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motion .2 dimensions€¦ · motion in.2 dimensions Now that we are masters of one-dimensional...

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PhyzGuide: Proiectiles motion in .2 dimensions Now that we are masters of one-dimensional kinematics, it is time to move into the world of two dimensions. With 2-D kinematics, we can study projectile motion. Whereas in I-Owe could only study particles confined to moving in a straight line, we can now study objects that move along in an arc: baseballs, snowballs, tomatoes, eggs, spitwads, etc. At first this may seem like an intimidating task: How can one keep track of such a complicated motion? The answer is a good news/bad news combination. The good news is that 2-D kinematics is incredibly simple: you don't need to learn any new equations. The bad news is that you may refuse to accept the good news above and insist on making 2-D kinematics more difficult than it is. Here's the deal: Suppose a marble rolls horizontally along a table. It will continue to roll along at a constant speed (neglecting friction, as always). We already know how to describe that motion. It's a simple 1-0 kinematics problem. The distance traveled by the marble is x = vt. Suppose you were to drop the marble from the edge of the table. It would, of course, accelerate due to gravity. We already know how to deal with this 1-0 motion as well. The distance traveled by the marble is y = 112at 2 . Now suppose you roll a marble so that it rolls at a constant horizontal velocity and then rolls off the edge of the table. It becomes a projectile. It undergoes motions in two directions at once. In the x-direction, the marble continues at its original v x ' Remember: there is nothing in the universe acting to accelerate the marble in the x-direction. The equation for motion in the x-direction remains x = vxt. In the y-direction, the marble is accelerating as if it had been dropped from rest. The equation for motion in the y-direction is y = 1/2at 2 . A 2-D kinematics puzzle, then, is nothing more than two 1-0 kinematics puzzles happening at the same time. ... ~ U 1 0 000 0 r x = vt 1 Y= 1/2at 2 r~ ~ " " see " below 0 The trick to solving such puzzles is to think of the projectile as a "flying machine" with two pilots: an x-pilot, and a y-pilot. The x-pilot is programmed only for motion in accordance with x = vxt. The y-pilot is programmed for motion following the general equation y = vyot + 112at 2 . Suppose you were asked, "How much time will pass between the point when the marble leaves the edge of the table and when it hits the floor?" y-pilot: (U.A.M.) Y = 1/2at 2 To solve this, ask yourself, "Which pilot will be the first to know when the motion stops?" In this case, it is the y-pilot, so you can determine t from the y-pilot' s equation. You can not determine t from the x-pilot's equation.
Transcript
Page 1: motion .2 dimensions€¦ · motion in.2 dimensions Now that we are masters of one-dimensional kinematics, it is time to move into the world of two dimensions. With 2-D kinematics,

PhyzGuide: Proiectilesmotion in .2 dimensionsNow that we are masters of one-dimensional kinematics, it is time to move into theworld of two dimensions. With 2-D kinematics, we can study projectile motion.Whereas in I-Owe could only study particles confined to moving in a straight line,we can now study objects that move along in an arc: baseballs, snowballs, tomatoes,eggs, spitwads, etc.

At first this may seem like an intimidating task: How can one keep track of such acomplicated motion? The answer is a good news/bad news combination. The goodnews is that 2-D kinematics is incredibly simple: you don't need to learn any newequations. The bad news is that you may refuse to accept the good news above andinsist on making 2-D kinematics more difficult than it is.

Here's the deal: Suppose a marble rolls horizontally along a table. It will continue toroll along at a constant speed (neglecting friction, as always). We already know howto describe that motion. It's a simple 1-0 kinematics problem. The distance traveledby the marble is x = vt.Suppose you were to drop the marble from the edge of the table. It would, of course,accelerate due to gravity. We already know how to deal with this 1-0 motion as well.The distance traveled by the marble is y = 112at2.

Now suppose you roll a marble so that it rolls at a constant horizontal velocity andthen rolls off the edge of the table. It becomes a projectile. It undergoes motions intwo directions at once.

In the x-direction, the marble continues at its original vx' Remember: there is nothingin the universe acting to accelerate the marble in the x-direction. The equation formotion in the x-direction remains x = vxt.

In the y-direction, the marble is accelerating as if it had been dropped from rest. Theequation for motion in the y-direction is y = 1/2at2.

A 2-D kinematics puzzle, then, is nothing morethan two 1-0 kinematics puzzles happening at thesame time.

...~U

10 000 0 rx = vt

1 Y= 1/2at2 r~~

" "see "below 0

The trick to solving such puzzles is to think of theprojectile as a "flying machine" with two pilots: anx-pilot, and a y-pilot.

The x-pilot is programmed only for motion inaccordance with x = vxt.

The y-pilot is programmed for motion following thegeneral equation y = vyot + 112at2.

Suppose you were asked, "How muchtime will pass between the pointwhen the marble leaves the edge ofthe table and when it hits the floor?"

y-pilot:(U.A.M.)Y = 1/2at2

To solve this, ask yourself, "Which pilot will bethe first to know when the motion stops?" In thiscase, it is the y-pilot, so you can determine t fromthe y-pilot' s equation. You can not determine tfrom the x-pilot's equation.

Page 2: motion .2 dimensions€¦ · motion in.2 dimensions Now that we are masters of one-dimensional kinematics, it is time to move into the world of two dimensions. With 2-D kinematics,

PhvzJob: Projectile Plotting

INSTRUCTIONS: Completeo the patterns. ... . . •

Page 3: motion .2 dimensions€¦ · motion in.2 dimensions Now that we are masters of one-dimensional kinematics, it is time to move into the world of two dimensions. With 2-D kinematics,

Concept-DevelopmentPractice Page

I._~~~~

1. Above left: Use the scale 1 cm: 5 m and draw the positions of the dropped ball at I-secondintervals. Neglect air drag and assume g= 10m/s2. Estimate the number of seconds the ball isin the air.

2. Above right: The four positions of the thrown ball with no gravity are at I-second intervals. At1 cm: 5 m, carefully draw the positions of the ball with gravity. Neglect air drag and assumeg= 10m/s2. Connect your positions with a smooth curve to show the path of the ball. How is themotion in the vertical direction affected by motion in the horizontal direction?

ConfCeptual PHVSICS


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