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INDEX
PAGE
WHATS IT ABOUT?...................................................................................................................3
HOW TO WIN ............................................................................................................................3
WHATS IN THE GAME? ....................................................................................4
HOW DO I SET UP? ...................................................................................5
TRADING UNIT.. ..................................................................................5
HOW DO I PLAY?.. .................................................................................6
WHERE DID YOU LAND?.. .....................................................................7
HOW TO AUCTION...................................................................................................................8
HOW TO BUILD .........................................................................................................................8
BUILDINGS ................................................................................................................................9
Residential, Industrial, Railroads .........................................................................................9
Stadiums, Skyscrapers, Monopoly Tower ......................................................................10
PLANNING PERMISSION....................................................................................................... 11
BONUS BUILDINGS AND HAZARDS .................................................................................... 12
HOW DO I CHARGE RENT? .................................................................................................. 13
DEALS, MORTGAGES AND BANKRUPTCY ........................................................................... 14
FREE PARKING AND JAIL ......................................................................................................15
ENDING THE GAME AND BATTERY INFORMATION .......................................................... 16
Be the richest player at the end o the
game by buying districts, building onthem and charging rent.
See page 16 or how to work out your
value at the end o the game.
Move around the board buying districts and
building a Monopoly metropolis. Each
district in the middle o the board has a
matching space on the track; i you land on
an unowned district, buy it or put it up or
auction its up to you!
The Basics
u You can build on every turn.
u Buy residential and/or industrial
buildings to increase the rent value o
your districts.
u Residential buildings are cheaper, but
watch out! I someone builds
a hazard (a sewage plant or rubbish
dump, or example) on your district,
residential blocks are worth nothing!
Industrial blocks cost more but are asaer investment.
u Protect your districts by building
schools, water towers and other
bonus buildings.
The Extras
u Buy two districts o the same color andtreat yoursel to a stadium to hike up
your wages.
u Buy all o the districts in one color group
so that you can build a skyscraper and
immediately double the rent value o all
o those districts.
u Buy all o the districts intwo colorgroups, and the Monopoly Tower which
doubles the rent value oall yourdistricts could be yours!
HOW TO WIN
Read through the booklet beore youbegin because there are some important
dierences rom standard MONOPOLY! Try a
practice round to get the hang o the game.
The color-coded pages tell you everything
you need to get going and the rest o the
booklet deals with the details.
WHATS IT ABOUT?(THE IMPORTANT BITS)
FIRST TIME YOUVE PLAYED?
ENTER THE EXCITING WORLD OF MONOPOLY CITY!
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MONEY
6 x 6 x
2 x 2 x 5 x2 x 1 xGive each player:
Put the remaining money in the slots in the base o the box.
50 00050k
50k
50k
50k
50k
50k
5
0k5
0k5
0k
1000 0001M
1M
1M1
M1
M1
M
1
M1
M1
M
1000 0001
M1
M1
M
1
M1
M1
M
1
M1
M1
M
10000001M
1M
1M
1M
1M
1M
1
M1
M1
M
10000001
M1
M1
M
1
M1
M1
M
1
M1
M1
M
1000 00
01
M1
M1
M
1
M1
M1
M
1M
1M
1M
1000
0001M
1M
1M
1M
1M
1M
1M
1M
1M
5000 0005
M5
M5
M5
M5
M5
M
5M
5M
5M
5000 0005M
5M
5M
5M
5M
5M
5
M5
M5
M
5000 000
5
M5
M5
M
5M
5M
5M
5M
5M
5M
5 0000005
M5
M5
M
5
M5
M5
M
5
M5
M5
M
50000005M
5M
5M
5
M5
M5
M
5
M5
M5
M
5 0000005
M5
M5
M
5M
5M
5M
5M
5M
5M
1000010k
10k
10k10k
10k
10k
10k
10k
10k
10 0001
0k1
0k1
0k
1
0k1
0k1
0k
1
0k1
0k1
0k
1000010k
10k
10k
1
0k1
0k1
0k
10k
10k
10k
10 00010
k
10k
10k
10k
10k
10k
10k
10k
10k
10 00010
k
10k
10k
1
0k1
0k1
0k
1
0k1
0k1
0k
500000500k
500k
500k
5
00k5
00k5
00k
500k
500k
500k
500 000500
k
500k
500k
500k
500k
500k
5
00k5
00k5
00k
100 0001
00k1
00k1
00k
1
00k1
00k1
00k
100k
100k
100k
1000001
00k1
00k1
00k
100k
100k
100k
100k
100k
100k
2000002
00k2
00k2
00k
200k
200k
200k
200k
200k
200k
200 000200
k
200k
200k
200k
200k
200k
200k
200k
200k
4 5
HOW DO ISET UP?
Dont put ANYTHING in the middle
o the board thats where youll
build your city!
1. Put the gameboard in the centero the playing area, on a fat
surace.
2. Separate the Rent Dodge cardrom the Chance cards and put it
next to the Free Parking space.
3. Hand out a Reminder card toeach player.
4. Shufe the Chance cards and putthem in a pile, acedown
next to the board.
5. All choose a mover and put iton the GO space.
6. Decide who will be the Banker.
BANKER:
You are in charge o money, District
cards, buildings and auctions during
the game. Beore you start playing:
u Separate the District cards intocolor groups and put them in the
slots in the plastic tray.
u Separate the buildings into color
groups and put them to the side
o the gameboard.
WHATS IN THE GAME?
1 block 2 blocks 3 blocks 1 block 2 blocks 3 blocks RAILROADS STADIUMS
SKYSCRAPERS THE MONOPOLY TOWER BONUS BUILDINGS HAZARDS
TRADING UNIT
Residentialbuildings
Industrialbuildings
ON/OFF switch
Build button
Press when you want to buybuildings to nd out i you
can buy 1, 2 or 3 blocks or
build a railroad. (See page 8.)
Auction buttonBanker, press this button to time
an auction when a player lands
on an unowned property and
doesnt want to buy it or the
asking price. (See page 8.)
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1. DECIDE HOW LONG TO PLAY FOR
u Until every player except one goes
bankrupt (around 2 hours, depending
on the number o players)
OR
u For a certain amount o time (i.e. one
or two hours). The Trading unit tells
you when an hour has passed.
2. Turn the Trading unit on using the switchunderneath.
3. All roll the dice. The highest roller goesrst and play continues clockwise.
TIP! Roll the dice in the box lid so thatyou dont knock any buildings over!
4. Take the ollowing 3 steps on EVERY turn:
A. ROLL THE DICEand move that number o spaces around
the board.
B. CHECK WHERE YOUVELANDED
C. BUILD PROPERTIESIF YOU WANT TO
You can build on anyo your districts
during your turn. (See page 8.)
5. I you rolled a double, take another turn,roll again and then repeat steps B and C
(you can build on every roll). Your turn
is over. Play continues clockwise.
GAME OVER
u When youve been playing or almost
an hour, the Trading unit will beep more
requently. To continue on playing, switch
the unit o and on again to start counting
down another hour.
u All add up your total money and
property value (see page 16).
The richest player is the winner!
HOW DO I PLAY? WHERE DID YOU LAND?An unowned district:
u Buy it or the amount shown on the
space. Pay the banker and take the
matching district card,
OR
u Auction it. (I you dont want to buyit, you MUST auction it.)
A district owned by another player:
Pay them rent depending on how many
buildings are on that district (see page 14).
A district you own:
Do nothing unless there is a railroad on it. I
so, you can immediately move to anyotherdistrict with a railroad on it and buy it or
auction it (i its unowned) or pay rent
(i it belongs to another player).
An AUCTION space:Put any unowned district up or Auction
(see page 8).
An INDUSTRY TAX space:
Pay the bank the amount shown i you own
any industrial buildings. I you dont own any,
do nothing.
A PLANNING PERMISSION space:
Build a hazard ORa bonus building(see page 11).
FREE PARKING:
Take the Rent Dodge card to use later
(see page 15).
Ah spaceTake a Chance card and ollow the
instructions on it.
GO TO JAIL:
Go to jail and do not collect money i you
pass GO (see page 15).
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BUILD UP TO 8 BLOCKS ON EACH DISTRICT TO INCREASE ITSRENT VALUE.They can be residential buildings, industrial buildings or a combination o both.
To build, press the build button on the Trading unit to fnd out whether you can buy
1, 2, or 3 blocks, or build a railroad.
RESIDENTIAL BUILDINGS (GREY)
u Residential buildings are cheaper tobuy than industrial buildings.
u I another player builds a hazard in
your district, residential blocks in thatdistrict become worthless and do not
count towards its rent value
(see Hazards Page 12).
1 block 2 blocks 3 blocks
INDUSTRIAL BUILDINGS (LIGHT BLUE)
u Industrial buildings are more expensiveto buy than residential buildings.
u Industrial buildings are sae romhazards. I another player builds a
hazard in your district, all industrial
buildings in that district still count
towards the rent value.
1 block 2 blocks 3 blocks
RAILROADS
On your turn, i this icon
fashes when you press the
Build button, build a railroadon any district or ree!
Put railroads on the outer tracko theboard, not in the center.
Use railroads to pass GO and collect wages,
to get to a part o the board where you hope
to buy, and to avoid nasty high-rent areas!
u When you land on a district with a
railroad on it, on that turn you can jump
to any other district which has arailroad.
u You must land on a railroad during yourturn to be able to use it. I you start your
turn on a district with a railroad, roll and
move as normal.
u I you use a railroad on a district thats
owned by another player, you must pay
the rent beore you leave!
Tip!I a district becomes crowded, swap the 1 and 2-block buildings or 3-block towers
to make space.
HOW TO AUCTION
HOW TO BUILD
BUILDINGS
u Banker, press the Auction button on the
Trading unit to start the timer. Each auction
lasts up to 50 seconds.
u The player who decided to auction
starts the bidding at any value rom a10k
upwards.
u Any player can call out an oer at any
time, including the player that decided to
auction the district.
u When you hear a sound and the red light
fashes aster, you have 5 seconds to
close the auction!
u Whoever has the highest bid when the
red light goes o wins the districtandpays that price to the banker.
u Press the Build button on the Trading Unit.
u What numbers showing when it stops?
Thats the maximum number o blocks
you can build on this turn, e.g. 3 means
you can build up to 3 blocks. I the unitstops atDyou can build a railroad(see page 9) but no properties.
u Build residential buildings, industrial
buildings or a combination (see page 9).
Buy them rom the bank at the priceshown on your District card(s).
u Build properties on ANY districts that
you own. You can build on more than
one district in the same turn.
u You can press the Build button onceper turn.
AUCTION button
BUILD button
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When you land on a PLANNING PERMISSION
space, you must:
u Build a bonus building in a district that
you own
ORu Build a hazard in another players
district (to make their residential
buildings worthless)
OR
u Build a bonus building or hazard in an
unowned district (i you are planning to
buy it or want to block another players
plans!).
IMPORTANT: BONUS BUILDINGS PREVENT
HAZARDS FROM BEING BUILT ON A
DISTRICT, AND HAZARDS PREVENT
BONUS BUILDINGS FROM BEING BUILT!
For example, i you have built a school on
your district, another player could not later
build a power station there, and vice versa.
Hazards and bonus buildings are ree and do not count towards the 8-block maximum
per district.
STADIUMS
SKYSCRAPERSAND THE MONOPOLY TOWER
The Monopoly Tower
COST:a7m
Once you own all o the districts in two color
groups, you can buy the MONOPOLY Tower
and build it on any district in those groups.
This doubles the rent value o everydistrict you own!
Skyscrapers and the Monopoly Tower do not count towards the 8-block building limit
per district.
Skyscrapers
Build a skyscraper to double
the rent value o all the
districts in a color group.
The cost o a skyscraper is
shown at the bottom o each
District card.
u Once you own all o the districts in onecolor group, you can build a skyscraper
on any one o them.
u You can build one skyscraper per
color group.
u A skyscraper immediately doublesthe rent value o all districts in itscolor group.
See page 13: How to Charge Rent.
Stadiums do not count towards the
8-block building limit per district.
Stadiums
COST: a2m
PLANNING PERMISSION
Buy a stadium to increase your income; there
are only two in the game, so youll have to
be quick!
u Once you own two districts o the samecolor, you can build a stadium on eitherone o them during your turn.
u Collecta1m per stadium you own
every time you pass GO (in addition
to your wages).
u You can only build one stadium in each
color group.
u Stadiums do not increase your rent value.
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Rent example:
You own Central Quay, Old Town and Harbor Heights. Another player lands on Central Quay.
There are:
2 residential blocks, which dont count because the hazard
(power station) makes them worthless. Value =a0
4 industrial blocks. Value =a3.5m
1 skyscraper on Harbor Heights, which is in the same
color group, so double the rent. 2 x a3.5m = a7m
TOTAL RENT VALUE: a7m
When another player lands on one o your districts, check the ollowing to work out how
much they owe you:
No buildings?
Charge Land Rent
only.
Protect your districts
Put bonus buildings on your districts to prevent other players rom building hazards on them.
u I another player builds a hazard in one o
your districts, all o the residential buildingsin that district become worthless and do
not count towards the rent value o that
district. Leave them on the board.
u You can remove hazards rom your
districts by paying a500kper blockto the bank during your turn.
Example:
To remove a prison (4 blocks) rom your
district, paya2m (4 x a500k) to the
bank and return the prison to the banker.
You can now charge rent or the
residential buildings on that district
again.
BONUS BUILDINGS
HAZARDS
School
Wind arm Water tower
Park
Power station(3 blocks)
Prison(4 blocks)
Rubbish dump(2 blocks)
Sewage plant(3 blocks)
Residential and/or
industrial buildings?Count how many
blocks (not buildings)
there are and charge
the matching rent
value shown on the
district card.
Hazard? Count the industrial blocks only.
Is there a skyscraper on any district in
that color group OR the MONOPOLY
Tower on any district you own?Double the rent!
(I you have a skyscraper AND the
MONOPOLY Tower, you cannot double the
rent twice.)
I the paying player cannot aord the rent,they must mortgage a district or do a deal
with you to raise the money.
HOW DO I CHARGE RENT?
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DEALS
14 15
u When you want to make a deal, press the
Auction button to start the timer. You
must come to an agreement beore the
time runs out!
u I you swap/sell a district during a deal,
any buildings already there must
stay there.
Rent Dodge CardThe Rent Dodge card entitles you to one
rent-ree turn!
u When you land on FREE PARKING,
collect the Rent Dodge card rom
beside the board.
u Use this card on a later turn when you
dont want to pay rent.
u Once youve used the card, put it back
next to the FREE PARKING space.
u I another player lands on FREE PARKING
beore youve used the card, youve
missed your chance to use it and must
give it to them. Bad luck!
Make deals with each other to raise unds or get the districts you need! There is no penalty or landing here. You can still collect rent and build on sites while
youre on FREE PARKING.
I you cant aord to pay rent, you can mortgage one or more districts that you own to
raise some money.
To mortgage a district
The mortgage value is the same as the
districts current rent value. Turn the District
card acedown in ront o you and collect
that amount rom the banker. All buildings
stay there.
You cant collect rent or mortgaged districts.
To buy back a mortgaged district later in
the game
Turn the District card over and pay the rent
value to the banker, i.e. the amount you
received when you mortgaged it.
You can start charging rent on the district and
building on it again right away.
I you owe more money than you can raise rom your assets, you are declared bankrupt
and are out o the game.
Owing the bankerReturn your District cards to the banker who will
auction o each property to the highest bidder.
Return any Get out o jail ree cards to the
bottom o the relevant pile.
Owing another playerThe other player receives any money let,
your District cards and any Get out o jail
ree cards you own.
FREE PARKING
JAIL
Go to jail i:
u You land on the Go to jail space.
u You pick a Chance card which tells you
to Go directly to jail.
u You roll a double three times in a row onyour turn.
Your turn ends when you are sent to jail.
Move onto the jail space and do not collect
any money i you pass GO.
While in jail you can collect rent and build
properties on districts, as long as they are
not mortgaged.
Get out o jail by:u Paying aa500kne and continuing on
your next turn.
u Using a Get out o jail ree card.
u Rolling a double.
I you havent rolled a double ater three
turns, pay the banker a500kand then
move according to what you rolled.
MORTGAGES
BANKRUPTCY