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INSIDE LOOK > < INSIDE LOOK 17 TECH TODAY MAGAZINE TECH TODAY MAGAZINE 18 MORTAL KOMBAT DEADLY ALLIANCE M ortal Kombat: Deadly Alliance, originally known as Mortal Kombat Vengeance, is a ﬁghting game developed and pro- duced by Midway. It is chronologically the ﬁfth in the Mortal Kombat series. Deadly Alliance was released for the Xbox, PlayStation 2, GameCube, and Game Boy Advance on November 20, 2002. Deadly Alliance is notable for being the ﬁrst game in the series that does not feature Liu Kang as a playable character. Also, it is the only MK game, to date, not to have stage fatalities. It is also the last game to feature both Scorpion and Sub Zero in their unmasked forms. Deadly Alliance was the ﬁrst all-new Mortal Kombat ﬁghting game produced exclusively for home consoles, with no preceding arcade release. Mortal Kombat: Deadly Alliance was the best selling game in 2003 and won the Best Brawl at G-Phoria. Mortal Kombat has always been and always will be. For a millennia, the forces of good and evil have been locked in eternal battle over the control of Earthrealm, some seek to use the tournament to destroy all that is good. Oth- ers seek vengeance, power, or eternal life. Time after time, each individual threat has been vanquished, and Earthrealm has enjoyed relative peace for many years. But there is concern that Earth is once again in peril, and this time the threat of evil has two faces. It is now known that the sorcerer Quan- Chi has escaped the Netherealm. Since his escape, Quan-Chi has unlocked the secret of the ancient Runestone, discovered the ancient unbeatable army of the long forgotten Dragon King, and most disturbing of all, formed an al- liance with one of our deadliest enemies, Shang Tsung. With their combined strength, they plotted to overpower the two beings who could prevent their total domination of the two realms. The ﬁrst was the emperor of Outworld, Shao Khan. In a false show of allegiance, riors to consume the world, I have relinquished my status as Elder God to return to Earth and lead you to battle against our old adversaries. We must act now, we must stop this Deadly Alliance! - These are the words of Raiden. Running, as well as the running meter, have been dropped. There is just one Fatality per character, while the previous games included many ways to Finish the opponent (Animality, Brutality, Babality, Friendship). Characters now each have multiple ﬁghting styles consisting of two martial arts and one weapon (with the exceptions of Blaze and Mokap, who only have three hand-to-hand ﬁghting styles and no weapon style). In previous games, aside from “dial-a-combos” all the charac- ters fought virtually identically, at them. The Kofﬁns were ﬁlled with a vast n) of koins that were needed to purchase the opening of the Kofﬁn. The Krypt included 11 unlockable characters, numerous unlockable arenas, and alternate costumes for each of the characters. Also included amongst the Kofﬁns were various videos, images, concept sketches, and en- tire comic books. Some Kofﬁns contained koins that could be used towards other Kofﬁns, others contained hints as to where highly sought after items were located, and others were even empty. (AA - ZZ). The Kofﬁns were ﬁlled with a vast number of secrets and unlockables available only through that game. Each Kofﬁn had a different designated price, listed in a number (anywhere from 1 up to the thousands) and color (Gold, Ruby, Sapphire, Jade, Onyx, and Platinum) of koins that were needed to purchase the opening “To help promote Mortal Kombat, the rock band Adema recorded the song Immortal, as well as an accompanying music video that featured Scorpion. The song was used in various promotions, and the video can be found in the game’s extras.” each sequence, a video of a monk moving between various locations on the path of Konquest is shown, gameplay itself other than to simulate the sense of a journey. After completing eight initial kombat tasks with Sub-Zero, the player is instructed to complete a speciﬁc set of tasks with each character, which vary from pulling off difﬁcult combos to defeating opponents. Each series comes with text instructions that include a basic storyline that delves further into each character’s backgrounds and motives. each character that increases per mission),the Krypt and unlock secrets in the game. Deadly Alliance has a “Krypt”, where the player can buy things like outﬁts, hidden characters, and other extras with koins earned in regular play and in Kon- quest mode. The Krypt consisted of 676 Kofﬁns arranged in a square format with each designated alphabetically by a two-letter designation (AA - ZZ). of the Kofﬁn. Two different Game Boy Advance games based on Deadly Alliance were released. The ﬁrst version, also titled Mortal Kombat: Deadly Alliance was released on November 2002, during the same week as the home console versions. The second GBA version, Mortal Kombat: Tourna- ment Edition (originally titled Mortal Kombat: Deadly Revenge, which was printed in the manual), was released on August 25, 2003. Although the GBA games feature 2D sprites, they were also the ﬁrst portable Mortal Kombat games to feature 3D style gameplay. The original character roster of Deadly Alliance was split for the two GBA titles. These were Sektor, Noob Sai- bot and Sareena. Sektor and Noob Saibot are palette-swaps of Cyrax and Scorpion respectively, while Sareena returns from the action-adventure game Mortal Kombat Mythologies: Sub Zero. Sub Zero in any form. Mortal Kombat Deadly Alliance’s characters have two unarmed martial arts styles and one weapon-based style, which they can switch between with the push of a button. Mortal Kombat:Deadly Alliance introduces two signiﬁcant new fea- tures to the series: the Krypt and Konquest mode. Both would return in later titles. Test your Might returns for the ﬁrst time since the ﬁrst game, and a similar addition, Test your Sight, is also present. Test Your Sight --appeared as a minigame in Mortal Kombat: Deadly Alliance. This involved the character standing above a set of cups. The game would show the player which cup had the MK icon in, and the cups would begin to move in a random order, and by the end one has to select the cup which the icon was in. As the player progresses through the minigame, the number of cups would increase, as would the speed in which the cups would move. As the player progresses through the minigame, the number of cups would increase, as would the speed in which the cups would move. At higher levels, the camera would even move in order to make it more difﬁcult for the player to keep track of the movement of the MK icon. This game would also be rewarded with Koins. Test Your Sight was originally supposed to be a parody of Mortal Kombat’s classic “Test Your Might” Deadly Alliance also introduces a “Konquest” mode, which expands on the storyline and acts as a tutorial for each character, to complete with each of the characters. In between KOMBAT GAMES TWO RIVALS LIU KANG & SHANG TSUNG BATTLE IT OUT FOR CONTROL OVER EARTH-REALM!