculum app
English Apps
Spectronics Apps for Educationhttpwwwspectronicsinozcombloguncategorized201009educational-apps-and-resources-for-the-ipad-and-iphone
History Apps
Australian Curriculum
bull Select either the English or History curriculum
bull In groups of 4-5 discuss the 3 questions on your handout
bull Take notes
bull Appoint a person to report back
Curriculum-driven content high quality graphics Monitor student progress online
A new model
Data from apps
1 2 3 SHEEP is a counting app for young learners with 3 fun activities - flying a helicopter around the farm herding sheep into pens and guiding the sheepdog into the ute
MATHSTRONAUT is a maths challenge app for addition and subtraction designed for Primary and Middle school students
PLINKERTON is a cybersafety mystery game that aims to create awareness for Middle school students about how to stay safe
online
ReferencesProject Red (2010) Revolutionizing Education One to One Institute US httpprojectredorg
McFarlane A Triggs P amp Yee W (2008) Researching mobile learning - Interim report to Bectahttppartnersbectaorgukuploaddirdownloadspage_documentsresearchmobile_learningpdf
Ng W amp Nicholas H (2009a) Introduction of pocket PC in schools attitudes and beliefs in the first year Computers and Education
Robertson M (2009) Innovative Schooling and Responsiveness to ongoing Global Change La Trobe University Melbourne
Stead G (2006) Mobile technologies transforming the future of learning in Emerging Technologies for Learning BECTA httppartnersbectaorgukupload-dirdownloadspage_documentsresearchemerging_technologiespdf
Metiri Group (2006) Technology in Schools What the Research Says Cisco Systems httpwwwciscocomwebstrategydocseducationTechnologyinSchoolsReportpdf
Dogeby (2006) Using iPods for Instruction Principals Partnership Florida httpwwwprincipalspartnershipcomiPodspdf
Web wwwapp-titudecomau
Email cecilieapp-titudecomauceciliedelphiancomau
Twitter httptwittercomApp_titudehttptwittercomceciliemurray
Contacts
App reviews
Use Twitter to follow the leaders
slide2learn mlearningedapps
Australian curriculum app
English Apps
Spectronics Apps for Educationhttpwwwspectronicsinozcombloguncategorized201009educational-apps-and-resources-for-the-ipad-and-iphone
History Apps
Australian Curriculum
bull Select either the English or History curriculum
bull In groups of 4-5 discuss the 3 questions on your handout
bull Take notes
bull Appoint a person to report back
Curriculum-driven content high quality graphics Monitor student progress online
A new model
Data from apps
1 2 3 SHEEP is a counting app for young learners with 3 fun activities - flying a helicopter around the farm herding sheep into pens and guiding the sheepdog into the ute
MATHSTRONAUT is a maths challenge app for addition and subtraction designed for Primary and Middle school students
PLINKERTON is a cybersafety mystery game that aims to create awareness for Middle school students about how to stay safe
online
ReferencesProject Red (2010) Revolutionizing Education One to One Institute US httpprojectredorg
McFarlane A Triggs P amp Yee W (2008) Researching mobile learning - Interim report to Bectahttppartnersbectaorgukuploaddirdownloadspage_documentsresearchmobile_learningpdf
Ng W amp Nicholas H (2009a) Introduction of pocket PC in schools attitudes and beliefs in the first year Computers and Education
Robertson M (2009) Innovative Schooling and Responsiveness to ongoing Global Change La Trobe University Melbourne
Stead G (2006) Mobile technologies transforming the future of learning in Emerging Technologies for Learning BECTA httppartnersbectaorgukupload-dirdownloadspage_documentsresearchemerging_technologiespdf
Metiri Group (2006) Technology in Schools What the Research Says Cisco Systems httpwwwciscocomwebstrategydocseducationTechnologyinSchoolsReportpdf
Dogeby (2006) Using iPods for Instruction Principals Partnership Florida httpwwwprincipalspartnershipcomiPodspdf
Web wwwapp-titudecomau
Email cecilieapp-titudecomauceciliedelphiancomau
Twitter httptwittercomApp_titudehttptwittercomceciliemurray
Contacts
Use Twitter to follow the leaders
slide2learn mlearningedapps
Australian curriculum app
English Apps
Spectronics Apps for Educationhttpwwwspectronicsinozcombloguncategorized201009educational-apps-and-resources-for-the-ipad-and-iphone
History Apps
Australian Curriculum
bull Select either the English or History curriculum
bull In groups of 4-5 discuss the 3 questions on your handout
bull Take notes
bull Appoint a person to report back
Curriculum-driven content high quality graphics Monitor student progress online
A new model
Data from apps
1 2 3 SHEEP is a counting app for young learners with 3 fun activities - flying a helicopter around the farm herding sheep into pens and guiding the sheepdog into the ute
MATHSTRONAUT is a maths challenge app for addition and subtraction designed for Primary and Middle school students
PLINKERTON is a cybersafety mystery game that aims to create awareness for Middle school students about how to stay safe
online
ReferencesProject Red (2010) Revolutionizing Education One to One Institute US httpprojectredorg
McFarlane A Triggs P amp Yee W (2008) Researching mobile learning - Interim report to Bectahttppartnersbectaorgukuploaddirdownloadspage_documentsresearchmobile_learningpdf
Ng W amp Nicholas H (2009a) Introduction of pocket PC in schools attitudes and beliefs in the first year Computers and Education
Robertson M (2009) Innovative Schooling and Responsiveness to ongoing Global Change La Trobe University Melbourne
Stead G (2006) Mobile technologies transforming the future of learning in Emerging Technologies for Learning BECTA httppartnersbectaorgukupload-dirdownloadspage_documentsresearchemerging_technologiespdf
Metiri Group (2006) Technology in Schools What the Research Says Cisco Systems httpwwwciscocomwebstrategydocseducationTechnologyinSchoolsReportpdf
Dogeby (2006) Using iPods for Instruction Principals Partnership Florida httpwwwprincipalspartnershipcomiPodspdf
Web wwwapp-titudecomau
Email cecilieapp-titudecomauceciliedelphiancomau
Twitter httptwittercomApp_titudehttptwittercomceciliemurray
Contacts
Australian curriculum app
English Apps
Spectronics Apps for Educationhttpwwwspectronicsinozcombloguncategorized201009educational-apps-and-resources-for-the-ipad-and-iphone
History Apps
Australian Curriculum
bull Select either the English or History curriculum
bull In groups of 4-5 discuss the 3 questions on your handout
bull Take notes
bull Appoint a person to report back
Curriculum-driven content high quality graphics Monitor student progress online
A new model
Data from apps
1 2 3 SHEEP is a counting app for young learners with 3 fun activities - flying a helicopter around the farm herding sheep into pens and guiding the sheepdog into the ute
MATHSTRONAUT is a maths challenge app for addition and subtraction designed for Primary and Middle school students
PLINKERTON is a cybersafety mystery game that aims to create awareness for Middle school students about how to stay safe
online
ReferencesProject Red (2010) Revolutionizing Education One to One Institute US httpprojectredorg
McFarlane A Triggs P amp Yee W (2008) Researching mobile learning - Interim report to Bectahttppartnersbectaorgukuploaddirdownloadspage_documentsresearchmobile_learningpdf
Ng W amp Nicholas H (2009a) Introduction of pocket PC in schools attitudes and beliefs in the first year Computers and Education
Robertson M (2009) Innovative Schooling and Responsiveness to ongoing Global Change La Trobe University Melbourne
Stead G (2006) Mobile technologies transforming the future of learning in Emerging Technologies for Learning BECTA httppartnersbectaorgukupload-dirdownloadspage_documentsresearchemerging_technologiespdf
Metiri Group (2006) Technology in Schools What the Research Says Cisco Systems httpwwwciscocomwebstrategydocseducationTechnologyinSchoolsReportpdf
Dogeby (2006) Using iPods for Instruction Principals Partnership Florida httpwwwprincipalspartnershipcomiPodspdf
Web wwwapp-titudecomau
Email cecilieapp-titudecomauceciliedelphiancomau
Twitter httptwittercomApp_titudehttptwittercomceciliemurray
Contacts
English Apps
Spectronics Apps for Educationhttpwwwspectronicsinozcombloguncategorized201009educational-apps-and-resources-for-the-ipad-and-iphone
History Apps
Australian Curriculum
bull Select either the English or History curriculum
bull In groups of 4-5 discuss the 3 questions on your handout
bull Take notes
bull Appoint a person to report back
Curriculum-driven content high quality graphics Monitor student progress online
A new model
Data from apps
1 2 3 SHEEP is a counting app for young learners with 3 fun activities - flying a helicopter around the farm herding sheep into pens and guiding the sheepdog into the ute
MATHSTRONAUT is a maths challenge app for addition and subtraction designed for Primary and Middle school students
PLINKERTON is a cybersafety mystery game that aims to create awareness for Middle school students about how to stay safe
online
ReferencesProject Red (2010) Revolutionizing Education One to One Institute US httpprojectredorg
McFarlane A Triggs P amp Yee W (2008) Researching mobile learning - Interim report to Bectahttppartnersbectaorgukuploaddirdownloadspage_documentsresearchmobile_learningpdf
Ng W amp Nicholas H (2009a) Introduction of pocket PC in schools attitudes and beliefs in the first year Computers and Education
Robertson M (2009) Innovative Schooling and Responsiveness to ongoing Global Change La Trobe University Melbourne
Stead G (2006) Mobile technologies transforming the future of learning in Emerging Technologies for Learning BECTA httppartnersbectaorgukupload-dirdownloadspage_documentsresearchemerging_technologiespdf
Metiri Group (2006) Technology in Schools What the Research Says Cisco Systems httpwwwciscocomwebstrategydocseducationTechnologyinSchoolsReportpdf
Dogeby (2006) Using iPods for Instruction Principals Partnership Florida httpwwwprincipalspartnershipcomiPodspdf
Web wwwapp-titudecomau
Email cecilieapp-titudecomauceciliedelphiancomau
Twitter httptwittercomApp_titudehttptwittercomceciliemurray
Contacts
History Apps
Australian Curriculum
bull Select either the English or History curriculum
bull In groups of 4-5 discuss the 3 questions on your handout
bull Take notes
bull Appoint a person to report back
Curriculum-driven content high quality graphics Monitor student progress online
A new model
Data from apps
1 2 3 SHEEP is a counting app for young learners with 3 fun activities - flying a helicopter around the farm herding sheep into pens and guiding the sheepdog into the ute
MATHSTRONAUT is a maths challenge app for addition and subtraction designed for Primary and Middle school students
PLINKERTON is a cybersafety mystery game that aims to create awareness for Middle school students about how to stay safe
online
ReferencesProject Red (2010) Revolutionizing Education One to One Institute US httpprojectredorg
McFarlane A Triggs P amp Yee W (2008) Researching mobile learning - Interim report to Bectahttppartnersbectaorgukuploaddirdownloadspage_documentsresearchmobile_learningpdf
Ng W amp Nicholas H (2009a) Introduction of pocket PC in schools attitudes and beliefs in the first year Computers and Education
Robertson M (2009) Innovative Schooling and Responsiveness to ongoing Global Change La Trobe University Melbourne
Stead G (2006) Mobile technologies transforming the future of learning in Emerging Technologies for Learning BECTA httppartnersbectaorgukupload-dirdownloadspage_documentsresearchemerging_technologiespdf
Metiri Group (2006) Technology in Schools What the Research Says Cisco Systems httpwwwciscocomwebstrategydocseducationTechnologyinSchoolsReportpdf
Dogeby (2006) Using iPods for Instruction Principals Partnership Florida httpwwwprincipalspartnershipcomiPodspdf
Web wwwapp-titudecomau
Email cecilieapp-titudecomauceciliedelphiancomau
Twitter httptwittercomApp_titudehttptwittercomceciliemurray
Contacts
Australian Curriculum
bull Select either the English or History curriculum
bull In groups of 4-5 discuss the 3 questions on your handout
bull Take notes
bull Appoint a person to report back
Curriculum-driven content high quality graphics Monitor student progress online
A new model
Data from apps
1 2 3 SHEEP is a counting app for young learners with 3 fun activities - flying a helicopter around the farm herding sheep into pens and guiding the sheepdog into the ute
MATHSTRONAUT is a maths challenge app for addition and subtraction designed for Primary and Middle school students
PLINKERTON is a cybersafety mystery game that aims to create awareness for Middle school students about how to stay safe
online
ReferencesProject Red (2010) Revolutionizing Education One to One Institute US httpprojectredorg
McFarlane A Triggs P amp Yee W (2008) Researching mobile learning - Interim report to Bectahttppartnersbectaorgukuploaddirdownloadspage_documentsresearchmobile_learningpdf
Ng W amp Nicholas H (2009a) Introduction of pocket PC in schools attitudes and beliefs in the first year Computers and Education
Robertson M (2009) Innovative Schooling and Responsiveness to ongoing Global Change La Trobe University Melbourne
Stead G (2006) Mobile technologies transforming the future of learning in Emerging Technologies for Learning BECTA httppartnersbectaorgukupload-dirdownloadspage_documentsresearchemerging_technologiespdf
Metiri Group (2006) Technology in Schools What the Research Says Cisco Systems httpwwwciscocomwebstrategydocseducationTechnologyinSchoolsReportpdf
Dogeby (2006) Using iPods for Instruction Principals Partnership Florida httpwwwprincipalspartnershipcomiPodspdf
Web wwwapp-titudecomau
Email cecilieapp-titudecomauceciliedelphiancomau
Twitter httptwittercomApp_titudehttptwittercomceciliemurray
Contacts
Curriculum-driven content high quality graphics Monitor student progress online
A new model
Data from apps
1 2 3 SHEEP is a counting app for young learners with 3 fun activities - flying a helicopter around the farm herding sheep into pens and guiding the sheepdog into the ute
MATHSTRONAUT is a maths challenge app for addition and subtraction designed for Primary and Middle school students
PLINKERTON is a cybersafety mystery game that aims to create awareness for Middle school students about how to stay safe
online
ReferencesProject Red (2010) Revolutionizing Education One to One Institute US httpprojectredorg
McFarlane A Triggs P amp Yee W (2008) Researching mobile learning - Interim report to Bectahttppartnersbectaorgukuploaddirdownloadspage_documentsresearchmobile_learningpdf
Ng W amp Nicholas H (2009a) Introduction of pocket PC in schools attitudes and beliefs in the first year Computers and Education
Robertson M (2009) Innovative Schooling and Responsiveness to ongoing Global Change La Trobe University Melbourne
Stead G (2006) Mobile technologies transforming the future of learning in Emerging Technologies for Learning BECTA httppartnersbectaorgukupload-dirdownloadspage_documentsresearchemerging_technologiespdf
Metiri Group (2006) Technology in Schools What the Research Says Cisco Systems httpwwwciscocomwebstrategydocseducationTechnologyinSchoolsReportpdf
Dogeby (2006) Using iPods for Instruction Principals Partnership Florida httpwwwprincipalspartnershipcomiPodspdf
Web wwwapp-titudecomau
Email cecilieapp-titudecomauceciliedelphiancomau
Twitter httptwittercomApp_titudehttptwittercomceciliemurray
Contacts
Data from apps
1 2 3 SHEEP is a counting app for young learners with 3 fun activities - flying a helicopter around the farm herding sheep into pens and guiding the sheepdog into the ute
MATHSTRONAUT is a maths challenge app for addition and subtraction designed for Primary and Middle school students
PLINKERTON is a cybersafety mystery game that aims to create awareness for Middle school students about how to stay safe
online
ReferencesProject Red (2010) Revolutionizing Education One to One Institute US httpprojectredorg
McFarlane A Triggs P amp Yee W (2008) Researching mobile learning - Interim report to Bectahttppartnersbectaorgukuploaddirdownloadspage_documentsresearchmobile_learningpdf
Ng W amp Nicholas H (2009a) Introduction of pocket PC in schools attitudes and beliefs in the first year Computers and Education
Robertson M (2009) Innovative Schooling and Responsiveness to ongoing Global Change La Trobe University Melbourne
Stead G (2006) Mobile technologies transforming the future of learning in Emerging Technologies for Learning BECTA httppartnersbectaorgukupload-dirdownloadspage_documentsresearchemerging_technologiespdf
Metiri Group (2006) Technology in Schools What the Research Says Cisco Systems httpwwwciscocomwebstrategydocseducationTechnologyinSchoolsReportpdf
Dogeby (2006) Using iPods for Instruction Principals Partnership Florida httpwwwprincipalspartnershipcomiPodspdf
Web wwwapp-titudecomau
Email cecilieapp-titudecomauceciliedelphiancomau
Twitter httptwittercomApp_titudehttptwittercomceciliemurray
Contacts
1 2 3 SHEEP is a counting app for young learners with 3 fun activities - flying a helicopter around the farm herding sheep into pens and guiding the sheepdog into the ute
MATHSTRONAUT is a maths challenge app for addition and subtraction designed for Primary and Middle school students
PLINKERTON is a cybersafety mystery game that aims to create awareness for Middle school students about how to stay safe
online
ReferencesProject Red (2010) Revolutionizing Education One to One Institute US httpprojectredorg
McFarlane A Triggs P amp Yee W (2008) Researching mobile learning - Interim report to Bectahttppartnersbectaorgukuploaddirdownloadspage_documentsresearchmobile_learningpdf
Ng W amp Nicholas H (2009a) Introduction of pocket PC in schools attitudes and beliefs in the first year Computers and Education
Robertson M (2009) Innovative Schooling and Responsiveness to ongoing Global Change La Trobe University Melbourne
Stead G (2006) Mobile technologies transforming the future of learning in Emerging Technologies for Learning BECTA httppartnersbectaorgukupload-dirdownloadspage_documentsresearchemerging_technologiespdf
Metiri Group (2006) Technology in Schools What the Research Says Cisco Systems httpwwwciscocomwebstrategydocseducationTechnologyinSchoolsReportpdf
Dogeby (2006) Using iPods for Instruction Principals Partnership Florida httpwwwprincipalspartnershipcomiPodspdf
Web wwwapp-titudecomau
Email cecilieapp-titudecomauceciliedelphiancomau
Twitter httptwittercomApp_titudehttptwittercomceciliemurray
Contacts
MATHSTRONAUT is a maths challenge app for addition and subtraction designed for Primary and Middle school students
PLINKERTON is a cybersafety mystery game that aims to create awareness for Middle school students about how to stay safe
online
ReferencesProject Red (2010) Revolutionizing Education One to One Institute US httpprojectredorg
McFarlane A Triggs P amp Yee W (2008) Researching mobile learning - Interim report to Bectahttppartnersbectaorgukuploaddirdownloadspage_documentsresearchmobile_learningpdf
Ng W amp Nicholas H (2009a) Introduction of pocket PC in schools attitudes and beliefs in the first year Computers and Education
Robertson M (2009) Innovative Schooling and Responsiveness to ongoing Global Change La Trobe University Melbourne
Stead G (2006) Mobile technologies transforming the future of learning in Emerging Technologies for Learning BECTA httppartnersbectaorgukupload-dirdownloadspage_documentsresearchemerging_technologiespdf
Metiri Group (2006) Technology in Schools What the Research Says Cisco Systems httpwwwciscocomwebstrategydocseducationTechnologyinSchoolsReportpdf
Dogeby (2006) Using iPods for Instruction Principals Partnership Florida httpwwwprincipalspartnershipcomiPodspdf
Web wwwapp-titudecomau
Email cecilieapp-titudecomauceciliedelphiancomau
Twitter httptwittercomApp_titudehttptwittercomceciliemurray
Contacts
PLINKERTON is a cybersafety mystery game that aims to create awareness for Middle school students about how to stay safe
online
ReferencesProject Red (2010) Revolutionizing Education One to One Institute US httpprojectredorg
McFarlane A Triggs P amp Yee W (2008) Researching mobile learning - Interim report to Bectahttppartnersbectaorgukuploaddirdownloadspage_documentsresearchmobile_learningpdf
Ng W amp Nicholas H (2009a) Introduction of pocket PC in schools attitudes and beliefs in the first year Computers and Education
Robertson M (2009) Innovative Schooling and Responsiveness to ongoing Global Change La Trobe University Melbourne
Stead G (2006) Mobile technologies transforming the future of learning in Emerging Technologies for Learning BECTA httppartnersbectaorgukupload-dirdownloadspage_documentsresearchemerging_technologiespdf
Metiri Group (2006) Technology in Schools What the Research Says Cisco Systems httpwwwciscocomwebstrategydocseducationTechnologyinSchoolsReportpdf
Dogeby (2006) Using iPods for Instruction Principals Partnership Florida httpwwwprincipalspartnershipcomiPodspdf
Web wwwapp-titudecomau
Email cecilieapp-titudecomauceciliedelphiancomau
Twitter httptwittercomApp_titudehttptwittercomceciliemurray
Contacts
ReferencesProject Red (2010) Revolutionizing Education One to One Institute US httpprojectredorg
McFarlane A Triggs P amp Yee W (2008) Researching mobile learning - Interim report to Bectahttppartnersbectaorgukuploaddirdownloadspage_documentsresearchmobile_learningpdf
Ng W amp Nicholas H (2009a) Introduction of pocket PC in schools attitudes and beliefs in the first year Computers and Education
Robertson M (2009) Innovative Schooling and Responsiveness to ongoing Global Change La Trobe University Melbourne
Stead G (2006) Mobile technologies transforming the future of learning in Emerging Technologies for Learning BECTA httppartnersbectaorgukupload-dirdownloadspage_documentsresearchemerging_technologiespdf
Metiri Group (2006) Technology in Schools What the Research Says Cisco Systems httpwwwciscocomwebstrategydocseducationTechnologyinSchoolsReportpdf
Dogeby (2006) Using iPods for Instruction Principals Partnership Florida httpwwwprincipalspartnershipcomiPodspdf
Web wwwapp-titudecomau
Email cecilieapp-titudecomauceciliedelphiancomau
Twitter httptwittercomApp_titudehttptwittercomceciliemurray
Contacts
Web wwwapp-titudecomau
Email cecilieapp-titudecomauceciliedelphiancomau
Twitter httptwittercomApp_titudehttptwittercomceciliemurray
Contacts