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Mobile learning, New Tools for a New Curriculum

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'Mobile Learning: New Tools for a New Curriuclum' was presented in Canberra for Pearson on November 15, 2010.
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Mobile Learning New tools for a new curriculum Cecilie Murray Delphian eLearning
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Page 1: Mobile learning, New Tools for a New Curriculum

Mobile LearningNew tools for a new curriculum

Cecilie Murray

Delphian eLearning

Todayrsquos session

Letrsquos talk about what we know

What mobile learning is

What the research says

Good practice examples

Apps apps and data

Resources

Whatrsquos on the horizon The Horizon Report Technologies to Watch

K-12 Report 2010

bull Cloud computing

bull Collaborative environments

bull Game based learning

bull Mobiles

bull Augmented reality

bull Flexible displays

httpwwwnmcorgpdf2010-Horizon-Report-K12pdf

Aust-NZ Report 2010

bull E-books

bull Mobiles

bull Augmented reality

bull Open content

bull Gesture based computing

bull Visual data analysis

httpwwwnmcorgpdf2010-Horizon-Report-ANZpdf

The Mobiles

Mobile learning ishellip

lsquolearning in a more personalised way handing over more control to the learners themselvesrsquo

lsquodisruptive learningrsquo

(Stead 2006)

lsquoholds and heightens student interest engages students in learning and provides yet another

means for expressive and receptive literacyrsquo

(Dogeby 2007)

The Research

lsquoa small cleverly designed handheld game can significantly enhance learner performance in mental maths as well as having a positive impact on other

aspects of classroom lifersquo (Robertson 2009)

lsquomobile devices can have a positive impact on learning experiences for both educators and studentsrsquo

(McFarlane Triggsamp Yee 2008 Ng amp Nicholas 2009)

lsquoSchools with one-to-one computing programs have fewer discipline problems lower dropout rates and higher rates of college attendance than schools with a higher ratio of students to computershellipbut for one-to-one programs to boost student achievement as well they must be properly implementedrsquo

Project Red (Revolutionizing Education) June 2010

New research

(ed Wan Ng 2010)

Chapter 12

Imagine Mobile Learning in your Pocket

Cecilie Murray Delphian eLearning

httpwwwigi-globalcombookstoreTitleDetailsaspxTitleId=41770

Research aims

bull how mobile learning might be used to increase engagement motivation ICT curriculum integration and effective learning in K-12 schools

bull action research questions focused on impact for learning in core curriculum areas literacy and media maths operations

iPodagogy 2007 iPods and video podcasting for learning

bull Collaborative project co-funded

bull Average VIC government school ndash not high-tech

bull 30 Year 8 students

bull Teachers ndash average ICT skills

bull Cross curriculum approach ndash English Social Science Maths Science Music and German HPE

iPod Touch Project 2008

bull Three diverse schools locations and communities

ndash Corio South Courtney Gardens Epsom

bull Years 5-6 initially (early years noted)

bull Teacher action research good ICT skills

bull Cross curriculum approach embedded within VELS

bull Emphasis on literacy - reading writing media

bull 8 iPod Touches per class

Global Mobile Learning Project

bull Two year project ndash Australia Singapore and USA

bull Year 1

ndash global citizenship and cultural identity

bull Year 2

ndash personalised learning improving student literacy in reading and writing speaking and listening digital media and visual literacy

ndash class sets of iPod Touches Studywiz online learning environment vodcasts Apps etc

The Schools

United World College of South-East Asia Singapore

Shepparton High School Victoria

Chormann Elementary Southgate Michigan

Nintendo DS

bull Two schools ndash Xavier College and Trinity Catholic Primary School

bull Focus ndash potential of Nintendo DS to support student learning in Mathematics

bull Four classes used Professor Kageyama Maths Training Program control group of students used same Maths program with traditional pen and paper

bull 20 minutes each day for 10 weeks

What the research saysMobile learning

bull Promotes confidence and independence regardless of year level and age

bull Promotes peer coaching and developing activities for each other

bull Important in encouraging ESL learners reluctant learners (at riskdisengaged)

bull Improves attendance more active participation in class

bull Promotes better preparation and organisation for class

bull Supports more regular completion of school work and homework

What the research says

bull Stimulates enjoyment in learninghelliplsquofunrsquo activity

bull Greater interaction (amp writing) from boys in particular in blogs podcasts and web pages

bull Stimulates teachers and students to work creatively to improve literacy and numeracy

bull Student performance data ndash improves numeracy and literacy increases skills in teamwork interpersonal skills and ICT skills

bull Motivates teachers to rethink their pedagogy around the use of ICT and mobile devices

Research reportsiPod Touch Reporthttpdelphiancomauipod-touch-research-report

iPodagogy Using iPods and Video Podcasting for Learninghttpdelphiancomauipods-and-podcasting-learning

Global Mobile Learninghttpdelphiancomauglobal-mobile-learning-research

Good Practice TipsImplementation of Mobile Learning projectshttpdelphiancomaumobile-learning-articles

Why Mobiles for learning

bull Small handheld devices enable learning anywhere anytime

bull Convergence of innovations in mobile technology and social software Web 20

bull Young peoplersquos social use of technologies

bull For schools it means 11 is achievable

Good Practice 11 Learning

Mobile Educators Network

Slide to Learn Beginners Guide

Shepparton High School VIC

Hambledon State School QLD

Learning in Hand

iPad Implementations

httpepotentialeducationvicgovaushowcaseresourcephpres_id=659ampshowcase_id=65

Learning and Teaching with iPads

Mobile activity

Five minute discussion in groups on mobile learning

bull Are your students ready for mobile learning

bull What percentage of students at your school have a mobile phone in class

Poll Everywhere

httpwwwpolleverywherecom

Educational appsbull Relevant to kids

bull Use technologies that pervade their lives

bull Engaging for learning

bull Inquiry based constructivist content

bull High quality games prolong engagement

bull Kids can consolidate knowledge independently

App reviews

Use Twitter to follow the leaders

slide2learn mlearningedapps

Twitter

Australian curriculum app

English Apps

Spectronics Apps for Educationhttpwwwspectronicsinozcombloguncategorized201009educational-apps-and-resources-for-the-ipad-and-iphone

History Apps

Australian Curriculum

bull Select either the English or History curriculum

bull In groups of 4-5 discuss the 3 questions on your handout

bull Take notes

bull Appoint a person to report back

Curriculum-driven content high quality graphics Monitor student progress online

A new model

Data from apps

1 2 3 SHEEP is a counting app for young learners with 3 fun activities - flying a helicopter around the farm herding sheep into pens and guiding the sheepdog into the ute

MATHSTRONAUT is a maths challenge app for addition and subtraction designed for Primary and Middle school students

PLINKERTON is a cybersafety mystery game that aims to create awareness for Middle school students about how to stay safe

online

ReferencesProject Red (2010) Revolutionizing Education One to One Institute US httpprojectredorg

McFarlane A Triggs P amp Yee W (2008) Researching mobile learning - Interim report to Bectahttppartnersbectaorgukuploaddirdownloadspage_documentsresearchmobile_learningpdf

Ng W amp Nicholas H (2009a) Introduction of pocket PC in schools attitudes and beliefs in the first year Computers and Education

Robertson M (2009) Innovative Schooling and Responsiveness to ongoing Global Change La Trobe University Melbourne

Stead G (2006) Mobile technologies transforming the future of learning in Emerging Technologies for Learning BECTA httppartnersbectaorgukupload-dirdownloadspage_documentsresearchemerging_technologiespdf

Metiri Group (2006) Technology in Schools What the Research Says Cisco Systems httpwwwciscocomwebstrategydocseducationTechnologyinSchoolsReportpdf

Dogeby (2006) Using iPods for Instruction Principals Partnership Florida httpwwwprincipalspartnershipcomiPodspdf

Web wwwapp-titudecomau

Email cecilieapp-titudecomauceciliedelphiancomau

Twitter httptwittercomApp_titudehttptwittercomceciliemurray

Contacts

Page 2: Mobile learning, New Tools for a New Curriculum

Todayrsquos session

Letrsquos talk about what we know

What mobile learning is

What the research says

Good practice examples

Apps apps and data

Resources

Whatrsquos on the horizon The Horizon Report Technologies to Watch

K-12 Report 2010

bull Cloud computing

bull Collaborative environments

bull Game based learning

bull Mobiles

bull Augmented reality

bull Flexible displays

httpwwwnmcorgpdf2010-Horizon-Report-K12pdf

Aust-NZ Report 2010

bull E-books

bull Mobiles

bull Augmented reality

bull Open content

bull Gesture based computing

bull Visual data analysis

httpwwwnmcorgpdf2010-Horizon-Report-ANZpdf

The Mobiles

Mobile learning ishellip

lsquolearning in a more personalised way handing over more control to the learners themselvesrsquo

lsquodisruptive learningrsquo

(Stead 2006)

lsquoholds and heightens student interest engages students in learning and provides yet another

means for expressive and receptive literacyrsquo

(Dogeby 2007)

The Research

lsquoa small cleverly designed handheld game can significantly enhance learner performance in mental maths as well as having a positive impact on other

aspects of classroom lifersquo (Robertson 2009)

lsquomobile devices can have a positive impact on learning experiences for both educators and studentsrsquo

(McFarlane Triggsamp Yee 2008 Ng amp Nicholas 2009)

lsquoSchools with one-to-one computing programs have fewer discipline problems lower dropout rates and higher rates of college attendance than schools with a higher ratio of students to computershellipbut for one-to-one programs to boost student achievement as well they must be properly implementedrsquo

Project Red (Revolutionizing Education) June 2010

New research

(ed Wan Ng 2010)

Chapter 12

Imagine Mobile Learning in your Pocket

Cecilie Murray Delphian eLearning

httpwwwigi-globalcombookstoreTitleDetailsaspxTitleId=41770

Research aims

bull how mobile learning might be used to increase engagement motivation ICT curriculum integration and effective learning in K-12 schools

bull action research questions focused on impact for learning in core curriculum areas literacy and media maths operations

iPodagogy 2007 iPods and video podcasting for learning

bull Collaborative project co-funded

bull Average VIC government school ndash not high-tech

bull 30 Year 8 students

bull Teachers ndash average ICT skills

bull Cross curriculum approach ndash English Social Science Maths Science Music and German HPE

iPod Touch Project 2008

bull Three diverse schools locations and communities

ndash Corio South Courtney Gardens Epsom

bull Years 5-6 initially (early years noted)

bull Teacher action research good ICT skills

bull Cross curriculum approach embedded within VELS

bull Emphasis on literacy - reading writing media

bull 8 iPod Touches per class

Global Mobile Learning Project

bull Two year project ndash Australia Singapore and USA

bull Year 1

ndash global citizenship and cultural identity

bull Year 2

ndash personalised learning improving student literacy in reading and writing speaking and listening digital media and visual literacy

ndash class sets of iPod Touches Studywiz online learning environment vodcasts Apps etc

The Schools

United World College of South-East Asia Singapore

Shepparton High School Victoria

Chormann Elementary Southgate Michigan

Nintendo DS

bull Two schools ndash Xavier College and Trinity Catholic Primary School

bull Focus ndash potential of Nintendo DS to support student learning in Mathematics

bull Four classes used Professor Kageyama Maths Training Program control group of students used same Maths program with traditional pen and paper

bull 20 minutes each day for 10 weeks

What the research saysMobile learning

bull Promotes confidence and independence regardless of year level and age

bull Promotes peer coaching and developing activities for each other

bull Important in encouraging ESL learners reluctant learners (at riskdisengaged)

bull Improves attendance more active participation in class

bull Promotes better preparation and organisation for class

bull Supports more regular completion of school work and homework

What the research says

bull Stimulates enjoyment in learninghelliplsquofunrsquo activity

bull Greater interaction (amp writing) from boys in particular in blogs podcasts and web pages

bull Stimulates teachers and students to work creatively to improve literacy and numeracy

bull Student performance data ndash improves numeracy and literacy increases skills in teamwork interpersonal skills and ICT skills

bull Motivates teachers to rethink their pedagogy around the use of ICT and mobile devices

Research reportsiPod Touch Reporthttpdelphiancomauipod-touch-research-report

iPodagogy Using iPods and Video Podcasting for Learninghttpdelphiancomauipods-and-podcasting-learning

Global Mobile Learninghttpdelphiancomauglobal-mobile-learning-research

Good Practice TipsImplementation of Mobile Learning projectshttpdelphiancomaumobile-learning-articles

Why Mobiles for learning

bull Small handheld devices enable learning anywhere anytime

bull Convergence of innovations in mobile technology and social software Web 20

bull Young peoplersquos social use of technologies

bull For schools it means 11 is achievable

Good Practice 11 Learning

Mobile Educators Network

Slide to Learn Beginners Guide

Shepparton High School VIC

Hambledon State School QLD

Learning in Hand

iPad Implementations

httpepotentialeducationvicgovaushowcaseresourcephpres_id=659ampshowcase_id=65

Learning and Teaching with iPads

Mobile activity

Five minute discussion in groups on mobile learning

bull Are your students ready for mobile learning

bull What percentage of students at your school have a mobile phone in class

Poll Everywhere

httpwwwpolleverywherecom

Educational appsbull Relevant to kids

bull Use technologies that pervade their lives

bull Engaging for learning

bull Inquiry based constructivist content

bull High quality games prolong engagement

bull Kids can consolidate knowledge independently

App reviews

Use Twitter to follow the leaders

slide2learn mlearningedapps

Twitter

Australian curriculum app

English Apps

Spectronics Apps for Educationhttpwwwspectronicsinozcombloguncategorized201009educational-apps-and-resources-for-the-ipad-and-iphone

History Apps

Australian Curriculum

bull Select either the English or History curriculum

bull In groups of 4-5 discuss the 3 questions on your handout

bull Take notes

bull Appoint a person to report back

Curriculum-driven content high quality graphics Monitor student progress online

A new model

Data from apps

1 2 3 SHEEP is a counting app for young learners with 3 fun activities - flying a helicopter around the farm herding sheep into pens and guiding the sheepdog into the ute

MATHSTRONAUT is a maths challenge app for addition and subtraction designed for Primary and Middle school students

PLINKERTON is a cybersafety mystery game that aims to create awareness for Middle school students about how to stay safe

online

ReferencesProject Red (2010) Revolutionizing Education One to One Institute US httpprojectredorg

McFarlane A Triggs P amp Yee W (2008) Researching mobile learning - Interim report to Bectahttppartnersbectaorgukuploaddirdownloadspage_documentsresearchmobile_learningpdf

Ng W amp Nicholas H (2009a) Introduction of pocket PC in schools attitudes and beliefs in the first year Computers and Education

Robertson M (2009) Innovative Schooling and Responsiveness to ongoing Global Change La Trobe University Melbourne

Stead G (2006) Mobile technologies transforming the future of learning in Emerging Technologies for Learning BECTA httppartnersbectaorgukupload-dirdownloadspage_documentsresearchemerging_technologiespdf

Metiri Group (2006) Technology in Schools What the Research Says Cisco Systems httpwwwciscocomwebstrategydocseducationTechnologyinSchoolsReportpdf

Dogeby (2006) Using iPods for Instruction Principals Partnership Florida httpwwwprincipalspartnershipcomiPodspdf

Web wwwapp-titudecomau

Email cecilieapp-titudecomauceciliedelphiancomau

Twitter httptwittercomApp_titudehttptwittercomceciliemurray

Contacts

Page 3: Mobile learning, New Tools for a New Curriculum

Whatrsquos on the horizon The Horizon Report Technologies to Watch

K-12 Report 2010

bull Cloud computing

bull Collaborative environments

bull Game based learning

bull Mobiles

bull Augmented reality

bull Flexible displays

httpwwwnmcorgpdf2010-Horizon-Report-K12pdf

Aust-NZ Report 2010

bull E-books

bull Mobiles

bull Augmented reality

bull Open content

bull Gesture based computing

bull Visual data analysis

httpwwwnmcorgpdf2010-Horizon-Report-ANZpdf

The Mobiles

Mobile learning ishellip

lsquolearning in a more personalised way handing over more control to the learners themselvesrsquo

lsquodisruptive learningrsquo

(Stead 2006)

lsquoholds and heightens student interest engages students in learning and provides yet another

means for expressive and receptive literacyrsquo

(Dogeby 2007)

The Research

lsquoa small cleverly designed handheld game can significantly enhance learner performance in mental maths as well as having a positive impact on other

aspects of classroom lifersquo (Robertson 2009)

lsquomobile devices can have a positive impact on learning experiences for both educators and studentsrsquo

(McFarlane Triggsamp Yee 2008 Ng amp Nicholas 2009)

lsquoSchools with one-to-one computing programs have fewer discipline problems lower dropout rates and higher rates of college attendance than schools with a higher ratio of students to computershellipbut for one-to-one programs to boost student achievement as well they must be properly implementedrsquo

Project Red (Revolutionizing Education) June 2010

New research

(ed Wan Ng 2010)

Chapter 12

Imagine Mobile Learning in your Pocket

Cecilie Murray Delphian eLearning

httpwwwigi-globalcombookstoreTitleDetailsaspxTitleId=41770

Research aims

bull how mobile learning might be used to increase engagement motivation ICT curriculum integration and effective learning in K-12 schools

bull action research questions focused on impact for learning in core curriculum areas literacy and media maths operations

iPodagogy 2007 iPods and video podcasting for learning

bull Collaborative project co-funded

bull Average VIC government school ndash not high-tech

bull 30 Year 8 students

bull Teachers ndash average ICT skills

bull Cross curriculum approach ndash English Social Science Maths Science Music and German HPE

iPod Touch Project 2008

bull Three diverse schools locations and communities

ndash Corio South Courtney Gardens Epsom

bull Years 5-6 initially (early years noted)

bull Teacher action research good ICT skills

bull Cross curriculum approach embedded within VELS

bull Emphasis on literacy - reading writing media

bull 8 iPod Touches per class

Global Mobile Learning Project

bull Two year project ndash Australia Singapore and USA

bull Year 1

ndash global citizenship and cultural identity

bull Year 2

ndash personalised learning improving student literacy in reading and writing speaking and listening digital media and visual literacy

ndash class sets of iPod Touches Studywiz online learning environment vodcasts Apps etc

The Schools

United World College of South-East Asia Singapore

Shepparton High School Victoria

Chormann Elementary Southgate Michigan

Nintendo DS

bull Two schools ndash Xavier College and Trinity Catholic Primary School

bull Focus ndash potential of Nintendo DS to support student learning in Mathematics

bull Four classes used Professor Kageyama Maths Training Program control group of students used same Maths program with traditional pen and paper

bull 20 minutes each day for 10 weeks

What the research saysMobile learning

bull Promotes confidence and independence regardless of year level and age

bull Promotes peer coaching and developing activities for each other

bull Important in encouraging ESL learners reluctant learners (at riskdisengaged)

bull Improves attendance more active participation in class

bull Promotes better preparation and organisation for class

bull Supports more regular completion of school work and homework

What the research says

bull Stimulates enjoyment in learninghelliplsquofunrsquo activity

bull Greater interaction (amp writing) from boys in particular in blogs podcasts and web pages

bull Stimulates teachers and students to work creatively to improve literacy and numeracy

bull Student performance data ndash improves numeracy and literacy increases skills in teamwork interpersonal skills and ICT skills

bull Motivates teachers to rethink their pedagogy around the use of ICT and mobile devices

Research reportsiPod Touch Reporthttpdelphiancomauipod-touch-research-report

iPodagogy Using iPods and Video Podcasting for Learninghttpdelphiancomauipods-and-podcasting-learning

Global Mobile Learninghttpdelphiancomauglobal-mobile-learning-research

Good Practice TipsImplementation of Mobile Learning projectshttpdelphiancomaumobile-learning-articles

Why Mobiles for learning

bull Small handheld devices enable learning anywhere anytime

bull Convergence of innovations in mobile technology and social software Web 20

bull Young peoplersquos social use of technologies

bull For schools it means 11 is achievable

Good Practice 11 Learning

Mobile Educators Network

Slide to Learn Beginners Guide

Shepparton High School VIC

Hambledon State School QLD

Learning in Hand

iPad Implementations

httpepotentialeducationvicgovaushowcaseresourcephpres_id=659ampshowcase_id=65

Learning and Teaching with iPads

Mobile activity

Five minute discussion in groups on mobile learning

bull Are your students ready for mobile learning

bull What percentage of students at your school have a mobile phone in class

Poll Everywhere

httpwwwpolleverywherecom

Educational appsbull Relevant to kids

bull Use technologies that pervade their lives

bull Engaging for learning

bull Inquiry based constructivist content

bull High quality games prolong engagement

bull Kids can consolidate knowledge independently

App reviews

Use Twitter to follow the leaders

slide2learn mlearningedapps

Twitter

Australian curriculum app

English Apps

Spectronics Apps for Educationhttpwwwspectronicsinozcombloguncategorized201009educational-apps-and-resources-for-the-ipad-and-iphone

History Apps

Australian Curriculum

bull Select either the English or History curriculum

bull In groups of 4-5 discuss the 3 questions on your handout

bull Take notes

bull Appoint a person to report back

Curriculum-driven content high quality graphics Monitor student progress online

A new model

Data from apps

1 2 3 SHEEP is a counting app for young learners with 3 fun activities - flying a helicopter around the farm herding sheep into pens and guiding the sheepdog into the ute

MATHSTRONAUT is a maths challenge app for addition and subtraction designed for Primary and Middle school students

PLINKERTON is a cybersafety mystery game that aims to create awareness for Middle school students about how to stay safe

online

ReferencesProject Red (2010) Revolutionizing Education One to One Institute US httpprojectredorg

McFarlane A Triggs P amp Yee W (2008) Researching mobile learning - Interim report to Bectahttppartnersbectaorgukuploaddirdownloadspage_documentsresearchmobile_learningpdf

Ng W amp Nicholas H (2009a) Introduction of pocket PC in schools attitudes and beliefs in the first year Computers and Education

Robertson M (2009) Innovative Schooling and Responsiveness to ongoing Global Change La Trobe University Melbourne

Stead G (2006) Mobile technologies transforming the future of learning in Emerging Technologies for Learning BECTA httppartnersbectaorgukupload-dirdownloadspage_documentsresearchemerging_technologiespdf

Metiri Group (2006) Technology in Schools What the Research Says Cisco Systems httpwwwciscocomwebstrategydocseducationTechnologyinSchoolsReportpdf

Dogeby (2006) Using iPods for Instruction Principals Partnership Florida httpwwwprincipalspartnershipcomiPodspdf

Web wwwapp-titudecomau

Email cecilieapp-titudecomauceciliedelphiancomau

Twitter httptwittercomApp_titudehttptwittercomceciliemurray

Contacts

Page 4: Mobile learning, New Tools for a New Curriculum

The Mobiles

Mobile learning ishellip

lsquolearning in a more personalised way handing over more control to the learners themselvesrsquo

lsquodisruptive learningrsquo

(Stead 2006)

lsquoholds and heightens student interest engages students in learning and provides yet another

means for expressive and receptive literacyrsquo

(Dogeby 2007)

The Research

lsquoa small cleverly designed handheld game can significantly enhance learner performance in mental maths as well as having a positive impact on other

aspects of classroom lifersquo (Robertson 2009)

lsquomobile devices can have a positive impact on learning experiences for both educators and studentsrsquo

(McFarlane Triggsamp Yee 2008 Ng amp Nicholas 2009)

lsquoSchools with one-to-one computing programs have fewer discipline problems lower dropout rates and higher rates of college attendance than schools with a higher ratio of students to computershellipbut for one-to-one programs to boost student achievement as well they must be properly implementedrsquo

Project Red (Revolutionizing Education) June 2010

New research

(ed Wan Ng 2010)

Chapter 12

Imagine Mobile Learning in your Pocket

Cecilie Murray Delphian eLearning

httpwwwigi-globalcombookstoreTitleDetailsaspxTitleId=41770

Research aims

bull how mobile learning might be used to increase engagement motivation ICT curriculum integration and effective learning in K-12 schools

bull action research questions focused on impact for learning in core curriculum areas literacy and media maths operations

iPodagogy 2007 iPods and video podcasting for learning

bull Collaborative project co-funded

bull Average VIC government school ndash not high-tech

bull 30 Year 8 students

bull Teachers ndash average ICT skills

bull Cross curriculum approach ndash English Social Science Maths Science Music and German HPE

iPod Touch Project 2008

bull Three diverse schools locations and communities

ndash Corio South Courtney Gardens Epsom

bull Years 5-6 initially (early years noted)

bull Teacher action research good ICT skills

bull Cross curriculum approach embedded within VELS

bull Emphasis on literacy - reading writing media

bull 8 iPod Touches per class

Global Mobile Learning Project

bull Two year project ndash Australia Singapore and USA

bull Year 1

ndash global citizenship and cultural identity

bull Year 2

ndash personalised learning improving student literacy in reading and writing speaking and listening digital media and visual literacy

ndash class sets of iPod Touches Studywiz online learning environment vodcasts Apps etc

The Schools

United World College of South-East Asia Singapore

Shepparton High School Victoria

Chormann Elementary Southgate Michigan

Nintendo DS

bull Two schools ndash Xavier College and Trinity Catholic Primary School

bull Focus ndash potential of Nintendo DS to support student learning in Mathematics

bull Four classes used Professor Kageyama Maths Training Program control group of students used same Maths program with traditional pen and paper

bull 20 minutes each day for 10 weeks

What the research saysMobile learning

bull Promotes confidence and independence regardless of year level and age

bull Promotes peer coaching and developing activities for each other

bull Important in encouraging ESL learners reluctant learners (at riskdisengaged)

bull Improves attendance more active participation in class

bull Promotes better preparation and organisation for class

bull Supports more regular completion of school work and homework

What the research says

bull Stimulates enjoyment in learninghelliplsquofunrsquo activity

bull Greater interaction (amp writing) from boys in particular in blogs podcasts and web pages

bull Stimulates teachers and students to work creatively to improve literacy and numeracy

bull Student performance data ndash improves numeracy and literacy increases skills in teamwork interpersonal skills and ICT skills

bull Motivates teachers to rethink their pedagogy around the use of ICT and mobile devices

Research reportsiPod Touch Reporthttpdelphiancomauipod-touch-research-report

iPodagogy Using iPods and Video Podcasting for Learninghttpdelphiancomauipods-and-podcasting-learning

Global Mobile Learninghttpdelphiancomauglobal-mobile-learning-research

Good Practice TipsImplementation of Mobile Learning projectshttpdelphiancomaumobile-learning-articles

Why Mobiles for learning

bull Small handheld devices enable learning anywhere anytime

bull Convergence of innovations in mobile technology and social software Web 20

bull Young peoplersquos social use of technologies

bull For schools it means 11 is achievable

Good Practice 11 Learning

Mobile Educators Network

Slide to Learn Beginners Guide

Shepparton High School VIC

Hambledon State School QLD

Learning in Hand

iPad Implementations

httpepotentialeducationvicgovaushowcaseresourcephpres_id=659ampshowcase_id=65

Learning and Teaching with iPads

Mobile activity

Five minute discussion in groups on mobile learning

bull Are your students ready for mobile learning

bull What percentage of students at your school have a mobile phone in class

Poll Everywhere

httpwwwpolleverywherecom

Educational appsbull Relevant to kids

bull Use technologies that pervade their lives

bull Engaging for learning

bull Inquiry based constructivist content

bull High quality games prolong engagement

bull Kids can consolidate knowledge independently

App reviews

Use Twitter to follow the leaders

slide2learn mlearningedapps

Twitter

Australian curriculum app

English Apps

Spectronics Apps for Educationhttpwwwspectronicsinozcombloguncategorized201009educational-apps-and-resources-for-the-ipad-and-iphone

History Apps

Australian Curriculum

bull Select either the English or History curriculum

bull In groups of 4-5 discuss the 3 questions on your handout

bull Take notes

bull Appoint a person to report back

Curriculum-driven content high quality graphics Monitor student progress online

A new model

Data from apps

1 2 3 SHEEP is a counting app for young learners with 3 fun activities - flying a helicopter around the farm herding sheep into pens and guiding the sheepdog into the ute

MATHSTRONAUT is a maths challenge app for addition and subtraction designed for Primary and Middle school students

PLINKERTON is a cybersafety mystery game that aims to create awareness for Middle school students about how to stay safe

online

ReferencesProject Red (2010) Revolutionizing Education One to One Institute US httpprojectredorg

McFarlane A Triggs P amp Yee W (2008) Researching mobile learning - Interim report to Bectahttppartnersbectaorgukuploaddirdownloadspage_documentsresearchmobile_learningpdf

Ng W amp Nicholas H (2009a) Introduction of pocket PC in schools attitudes and beliefs in the first year Computers and Education

Robertson M (2009) Innovative Schooling and Responsiveness to ongoing Global Change La Trobe University Melbourne

Stead G (2006) Mobile technologies transforming the future of learning in Emerging Technologies for Learning BECTA httppartnersbectaorgukupload-dirdownloadspage_documentsresearchemerging_technologiespdf

Metiri Group (2006) Technology in Schools What the Research Says Cisco Systems httpwwwciscocomwebstrategydocseducationTechnologyinSchoolsReportpdf

Dogeby (2006) Using iPods for Instruction Principals Partnership Florida httpwwwprincipalspartnershipcomiPodspdf

Web wwwapp-titudecomau

Email cecilieapp-titudecomauceciliedelphiancomau

Twitter httptwittercomApp_titudehttptwittercomceciliemurray

Contacts

Page 5: Mobile learning, New Tools for a New Curriculum

Mobile learning ishellip

lsquolearning in a more personalised way handing over more control to the learners themselvesrsquo

lsquodisruptive learningrsquo

(Stead 2006)

lsquoholds and heightens student interest engages students in learning and provides yet another

means for expressive and receptive literacyrsquo

(Dogeby 2007)

The Research

lsquoa small cleverly designed handheld game can significantly enhance learner performance in mental maths as well as having a positive impact on other

aspects of classroom lifersquo (Robertson 2009)

lsquomobile devices can have a positive impact on learning experiences for both educators and studentsrsquo

(McFarlane Triggsamp Yee 2008 Ng amp Nicholas 2009)

lsquoSchools with one-to-one computing programs have fewer discipline problems lower dropout rates and higher rates of college attendance than schools with a higher ratio of students to computershellipbut for one-to-one programs to boost student achievement as well they must be properly implementedrsquo

Project Red (Revolutionizing Education) June 2010

New research

(ed Wan Ng 2010)

Chapter 12

Imagine Mobile Learning in your Pocket

Cecilie Murray Delphian eLearning

httpwwwigi-globalcombookstoreTitleDetailsaspxTitleId=41770

Research aims

bull how mobile learning might be used to increase engagement motivation ICT curriculum integration and effective learning in K-12 schools

bull action research questions focused on impact for learning in core curriculum areas literacy and media maths operations

iPodagogy 2007 iPods and video podcasting for learning

bull Collaborative project co-funded

bull Average VIC government school ndash not high-tech

bull 30 Year 8 students

bull Teachers ndash average ICT skills

bull Cross curriculum approach ndash English Social Science Maths Science Music and German HPE

iPod Touch Project 2008

bull Three diverse schools locations and communities

ndash Corio South Courtney Gardens Epsom

bull Years 5-6 initially (early years noted)

bull Teacher action research good ICT skills

bull Cross curriculum approach embedded within VELS

bull Emphasis on literacy - reading writing media

bull 8 iPod Touches per class

Global Mobile Learning Project

bull Two year project ndash Australia Singapore and USA

bull Year 1

ndash global citizenship and cultural identity

bull Year 2

ndash personalised learning improving student literacy in reading and writing speaking and listening digital media and visual literacy

ndash class sets of iPod Touches Studywiz online learning environment vodcasts Apps etc

The Schools

United World College of South-East Asia Singapore

Shepparton High School Victoria

Chormann Elementary Southgate Michigan

Nintendo DS

bull Two schools ndash Xavier College and Trinity Catholic Primary School

bull Focus ndash potential of Nintendo DS to support student learning in Mathematics

bull Four classes used Professor Kageyama Maths Training Program control group of students used same Maths program with traditional pen and paper

bull 20 minutes each day for 10 weeks

What the research saysMobile learning

bull Promotes confidence and independence regardless of year level and age

bull Promotes peer coaching and developing activities for each other

bull Important in encouraging ESL learners reluctant learners (at riskdisengaged)

bull Improves attendance more active participation in class

bull Promotes better preparation and organisation for class

bull Supports more regular completion of school work and homework

What the research says

bull Stimulates enjoyment in learninghelliplsquofunrsquo activity

bull Greater interaction (amp writing) from boys in particular in blogs podcasts and web pages

bull Stimulates teachers and students to work creatively to improve literacy and numeracy

bull Student performance data ndash improves numeracy and literacy increases skills in teamwork interpersonal skills and ICT skills

bull Motivates teachers to rethink their pedagogy around the use of ICT and mobile devices

Research reportsiPod Touch Reporthttpdelphiancomauipod-touch-research-report

iPodagogy Using iPods and Video Podcasting for Learninghttpdelphiancomauipods-and-podcasting-learning

Global Mobile Learninghttpdelphiancomauglobal-mobile-learning-research

Good Practice TipsImplementation of Mobile Learning projectshttpdelphiancomaumobile-learning-articles

Why Mobiles for learning

bull Small handheld devices enable learning anywhere anytime

bull Convergence of innovations in mobile technology and social software Web 20

bull Young peoplersquos social use of technologies

bull For schools it means 11 is achievable

Good Practice 11 Learning

Mobile Educators Network

Slide to Learn Beginners Guide

Shepparton High School VIC

Hambledon State School QLD

Learning in Hand

iPad Implementations

httpepotentialeducationvicgovaushowcaseresourcephpres_id=659ampshowcase_id=65

Learning and Teaching with iPads

Mobile activity

Five minute discussion in groups on mobile learning

bull Are your students ready for mobile learning

bull What percentage of students at your school have a mobile phone in class

Poll Everywhere

httpwwwpolleverywherecom

Educational appsbull Relevant to kids

bull Use technologies that pervade their lives

bull Engaging for learning

bull Inquiry based constructivist content

bull High quality games prolong engagement

bull Kids can consolidate knowledge independently

App reviews

Use Twitter to follow the leaders

slide2learn mlearningedapps

Twitter

Australian curriculum app

English Apps

Spectronics Apps for Educationhttpwwwspectronicsinozcombloguncategorized201009educational-apps-and-resources-for-the-ipad-and-iphone

History Apps

Australian Curriculum

bull Select either the English or History curriculum

bull In groups of 4-5 discuss the 3 questions on your handout

bull Take notes

bull Appoint a person to report back

Curriculum-driven content high quality graphics Monitor student progress online

A new model

Data from apps

1 2 3 SHEEP is a counting app for young learners with 3 fun activities - flying a helicopter around the farm herding sheep into pens and guiding the sheepdog into the ute

MATHSTRONAUT is a maths challenge app for addition and subtraction designed for Primary and Middle school students

PLINKERTON is a cybersafety mystery game that aims to create awareness for Middle school students about how to stay safe

online

ReferencesProject Red (2010) Revolutionizing Education One to One Institute US httpprojectredorg

McFarlane A Triggs P amp Yee W (2008) Researching mobile learning - Interim report to Bectahttppartnersbectaorgukuploaddirdownloadspage_documentsresearchmobile_learningpdf

Ng W amp Nicholas H (2009a) Introduction of pocket PC in schools attitudes and beliefs in the first year Computers and Education

Robertson M (2009) Innovative Schooling and Responsiveness to ongoing Global Change La Trobe University Melbourne

Stead G (2006) Mobile technologies transforming the future of learning in Emerging Technologies for Learning BECTA httppartnersbectaorgukupload-dirdownloadspage_documentsresearchemerging_technologiespdf

Metiri Group (2006) Technology in Schools What the Research Says Cisco Systems httpwwwciscocomwebstrategydocseducationTechnologyinSchoolsReportpdf

Dogeby (2006) Using iPods for Instruction Principals Partnership Florida httpwwwprincipalspartnershipcomiPodspdf

Web wwwapp-titudecomau

Email cecilieapp-titudecomauceciliedelphiancomau

Twitter httptwittercomApp_titudehttptwittercomceciliemurray

Contacts

Page 6: Mobile learning, New Tools for a New Curriculum

lsquoa small cleverly designed handheld game can significantly enhance learner performance in mental maths as well as having a positive impact on other

aspects of classroom lifersquo (Robertson 2009)

lsquomobile devices can have a positive impact on learning experiences for both educators and studentsrsquo

(McFarlane Triggsamp Yee 2008 Ng amp Nicholas 2009)

lsquoSchools with one-to-one computing programs have fewer discipline problems lower dropout rates and higher rates of college attendance than schools with a higher ratio of students to computershellipbut for one-to-one programs to boost student achievement as well they must be properly implementedrsquo

Project Red (Revolutionizing Education) June 2010

New research

(ed Wan Ng 2010)

Chapter 12

Imagine Mobile Learning in your Pocket

Cecilie Murray Delphian eLearning

httpwwwigi-globalcombookstoreTitleDetailsaspxTitleId=41770

Research aims

bull how mobile learning might be used to increase engagement motivation ICT curriculum integration and effective learning in K-12 schools

bull action research questions focused on impact for learning in core curriculum areas literacy and media maths operations

iPodagogy 2007 iPods and video podcasting for learning

bull Collaborative project co-funded

bull Average VIC government school ndash not high-tech

bull 30 Year 8 students

bull Teachers ndash average ICT skills

bull Cross curriculum approach ndash English Social Science Maths Science Music and German HPE

iPod Touch Project 2008

bull Three diverse schools locations and communities

ndash Corio South Courtney Gardens Epsom

bull Years 5-6 initially (early years noted)

bull Teacher action research good ICT skills

bull Cross curriculum approach embedded within VELS

bull Emphasis on literacy - reading writing media

bull 8 iPod Touches per class

Global Mobile Learning Project

bull Two year project ndash Australia Singapore and USA

bull Year 1

ndash global citizenship and cultural identity

bull Year 2

ndash personalised learning improving student literacy in reading and writing speaking and listening digital media and visual literacy

ndash class sets of iPod Touches Studywiz online learning environment vodcasts Apps etc

The Schools

United World College of South-East Asia Singapore

Shepparton High School Victoria

Chormann Elementary Southgate Michigan

Nintendo DS

bull Two schools ndash Xavier College and Trinity Catholic Primary School

bull Focus ndash potential of Nintendo DS to support student learning in Mathematics

bull Four classes used Professor Kageyama Maths Training Program control group of students used same Maths program with traditional pen and paper

bull 20 minutes each day for 10 weeks

What the research saysMobile learning

bull Promotes confidence and independence regardless of year level and age

bull Promotes peer coaching and developing activities for each other

bull Important in encouraging ESL learners reluctant learners (at riskdisengaged)

bull Improves attendance more active participation in class

bull Promotes better preparation and organisation for class

bull Supports more regular completion of school work and homework

What the research says

bull Stimulates enjoyment in learninghelliplsquofunrsquo activity

bull Greater interaction (amp writing) from boys in particular in blogs podcasts and web pages

bull Stimulates teachers and students to work creatively to improve literacy and numeracy

bull Student performance data ndash improves numeracy and literacy increases skills in teamwork interpersonal skills and ICT skills

bull Motivates teachers to rethink their pedagogy around the use of ICT and mobile devices

Research reportsiPod Touch Reporthttpdelphiancomauipod-touch-research-report

iPodagogy Using iPods and Video Podcasting for Learninghttpdelphiancomauipods-and-podcasting-learning

Global Mobile Learninghttpdelphiancomauglobal-mobile-learning-research

Good Practice TipsImplementation of Mobile Learning projectshttpdelphiancomaumobile-learning-articles

Why Mobiles for learning

bull Small handheld devices enable learning anywhere anytime

bull Convergence of innovations in mobile technology and social software Web 20

bull Young peoplersquos social use of technologies

bull For schools it means 11 is achievable

Good Practice 11 Learning

Mobile Educators Network

Slide to Learn Beginners Guide

Shepparton High School VIC

Hambledon State School QLD

Learning in Hand

iPad Implementations

httpepotentialeducationvicgovaushowcaseresourcephpres_id=659ampshowcase_id=65

Learning and Teaching with iPads

Mobile activity

Five minute discussion in groups on mobile learning

bull Are your students ready for mobile learning

bull What percentage of students at your school have a mobile phone in class

Poll Everywhere

httpwwwpolleverywherecom

Educational appsbull Relevant to kids

bull Use technologies that pervade their lives

bull Engaging for learning

bull Inquiry based constructivist content

bull High quality games prolong engagement

bull Kids can consolidate knowledge independently

App reviews

Use Twitter to follow the leaders

slide2learn mlearningedapps

Twitter

Australian curriculum app

English Apps

Spectronics Apps for Educationhttpwwwspectronicsinozcombloguncategorized201009educational-apps-and-resources-for-the-ipad-and-iphone

History Apps

Australian Curriculum

bull Select either the English or History curriculum

bull In groups of 4-5 discuss the 3 questions on your handout

bull Take notes

bull Appoint a person to report back

Curriculum-driven content high quality graphics Monitor student progress online

A new model

Data from apps

1 2 3 SHEEP is a counting app for young learners with 3 fun activities - flying a helicopter around the farm herding sheep into pens and guiding the sheepdog into the ute

MATHSTRONAUT is a maths challenge app for addition and subtraction designed for Primary and Middle school students

PLINKERTON is a cybersafety mystery game that aims to create awareness for Middle school students about how to stay safe

online

ReferencesProject Red (2010) Revolutionizing Education One to One Institute US httpprojectredorg

McFarlane A Triggs P amp Yee W (2008) Researching mobile learning - Interim report to Bectahttppartnersbectaorgukuploaddirdownloadspage_documentsresearchmobile_learningpdf

Ng W amp Nicholas H (2009a) Introduction of pocket PC in schools attitudes and beliefs in the first year Computers and Education

Robertson M (2009) Innovative Schooling and Responsiveness to ongoing Global Change La Trobe University Melbourne

Stead G (2006) Mobile technologies transforming the future of learning in Emerging Technologies for Learning BECTA httppartnersbectaorgukupload-dirdownloadspage_documentsresearchemerging_technologiespdf

Metiri Group (2006) Technology in Schools What the Research Says Cisco Systems httpwwwciscocomwebstrategydocseducationTechnologyinSchoolsReportpdf

Dogeby (2006) Using iPods for Instruction Principals Partnership Florida httpwwwprincipalspartnershipcomiPodspdf

Web wwwapp-titudecomau

Email cecilieapp-titudecomauceciliedelphiancomau

Twitter httptwittercomApp_titudehttptwittercomceciliemurray

Contacts

Page 7: Mobile learning, New Tools for a New Curriculum

lsquoSchools with one-to-one computing programs have fewer discipline problems lower dropout rates and higher rates of college attendance than schools with a higher ratio of students to computershellipbut for one-to-one programs to boost student achievement as well they must be properly implementedrsquo

Project Red (Revolutionizing Education) June 2010

New research

(ed Wan Ng 2010)

Chapter 12

Imagine Mobile Learning in your Pocket

Cecilie Murray Delphian eLearning

httpwwwigi-globalcombookstoreTitleDetailsaspxTitleId=41770

Research aims

bull how mobile learning might be used to increase engagement motivation ICT curriculum integration and effective learning in K-12 schools

bull action research questions focused on impact for learning in core curriculum areas literacy and media maths operations

iPodagogy 2007 iPods and video podcasting for learning

bull Collaborative project co-funded

bull Average VIC government school ndash not high-tech

bull 30 Year 8 students

bull Teachers ndash average ICT skills

bull Cross curriculum approach ndash English Social Science Maths Science Music and German HPE

iPod Touch Project 2008

bull Three diverse schools locations and communities

ndash Corio South Courtney Gardens Epsom

bull Years 5-6 initially (early years noted)

bull Teacher action research good ICT skills

bull Cross curriculum approach embedded within VELS

bull Emphasis on literacy - reading writing media

bull 8 iPod Touches per class

Global Mobile Learning Project

bull Two year project ndash Australia Singapore and USA

bull Year 1

ndash global citizenship and cultural identity

bull Year 2

ndash personalised learning improving student literacy in reading and writing speaking and listening digital media and visual literacy

ndash class sets of iPod Touches Studywiz online learning environment vodcasts Apps etc

The Schools

United World College of South-East Asia Singapore

Shepparton High School Victoria

Chormann Elementary Southgate Michigan

Nintendo DS

bull Two schools ndash Xavier College and Trinity Catholic Primary School

bull Focus ndash potential of Nintendo DS to support student learning in Mathematics

bull Four classes used Professor Kageyama Maths Training Program control group of students used same Maths program with traditional pen and paper

bull 20 minutes each day for 10 weeks

What the research saysMobile learning

bull Promotes confidence and independence regardless of year level and age

bull Promotes peer coaching and developing activities for each other

bull Important in encouraging ESL learners reluctant learners (at riskdisengaged)

bull Improves attendance more active participation in class

bull Promotes better preparation and organisation for class

bull Supports more regular completion of school work and homework

What the research says

bull Stimulates enjoyment in learninghelliplsquofunrsquo activity

bull Greater interaction (amp writing) from boys in particular in blogs podcasts and web pages

bull Stimulates teachers and students to work creatively to improve literacy and numeracy

bull Student performance data ndash improves numeracy and literacy increases skills in teamwork interpersonal skills and ICT skills

bull Motivates teachers to rethink their pedagogy around the use of ICT and mobile devices

Research reportsiPod Touch Reporthttpdelphiancomauipod-touch-research-report

iPodagogy Using iPods and Video Podcasting for Learninghttpdelphiancomauipods-and-podcasting-learning

Global Mobile Learninghttpdelphiancomauglobal-mobile-learning-research

Good Practice TipsImplementation of Mobile Learning projectshttpdelphiancomaumobile-learning-articles

Why Mobiles for learning

bull Small handheld devices enable learning anywhere anytime

bull Convergence of innovations in mobile technology and social software Web 20

bull Young peoplersquos social use of technologies

bull For schools it means 11 is achievable

Good Practice 11 Learning

Mobile Educators Network

Slide to Learn Beginners Guide

Shepparton High School VIC

Hambledon State School QLD

Learning in Hand

iPad Implementations

httpepotentialeducationvicgovaushowcaseresourcephpres_id=659ampshowcase_id=65

Learning and Teaching with iPads

Mobile activity

Five minute discussion in groups on mobile learning

bull Are your students ready for mobile learning

bull What percentage of students at your school have a mobile phone in class

Poll Everywhere

httpwwwpolleverywherecom

Educational appsbull Relevant to kids

bull Use technologies that pervade their lives

bull Engaging for learning

bull Inquiry based constructivist content

bull High quality games prolong engagement

bull Kids can consolidate knowledge independently

App reviews

Use Twitter to follow the leaders

slide2learn mlearningedapps

Twitter

Australian curriculum app

English Apps

Spectronics Apps for Educationhttpwwwspectronicsinozcombloguncategorized201009educational-apps-and-resources-for-the-ipad-and-iphone

History Apps

Australian Curriculum

bull Select either the English or History curriculum

bull In groups of 4-5 discuss the 3 questions on your handout

bull Take notes

bull Appoint a person to report back

Curriculum-driven content high quality graphics Monitor student progress online

A new model

Data from apps

1 2 3 SHEEP is a counting app for young learners with 3 fun activities - flying a helicopter around the farm herding sheep into pens and guiding the sheepdog into the ute

MATHSTRONAUT is a maths challenge app for addition and subtraction designed for Primary and Middle school students

PLINKERTON is a cybersafety mystery game that aims to create awareness for Middle school students about how to stay safe

online

ReferencesProject Red (2010) Revolutionizing Education One to One Institute US httpprojectredorg

McFarlane A Triggs P amp Yee W (2008) Researching mobile learning - Interim report to Bectahttppartnersbectaorgukuploaddirdownloadspage_documentsresearchmobile_learningpdf

Ng W amp Nicholas H (2009a) Introduction of pocket PC in schools attitudes and beliefs in the first year Computers and Education

Robertson M (2009) Innovative Schooling and Responsiveness to ongoing Global Change La Trobe University Melbourne

Stead G (2006) Mobile technologies transforming the future of learning in Emerging Technologies for Learning BECTA httppartnersbectaorgukupload-dirdownloadspage_documentsresearchemerging_technologiespdf

Metiri Group (2006) Technology in Schools What the Research Says Cisco Systems httpwwwciscocomwebstrategydocseducationTechnologyinSchoolsReportpdf

Dogeby (2006) Using iPods for Instruction Principals Partnership Florida httpwwwprincipalspartnershipcomiPodspdf

Web wwwapp-titudecomau

Email cecilieapp-titudecomauceciliedelphiancomau

Twitter httptwittercomApp_titudehttptwittercomceciliemurray

Contacts

Page 8: Mobile learning, New Tools for a New Curriculum

New research

(ed Wan Ng 2010)

Chapter 12

Imagine Mobile Learning in your Pocket

Cecilie Murray Delphian eLearning

httpwwwigi-globalcombookstoreTitleDetailsaspxTitleId=41770

Research aims

bull how mobile learning might be used to increase engagement motivation ICT curriculum integration and effective learning in K-12 schools

bull action research questions focused on impact for learning in core curriculum areas literacy and media maths operations

iPodagogy 2007 iPods and video podcasting for learning

bull Collaborative project co-funded

bull Average VIC government school ndash not high-tech

bull 30 Year 8 students

bull Teachers ndash average ICT skills

bull Cross curriculum approach ndash English Social Science Maths Science Music and German HPE

iPod Touch Project 2008

bull Three diverse schools locations and communities

ndash Corio South Courtney Gardens Epsom

bull Years 5-6 initially (early years noted)

bull Teacher action research good ICT skills

bull Cross curriculum approach embedded within VELS

bull Emphasis on literacy - reading writing media

bull 8 iPod Touches per class

Global Mobile Learning Project

bull Two year project ndash Australia Singapore and USA

bull Year 1

ndash global citizenship and cultural identity

bull Year 2

ndash personalised learning improving student literacy in reading and writing speaking and listening digital media and visual literacy

ndash class sets of iPod Touches Studywiz online learning environment vodcasts Apps etc

The Schools

United World College of South-East Asia Singapore

Shepparton High School Victoria

Chormann Elementary Southgate Michigan

Nintendo DS

bull Two schools ndash Xavier College and Trinity Catholic Primary School

bull Focus ndash potential of Nintendo DS to support student learning in Mathematics

bull Four classes used Professor Kageyama Maths Training Program control group of students used same Maths program with traditional pen and paper

bull 20 minutes each day for 10 weeks

What the research saysMobile learning

bull Promotes confidence and independence regardless of year level and age

bull Promotes peer coaching and developing activities for each other

bull Important in encouraging ESL learners reluctant learners (at riskdisengaged)

bull Improves attendance more active participation in class

bull Promotes better preparation and organisation for class

bull Supports more regular completion of school work and homework

What the research says

bull Stimulates enjoyment in learninghelliplsquofunrsquo activity

bull Greater interaction (amp writing) from boys in particular in blogs podcasts and web pages

bull Stimulates teachers and students to work creatively to improve literacy and numeracy

bull Student performance data ndash improves numeracy and literacy increases skills in teamwork interpersonal skills and ICT skills

bull Motivates teachers to rethink their pedagogy around the use of ICT and mobile devices

Research reportsiPod Touch Reporthttpdelphiancomauipod-touch-research-report

iPodagogy Using iPods and Video Podcasting for Learninghttpdelphiancomauipods-and-podcasting-learning

Global Mobile Learninghttpdelphiancomauglobal-mobile-learning-research

Good Practice TipsImplementation of Mobile Learning projectshttpdelphiancomaumobile-learning-articles

Why Mobiles for learning

bull Small handheld devices enable learning anywhere anytime

bull Convergence of innovations in mobile technology and social software Web 20

bull Young peoplersquos social use of technologies

bull For schools it means 11 is achievable

Good Practice 11 Learning

Mobile Educators Network

Slide to Learn Beginners Guide

Shepparton High School VIC

Hambledon State School QLD

Learning in Hand

iPad Implementations

httpepotentialeducationvicgovaushowcaseresourcephpres_id=659ampshowcase_id=65

Learning and Teaching with iPads

Mobile activity

Five minute discussion in groups on mobile learning

bull Are your students ready for mobile learning

bull What percentage of students at your school have a mobile phone in class

Poll Everywhere

httpwwwpolleverywherecom

Educational appsbull Relevant to kids

bull Use technologies that pervade their lives

bull Engaging for learning

bull Inquiry based constructivist content

bull High quality games prolong engagement

bull Kids can consolidate knowledge independently

App reviews

Use Twitter to follow the leaders

slide2learn mlearningedapps

Twitter

Australian curriculum app

English Apps

Spectronics Apps for Educationhttpwwwspectronicsinozcombloguncategorized201009educational-apps-and-resources-for-the-ipad-and-iphone

History Apps

Australian Curriculum

bull Select either the English or History curriculum

bull In groups of 4-5 discuss the 3 questions on your handout

bull Take notes

bull Appoint a person to report back

Curriculum-driven content high quality graphics Monitor student progress online

A new model

Data from apps

1 2 3 SHEEP is a counting app for young learners with 3 fun activities - flying a helicopter around the farm herding sheep into pens and guiding the sheepdog into the ute

MATHSTRONAUT is a maths challenge app for addition and subtraction designed for Primary and Middle school students

PLINKERTON is a cybersafety mystery game that aims to create awareness for Middle school students about how to stay safe

online

ReferencesProject Red (2010) Revolutionizing Education One to One Institute US httpprojectredorg

McFarlane A Triggs P amp Yee W (2008) Researching mobile learning - Interim report to Bectahttppartnersbectaorgukuploaddirdownloadspage_documentsresearchmobile_learningpdf

Ng W amp Nicholas H (2009a) Introduction of pocket PC in schools attitudes and beliefs in the first year Computers and Education

Robertson M (2009) Innovative Schooling and Responsiveness to ongoing Global Change La Trobe University Melbourne

Stead G (2006) Mobile technologies transforming the future of learning in Emerging Technologies for Learning BECTA httppartnersbectaorgukupload-dirdownloadspage_documentsresearchemerging_technologiespdf

Metiri Group (2006) Technology in Schools What the Research Says Cisco Systems httpwwwciscocomwebstrategydocseducationTechnologyinSchoolsReportpdf

Dogeby (2006) Using iPods for Instruction Principals Partnership Florida httpwwwprincipalspartnershipcomiPodspdf

Web wwwapp-titudecomau

Email cecilieapp-titudecomauceciliedelphiancomau

Twitter httptwittercomApp_titudehttptwittercomceciliemurray

Contacts

Page 9: Mobile learning, New Tools for a New Curriculum

Research aims

bull how mobile learning might be used to increase engagement motivation ICT curriculum integration and effective learning in K-12 schools

bull action research questions focused on impact for learning in core curriculum areas literacy and media maths operations

iPodagogy 2007 iPods and video podcasting for learning

bull Collaborative project co-funded

bull Average VIC government school ndash not high-tech

bull 30 Year 8 students

bull Teachers ndash average ICT skills

bull Cross curriculum approach ndash English Social Science Maths Science Music and German HPE

iPod Touch Project 2008

bull Three diverse schools locations and communities

ndash Corio South Courtney Gardens Epsom

bull Years 5-6 initially (early years noted)

bull Teacher action research good ICT skills

bull Cross curriculum approach embedded within VELS

bull Emphasis on literacy - reading writing media

bull 8 iPod Touches per class

Global Mobile Learning Project

bull Two year project ndash Australia Singapore and USA

bull Year 1

ndash global citizenship and cultural identity

bull Year 2

ndash personalised learning improving student literacy in reading and writing speaking and listening digital media and visual literacy

ndash class sets of iPod Touches Studywiz online learning environment vodcasts Apps etc

The Schools

United World College of South-East Asia Singapore

Shepparton High School Victoria

Chormann Elementary Southgate Michigan

Nintendo DS

bull Two schools ndash Xavier College and Trinity Catholic Primary School

bull Focus ndash potential of Nintendo DS to support student learning in Mathematics

bull Four classes used Professor Kageyama Maths Training Program control group of students used same Maths program with traditional pen and paper

bull 20 minutes each day for 10 weeks

What the research saysMobile learning

bull Promotes confidence and independence regardless of year level and age

bull Promotes peer coaching and developing activities for each other

bull Important in encouraging ESL learners reluctant learners (at riskdisengaged)

bull Improves attendance more active participation in class

bull Promotes better preparation and organisation for class

bull Supports more regular completion of school work and homework

What the research says

bull Stimulates enjoyment in learninghelliplsquofunrsquo activity

bull Greater interaction (amp writing) from boys in particular in blogs podcasts and web pages

bull Stimulates teachers and students to work creatively to improve literacy and numeracy

bull Student performance data ndash improves numeracy and literacy increases skills in teamwork interpersonal skills and ICT skills

bull Motivates teachers to rethink their pedagogy around the use of ICT and mobile devices

Research reportsiPod Touch Reporthttpdelphiancomauipod-touch-research-report

iPodagogy Using iPods and Video Podcasting for Learninghttpdelphiancomauipods-and-podcasting-learning

Global Mobile Learninghttpdelphiancomauglobal-mobile-learning-research

Good Practice TipsImplementation of Mobile Learning projectshttpdelphiancomaumobile-learning-articles

Why Mobiles for learning

bull Small handheld devices enable learning anywhere anytime

bull Convergence of innovations in mobile technology and social software Web 20

bull Young peoplersquos social use of technologies

bull For schools it means 11 is achievable

Good Practice 11 Learning

Mobile Educators Network

Slide to Learn Beginners Guide

Shepparton High School VIC

Hambledon State School QLD

Learning in Hand

iPad Implementations

httpepotentialeducationvicgovaushowcaseresourcephpres_id=659ampshowcase_id=65

Learning and Teaching with iPads

Mobile activity

Five minute discussion in groups on mobile learning

bull Are your students ready for mobile learning

bull What percentage of students at your school have a mobile phone in class

Poll Everywhere

httpwwwpolleverywherecom

Educational appsbull Relevant to kids

bull Use technologies that pervade their lives

bull Engaging for learning

bull Inquiry based constructivist content

bull High quality games prolong engagement

bull Kids can consolidate knowledge independently

App reviews

Use Twitter to follow the leaders

slide2learn mlearningedapps

Twitter

Australian curriculum app

English Apps

Spectronics Apps for Educationhttpwwwspectronicsinozcombloguncategorized201009educational-apps-and-resources-for-the-ipad-and-iphone

History Apps

Australian Curriculum

bull Select either the English or History curriculum

bull In groups of 4-5 discuss the 3 questions on your handout

bull Take notes

bull Appoint a person to report back

Curriculum-driven content high quality graphics Monitor student progress online

A new model

Data from apps

1 2 3 SHEEP is a counting app for young learners with 3 fun activities - flying a helicopter around the farm herding sheep into pens and guiding the sheepdog into the ute

MATHSTRONAUT is a maths challenge app for addition and subtraction designed for Primary and Middle school students

PLINKERTON is a cybersafety mystery game that aims to create awareness for Middle school students about how to stay safe

online

ReferencesProject Red (2010) Revolutionizing Education One to One Institute US httpprojectredorg

McFarlane A Triggs P amp Yee W (2008) Researching mobile learning - Interim report to Bectahttppartnersbectaorgukuploaddirdownloadspage_documentsresearchmobile_learningpdf

Ng W amp Nicholas H (2009a) Introduction of pocket PC in schools attitudes and beliefs in the first year Computers and Education

Robertson M (2009) Innovative Schooling and Responsiveness to ongoing Global Change La Trobe University Melbourne

Stead G (2006) Mobile technologies transforming the future of learning in Emerging Technologies for Learning BECTA httppartnersbectaorgukupload-dirdownloadspage_documentsresearchemerging_technologiespdf

Metiri Group (2006) Technology in Schools What the Research Says Cisco Systems httpwwwciscocomwebstrategydocseducationTechnologyinSchoolsReportpdf

Dogeby (2006) Using iPods for Instruction Principals Partnership Florida httpwwwprincipalspartnershipcomiPodspdf

Web wwwapp-titudecomau

Email cecilieapp-titudecomauceciliedelphiancomau

Twitter httptwittercomApp_titudehttptwittercomceciliemurray

Contacts

Page 10: Mobile learning, New Tools for a New Curriculum

iPodagogy 2007 iPods and video podcasting for learning

bull Collaborative project co-funded

bull Average VIC government school ndash not high-tech

bull 30 Year 8 students

bull Teachers ndash average ICT skills

bull Cross curriculum approach ndash English Social Science Maths Science Music and German HPE

iPod Touch Project 2008

bull Three diverse schools locations and communities

ndash Corio South Courtney Gardens Epsom

bull Years 5-6 initially (early years noted)

bull Teacher action research good ICT skills

bull Cross curriculum approach embedded within VELS

bull Emphasis on literacy - reading writing media

bull 8 iPod Touches per class

Global Mobile Learning Project

bull Two year project ndash Australia Singapore and USA

bull Year 1

ndash global citizenship and cultural identity

bull Year 2

ndash personalised learning improving student literacy in reading and writing speaking and listening digital media and visual literacy

ndash class sets of iPod Touches Studywiz online learning environment vodcasts Apps etc

The Schools

United World College of South-East Asia Singapore

Shepparton High School Victoria

Chormann Elementary Southgate Michigan

Nintendo DS

bull Two schools ndash Xavier College and Trinity Catholic Primary School

bull Focus ndash potential of Nintendo DS to support student learning in Mathematics

bull Four classes used Professor Kageyama Maths Training Program control group of students used same Maths program with traditional pen and paper

bull 20 minutes each day for 10 weeks

What the research saysMobile learning

bull Promotes confidence and independence regardless of year level and age

bull Promotes peer coaching and developing activities for each other

bull Important in encouraging ESL learners reluctant learners (at riskdisengaged)

bull Improves attendance more active participation in class

bull Promotes better preparation and organisation for class

bull Supports more regular completion of school work and homework

What the research says

bull Stimulates enjoyment in learninghelliplsquofunrsquo activity

bull Greater interaction (amp writing) from boys in particular in blogs podcasts and web pages

bull Stimulates teachers and students to work creatively to improve literacy and numeracy

bull Student performance data ndash improves numeracy and literacy increases skills in teamwork interpersonal skills and ICT skills

bull Motivates teachers to rethink their pedagogy around the use of ICT and mobile devices

Research reportsiPod Touch Reporthttpdelphiancomauipod-touch-research-report

iPodagogy Using iPods and Video Podcasting for Learninghttpdelphiancomauipods-and-podcasting-learning

Global Mobile Learninghttpdelphiancomauglobal-mobile-learning-research

Good Practice TipsImplementation of Mobile Learning projectshttpdelphiancomaumobile-learning-articles

Why Mobiles for learning

bull Small handheld devices enable learning anywhere anytime

bull Convergence of innovations in mobile technology and social software Web 20

bull Young peoplersquos social use of technologies

bull For schools it means 11 is achievable

Good Practice 11 Learning

Mobile Educators Network

Slide to Learn Beginners Guide

Shepparton High School VIC

Hambledon State School QLD

Learning in Hand

iPad Implementations

httpepotentialeducationvicgovaushowcaseresourcephpres_id=659ampshowcase_id=65

Learning and Teaching with iPads

Mobile activity

Five minute discussion in groups on mobile learning

bull Are your students ready for mobile learning

bull What percentage of students at your school have a mobile phone in class

Poll Everywhere

httpwwwpolleverywherecom

Educational appsbull Relevant to kids

bull Use technologies that pervade their lives

bull Engaging for learning

bull Inquiry based constructivist content

bull High quality games prolong engagement

bull Kids can consolidate knowledge independently

App reviews

Use Twitter to follow the leaders

slide2learn mlearningedapps

Twitter

Australian curriculum app

English Apps

Spectronics Apps for Educationhttpwwwspectronicsinozcombloguncategorized201009educational-apps-and-resources-for-the-ipad-and-iphone

History Apps

Australian Curriculum

bull Select either the English or History curriculum

bull In groups of 4-5 discuss the 3 questions on your handout

bull Take notes

bull Appoint a person to report back

Curriculum-driven content high quality graphics Monitor student progress online

A new model

Data from apps

1 2 3 SHEEP is a counting app for young learners with 3 fun activities - flying a helicopter around the farm herding sheep into pens and guiding the sheepdog into the ute

MATHSTRONAUT is a maths challenge app for addition and subtraction designed for Primary and Middle school students

PLINKERTON is a cybersafety mystery game that aims to create awareness for Middle school students about how to stay safe

online

ReferencesProject Red (2010) Revolutionizing Education One to One Institute US httpprojectredorg

McFarlane A Triggs P amp Yee W (2008) Researching mobile learning - Interim report to Bectahttppartnersbectaorgukuploaddirdownloadspage_documentsresearchmobile_learningpdf

Ng W amp Nicholas H (2009a) Introduction of pocket PC in schools attitudes and beliefs in the first year Computers and Education

Robertson M (2009) Innovative Schooling and Responsiveness to ongoing Global Change La Trobe University Melbourne

Stead G (2006) Mobile technologies transforming the future of learning in Emerging Technologies for Learning BECTA httppartnersbectaorgukupload-dirdownloadspage_documentsresearchemerging_technologiespdf

Metiri Group (2006) Technology in Schools What the Research Says Cisco Systems httpwwwciscocomwebstrategydocseducationTechnologyinSchoolsReportpdf

Dogeby (2006) Using iPods for Instruction Principals Partnership Florida httpwwwprincipalspartnershipcomiPodspdf

Web wwwapp-titudecomau

Email cecilieapp-titudecomauceciliedelphiancomau

Twitter httptwittercomApp_titudehttptwittercomceciliemurray

Contacts

Page 11: Mobile learning, New Tools for a New Curriculum

iPod Touch Project 2008

bull Three diverse schools locations and communities

ndash Corio South Courtney Gardens Epsom

bull Years 5-6 initially (early years noted)

bull Teacher action research good ICT skills

bull Cross curriculum approach embedded within VELS

bull Emphasis on literacy - reading writing media

bull 8 iPod Touches per class

Global Mobile Learning Project

bull Two year project ndash Australia Singapore and USA

bull Year 1

ndash global citizenship and cultural identity

bull Year 2

ndash personalised learning improving student literacy in reading and writing speaking and listening digital media and visual literacy

ndash class sets of iPod Touches Studywiz online learning environment vodcasts Apps etc

The Schools

United World College of South-East Asia Singapore

Shepparton High School Victoria

Chormann Elementary Southgate Michigan

Nintendo DS

bull Two schools ndash Xavier College and Trinity Catholic Primary School

bull Focus ndash potential of Nintendo DS to support student learning in Mathematics

bull Four classes used Professor Kageyama Maths Training Program control group of students used same Maths program with traditional pen and paper

bull 20 minutes each day for 10 weeks

What the research saysMobile learning

bull Promotes confidence and independence regardless of year level and age

bull Promotes peer coaching and developing activities for each other

bull Important in encouraging ESL learners reluctant learners (at riskdisengaged)

bull Improves attendance more active participation in class

bull Promotes better preparation and organisation for class

bull Supports more regular completion of school work and homework

What the research says

bull Stimulates enjoyment in learninghelliplsquofunrsquo activity

bull Greater interaction (amp writing) from boys in particular in blogs podcasts and web pages

bull Stimulates teachers and students to work creatively to improve literacy and numeracy

bull Student performance data ndash improves numeracy and literacy increases skills in teamwork interpersonal skills and ICT skills

bull Motivates teachers to rethink their pedagogy around the use of ICT and mobile devices

Research reportsiPod Touch Reporthttpdelphiancomauipod-touch-research-report

iPodagogy Using iPods and Video Podcasting for Learninghttpdelphiancomauipods-and-podcasting-learning

Global Mobile Learninghttpdelphiancomauglobal-mobile-learning-research

Good Practice TipsImplementation of Mobile Learning projectshttpdelphiancomaumobile-learning-articles

Why Mobiles for learning

bull Small handheld devices enable learning anywhere anytime

bull Convergence of innovations in mobile technology and social software Web 20

bull Young peoplersquos social use of technologies

bull For schools it means 11 is achievable

Good Practice 11 Learning

Mobile Educators Network

Slide to Learn Beginners Guide

Shepparton High School VIC

Hambledon State School QLD

Learning in Hand

iPad Implementations

httpepotentialeducationvicgovaushowcaseresourcephpres_id=659ampshowcase_id=65

Learning and Teaching with iPads

Mobile activity

Five minute discussion in groups on mobile learning

bull Are your students ready for mobile learning

bull What percentage of students at your school have a mobile phone in class

Poll Everywhere

httpwwwpolleverywherecom

Educational appsbull Relevant to kids

bull Use technologies that pervade their lives

bull Engaging for learning

bull Inquiry based constructivist content

bull High quality games prolong engagement

bull Kids can consolidate knowledge independently

App reviews

Use Twitter to follow the leaders

slide2learn mlearningedapps

Twitter

Australian curriculum app

English Apps

Spectronics Apps for Educationhttpwwwspectronicsinozcombloguncategorized201009educational-apps-and-resources-for-the-ipad-and-iphone

History Apps

Australian Curriculum

bull Select either the English or History curriculum

bull In groups of 4-5 discuss the 3 questions on your handout

bull Take notes

bull Appoint a person to report back

Curriculum-driven content high quality graphics Monitor student progress online

A new model

Data from apps

1 2 3 SHEEP is a counting app for young learners with 3 fun activities - flying a helicopter around the farm herding sheep into pens and guiding the sheepdog into the ute

MATHSTRONAUT is a maths challenge app for addition and subtraction designed for Primary and Middle school students

PLINKERTON is a cybersafety mystery game that aims to create awareness for Middle school students about how to stay safe

online

ReferencesProject Red (2010) Revolutionizing Education One to One Institute US httpprojectredorg

McFarlane A Triggs P amp Yee W (2008) Researching mobile learning - Interim report to Bectahttppartnersbectaorgukuploaddirdownloadspage_documentsresearchmobile_learningpdf

Ng W amp Nicholas H (2009a) Introduction of pocket PC in schools attitudes and beliefs in the first year Computers and Education

Robertson M (2009) Innovative Schooling and Responsiveness to ongoing Global Change La Trobe University Melbourne

Stead G (2006) Mobile technologies transforming the future of learning in Emerging Technologies for Learning BECTA httppartnersbectaorgukupload-dirdownloadspage_documentsresearchemerging_technologiespdf

Metiri Group (2006) Technology in Schools What the Research Says Cisco Systems httpwwwciscocomwebstrategydocseducationTechnologyinSchoolsReportpdf

Dogeby (2006) Using iPods for Instruction Principals Partnership Florida httpwwwprincipalspartnershipcomiPodspdf

Web wwwapp-titudecomau

Email cecilieapp-titudecomauceciliedelphiancomau

Twitter httptwittercomApp_titudehttptwittercomceciliemurray

Contacts

Page 12: Mobile learning, New Tools for a New Curriculum

Global Mobile Learning Project

bull Two year project ndash Australia Singapore and USA

bull Year 1

ndash global citizenship and cultural identity

bull Year 2

ndash personalised learning improving student literacy in reading and writing speaking and listening digital media and visual literacy

ndash class sets of iPod Touches Studywiz online learning environment vodcasts Apps etc

The Schools

United World College of South-East Asia Singapore

Shepparton High School Victoria

Chormann Elementary Southgate Michigan

Nintendo DS

bull Two schools ndash Xavier College and Trinity Catholic Primary School

bull Focus ndash potential of Nintendo DS to support student learning in Mathematics

bull Four classes used Professor Kageyama Maths Training Program control group of students used same Maths program with traditional pen and paper

bull 20 minutes each day for 10 weeks

What the research saysMobile learning

bull Promotes confidence and independence regardless of year level and age

bull Promotes peer coaching and developing activities for each other

bull Important in encouraging ESL learners reluctant learners (at riskdisengaged)

bull Improves attendance more active participation in class

bull Promotes better preparation and organisation for class

bull Supports more regular completion of school work and homework

What the research says

bull Stimulates enjoyment in learninghelliplsquofunrsquo activity

bull Greater interaction (amp writing) from boys in particular in blogs podcasts and web pages

bull Stimulates teachers and students to work creatively to improve literacy and numeracy

bull Student performance data ndash improves numeracy and literacy increases skills in teamwork interpersonal skills and ICT skills

bull Motivates teachers to rethink their pedagogy around the use of ICT and mobile devices

Research reportsiPod Touch Reporthttpdelphiancomauipod-touch-research-report

iPodagogy Using iPods and Video Podcasting for Learninghttpdelphiancomauipods-and-podcasting-learning

Global Mobile Learninghttpdelphiancomauglobal-mobile-learning-research

Good Practice TipsImplementation of Mobile Learning projectshttpdelphiancomaumobile-learning-articles

Why Mobiles for learning

bull Small handheld devices enable learning anywhere anytime

bull Convergence of innovations in mobile technology and social software Web 20

bull Young peoplersquos social use of technologies

bull For schools it means 11 is achievable

Good Practice 11 Learning

Mobile Educators Network

Slide to Learn Beginners Guide

Shepparton High School VIC

Hambledon State School QLD

Learning in Hand

iPad Implementations

httpepotentialeducationvicgovaushowcaseresourcephpres_id=659ampshowcase_id=65

Learning and Teaching with iPads

Mobile activity

Five minute discussion in groups on mobile learning

bull Are your students ready for mobile learning

bull What percentage of students at your school have a mobile phone in class

Poll Everywhere

httpwwwpolleverywherecom

Educational appsbull Relevant to kids

bull Use technologies that pervade their lives

bull Engaging for learning

bull Inquiry based constructivist content

bull High quality games prolong engagement

bull Kids can consolidate knowledge independently

App reviews

Use Twitter to follow the leaders

slide2learn mlearningedapps

Twitter

Australian curriculum app

English Apps

Spectronics Apps for Educationhttpwwwspectronicsinozcombloguncategorized201009educational-apps-and-resources-for-the-ipad-and-iphone

History Apps

Australian Curriculum

bull Select either the English or History curriculum

bull In groups of 4-5 discuss the 3 questions on your handout

bull Take notes

bull Appoint a person to report back

Curriculum-driven content high quality graphics Monitor student progress online

A new model

Data from apps

1 2 3 SHEEP is a counting app for young learners with 3 fun activities - flying a helicopter around the farm herding sheep into pens and guiding the sheepdog into the ute

MATHSTRONAUT is a maths challenge app for addition and subtraction designed for Primary and Middle school students

PLINKERTON is a cybersafety mystery game that aims to create awareness for Middle school students about how to stay safe

online

ReferencesProject Red (2010) Revolutionizing Education One to One Institute US httpprojectredorg

McFarlane A Triggs P amp Yee W (2008) Researching mobile learning - Interim report to Bectahttppartnersbectaorgukuploaddirdownloadspage_documentsresearchmobile_learningpdf

Ng W amp Nicholas H (2009a) Introduction of pocket PC in schools attitudes and beliefs in the first year Computers and Education

Robertson M (2009) Innovative Schooling and Responsiveness to ongoing Global Change La Trobe University Melbourne

Stead G (2006) Mobile technologies transforming the future of learning in Emerging Technologies for Learning BECTA httppartnersbectaorgukupload-dirdownloadspage_documentsresearchemerging_technologiespdf

Metiri Group (2006) Technology in Schools What the Research Says Cisco Systems httpwwwciscocomwebstrategydocseducationTechnologyinSchoolsReportpdf

Dogeby (2006) Using iPods for Instruction Principals Partnership Florida httpwwwprincipalspartnershipcomiPodspdf

Web wwwapp-titudecomau

Email cecilieapp-titudecomauceciliedelphiancomau

Twitter httptwittercomApp_titudehttptwittercomceciliemurray

Contacts

Page 13: Mobile learning, New Tools for a New Curriculum

The Schools

United World College of South-East Asia Singapore

Shepparton High School Victoria

Chormann Elementary Southgate Michigan

Nintendo DS

bull Two schools ndash Xavier College and Trinity Catholic Primary School

bull Focus ndash potential of Nintendo DS to support student learning in Mathematics

bull Four classes used Professor Kageyama Maths Training Program control group of students used same Maths program with traditional pen and paper

bull 20 minutes each day for 10 weeks

What the research saysMobile learning

bull Promotes confidence and independence regardless of year level and age

bull Promotes peer coaching and developing activities for each other

bull Important in encouraging ESL learners reluctant learners (at riskdisengaged)

bull Improves attendance more active participation in class

bull Promotes better preparation and organisation for class

bull Supports more regular completion of school work and homework

What the research says

bull Stimulates enjoyment in learninghelliplsquofunrsquo activity

bull Greater interaction (amp writing) from boys in particular in blogs podcasts and web pages

bull Stimulates teachers and students to work creatively to improve literacy and numeracy

bull Student performance data ndash improves numeracy and literacy increases skills in teamwork interpersonal skills and ICT skills

bull Motivates teachers to rethink their pedagogy around the use of ICT and mobile devices

Research reportsiPod Touch Reporthttpdelphiancomauipod-touch-research-report

iPodagogy Using iPods and Video Podcasting for Learninghttpdelphiancomauipods-and-podcasting-learning

Global Mobile Learninghttpdelphiancomauglobal-mobile-learning-research

Good Practice TipsImplementation of Mobile Learning projectshttpdelphiancomaumobile-learning-articles

Why Mobiles for learning

bull Small handheld devices enable learning anywhere anytime

bull Convergence of innovations in mobile technology and social software Web 20

bull Young peoplersquos social use of technologies

bull For schools it means 11 is achievable

Good Practice 11 Learning

Mobile Educators Network

Slide to Learn Beginners Guide

Shepparton High School VIC

Hambledon State School QLD

Learning in Hand

iPad Implementations

httpepotentialeducationvicgovaushowcaseresourcephpres_id=659ampshowcase_id=65

Learning and Teaching with iPads

Mobile activity

Five minute discussion in groups on mobile learning

bull Are your students ready for mobile learning

bull What percentage of students at your school have a mobile phone in class

Poll Everywhere

httpwwwpolleverywherecom

Educational appsbull Relevant to kids

bull Use technologies that pervade their lives

bull Engaging for learning

bull Inquiry based constructivist content

bull High quality games prolong engagement

bull Kids can consolidate knowledge independently

App reviews

Use Twitter to follow the leaders

slide2learn mlearningedapps

Twitter

Australian curriculum app

English Apps

Spectronics Apps for Educationhttpwwwspectronicsinozcombloguncategorized201009educational-apps-and-resources-for-the-ipad-and-iphone

History Apps

Australian Curriculum

bull Select either the English or History curriculum

bull In groups of 4-5 discuss the 3 questions on your handout

bull Take notes

bull Appoint a person to report back

Curriculum-driven content high quality graphics Monitor student progress online

A new model

Data from apps

1 2 3 SHEEP is a counting app for young learners with 3 fun activities - flying a helicopter around the farm herding sheep into pens and guiding the sheepdog into the ute

MATHSTRONAUT is a maths challenge app for addition and subtraction designed for Primary and Middle school students

PLINKERTON is a cybersafety mystery game that aims to create awareness for Middle school students about how to stay safe

online

ReferencesProject Red (2010) Revolutionizing Education One to One Institute US httpprojectredorg

McFarlane A Triggs P amp Yee W (2008) Researching mobile learning - Interim report to Bectahttppartnersbectaorgukuploaddirdownloadspage_documentsresearchmobile_learningpdf

Ng W amp Nicholas H (2009a) Introduction of pocket PC in schools attitudes and beliefs in the first year Computers and Education

Robertson M (2009) Innovative Schooling and Responsiveness to ongoing Global Change La Trobe University Melbourne

Stead G (2006) Mobile technologies transforming the future of learning in Emerging Technologies for Learning BECTA httppartnersbectaorgukupload-dirdownloadspage_documentsresearchemerging_technologiespdf

Metiri Group (2006) Technology in Schools What the Research Says Cisco Systems httpwwwciscocomwebstrategydocseducationTechnologyinSchoolsReportpdf

Dogeby (2006) Using iPods for Instruction Principals Partnership Florida httpwwwprincipalspartnershipcomiPodspdf

Web wwwapp-titudecomau

Email cecilieapp-titudecomauceciliedelphiancomau

Twitter httptwittercomApp_titudehttptwittercomceciliemurray

Contacts

Page 14: Mobile learning, New Tools for a New Curriculum

Nintendo DS

bull Two schools ndash Xavier College and Trinity Catholic Primary School

bull Focus ndash potential of Nintendo DS to support student learning in Mathematics

bull Four classes used Professor Kageyama Maths Training Program control group of students used same Maths program with traditional pen and paper

bull 20 minutes each day for 10 weeks

What the research saysMobile learning

bull Promotes confidence and independence regardless of year level and age

bull Promotes peer coaching and developing activities for each other

bull Important in encouraging ESL learners reluctant learners (at riskdisengaged)

bull Improves attendance more active participation in class

bull Promotes better preparation and organisation for class

bull Supports more regular completion of school work and homework

What the research says

bull Stimulates enjoyment in learninghelliplsquofunrsquo activity

bull Greater interaction (amp writing) from boys in particular in blogs podcasts and web pages

bull Stimulates teachers and students to work creatively to improve literacy and numeracy

bull Student performance data ndash improves numeracy and literacy increases skills in teamwork interpersonal skills and ICT skills

bull Motivates teachers to rethink their pedagogy around the use of ICT and mobile devices

Research reportsiPod Touch Reporthttpdelphiancomauipod-touch-research-report

iPodagogy Using iPods and Video Podcasting for Learninghttpdelphiancomauipods-and-podcasting-learning

Global Mobile Learninghttpdelphiancomauglobal-mobile-learning-research

Good Practice TipsImplementation of Mobile Learning projectshttpdelphiancomaumobile-learning-articles

Why Mobiles for learning

bull Small handheld devices enable learning anywhere anytime

bull Convergence of innovations in mobile technology and social software Web 20

bull Young peoplersquos social use of technologies

bull For schools it means 11 is achievable

Good Practice 11 Learning

Mobile Educators Network

Slide to Learn Beginners Guide

Shepparton High School VIC

Hambledon State School QLD

Learning in Hand

iPad Implementations

httpepotentialeducationvicgovaushowcaseresourcephpres_id=659ampshowcase_id=65

Learning and Teaching with iPads

Mobile activity

Five minute discussion in groups on mobile learning

bull Are your students ready for mobile learning

bull What percentage of students at your school have a mobile phone in class

Poll Everywhere

httpwwwpolleverywherecom

Educational appsbull Relevant to kids

bull Use technologies that pervade their lives

bull Engaging for learning

bull Inquiry based constructivist content

bull High quality games prolong engagement

bull Kids can consolidate knowledge independently

App reviews

Use Twitter to follow the leaders

slide2learn mlearningedapps

Twitter

Australian curriculum app

English Apps

Spectronics Apps for Educationhttpwwwspectronicsinozcombloguncategorized201009educational-apps-and-resources-for-the-ipad-and-iphone

History Apps

Australian Curriculum

bull Select either the English or History curriculum

bull In groups of 4-5 discuss the 3 questions on your handout

bull Take notes

bull Appoint a person to report back

Curriculum-driven content high quality graphics Monitor student progress online

A new model

Data from apps

1 2 3 SHEEP is a counting app for young learners with 3 fun activities - flying a helicopter around the farm herding sheep into pens and guiding the sheepdog into the ute

MATHSTRONAUT is a maths challenge app for addition and subtraction designed for Primary and Middle school students

PLINKERTON is a cybersafety mystery game that aims to create awareness for Middle school students about how to stay safe

online

ReferencesProject Red (2010) Revolutionizing Education One to One Institute US httpprojectredorg

McFarlane A Triggs P amp Yee W (2008) Researching mobile learning - Interim report to Bectahttppartnersbectaorgukuploaddirdownloadspage_documentsresearchmobile_learningpdf

Ng W amp Nicholas H (2009a) Introduction of pocket PC in schools attitudes and beliefs in the first year Computers and Education

Robertson M (2009) Innovative Schooling and Responsiveness to ongoing Global Change La Trobe University Melbourne

Stead G (2006) Mobile technologies transforming the future of learning in Emerging Technologies for Learning BECTA httppartnersbectaorgukupload-dirdownloadspage_documentsresearchemerging_technologiespdf

Metiri Group (2006) Technology in Schools What the Research Says Cisco Systems httpwwwciscocomwebstrategydocseducationTechnologyinSchoolsReportpdf

Dogeby (2006) Using iPods for Instruction Principals Partnership Florida httpwwwprincipalspartnershipcomiPodspdf

Web wwwapp-titudecomau

Email cecilieapp-titudecomauceciliedelphiancomau

Twitter httptwittercomApp_titudehttptwittercomceciliemurray

Contacts

Page 15: Mobile learning, New Tools for a New Curriculum

What the research saysMobile learning

bull Promotes confidence and independence regardless of year level and age

bull Promotes peer coaching and developing activities for each other

bull Important in encouraging ESL learners reluctant learners (at riskdisengaged)

bull Improves attendance more active participation in class

bull Promotes better preparation and organisation for class

bull Supports more regular completion of school work and homework

What the research says

bull Stimulates enjoyment in learninghelliplsquofunrsquo activity

bull Greater interaction (amp writing) from boys in particular in blogs podcasts and web pages

bull Stimulates teachers and students to work creatively to improve literacy and numeracy

bull Student performance data ndash improves numeracy and literacy increases skills in teamwork interpersonal skills and ICT skills

bull Motivates teachers to rethink their pedagogy around the use of ICT and mobile devices

Research reportsiPod Touch Reporthttpdelphiancomauipod-touch-research-report

iPodagogy Using iPods and Video Podcasting for Learninghttpdelphiancomauipods-and-podcasting-learning

Global Mobile Learninghttpdelphiancomauglobal-mobile-learning-research

Good Practice TipsImplementation of Mobile Learning projectshttpdelphiancomaumobile-learning-articles

Why Mobiles for learning

bull Small handheld devices enable learning anywhere anytime

bull Convergence of innovations in mobile technology and social software Web 20

bull Young peoplersquos social use of technologies

bull For schools it means 11 is achievable

Good Practice 11 Learning

Mobile Educators Network

Slide to Learn Beginners Guide

Shepparton High School VIC

Hambledon State School QLD

Learning in Hand

iPad Implementations

httpepotentialeducationvicgovaushowcaseresourcephpres_id=659ampshowcase_id=65

Learning and Teaching with iPads

Mobile activity

Five minute discussion in groups on mobile learning

bull Are your students ready for mobile learning

bull What percentage of students at your school have a mobile phone in class

Poll Everywhere

httpwwwpolleverywherecom

Educational appsbull Relevant to kids

bull Use technologies that pervade their lives

bull Engaging for learning

bull Inquiry based constructivist content

bull High quality games prolong engagement

bull Kids can consolidate knowledge independently

App reviews

Use Twitter to follow the leaders

slide2learn mlearningedapps

Twitter

Australian curriculum app

English Apps

Spectronics Apps for Educationhttpwwwspectronicsinozcombloguncategorized201009educational-apps-and-resources-for-the-ipad-and-iphone

History Apps

Australian Curriculum

bull Select either the English or History curriculum

bull In groups of 4-5 discuss the 3 questions on your handout

bull Take notes

bull Appoint a person to report back

Curriculum-driven content high quality graphics Monitor student progress online

A new model

Data from apps

1 2 3 SHEEP is a counting app for young learners with 3 fun activities - flying a helicopter around the farm herding sheep into pens and guiding the sheepdog into the ute

MATHSTRONAUT is a maths challenge app for addition and subtraction designed for Primary and Middle school students

PLINKERTON is a cybersafety mystery game that aims to create awareness for Middle school students about how to stay safe

online

ReferencesProject Red (2010) Revolutionizing Education One to One Institute US httpprojectredorg

McFarlane A Triggs P amp Yee W (2008) Researching mobile learning - Interim report to Bectahttppartnersbectaorgukuploaddirdownloadspage_documentsresearchmobile_learningpdf

Ng W amp Nicholas H (2009a) Introduction of pocket PC in schools attitudes and beliefs in the first year Computers and Education

Robertson M (2009) Innovative Schooling and Responsiveness to ongoing Global Change La Trobe University Melbourne

Stead G (2006) Mobile technologies transforming the future of learning in Emerging Technologies for Learning BECTA httppartnersbectaorgukupload-dirdownloadspage_documentsresearchemerging_technologiespdf

Metiri Group (2006) Technology in Schools What the Research Says Cisco Systems httpwwwciscocomwebstrategydocseducationTechnologyinSchoolsReportpdf

Dogeby (2006) Using iPods for Instruction Principals Partnership Florida httpwwwprincipalspartnershipcomiPodspdf

Web wwwapp-titudecomau

Email cecilieapp-titudecomauceciliedelphiancomau

Twitter httptwittercomApp_titudehttptwittercomceciliemurray

Contacts

Page 16: Mobile learning, New Tools for a New Curriculum

What the research says

bull Stimulates enjoyment in learninghelliplsquofunrsquo activity

bull Greater interaction (amp writing) from boys in particular in blogs podcasts and web pages

bull Stimulates teachers and students to work creatively to improve literacy and numeracy

bull Student performance data ndash improves numeracy and literacy increases skills in teamwork interpersonal skills and ICT skills

bull Motivates teachers to rethink their pedagogy around the use of ICT and mobile devices

Research reportsiPod Touch Reporthttpdelphiancomauipod-touch-research-report

iPodagogy Using iPods and Video Podcasting for Learninghttpdelphiancomauipods-and-podcasting-learning

Global Mobile Learninghttpdelphiancomauglobal-mobile-learning-research

Good Practice TipsImplementation of Mobile Learning projectshttpdelphiancomaumobile-learning-articles

Why Mobiles for learning

bull Small handheld devices enable learning anywhere anytime

bull Convergence of innovations in mobile technology and social software Web 20

bull Young peoplersquos social use of technologies

bull For schools it means 11 is achievable

Good Practice 11 Learning

Mobile Educators Network

Slide to Learn Beginners Guide

Shepparton High School VIC

Hambledon State School QLD

Learning in Hand

iPad Implementations

httpepotentialeducationvicgovaushowcaseresourcephpres_id=659ampshowcase_id=65

Learning and Teaching with iPads

Mobile activity

Five minute discussion in groups on mobile learning

bull Are your students ready for mobile learning

bull What percentage of students at your school have a mobile phone in class

Poll Everywhere

httpwwwpolleverywherecom

Educational appsbull Relevant to kids

bull Use technologies that pervade their lives

bull Engaging for learning

bull Inquiry based constructivist content

bull High quality games prolong engagement

bull Kids can consolidate knowledge independently

App reviews

Use Twitter to follow the leaders

slide2learn mlearningedapps

Twitter

Australian curriculum app

English Apps

Spectronics Apps for Educationhttpwwwspectronicsinozcombloguncategorized201009educational-apps-and-resources-for-the-ipad-and-iphone

History Apps

Australian Curriculum

bull Select either the English or History curriculum

bull In groups of 4-5 discuss the 3 questions on your handout

bull Take notes

bull Appoint a person to report back

Curriculum-driven content high quality graphics Monitor student progress online

A new model

Data from apps

1 2 3 SHEEP is a counting app for young learners with 3 fun activities - flying a helicopter around the farm herding sheep into pens and guiding the sheepdog into the ute

MATHSTRONAUT is a maths challenge app for addition and subtraction designed for Primary and Middle school students

PLINKERTON is a cybersafety mystery game that aims to create awareness for Middle school students about how to stay safe

online

ReferencesProject Red (2010) Revolutionizing Education One to One Institute US httpprojectredorg

McFarlane A Triggs P amp Yee W (2008) Researching mobile learning - Interim report to Bectahttppartnersbectaorgukuploaddirdownloadspage_documentsresearchmobile_learningpdf

Ng W amp Nicholas H (2009a) Introduction of pocket PC in schools attitudes and beliefs in the first year Computers and Education

Robertson M (2009) Innovative Schooling and Responsiveness to ongoing Global Change La Trobe University Melbourne

Stead G (2006) Mobile technologies transforming the future of learning in Emerging Technologies for Learning BECTA httppartnersbectaorgukupload-dirdownloadspage_documentsresearchemerging_technologiespdf

Metiri Group (2006) Technology in Schools What the Research Says Cisco Systems httpwwwciscocomwebstrategydocseducationTechnologyinSchoolsReportpdf

Dogeby (2006) Using iPods for Instruction Principals Partnership Florida httpwwwprincipalspartnershipcomiPodspdf

Web wwwapp-titudecomau

Email cecilieapp-titudecomauceciliedelphiancomau

Twitter httptwittercomApp_titudehttptwittercomceciliemurray

Contacts

Page 17: Mobile learning, New Tools for a New Curriculum

Research reportsiPod Touch Reporthttpdelphiancomauipod-touch-research-report

iPodagogy Using iPods and Video Podcasting for Learninghttpdelphiancomauipods-and-podcasting-learning

Global Mobile Learninghttpdelphiancomauglobal-mobile-learning-research

Good Practice TipsImplementation of Mobile Learning projectshttpdelphiancomaumobile-learning-articles

Why Mobiles for learning

bull Small handheld devices enable learning anywhere anytime

bull Convergence of innovations in mobile technology and social software Web 20

bull Young peoplersquos social use of technologies

bull For schools it means 11 is achievable

Good Practice 11 Learning

Mobile Educators Network

Slide to Learn Beginners Guide

Shepparton High School VIC

Hambledon State School QLD

Learning in Hand

iPad Implementations

httpepotentialeducationvicgovaushowcaseresourcephpres_id=659ampshowcase_id=65

Learning and Teaching with iPads

Mobile activity

Five minute discussion in groups on mobile learning

bull Are your students ready for mobile learning

bull What percentage of students at your school have a mobile phone in class

Poll Everywhere

httpwwwpolleverywherecom

Educational appsbull Relevant to kids

bull Use technologies that pervade their lives

bull Engaging for learning

bull Inquiry based constructivist content

bull High quality games prolong engagement

bull Kids can consolidate knowledge independently

App reviews

Use Twitter to follow the leaders

slide2learn mlearningedapps

Twitter

Australian curriculum app

English Apps

Spectronics Apps for Educationhttpwwwspectronicsinozcombloguncategorized201009educational-apps-and-resources-for-the-ipad-and-iphone

History Apps

Australian Curriculum

bull Select either the English or History curriculum

bull In groups of 4-5 discuss the 3 questions on your handout

bull Take notes

bull Appoint a person to report back

Curriculum-driven content high quality graphics Monitor student progress online

A new model

Data from apps

1 2 3 SHEEP is a counting app for young learners with 3 fun activities - flying a helicopter around the farm herding sheep into pens and guiding the sheepdog into the ute

MATHSTRONAUT is a maths challenge app for addition and subtraction designed for Primary and Middle school students

PLINKERTON is a cybersafety mystery game that aims to create awareness for Middle school students about how to stay safe

online

ReferencesProject Red (2010) Revolutionizing Education One to One Institute US httpprojectredorg

McFarlane A Triggs P amp Yee W (2008) Researching mobile learning - Interim report to Bectahttppartnersbectaorgukuploaddirdownloadspage_documentsresearchmobile_learningpdf

Ng W amp Nicholas H (2009a) Introduction of pocket PC in schools attitudes and beliefs in the first year Computers and Education

Robertson M (2009) Innovative Schooling and Responsiveness to ongoing Global Change La Trobe University Melbourne

Stead G (2006) Mobile technologies transforming the future of learning in Emerging Technologies for Learning BECTA httppartnersbectaorgukupload-dirdownloadspage_documentsresearchemerging_technologiespdf

Metiri Group (2006) Technology in Schools What the Research Says Cisco Systems httpwwwciscocomwebstrategydocseducationTechnologyinSchoolsReportpdf

Dogeby (2006) Using iPods for Instruction Principals Partnership Florida httpwwwprincipalspartnershipcomiPodspdf

Web wwwapp-titudecomau

Email cecilieapp-titudecomauceciliedelphiancomau

Twitter httptwittercomApp_titudehttptwittercomceciliemurray

Contacts

Page 18: Mobile learning, New Tools for a New Curriculum

Why Mobiles for learning

bull Small handheld devices enable learning anywhere anytime

bull Convergence of innovations in mobile technology and social software Web 20

bull Young peoplersquos social use of technologies

bull For schools it means 11 is achievable

Good Practice 11 Learning

Mobile Educators Network

Slide to Learn Beginners Guide

Shepparton High School VIC

Hambledon State School QLD

Learning in Hand

iPad Implementations

httpepotentialeducationvicgovaushowcaseresourcephpres_id=659ampshowcase_id=65

Learning and Teaching with iPads

Mobile activity

Five minute discussion in groups on mobile learning

bull Are your students ready for mobile learning

bull What percentage of students at your school have a mobile phone in class

Poll Everywhere

httpwwwpolleverywherecom

Educational appsbull Relevant to kids

bull Use technologies that pervade their lives

bull Engaging for learning

bull Inquiry based constructivist content

bull High quality games prolong engagement

bull Kids can consolidate knowledge independently

App reviews

Use Twitter to follow the leaders

slide2learn mlearningedapps

Twitter

Australian curriculum app

English Apps

Spectronics Apps for Educationhttpwwwspectronicsinozcombloguncategorized201009educational-apps-and-resources-for-the-ipad-and-iphone

History Apps

Australian Curriculum

bull Select either the English or History curriculum

bull In groups of 4-5 discuss the 3 questions on your handout

bull Take notes

bull Appoint a person to report back

Curriculum-driven content high quality graphics Monitor student progress online

A new model

Data from apps

1 2 3 SHEEP is a counting app for young learners with 3 fun activities - flying a helicopter around the farm herding sheep into pens and guiding the sheepdog into the ute

MATHSTRONAUT is a maths challenge app for addition and subtraction designed for Primary and Middle school students

PLINKERTON is a cybersafety mystery game that aims to create awareness for Middle school students about how to stay safe

online

ReferencesProject Red (2010) Revolutionizing Education One to One Institute US httpprojectredorg

McFarlane A Triggs P amp Yee W (2008) Researching mobile learning - Interim report to Bectahttppartnersbectaorgukuploaddirdownloadspage_documentsresearchmobile_learningpdf

Ng W amp Nicholas H (2009a) Introduction of pocket PC in schools attitudes and beliefs in the first year Computers and Education

Robertson M (2009) Innovative Schooling and Responsiveness to ongoing Global Change La Trobe University Melbourne

Stead G (2006) Mobile technologies transforming the future of learning in Emerging Technologies for Learning BECTA httppartnersbectaorgukupload-dirdownloadspage_documentsresearchemerging_technologiespdf

Metiri Group (2006) Technology in Schools What the Research Says Cisco Systems httpwwwciscocomwebstrategydocseducationTechnologyinSchoolsReportpdf

Dogeby (2006) Using iPods for Instruction Principals Partnership Florida httpwwwprincipalspartnershipcomiPodspdf

Web wwwapp-titudecomau

Email cecilieapp-titudecomauceciliedelphiancomau

Twitter httptwittercomApp_titudehttptwittercomceciliemurray

Contacts

Page 19: Mobile learning, New Tools for a New Curriculum

Good Practice 11 Learning

Mobile Educators Network

Slide to Learn Beginners Guide

Shepparton High School VIC

Hambledon State School QLD

Learning in Hand

iPad Implementations

httpepotentialeducationvicgovaushowcaseresourcephpres_id=659ampshowcase_id=65

Learning and Teaching with iPads

Mobile activity

Five minute discussion in groups on mobile learning

bull Are your students ready for mobile learning

bull What percentage of students at your school have a mobile phone in class

Poll Everywhere

httpwwwpolleverywherecom

Educational appsbull Relevant to kids

bull Use technologies that pervade their lives

bull Engaging for learning

bull Inquiry based constructivist content

bull High quality games prolong engagement

bull Kids can consolidate knowledge independently

App reviews

Use Twitter to follow the leaders

slide2learn mlearningedapps

Twitter

Australian curriculum app

English Apps

Spectronics Apps for Educationhttpwwwspectronicsinozcombloguncategorized201009educational-apps-and-resources-for-the-ipad-and-iphone

History Apps

Australian Curriculum

bull Select either the English or History curriculum

bull In groups of 4-5 discuss the 3 questions on your handout

bull Take notes

bull Appoint a person to report back

Curriculum-driven content high quality graphics Monitor student progress online

A new model

Data from apps

1 2 3 SHEEP is a counting app for young learners with 3 fun activities - flying a helicopter around the farm herding sheep into pens and guiding the sheepdog into the ute

MATHSTRONAUT is a maths challenge app for addition and subtraction designed for Primary and Middle school students

PLINKERTON is a cybersafety mystery game that aims to create awareness for Middle school students about how to stay safe

online

ReferencesProject Red (2010) Revolutionizing Education One to One Institute US httpprojectredorg

McFarlane A Triggs P amp Yee W (2008) Researching mobile learning - Interim report to Bectahttppartnersbectaorgukuploaddirdownloadspage_documentsresearchmobile_learningpdf

Ng W amp Nicholas H (2009a) Introduction of pocket PC in schools attitudes and beliefs in the first year Computers and Education

Robertson M (2009) Innovative Schooling and Responsiveness to ongoing Global Change La Trobe University Melbourne

Stead G (2006) Mobile technologies transforming the future of learning in Emerging Technologies for Learning BECTA httppartnersbectaorgukupload-dirdownloadspage_documentsresearchemerging_technologiespdf

Metiri Group (2006) Technology in Schools What the Research Says Cisco Systems httpwwwciscocomwebstrategydocseducationTechnologyinSchoolsReportpdf

Dogeby (2006) Using iPods for Instruction Principals Partnership Florida httpwwwprincipalspartnershipcomiPodspdf

Web wwwapp-titudecomau

Email cecilieapp-titudecomauceciliedelphiancomau

Twitter httptwittercomApp_titudehttptwittercomceciliemurray

Contacts

Page 20: Mobile learning, New Tools for a New Curriculum

Mobile Educators Network

Slide to Learn Beginners Guide

Shepparton High School VIC

Hambledon State School QLD

Learning in Hand

iPad Implementations

httpepotentialeducationvicgovaushowcaseresourcephpres_id=659ampshowcase_id=65

Learning and Teaching with iPads

Mobile activity

Five minute discussion in groups on mobile learning

bull Are your students ready for mobile learning

bull What percentage of students at your school have a mobile phone in class

Poll Everywhere

httpwwwpolleverywherecom

Educational appsbull Relevant to kids

bull Use technologies that pervade their lives

bull Engaging for learning

bull Inquiry based constructivist content

bull High quality games prolong engagement

bull Kids can consolidate knowledge independently

App reviews

Use Twitter to follow the leaders

slide2learn mlearningedapps

Twitter

Australian curriculum app

English Apps

Spectronics Apps for Educationhttpwwwspectronicsinozcombloguncategorized201009educational-apps-and-resources-for-the-ipad-and-iphone

History Apps

Australian Curriculum

bull Select either the English or History curriculum

bull In groups of 4-5 discuss the 3 questions on your handout

bull Take notes

bull Appoint a person to report back

Curriculum-driven content high quality graphics Monitor student progress online

A new model

Data from apps

1 2 3 SHEEP is a counting app for young learners with 3 fun activities - flying a helicopter around the farm herding sheep into pens and guiding the sheepdog into the ute

MATHSTRONAUT is a maths challenge app for addition and subtraction designed for Primary and Middle school students

PLINKERTON is a cybersafety mystery game that aims to create awareness for Middle school students about how to stay safe

online

ReferencesProject Red (2010) Revolutionizing Education One to One Institute US httpprojectredorg

McFarlane A Triggs P amp Yee W (2008) Researching mobile learning - Interim report to Bectahttppartnersbectaorgukuploaddirdownloadspage_documentsresearchmobile_learningpdf

Ng W amp Nicholas H (2009a) Introduction of pocket PC in schools attitudes and beliefs in the first year Computers and Education

Robertson M (2009) Innovative Schooling and Responsiveness to ongoing Global Change La Trobe University Melbourne

Stead G (2006) Mobile technologies transforming the future of learning in Emerging Technologies for Learning BECTA httppartnersbectaorgukupload-dirdownloadspage_documentsresearchemerging_technologiespdf

Metiri Group (2006) Technology in Schools What the Research Says Cisco Systems httpwwwciscocomwebstrategydocseducationTechnologyinSchoolsReportpdf

Dogeby (2006) Using iPods for Instruction Principals Partnership Florida httpwwwprincipalspartnershipcomiPodspdf

Web wwwapp-titudecomau

Email cecilieapp-titudecomauceciliedelphiancomau

Twitter httptwittercomApp_titudehttptwittercomceciliemurray

Contacts

Page 21: Mobile learning, New Tools for a New Curriculum

Slide to Learn Beginners Guide

Shepparton High School VIC

Hambledon State School QLD

Learning in Hand

iPad Implementations

httpepotentialeducationvicgovaushowcaseresourcephpres_id=659ampshowcase_id=65

Learning and Teaching with iPads

Mobile activity

Five minute discussion in groups on mobile learning

bull Are your students ready for mobile learning

bull What percentage of students at your school have a mobile phone in class

Poll Everywhere

httpwwwpolleverywherecom

Educational appsbull Relevant to kids

bull Use technologies that pervade their lives

bull Engaging for learning

bull Inquiry based constructivist content

bull High quality games prolong engagement

bull Kids can consolidate knowledge independently

App reviews

Use Twitter to follow the leaders

slide2learn mlearningedapps

Twitter

Australian curriculum app

English Apps

Spectronics Apps for Educationhttpwwwspectronicsinozcombloguncategorized201009educational-apps-and-resources-for-the-ipad-and-iphone

History Apps

Australian Curriculum

bull Select either the English or History curriculum

bull In groups of 4-5 discuss the 3 questions on your handout

bull Take notes

bull Appoint a person to report back

Curriculum-driven content high quality graphics Monitor student progress online

A new model

Data from apps

1 2 3 SHEEP is a counting app for young learners with 3 fun activities - flying a helicopter around the farm herding sheep into pens and guiding the sheepdog into the ute

MATHSTRONAUT is a maths challenge app for addition and subtraction designed for Primary and Middle school students

PLINKERTON is a cybersafety mystery game that aims to create awareness for Middle school students about how to stay safe

online

ReferencesProject Red (2010) Revolutionizing Education One to One Institute US httpprojectredorg

McFarlane A Triggs P amp Yee W (2008) Researching mobile learning - Interim report to Bectahttppartnersbectaorgukuploaddirdownloadspage_documentsresearchmobile_learningpdf

Ng W amp Nicholas H (2009a) Introduction of pocket PC in schools attitudes and beliefs in the first year Computers and Education

Robertson M (2009) Innovative Schooling and Responsiveness to ongoing Global Change La Trobe University Melbourne

Stead G (2006) Mobile technologies transforming the future of learning in Emerging Technologies for Learning BECTA httppartnersbectaorgukupload-dirdownloadspage_documentsresearchemerging_technologiespdf

Metiri Group (2006) Technology in Schools What the Research Says Cisco Systems httpwwwciscocomwebstrategydocseducationTechnologyinSchoolsReportpdf

Dogeby (2006) Using iPods for Instruction Principals Partnership Florida httpwwwprincipalspartnershipcomiPodspdf

Web wwwapp-titudecomau

Email cecilieapp-titudecomauceciliedelphiancomau

Twitter httptwittercomApp_titudehttptwittercomceciliemurray

Contacts

Page 22: Mobile learning, New Tools for a New Curriculum

Shepparton High School VIC

Hambledon State School QLD

Learning in Hand

iPad Implementations

httpepotentialeducationvicgovaushowcaseresourcephpres_id=659ampshowcase_id=65

Learning and Teaching with iPads

Mobile activity

Five minute discussion in groups on mobile learning

bull Are your students ready for mobile learning

bull What percentage of students at your school have a mobile phone in class

Poll Everywhere

httpwwwpolleverywherecom

Educational appsbull Relevant to kids

bull Use technologies that pervade their lives

bull Engaging for learning

bull Inquiry based constructivist content

bull High quality games prolong engagement

bull Kids can consolidate knowledge independently

App reviews

Use Twitter to follow the leaders

slide2learn mlearningedapps

Twitter

Australian curriculum app

English Apps

Spectronics Apps for Educationhttpwwwspectronicsinozcombloguncategorized201009educational-apps-and-resources-for-the-ipad-and-iphone

History Apps

Australian Curriculum

bull Select either the English or History curriculum

bull In groups of 4-5 discuss the 3 questions on your handout

bull Take notes

bull Appoint a person to report back

Curriculum-driven content high quality graphics Monitor student progress online

A new model

Data from apps

1 2 3 SHEEP is a counting app for young learners with 3 fun activities - flying a helicopter around the farm herding sheep into pens and guiding the sheepdog into the ute

MATHSTRONAUT is a maths challenge app for addition and subtraction designed for Primary and Middle school students

PLINKERTON is a cybersafety mystery game that aims to create awareness for Middle school students about how to stay safe

online

ReferencesProject Red (2010) Revolutionizing Education One to One Institute US httpprojectredorg

McFarlane A Triggs P amp Yee W (2008) Researching mobile learning - Interim report to Bectahttppartnersbectaorgukuploaddirdownloadspage_documentsresearchmobile_learningpdf

Ng W amp Nicholas H (2009a) Introduction of pocket PC in schools attitudes and beliefs in the first year Computers and Education

Robertson M (2009) Innovative Schooling and Responsiveness to ongoing Global Change La Trobe University Melbourne

Stead G (2006) Mobile technologies transforming the future of learning in Emerging Technologies for Learning BECTA httppartnersbectaorgukupload-dirdownloadspage_documentsresearchemerging_technologiespdf

Metiri Group (2006) Technology in Schools What the Research Says Cisco Systems httpwwwciscocomwebstrategydocseducationTechnologyinSchoolsReportpdf

Dogeby (2006) Using iPods for Instruction Principals Partnership Florida httpwwwprincipalspartnershipcomiPodspdf

Web wwwapp-titudecomau

Email cecilieapp-titudecomauceciliedelphiancomau

Twitter httptwittercomApp_titudehttptwittercomceciliemurray

Contacts

Page 23: Mobile learning, New Tools for a New Curriculum

Hambledon State School QLD

Learning in Hand

iPad Implementations

httpepotentialeducationvicgovaushowcaseresourcephpres_id=659ampshowcase_id=65

Learning and Teaching with iPads

Mobile activity

Five minute discussion in groups on mobile learning

bull Are your students ready for mobile learning

bull What percentage of students at your school have a mobile phone in class

Poll Everywhere

httpwwwpolleverywherecom

Educational appsbull Relevant to kids

bull Use technologies that pervade their lives

bull Engaging for learning

bull Inquiry based constructivist content

bull High quality games prolong engagement

bull Kids can consolidate knowledge independently

App reviews

Use Twitter to follow the leaders

slide2learn mlearningedapps

Twitter

Australian curriculum app

English Apps

Spectronics Apps for Educationhttpwwwspectronicsinozcombloguncategorized201009educational-apps-and-resources-for-the-ipad-and-iphone

History Apps

Australian Curriculum

bull Select either the English or History curriculum

bull In groups of 4-5 discuss the 3 questions on your handout

bull Take notes

bull Appoint a person to report back

Curriculum-driven content high quality graphics Monitor student progress online

A new model

Data from apps

1 2 3 SHEEP is a counting app for young learners with 3 fun activities - flying a helicopter around the farm herding sheep into pens and guiding the sheepdog into the ute

MATHSTRONAUT is a maths challenge app for addition and subtraction designed for Primary and Middle school students

PLINKERTON is a cybersafety mystery game that aims to create awareness for Middle school students about how to stay safe

online

ReferencesProject Red (2010) Revolutionizing Education One to One Institute US httpprojectredorg

McFarlane A Triggs P amp Yee W (2008) Researching mobile learning - Interim report to Bectahttppartnersbectaorgukuploaddirdownloadspage_documentsresearchmobile_learningpdf

Ng W amp Nicholas H (2009a) Introduction of pocket PC in schools attitudes and beliefs in the first year Computers and Education

Robertson M (2009) Innovative Schooling and Responsiveness to ongoing Global Change La Trobe University Melbourne

Stead G (2006) Mobile technologies transforming the future of learning in Emerging Technologies for Learning BECTA httppartnersbectaorgukupload-dirdownloadspage_documentsresearchemerging_technologiespdf

Metiri Group (2006) Technology in Schools What the Research Says Cisco Systems httpwwwciscocomwebstrategydocseducationTechnologyinSchoolsReportpdf

Dogeby (2006) Using iPods for Instruction Principals Partnership Florida httpwwwprincipalspartnershipcomiPodspdf

Web wwwapp-titudecomau

Email cecilieapp-titudecomauceciliedelphiancomau

Twitter httptwittercomApp_titudehttptwittercomceciliemurray

Contacts

Page 24: Mobile learning, New Tools for a New Curriculum

Learning in Hand

iPad Implementations

httpepotentialeducationvicgovaushowcaseresourcephpres_id=659ampshowcase_id=65

Learning and Teaching with iPads

Mobile activity

Five minute discussion in groups on mobile learning

bull Are your students ready for mobile learning

bull What percentage of students at your school have a mobile phone in class

Poll Everywhere

httpwwwpolleverywherecom

Educational appsbull Relevant to kids

bull Use technologies that pervade their lives

bull Engaging for learning

bull Inquiry based constructivist content

bull High quality games prolong engagement

bull Kids can consolidate knowledge independently

App reviews

Use Twitter to follow the leaders

slide2learn mlearningedapps

Twitter

Australian curriculum app

English Apps

Spectronics Apps for Educationhttpwwwspectronicsinozcombloguncategorized201009educational-apps-and-resources-for-the-ipad-and-iphone

History Apps

Australian Curriculum

bull Select either the English or History curriculum

bull In groups of 4-5 discuss the 3 questions on your handout

bull Take notes

bull Appoint a person to report back

Curriculum-driven content high quality graphics Monitor student progress online

A new model

Data from apps

1 2 3 SHEEP is a counting app for young learners with 3 fun activities - flying a helicopter around the farm herding sheep into pens and guiding the sheepdog into the ute

MATHSTRONAUT is a maths challenge app for addition and subtraction designed for Primary and Middle school students

PLINKERTON is a cybersafety mystery game that aims to create awareness for Middle school students about how to stay safe

online

ReferencesProject Red (2010) Revolutionizing Education One to One Institute US httpprojectredorg

McFarlane A Triggs P amp Yee W (2008) Researching mobile learning - Interim report to Bectahttppartnersbectaorgukuploaddirdownloadspage_documentsresearchmobile_learningpdf

Ng W amp Nicholas H (2009a) Introduction of pocket PC in schools attitudes and beliefs in the first year Computers and Education

Robertson M (2009) Innovative Schooling and Responsiveness to ongoing Global Change La Trobe University Melbourne

Stead G (2006) Mobile technologies transforming the future of learning in Emerging Technologies for Learning BECTA httppartnersbectaorgukupload-dirdownloadspage_documentsresearchemerging_technologiespdf

Metiri Group (2006) Technology in Schools What the Research Says Cisco Systems httpwwwciscocomwebstrategydocseducationTechnologyinSchoolsReportpdf

Dogeby (2006) Using iPods for Instruction Principals Partnership Florida httpwwwprincipalspartnershipcomiPodspdf

Web wwwapp-titudecomau

Email cecilieapp-titudecomauceciliedelphiancomau

Twitter httptwittercomApp_titudehttptwittercomceciliemurray

Contacts

Page 25: Mobile learning, New Tools for a New Curriculum

iPad Implementations

httpepotentialeducationvicgovaushowcaseresourcephpres_id=659ampshowcase_id=65

Learning and Teaching with iPads

Mobile activity

Five minute discussion in groups on mobile learning

bull Are your students ready for mobile learning

bull What percentage of students at your school have a mobile phone in class

Poll Everywhere

httpwwwpolleverywherecom

Educational appsbull Relevant to kids

bull Use technologies that pervade their lives

bull Engaging for learning

bull Inquiry based constructivist content

bull High quality games prolong engagement

bull Kids can consolidate knowledge independently

App reviews

Use Twitter to follow the leaders

slide2learn mlearningedapps

Twitter

Australian curriculum app

English Apps

Spectronics Apps for Educationhttpwwwspectronicsinozcombloguncategorized201009educational-apps-and-resources-for-the-ipad-and-iphone

History Apps

Australian Curriculum

bull Select either the English or History curriculum

bull In groups of 4-5 discuss the 3 questions on your handout

bull Take notes

bull Appoint a person to report back

Curriculum-driven content high quality graphics Monitor student progress online

A new model

Data from apps

1 2 3 SHEEP is a counting app for young learners with 3 fun activities - flying a helicopter around the farm herding sheep into pens and guiding the sheepdog into the ute

MATHSTRONAUT is a maths challenge app for addition and subtraction designed for Primary and Middle school students

PLINKERTON is a cybersafety mystery game that aims to create awareness for Middle school students about how to stay safe

online

ReferencesProject Red (2010) Revolutionizing Education One to One Institute US httpprojectredorg

McFarlane A Triggs P amp Yee W (2008) Researching mobile learning - Interim report to Bectahttppartnersbectaorgukuploaddirdownloadspage_documentsresearchmobile_learningpdf

Ng W amp Nicholas H (2009a) Introduction of pocket PC in schools attitudes and beliefs in the first year Computers and Education

Robertson M (2009) Innovative Schooling and Responsiveness to ongoing Global Change La Trobe University Melbourne

Stead G (2006) Mobile technologies transforming the future of learning in Emerging Technologies for Learning BECTA httppartnersbectaorgukupload-dirdownloadspage_documentsresearchemerging_technologiespdf

Metiri Group (2006) Technology in Schools What the Research Says Cisco Systems httpwwwciscocomwebstrategydocseducationTechnologyinSchoolsReportpdf

Dogeby (2006) Using iPods for Instruction Principals Partnership Florida httpwwwprincipalspartnershipcomiPodspdf

Web wwwapp-titudecomau

Email cecilieapp-titudecomauceciliedelphiancomau

Twitter httptwittercomApp_titudehttptwittercomceciliemurray

Contacts

Page 26: Mobile learning, New Tools for a New Curriculum

Learning and Teaching with iPads

Mobile activity

Five minute discussion in groups on mobile learning

bull Are your students ready for mobile learning

bull What percentage of students at your school have a mobile phone in class

Poll Everywhere

httpwwwpolleverywherecom

Educational appsbull Relevant to kids

bull Use technologies that pervade their lives

bull Engaging for learning

bull Inquiry based constructivist content

bull High quality games prolong engagement

bull Kids can consolidate knowledge independently

App reviews

Use Twitter to follow the leaders

slide2learn mlearningedapps

Twitter

Australian curriculum app

English Apps

Spectronics Apps for Educationhttpwwwspectronicsinozcombloguncategorized201009educational-apps-and-resources-for-the-ipad-and-iphone

History Apps

Australian Curriculum

bull Select either the English or History curriculum

bull In groups of 4-5 discuss the 3 questions on your handout

bull Take notes

bull Appoint a person to report back

Curriculum-driven content high quality graphics Monitor student progress online

A new model

Data from apps

1 2 3 SHEEP is a counting app for young learners with 3 fun activities - flying a helicopter around the farm herding sheep into pens and guiding the sheepdog into the ute

MATHSTRONAUT is a maths challenge app for addition and subtraction designed for Primary and Middle school students

PLINKERTON is a cybersafety mystery game that aims to create awareness for Middle school students about how to stay safe

online

ReferencesProject Red (2010) Revolutionizing Education One to One Institute US httpprojectredorg

McFarlane A Triggs P amp Yee W (2008) Researching mobile learning - Interim report to Bectahttppartnersbectaorgukuploaddirdownloadspage_documentsresearchmobile_learningpdf

Ng W amp Nicholas H (2009a) Introduction of pocket PC in schools attitudes and beliefs in the first year Computers and Education

Robertson M (2009) Innovative Schooling and Responsiveness to ongoing Global Change La Trobe University Melbourne

Stead G (2006) Mobile technologies transforming the future of learning in Emerging Technologies for Learning BECTA httppartnersbectaorgukupload-dirdownloadspage_documentsresearchemerging_technologiespdf

Metiri Group (2006) Technology in Schools What the Research Says Cisco Systems httpwwwciscocomwebstrategydocseducationTechnologyinSchoolsReportpdf

Dogeby (2006) Using iPods for Instruction Principals Partnership Florida httpwwwprincipalspartnershipcomiPodspdf

Web wwwapp-titudecomau

Email cecilieapp-titudecomauceciliedelphiancomau

Twitter httptwittercomApp_titudehttptwittercomceciliemurray

Contacts

Page 27: Mobile learning, New Tools for a New Curriculum

Mobile activity

Five minute discussion in groups on mobile learning

bull Are your students ready for mobile learning

bull What percentage of students at your school have a mobile phone in class

Poll Everywhere

httpwwwpolleverywherecom

Educational appsbull Relevant to kids

bull Use technologies that pervade their lives

bull Engaging for learning

bull Inquiry based constructivist content

bull High quality games prolong engagement

bull Kids can consolidate knowledge independently

App reviews

Use Twitter to follow the leaders

slide2learn mlearningedapps

Twitter

Australian curriculum app

English Apps

Spectronics Apps for Educationhttpwwwspectronicsinozcombloguncategorized201009educational-apps-and-resources-for-the-ipad-and-iphone

History Apps

Australian Curriculum

bull Select either the English or History curriculum

bull In groups of 4-5 discuss the 3 questions on your handout

bull Take notes

bull Appoint a person to report back

Curriculum-driven content high quality graphics Monitor student progress online

A new model

Data from apps

1 2 3 SHEEP is a counting app for young learners with 3 fun activities - flying a helicopter around the farm herding sheep into pens and guiding the sheepdog into the ute

MATHSTRONAUT is a maths challenge app for addition and subtraction designed for Primary and Middle school students

PLINKERTON is a cybersafety mystery game that aims to create awareness for Middle school students about how to stay safe

online

ReferencesProject Red (2010) Revolutionizing Education One to One Institute US httpprojectredorg

McFarlane A Triggs P amp Yee W (2008) Researching mobile learning - Interim report to Bectahttppartnersbectaorgukuploaddirdownloadspage_documentsresearchmobile_learningpdf

Ng W amp Nicholas H (2009a) Introduction of pocket PC in schools attitudes and beliefs in the first year Computers and Education

Robertson M (2009) Innovative Schooling and Responsiveness to ongoing Global Change La Trobe University Melbourne

Stead G (2006) Mobile technologies transforming the future of learning in Emerging Technologies for Learning BECTA httppartnersbectaorgukupload-dirdownloadspage_documentsresearchemerging_technologiespdf

Metiri Group (2006) Technology in Schools What the Research Says Cisco Systems httpwwwciscocomwebstrategydocseducationTechnologyinSchoolsReportpdf

Dogeby (2006) Using iPods for Instruction Principals Partnership Florida httpwwwprincipalspartnershipcomiPodspdf

Web wwwapp-titudecomau

Email cecilieapp-titudecomauceciliedelphiancomau

Twitter httptwittercomApp_titudehttptwittercomceciliemurray

Contacts

Page 28: Mobile learning, New Tools for a New Curriculum

Educational appsbull Relevant to kids

bull Use technologies that pervade their lives

bull Engaging for learning

bull Inquiry based constructivist content

bull High quality games prolong engagement

bull Kids can consolidate knowledge independently

App reviews

Use Twitter to follow the leaders

slide2learn mlearningedapps

Twitter

Australian curriculum app

English Apps

Spectronics Apps for Educationhttpwwwspectronicsinozcombloguncategorized201009educational-apps-and-resources-for-the-ipad-and-iphone

History Apps

Australian Curriculum

bull Select either the English or History curriculum

bull In groups of 4-5 discuss the 3 questions on your handout

bull Take notes

bull Appoint a person to report back

Curriculum-driven content high quality graphics Monitor student progress online

A new model

Data from apps

1 2 3 SHEEP is a counting app for young learners with 3 fun activities - flying a helicopter around the farm herding sheep into pens and guiding the sheepdog into the ute

MATHSTRONAUT is a maths challenge app for addition and subtraction designed for Primary and Middle school students

PLINKERTON is a cybersafety mystery game that aims to create awareness for Middle school students about how to stay safe

online

ReferencesProject Red (2010) Revolutionizing Education One to One Institute US httpprojectredorg

McFarlane A Triggs P amp Yee W (2008) Researching mobile learning - Interim report to Bectahttppartnersbectaorgukuploaddirdownloadspage_documentsresearchmobile_learningpdf

Ng W amp Nicholas H (2009a) Introduction of pocket PC in schools attitudes and beliefs in the first year Computers and Education

Robertson M (2009) Innovative Schooling and Responsiveness to ongoing Global Change La Trobe University Melbourne

Stead G (2006) Mobile technologies transforming the future of learning in Emerging Technologies for Learning BECTA httppartnersbectaorgukupload-dirdownloadspage_documentsresearchemerging_technologiespdf

Metiri Group (2006) Technology in Schools What the Research Says Cisco Systems httpwwwciscocomwebstrategydocseducationTechnologyinSchoolsReportpdf

Dogeby (2006) Using iPods for Instruction Principals Partnership Florida httpwwwprincipalspartnershipcomiPodspdf

Web wwwapp-titudecomau

Email cecilieapp-titudecomauceciliedelphiancomau

Twitter httptwittercomApp_titudehttptwittercomceciliemurray

Contacts

Page 29: Mobile learning, New Tools for a New Curriculum

App reviews

Use Twitter to follow the leaders

slide2learn mlearningedapps

Twitter

Australian curriculum app

English Apps

Spectronics Apps for Educationhttpwwwspectronicsinozcombloguncategorized201009educational-apps-and-resources-for-the-ipad-and-iphone

History Apps

Australian Curriculum

bull Select either the English or History curriculum

bull In groups of 4-5 discuss the 3 questions on your handout

bull Take notes

bull Appoint a person to report back

Curriculum-driven content high quality graphics Monitor student progress online

A new model

Data from apps

1 2 3 SHEEP is a counting app for young learners with 3 fun activities - flying a helicopter around the farm herding sheep into pens and guiding the sheepdog into the ute

MATHSTRONAUT is a maths challenge app for addition and subtraction designed for Primary and Middle school students

PLINKERTON is a cybersafety mystery game that aims to create awareness for Middle school students about how to stay safe

online

ReferencesProject Red (2010) Revolutionizing Education One to One Institute US httpprojectredorg

McFarlane A Triggs P amp Yee W (2008) Researching mobile learning - Interim report to Bectahttppartnersbectaorgukuploaddirdownloadspage_documentsresearchmobile_learningpdf

Ng W amp Nicholas H (2009a) Introduction of pocket PC in schools attitudes and beliefs in the first year Computers and Education

Robertson M (2009) Innovative Schooling and Responsiveness to ongoing Global Change La Trobe University Melbourne

Stead G (2006) Mobile technologies transforming the future of learning in Emerging Technologies for Learning BECTA httppartnersbectaorgukupload-dirdownloadspage_documentsresearchemerging_technologiespdf

Metiri Group (2006) Technology in Schools What the Research Says Cisco Systems httpwwwciscocomwebstrategydocseducationTechnologyinSchoolsReportpdf

Dogeby (2006) Using iPods for Instruction Principals Partnership Florida httpwwwprincipalspartnershipcomiPodspdf

Web wwwapp-titudecomau

Email cecilieapp-titudecomauceciliedelphiancomau

Twitter httptwittercomApp_titudehttptwittercomceciliemurray

Contacts

Page 30: Mobile learning, New Tools for a New Curriculum

Use Twitter to follow the leaders

slide2learn mlearningedapps

Twitter

Australian curriculum app

English Apps

Spectronics Apps for Educationhttpwwwspectronicsinozcombloguncategorized201009educational-apps-and-resources-for-the-ipad-and-iphone

History Apps

Australian Curriculum

bull Select either the English or History curriculum

bull In groups of 4-5 discuss the 3 questions on your handout

bull Take notes

bull Appoint a person to report back

Curriculum-driven content high quality graphics Monitor student progress online

A new model

Data from apps

1 2 3 SHEEP is a counting app for young learners with 3 fun activities - flying a helicopter around the farm herding sheep into pens and guiding the sheepdog into the ute

MATHSTRONAUT is a maths challenge app for addition and subtraction designed for Primary and Middle school students

PLINKERTON is a cybersafety mystery game that aims to create awareness for Middle school students about how to stay safe

online

ReferencesProject Red (2010) Revolutionizing Education One to One Institute US httpprojectredorg

McFarlane A Triggs P amp Yee W (2008) Researching mobile learning - Interim report to Bectahttppartnersbectaorgukuploaddirdownloadspage_documentsresearchmobile_learningpdf

Ng W amp Nicholas H (2009a) Introduction of pocket PC in schools attitudes and beliefs in the first year Computers and Education

Robertson M (2009) Innovative Schooling and Responsiveness to ongoing Global Change La Trobe University Melbourne

Stead G (2006) Mobile technologies transforming the future of learning in Emerging Technologies for Learning BECTA httppartnersbectaorgukupload-dirdownloadspage_documentsresearchemerging_technologiespdf

Metiri Group (2006) Technology in Schools What the Research Says Cisco Systems httpwwwciscocomwebstrategydocseducationTechnologyinSchoolsReportpdf

Dogeby (2006) Using iPods for Instruction Principals Partnership Florida httpwwwprincipalspartnershipcomiPodspdf

Web wwwapp-titudecomau

Email cecilieapp-titudecomauceciliedelphiancomau

Twitter httptwittercomApp_titudehttptwittercomceciliemurray

Contacts

Page 31: Mobile learning, New Tools for a New Curriculum

Australian curriculum app

English Apps

Spectronics Apps for Educationhttpwwwspectronicsinozcombloguncategorized201009educational-apps-and-resources-for-the-ipad-and-iphone

History Apps

Australian Curriculum

bull Select either the English or History curriculum

bull In groups of 4-5 discuss the 3 questions on your handout

bull Take notes

bull Appoint a person to report back

Curriculum-driven content high quality graphics Monitor student progress online

A new model

Data from apps

1 2 3 SHEEP is a counting app for young learners with 3 fun activities - flying a helicopter around the farm herding sheep into pens and guiding the sheepdog into the ute

MATHSTRONAUT is a maths challenge app for addition and subtraction designed for Primary and Middle school students

PLINKERTON is a cybersafety mystery game that aims to create awareness for Middle school students about how to stay safe

online

ReferencesProject Red (2010) Revolutionizing Education One to One Institute US httpprojectredorg

McFarlane A Triggs P amp Yee W (2008) Researching mobile learning - Interim report to Bectahttppartnersbectaorgukuploaddirdownloadspage_documentsresearchmobile_learningpdf

Ng W amp Nicholas H (2009a) Introduction of pocket PC in schools attitudes and beliefs in the first year Computers and Education

Robertson M (2009) Innovative Schooling and Responsiveness to ongoing Global Change La Trobe University Melbourne

Stead G (2006) Mobile technologies transforming the future of learning in Emerging Technologies for Learning BECTA httppartnersbectaorgukupload-dirdownloadspage_documentsresearchemerging_technologiespdf

Metiri Group (2006) Technology in Schools What the Research Says Cisco Systems httpwwwciscocomwebstrategydocseducationTechnologyinSchoolsReportpdf

Dogeby (2006) Using iPods for Instruction Principals Partnership Florida httpwwwprincipalspartnershipcomiPodspdf

Web wwwapp-titudecomau

Email cecilieapp-titudecomauceciliedelphiancomau

Twitter httptwittercomApp_titudehttptwittercomceciliemurray

Contacts

Page 32: Mobile learning, New Tools for a New Curriculum

English Apps

Spectronics Apps for Educationhttpwwwspectronicsinozcombloguncategorized201009educational-apps-and-resources-for-the-ipad-and-iphone

History Apps

Australian Curriculum

bull Select either the English or History curriculum

bull In groups of 4-5 discuss the 3 questions on your handout

bull Take notes

bull Appoint a person to report back

Curriculum-driven content high quality graphics Monitor student progress online

A new model

Data from apps

1 2 3 SHEEP is a counting app for young learners with 3 fun activities - flying a helicopter around the farm herding sheep into pens and guiding the sheepdog into the ute

MATHSTRONAUT is a maths challenge app for addition and subtraction designed for Primary and Middle school students

PLINKERTON is a cybersafety mystery game that aims to create awareness for Middle school students about how to stay safe

online

ReferencesProject Red (2010) Revolutionizing Education One to One Institute US httpprojectredorg

McFarlane A Triggs P amp Yee W (2008) Researching mobile learning - Interim report to Bectahttppartnersbectaorgukuploaddirdownloadspage_documentsresearchmobile_learningpdf

Ng W amp Nicholas H (2009a) Introduction of pocket PC in schools attitudes and beliefs in the first year Computers and Education

Robertson M (2009) Innovative Schooling and Responsiveness to ongoing Global Change La Trobe University Melbourne

Stead G (2006) Mobile technologies transforming the future of learning in Emerging Technologies for Learning BECTA httppartnersbectaorgukupload-dirdownloadspage_documentsresearchemerging_technologiespdf

Metiri Group (2006) Technology in Schools What the Research Says Cisco Systems httpwwwciscocomwebstrategydocseducationTechnologyinSchoolsReportpdf

Dogeby (2006) Using iPods for Instruction Principals Partnership Florida httpwwwprincipalspartnershipcomiPodspdf

Web wwwapp-titudecomau

Email cecilieapp-titudecomauceciliedelphiancomau

Twitter httptwittercomApp_titudehttptwittercomceciliemurray

Contacts

Page 33: Mobile learning, New Tools for a New Curriculum

History Apps

Australian Curriculum

bull Select either the English or History curriculum

bull In groups of 4-5 discuss the 3 questions on your handout

bull Take notes

bull Appoint a person to report back

Curriculum-driven content high quality graphics Monitor student progress online

A new model

Data from apps

1 2 3 SHEEP is a counting app for young learners with 3 fun activities - flying a helicopter around the farm herding sheep into pens and guiding the sheepdog into the ute

MATHSTRONAUT is a maths challenge app for addition and subtraction designed for Primary and Middle school students

PLINKERTON is a cybersafety mystery game that aims to create awareness for Middle school students about how to stay safe

online

ReferencesProject Red (2010) Revolutionizing Education One to One Institute US httpprojectredorg

McFarlane A Triggs P amp Yee W (2008) Researching mobile learning - Interim report to Bectahttppartnersbectaorgukuploaddirdownloadspage_documentsresearchmobile_learningpdf

Ng W amp Nicholas H (2009a) Introduction of pocket PC in schools attitudes and beliefs in the first year Computers and Education

Robertson M (2009) Innovative Schooling and Responsiveness to ongoing Global Change La Trobe University Melbourne

Stead G (2006) Mobile technologies transforming the future of learning in Emerging Technologies for Learning BECTA httppartnersbectaorgukupload-dirdownloadspage_documentsresearchemerging_technologiespdf

Metiri Group (2006) Technology in Schools What the Research Says Cisco Systems httpwwwciscocomwebstrategydocseducationTechnologyinSchoolsReportpdf

Dogeby (2006) Using iPods for Instruction Principals Partnership Florida httpwwwprincipalspartnershipcomiPodspdf

Web wwwapp-titudecomau

Email cecilieapp-titudecomauceciliedelphiancomau

Twitter httptwittercomApp_titudehttptwittercomceciliemurray

Contacts

Page 34: Mobile learning, New Tools for a New Curriculum

Australian Curriculum

bull Select either the English or History curriculum

bull In groups of 4-5 discuss the 3 questions on your handout

bull Take notes

bull Appoint a person to report back

Curriculum-driven content high quality graphics Monitor student progress online

A new model

Data from apps

1 2 3 SHEEP is a counting app for young learners with 3 fun activities - flying a helicopter around the farm herding sheep into pens and guiding the sheepdog into the ute

MATHSTRONAUT is a maths challenge app for addition and subtraction designed for Primary and Middle school students

PLINKERTON is a cybersafety mystery game that aims to create awareness for Middle school students about how to stay safe

online

ReferencesProject Red (2010) Revolutionizing Education One to One Institute US httpprojectredorg

McFarlane A Triggs P amp Yee W (2008) Researching mobile learning - Interim report to Bectahttppartnersbectaorgukuploaddirdownloadspage_documentsresearchmobile_learningpdf

Ng W amp Nicholas H (2009a) Introduction of pocket PC in schools attitudes and beliefs in the first year Computers and Education

Robertson M (2009) Innovative Schooling and Responsiveness to ongoing Global Change La Trobe University Melbourne

Stead G (2006) Mobile technologies transforming the future of learning in Emerging Technologies for Learning BECTA httppartnersbectaorgukupload-dirdownloadspage_documentsresearchemerging_technologiespdf

Metiri Group (2006) Technology in Schools What the Research Says Cisco Systems httpwwwciscocomwebstrategydocseducationTechnologyinSchoolsReportpdf

Dogeby (2006) Using iPods for Instruction Principals Partnership Florida httpwwwprincipalspartnershipcomiPodspdf

Web wwwapp-titudecomau

Email cecilieapp-titudecomauceciliedelphiancomau

Twitter httptwittercomApp_titudehttptwittercomceciliemurray

Contacts

Page 35: Mobile learning, New Tools for a New Curriculum

Curriculum-driven content high quality graphics Monitor student progress online

A new model

Data from apps

1 2 3 SHEEP is a counting app for young learners with 3 fun activities - flying a helicopter around the farm herding sheep into pens and guiding the sheepdog into the ute

MATHSTRONAUT is a maths challenge app for addition and subtraction designed for Primary and Middle school students

PLINKERTON is a cybersafety mystery game that aims to create awareness for Middle school students about how to stay safe

online

ReferencesProject Red (2010) Revolutionizing Education One to One Institute US httpprojectredorg

McFarlane A Triggs P amp Yee W (2008) Researching mobile learning - Interim report to Bectahttppartnersbectaorgukuploaddirdownloadspage_documentsresearchmobile_learningpdf

Ng W amp Nicholas H (2009a) Introduction of pocket PC in schools attitudes and beliefs in the first year Computers and Education

Robertson M (2009) Innovative Schooling and Responsiveness to ongoing Global Change La Trobe University Melbourne

Stead G (2006) Mobile technologies transforming the future of learning in Emerging Technologies for Learning BECTA httppartnersbectaorgukupload-dirdownloadspage_documentsresearchemerging_technologiespdf

Metiri Group (2006) Technology in Schools What the Research Says Cisco Systems httpwwwciscocomwebstrategydocseducationTechnologyinSchoolsReportpdf

Dogeby (2006) Using iPods for Instruction Principals Partnership Florida httpwwwprincipalspartnershipcomiPodspdf

Web wwwapp-titudecomau

Email cecilieapp-titudecomauceciliedelphiancomau

Twitter httptwittercomApp_titudehttptwittercomceciliemurray

Contacts

Page 36: Mobile learning, New Tools for a New Curriculum

Data from apps

1 2 3 SHEEP is a counting app for young learners with 3 fun activities - flying a helicopter around the farm herding sheep into pens and guiding the sheepdog into the ute

MATHSTRONAUT is a maths challenge app for addition and subtraction designed for Primary and Middle school students

PLINKERTON is a cybersafety mystery game that aims to create awareness for Middle school students about how to stay safe

online

ReferencesProject Red (2010) Revolutionizing Education One to One Institute US httpprojectredorg

McFarlane A Triggs P amp Yee W (2008) Researching mobile learning - Interim report to Bectahttppartnersbectaorgukuploaddirdownloadspage_documentsresearchmobile_learningpdf

Ng W amp Nicholas H (2009a) Introduction of pocket PC in schools attitudes and beliefs in the first year Computers and Education

Robertson M (2009) Innovative Schooling and Responsiveness to ongoing Global Change La Trobe University Melbourne

Stead G (2006) Mobile technologies transforming the future of learning in Emerging Technologies for Learning BECTA httppartnersbectaorgukupload-dirdownloadspage_documentsresearchemerging_technologiespdf

Metiri Group (2006) Technology in Schools What the Research Says Cisco Systems httpwwwciscocomwebstrategydocseducationTechnologyinSchoolsReportpdf

Dogeby (2006) Using iPods for Instruction Principals Partnership Florida httpwwwprincipalspartnershipcomiPodspdf

Web wwwapp-titudecomau

Email cecilieapp-titudecomauceciliedelphiancomau

Twitter httptwittercomApp_titudehttptwittercomceciliemurray

Contacts

Page 37: Mobile learning, New Tools for a New Curriculum

1 2 3 SHEEP is a counting app for young learners with 3 fun activities - flying a helicopter around the farm herding sheep into pens and guiding the sheepdog into the ute

MATHSTRONAUT is a maths challenge app for addition and subtraction designed for Primary and Middle school students

PLINKERTON is a cybersafety mystery game that aims to create awareness for Middle school students about how to stay safe

online

ReferencesProject Red (2010) Revolutionizing Education One to One Institute US httpprojectredorg

McFarlane A Triggs P amp Yee W (2008) Researching mobile learning - Interim report to Bectahttppartnersbectaorgukuploaddirdownloadspage_documentsresearchmobile_learningpdf

Ng W amp Nicholas H (2009a) Introduction of pocket PC in schools attitudes and beliefs in the first year Computers and Education

Robertson M (2009) Innovative Schooling and Responsiveness to ongoing Global Change La Trobe University Melbourne

Stead G (2006) Mobile technologies transforming the future of learning in Emerging Technologies for Learning BECTA httppartnersbectaorgukupload-dirdownloadspage_documentsresearchemerging_technologiespdf

Metiri Group (2006) Technology in Schools What the Research Says Cisco Systems httpwwwciscocomwebstrategydocseducationTechnologyinSchoolsReportpdf

Dogeby (2006) Using iPods for Instruction Principals Partnership Florida httpwwwprincipalspartnershipcomiPodspdf

Web wwwapp-titudecomau

Email cecilieapp-titudecomauceciliedelphiancomau

Twitter httptwittercomApp_titudehttptwittercomceciliemurray

Contacts

Page 38: Mobile learning, New Tools for a New Curriculum

MATHSTRONAUT is a maths challenge app for addition and subtraction designed for Primary and Middle school students

PLINKERTON is a cybersafety mystery game that aims to create awareness for Middle school students about how to stay safe

online

ReferencesProject Red (2010) Revolutionizing Education One to One Institute US httpprojectredorg

McFarlane A Triggs P amp Yee W (2008) Researching mobile learning - Interim report to Bectahttppartnersbectaorgukuploaddirdownloadspage_documentsresearchmobile_learningpdf

Ng W amp Nicholas H (2009a) Introduction of pocket PC in schools attitudes and beliefs in the first year Computers and Education

Robertson M (2009) Innovative Schooling and Responsiveness to ongoing Global Change La Trobe University Melbourne

Stead G (2006) Mobile technologies transforming the future of learning in Emerging Technologies for Learning BECTA httppartnersbectaorgukupload-dirdownloadspage_documentsresearchemerging_technologiespdf

Metiri Group (2006) Technology in Schools What the Research Says Cisco Systems httpwwwciscocomwebstrategydocseducationTechnologyinSchoolsReportpdf

Dogeby (2006) Using iPods for Instruction Principals Partnership Florida httpwwwprincipalspartnershipcomiPodspdf

Web wwwapp-titudecomau

Email cecilieapp-titudecomauceciliedelphiancomau

Twitter httptwittercomApp_titudehttptwittercomceciliemurray

Contacts

Page 39: Mobile learning, New Tools for a New Curriculum

PLINKERTON is a cybersafety mystery game that aims to create awareness for Middle school students about how to stay safe

online

ReferencesProject Red (2010) Revolutionizing Education One to One Institute US httpprojectredorg

McFarlane A Triggs P amp Yee W (2008) Researching mobile learning - Interim report to Bectahttppartnersbectaorgukuploaddirdownloadspage_documentsresearchmobile_learningpdf

Ng W amp Nicholas H (2009a) Introduction of pocket PC in schools attitudes and beliefs in the first year Computers and Education

Robertson M (2009) Innovative Schooling and Responsiveness to ongoing Global Change La Trobe University Melbourne

Stead G (2006) Mobile technologies transforming the future of learning in Emerging Technologies for Learning BECTA httppartnersbectaorgukupload-dirdownloadspage_documentsresearchemerging_technologiespdf

Metiri Group (2006) Technology in Schools What the Research Says Cisco Systems httpwwwciscocomwebstrategydocseducationTechnologyinSchoolsReportpdf

Dogeby (2006) Using iPods for Instruction Principals Partnership Florida httpwwwprincipalspartnershipcomiPodspdf

Web wwwapp-titudecomau

Email cecilieapp-titudecomauceciliedelphiancomau

Twitter httptwittercomApp_titudehttptwittercomceciliemurray

Contacts

Page 40: Mobile learning, New Tools for a New Curriculum

ReferencesProject Red (2010) Revolutionizing Education One to One Institute US httpprojectredorg

McFarlane A Triggs P amp Yee W (2008) Researching mobile learning - Interim report to Bectahttppartnersbectaorgukuploaddirdownloadspage_documentsresearchmobile_learningpdf

Ng W amp Nicholas H (2009a) Introduction of pocket PC in schools attitudes and beliefs in the first year Computers and Education

Robertson M (2009) Innovative Schooling and Responsiveness to ongoing Global Change La Trobe University Melbourne

Stead G (2006) Mobile technologies transforming the future of learning in Emerging Technologies for Learning BECTA httppartnersbectaorgukupload-dirdownloadspage_documentsresearchemerging_technologiespdf

Metiri Group (2006) Technology in Schools What the Research Says Cisco Systems httpwwwciscocomwebstrategydocseducationTechnologyinSchoolsReportpdf

Dogeby (2006) Using iPods for Instruction Principals Partnership Florida httpwwwprincipalspartnershipcomiPodspdf

Web wwwapp-titudecomau

Email cecilieapp-titudecomauceciliedelphiancomau

Twitter httptwittercomApp_titudehttptwittercomceciliemurray

Contacts

Page 41: Mobile learning, New Tools for a New Curriculum

Web wwwapp-titudecomau

Email cecilieapp-titudecomauceciliedelphiancomau

Twitter httptwittercomApp_titudehttptwittercomceciliemurray

Contacts


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