+ All Categories
Home > Documents > Morgan dylan 587256 pages

Morgan dylan 587256 pages

Date post: 06-Mar-2016
Category:
Upload: dylan-morgan
View: 215 times
Download: 0 times
Share this document with a friend
Description:
journal
72
AIR. DYLAN MORGAN 587256 STUDIO JOURNAL 2014
Transcript
Page 1: Morgan dylan 587256 pages

AIR.

DYLAN MORGAN 587256STUDIO JOURNAL 2014

Page 2: Morgan dylan 587256 pages

/ / INDEXPART A 3

A.1 Past Projects 3 Piezo-scape 3 Electree 4

A.1 Design Technologies 5 Kinetic Energy 5 Hydroelectric energy 6

A.2 Design Computation 7 Museo Soumaya 7 SOFTlab: (n)arcissus 8

A.3 Composition / Generation 9 Seoul “Spaceship 9 Khan Shatyr Entertainment Centre 10

A.4 Conclusion 11

A.5 Learning Outcomes 12

ONE

PART B 15

B.1 Research Fields 18 B.2 Case Study 1.0- Voltadom 21

B.3 Case Study 2.0- Airspace 25

B.4 Technique: Development 29

B.5 Technique: Prototypes 33

B.6 Technique: Proposal 36

B.7 Learning Outcomes 37

PART C 41

C.1 Design Concept 57 C.2 Tectonic Elements 61

C.3 Final Model 65

C.4 LAGI Requirements 67

C.5 Learning Outcomes 69

Page 3: Morgan dylan 587256 pages

TWO

Page 4: Morgan dylan 587256 pages

/ / PART ACONCEPTUALISATION

Page 5: Morgan dylan 587256 pages

/ / PART ACONCEPTUALISATION

Page 6: Morgan dylan 587256 pages

/ / A.1 PAST PROJECTPiezo-scape

Like the Virtual Tapestry proposel, the Piezoscape proposal relates strongly to the engagement of it’s visitors. Most significantly though, this engagement is central to the en-ergy output of the proposal, and not secondary. Specifically the proposal creates energy using piezoelectricy, which is the conversion of mechani-cal movement into electricity. Energy from wind, sound vibration, and hu-man movement can collectively be harvested form the same generating source of naturally-occuring, renew-able or recycled piezoelectric mate-rials.

Surfaces are deformed by foot traf-fic for example, creating mechani-cal movement, thereby generating energy.

The proposal calls for the site to be used for large scale events, with a sound stage and many other fea-tures. This large scale interraction occuring concurrently with energy production results in an effective outcome. As opposed to lining a running track with solar panels for example, here the various structures allow for energy production, and fas-cilitate that production through their function

THREE

Page 7: Morgan dylan 587256 pages

/ / A.1 PAST PROJECTElec-tree

The ‘Human Electree Park’ uses two forms of energy generation, us-ing both human involvement and solar energy. The Human aspect is through piezoelectricity in the ‘Energy Promenade’. This involves tiles that harness the kinetic energy produced through foot traffic, via compression and vibration (as is the case with the ‘Piezo-scape’). Energy produced through this method is then transferred via cables through the structure of the trees. Notably, all energy flowing from the ‘energy promenade’ is used to illuminate the trees. Critically speaking this is unsuccessful. The resultant energy production is void, and offers only a superficial outcome.

“Conceived as a System where Energy is generated by the people; the more visitors, more en-ergy generates, thus, it will be re-flected with increased intensity in its elements”

This combined with energy produc-tion that superficially negates itself, leads me to appretiate only it’s tech-nology, not it’s application.

FOUR

The other form of energy production is solar energy. This is harnessed through photovoltaic cells wrapping the exterior. Similarly, the energy created by this technology is trans-ferred to underground batteries, where it stays until it is needed to power any onsite fascilities, include lights and a kiosk.

When comparing this to the Piezo-scape, I contend that the Electree project is unsuccessful in it’s primary endeavour. Where the Piezoscape offers a reason for large scale human involvement as it can house events, festivals etc, producing large quan-tities of electricity, whereas Electree similarly sites human involvement as a key objective, yet offers no outlet for this.

Page 8: Morgan dylan 587256 pages

There are many different ways that kinetic energy (natural or man-made) can be har-vested and converted to electrical energy.

A piezoelectric generator converts me-chanical strain into electrical energy. They are commonly used in wristwatches that do not require batteries or winding. And they can be inserted into shoes or in walk-ways to harvest the energy of walking or jumping.

Ambient radiation from radio transmitters could potentially be collected and convert-ed into useable electricity. The pyroelectric effect converts tempera-ture change into electric current.

Thermoelectrics was discussed in the So-lar section as it referred to the use of the

device to harness heat energy that is gen-erated by the sun. But other applications of the technology could be used to harvest heat energy from human activities that is otherwise lost (effectively increasing effi-ciencies of systems).

Electrostatic devices can harvest vibra-tion energy and convert it into electricity. One example is the regenerative shock absorber that is planned for use in electric vehicles. Microharvesting: there are various tech-nologies that are in use that harvest en-ergy from blood sugar and tree sugars for conversion into electricity to power very small biological devices and monitoring equipment. Other advanced technologies include electroactive polymers, nanogen-erators, and noise harvesting devices

/ / WINDSTALK CONCEPT

This utilizes a series of 1203 kinetic ener-gy-generating “stalks” to harness power. Designed for Abu Dhabi’s Masdar city, the project takes its inspiration from the way wheat fields blow in the wind.

LED lights on the tips of the stalks glow at various levels depending on the presense of wind / movement

/ / A.1 DESIGN TECHNOLOGIESKinetic Energy

FIVE

Page 9: Morgan dylan 587256 pages

Generating approximately 20% of the world’s electrical energy, hydroelectricity is by far the most established form of re-newable energy. It accounts for more than 80% of all renewable energy installed ca-pacity.

Conventional hydroelectricity uses dam structures to limit the flow of existing riv-ers. By selectively releasing water through turbines in the dam, the tremendous pres-sure of the water is converted to electrical energy.

There are many ecological side effects of interrupting the flow of existing rivers which has led to the deconstruction of many hy-droelectric dams and has resulted in a de-crease in construction of new hydroelectric facilities. The damming of a river causes the upstream side to flood large areas of land, disrupts fish spawning activities, and changes the characteristics (temperature, oxygen content, and silt content) of the downstream water. Dams also come with the risk of structural failure and the result-ing severe downstream flooding.

/ / OCEAN, TIDAL, DYNAMIC TIDAL POW-ER (DTP)

A more relevant application of hydroelec-tric technology would be through tidal vari-ations, as the more conventional forms of hydro require large damns or waves (nei-ther of these are present on the proposed site). Using the tide is an untested tech-nology that could theoretically produce large amounts of power in the range of 10,000MW capacity by creating extremely large artificial jetties into the ocean that would be shaped like a “T” as viewed from the sky. The top of the “T” would serve to separate tidal action on either side of the long leg that connects to the land. Com-puter simulation models have shown that the length of the system would have to be in the area of 30km to be viable, which would require an extremely large capital expense. There may be negative impacts to marine habitat by building such a exten-sive structure out into the ocean.

/ / SMALLER SCALE- MICRO AND PICO

On a smaller scale than harnessing ocean tides we could look to Micro and Pico Hy-droelectricity. Classified as hydroelectric installations of less than 100KW capac-ity for Micro and less than 5KW capacity for Pico, these are installations in smaller rivers and streams. These can be either Dammed Reservoir type or Run of the Riv-er type but are usually the latter, especially for Pico installations.

These types of installations are an excel-lent method of providing energy to small communities in developing countries that do not have access to grid source power. Because the required output is small, the elevation drop of the water can be small, in some cases as little as one meter.

/ / A.1 DESIGN TECHNOLOGIESHydroelectric Energy

SIX

Page 10: Morgan dylan 587256 pages

/ / A.2 DESIGN COMPUTATIONMuseo Soumaya

SEVEN

“The Museo Soumaya was conceived as an iconic structure with two missions: to host one of the largest private art collections in the world, and to reshape an old industrial area of Mexico City. A structure of this complexity had never been attempted in Mexico, which presented various risks for the client, design and construction teams. One of the challenges was how to realise this ambitious project without precedent or local expertise. The management and coordination of the various teams was critical to its success, as were the new techniques that were developed using laser scanning, parametric modelling and other algorithmic techniques to design and model the project in three dimensions.”

Page 11: Morgan dylan 587256 pages

/ / A.2 DESIGN COMPUTATIONSOFTlab: (n)arcissus

Computation has had a direct and significant role in the evolution design processes. This has occured seem-ingly through increased possibilities for material manipulation, but more significantly through a shift in the fun-damental approach to a design. In other words, the capacity for bottom-up design, rather then the traditional top-down approach.

“(N)arcissus” is a site-specific spa-tial intervention in the stairwell of the Frankfurter Kunstverein, an ar-tificial skin that drops down through the vertical space using gravity as a principle. By designing the form as a parametric model SOFTlab are able to manipulate the formal qualities of the final output while simultaneously optimizing it for physical construc-tion. Their script breaks the surface down into individual surfaces for laser cutting, producing the unique mod-ules needed to produce the larger structure.

Using this as precedent, we can look at how computing affects the design process. In this case, the form nar-cissus takes is not dictated by one specific desired final outcome. In this way, computation allows for a more elastic approach to the process, which is more responsive to change.

EIGHT

Computation impacts on the range of conceivable and achievable geom-etries. This is significant in the evolu-tion of design processes as it leads to increases possibilities, allowing for further evolution of form and design.

This installation is, to an extent, a per-formance-orientated design. This is a result of it’s capacity to be altered de-pending on a specific function it must serve. In this case, function refers to form, as that is it’s primary purpose.

Computation presents unique op-portunities and innovations. Specifi-cally, narcissus provides precedence for an evolving form, which can be manipulated and altered to suit a particular site or area. In relation to preceding architectural history this differs in both process and outcome. Previously, as mentioned above, the bottom-up design approach made available by computation was not necesarily practicle. Narcissus, de-veloped in 2010, is not groundbreak-ing in terms of computation, however it does provide precedence to dis-cuss the evolution of computation in design, and how it alters both pro-cess and outcome.

Page 12: Morgan dylan 587256 pages

/ / A.3 COMPOSITION / GENERATIONSeoul Spaceship- ZHA

NINE

Zaha Hadid Architects embraced com-putation early on, thereby challenging traditional ways of making architecture. Through parametric design Hadid has explored the possibilities of architecture and construction, creating unique forms.

This can be seen in the proposed Seoul “Spaceship”. The Dongdaemun Design Park is intended to be one of the city’s key cultural hubs and a place for rolling art and design exhibitions, as well as a plethora of events for new technologies and media.

Zaha Hadid’s approach to design very much represents the notion that the move towards computation denotes not only a shift in practice, but more importantly a shift in theory.

Brady Peters, in ‘Computation Works: The Building of Algorithmic Thought’, discuss-es the confronting notion that computation has the potential to exceed the designers intellect. This is where the exploration of computation and generation rather than a

compositional approach gets most inter-esting. “We are moving from an era where architects use software to one where they create software”

Architectural theory is rooted in the rep-resentational, when approaching design generation. In this regard computation marks a natural progreeion in representa-tional mediums. However, it is in this gen-eration, where computation exceeds it’s designer, where this progression is con-sidered most innovative.

This innovation can be seen in the appli-cation of parametric modelling. Parametric modelling, as utilised in Hadid’s practice, has developed a new form of design logic. This focuses on a logic of associative and dependency relationships with objects.

Oxman denotes the opportunities pre-sented by this approach in ‘Theories of the Digital in Architecture’. Altering a shema of

relationships, such as geometric relation-ships, by manipulating it’s parameters results in the creation of a multiplicity of variable instances. The new logic in de-sign thinking is therefore created by para-metric design as it enables the writing of algorithmic procedures, for the creation of variations.

The most significant discourse in ap-proaches to architectural generation is in scripting, as in procedural design, and away from representational theorising. The works of Zaha Hadid Architects dem-ostrate the capacity of scripting as a me-dium for experimentation.

Oxam recognises this scripting culture, acknowledging the tendancy for emerging generations of architects to rely on script-ing for experimentation. It can therefore be said that, to an extent, scripting culture re-defines architecture in practice, but more importantly in theory.

Page 13: Morgan dylan 587256 pages

/ / A.3 COMPOSITION / GENERATIONKhan Shatyr Entertainment Centre

TEN

Jyväskylä is a town located in central Fin-land’s lake-district. It is internationally re-nowned for its art and music scene and festivals, as well as for its higher educa-tional institutions particularly in Music, the Arts and Cultural Research. Even more so it is famous for having been the hometown of Alvar Aalto. This makes the Music and Art Center project a great challenge for ar-chitects that search for alternative spatial, formal, material and programmatic agen-das.

This design for the centre by Ocean Earth is therefore an interesting precedent in re-lation to architectural generation through algorithmic thinking. Most significantly The design evolves from an iterative morpho-genetic process alongside with extensive physical modelling.

Morphogenesis in design refers to self-organising systems with the capacity for adaptation in the presence of change. Change can be anticipated and facilitated right up to the manufacturing stage. From the standpoint of morphogenesis, the ap-

plication of computation in architecture creates opportunities previously unre-alised in design process, fabrication and construction.

“Morphogenesis is a concept used in a number of disciplines including biology, geology, crystallography, engi-neering, urban studies, art and architec-ture.This variety of usages reflects multiple understandings ranging from strictly for-mal to poetic.” (Stanislav Roudavski ‘To-wards Morphogenesis in Architecture’)

Significant parallels between architec-ture and nature are drawn through this approach, most notably the conepts of growth and adaptation. The character-istics of the Music and Art Center reflect these parallels. Ocean North deployed an iterative growth process, beginning with the definition and distribution of virtual vol-umes.

This concept and precedent suggests in-teresting directions for the development of procedural techniques in the architectural domain.

Distribution of seed and defi-

nition points for the struts of the

primary lattice system

first growth step of the primary lattice system

growth step defining the secondary

lattice system in accordance

with the primary system

model view of the same loca-

tion

Page 14: Morgan dylan 587256 pages

/ / A.4 CONCLUSIONA.1- Design Futuring:Using past Land Art Generator projects as precedents and an investigationof energy technologies provided direction for my design approach. This was done through a critical approach to the precedents, thereby indentify-ing the superficial nature of some of them, and the need to avoid this.

A.2- Design Computation:discussing the evolving role of computation in architecture introduced thearray of possibilities presented through this medium.

A.3- Composition and Generation:building on the ideas introduced in the computation investigation in A.2,this discussion created direction for my project through the capabilities ofparamtric modelling. Generation was found to be a significant developmentin architectural approaches, explored through scripting cultures. Similarlythe discussion of morphogenesis broadened my approach through the sig-nificance of evolution and adaptation.

The design approach I have therefore developed in the wake of the compu-tational shift in architectural theory is to utilise parametric modelling to cre-ate an adaptive design. This is an innovative and significant way to design in terms of architectural theory.

ELEVEN

Page 15: Morgan dylan 587256 pages

/ / A.4 CONCLUSION

TWELVE

Page 16: Morgan dylan 587256 pages

THIRTEEN

Page 17: Morgan dylan 587256 pages

FOURTEEN

Page 18: Morgan dylan 587256 pages

/ / PART BCRITERIA DESIGN

Page 19: Morgan dylan 587256 pages

/ / PART BCRITERIA DESIGN

Page 20: Morgan dylan 587256 pages

SEVENTEEN

Page 21: Morgan dylan 587256 pages

/ / B.1 RESEARCH FIELD- BIOMIMICRY

Biomimicry refers to the imitation of sys-tems and models occuring in nature, from the basis that these systems have become the most efficient solutions over natural selection over geolocial time. At it’s base biomimicry therefore offers so-lutions to complex human problems, but more broadly speaking it is an extensive avenue for design exploration.

Specifically it relates to this project in that we are exploring energy harnessing technologies, and attempting to convert sources of energy present into usable forms. This endeavor reflects many pro-cesses within nature, most apparantly

photosynthesis (being the process by which plants and other organisms con-vert light energy, normally from the sun, into chemical energy which can be later released to fuel the organisms activities). This demonstrates the intrinsic relation-ship between biomimicry and energy technologies.

With this in mind it can be stated that biomimicry most appropriately applies to any conceptual exploration in regards to energy technologies and our task.

In addition, thinking more broadly about this subject, the idea of imitating proces-

ses found in nature provides a strong basis for generative design. In its es-sense, the process over time resulting in the most appropriate systems within all nature reflects generative computational design. Biomimicry therefore provides a meaniful route for discussion throughout this subject.

Summarily, the conceptual design impli-cations of biomimicry are vast, and are therefore worth investigating.

2.1 Modern Primitives design exploration-

Aranda Lasch.

EIGHTEEN

Page 22: Morgan dylan 587256 pages

/ / B.1 RESEARCH FIELD- BIOMIMICRY

Canopy by United Visual Architects

This installation spans 90 metres along the facade of the building and was derived from the experience of walk-ing through a forest. Specifally the goal was to imitate the filtration of light through a tree canopy above you. It has thousands of identical modules created by looking at a leaf structure, arranged in a non-repeating organic pattern. Most significantly apertures in the modules filter natural light during the day, while at night atrificial light creates the same effect.

The atrifical light particles are born, and then move through the structure and die, with their survival depending on re-gions of energy sweeping through the grid. As a whole the installation reflects the filtering of light by a tree canopy, but more impresively the processes that occur within a leaf at a cellular level.

2.2 Canopy- United Visual Architects

NINETEEN

Page 23: Morgan dylan 587256 pages

This communicates the potential for biomimicry through our design, specifally in both form and function. Both are key in considering the application of energy technologies within an aesthetically appropriate design. At a more basic level we can look to forms derived from natural structures for design expression:

ICD/ITKE Research Pavilion

Located at the university of Stutgart, this pavilion was the result of the exploration of biological principles, specifically the plate skeleton morphology of a sea urchin. The design was an excercise in the exploration of the performative ca-pacity of natural structures. This is where biomimicry is use-ful in design, and solving human problems. More efficient structures can be incorporated into building systems, as they exist in nature at their most streamlined and suitable

form. That being said, the application of such systems is rarely as suitable as it is in nature. Nevertheless it is an important indeavor.

Through the Research Pavilion more than just the aesthetic style offered by biomimicry is explored, the need to learn from nature is demonstrated structurally, no matter how im-practical it may be

The application of biomicry in generative form making, such as the Research Pavilion, is vast, but it is in the area of environmental processes, evident in the Canopy Project by VUA, that we are most interested, providing more fertile grounds for exploration. This is where simple form making derived from structures within nature is insufficient for de-sign direction.

2.3 ICD/ITKE Research Pavilion

TWENTY

Page 24: Morgan dylan 587256 pages

/ / B.2 CASE STUDY 1.0- VOLTADOM

TWENTY ONE

Page 25: Morgan dylan 587256 pages

Voltadom by Skyler Tibbits is an installation span-ning the MIT hallway betweeen building 56 and 66. For our purposes it was an excercise in ar-chitectural surface panelling, representing an ex-tensive knowledge of parametric design. For this reason aiming to replicate the Voltadom is not the desired outcome. This is a basis for surface pan-elling exploration.

The process began with a two dimensional plane on which cones are distributed randomly, with identical cones in the same locations to deter-mine the location of the oculus. This is apprar-ent below. At this point small investigations took place, such as varying the size of the oculus, and the number of geometries present. Prblems were encountered were parts of the mesh wouldnt

trim, creating failures evident on the next page.

From here the challenge was set to transfer this to a three dimensional geometry. To do this, the surface was divided evenly and the vaults were distributed onto these origin points. However the cones were still grounded on the XY plane.

Resolving this required changing the plane of each origin point to reflect its position on the sur-face, which initially resluted in the geometries be-ing placed on the underside of the surface, as demonstrated over the page.

Notably, the vaults I achieved were evenly distrib-uted, which differs from Tibbits’ Voltadom. This is were my definition has room for improvement.

TWENTY TWO

Page 26: Morgan dylan 587256 pages

/ / B.2 CASE STUDY 1.0- VOLTADOM

TWENTY THREE

Page 27: Morgan dylan 587256 pages

Overall I was unable to replicate Tibbits’ Voltadom, however My outcome does pro-vide grounds for further surface tesselation consideration.

The most succesful aspect of this task was the variation of individual planes, allowing for a more appropriate recreation. Where this fell short was in my ability to vary the vaults to create a more overall dynamic form as is the case with the Voltadom.

Further potential for this design lies within this realisation. If the points were randomly distributed, and each vault varied dramati-cally, a very different outcome would have resulted.

Similarly, surface paneling provides signifi-cant potential for fabrication. Tibbits creat-ed his form using two dimensional pieces, which formed the vaults. This will be useful when attempting to realise a complex ge-ometry

TWENTY FOUR

Page 28: Morgan dylan 587256 pages

/ / B.3 CASE STUDY 2.0- AIRSPACE

Airspace Tokyo- Faulders Studio 2007

The Airspace building facade was designed to reflect the exterior of the building previously on the site, which was enveloped extensivley by a layer of dense vegeta-tion.

Artificially the skin acts to perform the same qualities as the trees previously inhabiting the site. Sunlight is refracted along the metal surface, rainwater is carried away through a capilary action, and the views are dis-torted and filtered through the celss created by the layered skin.

The Airspace building represents a simple and suc-cesful case of biomimicry, providing both an aesthetic and functionally appropriate solution to a problem.

Our task is to recreate the airspace building as accu-ratley as possible, which will then act as the basis for further design exploration.

By reverse engineering this project in grasshopper we hope to accurately interpret the implied process in creating the Airspace building.

2.4 Airspace Tokyo- Faulders Studio

TWENTY FIVE

Page 29: Morgan dylan 587256 pages

After initially creating unsuccesful definitions, for ex-ample by trying to navigate lines through a field, it be-came overlly apparent to me that the form was derived from voronoi patterning.

Firstly the populate 2D function was used to gener-ate a random array of voronoi cells, as shown above. These were then internally offset, and the offset cells were filleted to round them out. Eventually a surface was created. By varying the number of points, sepa-rate panels were created, however the result was not

organic enough, as the cells were distributed too evenly, and often lined up with one another (above). Therefore, points were layed out manually to create a less uniform array (below) for the three individual lay-ers.

In addition the offset distance was decreased dramati-cally, and the fillet radius increased. As a result, sur-faces closer to those of the actual airspace building were created (below).

TWENTY SIX

Page 30: Morgan dylan 587256 pages

TWENTY SEVEN

Page 31: Morgan dylan 587256 pages

/ / B.3 CASE STUDY 2.0- AIRSPACEFrom here the panels were layered to represent those in the actual building, and layed out around a simple box (shows alongside).

Overall this excercise was succesful in that the pro-cess rationally reflected what we have deduced was the approach taken by Faulders Studio. Aesthetically, it very closely mirrors the form of the Airspace building.

In terms of design potential this chosen definition could be criticised as being simplistic, but in the same sense it is therefore not limiting.

From here we can explore the voronoi form through ranging geometries and expressions. An interesting area identified is the manipulation of point distribution to vary form.

TWENTY EIGHT

Page 32: Morgan dylan 587256 pages

/ / B.4 TECHNIQUE: DEVELOPMENT

TWENTY NINE

Page 33: Morgan dylan 587256 pages

My initial exploration was born from the simple voronoi form, derived from the Airspace facade pattern. The pattern was advanced with the incorporation of three dimensional voronoi cells. Notably, the distribution of these cells was with the basic populate function.

At this point the brief was considered, and the incorpo-ration of environmental processes through energy pro-duction. Initailly we had settled on hydroelectric ener-gy harnessing, due to it’s varying forms of harnessing technologies, in conjunction with possible kinetic ex-ploration through the movement of water. This lead to the incorporation of piping around the perimeter of 3D voronoi cells, as demonstrated alongide

The potential of cells was exciting in regards to a mod-ular and organic design. For example they could

perform different functions, possibly move, or utilise varying energy production methods. At this stage this concept was explored by simply removing cells to form undulating surfaces or even canopies. However this process was not generative, and wasn’t innovative in terms of form making.

We then chose to progress a canopy concept us-ing varying definitions, in addition to an undulating surface. For example, the curves of a canopy were graphed, to then create a surface to project or map a voronoi pattern onto.

While the definition derived from the Airspace project was evolving, it was not evolving in an innovative and progressive manner.

THIRTY

Page 34: Morgan dylan 587256 pages

/ / B.4 TECHNIQUE: DEVELOPMENT

Originally from Faulders’ Airspace facade I derived a simple voronoi pattern, and evolved it insignificantly without a generative standpoint. For this reason we can look to Aranda Lasch to inform these definitions.

Their designs involve organically distributed geom-etries, such as the Rules of Six installation shown in figure 2.5, but more importantly there is an underlying logic, as there is in nature. A set of rules defines the distribution of form, apparant forthrightly in Rules of Six. This installation involves a live algorithm to create the final form, incorporating strict parameters in rela-tion to the six sided elements.

From this we set out to create a system to dictate the distribution of the aspects of our iterations. To do so

we incorporated fields, and point attractors through a grasshopper plug-in called Nudibranch.

Since the relevant aspect of biomimicry is it’s associa-tion with generative design, a generative approach to our form is necessary.

Firstly, voronoi patterns were varied via the point at-tractors, and the potential of these two dimensional cells were explored through piping, lofting, and other commands

Field lines were used to vary the diameter of circles originating at the centre of each voronoi cell. Each layer had varying fields applied to them, at which point the corresponding circles were lofted to create an ar-ray of varying pipes.

Point attractor iterations

THIRTY ONE

Page 35: Morgan dylan 587256 pages

2.5 Aranda\Lasch: Rules of Six, Installation at MoMA, New York, United States, 2008

THIRTY TWO

Page 36: Morgan dylan 587256 pages

/ / B.5 TECHNIQUE: PROTOTYPES

THIRTY THREE

Page 37: Morgan dylan 587256 pages

THIRTY FOUR

Page 38: Morgan dylan 587256 pages

THIRTY FIVE

Page 39: Morgan dylan 587256 pages

/ / B.6 TECHNIQUE: PROPOSAL

Outline

Our part B proposal evolved from the realisations outlined through this document. Most significantly it relates a generative process, as the established link between biomimicry and generative design dictated.The main concept involves voronoi cells being layed

Energy Technology

The incorporation of hydroelectric energy is beneficial in that water is the most available resource from the site. While our application still needs to be explored there is potential for the combination of hydroelectric energy and kinetic energy. This is most appropriate considering the lack of waterflow around the site, therefore requiring third party involvement. For this reason I propose that each cell moves indipendantly

out accross an undulating landscape. Point attractors determine both the size of the voronoi cells and the to-pography of the landscape. Put simply, higher ground levels correspond with larger voronoi cells.

of one another, and as pressure is applied to it, it moves down, disturbing the resting water filling the cavities created by the divided surface. As the wa-ter moves it triggers a system of kinetic components, thereby generating energy. In addition the point at-tractors determine the magnitude of each cells move-ment (as it does their size and height.

THIRTY SIX

Page 40: Morgan dylan 587256 pages

/ / B.7 LEARNING OUTCOMESInterim presentation feedback regarding our proposal centred mainly on the appli-cation and practicality of hydoelectric en-ergy production. While water has potential as an expressive device, all agreed that the incorporation of harnessing this water movement as energy was questionable.

As a result I am still determined to succes-fully incorporate this form of energy pro-duction, as it has so many benefits both in availablity and aesthetics. Its ability to produce sufficient energy is the concern. I agree that the use of tidal systems, or the flow of water between damns is not obvi-ously applicable, however I believe there is potential for the use of kinetic components, in conjunction with the manipulation of wa-ter movement to generate enough energy. I think optimising the technology within this site needs attention before dismissing its use.

The piece of feedback I am excited to ex-plore is the resultant architectural outcome following the optimisation of an energy

technology. Thinks links well to the idea of biomimicry, and natures design through the optimisation of its processes.

In terms of learning outcomes I have en-joyed the vast progression I made between submissions. Specifically my approach to computational design as part of the design process has certainly shifted.

Initially I saw generative design as an easy way out, whereas I have come to realise this is not case. Algorithmic design broad-ens possible outcomes. It progresses de-sign potential.

More than anything the propects of what I can produce in the remainder of the sub-ect are enthusing, now that I have begun to surface from the deep end of parametric modelling that I found myself in.

THIRTY SEVEN

Page 41: Morgan dylan 587256 pages

/ / B.7 LEARNING OUTCOMES

THIRTY EIGHT

Page 42: Morgan dylan 587256 pages

/ / PART C DETAILED DESIGN

THIRTY NINE

Page 43: Morgan dylan 587256 pages

FORTY

Page 44: Morgan dylan 587256 pages

/ / DESIGN CONCEPT

FORTY ONE

Page 45: Morgan dylan 587256 pages

Following the interim presentation my design concept evolved significantly. The feedback we received included the legitimacy of hydroelec-tric energy production. While i was exited by the potential application of water due to its relation to the site, in terms of energy production via it’s movement was questionable and ultimately insig-nificant.

In addition it was suggested that through our ex-ploration of potential energies, we use the opti-misation of energy production to inform the de-sign. In terms of biomimicry (our chosen research field) this was particularly exiting, as it centres on the idea that systems in nature have evolved to become as efficient as possible, thereby dictat-ing it’s form and function.

As a result the concept shifted to incorporate wa-ter as an expressive device for energy produc-tion via solar technology. The form this took was an emotive canopy housing a micro-climate or garden, where the structure evolved from both technological and aesthetic requirements. Water is pumed up to each peak once sufficient energy is produced by the clear solar panels. The water then flows over the canopy, visible from inside through both glass and the clear cells, depend-ing on the location of each individual segment.

We bgan by selecting our cell design, shown alongside. 1, my eventual choice, allows for an even flow of water, which aesthetically addresses most appropriately the need to create an expres-sive manipulation of the water. 3 directs the flow of water, thereby decreasing its expressive qual-ity. Similarly, 2 is the middle ground, and is not optimal. From here I moved to slect the overal form, with both aesthetic and technological cri-teria

1

2

3

FORTY TWO

Page 46: Morgan dylan 587256 pages

FORTY THREE

Page 47: Morgan dylan 587256 pages

ENCLOSED

The aesthetic requirement informing all form explorations was the desire to create an emotive structure via scale and experience. The structure extends from the landscape and uses a large portion of the site.

Firstly, I created an enclosed struc-ture. The climate within could there-fore be controlled to a degree.

The large space fulfilled the scale requirement, although it isn’t overly emotive in that it’s form is relativley simple. I therefore moved to more dynamic forms.

FORTY FOUR

Page 48: Morgan dylan 587256 pages

FORTY FIVE

Page 49: Morgan dylan 587256 pages

DENSE

Evolving from the enclosed struc-ture is this dense exploration of form. Here smaller individual canopies are spread throughout the site. The steep enclosures are certainly dy-namic, and as evident in the along-side render, it is emotive in that it is dissorientating.

However developing the entire site has its limitations. The density doesn’t necessarily express its scale, and having fewer structures may ad-dress this problem

FORTY SIX

Page 50: Morgan dylan 587256 pages

FORTY SEVEN

Page 51: Morgan dylan 587256 pages

SEMI-DENSE

The dense and large enlosed explo-rations where contrasting, and so I explored an intermediate form. This semi dense example incorporates both the previous concepts, but criti-cally it doesn’t carry the benefits of each. The whole site is developed, which like the dense variation does not appropriatley express the scale found in the enclosed variatione.

In addition it isn’t as dissorientating as the dense exploration. As a result I moved to develop a smaller part of the site, but with a more dynamic form than that found in the enclosed exploration.

FORTY EIGHT

Page 52: Morgan dylan 587256 pages

FORTY NINE

Page 53: Morgan dylan 587256 pages

OVER WATER

Following the conclusions drawn from previous variations I created this open form which is emotive in both its scale and shape. Notably it extends over the water.

The focus and orientation towards the water ties in well with puping wa-ter for expressive purposes. Howev-er its positioning on the water is not ideal, it limits the usable area under the canopy, thereby impacting on the emotiveness of the interior scale.

As a result I maintained the dynamic form on a smaller part of the site, which is open and and orientated to-wards the water, but did not position it over the water. From here I encor-porated energy technology optimisa-tion to refine the structure

FIFTY

Page 54: Morgan dylan 587256 pages

ENERGY OPTIMISATION

As discussed, optimising the energy producing capabilites of the canopy is beneficial and can inform the de-sign. We will be using clear photovol-taic cells across the structure, in seg-ments that fulfill optimisation criteria.

Assuming a relatively conservative level of sun exposure for the Co-penhagen area, 5kwh of sunlight would produce 0.75kwh of energy per square metre, with 15% efficient cells.

With this information in tow I moved to explore forms and their potential energy output. 3 criteria for cell slec-tion were derived from the optimal use of solar panels. Firstly, only cells above a relavent height were cho-sen, therefore they were not placed in any valleys or shaded areas. In addition, only cells larger than a cer-tain area were chosen, as they could therefore produce more energy, and as the form is higher were cells are larger this also prevents them throm beign shaded. Finaly, cells orientat-ed towards the north were ignored, and those facing the path of the sun (south) were chosen.

From this I developed a low and simple form (1), which allowed for a large surface area of cells. However this did not fulfill the aesthetic re-quirements of scale, and didn’t allow for trees underneath. So I moved to create a tall structure orientated to-wards the south (2), which produced a small amount of energy due to the surface area. I therefore opted for a form inbetween the two (3), which functionally allowed for trees, was aesthetically dynamic, and produced a sufficient level of output.

5444.6 square metres4083.5 kwh of energysufficient to power 136 houses

4260.4 square metres3195 kwh of energysufficient to power 106 houses

5074.6 square metres3805.95 kwh of energysufficient to power 126 houses

1

2

3

FIFTY ONE

Page 55: Morgan dylan 587256 pages

FIFTY TWO

Page 56: Morgan dylan 587256 pages

FIFTY THREE

Page 57: Morgan dylan 587256 pages
Page 58: Morgan dylan 587256 pages

FIFTY FIVE

Page 59: Morgan dylan 587256 pages

FINAL DESIGN

The result of this optimisation, through aesthetics, funtional requrements and energy optimisation, is a form that fulfills all our needs.

In review I am pleased with this final form. The scale is epic and emotive, allowed for by only developing part of the site, and leaving a simplistic relationship to the site. Internally it is similarly impressive with its greenhouse - like function.

Carapace, named for it’s turtle shell ap-pearance, produces sufficent energy to justify using water to express this output, contributing to the experience of the de-sign.

From this point we moved to refine the tectonic elements of the structure.

FIFTY SIX

WATER FLOW TESTING

Testing water flow over varying topogra-phies to determine and alter the path tak-en by water, emminating from the peaks

Page 60: Morgan dylan 587256 pages

/ / TECTONIC ELEMENTS

FIFTY SEVEN

Page 61: Morgan dylan 587256 pages

FIFTY EIGHT

Page 62: Morgan dylan 587256 pages

TECTONIC REFINEMENT

Firstly we explored the structural elements and connections, shown on the previous page. Con-nections between the panels and structure and simple and not overly expressive aesthetically. This maintains the simplicity of the overall form.

In addition we went about refining the incorpo-ration of water as an expressive device. Water is pumped from the immediate body of water, up hollow members underneath each peak in the form. The water would then flow evenly down from there before moving along the optimal path to travel.

With this in mind we could move to prototype el-ements of the design. Firstly we explored mate-

rial selection, with the possibility of incorporat-ing solid cells into the existing clear solar panels and glass panels. Opting for naturally expressive materials (stone and timber), it was discussed that they would be dense in certain areas, and then decrease in number as they moved across the canopy.

We then looked at how visually effective water would be over the top of the clear cells, before exploring our connection designs.

While the clear cells were effective, the solid variations detracted from the relatively simple aesthetic of the overall form, thereby distracting from the emotiveness of the scale

FIFTY NINE

Page 63: Morgan dylan 587256 pages

SIXTY

Page 64: Morgan dylan 587256 pages

/ / FINAL MODEL

SIXTY ONE

Page 65: Morgan dylan 587256 pages
Page 66: Morgan dylan 587256 pages

SIXTY THREE

Page 67: Morgan dylan 587256 pages
Page 68: Morgan dylan 587256 pages

/ / LAGI REQUIREMENTSCarapace (the dorsal section of the shell of a turtle), named for it’s appearance, is an emotive canopy housing a micro-climate or garden, producing energy via solar technology which is ex-pressed with the incorporation of water.

Water is pumped over the optimised structure, emminating from each peak, once sufficient energy is produced. Primarily this is an emotive expression of clean energy production.

We will be using clear photovoltaic cells across the structure, in segments that fulfill our optimisation criteria. Assuming a rel-atively conservative level of sun exposure for the Copenhagen area, 5kwh of sunlight would produce 0.75kwh of energy per square meter of solar cells, with 15% efficient cells.

The area of panels over Carapace is 5074.6 square meters, which under the above research produces 380595 kwh of en-ergy, sufficient to power 126 houses.

Once the site is operating at a level that would power 100 houses, water is pumped up the members under each of the peaks of the structure. It then visibly flows over the topography of the canopy before pouring through designated perferations in the canopy, and over the sides.

Along with the expansive scale of the design, this creates an emotive experience for the site’s visitors, and makes them concious of the output being created. With a simplistic rela-tionship to the site, Carapace is impressive both internally and externally.

SIXTY FIVE

Page 69: Morgan dylan 587256 pages

SIXTY SIX

Page 70: Morgan dylan 587256 pages

/ / LEARNING OUTCOMESThinking critically about the result of tak-ing part in this subject, I would summar-ily say that to an extent my approach to design has changed fundamentally. As I have descussed previously, prior to being involved in the themes of this studio I was unaware of the potential and relevance of generative design through parametric modelling.

The applications are extensive, and while I better understand the benefits of compu-tational design, I have also experienced the limitations, or more accurately my own limitations. In the area of design I feel least comfortable in, my understanding and ability evolved to produce our group’s proposals. Up until now I hadn’t acknowl-edged any limitations I have, and in light of that I am extremely happy with what I produced in the end.

While I have benn disheartened in terms of group work as a result of the semester’s struggles, the themes of this studio have informed my un-derstanding of contemporary de-sign, and undoubtedly my future ap-proaches to design tasks. In terms of the studio’s outcomes, I wholeheart-edly believe that I have realised them, which is significant knowing how I struggled to grasp the techniques through the early stages

SIXTY SEVEN

Page 71: Morgan dylan 587256 pages
Page 72: Morgan dylan 587256 pages

1. “Piezoscape LAGI Submission”, Alexandra Barker, Adrien Allred, Marcus Ziemke, Um-berto Plaja, Molly Hare, Land Art Generator Initiative 2012, http://landartgenerator.org/LAGI-2012/67HK92ZM/

2. “Elec-tree LAGI Submission”, David Gonzalez Jimenez, Karen Gaxiola Castro, Oscar Maya-goitia Nisino, Jessica Lau, Arjan Van Der Hout, Land Art Generator Initiative 2012, http://land-artgenerator.org/LAGI-2012/ECCMJG12/

3. “Windstalk Project”, Masdar, Collaborative Design Laboratory 2010, http://atelierdna.com/masdarwindstalk/

4. “Museo Soumaya”, Fernando Romero, Mauricio Ceballos / Fernando Romero Enterprises 2010, Archdaily last modified 28 November 2013, http://www.archdaily.com/452226/museo-soumaya-fr-ee-fernando-romero-enterprise/

5. “SOFTlab (n)arcissus”, Softlab, http://softlabnyc.com/narcissus/

6. “Seoul Spaceship”, Zaha Hadid Architects / ZHA, Archinect News, http://archinect.com/news/tag/110/zaha-hadid

7. Peters, Brady. “Computation Works: The Building of Algorithmic Thought.” Architectural De-sign 83, no. 2 (2013): 8-15.

8. Roudavski, Stanislav. “Towards morphogenesis in architecture.” International journal of ar-chitectural computing 7, no. 3 (2009): 345-374.

9. “Modern Primitives”, Aranda Lasch, Dezeen.com, http://www.dezeen.com/2010/08/30/mod-ern-primitives-by-arandalasch/

10. “Canopy”, United Visual Artists, Designplaygrounds, http://designplaygrounds.com/devi-ants/canopy-by-by-united-visual-artists/

11. “ICDITKE Research Pavilion”, University of Stuttgart, http://www.dezeen.com/2011/10/31/icditke-research-pavilion-at-the-university-of-stuttgart/

12. “Voltadom” Skyler Tibbits, MIT, http-_www.formakers.eu_media_23.299.1334097137.5397_1

13. “Surfaces and Parametricism- Aranda Lasch”, David Kaplan, Archinect, http://archinect.com/features/article/29553480/safavid-surfaces-and-parametricism

SIXTY NINE


Recommended