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Motion Sickness in Virtual Reality - uni-wuerzburg.de

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. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . History of VR Current Limitations Motion Sickness Possible Solutions The Future Motion Sickness in Virtual Reality Michael Kreuzer, Peter Ziegler November 14, 2018 Michael Kreuzer, Peter Ziegler VR Sickness
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Page 1: Motion Sickness in Virtual Reality - uni-wuerzburg.de

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History of VR Current Limitations Motion Sickness Possible Solutions The Future

Motion Sickness in Virtual Reality

Michael Kreuzer, Peter Ziegler

November 14, 2018

Michael Kreuzer, Peter ZieglerVR Sickness

Page 2: Motion Sickness in Virtual Reality - uni-wuerzburg.de

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History of VR Current Limitations Motion Sickness Possible Solutions The Future

Overview

History of VR

Current Limitations

Motion Sickness

Possible Solutions

The Future

Michael Kreuzer, Peter ZieglerVR Sickness

Page 3: Motion Sickness in Virtual Reality - uni-wuerzburg.de

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History of VR Current Limitations Motion Sickness Possible Solutions The Future

Very early Attempts

▶ First attempts on stereoscopic photos inthe 19th century

▶ 1962 - Morton Heilig patents his”Sensorama”

▶ 1968 - Ivan Sutherland builds the firstHMD named ”The Sword of Damocles”

Michael Kreuzer, Peter ZieglerVR Sickness

Page 4: Motion Sickness in Virtual Reality - uni-wuerzburg.de

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History of VR Current Limitations Motion Sickness Possible Solutions The Future

First VR Boom

▶ 1980s - Founding of the first VRfocused companies

▶ 1987 - Appearance of the term”Virtual Reality

▶ 1991 - Virtuality Group ArcadeMachines

▶ 1995 Release of the NintendoVirtual Boy

▶ Fast decline in interest as VR failedto meet expectations, mainly dueto premature hardware

Michael Kreuzer, Peter ZieglerVR Sickness

Page 5: Motion Sickness in Virtual Reality - uni-wuerzburg.de

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History of VR Current Limitations Motion Sickness Possible Solutions The Future

Today

▶ Massively improved hardware sincethe 1990s

▶ 2010 - Oculus shows its firstprototype

▶ 2014 - Google releases Cardboardplatform

▶ 2016 - Release of Oculus Rift, HTCVive and Playstation VR

Michael Kreuzer, Peter ZieglerVR Sickness

Page 6: Motion Sickness in Virtual Reality - uni-wuerzburg.de

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History of VR Current Limitations Motion Sickness Possible Solutions The Future

Current Limitations

▶ Current Devices are still quiteexpensive

▶ Display resolution is still not goodenough

▶ Some games still lack performanceto reach at least 90fps

▶ Cables▶ Limited space▶ Usability and Motion Sickness

Michael Kreuzer, Peter ZieglerVR Sickness

Page 7: Motion Sickness in Virtual Reality - uni-wuerzburg.de

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History of VR Current Limitations Motion Sickness Possible Solutions The Future

Motion Sickness in General

▶ Occurs due to disagreementbetween vision and balance

▶ Defense reaction againstneurotoxins

▶ Different people have varyingsusceptibility

▶ Varies with daily mood and eatingbehaviour

▶ Brain can adapt to regularstimulation

Michael Kreuzer, Peter ZieglerVR Sickness

Page 8: Motion Sickness in Virtual Reality - uni-wuerzburg.de

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History of VR Current Limitations Motion Sickness Possible Solutions The Future

Motion Sickness in VR

Causes▶ Bad FPS, lags and latency▶ Bad resolution▶ Artificial player movement and rotation▶ more immersive than non-VR games

Other ViewsThere is still uncertainty in research and other theories exist thatfocus on postural instability

Michael Kreuzer, Peter ZieglerVR Sickness

Page 9: Motion Sickness in Virtual Reality - uni-wuerzburg.de

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History of VR Current Limitations Motion Sickness Possible Solutions The Future

Motion Sickness in VR

Countermeasures▶ Get / Build better hardware and

software▶ Avoid moving the player▶ Avoid acceleration▶ Avoid rotating the player

Michael Kreuzer, Peter ZieglerVR Sickness

Page 10: Motion Sickness in Virtual Reality - uni-wuerzburg.de

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History of VR Current Limitations Motion Sickness Possible Solutions The Future

Motion Sickness in VR

Consequences▶ Give the user full camera control all time▶ No cut scenes▶ No fancy walking animations▶ Space Limitation

ProblemWhat if we need artificial movement? (e.g. in Open World games)

Michael Kreuzer, Peter ZieglerVR Sickness

Page 11: Motion Sickness in Virtual Reality - uni-wuerzburg.de

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History of VR Current Limitations Motion Sickness Possible Solutions The Future

Best Practices

▶ linear movement in view direction▶ no strafing▶ use stepped or very fast rotation▶ provide a fixed reference▶ dynamically reduce FOV

Teleportationis the de facto standard in most VR demos, but is not suitable forevery game.

Michael Kreuzer, Peter ZieglerVR Sickness

Page 12: Motion Sickness in Virtual Reality - uni-wuerzburg.de

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History of VR Current Limitations Motion Sickness Possible Solutions The Future

Different Approaches

▶ Movement in zerogravity

▶ Treadmills▶ Redirected walking

Michael Kreuzer, Peter ZieglerVR Sickness

Page 13: Motion Sickness in Virtual Reality - uni-wuerzburg.de

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History of VR Current Limitations Motion Sickness Possible Solutions The Future

Demo

Michael Kreuzer, Peter ZieglerVR Sickness

Page 14: Motion Sickness in Virtual Reality - uni-wuerzburg.de

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History of VR Current Limitations Motion Sickness Possible Solutions The Future

Where are we now?

▶ There are many short VR Experiences you can play▶ Very few big titles for VR, often adaptions of non-VR games▶ Tendency to provide different moving option in a game and let

the user decide

Michael Kreuzer, Peter ZieglerVR Sickness

Page 15: Motion Sickness in Virtual Reality - uni-wuerzburg.de

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History of VR Current Limitations Motion Sickness Possible Solutions The Future

What is next?

▶ Sykrim and Fallout VR Release announced for November /December

▶ Oculus Go▶ All VR-Headsets are currently dropping in price▶ First 8K HMDs from China▶ TPCast Wireless Adapter for HTC Vive released

Michael Kreuzer, Peter ZieglerVR Sickness

Page 16: Motion Sickness in Virtual Reality - uni-wuerzburg.de

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History of VR Current Limitations Motion Sickness Possible Solutions The Future

The End

Michael Kreuzer, Peter ZieglerVR Sickness


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