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Mobile Learning in Hong Kongby Ronald Lenz
Table of contentintroductions
about mobile learning & the city
projects
your experiences
discussion
design principles
Research head Locative Media @ Waag Society
Ronald Lenz
Creative Director @ 7scenes
Strategist, technologist and researcher in mobile media
Research Institute in Amsterdam, The Netherlands
Waag Society
Creative technology for social innovation
Education, Healthcare, Arts & Culture, Sustainability & Public Domain
Collaboration between users, designers, programmers, artists & scientists
Demo or Die, Open Innovation, Living Lab
Picninc - crossmedia festival
Mediaguild
Waag Products- Storytable- Pilotus- MosterMedia- 7scenes
Service Provider
We connect stories to the city. We help people link media to places so theycan create enganging mobile experiences for anyone with a mobile phone.
7scenes
Mobile learning“The exploitation of ubiquitous handheld technologies, together with wireless and mobile phone networks, to facilitate, support, enhance and extend the reach of teaching and learning.”
“Mobile learning can take place in any location, at any time, including traditional learning environments such as classrooms as well as in workplaces, at home, in community locations and in transit.”
In classrooms
At locations
Photographic treasure hunt exploring Hong Kong’s architecture
Re-architect
“Think like an architect for a day”
Collaboration BoDW, HK Design Institute and Polytechnic University
The City is forever changing...
The City is forever changing...
The City is forever changing...
Different layers with different tastes: historical, social, economical, cultural, religious and much more
The City is layered
But most are often hidden and not linked
You’re connected through friends, family, work, memories, places, emotions and always have been and always will be...
The City is personal
Mobile as in an ever-moving stream of information, goods and people
The City is mobile
Britain from Above - planes
Britain from Above - boats
Britain from Above - trains
Britain from Above - taxis
Britain from Above - planes
Britain from Above - children
Britain from Above - carbagetrucks
Mobile as in connected through mobile phones
The City is mobile
Used for internet, navigation, tracking, communication, media recording & playback, games, hyper-local services and more
insert latest mobile internet and gps smartphones statistics hereYes it’s true what they say: Mobile is the new Mass Medium
We know this - we have been mapping the City for quite some time now
The City is virtual
The City is a learning space
And never forget - The City is playful
Some of our cases
A new collaborative realtime map of Amsterdam
Amsterdam Realtime
Geodrawing competition during annual museum night
N8
Creating psycho-geographic maps & mapping the Old Delhi City wall
Sarai, Delhi, India
Educational mobile game blending mediaeval history out in the streets of Amsterdam
Frequency 1550
Frequency 1550The right balance: gameplay, narrative & interaction on location
Frequency 1550
Full toolkit to create mobile ‘lessons’ with
Mobile Learning Game Kit
collaboration UvA and Medialab Amsterdam
Exploring Anne Frank’s neighbourhood as she did over 60 years ago
Anne Frank house
Learn by creating and playing mobile games
Games Atelier
a full educational program, available in all Dutch schools
The Mystery of the Colonel’s GhostDiscovering history, the city & people
Discover the secret behind Adelaide’s first urban designer
The Mystery of the Colonel’s Ghost
The Island400 year anniversary
collaboration Waag Society & John Adams Institute
How to create a truly connected experience?
The IslandAn educational location-based trading game played in A’dam & New A’dam at the same time about our shared history
Based on real market history and mechanisms
All players are traders creating a wealthy New Amsterdam colony
Interact with city locations and players based on players’ GPS positions using mobile phones
The toolsteam roles: negotiator & trader, navigator, economic strategist
Basic rules1. negotiate & trade goods with traders in the other city2. finalize the deal & buy the goods3. sell them on the local market for a higher pricebut be strategic - you can also buy & (re)sell on the local market
How to win?Simple - teams win by trading the best and therefore earn the most amount of guilders
But the market evolves - prices players receives historical events together with the changing market exchange rates and keep track to get the best deal
!"#$%"&'$()(*+%,(-+-,#,.,/0
1$#23(2+.(34"'))(*+53*($.'+*63..3#7
8',(-+5)/"0*+*63..3#7 96()"'+,%+:#7/3*6+;"(
<,,5+86,('"7)+3#+1$'&6+=).$>/3&
?)@+?)'6)(/"#5+.,.$/"A,#+3#&()"*)*
InteractionInteract by being at locations: media places, tasks & rewardsor close to players: tradingBut how do you connect with players on the other side of the ocean?a trade place that connects two locations!
A gamemaster sends market messages at specific times to players
Game locationsCommunication Nexus: negotiate dealWarehouse: close the deal, goods are shippedMerchant exchange: local tradeDistribution centers:textile, pottery, food, iron / corn, beavers, otters, tabacco
Global GincanaCombining traditional Gincana with mobile gaming: Mobile Gincana
Creating cultural games for students in another city and playing them made by students from another cityConnecting Sao Paulo/Brazil and Amsterdam/Holland
Some design variables
locations & landmarks + rich media content + thematic grouping + narrative + navigation + (game)rules for (social) interaction + personal trigger (GPS), perception & input + pixie dust = lasting new experience!
The recipe
The basicsRich info/media on location
How the combination of physical surroundings, media content, your perception, your position as trigger can create new meaning
navigating places, content, people and objects
Navigation
triggered by GPS & compass, (QR/RFID) markers, image recognition
navigating content and people: discovery, (local) search and guided play
Maps
alternative maps - historic, fantasy, demographic, etc - help immersion
maps can be a collaborative result
we all need context
Narratives
(non)lineair / layered / interactive / character view / role-playing /etc
meta narrative vs micro narratives & blackbox structures
physical surroundings, dark players, actors & props
simple rules can have a high impact
(Game)rules
active participation, social interaction, collaboration, competition element
Game mechanics: Puzzle solving / Missions / Treasure hunt / Collecting objects / Role playing / Territory control / sharing / messaging / marking /collaborating / searching / annotating / leaving opinionsProblem solving: just in time & on-demand info, skills as strategies, real world situations
make the experience personal
Personal input
design for stimulating opinions (in any media)and even leave room for co-creation
A new medium with new rules
3D objects in real space
Will be clunky first, but will rapidly become more immersive
Learning principlesStudent focus: learn by actively producing, part of everyday life
Teacher as inspiration, coach and expert
Authentic and original material: situation & experience-based learning
Reflective learning: focus on the process, reflect on material and behavior
Donation: share with others, present to others, create for others
Urban gaming principlesUrban environment as inspiration, context and triggerHistorical / Social / Cultural / Current / Personal perspectives
Storyline: meta narrative vs micro narratives and blackbox structures
Gameplay: game mechanics, social interaction, collaboration
Problem solving: just in time & on-demand info, skills as strategies, real world situationsTheatrics: dark-players, use actors & props, create settings (non-places)
7scenes - a new platform
Create your scene
• story telling• guided tours• treasure hunts• role-playing• trading
Create a scene• Online visual editor - no programming!• Select a genre & configure - Guides, Tours, Games• Drag & drop photos, videos, sounds, notes, tasks & rewards
onto places• We support:• point-to-point navigation• multiple choice & open questions• personal photo & note upload• time limits• scores• teams• messaging
Share your scene
Share a scene• Publish to all: anyone can play your scene• Publish to some: set up events for groups• Design your custom scene page• Embed the scene widget on your blog or social network• Share players’ activities in real-time and anytime later
(activity = gps-trace + uploaded media + scores)• Share the reviews
Play your scene
Play a scene• Discover scenes located around you• Navigate to places to activate them• Activate locations: view photos, play videos and sounds,
read notes, perform tasks• Interact with other players• Check your progress live• Upload photos and comments anywhere, they are
automatically linked to your location.
Creat a scene
Creat a scene• Online visual editor - no programming!• Select a genre & configure - Guides, Tours, Games• Drag & drop photos, videos, sounds, notes, tasks &
rewards onto places• point-to-point navigation• multiple choice & open questions• personal photo & note upload• time limits, scores, teams, messaging, story telling, guided
tours, treasure hunts, role-playing, trading
Share a scene
Share a scene• Publish to all: anyone can play your scene• Publish to some: set up events for groups• Design your custom scene page• Embed the scene widget on your blog or social network• Share players’ activities
(activity = gps-trace + uploaded media + scores)• Share the reviews
Play a scene
Play a scene• Discover scenes located around you• Navigate to places to activate them• Activate locations: view photos, play videos and sounds,
read notes, perform tasks• Interact with other players• Check your progress live• Upload photos and comments anywhere, they are
automatically linked to your location.
In conclusion
Continued growth
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The City is a platform
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In the ‘Open City’ all services will be connected and the City will have an API for 3rd party developers
The City is a stageCreate experiences that change people’s perceptions of the city(we will have location-based information services in abundance)Think theatrical and playful performance - always remind yourself to fully make use of the physical City and everyone and everything moving
The City is a stageFind synergy between location, physical objects, mediated content, narrative, gameplay, people and activitiesPeople are intrinsically active, they just need the right trigger(we’ve all been kids)Sharing the experience is important, both in the moment and after
“It’s about the story stupid” - combine all tools / media / channels neededPrototyping is the only way - you never get it right the 1st, 2nd, ... time
Discussion
What are your thought on the presented cases?
Discussion
What are your thought on the presented cases?
Discussion
Which examples of mobile learning do you know or have worked with?
What are your thought on the presented cases?
Discussion
Which examples of mobile learning do you know or have worked with?
What do you see as the opportunities for mobile learning?
What are your thought on the presented cases?
Discussion
Which examples of mobile learning do you know or have worked with?
What do you see as the opportunities for mobile learning?
What do you see as the challenges for mobile learning?
What are your thought on the presented cases?
Discussion
Which examples of mobile learning do you know or have worked with?
What do you see as the opportunities for mobile learning?
What do you see as the challenges for mobile learning?
What are the mobile scenario's that you think of related to your expertise?
What are your thought on the presented cases?
Discussion
Which examples of mobile learning do you know or have worked with?
What do you see as the opportunities for mobile learning?
What do you see as the challenges for mobile learning?
What are the mobile scenario's that you think of related to your expertise?
How would you like to see students participating?
What are your thought on the presented cases?
Discussion
Which examples of mobile learning do you know or have worked with?
What do you see as the opportunities for mobile learning?
What do you see as the challenges for mobile learning?
What are the mobile scenario's that you think of related to your expertise?
How would you like to see students participating?What do you think you would need to start using this method?
What are your thought on the presented cases?
Discussion
Which examples of mobile learning do you know or have worked with?
What do you see as the opportunities for mobile learning?
What do you see as the challenges for mobile learning?
What are the mobile scenario's that you think of related to your expertise?
How would you like to see students participating?What do you think you would need to start using this method?Any last comments?
Thanks! Any Questions?
linkedin.com/in/ronaldlenz
twitter.com/rlenz
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What are your current experiences?
Questions
what kind of projects would you like to do?
what do you think would work well in Hong Kong?