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Modeling with Modifiers

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Modeling with Modifiers. James Martin High School Computer Multimedia and Animation Instructor: G. Patton. 1. What is the purpose of the mesh select modifier?. - PowerPoint PPT Presentation
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From: CHAPTER 8– Modeling with Modifiers 3DS MAX AND ITS APPLICATIONS Modeling with Modifiers James Martin High School Computer Multimedia and Animation Instructor: G. Patton
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Page 1: Modeling with Modifiers

From: CHAPTER 8– Modeling with Modifiers3DS MAX AND ITS APPLICATIONS

Modeling with Modifiers

James Martin High SchoolComputer Multimedia and Animation

Instructor: G. Patton

Page 2: Modeling with Modifiers

From: CHAPTER 8– Modeling with Modifiers3DS MAX AND ITS APPLICATIONS

1. What is the purpose of the mesh select modifier?

• The mesh select modifier allows you to create a sub-object selection so that you can modify a portion of an object independently without modifying the entire object.

Page 3: Modeling with Modifiers

From: CHAPTER 8– Modeling with Modifiers3DS MAX AND ITS APPLICATIONS

2. Which type of material is used with the material modifier?

• multi/sub-object

Page 4: Modeling with Modifiers

From: CHAPTER 8– Modeling with Modifiers3DS MAX AND ITS APPLICATIONS

3. What is a displacement approximation modifier used for?

• A displacement approximation modifier is used in conjunction with displacement mapping to deform the surface geometry of a “non-mesh” object.

Page 5: Modeling with Modifiers

From: CHAPTER 8– Modeling with Modifiers3DS MAX AND ITS APPLICATIONS

4. How does applying an edit patch modifier to a parametric object differ from converting the object into an editable patch object?

• An object with an edit patch modifier is not actually converted to an editable patch, allowing the base object to remain parametric.

Page 6: Modeling with Modifiers

From: CHAPTER 8– Modeling with Modifiers3DS MAX AND ITS APPLICATIONS

5. When is the normalized spline modifier used?

• The normalize spline modifier is used to space vertices equally along the length of a spline, allowing the line to be used as a motion path to generate a constant velocity.

Page 7: Modeling with Modifiers

From: CHAPTER 8– Modeling with Modifiers3DS MAX AND ITS APPLICATIONS

6. The surface modifier generates a patch grid from what type of object?

• splines

Page 8: Modeling with Modifiers

From: CHAPTER 8– Modeling with Modifiers3DS MAX AND ITS APPLICATIONS

7. Why would you use the delete mesh modifier instead of deleting items at the sub-object level?

• Using the modifier keeps the base object parametric.

Page 9: Modeling with Modifiers

From: CHAPTER 8– Modeling with Modifiers3DS MAX AND ITS APPLICATIONS

8. What function does the tessellate modifier perform?

• It subdivides faces on an object, which allows you to add smoothness for rendering.

Page 10: Modeling with Modifiers

From: CHAPTER 8– Modeling with Modifiers3DS MAX AND ITS APPLICATIONS

9. What effect can be created with the displace modifier?

• A moving force field effect can be created by applying the displace modifier and animating the gizmo, or using an animation as the bitmap.

Page 11: Modeling with Modifiers

From: CHAPTER 8– Modeling with Modifiers3DS MAX AND ITS APPLICATIONS

10. The lattice modifier produces what type of object?

• wireframe

Page 12: Modeling with Modifiers

From: CHAPTER 8– Modeling with Modifiers3DS MAX AND ITS APPLICATIONS

11. What does the push modifier do?

• The push modifier allows you to scale an object up or down along the normals of its faces.

Page 13: Modeling with Modifiers

From: CHAPTER 8– Modeling with Modifiers3DS MAX AND ITS APPLICATIONS

12. What do the xform and linked xform modifiers allow you to do?

• The xform and linked xform modifiers allow you to apply a transform to a selection of sub-objects and place it in the modifier stack.

Page 14: Modeling with Modifiers

From: CHAPTER 8– Modeling with Modifiers3DS MAX AND ITS APPLICATIONS

13. How does the xform modifier differ from the linked xform modifier?

• When using the linked xform modifier, the transform is controlled by the transform of a control object.

Page 15: Modeling with Modifiers

From: CHAPTER 8– Modeling with Modifiers3DS MAX AND ITS APPLICATIONS

14. What does FFD stand for?

• Free Form Deformation

Page 16: Modeling with Modifiers

From: CHAPTER 8– Modeling with Modifiers3DS MAX AND ITS APPLICATIONS

15. Which FFD modifiers allow you to set the number of control points?

• FFD box

• FFD cylinder

Page 17: Modeling with Modifiers

From: CHAPTER 8– Modeling with Modifiers3DS MAX AND ITS APPLICATIONS

16. If a melt modifier has a high solidity value, what effect is produced on the object?

• The object melts more on the outside than the inside.

Page 18: Modeling with Modifiers

From: CHAPTER 8– Modeling with Modifiers3DS MAX AND ITS APPLICATIONS

17. What does the flex modifier do?

• It causes a portion of the object to “lag” as the object is moved in an animation.

Page 19: Modeling with Modifiers

From: CHAPTER 8– Modeling with Modifiers3DS MAX AND ITS APPLICATIONS

18. With what is the skin modifier designed to be used?

• bones systems

Page 20: Modeling with Modifiers

From: CHAPTER 8– Modeling with Modifiers3DS MAX AND ITS APPLICATIONS

19. What is the main difference between world space modifiers and object space modifiers?

• The effects of a world space modifier are based on world space rather than object space.

• The effects change as the object is moved around in the scene, even if the object’s parameters remain unchanged.

• The effects of an object space modifier are dependent on object space only.

• The effects of an object space modifier do not change simply by moving the object around in the scene.

Page 21: Modeling with Modifiers

From: CHAPTER 8– Modeling with Modifiers3DS MAX AND ITS APPLICATIONS

20. What is the purpose of the point cache modifier?

• The point cache modifier records animation information as changes in vertex location. The vertex information is saved to a file and can be retrieved for animation playback.


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