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Mobile’and’Wireless’Networks’2’Topic’3. Mobile’Ad’Hoc ... ·...

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RETI WIRELESS E MOBILI 2013 A. Specific properties B. Flooding as a basic mechanism C. Basic routing protocols DSR AODV y DYMO OLSR y OLSRv2 D. Advanced protocols and techniques E. Delay Tolerant Networks Mobile and Wireless Networks Topic 3. Mobile Ad Hoc Networks Acknowledgments : Nitin H. Vaidya, “Tutorial on Mobile Ad Hoc Networks: Routing, MAC and Transport Issues” Available at: http://www.crhc.illinois.edu/wireless/tutorials.html
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Page 1: Mobile’and’Wireless’Networks’2’Topic’3. Mobile’Ad’Hoc ... · RETI%WIRELESS%E%MOBILI%,%2013! A. Specific!properties! ... withinboth+static+and+dynamic+topologies+with+increased+dynamics+due+to+node+

RETI  WIRELESS  E  MOBILI  -­‐  2013  

A.  Specific  properties  B.  Flooding  as  a  basic  mechanism  C.  Basic  routing  protocols  

¢  DSR  ¢  AODV  y  DYMO  ¢  OLSR  y  OLSRv2      

D.  Advanced  protocols  and    techniques  

E.  Delay  Tolerant  Networks  

Mobile  and  Wireless  Networks  -­‐  Topic  3.    Mobile  Ad  Hoc  Networks  

Acknowledgments : u  Nitin H. Vaidya, “Tutorial on Mobile Ad Hoc Networks: Routing, MAC and Transport Issues” u  Available at: http://www.crhc.illinois.edu/wireless/tutorials.html

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Routing  basics  

¡ Goal:  transfer  messages  from  one  node  to  another  £ Which  is  the  “best  path”?  Generally  

try  to  optimize  one  of  the  following:  ¢  Shortest  path  (fewest  hops)  ¢  Shortest  time  (lowest  latency)  ¢  Shortest  weighted  path  (utilize  

available  bandwidth,  battery)  

¡ Who  decides:  source  or  intermediate  nodes?  £ Source  (“path”)  routing  

¢  Source  specifies  entire  route  ¢  Intermediate  nodes  just  forward  to  

specified  next  hop  £ Destination  (“hop-­‐by-­‐hop”)  

¢  Source  specifies  only  destination  in  message  header  

¢  Intermediate  nodes  look  at  destination  in  header,  consult  internal  tables  to  determine  appropriate  next  hop  

2  

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Unit  Disk  Graphs  

¡ Motivation:  £ Received  Signal  Strength  decreases  

proportionally  to  d-­‐γ,    ¢ where  γ  is  the  path  loss  exponent  

£ Connections  only  exists  if  the  signal/noise  ratio  is  beyond  a  threshold  

¡ Definition  £ Given  a  finite  point  set  V  in  R2    or  R3,  then:  £ a  Unit  Disk  Graph  with  radius  r  G=(V,E)  of  the  

point  set  is  defined  by  the  undirected  edge  set:  

£ where  ||u,v||2  is  the  Euclidean  distance:  

3  

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MANET  Routing  Properties  

¡ Distributed  operation  ¡ No  external  network  setup  è  “self-­‐configuring”  ¡ Efficient  when  network  topology  is  dynamic  

£ links  break,  nodes  come  and  go,  …  

¡ And  also:    £ Loop  Freedom  £ Sleep  period  operation  £ Unidirectional  link  support    £ Security    

¡ Quantitative  Properties  £ End-­‐to-­‐End  data  throughput  £ Delays  £ Route  Acquisition  time  £ Out  of  order  delivery  (percentage)  

4  

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Types  of  protocols  behaviour  

¡ Proactive  protocols  £ They  determine  routes  independently  from  the  traffic  patterns  £ Traditional  protocols  like  link-­‐state  and    distance-­‐vector  are  proactive  

¡ Reactive  protocols  £ They  create  a  route  only  if  required  

¡ There  are  also  hybrid  solutions  ¡ Aspects  to  take  into  consideration  

£  Waiting  time  for  getting  a  route  ¢  Proactive  protocols  are  typically  faster  ¢  Reactive  protocols  normally  have  a  higher  latency  

£  Overhead    for  route  discover  and  maintenance  ¢  Proactive  protocols  typically  have  an  higher  overhead  because  they  are  always  updating  routing  

tables  ¢  Reactive  protocols  normally  have  a  lower  overhead  because  they  add  control  traffic  only  when  

necessary  

5  

The solution to adopt depends on the type of the data traffic and the type of mobility!

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manet  Working  Group  

¡ IETF  WG:  Mobile  Ad-­‐hoc  Networks  (manet)    £ http://www.ietf.org/html.charters/manet-­‐charter.html  £ Additional  MANET  links:  

http://www.ianchak.com/manet/  £ Additional  information  is  available  at:    

http://tools.ietf.org/wg/manet  

¡ Purpose  of  MANET  working  group  £ “Standardize  IP  routing  protocol  functionality  suitable  for  wireless  routing  application  

within  both  static  and  dynamic  topologies  with  increased  dynamics  due  to  node  motion  or  other  factors.”  

£ Approaches  are  intended  to  be:  ¢ relatively  lightweight  in  nature  ¢ suitable  for  multiple  hardware  and  wireless  environments,  and  address  scenarios    ¢ hybrid  mesh  infrastructures  (e.g.,  a  mixture  of  fixed  and  mobile  routers)  should  

also  be  supported  by  MANET  specifications  and  management  features.  

6  

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Most  relevant  routing  protocols  

¡ D.  Johnson,  D.  Maltz,  and  Y-­‐C.  Hu.    The  Dynamic  Source  Routing  Protocol  for  Mobile    Ad  Hoc  Networks  (DSR),  RFC  4728,  February  2007.        http://tools.ietf.org/html/rfc4728  

¡ C.  Perkins,  E.  Belding-­‐Royer,  and  S.  Das.    Ad  hoc  On-­‐Demand  Distance  Vector  (AODV)  Routing.    RFC  3561,  July  2003.          http://tools.ietf.org/html/rfc3561  £  I.  Chakeres,  C.  Perkins.    

Dynamic  MANET  On-­‐demand  (DYMO)  Routing.    draft-­‐ietf-­‐manet-­‐dymo      

¡  T.  Clausen  et  al.    The  Optimized  Link-­‐State  Routing  Protocol  version  2.    draft-­‐ietf-­‐manet-­‐olsrv2  £  T.  Clausen  and  P.  Jacquet.    

Optimized  Link  State  Routing  Protocol  (OLSR).    RFC  3626,  October  2003.  http://www.ietf.org/rfc/rfc3626.txt  

7  

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Proposed  protocols  

¡ Here:  http://en.wikipedia.org/wiki/Ad_hoc_protocol_list  

8  

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RETI  WIRELESS  E  MOBILI  -­‐  2013  

A.  Specific  properties  B.  Flooding  as  a  basic  mechanism  C.  Basic  routing  protocols  

¢  DSR  ¢  AODV  y  DYMO  ¢  OLSR  y  OLSRv2      

D.  Advanced  protocols  and    techniques  

E.  Delay  Tolerant  Networks  

Mobile  and  Wireless  Networks  -­‐  Topic  3.    Mobile  Ad  Hoc  Networks  

u Acknowledgments : u Nitin H. Vaidya, “Tutorial on Mobile Ad Hoc Networks:

Routing, MAC and Transport Issues” u Available at: http://www.crhc.uiuc.edu/wireless/

tutorials.html

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Flooding  as  a  basic  mechanism  1/6  

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Node that just received a frame

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destination

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Flooding  as  a  basic  mechanism  2/6  

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possible collision!!

Node that just received a frame

Frame broadcasted

Node that just forwarded a frame

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Flooding  as  a  basic  mechanism  3/6  

12  

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Receives the frame but does not forward it. Already done

Node that just received a frame

Frame broadcasted

Node that just forwarded a frame

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Flooding  as  a  basic  mechanism  4/6  

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Receives the frame form J and from K (which are mutually hidden) ð possible collision

Node that just received a frame

Frame broadcasted

Node that just forwarded a frame

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Flooding  as  a  basic  mechanism  5/6  

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D does not forward it because is the final destination

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Flooding  as  a  basic  mechanism  6/6  

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Flooding is over!

Node that just received a frame

Frame broadcasted

Node that just forwarded a frame

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Flooding  as  a  basic  mechanism:  a  few  considerations  

u Many protocols use limited flooding of the control packets. u Control packets are used to discover the routes.

u  Advantage: Simplicity u  Disadvantage: Overhead  possibly  very  high  

u The established routes are then used to send packets of data.

16  

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RETI  WIRELESS  E  MOBILI  -­‐  2013  

A.  Specific  properties  B.  Flooding  as  a  basic  mechanism  C.  Basic  routing  protocols  

¢  DSR  ¢  AODV  y  DYMO  ¢  OLSR  y  OLSRv2      

D.  Advanced  protocols  and    techniques  

E.  Delay  Tolerant  Networks  

Mobile  and  Wireless  Networks  -­‐  Topic  3.    Mobile  Ad  Hoc  Networks  

u Acknowledgments : u Nitin H. Vaidya, “Tutorial on Mobile Ad Hoc Networks:

Routing, MAC and Transport Issues” u Available at: http://www.crhc.uiuc.edu/wireless/

tutorials.html

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Dynamic  Source  Routing  (DSR)  

¡ For  networks  of  medium  size  (200  nodes),  admits  high  speeds  ¡ When  node  S  wants  to  send  a  packet  to  node  D,  but  does  not  have  a  route  to  D,  begins  a  route  discovery  process.    

¡ Source  node  S  floods  Route  Request  (RREQ)  packets  ¡ Each  node  adds  its  own  id  when  it  forwards  a  RREQ.    

£ Use  of  the  “send  buffer”  

18  

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Route  Request  in  DSR,  1/5  

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destination

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[X,Y]

Y

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Route  Request  in  DSR,  2/5  

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Possible collision!!

Node that just received a RREQ

IDs list added to the RREQ

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[X,Y]

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Route  Request  in  DSR,  3/5  

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RREQ is not forwarded

Node that just received a RREQ

IDs list added to the RREQ

Node that just forwarded an RREQ

[X,Y]

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Route  Request  in  DSR,  4/5  

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Possible collision

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IDs list added to the RREQ

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[X,Y]

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Route  Request  in  DSR,  5/5  

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Route  Reply  

¡ Destination D, when receiving the first RREQ send a Route Reply (RREP)

¡ RREP is sent using the route obtained by reversing the one that is in the received RREQ

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RREP [S,E,F,J,D]

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Route  Reply  en  DSR  

¡ Route  Reply  can  be  sent  by  reversing  the  route  in  Route  Request  (RREQ)  only  if  links  are  guaranteed  to  be  bi-­‐directional  £ To  ensure  this,  RREQ  should  be  forwarded  only  if  it  received  on  a  link  that  is  known  

to  be  bi-­‐directional  

¡ If  unidirectional  (asymmetric)  links  are  allowed,  then  RREP  may  need  a  route  discovery  for  S  from  node  D    £ Unless  node  D  already  knows  a  route  to  node  S  £ If  a  route  discovery  is  initiated  by  D  for  a  route  to  S,  then  the  Route  Reply  is  

piggybacked  on    the  Route  Request  from  D.  

¡ If  IEEE  802.11  MAC  is  used  to  send  data,  then  links  have  to  be  bi-­‐directional  (since  ACK  is  used)  

25  

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Dynamic  Source  Routing  (DSR)  

¡ Node  S  on  receiving  RREP,  caches  the  route  included  in  the  RREP  

¡ When  node  S  sends  a  data  packet  to  D,  the  entire  route  is  included  in  the  packet  header  £ hence  the  name  source  routing  

¡ Intermediate  nodes  use  the  source  route  included  in  a  packet  to  determine  to  whom  a  packet  should  be  forwarded  

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Data  Delivery  in  DSR  

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Packet header size grows with route length

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DATA [S,E,F,J,D]

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DSR  Optimization:  Route  Caching  (1/2)  

¡ Each  node  caches  a  new  route  it  learns  by  any  means  £ When  node  S  finds  route  [S,E,F,J,D]  to  node  D,  node  S  also  learns  route  [S,E,F]  to  

node  F  £ When  node  K  receives  Route  Request  [S,C,G]  destined  for  node  D,  node  K  learns  

route  [K,G,C,S]  to  node  S  £ When  node  F  forwards  Route  Reply  RREP  [S,E,F,J,D],  node  F  learns  route  [F,J,D]  to  

node  D  £ When  node  E  forwards  Data  [S,E,F,J,D]  it  learns  route  [E,F,J,D]  to  node  D  £ A  node  may  also  learn  a  route  when  it  overhears  Data  packets  

28  

A

B

S

H

C

E

Z

I

G

F

K N

L

J

M

D

Y

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DSR  Optimization:  Route  Caching  (2/2)  

¡ When  node  S  learns  that  a  route  to  node  D  is  broken,  it  uses  another  route  from  its  local  cache,  if  such  a  route  to  D  exists  in  its  cache.  Otherwise,  node  S  initiates  route  discovery  by  sending  a  route  request  

¡ Node  X  on  receiving  a  Route  Request  for  some  node  D  can  send  a  Route  Reply  if  node  X  knows  a  route  to  node  D  

¡ Use  of  route  cache    £ can  speed  up  route  discovery  £ can  reduce  propagation  of  route  requests  

29  

A

B

S

H

C

E

Z

I

G

F

K N

L

J

M

D

Y

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Route  Error  (RERR)  

¡ J  sends  a  route  error  to  S  along  route  J-­‐F-­‐E-­‐S  when  its  attempt  to  forward  the  data  packet  S  (with  route  SEFJD)  on  J-­‐D  fails  

¡ Nodes  hearing  RERR  update  their  route  cache  to  remove  link  J-­‐D  

¡ Each  node  is  responsible  for  confirming  that  the  link  can  be  used  to  transmit  data.  £ Ack  del  MAC  (p.ej.,  802.11)  £ Passive  acks  £ DSR-­‐specific  ACK  

30  

Y

A

B

S

H

C

E

Z

I

G

F

K

N

L

J

M

D

RERR [J-D]

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DSR  additional  techniques  

¡ “Expading  ring”  technique  playing  with  the  TTL  of  the  packets  £ “non  propagating”  Route  Request  

¡ “Route  salvaging”  technique  for  route  maintenance  £ Dynamic  substitution  of  routes  for  intermediate  ndoes  

¡ “Automatic  route  shortening”  technique  for  routes  optimization  £ Based  on  “gratuitous”  Route  Reply  

¡ The  “flows”  

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DSR:  advantages  and  disadvantages  

¡ Routes  maintained  only  between  nodes  who  need  to  communicate  £  reduces  overhead  of  route  maintenance  

¡ Route  caching  can  further  reduce  route  discovery  overhead  

¡ A  single  route  discovery  may  yield  many  routes  to  the  destination,  due  to  intermediate  nodes  replying  from  local  caches  

¡ Packet  header  size  grows  with  route  length  due  to  source  routing  

¡ Flood  of  route  requests  may  potentially  reach  all  nodes  in  the  network  

¡ Care  must  be  taken  to  avoid  collisions  between  route  requests  propagated  by  neighboring  nodes  £  insertion  of  random  delays  before  

forwarding  RREQ  

¡ Increased  contention  if  too  many  route  replies  come  back  due  to  nodes  replying  using  their  local  cache  £  Route  Reply  Storm  problem  £  Reply  storm  may  be  eased  by  preventing  a  

node  from  sending  RREP  if  it  hears  another  RREP  with  a  shorter  route  

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RETI  WIRELESS  E  MOBILI  -­‐  2013  

A.  Specific  properties  B.  Flooding  as  a  basic  mechanism  C.  Basic  routing  protocols  

¢  DSR  ¢  AODV  y  DYMO  ¢  OLSR  y  OLSRv2      

D.  Advanced  protocols  and    techniques  

E.  Delay  Tolerant  Networks  

Mobile  and  Wireless  Networks  -­‐  Topic  3.    Mobile  Ad  Hoc  Networks  

u Acknowledgments : u Nitin H. Vaidya, “Tutorial on Mobile Ad Hoc Networks:

Routing, MAC and Transport Issues” u Available at: http://www.crhc.uiuc.edu/wireless/

tutorials.html

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First  Back  to  basics  J:  Distance  Vector  Algorithms    (1)  

¡ “Distance”  of  each  link  in  the  network  is  a  metric  that  is  to  be  minimized  £ Each  link  may  have  “distance”  1  to  minimize  hop  count  £ Algorithm  attempts  to  minimize  distance  

¡ The  routing  table  at  each  node…  £ Specifies  the  next  hop  for  each  destination  £ Specifies  the  distance  to  that  destination  

¡ Neighbors  can  exchange  routing  table  information  to  find  a  route  (or  a  better  route)  to  a  destination  

¡ Count-­‐to-­‐infinity  problem  

34  

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First  Back  to  basics  J:  Distance  Vector  Algorithms    (2)  

35  

A

B

C D

B Dest Next Metric

B 1 C B 2 D B 3

A Dest Next Metric

A 1 C C 1 D C 2

A Dest Next Metric

B 2 B B 1 D D 1

A Dest Next Metric

C 3 B C 2 C C 1

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First  Back  to  basics  J:  Distance  Vector  Algorithms    (3)  

36  

¡ Node  A  will  learn  of  Node  C’s  shorter  path  to  Node  D  and  update  its  routing  table  

A

B

C D

B Dest Next Metric

B 1 C C 1 D C 2

A Dest Next Metric

A 1 B B 1 D D 1

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Ad  Hoc  On-­‐Demand  Distance  Vector  Routing  (AODV)  

¡ AODV  attempts  to  improve  on  DSR  by  maintaining  routing  tables  at  the  nodes,  so  that  data  packets  do  not  have  to  contain  routes  £ DSR  includes  source  routes  in  packet  headers.  This  results  in  large  headers  that  can  

degrade  performance,  particularly  when  data  contents  of  a  packet  are  small.  

¡ AODV  retains  the  feature  of  DSR  that  routes  are  maintained  only  between  nodes  which  need  to  communicate  £ Route  Requests  (RREQ)  are  forwarded  in  a  manner  similar  to  DSR  £ When  a  node  re-­‐broadcasts  a  Route  Request,  it  sets  up  a  reverse  path  pointing  

towards  the  source  (originator)  ¢ AODV  assumes  symmetric  (bi-­‐directional)  links  

£ When  the  intended  destination  receives  a  Route  Request,  it  replies  by  sending  a  Route  Reply  (RREP)  

£ Route  Reply  travels  along  the  reverse  path  set-­‐up  when  Route  Request  is  forwarded  

¡ Local  HELLO  messages  are  used  to  determine  local  connectivity  £ Can  reduce  response  time  to  routing  requests  £ Can  trigger  updates  when  necessary  

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Controlling  loops  

¡ Every  node  maintains  two  counters  £ The  node's  own  sequence  number  (node_seq_num),  incremented  when:  

¢ Immediately  before  a  node  originates  a  route  discovery.  ¢ Immediately  before  a  destination  node  originates  a  RREP  in  response  to  a  RREQ.  

The  sequence  number  is  updated  to  the  maximum  of  its  current  sequence  number  and  the  destination  sequence  number  in  the  RREQ  packet.  

£ The  RREQ  (or  broadcast)  ID  (node_RREQ_ID)  

¡ Sequence  numbers  are  assigned  to  routes  and  routing  table  entries  £ Used  to  supersede  stale  cached  routing  entries  £ Source  sequence  indicates  “freshness”  of  reverse  route  to  the  source  £ Destination  sequence  number  indicates  freshness  of  route  to  the  destination  

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Route table entry

39  

Destination IP Address

Destination Sequence Number

Valid Destination Sequence Number flag

Other state and routing flags (e.g., valid, invalid, repairable, being repaired)

Network Interface

Hop Count (number of hops needed to reach destination)

Next Hop

List of Precursors (neighboring nodes to which a route reply was generated or forwarded)

Lifetime (expiration or deletion time of the route)

the latest information available about the sequence number for the IP address of the destination node. It is updated whenever a node receives new (i.e., not stale) information about the sequence number from RREQ, RREP, or RERR messages that may be received related to that destination.

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AODV  Route  Request    (1)  

¡ Initiated  when  a  node  wants  to  communicate  with  another  node,  but  does  not  have  a  route  to  that  node  

¡ Originator  node  broadcasts  a  route  request  (RREQ)  packet  to  its  neighbors  

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AODV  Route  Request    (3)  

¡ The  pair  (originator  address,  RREQ_ID)  uniquely  identifies  the  RREQ  £ Receivers  can  identify  and  discard  duplicate  RREQ  packets  £ RREQ_ID  is  incremented  for  every  RREQ  packet  sent  

¡ Every  neighbor  receives  the  RREQ  and  either  …  £ Returns  a  route  reply  (RREP)  packet,  or  £ Forwards  the  RREQ  to  its  neighbors  

¡ If  a  node  forwards  the  RREQ  to  its  neighbors:  £ The  node  saves  in  the  routing  table  information  to  implement  a  reverse  path  

¢ An  entry  to  the  previous  hop  ¢ An  entry  to  the  originator    

£ The  node  increments  the  hop  count  in  the  RREQ  packet  

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AODV  Example    (1)  

¡ Node  1  needs  to  send  a  data  packet  to  Node  7  ¡ Assume  Node  6  knows  a  current  route  to  Node  7  ¡ Assume  that  no  other  route  information  exists  in  the  network  (related  to  Node  7)  

42  

1 4

3 5 2

6

7

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AODV  Example    (2)  

¡ Node  1  sends  a  RREQ  packet  to  its  neighbors  

43  

1 4

3 5 2

6

7

1

7

node_RREQ_ID (previously incremented by 1) 0

last_dest_seq (node 7)

node_seq_num (previously incremented by 1)

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AODV  Example    (3)  

¡ Nodes  2  and  4  verify  that  this  is  a  new  RREQ  and  that  the  originator  sequence  number  is  not  stale  with  respect  to  the  reverse  route  to  Node  1  

¡ Nodes  2  and  4  forward  the  RREQ    £ Increment  hop_cnt  in  the  RREQ  packet  £ Update  originator  sequence  number  for  Node  1  

44  

1 4

3 5 2

6

7

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AODV  Example    (4)  

¡ RREQ  reaches  Node  6,  which  knows  a  route  to  7  £ Node  6  must  verify  that  the  destination  sequence  number  in  the  packet  is  

smaller  than  or  equal  to  the  destination  sequence  number  it  has  recorded  for  Node  7  

¡ Nodes  3  and  5  will  forward  the  RREQ  packet,  but  the  receivers  recognize  the  packets  as  duplicates  

45  

1 4

3 5 2

6

7

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AODV  Route  Reply    (1)  

¡ If  a  node  receives  an  RREQ  packet  and  it  has  a  current  route  to  the  target  destination,  then  it  unicasts  a  route  reply  packet  (RREP)  to  the  neighbor  that  sent  the  RREQ  packet  

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AODV  Route  Reply    (2)  

¡ Intermediate  nodes  propagate  the  first  RREP  for  the  source  towards  the  source  using  cached  reverse  route  entries  

¡ Other  RREP  packets  are  discarded  unless…  £ Destination  sequence  number  number  is  higher  than  the  previous,  or  £ Destination  sequence  number  is  the  same,  but  hop_cnt  is  smaller  (i.e.,  there’s  a  

better  path)  

¡ RREP  eventually  makes  it  to  the  source,  which  can  use  the  neighbor  sending  the  RREP  as  its  next  hop  for  sending  to  the  destination  

¡ Cached  reverse  routes  will  timeout  in  nodes  not  seeing  a  RREP  packet  

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AODV  Example    (5)  

¡ Node  6  knows  a  route  to  Node  7  and  sends  an  RREP  to  Node  4  

48  

1 4

3 5 2

6

7

1

7

1

Stored sequence number

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AODV  Example    (6)  

¡ Node  4  verifies  that  this  is  a  new  route  reply  (the  case  here)  or  one  that  has  a  lower  hop  count  and,  if  so,  propagates  the  RREP  packet  to  Node  1  £ Increments  hop_cnt  in  the  RREP  packet  

49  

1 4

3 5 2

6

7

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AODV  Example    (7)  

¡ Node  1  now  has  a  route  to  Node  7  in  three  hops  and  can  use  it  immediately  to  send  data  packets  

¡ Note  that  the  first  data  packet  that  prompted  path  discovery  has  been  delayed  until  the  first  RREP  was  returned  

50  

1 4

3 5 2

6

7

Dest Next Hops 7 4 3

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AODV  Route  Maintenance  

¡ Route  changes  can  be  detected  by…  £ Failure  of  periodic  HELLO  packets  £ Failure  or  disconnect  indication  from  the  link  level  £ Failure  of  transmission  of  a  packet  to  the  next  hop  (can  detect  by  listening  for  the  

retransmission  if  it  is  not  the  final  destination)  

¡ The  upstream  (toward  the  source)  node  detecting  a  failure  propagates  an  route  error  (RERR)  packet  with  a  new  destination  sequence  number  and  a  hop  count  of  infinity  (unreachable)  

¡ The  source  (or  another  node  on  the  path)  can  rebuild  a  path  by  sending  a  RREQ  packet  

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AODV  Example    (8)  

¡ Assume  that  Node  7  moves  and  link  6-­‐7  breaks  ¡ Node  6  issues  an  RERR  packet  indicating  the  broken  path  ¡ The  RERR  propagates  back  to  Node  1  ¡ Node  1  can  discover  a  new  route  

52  

1 4

3 5 2

6

7

7

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DYMO  vs  AODV  

¡ Answers  by  Ian  Chakeres  to  the  question:    “could  you  briefly  explain  what  are  the  differences  between  DYMO  and  AODV  “    £ 8  Mar  2005  

¢ There  are  several  differences  between  AODV,  AODV-­‐bis,  DSR  and  DYMO.  To  list  just  a  few.    ¡ New  packet  format.    ¡ Generic  packet  handling.    ¡ Unsupported  element  handling.    ¡ Optional  path  accumulation.    ¡ Much  more.    

£ 23  Mar  2006    ¢ DYMO  is  a  simpler  version  of  AODV.  DYMO  is  easier  to  implement  and  has  

lower  requirements  (in  terms  of  memory,  code,  etc.)  than  AODV.  DYMO  is  close  to  what  has  been  implemented  for  sensor  networks,  such  as  tinyAODV.  AODV  is  no  longer  being  explored  in  the  MANET  WG.    

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DYMO  

54  

¡ DYMO  –  Reactive  Protocol  like  AODV,  but  with  path  accumulation  feature  

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DYMO  Path  accumulation  

¡ Path  accumulation  reduces  the  number  of  RREQs  ¡ Topology  information  is  discovered  much  more  quickly  ¡ However,  it  also  increases  the  packet  size  

£ Packet  size  is  often  a  burden  that  negates  some  of  the  benefit  of  path  accumulation  

¡ And,  the  benefit  is  reduced  if  newly  discovered  routes  are  not  used  before  being  purged  from  the  routing  cache  

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RETI  WIRELESS  E  MOBILI  -­‐  2013  

A.  Specific  properties  B.  Flooding  as  a  basic  mechanism  C.  Basic  routing  protocols  

¢  DSR  ¢  AODV  y  DYMO  ¢  OLSR  y  OLSRv2      

D.  Advanced  protocols  and    techniques  

E.  Delay  Tolerant  Networks  

Mobile  and  Wireless  Networks  -­‐  Topic  3.    Mobile  Ad  Hoc  Networks  

u Acknowledgments : u Nitin H. Vaidya, “Tutorial on Mobile Ad Hoc Networks:

Routing, MAC and Transport Issues” u Available at: http://www.crhc.uiuc.edu/wireless/

tutorials.html

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First  Back  to  basics  J:  Link-­‐State  Algorithms    (1)  

¡ Each  node  shares  its  link  information  so  that  all  nodes  can  build  a  map  of  the  full  network  topology  

¡ Link  information  is  updated  when  a  link  changes  state  (goes  up  or  down)  £ Link  state  determined  by  sending  small  “hello”  packets  to  neighbors  

¡ Given  full  topology  information,  a  node  can  determine  the  next  best  hop  or  a  route  from  the  source  

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First  Back  to  basics  J:  Link-­‐State  Algorithms    (2)  

¡ Assuming  the  topology  is  stable  for  a  sufficiently  long  period,  all  nodes  will  have  the  same  topology  information  

58  

A

B

C D A-B Link

B-C C-D

A-B Link

B-C C-D

A-B Link

B-C C-D

A-B Link

B-C C-D

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First  Back  to  basics  J:  Link-­‐State  Algorithms    (3)  

¡ Nodes  A  and  C  propagate  the  existence  of  link  A-­‐C  to  their  neighbors  and,  eventually,  to  the  entire  network  

59  

A

B

C D

A-B Link

B-C C-D

A-C

A-B Link

B-C C-D

A-C

A-B Link

B-C C-D

A-C

A-B Link

B-C C-D

A-C

A-C A-C

A-C

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   Optimized  Link  State  Routing  (OLSR)  

¡ Proactive  scheme  based  on  the  link-­‐state  mechanism.    £ Each  node  periodically  floods  status  of  its  links  £ Each  node  re-­‐broadcasts  link  state  information  received  from  its  neighbor  £ Each  node  keeps  track  of  link  state  information  received  from  other  nodes  £ Each  node  uses  above  information  to  determine  next  hop  to  each  destination  

¡ The  overhead  of  flooding  link  state  information  is  reduced  by  requiring  fewer  nodes  to  forward  the  information  

¡ Does  not  require  modifying  the  structure  of  the  IP  packets  

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OLSR  v2  

¡ Compared  to  OLSRv1,  OLSRv2  retains  the  same  basic  mechanisms  and  algorithms,  while  providing  an  even  more  flexible  signaling  framework  and  some  simplification  of  the  messages  being  exchanged.    

¡ OLSRv2  takes  care  to  accommodate  both  IPv4  and  IPv6  addresses  in  a  compact  fashion.  

¡ The  message  exchange  format  has  been  factored  out  to  an  independent  specification  £ Clausen,  T.,  Dean,  J.,  Dearlove,  C.,  and  C.  Adjih,  "Generalized  MANET  Packet/

Message  Format",  work  in  progress.  

¡ The  OLSRv2  neighborhood  discovery  protocol  using  HELLO  messages  has  been  factored  out  to  an  independent  specification  £ Clausen,  T.,  Dean,  J.,  and  C.  Dearlove,  "MANET  Neighborhood  Discovery  Protocol  

(NHDP)",  work  in  progress.  

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LSR  vs.  OLSR  

¡  The  overload  of  broadcasting  the  status  information  on  the  links  is  reduced  by  limiting  the  number  of  nodes  which  forward  this  information  £  A  broadcast  from  node  X  is  forwarded  only  

by  its  multipoint  relays  £  The  multipoint  relays  of  X  are  its  neighbors  

chosen  so  that  every  two-­‐hops  neighbors  of  X  is  a  one-­‐hop  neighbors  of  at  least  one  of  its  multipoint  relay  

£  Each  node  periodically  transmits  the  list  of  its  neighbors  so  that  all  nodes  can  know  which  are  their  two-­‐hops  neighbors,  therefore  being  able  to  choose  their  multipoint  relays  

62  

11 broadcasts are needed to spread the message up to three hops away

24 broadcasts are needed to spread the message up to three hops away

Sending node

Sending node

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Terminology  

¡ Nodes  can  have  various  OLSR  interfaces,  each  with  its  own  IP  address  £  Each  node  is  assigned  a  unique  reference  IP  

(‘main  address’)  ¡  neighbor:  x  is  a  neighbor  of  y  if  y  can  receive    x  

signal  £  2-­‐hop  neighbor:  a  node  whose  signal  is  

received  by  its  neighbor.  £  strict  2-­‐hop  neighbor:    

¢  a  2-­‐hop  neighbor  which  is  not  the  node  itself  or  a  neighbor  of  the  node,  and  in  addition  is  a  neighbor  of  a  neighbor,  with  willingness  different  from  WILL_NEVER,  of  the  node.  

¡ multipoint  relay  (MPR):  £  A  node  selected  by  its  neighbor  x,  to  forward  

all  the  broadcast  messages  received  from  x,  if  it  is  not  a  duplicate  message  and  if  life-­‐time  is  >1  

¡ multipoint  relay  selector  (MS)  £  A  node  that  selected  its  neighbor  x  as  a  MPR  

63  

S

M

X Y Z

P

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Neighbor  sensing  

¡  Each  node  periodically  broadcasts  Hello  messages:  £  List  of  neighbors  with  bi-­‐directional  link  £  List  of  other  known  neighbors.    

¡ Hello  messages  permit  each  node  to  learn  topology  up  to  2  hops  

¡ Based  on  Hello  messages  each  node  selects  its  set  of  MPR’s  

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MPR  selection  algorithm  

¡ Each  point  u  has  to  select  its  set  of  MPR.    ¡ Goal:  select  in  the  1-­‐neighborhood  of  u  (N1(u))  a  set  of  nodes  as  small  as  possible  which  covers  the  whole  2-­‐neighborhood  of  u  (N2(u)),  in  two  steps  :  £ Step  1:  Select  nodes  of  N1(u) which  cover  isolated  points  of  N2(u).    

(That  we  call  MPR1(u).)  £ Step  2:  Select  among  the  nodes  of  N1(u) not  selected  at  the  first  step,    the  node  

which  covers  the  highest  number  of  points  (not  already  covered)  of  N2(u) and  go  on  till  every  points  of  N2(u) are  covered.  

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MPR  selection  algorithm  :  example  

66  

u

First step: select nodes in N1(u) which cover « isolated points » of N2(u).

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MPR  selection  algorithm  :  example  

67  

u

Second step: Consider in N1(u) only points which are not already selected at the first step MPR1(u) and points in N2(u) which are not covered by the MPR1(u).

While there exists points in N2(u) not covered by the selected MPR, select in N1(u), the node which covers the highest number of non-covered nodes in N2(u).

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MPR  selection  algorithm:  example;  final  result  

68  

u

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Multipoint  Relay  Selector  Set  

¡ The  multipoint  relay  selector  set  for  Node  N,  MS(N),  is  the  set  of  nodes  that  choose  Node  N  in  their  multipoint  relay  set  £ Only  links  N-­‐M,  for  all  M  such  that  N∈MS(M)  will  be  advertised  in  control  messages  

69  

MS(3) = {…, 4, …} MS(6) = {…, 4, …}

(Assuming bidirectional links)

1 4

3 5 2

6

7

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HELLO  Messages    (1)  

¡ Each  node  uses  HELLO  messages  to  determine  its  MPR  set  ¡ All  nodes  periodically  broadcast  HELLO  messages  to  their  one-­‐hop  neighbors  (bidirectional  links)  

¡ HELLO  messages  are  not  forwarded  

70  

1 4

3 5 2

6

7

HELLO: NBR(4) = {1,3,5,6}

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HELLO  Messages    (2)  

¡ Using  the  neighbor  list  in  received  HELLO  messages,  nodes  can  determine  their  two-­‐hop  neighborhood  and  an  optimal  (or  near-­‐optimal)  MPR  set  

¡ A  sequence  number  is  associated  with  this  MPR  set  £ Sequence  number  is  incremented  each  time  a  new  set  is  calculated  

71  

1 4

3 5 2

6

7

At Node 4: NBR(1) = {2} NBR(3) = {2,5} NBR(5) = {3,6} NBR(6) = {5,7} MPR(4) = {3,6}

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HELLO  Messages    (3)  

¡ Subsequent  HELLO  messages  also  indicate  neighbors  that  are  in  the  node’s  MPR  set  

¡ MPR  set  is  recalculated  when  a  change  in  the  one-­‐hop  or  two-­‐hop  neighborhood  is  detected  

72  

1 4

3 5 2

6

7

HELLO: NBR(4) = {1,3,5,6}, MPR(4) = {3,6}

MS(6) = {…, 4,…}

MS(3) = {…, 4,…}

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TC  Messages  

¡ Nodes  send  topology  information  in  Topology  Control  (TC)  messages  £ List  of  advertised  neighbors  (link  information)  £ Sequence  number  (to  prevent  use  of  stale  information)  

¡ A  node  generates  TC  messages  only  for  those  neighbors  in  its  MS  set  £ Only  MPR  nodes  generate  TC  messages  £ Not  all  links  are  advertised  

¡ A  nodes  processes  all  received  TC  messages,  but  only  forwards  TC  messages  if  the  sender  is  in  its  MS  set  £ Only  MPR  nodes  propagate  TC  messages  

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OLSR  Example    (1)  

74  

1 4

3 5 2

6

7

MPR(1) = { 4 } MPR(2) = { 3 } MPR(3) = { 4 } MPR(4) = { 3, 6 } MPR(5) = { 3, 4, 6 } MPR(6) = { 4 } MPR(7) = { 6 }

MS(1) = { } MS(2) = { } MS(3) = { 2, 4, 5 } MS(4) = { 1, 3, 5, 6 } MS(5) = { } MS(6) = { 4, 5, 7 } MS(7) = { }

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OLSR  Example    (2)  

¡ Node  3  generates  a  TC  message  advertising  nodes  in  MS(3)  =  {2,  4,  5}  

¡ Node  4  forwards  Node  3’s  TC  message  since  Node  3  ∈  MS(4)  =  {1,  3,  5,  6}  

¡ Node  6  forwards  TC(3)  since  Node  4  ∈  MS(6)  

75  

1 4

3 5 2

6

7

TC(3) = <2,4,5>

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OLSR  Example    (3)  

¡ Node  4  generates  a  TC  message  advertising  nodes  in  MS(4)  =  {1,  3,  5,  6}  

¡ Nodes  3  and  6  forward  TC(4)  since  Node  4  ∈  MS(3)  and  Node  4  ∈  MS(6)  

76  

1 4

3 5 2

6

7

TC(4) = <1,3,5,6>

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OLSR  Example    (4)  

¡ Node  6  generates  a  TC  message  advertising  nodes  in  MS(6)  =  {4,  5,  7}  

¡ Node  4  forwards  TC(6)  from  Node  6  and  Node  3  forwards  TC(6)  from  Node  4  

¡ After  Nodes  3,  4,  and  6  have  generated  TC  messages,  all  nodes  have  link-­‐state  information  to  route  to  any  node  

77  

1 4

3 5 2

6

7

TC(6) = <4,5,7>

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OLSR  Example    (5)  

¡ Given  TC  information,  each  node  forms  a  topology  table  

¡ A  routing  table  is  calculated  from  the  topology  table  

¡ Note  that  Link  1-­‐2  is  not  visible  except  to  Nodes  2  and  3  

78  

TC(3) = <2,4,5>

TC(4) = <1,3,5,6> TC(6) = <4,5,7> 1

3 5 2

6

7

4

Dest Next Hops 1 4 2 2 2 1 4 4 1 5 5 1 6 4 (5) 2 7 4 (5) 3

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Routing  table  

¡ All  nodes  manage  a  routing  table  ¡ Its  structure  is:  

1. R_dest_addr R_next_addr R_dist R_iface_addr!2. R_dest_addr R_next_addr R_dist R_iface_addr!3. ,, ,, ,, ,,!

¡ Each  entry  indicates  that  node  R_dest_addr  is  R_dist  hops  away,  and  the  first  hop  is  through  R_next_addr.  This  node  can  be  reached  through  the  local  interface  R_iface_addr  

¡ There  is  an  entry  for  each  destination  in  the  network  ¡ The  table  is  updated  each  time  a  change  is  detected  in:  

£ the  link  set,    £ the  neighbor  set,    £ the  2-­‐hop  neighbor  set,    £ the  topology  set,    £ the  Multiple  Interface  Association  Information  Base,    

¡ The  table  is  built  using  a  shortest  path  algorithm  79  

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RETI  WIRELESS  E  MOBILI  -­‐  2013  

A.  Specific  properties  B.  Flooding  as  a  basic  mechanism  C.  Basic  routing  protocols  

¢  DSR  ¢  AODV  y  DYMO  ¢  OLSR  y  OLSRv2      

D.  Advanced  protocols  and    techniques  

E.  Delay  Tolerant  Networks  

Mobile  and  Wireless  Networks  -­‐  Topic  3.    Mobile  Ad  Hoc  Networks  

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Zone  Routing  Protocol  (ZRP)  

¡ Hybrid  reactive/proactive  protocol  £ Proactive  procedure  only  to  the  nodes  within  a  routine  zone  of  radius  ρ  £ Reactive  procedure  to  nodes  beyond  the  routing  zone  by  querying  only  a  subset  of  

the  network  nodes  

81  M. R. Pearlman, and Z. J. Haas, “Determining the Optimal Configuration for the Zone Routing Protocol,” IEEE JSAC, Aug. 1999, vol. 17, no. 8, pp. 1395-1414

Routing zone of radius = 2 hops

S

Neighbor node

Peripheral node

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ZRP  -­‐  Routing  Zones  

¡ A  routing  zone  is  the  collection  of  nodes  which  are  within  the  zone  radius  of  another  node  

¡ Zone  radius  of  a  node  is  defined  in  terms  of  number  of  hops  from  that  node  

¡ Each  node  has  its  own  routing  zone  ¡ Routing  zones  of  different  nodes  may  overlap  ¡ Each  node  maintains  routing  information  to  all  nodes  within  its  own  routing  zone  

¡ The  nodes  uses  a  proactive  mechanism  to  learn  about  the  topology  of  its  routing  zone,  this  mechanism  is  called  Intrazone  Routing  Protocol  (IARP)  

82  

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ZRP  –  Interzone  Routine  

¡ The  Interzone  Routing  Protocol  (IERP)  is  responsible  for  reactively  discovering  routes  to  destinations  located  beyond  a  node’s  routing  zone  

¡ The  Bordercast  Resolution  Protocol  (BRP)  allows  the  node  to  send  messages  only  to  its  peripheral  nodes  £ Efficient  querying  of  specific  nodes  rather  than  flooding  the  whole  network    £ Bordercasting  can  be  implemented  using  efficient  multicast  techniques  

¡ A  single  route  query  returns  multiple  route  replies,    which  can  be  used  to  determine  the  best  route  based  on  relative  quality  

¡ Because  the  routing  zones  overlap,  a  node  can  be  a  member  of  many  routing  zones  £ It  is  important  to  have  a  mechanism  to  detect  duplicate  route  queries  and  reduce  

excessive  control  traffic  

83  

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ZRP  –  IERP  (example)  

q Source  S  needs  to  send  a  packet  to  destination  D  q S  checks  whether  D  is  within  its  routing  zone.  If  yes,  S  knows  a  path  to  D  q If  not  S  bordercasts  a  query  to  its  peripheral  nodes  (C,  G,  and  H)  q These  nodes,  after  verifying  that  D  is  not  within  their  routing  zones,  

bordercast  the  query  to  their  peripheral  nodes  q B,  a  peripheral  node  of  H,  recognizes  D  as  being  in  its  routing  zone  and  

responds  to  the  query  indicating  the  path  S→H  →B  →D  

84  

S B

Q

C

H

D F

E

G

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Geographic  routing  -­‐  GeoNet  

¡ Geographic  routing  applied  specifically  to  VANETs.  Uses  the  geographic  position  and  movement  information  of  vehicles  to  route  data  packets.  

¡ Each  node  maintains  a  location  table  including  location  related  information  for  itself  and  a  list  of  its  neighbouring  nodes.  

¡ Position  information,  including  speed  and  direction,  exchanged  in  beacon  packets  

¡ Forwarding  uses  Greedy  Perimeter  Stateless  Routing  (GPSR)  protocol  ¡ Communication  modes:  

£ GeoUnicast  –  from  a  node  to  a  known  location  £ GeoAnyCast  –  from  a  node  to  any  node  in  a  geographic  area  £ GeoBroadCast  –  from  a  node  to  all  nodes  in  a  geographic  area  £ Topo-­‐Broadcast  –  from  a  node  to  all  nodes  a  given  number  of  hops  away  

85  

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Greedy  Mode  

¡ Nodes  learn  1-­‐hop  neighbors’  positions  from  beaconing  ¡ A  node  forwards  packets  to  its  neighbor  closest  to  D  ¡ Greedy  traversal  not  always  possible!  

86  

x is a local maximum to D; w and y are further from D

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Recovery/Perimeter  Mode  

¡ Face  traversal  by  right-­‐hand  rule    

87  

Walking sequence: F1 -> F2 -> F3 -> F4

x

y z

S

D

F1

F2

F3

F4

A

B

C

D

E

I1 I2

I3

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Planarization  

¡ Face  traversal  requires  planar  graph:  cross  edges  result  in  routing  loops  

¡ GG  and  RNG  planarization  algorithms  

¡ Their  disadvantages  £ Planarization  overhead  £ High  hop  count  £ Unit  disk  assumption,  GPS  

accuracy,  etc  

88  

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RETI  WIRELESS  E  MOBILI  -­‐  2013  

A.  Specific  properties  B.  Flooding  as  a  basic  mechanism  C.  Basic  routing  protocols  

¢  DSR  ¢  AODV  y  DYMO  ¢  OLSR  y  OLSRv2      

D.  Advanced  protocols  and    techniques  

E.  Delay  Tolerant  Networks  

Mobile  and  Wireless  Networks  -­‐  Topic  3.E    Mobile  Ad  Hoc  Networks  

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DTN  Quick  history  

¡ ~1998  Vint  Cerf    and  various  people  at  JPL  started  to  work  on  Interplanetary  Internet  (IPN)  

¡ Became  clear  (~2002)  that  its  hard  to  do  many  experiments  on  the  solar  system  

¡ Luckily  the  generalisation  of  an  IPN  also  has  terrestrial  applications  –  generalised  to  Delay  Tolerant  Networking  

¡ DARPA  (US  DoD)  started  funding  (~2005)  Disruption  Tolerant  Networking  projects  (~US$20M)  £ DTN  expanded  whichever  way  you  prefer  

90  

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Delay-­‐Tolerant  Network  (DTN)    

¡ Store-­‐carry-­‐and-­‐forward  paradigm  ¡ Overlays  a  protocol  layer,  called  bundle  layer,  that  it  is  meant  to  provide  internetworking  on  heterogeneous  networks  operating  on  different  transmission  media  

¡ These  networks  experience  any  combination  of  the  following:  £ Sparse  connectivity    £ Long  or  variable  delay  £ Intermittent  connectivity  £ Asymmetric  data  rate  £ High  latency  £ High  error  rates  £ No  end-­‐to-­‐end  connectivity  

91  

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Delay-­‐Tolerant  Network  (DTN)    

¡ Application  Domains  £ Vehicular  networks    £ Underwater  networks    £ Wildlife  tracking  networks    £ Rural  area  networks  /  Data  MULEs    £ Transient  networks    £ People  (crowdsourcing)  networks    £ Disaster  recovery  networks    £ Military  tactical  networks    £ Interplanetary  networks    

92  92  

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Vehicular  Delay-­‐Tolerant  Network  (VDTN)  

¡ VDTN  architecture  appears  as  a  network  architecture  proposal  based  on  the  DTN  architecture,  that  aims  to  provide  innovative  solutions  for  challenged  vehicular  communications    

¡ Urban  Scenario  £ Disseminate  information  advertisements    £ Disseminate  safety  related  information    £ Distribute  multimedia  content    £ Monitoring  networks  to  collect  data  £ …  

93  93  

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Cooperation  in  DTN-­‐Based  Networks  

¡ Cooperation  is  a  key  issue  to  the  success  of  data  communication  in  DTNs  ¡ In  a  cooperative  environment,  network  nodes  collaborate  with  each  other,  storing  and  distributing  bundles  not  only  in  their  own  interest,  but  also  in  the  interest  of  other  nodes  £ This  increases  the  number  of  possible  transmission  paths,  improving  the  robustness  

to  failure  of  individual  nodes  

94  

!

94  

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Cooperation  in  DTN-­‐Based  Networks  

¡ In  a  non-­‐cooperative  environment,  network  nodes  exhibit  a  selfish  behavior  £ This  behavior  can  be  caused  by  several  reasons,  such  as,  resource  limitations  (e.g.  

storage,  energy)  or  rogue  operation  (malicious  behavior)  £ This  leads  to  degradation  of  the  network  performance  

95  95  

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 DTN  Research  Group  

¡ DTNRG  is  an  IRTF  research  group;  the  IRTF  (http://www.irtf.org/)  is  the  “research  arm”  of  the  IETF  £ http://www.dtnrg.org/  

¢ Specs,  Code,  Papers,  Project  links…  £ IRTF:  DTNRG  is  an  open  group  –  just  get  on  the  mailing  list  (dtn-­‐interest)  and  off  

you  go...  

¡ Two  main  protocols  being  developed:  £ Bundle  Protocol  (BP)  £ Licklider  Transmission  Protocol  (LTP)  

96  

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Bundle protocol

¡ The bundle protocol (BP) is the main focus of the work in DTNRG ¡ BP is a delay/disruption tolerant overlay network protocol ¡ Multiple implementations exist, some interop. happened in

Nov’06 and again (though more limited) in March ‘08

97  

TKK DTN2 MITRE* BBN* GA Tech ION

Language C++ C++ C++ C++, Java C# C

Platform Symbian cell phone

MacOS and Linux on PC and (Nokia

770)

Linux on PC,

external router

Linux on PC,

external CL adapter

.NET on Win32 & Linux on PC, PDA

Linux on PC

Custody transfer P P P P P

Status rpts P P P P P

TCP CL P P P P

UDP CL P P P P P

DTN2  reference  code  is  available  from  http://www.dtnrg.org/    

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BP  documents  

¡ Mature:  £ DTN  Architecture:  RFC  4838  

¢ Note:  not  really  the  architecture  for  all  of  DTN,  but  actually  fairly  specific  to  the  bundle  protocol  

£ BP  spec:  RFC  5050  ¡ Maturing...    

£ draft-­‐irtf-­‐dtnrg-­‐bundle-­‐security  £ draft-­‐irtf-­‐dtnrg-­‐sec-­‐overview  £ draft-­‐irtf-­‐dtnrg-­‐prophet  

¢ Co-­‐authored  by  Anders  Lindgren  formerly  of  LTU  £ draft-­‐irtf-­‐dtnrg-­‐tcp-­‐clayer  

¡ Less  mature...  £ multicast,  last-­‐hop,  header  compression,  retransmission  

98  

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DTN and layering

¡ What layer is best to try tackle delay and/or disruption? £ No single answer, as usual

¡ BP chooses the overlay approach on the basis that highly challenged networks/nodes may have to use “strange” communications layers £ Original IPN concept of “regions” £ Late binding of names

99  

Application

Bundle Endpoint

Transport (TCP)

Network (IP)

Bundle Endpoint

Transport (TCP)

Network (IP)

Application

Bundle Endpoint

Transport (SCTP)

Network (IP)

Bundle Endpoint

Transport (SCTP)

Network (IP)

Application

Bundle Endpoint

Transport (TCP)

Network (IP)

Bundle Endpoint

Transport (TCP)

Network (IP)

Application

Bundle Endpoint

Transport (SCTP)

Network (IP)

Bundle Endpoint

Transport (SCTP)

Network (IP)

Application

Bundle Endpoint

Transport (TCP)

Network (IP)

Application

Bundle Endpoint

Transport (TCP)

Network (IP)

Bundle Endpoint

Transport (TCP)

Network (IP)

Bundle Endpoint

Transport (TCP)

Network (IP)

Application

Bundle Endpoint

Transport (SCTP)

Network (IP)

Application

Bundle Endpoint

Transport (SCTP)

Network (IP)

Bundle Endpoint

Transport (SCTP)

Network (IP)

Bundle Endpoint

Transport (SCTP)

Network (IP)

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 Licklider  Transmission  Protocol  (LTP)  

¡ LTP  is  a  point-­‐to-­‐point  protocol  for  DTNs  £ Designed  as  a  BP  convergence  layer  for  deep  space  (v.  high  latency)  links  £ Think  of  it  as  somewhere  from  layer  2  up  to  maybe  layer  4!  £ Encoding  is  terse  and  binary  £ LTP  is  highly  stateful  

¢ Needed  to  avoid  negotiation  exchanges  

¡ Named  for  J.C.R.  Licklider  ¡ CCSDS  have  defined  CFDP  (CCSDS  File  Delivery  Protocol)  that  is  quite  like  LTP,  but:  £ LTP  spec.  is  much  less  OSI-­‐like  

¢ “Internet”  approach  better  for  more  open  development  environments  £ CFDP  security…hmm  £ CCSDS:  http://www.ccsds.org/    

¡ So  LTP  is  sort-­‐of  another  “go”  at  CFDP  in  a  more  open  development  environment  

100  

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LTP  Documents  

¡ draft-­‐irtf-­‐dtrng-­‐ltp-­‐motivation  £ Background  and  reasons  for…  

¡ draft-­‐irtf-­‐dtnrg-­‐ltp  £ Core  LTP  protocol  

¡ draft-­‐irtf-­‐drnrg-­‐ltp-­‐extensions  £ Extensions  (security)  

¡ Documents  are  currently  with  the  RFC  editor  £ Usual  IRSG/IESG/IANA/RFC-­‐ed  procedural  wrangling  on-­‐going  

101  

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An LTP Session

102  

Source Destination

Light TripTime

Data SegmentData SegmentData Segment (EOB)

Report Segment

Report Acknowledgement

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 LTP  Layering  

¡ LTP  runs  on  top  of  some  MAC  layer  or  deep  space  lower  layer  ¡ LTP  assumes  lower  layer  “cues”  are  provided  so  that  some  infrastructure  (e.g.  ephemeris  handler  +  scheduler  or  proximity  detector)  tells  the  stack  when  to  expect  to  receive  or  transmit  with  a  given  peer  

¡ Sessions/Segments  £ A  single  “block”  is  sent  per  “session”  using  multiple  “segments”    

¢ Segment  size  is  limited  by  the  underlying  MTU  £ Session-­‐ID  is  src-­‐ID  +  number  

¢ Recommended  to  use  a  (P)RNG  for  the  number  

¡ Red/green  parts  –  Partial  Reliability  £ Data  is  ACKed  (red)  or  not  (green)  £ Not  ACKing  is  easier,  but  doesn't  fulfill  all  appn.  Requirements  £ Red  part  first  (if  any),  then  green  (if  any)  £ Each  segment  in  a  session  is  entirely  red  or  entirely  green  

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Mobility-­‐assisted  routing  

¡ How  data  can  be  delivered?  £ path  between  a  source  and  a  destination  maybe  always  won’t  exist    

¡ Solution  £ Traditional  protocols:  Internet  (RIP,  OSPF);  Ad  hoc  (DSR,  AODV)  would  fail  £ Formerly,  mobility  viewed  as  evil;  Now,  it’s  perfect  £ Node  mobility  would  be  exploited  to  help  deliver  message  (mobility-­‐assisted  or  

store-­‐carry-­‐and-­‐forward)  

¡ Zhang,  Z.,  “Routing  in  Intermittently  Connected  Mobile  Ad  Hoc  Networks  and  Delay  Tolerant  Networks:  Overview  and  Challenges,”  IEEE  Communications  Surveys  and  Tutorials,  8(1),  2006.  

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Overview  of  Routing  schemes  

¡ Two  categories  £ auxiliary  nodes  assisted  (ANA)  routing  

¢ a  set  of  special  auxiliary  nodes  needed  to  assist  data  delivery  £   independent  mobile  nodes  (IMN)  routing    

¢ there  is  not  any  additional  participants  in  the  deployment  area  ¢ message  delivery  achieved  by  node’s  inherent  movement    ¢ Proactive  &  reactive  

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ANA  routing  scheme    

¡ Auxiliary  Nodes  Assisted  routing  £ there  are  a  set  of  special  auxiliary  nodes  around  the  deployment  area  and  are  

responsible  for  carrying  data  between  nodes  

¡ Idea  £ creating  more  contact  opportunities  actively    

¡ Typical  works  £ Message  Ferry  [Zhao  et  al.  2004,  2005]  £ ThrowBoxes  [Zhao  et  al.  2006]  £ Autonomous  agents  [Burns  2005]  £ Courier  nodes  [Koc  2005],  etc.  

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Message  Ferrying  

S

D

107  

¡  Scheduled  mobility:  use  special  mobile  nodes  (Ferry  nodes)  and  designed  trajectory  £ Suitable  for  in  the  presence  of  network  partitions    £ Controlled  mobility  £ Predetermined  node  trajectory    

Ferry

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Message  Ferrying  

¡ Determine  the  ferry  routes:  satisfy  a  required  performance  ¡ The  problem:  design  optimal  trajectories  

108  

S

D

Ferry

Ferry

Ferry

Ferry

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DTN  without  Throwboxes  

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DTN  with  Throwboxes  

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IMN  routing  scheme    

¡ Independent  mobile  nodes  routing  £ exploits  existing  node  mobility  to  help  deliver  data,  i.e.,  message  delivery  solely  

relies  on  node’s  inherent  movement  rather  than  any  additional  participants    

¡ Idea  £ a  mobile  node  carries  a  packet  for  a  period  of  time  as  part  of  realizing  a  path  from  

source  to  the  destination    

¡ Two  categories  £ Flooding-­‐based  £ Knowledge-­‐based  

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Flooding-­‐based  Proposals  

¡ Flooding:  everyone  gets  a  copy  (Epidemic  Routing  -­‐  Vahdat  et  al.  ‘00):  £ Note:  optimal  delay  only  when  traffic  is  very  low!  

¡ Reducing  the  overhead  of  flooding  £ Randomized  Flooding  (Y.  Tseng  et  al.  ’02):    

¢ handover  a  copy  with  probability  p  <  1  £ Utility-­‐based  Flooding  (A.  Lindgren  et  al.  ’03):    

¢ handover  a  copy  to  a  node  with  a  utility  at  least  Uth  higher  than  current  £ Can  use  p  and  Uth  to  tradeoff  transmissions  for  delay,  BUT:  

112  

Dilemma:

low p / high Uth? significant delay increase

high p / low Uth? degenerates to flooding

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Epidemic  Routing  

¡ Give  a  message  copy  to  every  node  encountered  £ essentially:  flooding  in  a  disconnected  context  

113  

A

C

B

D

D

E F

D

D

D

D

Generate too much transmissions!

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Direct  transmission  

¡ Forward  message  only  to  its  destination  £ simplest  strategy  £ minimizes  transmissions  

114  

S

C

B

D

D

E F

D

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Randomized  Flooding  (Gossiping)  

¡ “Spread”  the  message  with  a  probability  p  ≤  1  (Y.  Tseng  et  al.  ‘02)    £ p  =  1  è  epidemic  £ p  =  0  è  direct  transmission  

115  

D

E

D

Outcome < p è Give a copy

D

Outcome > p è Don’t give copy

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K-­‐neighbor  Epidemic  

¡ Each  node  receiving  a  copy,  can  copy  it  again  up  to  K  times  (spray  and  wait,  Spyropoulos  et  al  ’05)  

116  

F

E

D

D

G

J

K = 2

D

Already given 2 copies! Node E cannot fwd more

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Utility-­‐based  Routing  

117  

(A. Lindgren et al. ‘03)

tX(Y): time since X last saw Y Indirect location information

l  diffused with node mobility

smaller timer ⇒ closer distance l  For most mobility models

A

D

B tB(D) = 100

t(D) = 0

t(D) = 26

t(D) = 68

tA(D) = 138

t(D) = 218

Last encounter timers

D D

Utility UX(Y) = f(tX(Y))

Policy: forward to B if UB(D) > UA(D) + Uth

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Routing  objective  

¡ Performance  metric  £ Message  delivery  ratio  

¢ The  fraction  of  generated  messages  that  are  correctly  delivered  to  the  final  destination  within  a  given  time  period  

£ Transmission  delay  ¢ The  time  from  a  message  is  generated  through  it  is  received  by  destination  

£ Number  of  transmissions  ¢ The  number  of  message  exchange  occurred  between  two  nodes  

118  


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