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MS2 Progress Report Olle Rydberg Tomas Tjernberg.

Date post: 14-Jan-2016
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MS2 Progress Report Olle Rydberg Tomas Tjernberg
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Page 1: MS2 Progress Report Olle Rydberg Tomas Tjernberg.

MS2 Progress Report

Olle RydbergTomas Tjernberg

Page 2: MS2 Progress Report Olle Rydberg Tomas Tjernberg.

Inspiration

Page 3: MS2 Progress Report Olle Rydberg Tomas Tjernberg.

Final result- 35 second long film- Realistic cg creature- Matched on live action footage

Page 4: MS2 Progress Report Olle Rydberg Tomas Tjernberg.

Production

Maya - > Zbrush - > Topogun - > Zbrush - > Maya

Modeling

Page 5: MS2 Progress Report Olle Rydberg Tomas Tjernberg.

Production Basemesh in Maya

- Made for sculpting basic forms and proportions wíthin Zbrush

- Not suitable for animation - Lowpoly

- Clean topology- Quads

Modeling

Page 6: MS2 Progress Report Olle Rydberg Tomas Tjernberg.

Production Proportion sculpting in Zbrush

- Basic forms- Relationships between bodyparts

- Deciding final proportions- References

Modeling

Page 7: MS2 Progress Report Olle Rydberg Tomas Tjernberg.

Production Resurfacing/Retopologization

- Control and freedom- Planned topology / Follow muscle flow

- Midres mesh- Reproject old details in Zbrush

- Detail (yet to come)- Blendshapes in Zbrush

Modeling

Page 8: MS2 Progress Report Olle Rydberg Tomas Tjernberg.

Research

Texturing / Shading

Baking madness

- Multiple uv regions (speed, memory, control)

- Displacement (Tons of settings, script for maya)

- Normal (Easy from Zmapper, Xnormal, Uv seams)

- Color (Polypaint, Photoshop, Bodypaint?)

- Additional maps (Cavity, SSS, Spec)

Shading

- mia_material (Good reflections, Facing ratio)

- misss_fast_skin_maya (great SSS)

Page 9: MS2 Progress Report Olle Rydberg Tomas Tjernberg.

ResearchScene setup and

Compositing

- Mental Ray- Image based lighting, sun (fill lights were needed) + Final Gather

- EXR format (32 bit, more control in post)

- Render in passes (Diffuse, Color, SSS, Shadow, Indirect, Reflection, Specular, Normal, Facing ratio)

- Dof and motion blur in post

Shaders by: Pavel Pranevsky

Page 10: MS2 Progress Report Olle Rydberg Tomas Tjernberg.

ProductionRigging / Animation

- IK and FK- Muscle system- Pose to pose mainly- Walkcycle – Learn how he moves

Page 11: MS2 Progress Report Olle Rydberg Tomas Tjernberg.

Production-Boujou tracking reference-Modeled in maya-Representation of filmed environment

Proxy scene

Page 12: MS2 Progress Report Olle Rydberg Tomas Tjernberg.

Production-Test timing and pose-Visualization of final movie

Previz

Page 13: MS2 Progress Report Olle Rydberg Tomas Tjernberg.

Conclusion- Have we reached our goals so far?- Changes- Problems

- Questions?


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