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MRP-SIM

Date post: 14-Apr-2018
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    Status and WIP of processes: Financial Performance:

    Kappa Mu Pi Rho Sigma

    Vendor

    Orders

    Inventory

    Holding

    Cost

    Over

    Time

    Cost

    D - 1200 E - 3000 C - 3000 This week 0 0G - 1000 Total 0 0

    Current

    Week

    21

    Inventory

    Product

    AlphaBetaCommaDeltaEpsilonFiGamma0

    100020003000400050006000700080009000

    Inventory Position

    CurrentInventory

    Work inprogress

    CustomerOrders

    Forecast Alpha Forecast

    Initialise Game Make / Alter

    View Bill of Materials View D

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    Late

    Delivery

    Penalty

    Profit

    from

    Sales Net Profit

    0 0 00 0 0

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    49

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    Demand Forecasting for Alpha

    Week Demand Forecast

    1 5352 4883 5144 4175 6006 6157 4278 588

    9 64110 64111 59512 58813 69314 709

    15 75016 64017 63918 65819 78420 7912122

    232425262728

    293031323334353637

    38394041

    4243

    44454647484950

    Main Screen MRP Forecast Beta

    0

    100200300400500600700800900

    Demand/Forecast

    We

    Demand

    Clear Forecast

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    515253545556

    575859606162

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    ks

    & Forecast

    Demand

    Forecast

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    Demand Forecasting for Beta

    Week Demand Forecast

    1 10052 9303 9784 10335 9086 6657 9498 879

    9 97010 93011 83312 83513 89414 757

    15 88416 82517 84318 86719 71820 8182122

    232425262728

    293031323334353637

    38394041

    4243

    44454647484950

    Main Screen MRP Forecast Alpha

    0

    200

    400

    600800

    1000

    1200

    Demand/Forecast

    Wee

    Demand a

    Clear Forecast

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    515253545556

    575859606162

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    k

    nd Forecast

    Demand

    Forecast

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    Master Production Schedule for Alpha and Beta Current Week

    21

    Alpha Safety stock = 500

    Week Past 21 22 23 24 25 26 27

    ForecastScheduled ReceiptsProjected on handMPS for AlphaPlanned Order Release

    Past due Action Bucket

    Beta Safety stock = 500

    Week Past 21 22 23 24 25 26 27ForecastScheduled ReceiptsProjected on handMPS for BetaPlanned Order Release

    MRP for components

    Comma Safety stock = 500

    Week Past 21 22 23 24 25 26 27Gross requirementsScheduled receiptsProjected on handPlanned ReceiptsPlanned Order Release

    Delta Safety stock = 500

    Week Past 21 22 23 24 25 26 27Gross requirements

    Scheduled receiptsProjected on handPlanned ReceiptsPlanned Order Release

    Epsilon Safety stock = 500

    Week Past 21 22 23 24 25 26 27Gross requirementsScheduled receiptsProjected on handPlanned ReceiptsPlanned Order Release

    Fi Safety stock = 500

    Week Past 21 22 23 24 25 26 27

    Gross requirementsScheduled receiptsProjected on handPlanned ReceiptsPlanned Order Release

    Gamma Safety stock = 500

    Week Past 21 22 23 24 25 26 27Gross requirementsScheduled receiptsProjected on handPlanned ReceiptsPlanned Order Release

    Capacity Requirements PlanningAverage capacity needed, in hours

    W k P t d 21 22 23 24 25 26 27

    Forecast Alpha Forecast BetaCa

    Back to MRP Main Screen

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    AlphaBetaCommaDelta

    EpsilonFiGamma

    Overtime:

    KappaMuPiRhoSigma

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    BILL OF MATERIALS

    This is a "GOZINTO" diagram, showing what goes into what.It shows, for example, that to build one unit of Alpha you need two units of Comma, 1 unit of Delta, andBy convention, the number of Fi 's for Epsilon shows how many Fi's (2) go into one unit of Epsilon,

    not how many Fi's are required to assemble Alpha or Beta.

    ROUTINGS

    These drawings show the processes (shown in rectangular blocks) needed to build a finished product.The blocks show the machines, and the process time per product, including set up time.In the case of the purchased parts, it shows the lead time required by the vendor.It is important to remember that these are average times, and a variation up or down occurs in processi

    Comma Delta Epsilon

    Fi

    Alpha

    Fi

    Kappa

    1.2 min

    Rho

    0.6 minAlpha

    Kappa

    1.8 min

    Rho

    0.48 minBeta

    Main Screen

    View Routing

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    Mu

    0.5 min

    Pi

    0.6 min

    Sigma

    0.8 min

    Pi

    0.3 min

    Sigma

    0.5 min

    Mu

    0.6 min

    Purchased Material

    Vendor lead time = 2000 minGamma

    Purchased Material

    Vendor lead time = 1220 minComma

    Purchased MaterialVendor lead time = 1440 min

    Fi

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    1 unit of Epsilon.

    ng

    Gamma Delta Epsilon

    Fi

    Beta

    Fi

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    Epsilon

    Delta

    View BOM Main Screen

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    Model

    PRODUCTS

    Number of Products = 7

    Products Initial inventory

    Alpha List of all parts 700 This inventory will be available at time = 0Beta 800

    Comma 1200Delta 2500Epsilon 2500Fi 8500Gamma 900

    PROCESSES

    Number of work centers = 5

    Name

    Number of

    units

    Time

    Between

    Failures Repair Time Time in minutesKappa 1 0 30 A TBF of zero signifies no breakdowns

    Mu 1 0 15

    Pi 1 0 20Rho 1 0 25Sigma 1 0 100

    Bill of Materials (Got to list all parts)If any item does not have components, it is a purchased part

    A purchased part has no need of processing for it to be finished

    Product

    Number of

    components Components Number off

    Alpha 3 Comma 2Delta 1

    Epsilon 1

    Comma 0Beta 3 Gamma 1

    Delta 1Epsilon 2

    Epsilon 1 Fi 2Delta 1 Fi 1Fi 0

    Gamma 0

    ROUTINGS

    Routing

    Number of

    processes Work Center Process time Units are minutes

    Alpha 2 1 1.2 All parts must be shown here, but order does4 0.6 Unit processing times for manufactured parts

    Beta 2 1 1.84 0.48

    Delta 3 2 0.6

    3 0.35 0.5

    Main Screen

    Page 28

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    Model

    Epsilon 3 5 0.82 0.53 0.6

    Gamma 0 2000Comma 0 1220 Number of processes = 0 for purchased partsFi 0 1440 Purchased part, shows lead time in minutes

    For purchased parts, process times show vennot unit processing time

    Customer Ordering process

    Number of products to be ordered = 2

    Pending Customer Orders Number of order 0

    Product Batch Size Date

    Work in Process Number of order 2

    Product Batch size Process Step PriorityDelta 1200 1 2Epsilon 3000 3 5

    Pending Vendor Orders Number of order 2

    Product Batch size

    RemainingTime Priority

    Gamma 1000 500 2Comma 3000 600 5

    Costs and Profits

    Over Time 150 $/hour of overtime on any processPenalty 20 $/unit/day when an order is late from the date of order Inventory c 0.25 $/unit/day for any product or work in process held at the factory, but not at the vProfit 65 $/unit for each product sold

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    Model

    not matter

    Page 30

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    Model

    dor lead times,

    endor

    Main Screen

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    Order Releases

    (Got to list all parts)

    Item

    Current

    Inventory Order Release Priority

    Alpha 700 0 1 Items here must be in the same order as

    Beta 800 0 1 in the worksheet "Model"Comma 1200 0 1 The higher the number the higher the priorityDelta 2500 0 1 If there is no order, enter 0Epsilon 2500 0 1Fi 8500 0 1Gamma 900 0 1

    Overtime hours

    Work Center Normal Hours Overtime Hrs Total Overtime in hoursKappa 40 0 40 All the machines must be listedMu 40 0 40 in 1 to n order Pi 40 0 40Rho 40 0 40

    Sigma 40 0 40

    Current work being processed at the factory Pending orders from your customers

    Work in Process Pending Customer Orders

    Product Batch size Process Step Priority Product Batch Date, in days

    Delta 1200 1 2 Alpha 137 109

    Epsilon 3000 3 5Delta 1000 3 1

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    Your orders to vendors, still to be received

    Pending Vendor Orders

    Product Batch

    Comma 3000

    Gamma 1000

    Main Screen

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    INFORMATION

    In this game you play the role of the production planner of the Greek Manufacturing Company. Your job is torelease orders to the factory workers and to your vendors. You do this once a week, at the beginning of a week.Once the orders are released, the factory swings into action (simulates a week). At the end of the week, a tally ofcosts and profits are calculated. The current inventory position, costs and profit/loss are then reported. You then

    release another order for the next week, and the cycle repeats.

    View the model to acquaint yourself with the particulars of the factory. You incur three kinds of costs: inventoryholding costs for every item in the factory each day, over time costs per hour for each machine that you order towork over time, penalty costs for each product in the customer order for each day it is late. For every item sold,you receive a profit.

    Before you begin the game, you need to initialise the game. Then the game sequence is: Make decisions,Simulate, Make decisions, Simulate, and so on until the game is over. Then you may reinitialise and play again.You can visit the other worksheets to help you make decisions in between.

    You have two finished products (Alpha and Beta) to offer to your customers. These are made out of components,

    some of which are ordered from a vendor, the others are manufactured at your plant. See the bill of materials,and the routings. When the order from your customer (customer order) arrives, the orders are filled fromavailable inventory. Unfilled orders are kept on file, and filled when the product is available. Orders may be filledpartially. A penalty is charged for each day an ordered item is late.

    Once you have decided what to order for next week, press the Make / Alter Decisions button to enter yourdecisions. Please be aware that if you do not have the required comopnents for an order, the shop order will notbe released until the components are available. For purchased components, there is no need of components.

    To help you decide the quantities of order releases, you may look at the past history of orders for the products.

    You may create material requirements planning and capacity requirements planning worksheets to help you in

    your planning.

    At the end of the game, the net profit made by you is shown.

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    View Bill of Materials

    View Routing

    MRP / CRP

    Forecast Alpha

    View the Model Details

    Main Screen


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