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MPEG Video Streaming with VCR Functionality
Chia-Wen Lin, Jian Zhou, Jeongnam Youn, Ming-Ting Sun
IEEE TRANSACTIONS ON CIRCUITS AND SYSTEMS FOR VIDEO TECHNOLOGY, MARCH 2001
Introduction A key technique that enables fast and user
friendly browsing of multimedia content is to provide VCR functionality.
VCR functionality includes forward, backward, random access, fast-forward/backward.
MPEG video compression is based on motion compensated predictive coding with an I-B-P frame structure.
We investigate the impacts of the VCR functionality on the network traffic and the video decoder complexity.
Introduction(cont.) We propose using reverse-encoded bitstrea
ms at the server to resolve the problem of reverse play.
We propose a frame-selection scheme at the server to minimize the required network bandwidth and the decoder complexity.
We describe our implementation of an MPEG-4 video streaming system supporting the VCR functionality.
Impacts of VCR Functionality on Decoder Complexity and Network Traffics
Random Access
Fast-Forward Play
speed-up factor K = 6
Fast-Forward Play We assume the start point of a fast-forward operation is
an I-frame, L= gcd( k, N ) After k/L GOPs, the frame to be displayed will again be an I-frame.
If N is relatively large compared to k, will grow almost linearly as k increases, thereby leading to a linear increase of the decoding complexity and the network traffics
Average number frames and bit-rates for sending the “Moblie and Calendar” sequence over network with respect to different speed-up factors in fast-forward play
Supporting Full VCR Functionality with Minimal Network Bandwidth and Decoder Effort
To solve the problem of the backward-play operation, we propose to add a reverse-encoded bitstream in the server.
After we finish the encoding and reach the last frame of the video sequence, we encode the video frames in the reverse order to generate a reverse-encoded bitstream.
We arrange the encoding so that the I-frame in the reverse bitstream are interleaved between I-frames in the forward stream.
Two metadata files recording the location of the frames in each compressed bitstream are also generated so that the server can switch from the forward-encoded bitstream to the reverse-encoded bitstream.
Dual Bitstreams with Least-Cost Frame Selection
CR_C : the cost of decoding the next requested P-frame from the current displayed frame.
CR_FI : the cost of decoding the next requested P-frame from the closest I-frame in the forward bitstream.
CR_RI : the cost of decoding the next requested P-frame from the closest I-frame in the reverse-encoded bitstream.
The reference frame to the next requested frame with the least cost will be chosen to initiate the decoding.
Example : Fast-backward
Speed-up factor=6,the current position is frame 20, which was decoded using the reverse bitstream(R)display sequence : 20,14,8,2
only need to send and decode 6 frames
Without least-cost scheme, we need to send and decode 13 frames from the reverse bitstream.
Example : Random access
The client requests random access to frame 22 when the current decoded frame if frame 3
Only need to send and decode 2 frames
Without least-cost scheme, we require 9 frame from frame 14 using the forward bitstream.
Performance Analysis of the Proposed Dual-Bitstream Least-Cost Method
Random AccessFrame Nj is the random access pointNRI is the position of the I-frame in the reverse bitstrea
mWe assume N is even and NRI is odd
Fast-forward Play
When N and k are coprime(L=1)
In fact for the cases that N and k are not coprime, the result of (7) and (8) are still very close.
Average number of frames to be sent for decoding a frame and average bit-rates to send “Moblie and Calendar” sequence using the proposed method with respect to different speed-up factors
Drift Compensation
DFR / DRF : a bitstream used for switching from the I- or
P-frames of the forward/reverse bitstream to the P-frames of the reverse/forward bitstream
Pred(A, B) represents an inter-frame prediction process that frame B is predicted from the reference frame A.
DFRn = Pred( Fn , Rn –1 )
DRFn = Pred( Rn , Fn +1 )
Implementation of an MPEG-4 Video Streaming System with Full VCR Functionality
Conclusion Reverse-encoded bitstream to simplify the cl
ient machine complexity. Minimum-cost frame-selection scheme to mi
nimize the number of frames needed to be sent over the network and to be decoded.
Drift-compensation scheme to limit the drift. An MPEG-4 video streaming system with full
VCR functionality can be implemented to minimize the required network bandwidth and decoder complexity.