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Motivation and Job Design MGMT 550, Spring 2000 Maggie Kolkena.

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Motivation and Job Design MGMT 550, Spring 2000 Maggie Kolkena
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Page 1: Motivation and Job Design MGMT 550, Spring 2000 Maggie Kolkena.

Motivation and Job Design

MGMT 550, Spring 2000Maggie Kolkena

Page 2: Motivation and Job Design MGMT 550, Spring 2000 Maggie Kolkena.

Check-In

Learning Application: apply the reading to your worldRate your job: on a scale from 1-10 how well is your job designed?

Page 3: Motivation and Job Design MGMT 550, Spring 2000 Maggie Kolkena.

Objectives

Review theories of motivationExamine elements of job designIntroduce Socio-Tech designAnalyze real jobs Communication in Virtual Teams

Page 4: Motivation and Job Design MGMT 550, Spring 2000 Maggie Kolkena.

How do I motivate my employees?

Page 5: Motivation and Job Design MGMT 550, Spring 2000 Maggie Kolkena.

Attribution Theory and Motivation

Perception is realityManagers perceive that one thing or another motivates an employee Attribution Theory: one’s beliefs influence our actions

Page 6: Motivation and Job Design MGMT 550, Spring 2000 Maggie Kolkena.

Theories of Motivation

Page 7: Motivation and Job Design MGMT 550, Spring 2000 Maggie Kolkena.

Maslow’s Hierarchy of Needs

Physiological Needs

Security Needs

Ego/Self-esteem Needs

Social Needs

Self-Actualization Needs

Basic Needs

Higher Order Needs

Page 8: Motivation and Job Design MGMT 550, Spring 2000 Maggie Kolkena.

Herzberg’s Motivator-Hygiene Theory

Hygiene

Motivators

Factors that contribute to job DISSATISFACTION

Factors that contribute to job

SATISFACTION

Higher Order Needs

Basic Needs

Page 9: Motivation and Job Design MGMT 550, Spring 2000 Maggie Kolkena.

Goal Setting Theory

Locke and Latham’s High Performance CycleMBO

Page 10: Motivation and Job Design MGMT 550, Spring 2000 Maggie Kolkena.

Rewards and Motivation

Extrinsic and intrinsic rewards: GainsharingKerr: The Folly of Rewarding A While Hoping for BAlfie Kohn: Punished by Rewards

Page 11: Motivation and Job Design MGMT 550, Spring 2000 Maggie Kolkena.

Job Design

Page 12: Motivation and Job Design MGMT 550, Spring 2000 Maggie Kolkena.

Cummings and Worley

Org Design

Group Design

Personal Characteristics

Inputs

Individual Effectiveness

e.g. performance, absenteeism, job satisfaction, personal development

Outputs

Task Significanc

e

Task Identity

Skill Variety

Autonomy

Feedback: Results

Design Components

Page 13: Motivation and Job Design MGMT 550, Spring 2000 Maggie Kolkena.

Org Design and Job DesignEnvironment:

Customer (needs) –

Technology (assets required to compete) –

Task Design:

Structure (roles, integrating mechanisms) -

Systems (methods, computer systems etc) -

Staff (experts) -

Social Design:

Style (work habits) –

Shared values (beliefs) –

Organization Requirements:

Strategy (value proposition, goals) – Skills (individual, team and institutional) -

Page 14: Motivation and Job Design MGMT 550, Spring 2000 Maggie Kolkena.

Background of Socio-Tech

Tavistock and the Redfield experiments Trist:Organization ChoiceDavis: job centered approachEmerged when traditional job design focused more on the task requirements

Page 15: Motivation and Job Design MGMT 550, Spring 2000 Maggie Kolkena.

Socio-Tech

Social Requirements

Technological Requirements

Goal: JOINT OPTIMIZATION

Page 16: Motivation and Job Design MGMT 550, Spring 2000 Maggie Kolkena.

Social/Psychological Requirements

Growth Needs High

Growth Needs Low

Social Needs High

Social Needs Low

Page 17: Motivation and Job Design MGMT 550, Spring 2000 Maggie Kolkena.

Technological Requirements

High Task Uncertaint

y

Low Task Uncertaint

y

High Technical Interdependen

ce

Low Technical Interdependen

ce

Page 18: Motivation and Job Design MGMT 550, Spring 2000 Maggie Kolkena.

Socio-Tech RequirementsHigh Growth

Needs & Task

Uncertainty

Low Growth Needs &

Task Uncertainty

High Technical Interdependenc

e & Social Needs

Low Technical Interdependence & Social Needs

Traditional Job Design:

•Low variety

•Low discretion

•Routinized

Traditional Group Design:

•Specified roles

•External supervision

•Planned interaction

Job Enrichment:

•Variety & discretion

•Feedback

•Challenge

Self-Regulating Groups:

•Task differentiation

•Task control

•Boundary control

Page 19: Motivation and Job Design MGMT 550, Spring 2000 Maggie Kolkena.

Application

From equal size teams around the “worst” jobsAnalyze the job using models from Chapter 4, Cummings & Worley and/or Socio-TechDevelop recommendations to improve the jobPresent your work

Page 20: Motivation and Job Design MGMT 550, Spring 2000 Maggie Kolkena.

Communications &

Virtual Teams

Page 21: Motivation and Job Design MGMT 550, Spring 2000 Maggie Kolkena.

Research on Virtual TeamsWorking face-to-face is necessary to form relationships and to become familiar with one another’s work style and temperament. Valuable and informal team-building sessions occur outside business hours. Informal meetings help team members’ size up each other. "It’s important to develop some level of trust and relationship before you can move into electronic communication," says a Lotus representative. Some companies regularly have a face-to-face "bonding fest" to kickoff a new project that will be completed by virtual team members.

Geber, B. (1995, April). Virtual Teams

Page 22: Motivation and Job Design MGMT 550, Spring 2000 Maggie Kolkena.

Trust on Virtual Teams

A "new sociology of organizations “Swift trust"

De-emphasizes the interpersonal dimensions

Based initially on broad categorical social structures and later on action“

Professional reputation and integrity of the team members that warrants trusting each other right from the outset.

(Jarvenpaa & Leidner, 1998)

Page 23: Motivation and Job Design MGMT 550, Spring 2000 Maggie Kolkena.

Knowledge Management

Data

Information

(organized data)

Knowledge

(interpreted information)

Page 24: Motivation and Job Design MGMT 550, Spring 2000 Maggie Kolkena.

Knowledge Management & Virtual Teams

Needs Sharing information to build trust Making tacit knowledge explicit

How to Operationalize? Organization priority (Chevron: "the

single most important employee activity“) Incent Others?


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