Date post: | 23-Jan-2015 |
Category: |
Mobile |
Upload: | research-now |
View: | 97 times |
Download: | 1 times |
May 2014
Mobile Goes to the Game!
In the Scrimmage Moment with Mobile
Sally Joubert - Luma James Burge - Research Now Mobile
Insight. Create. Inspire.
The Asia-Pacific Mobile Landscape
Even in these exciting advertising times there is still the perception that ad research is boring,
expensive, & time consuming….and let’s face
it very traditional
So we wanted to see what mobile could do to
change this…
Research Goes Mobile – Dubreuil and Joubert 2012
What we know so far…
You can measure
emotional andrational responses
to advertising
anywhere, anytime.
Ad testing works on mobile
We wanted to know more….
particularly about in the
moment researchWhat can
mobile add to your survey?
How do we use it to measure advertising in the moment?
People consume media
in different ways to
how they think/plan.
What can “sitting”
beside them add to the insights gathered?
What we did…..
Pre- and post- series
online survey
Mobile survey
during each game
What we did…..
in game two
uploaded a photo in game one and38%
34%
69%
76%
of game 1 participated in game 2 survey and
in game 3 survey
What we found…..High
participation• Media Uploads• Repeat respondents
Holden VB GIO AAMI XXXX JEEP
Pre Series Post Series
BrandBrand Love measured in the traditional
pre-post way shows little differenceWhat we found…..
Holden VB GIO AAMI XXXX JEEP
Non Rugby Fan Rugby Fan
BrandWe know from our pre-survey that brand
love is higher with rugby league fansWhat we found…..
Love for
Holden
consistent
throughout
the series
Brand love for
AAMI and GIO
was generally
lower during
the game
But look at the depth we get when we go mobile
during the games…
Me
an s
core
Holden GIO AAMI
What we found…..
Game 3
0
15
30
45
60
Excited Happy Positive
Mobile can also identify feelings without asking questionsWhat we found…..
What we know so far…Being in the moment
provides a very clear picture of what
people are thinking and feeling. Using the phones video,
photo and GPS adds even more.
• Mobile reaches the hard to get
• Participation and engagement is high even amongst the passionate sports fans
• Mobile fills in the gaps left by traditional approaches
• Images can replace words
Mobile can help deliver faster,
betterand cheaper
Mobile can do advertising research in the moment. But can it do it faster and smarter?
Areas to Explore
Can we go with fans to the
Super Bowl like we have to other
major sporting events?
Does“in the moment” provide an option for
long cumbersome post studies i.e. can Mobile
be used as a quick track and learn?
Can crowds predict
what will happen?
What doesit add?
What is missing?
So what did we do?
A 3 minute mobile surveyjust as the game finished
Followed by an
in-depth online interviewcompleted over 2 days
In that time we had measured the
effectiveness of 50 of the Super
Bowl ads
This is
significantlyquicker than the typical 24 hour
window for online
45%response rate
IN THE 2 HOURWINDOW AFTER
THE GAME
What we foundWithin hours of the game finishing we had a clear picture of which ads were winning the hearts and minds of the fans.
Super Quick Top 10 Scoreboard
1. Budweiser ‘Puppy Love’
2. Budweiser ‘Hero’
3. Coke ‘America is beautiful’
4. Doritos ‘Time Machine’
5. Cheerios ‘Gracie’
6. RadioShack ‘80’s’
7. Chrysler ‘America’s Import’
8. Wonderful Pistachio
9. Bud Light ‘Epic Night’
10. Dannon Oikos ‘The Spill’
What we found We also had some solid predictions about memorability and shareability…from the crowd.
Memorability Shareability
1. Budweiser ‘Puppy Love’
2. Budweiser ‘Hero’
3. Bud ‘Epic Night’
4. Audi ‘Doberwawa’
5. Doritos ‘Time Machine’
1. Budweiser ‘Puppy Love’
2. Bud ‘Epic Night’
3. Audi ‘Doberwawa’
4. Doritos ‘Time Machine’
5. Budweiser ‘Hero’
The resultsPredictions
Mobile adds speed and reach and an element
of fun!!
The researchers wrap up…
Insight. Create. Inspire.