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Mobile MarketingMagnus Jern, CEO Golden GekkoCrea Digital Day9 January, 2014
Who am I?
Programmer since childhood
Bulletin Boards
University
Framfab
Driftbolaget
Blokks
Vodafone
Golden Gekko
NComVA
Software engineer, entrepreneur, CEO and SVP
Content
About Golden Gekko
Why Mobile
Why Mobile First
Apps vs Web
How do I create a great mobile service
Summary
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About Golden Gekko
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We help build Mobile Engagement Experiences
“Mobile Engagement is the Golden Gekko approach deploying technology to achieve both customer intimacy and scale. It’s about engaging customers to interact with their favourite brand on a daily basis, wherever they are.”
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A team of 180+ people that love and breathe mobile apps. 20+ nationalities across 5 countries.
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More than 150 brands and agencies have put their trust in us since 2005.
From Concept to LaunchProcess
1. Strategy/Concept................................................Agree objectives, target group, strategy, platforms and concepts with input from our team based on experience of 500+ apps/sites.
2. UE/Design................................................Our user experience team creates wireframes, user journeys and designs optimised for the targeted mobile devices
3. Development................................................Chose technology and develop the mobile apps/site across the agreed platforms in iterations to allow for testing throughout the process.
4. QA/Test................................................Test the mobile app/site across the target devices with the agreed use cases.
5. Distribution................................................Launch and submit the app to the agreed appstores (e.g. ITunes, Android Market, Getjar, Amazon, etc) and promote it.
6. Operations & Analytics................................................Monitor the performance of the app/site, maintain and update based on user feedback.
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Why Mobile?“Most people look at their phone about 150 times a day, that’s roughly once every 6.5 minutes”
- Qualcomm CEO, Paul Jacobs.
Mobile allows you to do more…
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Smartphone Usage – Mobile Advertising
on website
watching a video
on a video web site
0% 10% 20% 30% 40% 50% 60%
Where mobile ads are noticed
23% 34% 39% 46% 48%
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Consumer presence vs spent budget
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Source: eMarketer, August 2013 and IAB October 2013 for the US and EuropeNote: Time spent on each medium includes all time spent with that medium regardless of multitasking; for example, 1 hour of multitasking on PC while watching TV is counted as 1 hour for TV and 1 hour for online* Off-line reading only
% Time Spent per media vs Ad Spend 2013 The gap is widening
Time spent on mobile
Ad spend on mobile
What happened in 2013?
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Mobile Media Spend continued to grow by about 120% in NA and Europe
Much of the growth was fueled by Facebook and Google ads thanks to a much larger share of mobile users and mobile advertising offerings
Facebook pay per app download most popular
Smartphones are used everywhere
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Smartphone Usage – Cross Media
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Smartphones have become so important to consumers that 40% would rather give up their TV than
their smartphone
Source: Nielsen
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Why Mobile First?
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Mobile-First
Yesterday
“Go to the computer”
Today
“Open a browser (or app)”
LOCATION is irrelevantTIME is on my sideU.E. “most content win!”
LOCATION is everythingTIME fliesU.E. “Less is more”
Mobile-FirstMobile-optimized sites are 3x more likely to generate
mobile conversion rates of 5%+ than desktop sites.Adobe 2013 Digital Marketing Optimization Survey
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This is what a popular branded Facebook app looked on mobile…
Heinekens global website on mobile
Responsive WebTechnique with HTML, CSS and Java script allowing
us to build a single website that adapts to any device.
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Content StrategyLayout and write copy for mobile first - it will force you to prioritize by value.
The ValueWhy the valueHow to use the value 2
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Apps vs Web?
Apps vs WebAnswer = Both
Mobile web has more users, but time spent on apps vastly outperforms mobile web for top destinations
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Apps vs Web
+ 432m total visits from 109 unique users across web and mobile
+ 15m app downloads (+ Para olympics 5.8m and game 6.5m)
+ 60% of visits from mobile devices
+ 23% of app users generated 64% of time spent
+ 627k Facebook Check-ins at venues
+ 10m+ push notifications with 60% open rate
Olympics 2012: the most mobile visited channels ever
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How do I create a great mobile solution?
What makes a great mobile app?
Relevance – is it relevant to the target audience
Ownership – is the brand a credible owner
Credit – will the brand get credit
Reach – will it reach a large enough audience
The conceptual idea and its execution
User Experience
Interactivity/ Social
Utility/ Entertainme
ntPerformance
Stickiness
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Stickiness - keeping the consumer’s attention
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Identifying the right use cases
Talking about the World CupShow support for favorite teamFan page
BlogsMagazines/TV/Fashion showsSocial NetworksColleagues/Family/Friends
Friends to watch with Where to watch? Bar / HomeWhen to meet
Following news up to the gameBetting on the gameTalking to friends
Order in the barSocialiseBar games
ThemeDrinksFoodMusic
Planning for the next gameTalking about the next game
Feedback, Offers, News, Inspiration for the next event
USER JOURNEY
Inspire
Engage
Planning
Warming up
In Bar
At home
Between games
Post WC
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User Centric approach: Review the touch points and top use cases and build your campaign and conversation
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Examples: Nike+
Utility
Interactivity/Social
User Experience
Performance
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All stickiness factors:
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My Dog Social mobile platform for dog lovers.
Portfolio
My Network: Meet, connect, socialise, and share with dog lovers
Functionality: Share photos with other dog lovers. Out & About, Directory, Profile, Dog Care/Dr Dog, Advisor, Travel Tips and more
Utility
Interactivity/Social
User Experience
Performance
Stickiness factors:
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O2 Priority MomentsOffers for loyal customers.
Local offers and exclusive experiences from the best already in the market - from some of the UK’s most well-loved brands.
Over 3.4m active users Dec 2013
Utility
User Experience
Performance
Stickiness factors:
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End-to-End Process
From Vision to Launch and Beyond
Vision and Strategy
Collaborate to create a vision that succinctly describes where the client wants to be in the long term
Provides a focus and rallying point for team
Achieve through facilitated collaboration and consensus building
Create and Build
Holistic thinking to align solution to vision
Concept Planning and Ideation
User-Centric UX and UI Design
Prototyping Solution
Development Quality Assurance
and Deployment Planning
Launch and Market
Push the fully-tested app to a live environment and make available for download via app stores
Develop campaign and creative assets
Create and implement launch marketing plan – activating across paid, owned, and earned media
Measure and Maintain
Ensure alignment with goals, requirements, and technology
Measure app usage data and optimize app features
Track and optimize against marketing KPIs
Gather insights for future product updates and improvements
Underlying Principles:
Vision and Strategy Vision workshop Innovation workshops Quantitative research Concept testing
Review existing data Competitive Audit Stakeholder interviews Local surveys Local ethnographies Local focus groups
Deliverables
Interview and Survey Findings User Insights and Opportunities Global and Local User Personas Feature Prioritization
Mobile Vision Roadmap Functional Requirements Technical Requirements
Create and Build
Deliverables Project Schedule and Scope Wireframes and Designs Prototype Strategy, if applicable Common Architecture
Global Framework Local App Features Test Plans and Approach Final App Plans for Launch
Launch and MarketDrive trial and engagement by utilizing paid, owned, and earned media channels
Paid
Owned
Earned
Display, Search, Native, Distributed Content, Video, Traditional Media
Websites, Content, Blogs, Social Media Platforms, Email, Guest Receipts, On-Property Promotions
PR Pick-ups, Word of Mouth, Referral Programs, Re-tweets, Likes, Reviews
Think small, not bigNumerous small ideas and executions, performed over time, tend to add up to a much larger result than one big ad campaign.
Create. Test. Learn.Each element of a launch can and should be measured. We evaluate this data in real-time to double down on what’s working and eliminate what’s not.
Think Content FirstConnecting with today’s consumers requires valuable, entertaining, and moving content, distributed effectively.
Measure and MaintainProviding insight and visibility into the app performance and user behavior is key to measuring progress against goals and objectives and making meaningful decisions to improve lifetime value
Deliverables Performance Measurement Brief Customer and Performance Data
Inventory Performance Measurement Gap
Analysis against Launch Plan
Documented KPI capture and business demands
High-Level six-month performance measurement roadmap
App maintenance and support plan
Gather Data
How are users finding the app?
How active are they and what features are being used the most?
Where are users abandoning the app?
What is the user retention rate?
What is the user experience and how are users reacting to the app (user reviews/app store ratings)?
What happened? Why did it happen? How can we improve?
Analyze Data
Segment users and gather insights
Uncover behavior and activity trends
Identify opportunities for targeted campaigns/offers/promotions
Determine most appropriate method and times to deliver messaging
Take Action
Create better interaction
Provide one-to-one marketing
Drive engagement
Increase revenue
Promote customer loyalty
Improve customer satisfaction
Create brand enthusiasts
KPI How Target Date# of app downloads YTD and per month
Distimo 300.000 3 months from launch
App Store Ratings App Store 4 stars 3 months from launch
Accumulated # of unique active users per month (measures UEU for apps)
Google Analytics 50.000 Monthly over 3 months
Average Session Length/Visit duration (measures average session time)
Google Analytics 2 min 3 months from launch
Frequency of use (e.g.: in average every visitor access the app 3 times per month)
Google Analytics 3 times/month Monthly over 3 months
Transactions (redemptions and purchases)
E.g. PayPal/Google Analytics
10% = 5.000 with average value of 3 USD
3 months from launch
Registrations User data base / Harte Hanks
70% of monthly active users
Monthly over 3 months
Measuring Success
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Smart Mobile App KPIs measure engagement and not only downloads.
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Shall we sum it up?
Summary and key insightsMobile is already bigger than print and radio and will surpass PC Web in media time spent by 2015 but is currently far behind in media spend.
Is mobile defined in your budget in proportion to customer demand?
Apps vs web – apps are not for everyone but provide one of the best channels for ongoing engagements and to drive transactions
A great solution needs relevant content and a clear key use case
Key success factor for all solutions is utility and/or entertainment factor
Enable user discovery - leverage other channels to promote your mobile solution
Set SMART targets, monitor them rigorously and improve
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