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MouseHunt - Fiery Warpath Walkthrough.pdf

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Beginners Guide To The Fiery Warpath Introduction Things You Will Need Basic Mechanism Power Type Streaks & Waves Charms Strategies Support Mice Catching the Gargantuamouse Warpath Commander Charm Trap Loots and their Uses Decision Regarding Trap Loots Conclusion
Transcript

Beginners Guide To The Fiery Warpath

Introduction Things You Will Need Basic Mechanism Power Type Streaks & Waves Charms Strategies Support Mice Catching the Gargantuamouse Warpath Commander Charm Trap Loots and their Uses Decision Regarding Trap Loots Conclusion

Introduction

First of all let me congratulate you on reaching the

heights of Baronhood. Must be brimming with excitement .

Let us first start by knowing what exactly is new about this

area? Well everything! So better be ready for the most

unique and enthralling experience ever in Mouse-Hunt till

date.

You are in middle of a War where experienced

Hunters and Huntresses from all across Gnawnia are trying

to repel a terrifying invasion from a group of mice who

prefer to call themselves The Marching Flame. It is said they

have travelled across the vast Sandtail Desert for ages

destroying everything that came in their way. So it goes

without saying that this isn‟t going to be an easy task. That

is why we need as much preparations as we can and that is

what we ensure over here in this Guide

Basic Mechanism

So let‟s get going. The mice here will attack in different

Waves. But hey, what exactly is that supposed to mean?

Well at first a certain number of them will come. Defeating

them will cause a new Battalion of mice to appear, only

more brutal and powerful this time. There are total of Four

Waves, completion of which will result in a head to head

battle with the dreaded Warmonger.

Power Type

Regarding the power types, this is one area like the Seasonal

Gardens where you will need more than one power type to go

through but in a totally different way. Just like in an army

there are multiple units, here also there are different kinds of

units. And different units have their weakness against

different power types. To start with there are Scouts, Warriors

and Archers who are weak against Physical Power Type. Then

there are Cavalries and Mages weak against Tactical and

Hydro Type respectively. Artilleries are also there for whom

Arcane Type works well and then there is the vicious

Gargantuamouse which can be tamed by a Draconic Type Trap

Streaks & Waves

Streaks:-In different waves you will come across a certain no. of

mice in total. But you don‟t really need to catch all of them to go

through. But it sounds impossible right? Not really because you

will notice something called streak over here. You will encounter a

streak by catching the same mouse in a row thrice without any

FTA or FTC in between. For every multiple of 3 streaks you get,

you will repel 2 more mice of the same type from the Wave. That is

catching 3 will make 2 more of them to retreat. Similarly 4 will

retreat after a streak of 6and so on.

Wave 1:- There are a total of 105 mice. 35 each of Scout, Archer

and Warrior.

Wave 2:- There are a total of 185 mice. 40 each of Scout, Archer

and Warrior. Along with 45 Cavalry and 20 Mage.

Wave 3:- There are a total of 260 mice. 50 each of Scout, Archer

and Warrior. Along with 60, Cavalry 30 Mage and 20 Artillery Wave 4:- In here you need to catch 12 Theurgy Warden guarding

theWarmonger to come face to face with him.

Charms

The Charms form an integral part of the Warpath without which the

task just becomes a whole lot harder and longer as well. So let us now

find out how to utilize the Charms over here. Head over to the Charm

Shoppe where you will find charms requiring an Ionized Salt each.

They are costly no doubt about that but they help in making the

journey through Fiery Warpath much easier and faster. It is stated in

their description only that “these charms assists in pinpointing and

targeting a particular adversary in the Marching Flame, increasing

how often they're encountered. These charms are consumed upon

encountering a particular unit of the Marching Flame.” There are

Super Charms as well which not only provides the above mentioned

thing but also gives a significant power bonus. But they are worth

one Magic Essence each so use them only if you have loads of Sb+ to

spare. I won‟t recommend them in the Wave 1 and 2 though. In

Wave 3 they are essential and need to be used which we will find out

later. There are Charms for the Cavalries and Mages as well but they

can‟t be bought from the Charm Shoppe so you will have to craft them

instead or buy them from the Marketplace. Not that they are essential

either. Way too costly for the likes of majority of players anyway.

Strategies Wave 1:-In here you have to deal with a total of 105 mice. Head over

to the Charm Shoppe and stock yourself with the 3 Normal Charms or

the Super ones if you are willing to burn Sb+. Arm your strongest

Physical Trap with Gouda (Sb+ if you are willing to use them) along

with a particular charm say Warpath Warrior Charm and let them do

all the work. Once a certain Class is defeated switch charms to attract

a different class. After finishing that as well you will be left with a

single class so no need to waste your charms for that cause only they

will fall before your trap. Once all the mice are done you will head

over to Wave 2 and will be presented with a Warpath Commander

Charm whose use we will see later in a while.

Wave 2:- Now here in Wave 2, the mice are tougher to catch than the

ones in Wave 1. Apart from Scout, Archer and Warrior now there

will be Cavalries and Mages as well. By now you must have a fair

idea about how things work so keep repeating what you did in Wave

1. Clear the 3 Physical Classes with their respective charms. Once that

is done, arm your strongest Tactical Trap. Zugzwang‟s First Move is

the most common option. But for those who managed to get the

Rewers Riposte from “She who must not be named” it‟s even better.

Finishing this wave will also reward you with one Warpath

Commander Charm.

Wave 3:-Now comes what could very well be said to be longest

challenge ever in the game. It sometimes gets so frustrating that it

could even make you feel that it would have been better hunting at

the Zugzwang‟s Tower now. As I said earlier, there are a total of 260

mice in here to clear. 50 each of Scout, Archer and Warrior. Along

with 60 Cavalry, 30 Mage and 20 Artillery. Usually it is wise to use

the Warpath Commander Charms in here which we will see shortly

afterwards. As the previous waves you will get another Warpath

Commander Charm as a reward once you complete it

Wave 4:- In here in Wave 4 there are 13 mice to be caught, including

the Warmonger himself. But he is actually guarded by 12 Elite

Guards known as the Theurgy Wardens. You need to clear 12 of them

to be able to catch the Warmonger. Before doing that you might

attract one though but won‟t be able to catch him. Arm your strongest

Physical setup in here. Catching the Warmonger for the first time will

get you Sandblasted Metal or an Oasis Bead or a Sphynx Crystal

which are used to craft the most powerful Physical, Hydro & Tactical

Traps respectively. It also drops 100 Flameshard every single time

with other random Charms such as Ultimate Power, Ultimate Luck,

Warpath Commander and even at times Simple Orbs. After the first

catch, the Warmonger will guard its loot closely hence getting one of

the trap loots thereafter is completely random and comes down to your

own luck.

Support Mice

Apart from all the mice you need to clear, you will occasionally run

into two of the support mice which are the Crimson Commander and

the Caravan Guards. Catching a Commander will reduce the mice

remaining in the wave by your streak at that time. Say you capture a

Crimson Commander when your streak is 5, then 5 mice from each

class remaining will retreat. Failing to catch him won‟t have any

adverse effect. Whereas failing to catch a Caravan Guard will add

one mouse to all the class remaining. Catching it won‟t have any such

effect though. It can be prevented if you have enough friends hunting

at the Warpath but that again is complete randomness. You will get

this message at times instead of new mice being added “Strength in

numbers! After I failed to catch a Caravan Guard Mouse, members of

my hunting party were able to prevent the mouse reinforcements from

arriving!” The support mice retreat in Wave 1 when there are 10 mice

remaining. Similarly it is 18 in Wave 2 and 26 in Wave 3. It is to be

noted that Sb+ has the property of attracting more Commanders and

also lower the chances of encountering a Caravan Guard.

Catching the Gargantuamouse

This one isn‟t that hard but still luck plays a big factor. This is

best done in Wave 1 but you can catch one in Wave 2 and 3 too

nevertheless. At first you need to build your Streak up to at least

7. Once reaching there you need to check your Trap Effectiveness.

If it turns into „Mild‟, that means there is a chance that you might

attract the Gargantuamouse. You need to switch to the Ice

Maiden then to be sure of catching it. It is effortless, so chances

that you will miss one after attracting is rare. It is not a certainty

though that you will attract one. At times it comes after a streak

of 8 and even after a 9 streak which is really hard to reach. So

keeping track of your trap effectiveness is the key to catch the

Gargantuamouse. Also you might need to use Sb+ and Super

Charms to reach such a streak. It can be caught with a Physical

Trap as well but it is really rare.

Warpath Commander Charm

Like you must have noticed that you get one after finishing each

Wave. So what exactly they do? Whenever you arm them, there‟s

a high chance of attracting one Crimson Commander. So it is

always a good strategy to build a streak of 6 and arming them so

that you stand a chance to clear upto 36 mice in Wave 3. I

mentioned wave 3, because not only there are more mice in here

but it is also hard to catch them. So wasting these charms in Wave

1 and 2 isn‟t such a great idea. I also did mention a streak of 6

and not more than that cause once it reaches 7 and above there‟s

always a chance of a Gargantuamouse coming to your trap and

spoiling the party. Later on once you pay a visit to the Muridae

Market; you will be able to upgrade your Warpath Commander

Charms to Super Warpath Commander Charms. These as the name

suggests are just like the Super Charms we saw before. But along

with that they also gets disarmed after use so that really comes in

handy at times.

Trap Loots and their Uses

So let us take a brief look into the new Traps which can be

obtained here along with their crafting formula. All these

Blueprints along with the Gold Leaf can be purchased from the

General store in here. It is to be noted that you need to fulfill a

certain criteria before you can get them. You require one Warpath

Victory for the Oasis Water Node Trap and Sphynx Wrath which

can be obtained by defeating the Warmonger Once. Similarly three

victories are required for the Sandstorm MonstroBot.

Oasis Water Node Trap

Item Qty Coconut Milk 1 Oasis Bead 1 Oasis Water Node Trap Blueprints

1

Flameshard 150 Living Shard 1,000

Sphynx Wrath

Sandstorm MonstroBot

Item Qty Sphynx Crystal 1 Sphynx Wrath Blueprints 1 Gold Leaf 28 Flameshard 200

Item Qty DeathBot Parts 1 Digby DrillBot Parts 1 RhinoBot Parts 1 Sandstorm MonstroBot Blueprints 1 Sandblasted Metal 2 Flameshard 400

Decision Regarding Trap Loot Now is the time to find out what is to be done with the Trap Loot

for your subsequent runs.

Getting the Oasis Bead in your First Run

It is the cheapest of the 3 Loots in the Market Place and can be

bought easily so consider yourself unlucky not to get something

else. But hey you will still be able to craft the most powerful

Hydro Trap in the game. No need to get disheartened. Just go

ahead and finish more runs and who knows you might end up

with a Metal soon enough.

Getting the Sphynx Crystal in your First Run

Personally I feel this is the best loot to get among the three. Craft

the mighty Sphynx Wrath right away. Also collect enough gold to

make the Oasis Water Node by purchasing the Bead from the

Market Place. Finish a few more runs to see whether you get a

Metal. If not Furoma is the place to be. The Sphynx Wrath makes

the Furoma a much better place to be. Collect enough Gold so that

you can get Two metals for the Sandstorm MonstroBot. It might

not seem a good idea initially but once you get to know Furoma

you won‟t be able to look back.

Getting the Sandblasted Metal in your First Run

Well you got to be lucky if you get this regardless of whatever run

it is. But getting the Metal in the first run has left many players

in a dilemma that whether to sell it in order to get the other loots

or wait for the second Metal. Personally I feel the former is not a

very good choice. Many have done that and regretted the fact.

Keep your Metal I would say and finish a few more Runs to see

whether you get another one or not. If not then collect enough

gold to craft a Sphynx Wrath by purchasing the Crystal from the

Market Place. Then go on a Furoma run as mentioned before till

you have enough gold to get another Metal

Conclusion So here we are at the end of this guide. So let us take a quick

glance regarding what are our objectives in here and what lies

ahead :-

Catch all the 19 possible Mice.

Collect enough Flameshard to rebuild Muridae Market which is

an area you will unlock after completing a run through the

Warpath.

Collect all the Trap Loots to build the three epic Weapons

which is no way an easy feat as the Warmonger can really be

stingy with its loot after the first battle.

Apart from this, this place can really be good place for those

Silver Crowns.


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